It's no huge revelation that Nintendo's refusal to return the Paper Mario series to its RPG roots has alienated a lot of players. The exploration and puzzle-solving of the latest entries Sticker Star and Colour Splash is an acquired taste, and many gamers lament the fact that the big N chose this direction for the franchise. Consequently – as with many lapsed series – it falls to the indies to fill the gap.
And, well, Moonsprout Games have done just that. Bug Fables: The Everlasting Sapling isn't just a love letter to Paper Mario: The Thousand-Year Door; it's that GameCube classic's terrifying stalker. We can't stress it enough; this is Paper Mario. From top to bottom, it's spiritually identical – from the writing style with its many little comical asides, the pop-up book graphics, the music (that "battle won" theme is shockingly evocative of Thousand-Year Door) all the way to the individual animations; bee protagonist Vi's little arm flail precisely recalls Mario's. It's so similar that it's almost unnerving; like Bug Fables has killed Paper Mario and is wearing its skin. But, you know, in a good way.
It goes without saying that the battle system is lifted wholesale, too. Attacks are enhanced by timed button presses and analogue stick motions, powerful special attacks cost "Teamworks Points" to use, enemy blows are blocked by hitting the A button at the right time... you get it. There's a grand little feature called Turn Relay, which allows one of the insects on your little team to give their turn to another at the cost of a little bit of strength, but it allows you to utilise more powerful or easy-to-perform attacks if you wish, as well as adding more depth and strategy to the combat.
Which is necessary, because Bug Fables bites a little harder than its inspiration, with both the exploration and battles being more challenging from the off. You also receive a "Hard Mode" badge- er, sorry, medal early in the game, which can be equipped at no cost and increases enemy damage and resilience, for those who want a little more tension. Still, even without it, you'll need to play cleverly and carefully, managing your resources and defeating enemies which will net you experience points that, true to form, level your team up and allow you to increase a stat of your choice. These milestones take time to reach, so you'll need to rely on your skills and tooling up with a good selection of gameplay-changing medals.
Combing the well-designed environments to solve puzzles and find the way forward is a treat, with enemies patrolling each map. You can knock them off balance with your basic attacks, giving a turn advantage in battle if you're able to do so. However, as you'd expect, they can flip the script on you if you're not too careful. Your bugs' abilities also allow you to interact with your surroundings in useful ways – in the early game, you're able to freeze water droplets then move the frozen blocks around and use them to climb up and further navigate the hostile terrain.
In fact, it's in the navigation that Bug Fables stumbles just a little. Movement feels fine and smooth, but there's a fair amount of platforming in each area and this can feel a touch awkward – jumps that really should be easy to clear become trickier when you're navigating 3D space with a flat 2D character. It's far from game-destroying, but it may make you curse a little when you fall off a tiny little rock yet again because it's tricky to judge your position relative to it. It could also be a little less awkward to switch out your group's leader when on the field, but that's really stretching for nitpicks.
The final Intelligent Systems import here is the game's writing and tone; it's not a laugh riot, but the characterisation is light-hearted and it's more concerned with being charming and fun than bogging the player down in angst or backstory – though there is lore to be found if you deign to look for it. Generally, it's cheerful Saturday morning cartoon stuff that whizzes along at a cracking speed with distinctive, memorable characters and entertaining set-pieces.
Visually, Bug Fables is a gorgeous little thing, though a little more sparse and muted in colour than the Paper Mario series. The character designs are very likeable, though they're clearly in some semblance of debt to Hollow Knight; at least it's not just Paper Mario getting picked clean! Environments are attractive and atmospheric, helped along by the rather brilliant soundtrack from Tristan Alric. Everything comes together very nicely indeed, and each aspect of the game's presentation enhances it.
Conclusion
A bit of a triumph, Bug Fables is a superbly polished independent tribute to the first two Paper Mario games – but that's not to say it doesn't have its own, strong identity. The sheer familiarity is a little bit wearying at times – seriously, it's like it's been traced over in places – but Paper Mario with the serial numbers filed off is still a very good time. There's plenty to see and do, a rather compulsive card game to play and hidden secrets all over the place. Add all this silky-smooth performance, a splendid soundtrack and turn-based combat that's never less than engaging and you've got a surefire winner here. Maybe now people will quit "bugging" Nintendo for a throwback Paper Mario. Pun intended. (Sorry.)
Comments 59
Nope, the game looks good but I'm still disappointed in what's happened with Paper Mario over the years. I'm hoping the newest addition will bring back what we liked about the older games.
Still, this game looks really nice, can't wait to give it a shot later.
This is the buggiest game on the switch. They need too patch this game with some bug fixes IMMEDIATELY.
I'll excuse myself now
Oh lovely! Hope true paper mario fans will check this one out. What turns me off are the visuals though...it's looking a bit gross even though bugs are beautiful almost alien like creatures.
I can be a Murder Hornet!!!! lol
This game is absolutely fantastic. I personally would easily give it a 9 or 10.
The character designs and world look very... generic. It's a big turn off for me.
Also, I actually just finished TTYD recently, so I'm not dying to experience something eerily reminiscent of it just yet.
I'll definitely pick it up in a sale one day, though, as it sounds like a reasonably strong experience at its core.
Still excited for the new Paper Mario game.
I like the art style of this game. Maybe I’ll check it out.
This one's on my list of games that I'll definitely pick up once it goes on sale. It's a bit on the pricey side as far as eShop games go and I have too much else to play at the moment so I'm happy to wait for now but I would like to play it eventually.
Having fun with it so far! You don't need to have played an old-school Paper Mario to enjoy the game, and I'm happy to see it's doing well enough to break the top 30 all games chart, at least in North America.
Am I the only one that finds the writing to be fairly sloppy? I really like the game so far (about 2 chapters in), the character models are cool (minus the stoner pink eyes) and I quite like the combat system. I think this was a great first attempt at a series that I think could go very far.
It doesn't bug me at all the Indies are making games like these. While it isn't the same as a new Paper Mario in the style of the first 2 games, it sounds like a good time.
"Because Nintendo won't".
Unless, of course, The Origami King gets its ship together.
Picked it up yesterday because it just looks that good.
Since Nintendo refuses to make a new Mario RPG, I'm glad this exists. And for those of you saying that the Origami King might be a return to the classic Paper Mario formula, it probably won't be. Nintendo isn't even describing it as an rpg, but as an ''action, adventure'' game on their webpage: https://www.nintendo.co.uk/Games/Nintendo-Switch/Paper-Mario-The-Origami-King-1782440.html#gameDetails.
@Ralizah honestly I had that same thought for a moment but afterward... you know what?
Paper Mario 64 kinda did as well, especially many partners(Koopa, Bob-omb, the lakitu too). And it make senses, it was the first of that spin-off franchise and still getting it's feet wet so to speak.
Thinking about this I think I might give this title a chance.
GIVE ME THE PRICE
This will be more next buy on switch after I am done with xenoblade (that should take at least 2-3 more weeks...)
@Josh2396 TTYD also says it's an adventure game on the case. I think it's gonna be Color Splash with a few more elements from TTYD. I definitely wouldn't put Bug Fables and Origami King in the same genre tho. They look extremely different from each other.
I'll be honest, a big part of what made Paper Mario so charming to me was to see all these Mario species being utilized and personalized more into fun designs and getting to explore places of the Mario universe that you would otherwise not get to experience. That part of the fun is obviously completely lost here as there's no Mario here, for.. obvious reasons.
So keeping that in mind, I'm not 100% sold on this yet, though I'm certainly interested as the Paper Mario gameplay always was very good and this game still does look charming and all. Considering Paper Mario is never gonna return to its former glory at this rate though this is probably gonna have to do regardless because heck if I'm gonna dive into Origami King if they continue down this path.
For paper mario fans this game is probably a 10. Its that good. And to everyone who is on the fence about buying it since its lacking marios world and possible charm, dont let that stop you this game has tons of charm.
The first paragraph about the game already sold me. I'm that kind of old Paper Mario fan
@Euphara There's a fun little orange box that says "Game Profile" to the right of the review
It looks a whole lot better than the new Paper Mario anyway, I’ll check it out in a sale.
@Ludovsky I don't disagree, based on what I've seen of PM64, but I feel like that game at least benefits from your partners being different types of creatures. Everyone here is a bug, and it just makes them all sort of bleed together on a visual level, IMO. Games that are clones of Nintendo games need strong aesthetics to help them establish a strong sense of identity anyway, IMO.
I didn't mind the all-bug cast as much with Hollow Knight, because that wasn't a hugely character-driven experience. Also, that game has such lovely animation.
But definitely give it a shot. It's probably a good time. I'm just not slavering for a throwback Paper Mario game right now
Been playing a ton of this, more than Xenoblade. Probably my surprise GOTY contender this year so far.
I'll be curious to know which wins out: @Agramonte 's love of Paper Mario, which would make this perfect for him, or his refusal to acknowledge that indies are valid gaming experiences worth playing and enjoying. Decisions, decisions...
I'll get it eventually FOR SURE, as a huge Paper Mario fan I am. I'm not so much into the art style, though... It looks a bit weird. Anyway, I'll get it whenever it goes on sale.
It never ceases to amaze me how judgmental people are of a game they haven't had the chance to play yet.
@RPGamer idk why arlo used to scare me haha
Yeah, I just beat it this morning.
It doesn't peak to any of the Paper Mario titles for me (I liked all five of them, personally, with the first two being the highlights for me), but I enjoyed Bug Fables for what it is and it's nice to be fed that charm again that the last three Paper Mario titles (Super Paper Mario, to a lesser extent) lacked for me.
The story and character developments are awesome, and the soundtrack is quite the charmer for me (with Lands Untamed being one of my favorites from the OST). Bug Fables nailed it out of the park in these departments for me. I also wasn't a fan of Vi's character at first, but later on she grew on me and I like her, alongside Kabbu and Leif. Moonsprout Games, gimme a Vi plushie!
As far as everything else goes, the battle system really showcases the game's unique spin on the classical Paper Mario battle system by having the player rely more on pure strategy than your usual methods from your run-of-the-mill RPG battle system and I dig that as a result, but I feel as though you're seemingly given too little breathing room of options at times and therefore, relying on the same ol' relaying technique kind of gotten a little boring at times for me. Part of what made the first two Paper Mario games' battle systems appealing for me is that you're given so much freedom and options on how you want to undertake just about anything on hand while being forced to strategize a bit here and there, all of which is something I feel was missing in Bug Fables' battle system.
That is especially evident in the Medals (Paper Mario's Badges) in which a great deal of them always have a "catch" when wearing them. For instance, the Poison Defender medal boosts the wearer's Defense by 1 while poisoned. This is obviously helpful when you're poisoned, yes, but you'll have to put yourself at a disadvantage in order to reap that benefit. Granted, a few of Paper Mario's badges (Power Rush, Mega Rush, Close Call, and Last Stand to name the few) were the same case as well, but with those badges I felt that they were "fair" in a sense that they proved useful during the most opportune times. In contrast to that, Bug Fables' medals is mostly equivalent to The Binding of Isaac's items that have both an upside and downside for me.
There are other qualms I had with Bug Fables regarding its finnicky controls, hodgepodgy Paper Mario environments, and others, but overall I'm happy to have bought and played this game. It brought me back to a time when Paper Mario was at its beastly prime with the first two games and just the fact that an indie studio managed to make an inspired "Paper" game to hit many spots that many others just couldn't hit amazes me on many corners. I mean, anybody still remembers "Paper Tails" on Kickstarter and how it barely raised 1% of its $175,000 goal?
My only hope for Bug Fables is that it and the upcoming Paper Mario: The Origami King will serve as two different worlds to please both sides of people: One side wanting a "true TTYD successor" and the other wanting "something new", the latter which I'm a part of.
Nice, might get this during a sale.
"Maybe now people will quit "bugging" Nintendo for a throwback Paper Mario"
Actually I hope that this prompts Nintendo to reconsider going back to the old formula in the next iteration after Origami King. If the game sells well, this will be indicative of that. This game deserves a 9 or 10, I am really enjoying it so far and impressed by how polished of an experience it is.
Some semblance of debt? It's a straight recolorisation of Hollow Knight characters if these screenshots are anything to go by. Tempted to dismiss this as a rip-off on first impressions.
Puns aside, I have actually experienced moments of slowdown and a couple of times where it just plain froze for a couple of seconds
This looks fun. Now we need your reviews on Borderlands, Bioshock and Xcom 2.
I love the old Paper Mario games so I may give this a try.
Oh this was exactly what I needed right now. My only issue was Leif's basic move is random, so it's harder to get right. I'm torn between is it better than PM or just fresh, but either way, it's proof positive that you don't need a "made of crafts" aesthetic or gimmicks with the style. The Paper style is still great and I wish it was used more often as an aesthetic choice.
Looks like a great game! The graphical style looks like a blend between Paper Mario and Okami.
@gcunit Both games have bugs in them, of course it's going to be reminiscent of Hollow Knight. Besides, they don't look that similar, none of the bugs are modeled exactly the same, and Hollow Knight has less color due to it's more depressive tone.
Also, don't dismiss something just because it reminds you of something else, this game was clearly made with passion and is well received. Nintendo doesn't seem to be going back to the old style of Paper Mario anytime soon, so if you want that type of gameplay, then go for this game.
I know some people are turned off by the art style and bug theme but this game is the definition of a spiritual successor. It has really great writing and the gameplay becomes surprisingly deep and strategic, sometimes even more so than other mario rpgs. If you are privileged enough to help the devs out, might as well. It could lead to future installments in the style of franchises we may never see the same way again. (This is just my opinion of course)
@RPGamer i was in elementary school back then haha
@Aaron00 Well said.
This title looks fantastic. A nice way to whet the appetite prior to Paper Mario landing on Switch.
I have only played Sticker Star for the 3Ds, and I want to try it, but is it worth my money to play this?
i havent been able to play ttyd in years, and playing this made me realize how much i miss the traditional formula. Origami King can be as fun as it wants, but i still believe the new formula will always be inferior to what it once was
btw i felt iffy on bug fables art style like others up there too, compared to PM it all just felt cheap and lazy to me at first. but it really grew on me, and i love it now
@Kalmaro I've only played Sticker Star. Is the original paper Mario games worth this "spin-off".
@Magikarp18 Absolutely. The original and the Thousand Year Door were both fantastic. If you play them you'll see what issues people had with the newer paper Mario games.
I've never grew up with Paper Mario so I don't have a emotional attachment like others do, but I rather if they tried something unique with the Paper Mario formula than just use the same formula but maybe make it more challenging. If I want RPG Paper Mario id just play the first two, so I think ima pass unless this game is on a big sale or something.
Also I can never get recommended this game as Bug Fables, only as a Paper Mario clone by a indie dev whose a big fan of series. getting people going "If you want a new Paper Mario game, play this! The next Paper Mario is just gonna be a joke anyway". Like its as though this game doesn't have its own identity (Not to say it doesn't, i've never played, its just the perception I get), just Paper Mario for people that want TTYD 2.0 and annoyed the the series isnt the same as the first two.
I am happy that the big fans of the first 2 (kinda 3 in some extent) Paper Mario games got a new game of the same vein though, because its true Nintendo isn't doing anything like them anymore.
@Ralizah I agree about the graphics...I'm trying to get over it, because the rest of the game sounds stellar.
"Maybe a little too familiar for some"
I mean, crap, when's the last time we got a proper Paper Mario game? If anything, we've been starving for that level of familiarity! Though what I like about Bug Fables is that it's a lot like Paper Mario, but it's not a complete clone as it does it's own thing in minor but meaningful ways.
@RPGamer havent in a while but hes pretty good
@JimmySpades Played it on my Shadow Box when it came out on Steam 5 months ago. Turn based games work perfectly on streaming services on the GO.
I did not even finish it, nowhere near the "gaming experience" of the real thing. I give Indies a chance, why I know lots of them are just fill.
If you really wanted to make the pro Indies/AA argument you would have mentioned Disco Elysium, Greedfall or A Plague Tale. I mentioned I was playing them in 2020 a few times here. Anyone who is really into Indies needs a PC.
@Ralizah
It's anything but generic. The characters have a lot of depth and personality, and the game looks beautiful when in motion. It's very enjoyable to traverse the environments in the game. The soundtrack makes it all the more enjoyable.
I had my own doubts too, but I plopped my 25 bucks down , and I don't regret it. If you're a fan of the first two Paper Mario games, I would say you're missing out a good bit.
@Agramonte
I don't think one needs a PC to enjoy indies, if they already have a switch. But it's great that you're playing the game, regardless of platform. It's a real gem. Decided to get it instead of putting down a full 60 on Xenoblade Remastered and I haven't looked back.
I might download it someday.
@StephenYap3 Did you get around to playing Origami King? If so, thoughts?
@outsider83
I thought Origami King was a decently-good game. I had tons of fun with its writing and soundtrack, but its gameplay mechanics weren't up to snuff for me and didn't wow me as much as the previous five entries.
Now, while I would say that I liked Bug Fables better (by the nose), I still don't regret playing or buying Origami King for one bit.
Finally got around to playing this (been in the backlog of physicals for a while)
It is good, it does remind me of the N64 Paper Mario, which is great and storyline and characters are fun
This is my favorite game ever, not quite my favorite piece of media though, but it’s #2 on my all-time favorite media.
I say this as someone who has never beaten TTYD or 64
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