PikaPhantom

PikaPhantom

I buy games & occasionally play 'em

Comments 1,805

Re: Resident Evil Requiem Pre-Orders Live, Switch 2 Pro Controller And Amiibo Confirmed

PikaPhantom

Everyone's pissed about the Game-Key Cards in the Generation Pack, and I'm over here ticked off that the first variant controller for this console is a "graphic design is my passion" Pro Controller that's not even for a first-party game. Happy for "Reside Vil" fans, but it's ridiculous that we don't have any other Joy-Con 2 colors yet, much less any other special edition controllers. Not even the current Joy-Con 2 boxed set comes with the alternate colors for the ones bundled with the system, so you can't even rock an all-blue or all-orange setup. Really doesn't help that basically every big Switch 2 release this year except Age of Imprisonment would've been ripe with potential for themed controllers...

Re: Review: Two Point Museum (Switch 2) - Probably The Best Game In The Series, But No Mouse Mode?

PikaPhantom

I'm really tired of this trend where developers will blab about how much smoother and nicer it is porting games to Switch 2, and then they come out and aren't anywhere near as optimized as they frankly could be. Especially when considering Steam Deck can apparently run this game fine at 40fps (apparently it defaults to 60fps and does still have issues later on) and Two Point was talking about how this port would have parity with the other versions, the fact that it's a 30fps that gets strained later on and also has a lower cap on museum guests is fairly disappointing. At least this port is more likely to be improved because the game is still being actively supported, unlike certain other ports [cough] Persona 3 Reload [cough]

Re: Best Pokémon Games Of All Time

PikaPhantom

Results like this are why I think Nintendo Life needs to start waiting longer to push out their "what would you rate this game?" articles for new Nintendo releases. There's definitely some review-bombing dragging Z-A down compared to the other Switch era games, and that always tends to be very reactionary. Spacing them out from launch would also give people more time to actually finish the game in question - not many people are actually finishing the game in a few days (it was only 4 before the Z-A article went up). While it's not reflected here, the fact that a whopping 15% of the reviews on the Switch 1 version of Z-A are 1/10s clearly indicates that there is some reviewbombing at play, and ever since Nintendo Life's started running those articles it has felt like user scores have declined a lot of the time for anything that's even remotely controversial. There's not a ton that can really be done about that, but I don't see why it wouldn't hurt to wait 2 weeks or more to try and gather user reviews.

Re: Kirby Air Riders Direct #2: Every Announcement - How Would You Rate it?

PikaPhantom

Well, the most eventful thing that happened during the presentation for me was that a lightning strike hit the shed in my backyard, frying my house's modem, some of the Halloween lights we had up as well as the lights on the shed, and leaving burn marks along the roof in the upper left corner and the bottom right corner. Naturally, I wore one of 2 Kracko-themed shirts I own following that.
https://x.com/PikaPhantom/status/1981434905725981094?t=upQkCWM7NlPeQhJQyoYL3w&s=19

I'm glad we got Steamgust Forge gameplay earlier this week, because seeing how ambitious its track design is makes me feel more at ease with there being just 18 tracks in the game (with half being remakes). I wish the alternate tracks were remixes from some of Smash's staple guest composers instead of direct ports from Kirby games, and it's especially baffling to me that it seems like a fair few themes from Air Ride weren't remixed considering the new songs have richer instrumentation, but I think it was a good call to bring on both Air Ride's main composer and one of Sakurai's more prominent collaborators. I also didn't love how Sakurai tried to sell us on things like Time Attack having no leaderboards or some elements of the game apparently only coming in the day one patch, and ending the character reveals on Waddle Dee felt really underwhelming even though there are apparently some unannounced characters and the other inclusions were pretty solid. I do think it's odd we don't have any of the mainstay mini bosses yet, especially Mr. Frosty and Bonkers, and we are also missing a few of the prominent side characters (especially Adeleine and Elfilin), but I am happy with the roster overall. 8/10 Direct for me - I'm mostly just worried about the game's longevity for me, though I'm sure things like some Air Ride Machines controlling dramatically different than others will help out. I think the main missed opportunity is only having one City Trial Map - even just remaking the original would've been nice. I didn't really expect DLC, though it would've been a bit more feasible for Sakurai to move on to the inevitable next Smash game while other team members did work on more Air Riders content compared to him not being involved with Smash DLC.

Re: Poll: So, Will You Be Getting Pokémon Legends: Z-A?

PikaPhantom

@larryisaman Details on a third Legends game were part of a massive wave of leaks yesterday, and while it's entirely likely things change (the original planned followup to Legends Arceus was a Johto game set in the past), it does seem like they intend for it to adhere more closely to Legends Arceus, but set even further back in the past and not in one of the Japan-inspired regions.

I personally do hope they push Legends as a subseries where basically anything can be on the table in terms of setting/time period and gameplay, but I can't fault anyone for wanting them to more directly build on what Legends Arceus established

Re: Review: Trails In The Sky 1st Chapter - Nintendo Switch 2 Edition - A Comprehensive Update Of A Classic Series Opener

PikaPhantom

@Filthy There is no Game-Key Card version. The Switch 2 Edition is digital-only, and if that does ever change, it'll either be released on-cart or as a code in a box. Switch 2 Edition games seemingly cannot be released on Game-Key Cards, as none of them have been so far, and this is likely a hard rule because their cartridges work inside a Switch 1

Re: Video: EA Sports FC 26 Disappoints At 30fps On Switch 2

PikaPhantom

At this point it's hard to say what third-party games haven't been disappointing with performance, outside of games that play to Switch 2's strengths over the Steam Deck (e.g. Star Wars Outlaws) and exceptions like WWE 2K25 (probably not a coincidence considering Nintendo owns the porting studio). Even some Switch 2 Editions have been messy - haven't heard great things about Trails in the Sky 1st Chapter

Re: Nintendo's Patent On 'Sub Characters' Could Have Some Dire Ramifications

PikaPhantom

I would've expected a bit better from Nintendo Life when it comes to covering this, because - as a few other people have noted here - this isn't the sweeping patent people are making it out to be. Not only would every single numbered item on the patent's list need to be accounted for, but #6 in particular is referring to an auto-battle system.

Nintendo does not want a monopoly on this genre for Pokemon. They are the biggest proponent of monster catching games; 3 of the high-profile third-party exclusives for Switch were all in that genre (Monster Hunter Stories 2, Shin Megami Tensei V, Dragon Quest Monsters: The Dark Prince), they threw their weight behind Yo-Kai Watch in the 3DS era, and they've also promoted multiplatform indie titles like Cassette Beasts themselves. I don't see how you can argue that indicates anything other than them having a vested interest in those types of games. Final Fantasy isn't going to need to rework summons over this US patent. Persona isn't going to need to change its mechanics. Nintendo's not going to impose that sort of thing, especially not against close partners of theirs.

I think we can all agree that this patent is stupid. It's also healthy to criticize Nintendo, and I think it's a good thing that Nintendo Life doesn't always try to justify the decisions they make. But we really don't need more needless fearmongering and misinformation. Unless Nintendo leverages it as part of a suit against anything other than Palworld, I don't think there's much reason to be concerned.

Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card

PikaPhantom

@Grumblevolcano ...no? Nintendo's already said they won't be making use of them, they actively optimize games for their own hardware, and Kirby Air Riders, which seems to be the first first-party Switch 2 game that only ever targeted it specifically (it would track with its development timeline starting in April 2022, and Sakurai was previously the first developer outside Nintendo to learn about the 3DS and was tasked with making a launch window title for it specifically, which turned into Kid Icarus: Uprising), is complete on cart.

Re: Poll: What Review Score Would You Give 'Kirby & The Forgotten Land + Star-Crossed World'?

PikaPhantom

I definitely would say the DLC is a bit slighter than it should've been. Giving us around half the base game's worth of levels feels appropriate, especially because while the Forgo Dreams stages did shake up the base layouts, the Starry Stages are mostly original layouts that reuse assets (though there are still some new ones), and when they do rely on areas from the base game, they're more dramatically altered. The soundtrack also goes above and beyond, since every stage gets at least 1 song to call its own when the base game did reuse songs quite a bit, and they even threw in some additional themes for The Ultimate Cup Z EX and locations in Waddle Dee Town. But while the new Mouthful Modes get explored fairly extensively in the new levels, the lack of Treasure Roads for them was disappointing, especially because it would make collecting all the new figures easier by providing some new sources of Rare Stones. Considering how excellent the level design in the Starry Stages, it is disappointing that we don't get any challenge stages on the side. I also noticed the framerate dipping a couple of times, which was minimal enough to not be especially detrimental, but was disappointing considering how the Zelda Switch 2 Editions maintain 60fps outside of extreme circumstances. While the lore revelations landed well, the actual setup for the plot is handled a bit awkwardly as well. Still, I had an excellent time with the DLC. Based on the credits, it does seem like the side of HAL that's focused on the smaller eShop spinoffs was largely responsible for Star-Crossed World while the main team continues plugging away at the next mainline game, and I think this was a far better use of their talents. This feels like Forgotten Land's Heroes in Another Dimension equivalent to me; at least it's attached to a base game that's excellent in its own right and not a 7/10 at best. I'm even more excited to see what HAL does with the series next now; if they can iterate on Forgotten Land with level design of this caliber (and hopefully some of the somewhat higher difficulty) while fixing its handful of flaws (more Abilities and minibosses), I think we could get a Kirby game that reviews comparably to Bananza and the 2 2D-styled 3D Mario games.

Re: Ys X: Proud Nordics Sails West On Switch 2 In Early 2026

PikaPhantom

It's kinda sad how Trails in the Sky 1st Chapter is garnering praise because they're up front about handling it as a digital-only Switch 2 Edition for $1 with no plans for a physical upgrade just because it's not going to be a Game-Key Card or (more likely because it's a Switch 2 Edition) code in a box. At least you can have the Switch 1 cartridge and save some storage even if not everything's technically on the cart. Does feel like GungHo's treating Falcom stuff better than NIS is here

Re: Talking Point: Nintendo Indie World Showcase Predictions - What Do You Hope To See?

PikaPhantom

Goldman's published by THQ Nordic, so that dramatically lowers its chances of showing up. Mouse Work also has no shot because Nitrome still doesn't have a Switch 2 devkit for some reason (they even replied to me on Twitter after I questioned how Chillin' by the Fire received devkit priority when games like Mouse Work have not and came off as respectfully annoyed).
I'm hoping mainly for UFO 50 and at least one new Switch 2 announcement. I would think Devolver has devkits by now, but they still haven't announced anything specifically for this year, so who knows?

Re: Nintendo Direct Partner Showcase July 2025: Every Announcement, Game Reveal, Trailer

PikaPhantom

Not a great showing this early into the console's life. Still feels like we're mostly getting games that would've already hit Switch in the past. It's insulting that they're showing indicators for physical/digital games and counting Game-Key Cards as physical, and I was genuinely kinda pissed when that campfire game showed up. Developers still can't secure devkits for the Switch 2, including ones like Nitrome actively making games that use the new features of the system, and yet we got...that?

I don't regret getting a Switch 2 at launch, but I am increasingly dissatisfied with how the third-party games are being handled, especially because a lot of ports haven't been going as far as one would think for a Steam Deck-like platform that benefits from being closed. Couple that with Game-Key Cards, and...well, I'm likely to try and get the next-generation Steam Deck at this point.