PikaPhantom

PikaPhantom

I buy games & occasionally play 'em

Comments 1,785

Re: Nintendo Download: 22nd August (North America)

PikaPhantom

Getting Crypt Custodian, but I'll hold off for a few days just because I'm about to hit Switch game #200, and I want to be able to get a second "My Games" group going with 3 games to fill out the thumbnail (and with Emio on the way, might as well wait until the 29th)

Re: Nintendo Download: 15th August (North America)

PikaPhantom

I think I'll snag Phantom Spark. The demo was enjoyable, my time with Nintendo World Championships has taught me that I get a good kick out of speedrun/time trial challenges (especially in shorter bursts), and it appears to be extremely well-optimized on Switch - looking pleasant and running at a smooth 60fps based on all the gameplay floating around YouTube (though with a bit of pop-in with distant background elements), which is a big deal for any 3D game not coming from Nintendo this late in the Switch's life.

Re: Joyous Storybook Adventure 'The Plucky Squire' Finally Gets Release Date

PikaPhantom

I'm excited, but I really don't expect this to run well on Switch at this point with how scant any Switch gameplay appears to have been, coupled with the intensive-looking visual effects during the 3D portions of the game. Hoping that isn't the case - especially coming from a key developer who directed a Nintendo-published game with HarmoKnight - but I'm increasingly concerned

Re: Rumour: Game Developers Supposedly Told Not To Expect Switch "Successor" In Current Financial Year

PikaPhantom

Coming from the guy who said Tears of the Kingdom was the last big Switch release and then tried to claim that Super Mario Bros. Wonder didn't count because he was hearing it was made by the "Mario C-Team" - not even remotely the case, and I don't even think such a team exists. Uh-huh. Sure.

I think it's entirely plausible that the Switch successor isn't launching until after March 2025, but this guy saying it isn't going to make me believe it.

Re: Tango Gameworks Survives, Reviving The 'Hi-Fi Rush On Switch' Dream

PikaPhantom

https://x.com/johnjohanas/status/1822804769699946697
The director of Hi-Fi Rush has confirmed he's back.

...But Tango's closure wasn't exactly something that could stop the Switch port from happening. PEGI rated a Switch version around 3 months ago. When ratings roll out, that's essentially almost always a sign the game exists and is ready to release. Additionally, the port could've been contracted out to a third-party firm (as a Bethesda-published game, Panic Button could feasibly have done it), or at least finished by one. The physical version from Limited Run has also been conspicuously MIA, suggesting that they've been holding off to accommodate a version of the game on what is ostensibly their most lucrative platform. Krafton managing to revive Tango just makes it likely that Hi-Fi Rush will become properly multiplatform with future entries; it is unlikely to enable some newly-created Switch port (though it's possible this means they'll bring it to Switch 2 at some point if the Switch version somehow fell through despite being rated or releases in a poor state).

Re: Nintendo Download: 8th August (North America)

PikaPhantom

I prepurchased SteamWorld Heist II, but there's quite a bit this week that's enticing. Billy Bumbum, of all games, was technically developed by Nintendo alumni, as the lead (only?) developer worked on Good Job! (And I'm probably juvenile enough to appreciate it.) Vividlope also looks very interesting, and Cat Quest III seems to be quality as well. One of the better weeks/days for indie releases on Switch in some time - feels like there's usually only one or two standouts, though I imagine some hidden gems really fly under the radar when there's so much drivel going up on the eShop these days.

Re: Xenoblade Chronicles Dev Monolith Soft Is Recruiting For A 'New RPG'

PikaPhantom

@Steel76 There's been a fair bit of evidence suggesting that Monolith has a new IP in the works, such as them hiring for a project distinct from their current brand identity - they also had a page displaying concept art for an unknown project for years that was finally taken down within the last week, suggesting that it has likely wrapped development considering they're now hiring for a new project. Supposedly it's either an action game or action RPG from the rumors/speculation I've seen, and it might be tied to the rumor of a Monolith project codenamed "Legacy"

Re: Paper Mario: The Thousand-Year Door And Luigi's Mansion 2 HD Both Surpass One Million Sales

PikaPhantom

@Eggolor @DiggleDog Except what they did with Vivian was far from the only change they made to the script. There was a lot they changed/censored, some of which is at odds with the original Japanese script, like the scene where some Goombas catcall Goombella - prompting you to give them a beatdown, so it's not like it portrayed it in a positive light or anything. So that argument has its flaws, though there's a chance the Japanese script itself underwent some changes, as Taro Kudo was credited for "text editing" on the remake. But they went so far as to change every single instance of "crazy" and "nuts" for no good reason. No one was going to take offense to those words. Ultimately, the changes produced decidedly mixed results - some of the revised dialogue I do find better, but some of the changes were unnecessary, and some make things far worse for no good reason (especially this "health nut" line - it genuinely reads very poorly now, to the point I think I would've picked up on it being a censored line without knowing what the original said - it would've been on my mind, since Pikmin 2 underwent similar bizarre changes to its script when it was rereleased on Switch).
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I had the option of either paying full-price for the remake or borrowing the GameCube original. If all they did was just retranslate some Vivian stuff, the decision would've been a lot harder for me to make. But pile on an overall neutered script, a halved framerate, and seeing complaints about the remake feeling more sluggish (especially in regards to menus in battle and text boxes), and...yeah, I'll put up with some extra backtracking if it means saving my money and getting an experience that's snappier in some regards and less sanitized in others. So many people fell in love with the original TTYD despite its flaws, so I imagine I'll be able to as well (especially because I played Bug Fables).

Re: Crypt Custodian Is A Zelda-Like Metroidvania Where You Play As A Dead Cat

PikaPhantom

@Daniel36 @Poodlestargenerica @toasterovenly
I mean, when the developer, whose prior output consists of other Metroidvanias (side-scrolling ones), refers to it as a Metroidvania, then I think he knows what he's talking about. Having played the PC demo, it has far more prominent platforming than most top-down games, and the developer has also stated its design takes after Metroidvania staples like ability gating. Of course the shift to top-down brings the game more in line with 2D Zelda, but...Metroid was itself designed around having Zelda's open exploration paired with the side-scrolling gameplay Super Mario Bros. pioneered. The very core of the Metroidvania genre is inherently "action adventure platformer."

Re: Talking Point: Will The Switch Ever Get A 'Nintendo Selects' Range?

PikaPhantom

I think if we do get a Selects equivalent on Switch, Nintendo will change its focus from the best-selling games to ones that sold respectably, but could use a shot in the arm for one reason or another. Quite a few Switch games are physically out of print or hard to come by, like Astral Chain and Hyrule Warriors: Definitive Edition (the latter is pretty highly priced now, hence why I haven't picked it up since I don't love opting for used and the game is a bit too large for me to feel comfortable with downloading it), while there are certainly others that could benefit from being made cheaper in a bid to expand the audiences for those series. If Xenoblade Chronicles: Definitive Edition was $20-$30, I'd probably bite. There's no real reason to drop the prices of evergreen sellers, but I think Nintendo would gain from taking games that are out of print or more niche and lowering the barrier to entry.

Re: Sonic X Shadow Generations Estimated Switch File Size Revealed

PikaPhantom

Sega is probably taking very direct inspiration from Bowser's Fury here - the old game will run well and the new one will suffer from performance issues! (Except it'll probably be 720p/30fps for Sonic Generations and adaptive resolution/framerate for Shadow Generations, and not 60fps across the board for 3D World and 30fps in handheld for Bowser's Fury)

Re: Review: Bō: Path Of The Teal Lotus (Switch) - Charm Meets Challenge In This Gorgeous Metroidvania

PikaPhantom

I'm surprised this review didn't mention the involvement of AM2R alumni as NintendoLife's initial coverage of the game did. I feel like that alone would serve as an endorsement for a lot of people here.

Squid Shock has stated that they'll be working to add QOL features and improve performance post-launch (and that they'll keep working on the game despite the Humble Games situation), so hopefully the Switch version's framerate drops can be ironed out even if they're not terribly intrusive

Re: Five Years Later, Nintendo's Lawsuit Against 'White Cat Project' Has Finally Been Settled

PikaPhantom

Really surprising that since this lawsuit was filed, Nintendo turned to Eighting - owned by Colopl - for Pikmin 3 Deluxe and Pikmin 4 codevelopment, and after Colopl bought Mages during development of the Famicom Detective Club remakes, they still turned to them for Emio (according to the New Zealand Ratings Association). Maybe it's because both are subsidiaries Nintendo had worked with before Colopl acquired them? No hard feelings, perhaps?

Re: Poll: What Review Score Would You Give Nintendo World Championships: NES Edition?

PikaPhantom

It's a great concept, I'm surprised at how much I've enjoyed it already, and I absolutely wouldn't call it carelessly made with things like the really great challenge names and manuals for the hardest challenge each game has to offer. But it's definitely a slight package, and I can't help but wish it was being executed with games that felt better to play. Hopefully we at least get a SNES edition, which would help the game break away from the shadow of NES Remix. Either way, it's the closest thing to both a new IP and small eShop release we've had in a while, and those have definitely been missed lately (as much as I commend Nintendo for delivering so many IP revivals in the Switch era instead), so I'm happy to own it.

Re: Ex Chibi-Robo Devs Announce Spiritual Successor 'koROBO'

PikaPhantom

I wonder if Tiny Wonder will be tasked with Chibi-Robo itself in the future. For a series that never did well and kind of lost its way after the first game (at least in the West, since Japan got a pretty faithful followup on DS), Nintendo sure seemed interested in keeping it going. Now that the dust has settled a bit, and we have a clear successor to Skip...who knows? Maybe ko-Robo would end up retroactively folded into the series, even?

Re: Nintendo Download: 18th July (North America)

PikaPhantom

Where's Bo: Path of the Teal Lotus? I might still spring for that on Steam, but I'm hearing more good things about it running fairly smoothly on Switch than not, and I imagine they'll optimize it more post-launch since Squid Shock's already expressed interest in content updates.

I have the Deluxe Set of Nintendo World Championships on the way, but it'll be late. (I'll probably do order pickups for preorders for the foreseeable future now.)

Had high hopes for SCHiM, but the reviews confirmed my fears from the demo: the game stretches its concept pretty thin and lacks a lot of mechanical variety. It'll need to be pretty cheap for me to check it out now.

Re: Review: Nintendo World Championships: NES Edition (Switch) - Speed-Focused And Slight, But Addictive

PikaPhantom

Aggregate score is on par with NES Remix 2's, which I find amusing - not only did the NES Remix games review worse than I think most of us remember, but it just feels silly that people are acting like the reception confirms Nintendo World Championships is strictly worse. The bulk of the NES Remix games was straightforward snapshots of NES titles as well, guys. It wasn't all just cool remixed content. At least we have a speedrunning angle here with online and local multiplayer modes. And it feels silly calling this a cashgrab as well, just because they seem to have gone to the huge effort of creating a bunch of miniature instruction manuals for the challenges and seemingly licensing out the titles of all NES releases (not sure how they'd give you the option of saying Jeopardy! is your favorite NES game otherwise).

I hope this game does well enough to greenlight versions based on later Nintendo libraries. SNES and GBA games in particular have aged well enough to where they'd be really cool to see in this format, though Game Boy/Game Boy Color and N64 are probably on the table as well.

Re: Review: Famicom Detective Club: The Girl Who Stands Behind (Switch) - This Is The Spooky One

PikaPhantom

"After you've finished the game, you may find yourself wanting more of the adventures of Badguy Murderman, and we don't blame you — but we're not sure if Nintendo is aiming to continue this 33-year-old series, given that Capcom's Ace Attorney production has slowed wayyyy down, and future Professor Layton games are all but dead in the West after Level-5 pulled out of their North American office. The future looks dark for murder mystery fans, it seems. But, if Famicom Detective Club does well — and it really deserves to — then perhaps Nintendo will see it as a worthy successor to the throne that it built in the first place."
This is especially funny in hindsight, now that we know Emio is a new Famicom Detective Club

Re: Poll: So, Will You Be Getting Nintendo World Championships: NES Edition?

PikaPhantom

I've been wanting more smaller releases akin to this for a while. The Wii, Wii U, and 3DS all had a lot more Nintendo digital exclusives compared to the Switch, and HAL has basically carried the Switch lineup outside of NSO and a few indie-developed games. So even though I'd be a lot more interested in a game of this sort being made for any system other than the NES (especially the SNES or GBA), and it's not quite the same because there is a cartridge release happening, I ended up getting the Deluxe Set for the novelty of having an actually somewhat rare physical Switch game from Nintendo and the golden cartridge. (Plus, Nintendo really hasn't given me much this year I've found to be worth actually picking up, so it was easier to swallow the $60 price tag for that.)

Re: Bō: Path Of The Teal Lotus Reveals Contributions From Xenoblade Chronicles Composer

PikaPhantom

@anoyonmus
https://x.com/PlayHumbleGames/status/1808155811958411685

It is weird there's no Switch listing up yet, but I wouldn't read into it too much. Also, if you're unfamiliar with the general indie ecosystem on PC, a lot of games get prerelease demos that aren't on consoles, to the extent that I was surprised to see Antonblast and Europa have them on Switch earlier this year. Many demos don't make it to console, and some are even pulled before a game releases, or only available during events like Steam Next Fest. (You can usually get around this by launching the application directly through your OS and not via Steam if you have the demo already, though). Squid Shock has expressed interest in trying to get a permanent demo up across all platforms, though, after the full launch.

Re: Horror Dev Bloober Team Says It's Working On A New Project For Nintendo Platforms

PikaPhantom

Keep in mind that Bloober stating that Project M is intended to be published under Broken Mirror Games kind of contradicts how Emio (or whatever it ends up being called) is clearly published by Nintendo, as the teaser capped off with their logo (which does not happen for third-party trailers or exclusives outside of the ones they've funded, like the Bayonetta games and Marvel Ultimate Alliance 3) and, more importantly, they immediately rolled out a Japanese website for it as well.

I wonder if there's a chance this is Tarsier's new IP. It's hard to say because their teases have been just as vague as the one for Emio, but it would add up well:

  • They established a relationship with Nintendo through working on The Stretchers.
  • They've moved on from Little Nightmares (mostly because Embracer bought them and Bandai Namco kept the IP, but still).
  • They haven't released anything since Little Nightmares II.
  • They've already done the trope of a character wearing a cardboard bag over their head.