
It seems like every Pokémon Direct spends more than half its runtime detailing updates for or announcing casual Pokémon spin-offs. From Pokémon Café ReMix to Pokémon Sleep, we’ve gotten so many Pokémon-themed experiences that any new announcements outside of the Generation X games feel as tired as a Snorlax after a large meal. This gives the most recent release — Pokémon Friends — an uphill battle to gain the attention of an increasingly broad Pokémon audience.
Pokémon Friends features a collection of simple puzzle-style minigames that reward you with different types of yarn that you can then throw into a Plush-O-Matic to pop out a collectible Pokémon Plush. From Sparky Yarn to Creepy Yarn, each corresponds with Pokémon types. For example, you’ll get Ghost and Poison-type Pokémon from Creepy Yarn like Gengar and Croagunk, while Sparky Yarn yields only electric critters like Pikachu and Pachirisu.

Yup, Pokémon Friends is more or less a gacha game, albeit not a punishing one. Most yarn types have a rare Pokémon to pull at about a 2% rate compared to the other ‘mons at around 8%. You can place these plushies off in little room dioramas or give them to NPCs looking for a specific type to complete daily quests in order to collect more furniture for your rooms, and that's about it. There's no online functionality like a trading system or a way to share your rooms.
The plushies are definitely cute, but as there are only about a dozen to collect of each type of yarn, pulling your favourites doesn’t feel quite as exciting as pulling an Immersive card in Pokémon TCG Pocket or another comparable gacha game. I don’t count this as a negative, necessarily. TCG Pocket is far more 'predatory' while Pokémon Friends maintains a much less stressful vibe; that said, if you’re looking to grind out the full Plush Dex, you likely won’t find it all that rewarding an experience.
Actual problems begin to pop up like Digletts when you start playing the puzzles. These aren’t designed for 35-year-olds like myself who have played Pokémon since they were 9 years old; rather, they’re simple puzzles made with children in mind that were clearly created for mobile play and not the Nintendo Switch.

This is seen in the puzzles themselves — which we’ll get to — and the way they’re presented. In the free mobile version of Pokémon Friends, you need to drop $9.99 USD otherwise you’re locked to just a few puzzles each day. In turn, this means you’ll get to pull way fewer plushies, making the entire experience far more drawn out.
On Switch, you have to pay $9.99 to even download the game with two $15 puzzle packs available to purchase that add an additional 10 puzzles and 40 plushies each automatically into the pools. This means that with the initial purchase you can play as many sets of puzzles as you want and pull as many plushies as you want in a given day, unless you restrict yourself with an in-game setting.
As we purchased the Pokémon Friends Combo Bundle that comes with the two puzzle packs for the slightly discounted price of $35, we had a total of 50 puzzles to experience. Each time you play, Pokémon Friends throws at you three random puzzles with around three to six stages of that specific puzzle to complete.

They start off incredibly simple but level up in difficulty after each completion. Many of them focus on shapes, like Pumpkaboo’s Shadow Show, where you have to judge what the 2D silhouette of a 3D Tetris-like block will look like when Pumpkaboo casts light upon it. In others, like Lotad’s Ferry Service, you guide a cute little Bulbasaur across a pond by figuring out the correct Lotads to ride on.
Despite how much I enjoyed seeing some of my favourite Pokémon star in their own minigames, I grew tired of several of the puzzles rather quickly – even with all 50 puzzles unlocked. I can only imagine how tired I’d grow of Pikachu’s Power Line and Greninja’s Secret Shapes if I only had the base 30 puzzles to play, especially when those puzzles sometimes repeat the same stages at higher difficulties and you can't pick which ones you'd like to play or block the ones you're bored of.
Pokémon Friends was clearly designed with the mobile version’s daily restriction in mind, which makes playing for more than a couple of hours at a time a detriment to the experience.

And as you’d expect in a mobile-first title, most puzzles greatly benefit from the Switch’s touchscreen controls. You see, the quicker you solve the puzzles, the better quality yarn you receive, giving you a chance to pull an extra plush and to reach new high scores. If you want to play docked with a controller, you’ll still be able to clear every puzzle, but you’ll definitely lose a few seconds here and there.
On the other hand, trying to organise your plushies in a room with both the controller and touchscreen is an exercise in frustration; the drag-and-place function simply doesn't work all that well with room depth, which makes placing your Flygon next to your Salamance plush an annoying endeavour.
Despite starting off simple enough that toddlers can take them on, the puzzles begin to show some bite around level six or seven, with a max level of nine. Mind you, they never reach Professor Layton-levels of mind-straining difficulty, but even those 35-year-olds that grew up with Pokémon will have to pause and think every so often at higher levels.

I certainly preferred some puzzles over others. Think Outside The Box had me rotate a box crammed with squares and rectangles to free a Rowlet or Slowpoke from within, providing a lot of thoughtful challenge at later levels. And I enjoyed most puzzles where I controlled a Pokémon directly, such as Topsy-Turvy Espeon that uses blocks and gravity in clever ways.
At the same time, I didn’t enjoy guessing the amount of hidden crates behind the visible ones in Blocked Boxes, nor did I find Square Solver and Tricky Triangle appealing when they popped up; both simply require you to connect-the-right-dots to make the required shape and have no relationship with Pokémon other than some background art.
Regardless of whether I enjoyed specific puzzles or not, they were all responsive and smooth on the Switch 2 I played on. That said, Pokémon Friends still seems out of place on Nintendo's handheld hybrids. The entire package has a 'freemium' mobile feel that would be easier to digest if it were, for example, a free-to-download title with $5 puzzle packs instead of a $9.99 base purchase with more expensive DLC.
Conclusion
In the end, even the fun puzzles began to grow stale after only a few hours of play as they're so quick to complete and pop up so often, which dampened my enthusiasm for unlocking Mudkip and Jirachi plushies to decorate my rooms with.
I have no desire to boot up Pokémon Friends daily for a few quick puzzles like how I rip packs in TCG Pocket, leaving me with the sense that this puzzle package will fade into the background with other casual spin-off titles, forgotten about until the next Pokémon Direct that announces a handful more overpriced puzzle packs instead of Generation X.





Comments 42
Great honest review, appreciated
I thought this might be a nice 'before bed' kind of game but it's pretty tedious and easy which I guess was to be expected but still, kind of disappointing.
I'd rather buy an actual plushie.
Remember when Pokémon spinoff games were cool? Snap, Puzzle League, Picross, Pinball... Man, I would be all over a new Pokémon Pinball game. At least New Pokémon Snap was good.
Thanks for the review, this further confirms what some comments in the previous article have already mentioned no matter if they were overall more positive - definitely interested in at least giving it a try myself then and honestly I might go for the Switch version not only because I prefer playing on console than on mobile, but also exactly considering that it's a straight up paid game instead of having the usual daily limit annoyances (as much as I can see where you're coming from about them, I'd rather just play it at my own pace and of course I won't have to play it as much and as quicky as it was needed to write this review either)!
I've been playing the mobile version only because it's F2P whereas the Switch version costs AU$16 upfront.
I actually really, really like it, but AU$54 for all of the content while the extremely similar Big Brain Academy is available physically and at a cheaper asking price (AU$50 full retail) is bloody obscene.
Give me a physical option though and I'll gladly buy this on day one (and maybe a copy for my nephew), but digital only? And at that ridiculous price? Hard pass. It's such a shame, because despite the criticisms and simplicity of its presentation, I had been yearning for another Big Brain/Brain Training style experience, and this had the potential to scratch that itch.
Pokémon is a series that has had such a wealth of great spin-offs over the years, even as recently as on the Switch (Mystery Dungeon Rescue Team DX, New Snap and Pokkén are all fantastic), it's a bit depressing how it seems to be all about these types of games now. Really hoping we get at least a couple of worthwhile spin-offs on the Switch 2 eventually.
This was probably the closest thing to getting me to enjoy a pokémon game from the latest Pokémon presents, but the price absolutely ruined that. I'll probably get it when it drops in price over 50%, otherwise, no sale from me.
As I've said in a previous comment, I'm most likely getting it very soon and looking forward to it! I do see why it's not everyone's cup of tea, though.
C'mon Pokemon, can we finally have that new Pokemon Ranger with the Mouse Mode instead of this? Maybe might pick it up when it is on a big discount, but who knows!
Expensive and shallow.🥴 Just like the majority of mobile games. The Pokemon franchise has so much potential, especially when it comes to spinoffs. Pushing out stuff like this is ridiculous in my opinion.
I don't see why they can't give us a free Switch version. I would have given it a go for that. Ah, well. Not a massive loss by the sound of it. Not a fan of the need to buy more and more to experience the full game. A DLC after the fact is one thing, to give new life or expand upon what came before, such as the upcoming Kirby Forgotten Land one, but don't launch it at launch with DLC to restrict the true experience behind pay walls. This could be free for those with NSO expansion pack.
Hard skip for me, as this puzzle game seems catered towards children and I like my puzzles spicy. The fact that the Switch version isn't even free baffles me. This wasn't the case with Pokémon Café, for instance, if I recall correctly.
Aww well, my backlog is big enough as it is.
@Dalamar That plus a 1 dollar maze book + riddle book = this "game", also your tyke actually gets distracted from their screen for a precious few minutes.
I think if they simply released this as a $30 game, people would have a better opinion of it.
I hate that those cute plushie models were used in such a dull game. They remind me of Yoshi's Woolly World, one of my favorite games.
This is clearly designed with kids in mind. Which is fine honestly. I just have no interest.
I'm glad the puzzles gradually increase in difficulty. I downloaded the mobile version on Android - not paying for what should have been at least a free-to-start game on Switch - and have found it ridiculously easy so far. It seems the Professor Layton series has spoiled me. It's cute but shallow so far.
I realize mobile games are likely easier to churn out and can reach a wider audience, and some of the mobile Pokemon spinoffs are decent. But I'd love to see another good console spinoff before long. I'd buy a Pokemon Conquest port or sequel day one and am looking forward to eventually playing Pokemon Colosseum/XD: Gale of Darkness on Switch 2 NSO+ eventually.
I have a very similar game to this on Mobile with most of the same puzzle types plus a few more. The puzzles are more challenging, you can play quite a lot ad free each day, and you can play even more either with an ad or a 1 time $1.99 fee to make the game ad free. I think you can also pay $2 for skins if you want. And there are online rankings and daily prizes etc.
Pokemon Friends is essentially a 10x markup of this type of mobile game for less content. But you get Pokemon. Pokemon art certainly deserves a markup but maybe not that much for such a simple game.
@Waluigi451 The review score certainly wouldn't be better if it was a $30 game. The main difference is fewer people would have tried it to give an informed opinion.
I actually love this game a lot. It starts off way to easy but once you get level 9s across the board it becomes quite intense and fun.
I'm dipping in the mobile one before buying. I wanted more puzzles like the layton daily puzzles, and this feels like it fits the bill!
The wildest part about this game is that it was directed by the director of both Super Mario Maker games
@FishyS Not the review score, but overall perception. I guess I’m just comparing it to other Pokemon spinoffs from the past. The original Trozei was released as a full price game back in the day, as an example. But yeah, there’s definitely a “pokemon tax” for any spinoffs Gamefreak puts out. They don’t make cheap spinoffs lol
I don’t blame anyone for not wanting Friends and the dlc at that price. But personally I prefer a one time purchase to get everything. Im not a fan of all the “free” pokemon apps that constantly restrict what you can do or push you to spend on a premium currency. But by making the game free on app stores, gamefreak set it up to be viewed as a free app rather than as a mid-priced puzzle/minigame collection. I think people would balk less at a $20-$30 puzzle game than a “free” game with $30 of dlc. Just my take on it at least.
Y'all have misspelled the developer name on the game page - it's Wonderfy, not Wonderfly (no L).
Pokeslop & money. That's what TPC cares more about than actually making good games anymore.
@JohnnyMind you can buy the swith equivalent version on mobile for same price theres just OPTION not to
@Dragnoran Yes as already mentioned also by the review and don't get me wrong, it would be great to have the same option on Switch for those interested in it, but personally I'd be going for the paid option anyway not only to avoid the abovementioned annoyances, but also to support the devs (even more so considering that the base game isn't expensive at all - the DLC is a different matter, but I wouldn't be getting the latter before giving the former a try anyway)!
this is just yet another low-effort cash grab from Game Freak
The puzzles actually grow in difficulty the more you play, they can get quite hard.
I think it’s totally worth the price of admission for the main game. Not so sure about the DLC though, it seems way overpriced.
Basically a Layton game, but bad.
The days of Pokemon Conquest feel very long in the past.
Wild that clear mobile gacha slop with no actual game behind it yet $30 of DLC still gets a 5 because uhh Pokemon.
And these legacy media sites are still confused as to why people are checking out and just using X and ya know, real people's opinions, to make decisions on games.
Its an alright F2P mobile game. But charging $9.99 or even worse with the DLC for basically a bunch of mediocre flash games? That is absolutely criminal!
It's so sad to see Pokemon in this state
When can Pokemon spinoffs be good again?
Peak Nintendo game
This thing costs money?
I suppose I shouldn't be surprised, what with Welcome Tour and all.
@JohnnyMind just saying it's not a reason to opt for switch even if thats a valid choice
The review says it isnt great when playing hours at a time. This looks to me like pick it up play a handful of puzzles, and play something else. Kinda like clubhouse games is for me. I rarely play games for hours and hours at a time, even DK I've been playing in chunks and that game is great. To each their own but I'll try it on mobile and hope the difficulty ramps up like some have mentioned.
@rvcolem1 Yup, it's definitely a 5-10 minutes a day kinda game.
And yes these puzzles get, well, puzzling after level 6 or so.
It looks like "back of the cereal box" or "restaurant kids placemats" puzzles.
I've been really enjoying playing this game since its release. And, the puzzles have gotten quite tricky at the higher levels. For me, the game should be rated much higher, and I'm hoping for some more DLC packs!
(I do wonder if the NL reviewer played long enough to experience how much fun the puzzles become.)
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