PikaPhantom

PikaPhantom

I buy games & occasionally play 'em

Comments 1,785

Re: Bandai Namco Reportedly Cancels Nintendo-Commissioned Project

PikaPhantom

So Nintendo wasn't the one who pulled the plug on the project? I imagine they wouldn't be happy about that...

I think people are being too quick to assume that it had to be their 3D action game remaster project, since that would probably have been finished already or close to completion if they were hiring in 2022. It probably wouldn't be another Pokemon project, though, because I think The Pokemon Company would've had to commission that instead. It could've been something else entirely - there's been talk of Mario Baseball returning for a while, and Monolith Soft has seemingly been pushing for something to happen with Xenosaga again...
No matter what, this is horrible news. I can only hope that it was simply "put on hold" and not outright cancelled. If it was, and without it being at Nintendo's discretion...between this and Prime 4, I think Nintendo might slowly sever their ties with Bandai Namco. Outside of Smash, anyways.

Re: Round Up: The First Impressions Of The Nintendo Sound Clock 'Alarmo' Are In

PikaPhantom

@phartsy Alarmo's been in development since at least before the COVID-19 pandemic according to Nintendo and likely has its roots in the QOL initiative Iwata pushed for before his death. I do think it seems like a fairly unnecessary product, but it wasn't thrown together for the holidays. (And if it was, they wouldn't be waiting to give it a wider release until January.)

Re: Nintendo Announces Switch Online: Playtest Program Related To "New Feature"

PikaPhantom

I managed to get in as soon as applications opened up.
https://x.com/PikaPhantom/status/1844401379504423234?t=x_lNeb6Ko-Pb8rfOpHRq3w&s=19
Hoping Nintendo doesn't pull a Sony and delete this from everyone's Switches once the playtest is done. I know they haven't done this in the past with their online playtests for games like Switch Sports, but this situation seems different. Would love to keep the app downloaded or archived just for the sake of posterity given how small this playtest is.

Re: Surprise Surprise, Devolver Digital Is Excited For The 'Switch 2'

PikaPhantom

@XiaoShao If they don't already, they'll be bound to get one before launch, I'm sure. Plenty of indies were able to release on Switch in the first few months of its life, and I doubt that it can only be chalked up to the fact that third-parties were hesitant to support it very early on and so kits were thus fairly available to even less known teams.

Re: Nintendo Slays Switch Emulator Ryujinx

PikaPhantom

I have to wonder - is Nintendo going after these emulators because they want to tout improved performance for Switch games on the Switch successor as a selling point? Because at this stage, I don't think it's going to be another instance of them packing in old hardware and locking backwards compatibility to a separate mode of sorts (which was the case for Wii, Wii U, GBA, and 3DS, iirc). It seems like it's going to be entirely native. So I can see them not wanting any unofficial ways to play Switch games with greater performance than what the console itself can manage.

Re: Shadow's Sonic Generations Campaign Length Reportedly Revealed

PikaPhantom

@Mgalens I'm surprised we never saw the game in a Direct like we did for Frontiers. Either way, I kind of want to hold out and see if they confirm a version of the game for the Switch successor, but I kind of doubt that would run at 60fps for Shadow Generations as well. I don't think Frontiers runs at 60fps on PS4/Xbox One, though Shadow Generations does have a more limited scope...even the Open Zone hub is lighter on detail

Re: The First Confirmed 'Switch 2' Game Has Smashed Its Kickstarter Goal

PikaPhantom

I have sincere doubts this is the first game to be officially confirmed for Switch 2. I've seen other indies claim they will release on the platform as well (https://www.kickstarter.com/projects/natsukaze/maple-forest). Heck - weren't we just covering Starlair as the first confirmed Switch 2 game? This game was just the most high-profile one to see a Switch 2 version get confirmed.

Re: Nintendo Download: 27th September (North America)

PikaPhantom

I have a preorder of Echoes of Wisdom I'm picking up today, because apparently even doing order pickups at Best Buy over having items shipped to you is not a guarantee you'll get the game on time!

I happened to win Cash Cow DX in a Twitter giveaway hosted by @Shiryu and was able to download it a few days before the actual release date, so that was pretty neat! There are a few other games this week that intrigue me, like Exographer, Worms Armageddon, and The Holy Gosh Darn, but I don't think I'll be picking up any of them at this time

Re: Nintendo Patents Filed After Palworld's Release Suggest Lawsuit Prep Started Months Ago

PikaPhantom

...Isn't this case unfolding in the Japanese court system, since both Nintendo and Pocketpair are based in Japan? Why would US patents be relevant to the case? I'm not an expert, but people I've seen touch on this say that this case won't be playing out in the US, and that Nintendo would have no standing trying to use patents registered after Palworld's release anyways. (Did see a throwaway line about the patents supposedly being filed for a few years ago in Japan, but I have no idea how true that is...) I don't know. I'm still just plain confused because of all the misinformation that's been circulating.

Re: Sonic X Shadow Generations: Dark Beginnings Episode 1 Is Out Now

PikaPhantom

"It starts off on a slightly positive note, but things quickly descend into chaos with Shadow going head-to-head against a robot who's seemingly after Professor Gerald Robotnik. It all goes a bit wacky at this point before cutting to the 'present day' in which we find Shadow pondering the potential survival of Robotnik before heading off in seach of 'answers'."
Don't think we really needed a summary of the short - especially one that doesn't even recognize Emerl.

Re: Random: Someone 3D Printed The Rumoured 'Switch 2' Design

PikaPhantom

@MSaturn I mean, we have no idea what to expect from the firmware yet. A lot of what sets Switch 2 apart might be tied more to its OS, especially because the substantial increase in power will likely let them get away with a more robust OS. And there's already a very substantial difference - you no longer slide in the Joy-Con from the top. They connect at the sides through a magnet mechanism. It presents some interesting questions for things like locking mechanisms for other peripherals and the reworked branding of the successor (which will at least need a substantially different take on the Switch click animation).

Re: Nintendo Download: 19th September (North America)

PikaPhantom

Preordered BZZZT - its reviews are all extremely glowing. Definitely some other games that I'm vaguely interested in this week (Epic Mickey, The Plucky Squire, Beyond Galaxyland, and Cricket - mostly because Tomoya Tomita's one of the composers), but they're either games I'd probably get on Steam instead or games I'm not really sold on

Re: Mini Review: Jackbox Naughty Pack (Switch) - NSFW But Too Safe For Jackbox

PikaPhantom

I still don't understand why this site continues to hold the online requirement against Jackbox. Not even Nintendo figured out a way to connect phones to the Switch without requiring an Internet connection with Everybody 1-2-Switch. It just isn't feasible. Also, I'd like to know how drawing on a phone screen is less than ideal. What's the alternative? Using a controller? (If it bothers you that much, I've found that using a laptop and mouse setup works alright.)

I still hold that the Switch is the best platform for Jackbox if you're looking to play it locally, since you can take a Switch with you very readily. At least as far as actual consoles go, though if you're lugging an Apple TV or something around just for Jackbox, I respect it

Re: Poll: Good-Feel's Goemon-Inspired Switch Game 'Bakeru' Is Out This Week, Are You Getting It?

PikaPhantom

Where's the poll option for "I'll be picking the game up via Steam?" Because that's what I'm leaning towards doing. The performance on Switch is a bit too rocky for my liking based on my time with the demo.
This will, of course, mean that when the Switch successor is formally unveiled later this month, it will be confirmed that the entire Switch library is natively backwards compatible and will play with boosted performance on the successor just because it'll have the power to keep things looking sharp and running smoothly. If this happens...you're welcome.

Re: Mario & Luigi: Brothership Trailer Welcomes You To Concordia

PikaPhantom

@Fizza I feel like that's selling the game short, especially since it's already clear Brothership is not pulling a Paper Jam and deriving everything from New Super Mario Bros. It's closer to Odyssey, putting its own spin on the tropes (Rumbla Island, for instance, is a fire/ice area, which I don't think we've seen since the Galaxy Games, while the desert seems to have a scrappy town theme and there's an entire city area)

Re: UK Charts: Star Wars Outlaws Bags Number One While Emio Flounders

PikaPhantom

@Uncle_Franklin @FantasiaWHT
I'm not too far in the game, but I feel like playing it by trying out every single option all the time is missing the point. You're supposed to consider what options make the most sense for the situation you're in; as this Twitter thread details, everything is like a puzzle to some extent, and going in with that mindset is likely to help.
https://x.com/TrainDetective/status/1824477993407799313?t=YU3S4_gK3jViHEp8VuLbsQ&s=19
There are also multiple subtle hint systems at play, like highlighting key words and the Think command. I'm not too far into the game, but they've absolutely helped me so far when I do get stuck. And I've seen a fair number of people say that, compared to the original Famicom games/their remakes, it is more intuitive to figure out what to do most of the time. I respect the developers for trying not to upend the design philosophy of the original games while still working to modernize them. Could they have done more? Perhaps. But I don't think everyone would like it if the game constantly highlighted what they had to do next at the cost of any flexibility (a toggle would probably be a good compromise, though...).

I think that ultimately, sometimes you just have to accept a game might not really be for you. Emio reviewed well with critics; it's been warmly received by many others. If you didn't enjoy the demo at all, then fine. It's not for you. That doesn't mean the game lacks merit and was a waste of resources (the only game it really could've detracted from is the next 2D Metroid, and considering that Sakamoto worked on the remakes of the first 2 Famicom Detective Clubs at the same time as Metroid Dread, it's not even likely it did that). I like to read, and I'm generally patient with my games - and so far, I've really been enjoying Emio. The demo helped sell me. It's fine if it didn't do the same for you - I'm not even trying to say you should try it again with a fresh perspective. But there's a reason why these games are clicking for a lot of people, and just because you aren't one of them doesn't make the game an objectively terrible release.

Re: Mario Party Dev NDcube Has Officially Changed Its Name

PikaPhantom

Not fond of the change. I get why they made it, but it still comes off as a relic of how they were founded even with Dentsu dropped from the name, doesn't sound like the name of a studio, and could actively be confused with the Nintendo GameCube. The new logo is also extremely bland. Just feels like a bizarre decision to not try and fully rebrand - NDCube has become the successor to Hudson Soft over the course of its life. Why stick with any trace of the name that was essentially formed out of a joint venture while cribbing part of Nintendo's home console name at the time?

Re: Super Mario Party Jamboree Will Include Pauline As A Playable Character

PikaPhantom

The website has also confirmed that some minigames will be returning from past Mario Party games again. Shy Guy Says and Bumper Balls appear to be part of some other mode now, as they support over 4 players (likely up to 8, as the website shows a number of minigames with 8 players duking it out or working together), but the main party mode has a lineup of returning minigames as well, and notably, they weren't in Superstars (and many weren't even in Top 100). These include Treasure Divers from Mario Party, Platform Peril from Mario Party 1 and 2, Three Throw, Domination, Blame It on the Crane, and Stamp Out! from Mario Party 4, Defuse or Lose from Mario Party 5, and Jump the Gun from Mario Party 6. Other minigames appear to take cues from ones previously featured in the series - one on the website appears to be inspired by Globe Gunners from DS, but instead of revolving around shooting your opponents, you're collecting flags while walking around a giant sphere).

Re: Nintendo Download: 29th August (North America)

PikaPhantom

Picking up Emio physically, as well as Pizza Tower and Can of Wormholes...and Crypt Custodian from last week's Nintendo Download...and the Bo: Path of the Teal Lotus developers are finally able to roll out updates to the game on consoles, with the first one already being released (yesterday, seemingly), so I will likely be getting it as well. Expensive week for me.

Re: Review: Emio - The Smiling Man: Famicom Detective Club (Switch) - A Stylish Mystery With One Foot In The Past

PikaPhantom

@Uncle_Franklin Nintendo just put out an interview with Yoshio Sakamoto and another key developer involved with Emio at Nintendo, Kaori Miyachi, where they reveal that it was their development partner MAGES that pushed to revive Famicom Detective Club with the remakes so strongly that Nintendo recognized their passion and approved the project. From there, Sakamoto felt they could work on a new entry. Nothing about Emio detracts from Nintendo reviving other franchies like Star Fox or F-Zero. It happened because another developer wanted to do so, got approval from Nintendo, and paved the way for a new entry.

Re: Review: Emio - The Smiling Man: Famicom Detective Club (Switch) - A Stylish Mystery With One Foot In The Past

PikaPhantom

Bit of an odd decision to not get Kate Gray back for this review, since she still does review games for NintendoLife occasionally despite no longer being a full-time employee, and she reviewed the Famicom Detective Club remakes. Just seems a bit odd that the reviews of those games were more positive despite them being more archaic, and now Emio's score is lower because it's not modernized enough, even though there are hint systems at play to alleviate some of the confusion.

Re: Nintendo Direct August 2024 - Every Announcement & Game Reveal From The Indie World & Partner Showcases

PikaPhantom

I think it makes sense why they combined these presentations, because both were not great - the worst Indie World in quite some time (which is what I thought about the last one as well) and the weakest Partner Showcase since 2020. I'm interested in a fair bit of what was shown, but the only new announcements I'm genuinely excited about are Pizza Tower (which I already own on Steam) and Tetris Forever (finally, a Digital Eclipse project that I'm really intrigued by, even though it's seemingly more collection than interactive documentary).

I think my main issue boils down to generally just finding Nintendo's Indie World selection poor now. There's so many neat indie games on the horizon. I've been keeping tabs on a ton of them, even if just by wishlisting them on Steam. So why in the world are they showing me a game where I can date human household appliances when there are all sorts of other great-looking games that could make it into the presentation on paper? I get that it's not like anyone can get their foot in the door, and some projects might just be further out. I'm not here lamenting the lack of Silksong or Mina the Hollower. But rarely does Nintendo bring indies I genuinely want to check out to my attention or spotlight anything that's already on my radar. There were a lot of shadowdrops today, and yet if it wasn't for Pizza Tower, my sole pickup releasing today would be Crypt Custodian. At least Moth Kubit, Morsels, and Peglin look intriguing

Re: Nintendo Indie World & Partner Direct Announced For Tomorrow, August 27th 2024

PikaPhantom

@Serpenterror Intelligent Systems is deeply intertwined with Nintendo, but they're not directly owned by them. They're much like HAL Laboratory in that regard (being in exclusive partnerships, contributing to hardware and pack-in software, etc.). And seeing as HAL was in a Partner Showcase in 2020 for the Switch version of Part Time UFO, Intelligent Systems showing up is not impossible.