Marvelous has released two brand new gameplay videos for its upcoming sci-fi mech action game sequel, Daemon x Machina: Titanic Scion.
The pair of trailers covers the action RPG's fusion system alongside further info on its heavy armour sets. And it looks like the fusion system in particular — which essentially expands upon the body modification upgrades of the first game — is something that should have returning fans excited.
You can also check out the heavy armour video at the bottom of this article, and we gotta say with all this drip-feeding of new info, anyone who's even remotely interested in big robot fighting fun-times should perhaps be getting a bit hot under the metal collar right about now.
Here's some further deets from the official press release:
Daemon X Machina: Titanic Scion Fusion System:
Abandon your humanity and gain power! The Fusion system allows the player to fuse Immortal factors, obtained from defeated enemies, into their bodies to acquire powerful abilities useful in combat. Factors are based on three categories: Might, Shell, and Skeleton, which determine the types of skills that can be acquired. The more Immortal Factors an Outer fuses to their body, the more skills they will have access to, while also mutating their body into something inhuman. Outers can restore their human appearance for a fee and the greater cost of losing all their new skills. The choice of whether that power is worth losing yourself along the way can only be made by you.
Daemon X Machina: Titanic Scion Heavy Armor:
Turn the tide of battles! The new, more agile Arsenal isn’t the only suit you’ll get to pilot in Titanic Scion. Customizable Heavy Armor can be summoned when the call gauge is full to deliver powerful attacks. Heavy armor, combined with robust weaponry and a strong defense strategy, can turn a losing battle into victory.
KEY FEATURES
A Titanic Evolution - Daemon X Machina’s high-octane armored action debuts on a new generation of platforms, bringing with it an epic sci-fi adventure, gameplay that’s accessible to newcomers, and an expanded scope sure to satisfy returning fans.
Build a Better You - Now a nimble suit of armor, each Arsenal can be fully customized both in design and in loadout, with the ability to craft or salvage new elements.
Together You Can Make a Difference - Cooperative and asynchronous multiplayer means players never truly fight alone. Team up with friends online to tackle the epic story and battles together.
Beautiful and Deadly - Explore an alien planet in an Arsenal as players battle against mechanical and organic enemies. Trek through the vast open world on foot, fly through the skies, or when all else fails, gallop on horseback across plains, swamps, mountains, and more.
Daemon X Machina: Titanic Scion is due to launch for Nintendo Switch 2 on 5th September, and we are excited about it!
Looking forward to kicking some mechanised ass when Daemon X Machina: Titanic Scion drops in September? Let us know!
Note. This article originally called the Fusion system "all-new", but we've updated to mention its similarity to the body mod system in the 2019 original.





Comments 16
I read the first game was decent (save a few issues and yes, I played the demo that will never be fully indicative of the entire experience) and had a lot of og Armored Core devs, so here's hoping the new game is better than the first.
I'm going to have fun with this game
Yep, keeps on looking pretty cool based on these new videos - looking forward to giving it a try myself when I can (should play the first Daemon x Machina as well when I can also considering that I already have it, but at this point I'll most likely play this sequel first and foremost)!
Have it pre-ordered. Remember this game is a full on-cartridge release.
@IronMan30 I played the demo and dismissed it when it was released. Picked it up a after this new game was announced and while it was just ok(and hampered somewhat by the OG Switch) it was better than the demo indicated.
@elpardo1984 well, that's good to know. I may pick it up on a discount, even if minor, as I believe it's been discounted before.
Fusion system?
Fuuuuuuusioooooon haaaa!"
Anyway, game looks pretty good! Hopefully anyone who plays it enjoys it!
It's nice to see some familiar, appropriately giant robots in the second trailer. The mini-mech Guyver suits are fun and all, but giant, pilotable mechs is what I look for in my robot games.
But that fusion system looks creepy as heck. No good ever comes from gene-splicing.
I'm really thinking I have to go back and play the first DxM game before September, as I never properly got into it.
Whoops. Somebody did not make the cut for tomorrow's Direct.
Anyway the game looks great and it's on the cartridge so I'm in.
Think I'll pick up and try the original before this sequel comes out.
I’m anxious to find out about performance, as I really want to support the Switch 2 physical release, but if it’s the case of 30fps on S2 and 60 on PS5, I’m going to have to go with PS5… Game looks awesome though!
I was also very disappointed with the demo of the first game which I didn't get. I'm trusting a second attempt will make things right and since it gets a proper physical release on Switch 2, I've pre-ordered it with my eyes closed.
@IronMan30 The core gameplay on the first one was good but it seems they didn’t have the budget to really build up the world and the storyline. Maybe with the sequel they’ve been able to
Reminder that the 'demo' was more of a beta where feedback and was taken on board and changes made before the full release. They even shared what the changes were but people were too silly to take that on board. I've been playing the first one online alot recently and still loving it. Pre-ordered the collectors edition for the sequel to sit along side my collectors edition for the original
Cool. I thought the augment system in the first one felt like it was detached from the story and the rest of the game. I didn't really like it. Just making it a relevant part of the story would help so I hope they do that
@ear_wig The Fusion trailer was uploaded at 4K/60fps and the ZL and ZR button prompts can be seen at 0:34, which might bode well for the Switch 2 version
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