Comments 2,701

Re: Is Dave The Diver An Indie Game? The Game Awards' Host Weighs In

Paraka

Simple explanations;

If the game is funded/published by another company/corporation, it's not indie. However, the franchise could still be indie if the rights belong to said company.

If the company owns any other developers or deals in publishing other games. They are not indie. Size does not matter here.

If Nintendo was only EAD and made Mario/Zelda games, it'd fall under that category. Buuuuut, Nintendo has many studios and investments. So Mario, though in-house, is not indie by default.

Nexon falls into the latter.

Re: UK Charts: Super Mario RPG Tumbles Out Of The Top Ten

Paraka

@DanijoEX-the-Pierrot - That would imply a much larger sales numbers, though. Even considering the majority (as I said before) would likely be revisiters.

It's pretty common for a region of potential buyers to simply not adopt a re-release of a game that never reached their market respectively. Otherwise we would loke be seeing much larger numbers for games like Famicom Detective Club.

Re: UK Charts: Super Mario RPG Tumbles Out Of The Top Ten

Paraka

I don't think this would shock anyone. SMRPG is a really niche for a Mario game, you are essentially selling the bulk of it to those who played and loved the original.

That, and RPGs as a whole don't get as much excitement as they used to. Couple that with a classic Mario overwhadowing everything, SMRPG is just going to trail behind.

Re: My Little Pony-Inspired Release Them's Fightin' Herds Ending Active Development

Paraka

Active development for 2 post-launch years? That doesn't add up.

Regardless, the game has made good stride, it is no surprise they need to let the project go after reaching its initial sales peak. Their roster is comparable tp a lot of indie fighters, too. More would just drain finances, not recover.

Obviously they're still in it for a longer haul, with the game still remaining on servers. Maybe TFH2 would ignite more to take up the series.

Re: Video: What's Going On At Playtonic, The Studio Behind Yooka-Laylee?

Paraka

@roy130390 - I feel like that was an indirect swipe at me. Perhaps my statement needs more clarification;

I am not opposed to massive worlds, honestly welcome them. I'd also argue that outside of Banjo-Kazooie, Yooka-Laylee does a cohesive feeling world building pretty well. The worlds do not feel like they're either disconnected to the universe and float aimlessly in skybox voids.

My problem is there are challenges and area of the worlds, like Glitterglaze, that if you die you aren't just tossed to the back of the challenge, if you didn't enter/exit the closest door (which is how theu do checkpoints), you are sent back to the start. Like much of the other worlds, that depletes you fast. Unlocking some form of travel like in B-K, or a checkpoint system in Oddyssey is probably going to alleviate most of that struggle.

It's probably the only real complaint I have about the first game, outside that last boss. Even then I am on the fence if the mechanics were too punishing or not.

Re: Video: What's Going On At Playtonic, The Studio Behind Yooka-Laylee?

Paraka

Honestly, the biggest gripe with YK was the massive size of the worlds and now real fast travel or even checkpoints.

There will be times you can travel across the vast tundra for a challenge, die and end up at the last entrance ypu went through, sometimes on the polar opposite of the map. Sucks the life right out of ya for it.

Re: Embracer May Soon Be Closing 'Timesplitters' Studio Free Radical Design

Paraka

@nessisonett - THQ got the go ahead from their biggest investors, one being Mattel at the time.

The moment the cracks shown, they bailed immediately. Same practice, smaller scale (in comparison, but still bad).

Not saying any of this to justify Embracer, basically making THQ Nordiq experience the same events. Just saying it happens way more than we make ourselves believe. Maybe because the social media era where everything that needs to be talked about is current and we are just risidual byproducts of it, but this strategy has happened waaay too many times in the industry.

Hell, even I forgot about Gamecock. Glorified flashbang of a company.

Re: Analogue's CEO Reckons Not Even Nintendo Could Beat Its New 'N64'

Paraka

@mattesdude - Well, not only that, but they would have to prove in court that damages happened.

Hard to do when a system has been out of manufacturing for so long Nintendo has no money in it. It's all second hand sales.

Hell, the only way they can do that is have some level of game previously on the N64 coming, or already on, the the Switch. Something they currently don't have outside NSO.

Re: It's Over, Microsoft Has Officially Acquired Activision Blizzard

Paraka

@dystome - Me and a friend were talking about how they have tried multiple other companies to buy. But we also saw a trend with the big buyouts with Bathesda and AB with harassment controversies that lower the price a bit and they scoop them up. There is theories that this could be a tactic MS played to do so, which companies of such magnitude have done before as well in other industries.

Re: Talking Point: Would You Buy A Digital-Only 'Switch 2'?

Paraka

No.

The moment in college I realized how little control I had of my digital music library made me greatly appreciate the level of control physical media offers.

Also, there is no fundamental way to "legally" acquire the Rolling Western again. So a a DigiSwitch is just an absolute no.

Re: The "Actual File Size" Of Borderlands 3 Ultimate Edition On Switch Has Been Revealed

Paraka

@GameOtaku - It's not about losing money on the cartridge. This is a out losing money on the second hand market.

This is intentional to open up opportunities to resell the game, in another collection down the road, with no real concern of the older game being "just 5 bucks," since there will likely be not supporting the older system when that time comes, essentially mass-killing off their "physical" releases remotely.

Even the discs, massive in their size, are not being utilized on the new systems. Because that future proofs their repeated investment to the game.

Like DRM, just not as blatant.

Re: Embracer Group Reportedly Looking To Sell Borderlands Dev Gearbox Entertainment

Paraka

@UltraZelda64 - Well, just because one thing is better than the other options, doesn't make the lesser evil option good. That's where my statement comes from.

Just not down with having legacy games accessible through services. Which, I am very confident on this, will eventually be placed on their cloud gaming service. We have seen other companies make things artificially temporary in the digital space, MS wouldn't be no stranger to that.

Re: Embracer Group Reportedly Looking To Sell Borderlands Dev Gearbox Entertainment

Paraka

@fenlix - Dude, selling is almost always a matter of money. That's the whole perogative of selling anything. There is other agendas underneath it, agreed, but that's never a driving cause. No one ever sold their company on the simple basis that they liked the company's logo. Even Rare, who admitted they messed up yeard later, tried getting a bid war going between MS and Nintendo. That is not driven by alternatives to money.

And this debate was never about if they should be allowed to, as buying/selling has always been and forever will be. Just if it would be good for us the consumer. You can understand something and still not like it. MS is more than likely going to trim fat as they always have before with everyone under Activision soon enough.

It's weird, honestly, how stark of acceptance these moves are based on the company. It's as if MS could buy Embracer and suddenly Embracer would just be good.

PS: Obsidian and Double-Fine are not small companies.

Re: Embracer Group Reportedly Looking To Sell Borderlands Dev Gearbox Entertainment

Paraka

@fenlix - Rare is the prime example, it's not "boiled down." You should see a few companies they bought up BEFORE X-Box is even a thing.

"Microsoft Game Studio" is a hodge-podge of a dozen smaller studios stitched together.

Since we are talking in terms how this may effect Nintendo, I used an example most Nintendo fans relate to. That's all.

But we can go down that direction; Obsidian, Arkane are most recent other console developers. 1C Company subsidiary of the same name (made Lords of Magic) is the oldest I can remember.

Also, if I was a CEO of a corpo game conglomerate, it would make sense to make as much money as possible and sell to the highest bidder. Creatives be damned, I would have a billion dollar parachute.

Re: Embracer Group Reportedly Looking To Sell Borderlands Dev Gearbox Entertainment

Paraka

@Cashews - I didn't say "monopoly," did I? No, neither does Embracer.

Microsoft has a track record of not really utilizing their purchases. Rare remains one that MS actively ignored and slung its IPs on the wall til something stuck. And now Rare is just "The Pirate Studio." A similar practice Nintendo has with Retro, just with less slinging.

And just because you personally worked with MS does not imply Embracer is automatically a worse company to work for. Many major companies pull these liquidations when they fail on their investments, Bungie being a solid example.

Only reason we are taking note is because how fast Embracer launched its campaign.

Re: Embracer Group Reportedly Looking To Sell Borderlands Dev Gearbox Entertainment

Paraka

@Cashews - I don't think making Game Pass the only refuge to play games a better scenario. Especially when you consider that GP will most certainly be the first thing X-Box moves onto the cloud based gaming they're doing.

And if retroactively changing things from the developer end, as we have seen with Skull Girls in recent memory, or any MMO since their peak, imagine not having a say about what Microsoft does to games you don't even own the rights to play.

At least with Embracer it was fundamentally third party, and possible for ports to more than one system. Microsoft can reneg at any time how far their games reach.

Re: Mortal Kombat 1 Trailer Reveals Megan Fox As The Outworld Vampire Nitara

Paraka

@King-Demon - I've noticed, and the style focus looks generic overall too. That's what my comment was about, how even a demon lady such as Nitara looks as unassuming as literally everyone else.

Makes me miss the spikes and metal savagery that MK reboot started. Feels like MK is trying to find themselves again... For the third time.

Re: Mortal Kombat 1 Trailer Reveals Megan Fox As The Outworld Vampire Nitara

Paraka

@SalvorHardin - More of a "You have to tell me scenes are from the 007 movie, as opposed to noticing it is actually from a 007 movie."

The characters seems to have that same sense. Which is basic fighting game, akin to basic action movie.

I don't think being basic and blendy is a plus in that regard, buuuuut it is a step forward from the punched mud looks of MK11.

Re: Nintendo Announces Mario Red Edition Switch OLED, Out October

Paraka

@BenAV - Which makes a basic Switch model perfect for those who want to customise.

But if you ask me; If you're going for limited edition style, the whole thing needs to carry that weight. I hated thr Smash Bros one cause all is was, was just a Switch with limited edition dock and controls.

Re: Round Up: The Reviews Are In For Bomb Rush Cyberfunk

Paraka

I feel bittersweet about this success.

On one hand, Team Reptile deserves a lot more publicity for their work. Always.

The other; I was hoping to see Lethal League being their tentpole title that gets them there. Though I am glad any of their games get them noticed, was always rooting of LL.

Ultimately it is a negligible issue, more power to Team Reptile. BRCF is amazing.