@theModestMouse - To be fair, their move is misleading and scummy all around. Which honestly, I hope it wakes people up off of it.
Cause their OGL is similar to video game engines such as Unity and Unreal licensing too. Not carbon copied, but similar leverage is in place to "own" the game you made on their engines.
@StefanN - To be fair, there is notable design choices for SteamWorld as a franchise to stand out, moreso than most Fire Emblem design choices.
Not knocking FE, but a good example of this is all the stages in Smash. None of them stand out as "Fire Emblem world" when in stark contrast of series like Kirby and especially Mario.
SteamWorld, in that regard, has something. It just needs to find that hook. Which I am willing to bet they will eventually find.
@HeroponRiki - Well, they have had a few interviews over the course of time stating they want to expand on the universe of SteamWorld over characters. Paraphrased, of course, but jumping different genres assists in doing this.
And in case some want to challenge that, here is a link to one of them before Dig 2's release;
Of course, he is discussing why Heist was a focus at the time, but likely this has been applied ever since. Of course, this may not be enough for some people out there, there is plenty of other interviews in the same timeframe from others on the team echoing the sentiment. Just... Not gunna spam them all here.
@EVIL-C - What is with you and personal attacks? Even at the get-go you kept taking personal swipes as a way to deject the statement. Even when I pointed out it was used to mock Square's track record of malarky. What bowl of cheerios did I whizz in that you took to direct insults as the proper course of debate?
When I pointed out Square's track record, you immediately strawman it as entirely inconsequential, cause it's... Not this game specifically? And how many trailers have we all seen, even with Square, that the final product was not that presented in-trailer? Now it's absolute, come on, now. This was bizarrely aggressive from your part, cause I believe we had a good laugh on Capcom's track recprd of codes in boxes in a similar vein.
So for your latter; It's finally confirmed and I concede.
Or is that not enough and you need to do more personal digs at me from your high horse attitude? Cause I commented elsewhere too, surely you got some agression and you're not finished with me.
@CherriCola - Are we just including Square's lifetime catalogue or other companies in that comparison?
Realistically, Square is 1.4-ish to 1 when it comes their underhanded tactics on Switch. From online checks to digitally physical, to weird code in boxes, and their current love; Cloud gaming.
@The_Pixel_King - I had bets on Heist 2. I don't think Dig 3 will be around for a while. Thunderful has said they want people to see more of the world before Quest and Heist were released. They have an endgame that doesn't involve Dig being their flagship.
@EVIL-C - So is it out? Can we confirm this is true? How is this game going to be immune to Square's antics simply because it's LIS2?
If you cite the trailer; Why is this trailer the defacto evidence? Why is this trailer different?
As of right now, it's not out, neither one of us can be confirmed. We are in Schrodinger's cloud. At least Square has a record to suggest my expectation is closer to reality.
@EVIL-C - I was citing all the actions that Square does, which is a record that should be considered they have the capacity to pull this before. Guardians of the Galaxy, Avengers, last minute shift of the digital version of the rythm KH game. Or do these not count cause they're not on Switch?
Or are you stating that LIS2 has to be the only specific evidence exclusively cause all others don't count? Cause that first comment was bashing Square's practice more than the game itself.
You need a nap, constantly trying to turn this into a personal argument. Stop that.
@IceClimbers - Guardians of the Galaxy, when moved to GamePass, went "pseudo-cloud" as some described it. Cause you still can mess with the lobby, but playing the game required access to be pretty connected. And that's before the Switch ports. First example.
Same with the Avengers, last minute shift to all the gameplay to be online.
@EVIL-C - Have... Have you came from a dimension where Square is either benevolent, or hid their release record really well?
Last minute Cloud-ification of some ports of other Square games, lack of clarity till post release of both required downloads AND online "check" requirements for multiple releases, even outside Switch ports. Low physical print followed by code in the box practices.
All of which forgoes on some trailer of represented games, which you're using as gospel? A trailer...
Dude, seriously, forgive me for not praising the game simply by existing on Square's behalf. Cause clearly that consistent track record is clearly a long string of coincidences.
@Bahamut_GR - Yeah, the story of 3H, and even Awakening, was a slog to power through. Luckily the latter had introduced functions to replay levels, something I hated of the franchise from earlier installments.
@DarkCoolEdge - That's easy since we are dealing in colors.
Trace drawings, target practice, make rain clouds shower colors. All of which can be made into the hook of the next game with fighting new enemies and solving puzzles.
@DarkCoolEdge - Let's be real, the second one's story was pretty shoehorned, too. Plus it being unserious on its own, I doubt they'd NEED a twist to justify it.
Just wait till "digital" also means "streamed." Which can be cut out and placed exclusively on a new platform each time. You are essentially at a mercy of if or when a company decides your purchase has reached it's limit.
Digital itself isn't the fundamental flaw,. It's the general control of the purchase, the right to access and play, being moved from your hands to theirs, slowly. Basically it's like renting games from your neighbor's house and he eventually decides to move.
Sure, some physical media costs a fortune, but it is still available. There is games I won't be able to play because the digital environment changed so great over even the last decade that I can no longer re-download games.
If anyone honestly thinks this will damper access, they would be wrong. The moment they stopped, you know some fan downloaded the whole damn catalogue.
@SonOfDracula - Alright, before we get into ridiculous assumptions of what I am saying, let's back up a bit.
First; this is deflection from the question I asked. Cause the stance you're showing is any company should be able to port old stuff and be enough for anything. You simply don't get the same feeling over and over and over again. I've played Mega Man 3 so much I can practically speed run it. The enjoyment is never as much as that first time, so people are likely going to look for new things if the main creators won't.
Which was the point I originally made when you asked why Inti-Creates even exists. The whole comment was to make it clear they've had a record of "filling a gap" for the desire of new Castlevania or Mega Man or possibly other stuff.
Instead, you respond as if to degrade anyone who would argue that Inti-Creates is doing anything good because you can simply replay old stuff and should suffice. Going so far as to twist words of mine into some form a "gotcha" argument. I won't play that forum game, dude, that's for GameFAQs.
@SonOfDracula - Are you really just justifying that replaying old game ad nauseum is "enough" for anyone to play if they want something akin to "new" anything?
@SonOfDracula - You can only replay those so many times in short succession before you crave new. That was my main point.
"Keep pumping them out" is a pretty big stretch, Konami hasn't made a new Castlevania in nearly a decade. Capcom took almost 15 and a massively inflated crowdfunded project before they considered to make 11.
So basically, your stance is saying Nintendo doesn't need to make any new Mario games for the same reason, which is ridiculous stance to take.
Now, I know I may get dogpiled on for this, but; I didn't really care for Stardew Valley. Something about it felt like is was a few paces behind Harvest Moon 64. Just enough that I cannot enjoy it like I used to. I still find more fun in Rune Factory.
That being said, this game shows some promise, a different approach to that similar formula. I will see to it when it releases.
@TowaHerschel7 - Remakes and originals can live Hand in hand. In fact, I advocate for such works as remakes tend to also veer into new territory because of of ideas and tech flexibility.
Would be cool if original games got more collection-type ports.
@TheSilverShroud - If I am paying physical prices, I expect physical product.
And that entails flexibility of access, I need my games consistently playable even if I decide to play the game after the Switch is dead.
Imagine having the Gamecube all-digital and you wanted to play it again because of some rare game like Lost Kingdoms you never got to. You're only way of accessing that is finding a GCN with it installed.
@johnvboy - Honestly, that's more often the problem than the Switch's actual power limitations. It just seems easier to blame Nintendo for not playing the power pissing contest with the other two since the Gamecube. People seem to eat it up.
Comments 2,691
Re: God-Punching MOBA 'Smite' Teams Up With Magic: The Gathering For Crossover Event
@Tasuki - Agreements are often done months, sometimes years, Hi-Rez would of had most its money invested in the crossover.
Re: God-Punching MOBA 'Smite' Teams Up With Magic: The Gathering For Crossover Event
@theModestMouse - To be fair, their move is misleading and scummy all around. Which honestly, I hope it wakes people up off of it.
Cause their OGL is similar to video game engines such as Unity and Unreal licensing too. Not carbon copied, but similar leverage is in place to "own" the game you made on their engines.
Re: God-Punching MOBA 'Smite' Teams Up With Magic: The Gathering For Crossover Event
Well, this is more in-line, thematically, than their Nickelodeon crossover.
And way more in tune than their Slipknot crossover.
Re: Lord Of The Rings Game Gets Release Window After Multiple Delays
Ah yes, a broad enough window for another delay if their horoscopes tell them so in, like, August.
Re: Video: We've Played SteamWorld Build - Is It Any Good?
@StefanN - To be fair, there is notable design choices for SteamWorld as a franchise to stand out, moreso than most Fire Emblem design choices.
Not knocking FE, but a good example of this is all the stages in Smash. None of them stand out as "Fire Emblem world" when in stark contrast of series like Kirby and especially Mario.
SteamWorld, in that regard, has something. It just needs to find that hook. Which I am willing to bet they will eventually find.
Re: Video: We've Played SteamWorld Build - Is It Any Good?
@HeroponRiki - Well, they have had a few interviews over the course of time stating they want to expand on the universe of SteamWorld over characters. Paraphrased, of course, but jumping different genres assists in doing this.
And in case some want to challenge that, here is a link to one of them before Dig 2's release;
https://sourcegaming.info/2017/08/30/straight-from-the-source-image-form-games-steamworld-dig-2/
Of course, he is discussing why Heist was a focus at the time, but likely this has been applied ever since. Of course, this may not be enough for some people out there, there is plenty of other interviews in the same timeframe from others on the team echoing the sentiment. Just... Not gunna spam them all here.
Re: Persona 3 Portable Audio Patch Supposedly In The Works For Switch
@Kensui - This account here in the article? How far back was this?
And as many collectors here would argue; It's a bold statement for a game that had no discussion on a publisher end for a physical up until now.
Re: Persona 3 Portable Audio Patch Supposedly In The Works For Switch
@Kensui - That's a bold statement on the physical editions, any citation or place to start looking for them?
Re: New Fire Emblem Engage Reward Coming Soon To My Nintendo Store
Probably going to get blasted for this, but;
Nope. This is too simple of a product worth points, I can theoretically copy these at Office Max print shop.
If they were embossed emblems, or enamel, then maybe. Otherwise it looks, and feels cheap.
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
@BTB20 - It was to slam Square's desire for Cloud gaming, dude. There has been a whole debate further in.
This has been a weird one to criticize, cause thia never happened with the Capcom "code in box" comments I have made before.
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
Removed
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
@EVIL-C - What is with you and personal attacks? Even at the get-go you kept taking personal swipes as a way to deject the statement. Even when I pointed out it was used to mock Square's track record of malarky. What bowl of cheerios did I whizz in that you took to direct insults as the proper course of debate?
When I pointed out Square's track record, you immediately strawman it as entirely inconsequential, cause it's... Not this game specifically? And how many trailers have we all seen, even with Square, that the final product was not that presented in-trailer? Now it's absolute, come on, now. This was bizarrely aggressive from your part, cause I believe we had a good laugh on Capcom's track recprd of codes in boxes in a similar vein.
So for your latter; It's finally confirmed and I concede.
Or is that not enough and you need to do more personal digs at me from your high horse attitude? Cause I commented elsewhere too, surely you got some agression and you're not finished with me.
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
@CherriCola - Are we just including Square's lifetime catalogue or other companies in that comparison?
Realistically, Square is 1.4-ish to 1 when it comes their underhanded tactics on Switch. From online checks to digitally physical, to weird code in boxes, and their current love; Cloud gaming.
Hence my mockery of them.
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
@CherriCola - For every NieR, there is a Kingdom Hearts.
It's on Square more than it is the game.
Re: SteamWorld Build Announced, And It Brings A SteamWorld Twist To SimCity
@The_Pixel_King - I had bets on Heist 2. I don't think Dig 3 will be around for a while. Thunderful has said they want people to see more of the world before Quest and Heist were released. They have an endgame that doesn't involve Dig being their flagship.
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
@EVIL-C - So is it out? Can we confirm this is true? How is this game going to be immune to Square's antics simply because it's LIS2?
If you cite the trailer; Why is this trailer the defacto evidence? Why is this trailer different?
As of right now, it's not out, neither one of us can be confirmed. We are in Schrodinger's cloud. At least Square has a record to suggest my expectation is closer to reality.
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
@Dizavid - Sadly, they are a publisher and get to decide what happens. LIS2 still falls to them.
And I don't expect reasonable treatment of it because of that fact.
Re: SteamWorld Build Announced, And It Brings A SteamWorld Twist To SimCity
Probably going to get jumped on for this for having the wrong opinion, but; This comes off as a potentially the least exciting idea for the franchise.
I can see the implications and world building, I can respect that. But this feels like it's going to hurt in sales and interest.
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
@EVIL-C - I was citing all the actions that Square does, which is a record that should be considered they have the capacity to pull this before. Guardians of the Galaxy, Avengers, last minute shift of the digital version of the rythm KH game. Or do these not count cause they're not on Switch?
Or are you stating that LIS2 has to be the only specific evidence exclusively cause all others don't count? Cause that first comment was bashing Square's practice more than the game itself.
You need a nap, constantly trying to turn this into a personal argument. Stop that.
@IceClimbers - Guardians of the Galaxy, when moved to GamePass, went "pseudo-cloud" as some described it. Cause you still can mess with the lobby, but playing the game required access to be pretty connected. And that's before the Switch ports. First example.
Same with the Avengers, last minute shift to all the gameplay to be online.
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
@EVIL-C - Have... Have you came from a dimension where Square is either benevolent, or hid their release record really well?
Last minute Cloud-ification of some ports of other Square games, lack of clarity till post release of both required downloads AND online "check" requirements for multiple releases, even outside Switch ports. Low physical print followed by code in the box practices.
All of which forgoes on some trailer of represented games, which you're using as gospel? A trailer...
Dude, seriously, forgive me for not praising the game simply by existing on Square's behalf. Cause clearly that consistent track record is clearly a long string of coincidences.
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
@EVIL-C - Publisher makes that decision.
Now answer the question.
Not sure if it's because of Square, or the game, that you're getting so feral about criticizing a company.
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
@EVIL-C - And how old was Kingdom Hearts?
Re: Life Is Strange 2 Brings More Magical Realism To Switch Next Month
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Re: Round Up: The Reviews Are In For Fire Emblem Engage
@Bahamut_GR - Yeah, the story of 3H, and even Awakening, was a slog to power through. Luckily the latter had introduced functions to replay levels, something I hated of the franchise from earlier installments.
Re: Random: Early Build Footage Of Unreleased DS de Blob Game Surfaces Online
@DarkCoolEdge - That's easy since we are dealing in colors.
Trace drawings, target practice, make rain clouds shower colors. All of which can be made into the hook of the next game with fighting new enemies and solving puzzles.
Re: Random: Early Build Footage Of Unreleased DS de Blob Game Surfaces Online
@DarkCoolEdge - Let's be real, the second one's story was pretty shoehorned, too. Plus it being unserious on its own, I doubt they'd NEED a twist to justify it.
Re: Random: Early Build Footage Of Unreleased DS de Blob Game Surfaces Online
I still have the sountrack playing in my car periodically. A solid game of the Wii era and glad it hit the Switch.
Now, where is De Blob 3?
Re: Atlus Releases Strict Streaming Guidelines For Persona 3 Portable & Persona 4 Golden
Kind of hard to stream something I don't physically own.
Re: Random: Masahiro Sakurai Says He Prefers To Buy Video Games Digitally
Just wait till "digital" also means "streamed." Which can be cut out and placed exclusively on a new platform each time. You are essentially at a mercy of if or when a company decides your purchase has reached it's limit.
Digital itself isn't the fundamental flaw,. It's the general control of the purchase, the right to access and play, being moved from your hands to theirs, slowly. Basically it's like renting games from your neighbor's house and he eventually decides to move.
Sure, some physical media costs a fortune, but it is still available. There is games I won't be able to play because the digital environment changed so great over even the last decade that I can no longer re-download games.
Re: Feature: Nintendo Switch Ports We'd Love To See In 2023
Skies of Arcadia and the Lost Kingdoms series.
That is all.
Re: Feature: WayForward On Expanding The 'River City Girls' Universe, And Future Plans
@bonjong23 - Their part is done, they dont get to decide what happens after development.
Re: Nintendo Minute Videos Are Being Set To Private On Nintendo's YouTube Channel
If anyone honestly thinks this will damper access, they would be wrong. The moment they stopped, you know some fan downloaded the whole damn catalogue.
Re: Stardew Valley Creator's Next Game, Haunted Chocolatier, Is "Still Gonna Be A While"
@ArcticEcho - Everyone has their mileage with it, though. I dont fault Stardew Valley for anything graphically. Its indie, ita to be expected.
Re: Inti Creates Brings Classic Castlevania-Inspired 'Grim Guardians' To Switch Next February
@SonOfDracula - Alright, before we get into ridiculous assumptions of what I am saying, let's back up a bit.
First; this is deflection from the question I asked. Cause the stance you're showing is any company should be able to port old stuff and be enough for anything. You simply don't get the same feeling over and over and over again. I've played Mega Man 3 so much I can practically speed run it. The enjoyment is never as much as that first time, so people are likely going to look for new things if the main creators won't.
Which was the point I originally made when you asked why Inti-Creates even exists. The whole comment was to make it clear they've had a record of "filling a gap" for the desire of new Castlevania or Mega Man or possibly other stuff.
Instead, you respond as if to degrade anyone who would argue that Inti-Creates is doing anything good because you can simply replay old stuff and should suffice. Going so far as to twist words of mine into some form a "gotcha" argument. I won't play that forum game, dude, that's for GameFAQs.
Eat some humble pie, bro, it'll do you well.
Re: Inti Creates Brings Classic Castlevania-Inspired 'Grim Guardians' To Switch Next February
@SonOfDracula - Are you really just justifying that replaying old game ad nauseum is "enough" for anyone to play if they want something akin to "new" anything?
Why even make new games?
Re: Inti Creates Brings Classic Castlevania-Inspired 'Grim Guardians' To Switch Next February
@SonOfDracula - You can only replay those so many times in short succession before you crave new. That was my main point.
"Keep pumping them out" is a pretty big stretch, Konami hasn't made a new Castlevania in nearly a decade. Capcom took almost 15 and a massively inflated crowdfunded project before they considered to make 11.
So basically, your stance is saying Nintendo doesn't need to make any new Mario games for the same reason, which is ridiculous stance to take.
Re: Inti Creates Brings Classic Castlevania-Inspired 'Grim Guardians' To Switch Next February
@SonOfDracula - There is a reason for that, though; Konami isn't making a new Castlevania.
So people will clamor for more, it's sort of why Azure Striker Gunvolt rose to fame. Capcom wasn't holding their end up.
Re: Inti Creates Brings Classic Castlevania-Inspired 'Grim Guardians' To Switch Next February
Did they record that narrator's voice in a tunnel? Yikes that was hard to listen to, almost distracting from the intent of the trailer.
Re: Stardew Valley Creator's Next Game, Haunted Chocolatier, Is "Still Gonna Be A While"
Now, I know I may get dogpiled on for this, but; I didn't really care for Stardew Valley. Something about it felt like is was a few paces behind Harvest Moon 64. Just enough that I cannot enjoy it like I used to. I still find more fun in Rune Factory.
That being said, this game shows some promise, a different approach to that similar formula. I will see to it when it releases.
Re: New Digimon World: Next Order Gameplay Trailer Released, Launching On Switch February 2023
@TowaHerschel7 - Remakes and originals can live Hand in hand. In fact, I advocate for such works as remakes tend to also veer into new territory because of of ideas and tech flexibility.
Would be cool if original games got more collection-type ports.
Re: New Digimon World: Next Order Gameplay Trailer Released, Launching On Switch February 2023
Man, this makes me wish to go back to Digimon World 1 & 2, if I can feasibly get them without damage.
Thankfully they're not too hard to find.
Re: Atlus Shares More Details On Persona 3 And Persona 4 For Switch
@TheSilverShroud - If I am paying physical prices, I expect physical product.
And that entails flexibility of access, I need my games consistently playable even if I decide to play the game after the Switch is dead.
Imagine having the Gamecube all-digital and you wanted to play it again because of some rare game like Lost Kingdoms you never got to. You're only way of accessing that is finding a GCN with it installed.
Re: Atlus Remembers N64 Classic Snowboard Kids On Its 25th Anniversary
"Streaming Services."
And here I am, lied to myself that their might be a vinyl.
Re: Review: Wavetale – Wind Waker Meets Platforming For A Cruisy But Bumpy Ride
Got the same vibe from this game as I did with Stonefly.
And I dig Stonefly quite a bit.
Re: Sonic Frontiers Director Excited About Next Game, Promises Even "Greater" Experience
Did someone say make Sonic Colors 2?!
Re: The Outbound Ghost Dev Releases Video Statement Regarding Switch Performance Issues
@Anti-Matter - All versions published by Merge are a buggy mess.
Re: Nintendo Unveils Fire Emblem Engage Expansion Pass, Wave 1 DLC Launches 20th January 2023
So is this DLC supposed to keep alive a dying game that's not been released or is there a new defense why this crap is okay that I missed?
Re: Review: Kukoos: Lost Pets - A Charming 3D Platformer Perfect For The Whole Family
@johnvboy - We have had people blame Nintendo for Rime and Troll & I and people believed it.
Neither one of those is Switch's fault.
Re: Review: Kukoos: Lost Pets - A Charming 3D Platformer Perfect For The Whole Family
@johnvboy - Honestly, that's more often the problem than the Switch's actual power limitations. It just seems easier to blame Nintendo for not playing the power pissing contest with the other two since the Gamecube. People seem to eat it up.
Development just don't believe in QA anymore.
Re: Disney Dreamlight Valley Teases New Recipes And Star Path In Upcoming Update
Kate Gray is obviously the only one holding the torch for Dreamlight Valley on Nintendo sites.
Outside the original release, this site is quite literally the only place you're getting updates for the Switch Version of the game.
Not knocking anything, just an observation.