Comments 2,691

Re: The First Review For Octopath Traveler 0 Is In

Paraka

@jetsetradion - You can share it digitally with allowed software between Switches for small periods of time, so it's not even a win for GKC.

My biggest concern is the killswitch for the cards are in the publisher's office. Digital is tied to your account, so a majority (not all, and it will grow) can be redownloaded from that account, provided the services still accessible.

GKC has no such account ties. Meaning it can be remotely shut down the moment it requires a download from a used game state at the whim of the publisher.

Re: Pokémon Pokopia Reveals "Peculiar" New Forms In Extended 10-Minute Trailer

Paraka

@Dang_69 - Every game is compromised due to resource limits, be it time, effeciency, tech, specs, money, etc.

Usually size optimization is a "last of the road" considerment. Where everything is now built now needs to be distributable. And going full digital they can just tell you to suck it up and download .wav files for all they care. And that's another concern to have. Cause NBA 2K tried that once.

Re: Pokémon Pokopia Reveals "Peculiar" New Forms In Extended 10-Minute Trailer

Paraka

@Solid_Python - There was some part-cart re-releases of those games I talked about. The only one I can confirm from that set was Adventure Time's reprints that were partly on cart. It literally requires a download that simply is not supported.

Of all my games, 2 PC games and 1 360 game has directly effected me. Yes, they ARE licensed games so it is not a big issue, but it is evident that it CAN happen. And it is in the hands of the publisher, not the servers.

Which is the concern.

Re: Japan's National Library Says Game-Key Cards Are Not Eligible For Preservation

Paraka

@Saints - You, as a person, also don't work forever either.

It's not just physical media that sees time deteriorate it, but also beliefs, societal structures and traditions are akin to wear away over time. Most of us know we cannot guarantee the games to last through generations, and even if we are lucky to do so, we cannot guarantee the same care and appreciation of them when we are gone.

Even digital upkeep would not be guaranteed, cause all it takes is one generation to "not care enough" and half of a library can go the way of the dodo.

But we can essentially do our part to retain it. I'll be damned if I didn't want it long enough to teach my kids the value of actually owning your right to access media as everything goes the way of subscriptions privvy to change on a whim, just cause.

Not to be political, but the idea of "owning nothing and be happy" always felt more of a threat to wellbeing than to idealist promise. And digital gives too many levers to that cause.

Re: Japan's National Library Says Game-Key Cards Are Not Eligible For Preservation

Paraka

@Saints - If you care for your stuff, they don't just "deteriorate" over time.

My wife kept believing Hulu was streaming in 4K cause I had bought the physical with digital code. Thought that meant the same thing. Internet was out last year and she watched that movie natively for the first time and realized she's been manipulated about digital streaming.

Re: NIS America: Trails Beyond The Horizon Switch 2 Game-Key Card Release Is "Most Beneficial Option" For Fans

Paraka

@NinjaWaddleDee - Stop right there, sugar. There are a few reasons this isn't entirely Nintendo's fault.

1) Switch 1 has had many companies op for the smaller cart just to forcibly download your game. So the cost was already one they are willing to sacrifice regardless.

2) The entire tech industry is expanding and demanding more space for literally everything; Streaming, photos, video, you name it. Amd with everything demanding more, most texh companies don't even want to go as low as double digit space cause they cannot sell that tech to subsidize. Most SD cards aren't even going as low as 64gb nowadays, and definitely not Express ones. So Nintendo if footing all of that bill and being passed onto third parties opting for said carts.

Re: NIS America: Trails Beyond The Horizon Switch 2 Game-Key Card Release Is "Most Beneficial Option" For Fans

Paraka

@beltmenot - Can we start complaining about the necessary space required for each game being so costly on two front as a result of this, or is that another thing we just clam up about and shell another 80+ bucks to have enough space for said "physical" game?

It is a twofold investment developers are unloading onto the consumer. With the ever-looming expiration on it from the third party's whim AND Nintendo's servers.

Re: As Switch 2 Breaks Records Worldwide, Sony Reminds Us That PS5 Still Exists

Paraka

@UltimateOtaku91 - Not necessarily. During the PS2 era, the PS2 was king, but was the weakest of the bunch.

PC gaming never requires to hit the tech benchmarks, cause most games never attempt for the reason of keeping it widely available on weaker systems like the HD Twins of Sony and Xbox.

If Switch 2 is lucrative enough, people will make it the bar none expectation like they do now, and have done with the PS2 of old. Money yalks louder than the fans on a GPU.

Re: Capcom Is Recording Switch 2 Game-Key Card Purchases As "Digital Sales"

Paraka

@Pillowpants - Meanwhile, I am on the completely different end of the spectrum. I will not pay physical prices for digital games. You have none of the overhead like you do physical. No shipping, no marketing material, no shelf space rental, no printing, no manufacturing, etc.

I can easily go without a game Day/Month/Year 1 if it means I will get the game at a digital game price; Under 20 bucks.

Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days

Paraka

@DTfearTheBEARD - I remember having to wait about 4 months for some of my stuff on the PS5 to be playable. I also remember that Sony dropped a statement that when they were done, all of it would be playable (outside a few obvious outliers).

Not discrediting Sony, at least they set the precedent.

@roboshort @GrailUK @Yoshi3 - You all just skimmed over the word "digital" in that reaponse. DSiWare, WiiWare and other eShop stuff Nintendo did was not backwards compatible. Which many saw as a problem around the 3DS.

This is just a return to form.

EDIT; Apparently upon editing a typo, I also deleted said word. That is on me.

Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days

Paraka

@GrailUK - Dude, the Switch 2 is the first Nintendo console to be backwards compatible with (most) of the previous console's digital library. Sony had to slow roll that over a year for the PS5.

So getting a Switch 2 is essentially future proofing yourself for new games all the while keeping your backlog readily accessible. That's simply incredible.

And the new eShop is league better all around.

Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2

Paraka

@Yosher - Although I agree with you in the premise of smaller cart sizes, there is two major hurdles that are not to blame Nintendo for.

1) lower SD cards are being quickly phased out, and becoming expensive to print for the requirements are higher than they were 8 years ago. So finding anyone to be willing to print propriatary media as lower than what SD cards just got "over" printing is going to be a challenge.

2) Everything from phones, to streaming, to audio recordings have quickly outpaced those old requirements. So printing anything less will become a warehousing nightmare when even phone photos require a gig a pic due to high fidelity demands.

Nintendo is still partially to blame for it, they did choose what they chose, but many things here are also symptoms of a bigger tech-related problem.

Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2

Paraka

Yeah, sure... Thankful.

Easy to do when you're passing the buck of not only the price, but the space to play these games. Not long now when people claim that 100gb is the norm and just buy more space for more games.

Or maybe that's an end goal. To essentially shut down your compeititon by moving the battlefield from store shelves to your hard drive.

Not happy about the idea where I am now responsible for buying 100s of dollars for storage because the publishers cannot be bothered. Eventually it may be us patching their broken games, with the devs simply not running QA.

Re: Randy Pitchford Defends Borderlands 4 Pricing Comment

Paraka

@1UP-HUSKY - It didn't stay, then. Cause literally after the N64 we had the renaissance of gaming with the N64, PS2, PS1, Dreamcast. Everything was experimental in the 3D space for 2 generations.

I would wager MS shot first with their push for statistical buzzwords, Sony followed suit. Nintendo was hamstrung for being "kiddie."

Re: Randy Pitchford Defends Borderlands 4 Pricing Comment

Paraka

@Trauma_Team_Medic - Sadly, we cam blame the brand-based power pissing contest Sony and MS has been doing since the PS3. Every new console demands more work, more resources, more time, more money. And those budgets nearly double every generation.

We didn't need 5 studios on a single Call of Duty, but we have long accepted that. This, in its pure form, is what we get now because we were okay with it for decades now.

Many franchises have out-budgeted their market, it literally takes more sales to turn a profit than most fanbases could support. So in a way, Randy is right with his comment.

What Randy doesn't get is that, unlike earlier generations, we have indies offering alternative (and affordable) options. Which will make his comment all the more damning.

Re: Rumour: New Leak May Explain Why So Many Switch 2 Physicals Are Game Key Cards

Paraka

@Polley001 - There may be some truth to that. Saw somewhere else that tech is far advancing beyond ehat we can pay. I remember having a 4gb mSD card before the Switch, and remember having a 64-ish one halfway through.

Nowadays, I don't see anything under three digits, and the TB monoliths that used to be rare, are all over.

Basically, everything from phones, to cameras, to videos and such all require more cause people want numbers.