Comments 458

Re: Lego Is Launching An Evolutionary 2x4 Smart Brick Featuring A Tiny Computer

Mortenb

The best short movie ever is a norwegian one called Arild and the invisible city, about a kid who plays lego even without the bricks.
I don't think adding this tech will make lego better as a toy at all. It might make it a great learning tool. But as a medium for childrens imagination it won't do much but distract them to think of how it works instead of dreaming.

Re: Microsoft On Its Gaming Business Going Forward: "We Want To Be Everywhere"

Mortenb

Gaming and video streaming actually have a lot of shared interests in keeping people consuming in general.
Their common enemy, if they both want to grow as large as possible is the same;
The magic life, flowers, birds, the full moon on a clear night, forests, neighbors, church, singing, playing music, tea and a fireplace, camp fire, etc. The true components of our shared soulscape are the events of life we participate in.

Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards

Mortenb

Technically, this is an even bigger reason to use the physical cards. It would make this issue even less of an issue, if you put the game on the card and installed it from there.

Because then I could more easily load and unload the game to the ssd drive. And it would be a lot faster than with the optical media of other systems, and I wouldn't have to re-download all the time. Physical media would be a win win, technically.

It's the cost that is the reason. Or some weird policy from nintendo. Or both.

Re: Poll: So, Will You Be Getting Super Mario Galaxy + Super Mario Galaxy 2 For Switch?

Mortenb

I might get galaxy 2. Once I finish the first game, which I have in the 35 year bundle thing. The price seems okay, especially if I enjoy the first enough to be excited for the second.
I don't want to pay for the bundle, as I have the first game, so then its a bit steep.
I realize that Nintendo has to offer what makes the most sense to the largest consumer base, and not always target me in every decision, so no matter what, its okay with me. I'm not so addicted I can't say no without anger.

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

Mortenb

People for some reason think there is such a thing as the "right price".
That is a total myth.
There is only people who make stuff, and what you are willing to pay for it. End of story.
If you are stingy on what you pay, you get less, simple.
Costs go up, for many reasons, not least of which is taxes.
Any business exists as one of many choices the people involved could devote their talents towards.
You have to pay to make it worth it somehow, for them to be engaged in doing the thing you want.
Personally, I only want to use my resources towards my local church and neighbourhood.
But I do other stuff, like find oil more efficiently, and devotw my time towards that, because in the end, that allows me to contribute better towards my local community and church.
If I had talents in game making, I would make what ever decisions gave me more resources towards participating in my local church, choir, etc.
If you want my time, pay so much that what I'm paid gives me more opportuinity to help my local community, choir, scouts, etc. than my time directly would be worth for my local community (which I often do, like refurbishing, etc., which is the joy of my life, along with singing).
When ever people complain about prices for this or that, I hate it. Prices of development of anything, are what I demand in order to prioritize something in front of direct involment in my community, which means in the end I have to end up with more value for my community than that involvement. And even then, it's a sacrifice on my part, as direct involvmelnt is a much more enjoyable and relatable experience.
Actually, ***** for complaining about the price I require for providing you services rather than doing what I really like to do, singing, scouting, etc.
As a developer, though not of games, I am offended by the whole discussion. Just enjoy what you get, if you get it, at the price you get it, or don't pay and do something else. We have more important stuff to do, really, I mean it.
Not to say that what I do is so valuable. But I'm fortunate enough to sell my time to someone who really appreciates it.
This was a rant. There's probably a lot of nuance to bring, etc. But there's so high expectations it's insane. Prices have gone up, either pay more, or expect less, and calmly get the stuff that is worth it to you, there's no two ways about it. The complaining just makes everyone angry or disillusioned with why they even bother.

Re: Nintendo's Patent On 'Sub Characters' Could Have Some Dire Ramifications

Mortenb

It being registered, is not the same at it being valid. A judge can find it to not be a patentable thing, even though the patent office registered it.
But that's in theory, and just the threat of it possibly being held up, can be enough to scare off anyone from developing their own game doing something similar.
It's kind of a crazy situation. Patents should be for technology that is not understandable without the patent document, not for protecting ideas. And that's their intent, to encourage sharing the know how, not to monetize all kinds of random ideas you get while drinking beer.

Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card

Mortenb

@WoomyNNYes It has nothing to do with the game cards though. Other platforms have physical even though their physical medium is way slower.

It is apparently only because of Nintendo's policy to not allow installation of files from a card. Weird, as obviously it's allowed to install files from downloaded content. I wonder, ehy do they make this distinction?

Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card

Mortenb

@Jeronan The whole point of the article was that it was not about the cost of the cartridge, supposedly.

If the latter is true, that Nintendo prevents installing files, then the article should rather have focused on this. The fact that Nintendo has policies that prevent a game from installing anything onto local storage, which is forcing some to resort to key cards, even though they'd like to provide physical.

As it stands, the article gives the impression that there is some good hardware reason to not provide physical, that it has something to do with the read speed of the physical media, etc. Which isn`t relevant technically, as this particular developer would like to provide it on cart, it's relevant only because of Nintendo's weird policy.

Re: Best Donkey Kong Games Of All Time

Mortenb

I enjoyed DKC3 the most playing together with a friend. But nothing will ever beat the anticipation and awesome mystery of the original DKC as an experiance as a kid. There was something special about the event of that game arriving, seeing the commercials, saving up money, finally buying it, and being amazed. The music is sooo good, the athmosphere of the levels, amazing.
But DKC3 was so awesome in it's secrets and item swap and secret world and all that, so gameplay wise I must admit it is a better game, although it doesn't have the same athmosphere, nor does DKC2 for that matter. but they are all amazing games.

Re: PSA: You Might Want To Be Careful Buying Pre-Owned Switch 1 Games For Your Switch 2

Mortenb

Bah, this is seriously making me consider not getting a Switch 2.
You could buy a used game, and years later it could be blacklisted because someone has suddenly used a copy of it.
Sre, it CAN be unblocked, but then you'd have to go trough a big hazzle, and they might not believe you, otherwise why wouldn't everyone just claim to have bought used their cart and then copy it?
The whole reason for having a Nintendo isto own the physical durable carts, have a used market, etc.
If it's going to be like this, I'm starting to lean towards a steam deck or similar.

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

Mortenb

The defining characteristic of games are rarely art, if at all. They are more like the rules of a sport. It's about how the rules allow an interesting challenge to execute moves within, where mastering it is the key component that makes it fun. This is essential to understand to make a fun game. I don't see how they are art, in the capacity of being a game.

However, many games fruitfully contain art like beautiful music, scenes and stories. And the game part can very much enhance the art experience, and vice versa.

It's sort of like playing chess in a beautiful garden with sculptures and music. It could very well be an improvement, but the art isn't the game. The art would remain if you did something else. And the game would remain if you removed the beautiful stuff.

But I'm a fan of mixing the two things together. I don't like it when the game is dumb and the art is beautiful though. That only distracts from the art.

Re: "It Will Have A Chilling Effect On Game Design" - EU Group Responds To 'Stop Killing Games'

Mortenb

It should be legal for anyone to do what ever it takes to get their thing running again, including copyright infringement (for that purpose only), if official support destroys the ability to consume something you bought. Not for games only. Potentially even to the extent of requiring companies to provide the information necessary.

Other than that, I think it's fair that buying a game that requires services, is a risk. You can't force people to provide what doesn't make sense. If you're the only one who buys a game and want to play it, a company can't be forced to keep million dollar budgets for you alone. That would mean no indie developers could ever take the risk to make an online game.

However, there ought to be a label that differentiates games where the main experience is meant to be self contained in the medium you buy, and once where you are really just buying access to an online service.

I don't like forcing behavior on anyone, but I support requiring proper labeling as to what is really being sold.

Re: Randy Pitchford Defends Borderlands 4 Pricing Comment

Mortenb

@sethfranum That won't lead to good things, no (though it is good in a way as it leads to better resource management of the harder to get to resources, so in that sense, but that is another matter entirely).
But in gaming I think it will lead to less shovel-ware, more prioritization, and for me personally, more incentive to buy only the stuff I'm going to actually play, whereas in recent years I've been kind of fatigued by overwhelming choice.
I remember when I was a kid, most people could only afford a game a year perhaps, and we'd visit each other for the chance to play one of them. Now everyone buys so many games it seems. To me it's s worse situation. There's less life and excitement, I feel. Could be I'm the only one though.

Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"

Mortenb

I feel this is simply returning prices to what they were when I was a child. Of course not the number on the tag, but measured in my wages vs my parents wages, its probably still much cheaper than it was.
Prices in tech has been kept low by outsourcing to low wage countries.That is ending for several reasons. In addition economies output is lower, meaning those who have surplus must out down more resources to justify spending it on entertainment overload.

Re: Mailbox: Switch 2 Price Drops, Remake Replacements, Pokémon Acquisitions - Nintendo Life Letters

Mortenb

It's insane that MKW doesn't cost 10 times as much as the original Mario Kart. Development teams are much larger. Now that costs are rising, it's to be expected that costs will rise. The only reason they haven't for so long, even while all other prices have, is that tech costs have gone down, partially because of increased efficiencies, partially because of offloading production to China. Both of those are ending. Those who want to survive have to start olanning for how to survive. Nintendo has never been one to subsidize sales, so of course they are the first to raise prices. It's coming, wether we protest or not. All we can achieve by protesting loud enough is to postpone it a few months, and perhaps cause some smaller companies to go bust because they don't have big enough credit or savings to subsidize their sales. Alternatively to cause quality or length of games to be less, perhaps.

Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC

Mortenb

People here seem unable to think rationally. Of course Nintendo uses legal means to stop people distributing their stuff without permission. That doesn't have any bearing on them using similar technology for their own legitimate activities.
There is absolutely no reason to call anyone hypocrites over this, at all.
It's just utter idiocy.
It's like me calling you hypocrite for using your own house key to get into your house, when I'm not allowed to.

Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC

Mortenb

@LuigiBlood I disagree on that. If free emulators exist, Nintendo should take every advantage of them, regardless of their opinion that they ought not exist in the first place. Otherwise they are simply making the problem for themselves with the unfair advantage such things can give competitors, even larger.
As long as that usage doesn't itself directly undermine their own interests, or violate someone else's person.
But, Nintendo is NOT going after emulators for being emulators, and never have been. They know they will loose such a battle. They are going after emulators when they are also doing other illegal stuff, such as including decryption keys, etc. Regardless of this, even an illegal emulator that violates Nintendo's rights, ought to be used to the fullest by Nintendo as long as it's legal for them to do so.
I don't think such things should be illegal, but it is, and Nintendo is fair for doing what they can to protect their business within the law, and at the same time use the stuff that they claim is illegal because it is their stuff. Otherwise, it would become hypocritical for Nintendo to distribute the games they go after others for distributing, it would undermine the whole thing.
They should not be given another disadvantage on top of the problems the emulators already presumably pose for them.

Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC

Mortenb

Nintendo has been doing emulation for a long, long, long time. It started on the N64 I guess. What's different about this? Are they not supposed to do it on a PC?
They have made lots of emulators. Even if they used an open source emulator, what's the problem? They haven't been targeting emulators of past generations of hardware, except if the emulator aids users in circumventing copy protections.

Re: Nintendo Hits Snooze On Surging Alarmo Sales In Japan

Mortenb

@Ooyah Wait a minute! What a timely comment. Ticks all the boxes. Perhaps a bit tock-sic. But watch ya gonna do? The hour is upon us. Don't sound the alarm yet. Don't clock us for our poorly hand-led puns. Strap in and enjoy hour bad dial-og and tachy humour. We have to watch it, though. Time flies. We've had hour kairos. It's high time to end this anachronistically bad comment.

Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair

Mortenb

@NINTELDRITCH I'm glad they don't sue every single tiny person making a small gimmicky thing, and instead wait to stop the things doing actual damage to their brand, like this.
If this continues, people are likely to associate pokemon characters with this game instead of Nintendo and Pokemon company.
What's weird is if they are trying a patent instead of copyright or even trademark. That part doesn't make much sense.