There is nothing wrong. Just a bunch of whiny people "investing" but not thinking it through. Why not have it exactly like kickstarter, but where investors actually gain ownership in the project. That is what reasonable people do who have a great idea, or want to invest in a great idea.
I don't really care. I expect Nintendo to make the great games they always have, and that is why I bought the console. So far I'm satisfied. If Nintendo's console should prove to be unpopular, who cares? That will simply mean that Nintendo can dedicate more time towards making great games, and they can publish on other platforms. If it should prove to be popular, who cares? That will be great for people with stakes in the company, and Nintendo will continue like it always has. For me the situation is the same. The only thing that changes is from whom I buy my consoles.
Since when did ideas become patentable? They are supposed to protect actual implementations that need investment and risk, not ideas you dream up on your couch. And they should be complex enough that it's not obvious, from looking at it or hearing about it, how it works.
Why is there a ratings board in the first place? I guess because people in general do not take offence when similar things happen to almost all industries, but are to blind to see that their not doing anything then (and some times even demanding such regulations and taxes/fees for 'the others') is presisely why this can happen.
Gaming is about playing. It's an inherently childish activity. Would anyone aks "Where are sports' grown-ups?"? Ok, games have a story, and sometimes good ones, but withouth the playful element it wouldn't be a game. This does not lend itself to every kind of story. That said, it might be possible to have some alternative themes in games that he is asking for, but perhaps not more than there already is, because most people play games to satisfy that basic playing instinct first and foremost.
I don't agree. I can't see why Japanese games must reach the top 10 worldwide to be a success. What if Japanese players want those kind of games that will not be popular elsewhere? What if we find life on other planets, and all they want to play is versions of Tetris? Should then all Earth game developers start making versions of Tetris just to reach the top 10 universe game sales?
I agree completely with MagicEmperor. Disney is making a business decision. If games companies didn't make such decisions, there would be no good games getting made. LucasArts didn't make good enough games any more to warrant keeping a bunch of developers around. This way they will probably get hired in other companies, with better management and vision for making games, which all of you who are hating on Disney now, will end up loving.
Honestly, I probably would not consider buying this game if the best gameplay required a big ugly plastic add on that pretty much destroys the whole point of a portable console.
Comments 458
Re: Talking Point: The Blurring Lines of Kickstarter Fundraising Goals
There is nothing wrong. Just a bunch of whiny people "investing" but not thinking it through. Why not have it exactly like kickstarter, but where investors actually gain ownership in the project. That is what reasonable people do who have a great idea, or want to invest in a great idea.
Re: Talking Point: The Next-Gen Console War is Wii U's to Lose
I don't really care. I expect Nintendo to make the great games they always have, and that is why I bought the console. So far I'm satisfied.
If Nintendo's console should prove to be unpopular, who cares? That will simply mean that Nintendo can dedicate more time towards making great games, and they can publish on other platforms.
If it should prove to be popular, who cares? That will be great for people with stakes in the company, and Nintendo will continue like it always has. For me the situation is the same. The only thing that changes is from whom I buy my consoles.
Re: Nintendo Files New "Remotely Controlled Mobile Device Control System" Patent
Since when did ideas become patentable? They are supposed to protect actual implementations that need investment and risk, not ideas you dream up on your couch. And they should be complex enough that it's not obvious, from looking at it or hearing about it, how it works.
Re: Nnooo: Australian Ratings System Prevents Indies From Releasing Games Down Under
Why is there a ratings board in the first place? I guess because people in general do not take offence when similar things happen to almost all industries, but are to blind to see that their not doing anything then (and some times even demanding such regulations and taxes/fees for 'the others') is presisely why this can happen.
Re: Talking Point: Warren Spector Asks, Where Are Gaming's Grown-Ups?
Gaming is about playing. It's an inherently childish activity. Would anyone aks "Where are sports' grown-ups?"? Ok, games have a story, and sometimes good ones, but withouth the playful element it wouldn't be a game. This does not lend itself to every kind of story.
That said, it might be possible to have some alternative themes in games that he is asking for, but perhaps not more than there already is, because most people play games to satisfy that basic playing instinct first and foremost.
Re: Inafune: Japanese Developers Are "Too Proud" And "Don't Know What To Do"
I don't agree. I can't see why Japanese games must reach the top 10 worldwide to be a success. What if Japanese players want those kind of games that will not be popular elsewhere?
What if we find life on other planets, and all they want to play is versions of Tetris? Should then all Earth game developers start making versions of Tetris just to reach the top 10 universe game sales?
Re: LucasArts Shut Down By Disney
I agree completely with MagicEmperor. Disney is making a business decision. If games companies didn't make such decisions, there would be no good games getting made. LucasArts didn't make good enough games any more to warrant keeping a bunch of developers around. This way they will probably get hired in other companies, with better management and vision for making games, which all of you who are hating on Disney now, will end up loving.
Re: No Circle Pad Pro In Luigi's Mansion: Dark Moon Because "It Didn't Add Anything"
Honestly, I probably would not consider buying this game if the best gameplay required a big ugly plastic add on that pretty much destroys the whole point of a portable console.