MSaturn

MSaturn

Artist, Musician, Dedicated Gamer

Comments 549

Re: Soapbox: Six Months Later, Tears Of The Kingdom's Sense Of Wonder Is Still Unmatched

MSaturn

I was one of the people who expressed concern about this game before it was released and after the game came out I mostly have kept my mouth shut and just watched the general reaction. For whatever reason I choose now to say that I was completely correct in all of my concerns and ultimately did not like this game. I did three of the dungeons and an assortment of side quests and other things... I felt like I had to force myself to keep playing it. Eventually I put it down and have felt no desire to go back to it. I could not be more disappointed in it personally. I'm glad other people like it - truly - but for me personally the praise around this game has been kind of surreal. I don't think I've ever disagreed with the broad consensus on a game more strongly or completely. Speaking selfishly, the positive reaction to this game does bum me out because I assume they will be doubling down on this approach in future Zelda games (why would they change directions now?) and that may mean the end of my interest in this franchise, sadly.

Re: Reaction: What's Your Gut Feeling On The Zelda Movie News?

MSaturn

I have long thought that Zelda would be a difficult franchise to adapt. The story in the games is simple. The interest comes from the adventure, going to different places, solving puzzles, getting new items, facing bosses, etc. Leaning too hard into the narrative will not feel true to the real games - it will have that “fan fiction” feeling that a lot of game adaptations have. But actually presenting the game structure would not work on film. A careful balancing act is required. They could look to the manga from the 90s as a possible guide (I haven’t read the more recent mangas, they might give a clue too). Most likely it will turn out mediocre, like awkward fan fiction. Nevertheless I’m excited to see how they do.

Re: Hands On: Bluey: The Videogame, In Real Life

MSaturn

I’ve got my eye on this one. But I’m also curious if any of the Paw Patrol games the Outright Games published are any good? I think a new one just came out actually. I have two toddler girls and I already got them one of the Peppa Pig games which they liked okay. Christmas is coming up pretty soon, and I’ll definitely be getting at least one game for them. After having kids I’ve really noticed that these kinds of games don’t get any coverage in the gaming press - pretty much no reviews for example. So this Bluey article is appreciated!

Re: Talking Point: What's The Most Difficult Mainline Mario Game?

MSaturn

I mean, lost levels right? I think this gets as close to an objectively correct answer as these kinds of questions could ever get. I’m having trouble imagining arguments for any other game.

Edit: okay, I understand from the comments where people are coming from better. It’s interesting actually because some people seem to be proceeding along the lines of whichever game has the hardest level is ipso facto the hardest game - it’s got the hardest challenge after all! Whereas I was thinking more of content that you are required to get through to beat the game. Starting with Mario World, all the really difficult stuff is optional. I stand by my opinion that lost levels is the hardest game overall. Even the first world is not particularly easy!

Re: Round Up: Developers React To Unity's New 'Runtime Fee' Policy

MSaturn

Unity is the most popular game engine for students and hobbyists. That’s the majority of their customer base. Like everyone, Unity is feeling the squeeze of inflation. They need to raise prices… but they have a lot of competitors and they are scared that if they raise prices all those students and hobbyists will go to a different product. These people are looking for something cheap to learn on, they aren’t ready to invest a lot of money into an engine yet. So Unity tries to come up with a scheme to charge only professional developers that are actually profiting by using Unity. So far that all sounds understandable to me. But then, instead of doing something simple, like simply raising the price of a commercial license they try to get all clever, attaching this small fee to every installation. Probably they convinced themselves that this also was friendly to small developers - really small developers, who, like students, will not be seeing their prices go up. But it has the effect of making Unity more expensive than competing engines for successful developers. Suddenly developing your game in Unity has turned out to be a significant financial mistake. Hence the freak out. Unity was too clever by half here, they need to go to a more straightforward price increase.

Re: Nintendo Direct September 2023: Time, Where To Watch, Our Predictions

MSaturn

Well I was one of the minority that predicted there would NOT be a direct this month, so obviously I have no idea what Nintendo is planning! But since it’s fun to speculate I don’t think it’s time for hardware news. At the very most I could see an announcement about when to expect the announcement, something like “we’re not quite ready to share but there will be a special direct in December so look forward to that”. But even that I doubt. I agree with someone above who said they would not want to step on the Switch’s last big holiday.

Re: Talking Point: What Do You Want From A 'Splatoon 4'?

MSaturn

What I want for Splatoon 4 is for it to not exist yet, lol. I have trouble accepting that we’re talking about Splatoon 4 when the next 3D Mario has not even been announced yet. I mean, I’m sort of joking, I’m happy for people who are really into these games. I’ve played them a bit but I’m definitely not as into it as a lot of people. It’s funny how certain franchises at Nintendo get constant new entries (Kirby), while others just languish for years without a word.

Re: Charles Martinet Will No Longer Be The Voice Of Mario

MSaturn

Wow! End of an era! I remember hearing Mario’s voice for the first time in Mario 64 and finding it ridiculous. It was way more high pitched than his cartoon voice for instance. Now I can’t imagine it any other way. Thank you Martinet for your great work over the years!

Re: Random: Xbox Legend Major Nelson Visits Nintendo

MSaturn

For people like this who are savvy about PR, anything put on social media is there for a reason. The illusion of “authenticity” or that you have any real access to the lives of public figures is artificially constructed and always serves some purpose. This guy knows what he’s doing, so what is the purpose behind it? It’s possible he’s just impishly teasing people for his own amusement, knowing they’ll read a bunch of stuff into it. But I think it’s at least equally reasonable to assume that this is part of a transition which they are preparing people for.

Re: Memory Pak: Making Contact With The "Ungoogleable" Game I Couldn't Quite Remember

MSaturn

@Ooyah okay, yeah that’s tough. Like when you’re looking for something that’s similar to something else, and when you search for it all you can find is that other thing. I had that problem with Rastan for years. I had played it in the arcade long ago but couldn’t remember the name for the longest time. Googling “guy with sword kills monsters” or whatever was not effective! Eventually I told a friend of mine about my memories of the game and he figured it out right away.

Re: Memory Pak: Making Contact With The "Ungoogleable" Game I Couldn't Quite Remember

MSaturn

I’ve had this with several games. I believe at this moment that I eventually figured all of them out (there may be one or two that I haven’t figured out which I’m forgetting right now, lol). Googling mostly doesn’t work. I figured all of mine out by talking about them with other knowledgeable gamers. It’s so gratifying to finally solve these old mystery!

Here’s the only game I can currently think of that I can’t remember. A super Nintendo game, some kind of action game or like a run and gun, where you play a robot/mech, and the first level or anyway an early level) is like a forest or swamp where you jump around on tree limbs. If anyone knows what that could be I’d be interested!

Re: Talking Point: After Three Months, What's Your Zelda: TOTK Completion Percentage?

MSaturn

@NorthwestEagle I’m with you. I’ve cleared two of the regional phenomena. There’s definitely been some cool stuff… but in between every cool, fresh thing, is like 20hours of repetitive boring slog. Hunting out shrines, finding memories, clearing yet more bokoblin camps, etc. every once in a while is a cool side quest or something. I’m finding the main story quests to be pretty great. But everything in the game that isn’t a quest is so similar to BotW that I find it boring. BotW I couldn’t put down. TotK I’m playing about an hour a night and I’m ready to take a break.

Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?

MSaturn

I would not pay $50 for this. I already have it on PS3, didn’t finish it, but enjoyed what I played. I could definitely see myself playing it again but I’ll be waiting for a sale and also waiting to see if it’s a good port at all. If it’s all good, and it goes on sale at some point, I’ll double dip.

Re: Poll: Do You Think Switch Can Catch PS2's Total Sales Before 'Switch 2' Arrives?

MSaturn

Correct me if I’m wrong, but the PS2 reached that number partly because it continued to sell after the PS3 came out. There’s always some degree of continued sales. I think the Switch could definitely reach the PS2 number eventually, it really depends on how aggressive Nintendo is about pushing people to the new platform. If they continue manufacturing Switches for several more years, I don’t see why it would be impossible to get another 25 million units. Remember these systems are popular with kids and families, so every year a new batch of kids age into the game playing demographics and their parents seem very likely to opt for the older more established (and cheaper) platform rather than the costly latest thing. Say it was Christmas 2024 - what would you buy a five year old that wants their own system like their friend has? I would get a Switch light or something, not whatever the brand new thing is.

Re: Rumour: Nintendo Is Targeting A 2024 Release For The Switch Successor

MSaturn

@TenEighty Yeah this is kind of my feeling. There’s a couple ways in which the switch definitely shows its age, but for the most part no game I have any interest in exceeds what the switch is already capable of. So for me, next year, 2025, 2026, whatever it’s all the same. I think it’s time we move to a ten year cycle on these machines.

Re: Eiyuden Chronicle: Hundred Heroes Delayed To 2024

MSaturn

One of my most anticipated upcoming games. But I'm looking forward to playing the Suikoden remasters too, so having a little space around those games sounds good to me. A lot of indie RPGs kind of disappoint in the story department, because they fail to rise to the complexity of the classic games. So hopefully this delay will mean this game can have a really good story; it already looks like they're nailing the art style.

Re: Castlevania: Nocturne, Netflix's Upcoming Animated Series, Lands New Teaser Trailer

MSaturn

Yeah, I watched the first season of the original Castlevania run. I thought it was okay. I started season two and gave up. The show did not seem very good to me, but whatever. Not everything is a winner for every person and other people liked it. This show, from the trailer, seems like it has some potential, but I'm skeptical. I think the fundamental problem is the story telling, which I found slow paced and just bad in the first series and I doubt it will be any better here. Poor storytelling is the root problem with almost every video game adaptation. Video games, with only some exceptions (The Last of Us being the most obvious) HAVE stories but they are not ABOUT their stories and their stories are not the reason we value them. They fundamentally do not adapt well, and I think, to stick with Castlevania for a moment, only a very, very clever story teller could salvage a good movie or TV show out of that IP.

Re: Review: Disney Illusion Island - Mickey Mouse's Metroidvania Is Magical

MSaturn

My daughter loves Minnie Mouse, so I had my eye on this one. She’s very young and is only just getting to be old enough to play games. She will find this game quite difficult I’m certain! So happy that it’s a good game, and that I can help her when playing co-op. And she can play as Minnie Mouse, so this just sounds perfect for us.

Re: Feature: Our Predictions For The June 2023 Nintendo Direct

MSaturn

Like many I did not expect a direct until September. I don’t know what to expect in terms of games, but I do find the fact that this direct exists at all to be interesting and possibly suggestive. This direct will focus on the titles for the rest of the year, which begs the question: what about the traditional September direct? Of course they could skip it… but what if they are clearing the deck to reveal new hardware in September? Then in February the “get ready for launch” direct, and the hardware launches in March, seven years after Switch. That timeline kind of works does t it??? Pretty interesting, but Nintendo is hard to predict so who knows…

Re: Square Enix Re-Releases Chocobo GP On Switch Without Microtransactions

MSaturn

I was interested in this but I hate microtransanctions so I passed on it. What’s the verdict now? Is this game actually good and is it worth buying now? Or did the presence of microtransactions, even if they’re removed, fundamentally mess up the game balance? I could imagine there might be absurd amounts of grinding for example.

Re: Best Switch Games In Nintendo's Hyper Max eShop Sale (North America)

MSaturn

Back in the day I would rent a game every Friday for $5 and play it over the weekend. That is about $10 in todays money. I keep that in mind when looking at these sales. If I buy a game for $10 and play it for just a couple of days, arguably I got my money’s worth. If I like it, great. If not, or if I like it kind of but not enough to stick with it, it’s no bigger waste of money than taking a shot on a game rental. This mentality shift has kept my “backlog” in check.

Re: Random: Guillermo del Toro Praises Mario Movie For Moving Animation In Right Direction

MSaturn

I don’t understand the comments, honestly. What rules did the Mario movie break? Maybe he means that there’s very little romance plot? (Because he criticizes the “teenage rom-com” quality of other animated films). Mario movie is pretty good… for a video game movie. Don’t get me wrong, I enjoyed it a lot, but without that modifier I wouldn’t say it’s even in the top fifty animated films I’ve seen. Since we’re on the topic, if anyone here is interested in seeing great animated films I will of course mention Hayao Miyazaki. Now if you’re looking for something much more mature then a strong recommendation goes to the films of Satoshi Kon.

Re: Mailbox: Welcome To The Nintendo Life Letters Page!

MSaturn

On the whole “games as art” question, I think it’s clear that games have the capacity to be art, when you look at certain strong examples. But there are many other factors that militate against regarding games as art. The industry itself treats games as disposable (ultimately worthless) entertainment. Indeed, they often actively resist efforts to preserve their work. The fan community overwhelmingly emphasizes graphics and presentation over any other aspect of games. Games are so collaborative that they usually lack any clear authorial voice. And games are so difficult to make that it is hard for young game makers to effectively “practice”. Even filmmakers (film being the other ultra collaborative medium of our time) have more capacity to practice their craft, especially now with iPhones and such… and finally, and this is speculative but if I’m right this could be the most intractable problem of all, it seems that the ultimate medium of the video game is computer code… and the personality of the coder may just be fundamentally unlike the personality of the artist. Not that there won’t be a few exceptions, of course, but if this is the case then most games will never succeed as art, because they are fundamentally made by engineers and technicians, not artists. I could be wrong about that last point but that’s how it seems to me.

Re: Round Up: Every Switch Game Featured In The Summer Game Fest 2023 Opening Showcase

MSaturn

@farrgazer fair enough, it’s been a while since we had a Prince of Persia game. But it feels like they keep rebooting that franchise I mean this will be the fourth iteration right? If I’ve not forgotten one. It just feels uncreative to me.

But also, I think I feel this way partly because this series does not seem to be well loved. The sands of time is well liked, but the sequels have mixed reviews I think? The ‘08 reboot was panned. (I got that game eventually for really cheap and I thought it was okay) the various remakes and so forth didn’t seem to make a big splash or bring the series much attention… maybe I’m wrong there, I don’t know.

But for now at least I hear this news as Ubi once again trying to breathe life into this floundering series, presumably because it has name recognition, rather than making something new or even making a sequel to one of their more recent properties.

Re: Round Up: Every Switch Game Featured In The Summer Game Fest 2023 Opening Showcase

MSaturn

I didn’t watch the event but that game list is not exactly inspiring. Prince of Persia, again? Could be okay I guess but I essentially have no faith left in Ubisoft so I assume it will be, at best, blandly competent. Sonic, they already made this game. It was called Sonic 4, and came out in two episodes I think. Predictably, something was lost in translation in the move to polygons. Just like Mega Man 11, just like like almost every attempt to redo 2D sprite games as 2D polygonal games. The game feel will inevitably change. Could still wind up good, but we’ll see. It is a bit surprising though because Sonic Mania was so good. Why not just do another game in that style? Everything else is even less interesting to me. I’m definitely not the target audience of the game industry anymore.

Re: Sonic Origins Plus Physical Listing Says New Content Is "Downloadable Via Included Code"

MSaturn

I mean, it is certainly disappointing. I’m not sure, I may pass on this altogether or may still pick it up since most of what I care about is still on the cartridge. But since these comments have turned into a general discussion about the pros and cons of buying physical at all, I have this to say: the biggest problem for me with all digital is storage. Your choices are to add a pretty expensive surcharge to the already expensive console price, or constantly delete and redownload games or else restrict yourself to a small subset of the games you own. I’m curious how the folks who are all digital and like it deal with this.

People say it’s convenient to not have to get up and change discs but not if you have to wait an hour for a 50gb file to download, which has happened to me repeatedly on the PS4. Do you just bite the bullet and get a massive external hard drive (or memory card in the case of the switch)? Do you not really go back to games you’ve played? Like maybe you get a game and play it for a week and then move on, so it’s no big deal to just delete/archive it? Or maybe you just don’t buy that many games? I don’t mean that as a criticism, I just mean I know that I’m an outlier in terms of how many games I buy. I recall when I worked at GameStop in the PS2 era that there was this statistic the company circulated that said that the average PS2 owner had only purchased 6 games. So literally it was like the new version of Madden every year and that’s it. People like me who had 80 PS2 games were freakish! I just a couple weeks ago broke 200 switch games. About 80 are physical, and they are by design the AAA games with larger file sizes. Digitally I mostly have indie games that don’t take up too much space.

Re: Poll: Will There Be A June 2023 Nintendo Direct?

MSaturn

No, won’t be a June Direct. I’ve pretty much given up on trying to understand Nintendo’s marketing strategy. If I was running the company, I would do a big direct (1-1.5 hours) once a year, around E3 time (what used to be E3 time) that took a long view. It would tease and build excitement for games coming out over the next couple of years. It’s purpose would be to build excitement and confidence that this platform has a lot of cool stuff coming down the road so you want to stay engaged, you don’t want to trade it in, you do want to go ahead and buy one if you for some reason you haven’t already. That’s what other companies did at E3 but Nintendo hasn’t done that kind of thing very much in years. Starting in 2020 they seemed quite happy to completely skip June and I’m certain they will do so again this year. I’m not a fan of their recent focus on short term marketing, leaving the middle and long term mostly blank. But it is what is and it seems to be working for them. So yeah, I don’t expect to hear anything until September.

Re: Anniversary: LostWinds First Launched 15 Years Ago Today

MSaturn

This game and its sequel were very good, in my opinion, and very much worth remembering. These games are like light gun games - I mean with the technology of the wiimote essentially obsolete you can’t quite play it properly. Hopefully it will get ported to something at some point that can allow the motion controls to be reintroduced.

Re: Talking Point: Which Is Your Favourite Quest In Zelda: Breath Of The Wild?

MSaturn

So honestly after all this time I don’t really remember many specific quests… but the ones mentioned here are definitely good choices, once the article reminded me about them! I remember enjoying the stuff in Gerudo town, Eventide island and Tarry Town (to be fair, building a town is quest trope in many RPGs, but I always enjoy it). Probably the most interesting “quest” not mentioned here are the big labyrinths. When I found the first one I was like “WHAT IS THAT!?!?”