MSaturn

MSaturn

Artist, Musician, Dedicated Gamer

Comments 541

Re: Rayman Really Is Back, According To The Series Creator

MSaturn

The first Rayman is a great game but very difficult. Brutally difficult. It’s frustrating because it’s so clearly high quality but good luck making it to the end. The level design is difficult enough but on top of that there’s a finite number of continues (if I recall) and you have to rescue every single thingamajiggy to reach the final boss. I had a friend who actually beat it back in the day. He was a little like the kid from the Wizard. A video game savant. He was real nice but definitely on the spectrum and he was the best gamer I knew. I used to go over to his house and have him show me how to beat these hard games then I would try to copy his strategies.

Re: Review: Dispatch Nintendo Switch 2 Edition - A Cracking Superhero Caper, With Some Naughty Bits Covered Up

MSaturn

Just on principle I won’t get it if it’s censored. If I ever play it I’ll choose a different platform. I do find it strange that Cyberpunk is uncensored… so are other games like Witcher 3. Is it really as basic as photo-realism versus illustration? I’d so that’s completely idiotic. More broadly, I’m glad we’re starting to see more games include this type of content without tipping over into actual XXX. Sex and desire are important and universal parts of life and the ways games tend scrupulously avoid that is starting to seem strange to me, consider how much money effort is put into ultra violence. When graphics were more primitive I understood - what’s the point, at some level, other than to just be crude? But now that fidelity in graphics is much higher, now that games are better written and often just have quality stories in general, now that the median gamer is an adult (this has been the case for decades but it bears repeating), and now that games are tackling all kinds of adult themes, there’s no reason to completely avoid this topic. The industry discomfort with this is starting to seem almost silly to me. I applauded the developers who tackle this with a certain amount of seriousness.

Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?

MSaturn

I recall a farming/life sim game that was shown at a nintendo direct AGES ago. It featured realistic graphics and more modern/high tech farming equipment, and apparently romance was going to be a big part of the game as well... never heard another word about it. For some reason, I thought it looked interesting, even though I don't normally like that kind of game and I still think about it from time to time and wonder if it will ever release... There is an epidemic of games being announced, and shown off, before they're ready. Not just before release, but before they are even really designed. A lot of these delays happen because the developers are still experimenting and deciding what direction they want to go. It's easy for a project to get completely bloated or derailed by unexpected technical issues when you're still adding major systems. This is something that should probably be figured out behind the scenes, before fans are ever shown the game. But developers, especially indie developers, want to point to fan engagement to keep funding coming in. Back in the day, tons of games fizzled out or experienced major delays in the early/middle stages of development, but it was much less likely that the average fan would be aware of this.

Re: Feature: Nintendo Switch Year In Review 2025 - Our Most Played Games

MSaturn

Reposting my comment from yesterday's article:

65 games for 311 hours. My most played game was Pokémon Scarlet. I started playing it with my kids this year (they love it and are oblivious to issues like frame rates or pop-in). On my account alone I played over 70 hours of Scarlet. Next most played games were Grandia HD and Final Fantasy IX. Other games I played a lot include Infernax and Cyberpunk which I got with my Switch 2 in November.

As always, I play a lot of games for short amounts of time. I now buy games on sale basically as a substitute for renting them. Many games I purchase, I play for one or two hours and move on. Usually, I have the intention of coming back to them, but I don't get around to it for a good long time, maybe years.

Re: Nintendo Switch 2025 'Year In Review' Is Available Now

MSaturn

65 games for 311 hours. My most played game was Pokémon scarlet. I started playing it with my kids this year (they love it and are oblivious to issues like frame rate prop-in). On my account alone I played over 70 hours of Scarlet. Next most played games were Grandia HD and Final Fantasy IX. Other games I played a lot include Infernax and Cyberpunk which I got with my Switch 2 in November.

Re: Random: Four Legendary Devs Walk Into A Bar... And We're So Very Jealous

MSaturn

If I saw them I would definitely buy them all a round!

…Then I would sit at the table uninvited and just start talking like I was supposed to be there. Probably they ask me to leave but there’s a tiny chance they mistake me for a game developer. They would say things like “your point of view on everything game related is so absolutely correct - why don’t you come work for one of us?”

…it could happen…

Re: "It's Make-Or-Break For Sure" - Shovel Knight Dev's Fate Rests On Upcoming Zelda-Like

MSaturn

Shovel Knight’s great; this game looks good as well. I hope it works out. I’ll definitely be getting it day one.

But, as I’ve said repeatedly on various articles, developers have got to get a handle on development time. Shovel Knight released 11 years ago. They spent years working on the stretch goal campaigns and now this game has blown past its original schedule. There’s every reason to believe Yacht Club could do great things, but not if they only manage to release one proper game per decade…

But anyway, I’m rooting for them and I’m looking forward to Mina!

Re: Top 100 Nintendo Games, As Chosen By Nintendo Life & IGN

MSaturn

Whoa! So I said on the other article that the top 5 to me were SMW, SM64, Zelda ALttP, Zelda OoT, and Super Metroid (not necessarily in that order). Four of those five were in the top 10, so I feel good about that. That said the actual ordering is bananas. Tears of the kingdom is mediocre at best, and DK Bananza is far too high as well. Mario Odyssey is fourth best Nintendo game? I’m not sure it’s even the fourth best Mario game. I hope I don’t sound too angry - I’m smiling as I type this. Bickering about the list is of course the most fun part! Sociologically it’s very interesting. I can see the taste difference of younger versus older gamers.

Re: 3D Fighting Series 'Battle Arena Toshinden' Is Getting Revived For Modern Platforms

MSaturn

Was cool at the time. Quickly overtaken by Tekken. Was there a cheesy anime for this one as well or am I confused on that? You know, with these mediocre b-tier games only a certain kind of player is going to enjoy them, but I for one am glad they are being made available. The best thing for the industry I think would be for every game ever made (yes, I said what I meant) to be made available to conveniently (and legally) purchase and play. So every step in that direction is welcome.

Re: Team Ninja Founder And Industry Veteran Tomonobu Itagaki Has Passed Away

MSaturn

I was always a fan of this guy. He seemed very authentic - kind of wild and crazy. I remember in one interview he demanded to be asked if he intended to run for public office. So they did and he said “YES!” I believe it was an Edge magazine interview from years ago,

The Dead or Alive games are fun enough, I think they get a bad rap now. Ninja Gaiden ‘04 is to this day the best 3D action game I’ve played. Only the Bayonetta franchise comes close. I always believed he had more great games ahead of him.

RIP.

Re: Poll: How Many New Games Do You Buy In A Year?

MSaturn

If we’re counting e-shop games I buy well over twelve a year. If we’re counting only full priced boxed games I buy probably 6 or 7 a year, but that is overwhelming concentrated on birthday and Christmas when I usually get quite a bit of extra spending money/gift cards. Outside of those occasions I maybe buy one or two full price new games a year…

For anyone surprised by this you should know it’s been this way for a long, long time. I worked at GameStop in 2003/4, which was the PS2 years, and I was shocked back then to learn from a corporate market research report that the average console owner only owned three games. They were overwhelmingly Madden or other annualized franchises (mainly sports games) and a couple of flagship titles (like halo for Xbox owners). Even back then as a high school kid with a part time job I managed to acquire about 80 PS2 games, and I had a Xbox and GameCube as well. I was way, way, way in the one percent in terms of overall purchases and expenses.

The top 5% or so of enthusiasts spend so much more than the rest that we keep the whole industry solvent and it’s been that way for decades.

Re: Opinion: Ogre Battle 64: Person Of Lordly Caliber's Revolutionary Heart Still Burns Brightly

MSaturn

I bought this game, desperate for a good rpg on N64. But I didn’t understand it, and could not get past the third mission or something like that. I mean I wasn’t able to get far at all. Tactical RPGs like FF Tactics or Fire Emblem I fare a little better at, but not much. Not sure why I just can’t seem to really understand this genre despite many tries. Anybody else have that experience?

But anyway, despite not getting far, I could tell this was a top tier game.

Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director

MSaturn

If you read between the lines of all these conflicting statements I think we can see the truth: everybody wants them. Nintendo wants them and the sales folks want them and the developers want them, and what NOBODY wants is for the consumers to actually have control over their games. No more used games sales, no more rentals/lending. Yes, game cards do permit this but only for the duration of the servers, which I assume means approximately ten years. Fundamentally: no more competing with gamers for control and influence over their own properties. Now they can kill the game whenever it suits them, the better to resell it to us later. They can memory hole the failures or anything that ages poorly. They make short term licensing deals, because it’s not like the game exists apart from the servers anyway. Ultimately they will have perfect control over the cultural narrative around games. Things like “hidden gems” won’t exist because it won’t be possible to discover games after the fact. There will be no legal way around this system and at the same time the system itself will make copyright claims stronger I suspect. In other words I don’t expect even emulation to really exist once we go “full digital.” This is the future. Maybe there’s no way to stop it but I find it depressing how many gamers seem to be happy about it.

Re: Nintendo's Patent On 'Sub Characters' Could Have Some Dire Ramifications

MSaturn

Wow! This one is too vague. The courts will have to weigh in on this patent. In US patent law you have to meet the standard of novelty and non-obviousness - in other words you can’t patent a common practice or an obvious/intuitive step or evolution in practice. As a result, because Nintendo permitted various Pokémon copycats for years, it’s too late to patent any of it now.

Re: Panzer Dragoon Zwei: Remake Resurfaces, Will Be Playable At TGS 2025

MSaturn

I really want to play this game, I hope it turns out well… I don’t have much confidence.

Edit: I agree with those saying the first game is not that bad. They improved it A LOT with patches. I would feel more confident t if it weren’t for that House of the Dead Remake, but maybe they’ll patch that game too.

Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6

MSaturn

Lol, if true this is madness. I don’t maybe I’m not seeing something, but AAA is Sony’s brand. A handheld PS6 would either have to be ridiculously expensive or significantly inferior. And what about storage space? These AAA games are massive. Are you going to be able to fit like five games on it? Who benefits? Sony die-yards I suppose… otherwise what’s the point? It’s not like PlayStation has very many exclusives anyway. The whole reason to engage with the brand is because you value the cutting edge graphics and what not, right?

Re: Former PlayStation Head Praises Nintendo For Being "In Touch With Their Fan Base"

MSaturn

@Suketoudara yeah I like I can’t even watch that stuff live anymore because it’s so boring. I just scrubbed through opening night live. The whole show I was like… no…(skip ahead a bit) no… (skip) no… how come practically every single game is some kind of grotesque body horror/shooter thing? Where is the creativity? No new mechanics or new concepts for gameplay? I definitely play mostly indie games at this point.

Re: Former PlayStation Head Praises Nintendo For Being "In Touch With Their Fan Base"

MSaturn

Nintendo is the last company still acting on an older philosophy of video games. Everybody who has a problem with modern gaming winds up in the Nintendo camp, giving Nintendo a stable core audience. I used to be an all-console gamer but now I only play on Nintendo, simply because I’m not interested in what the other platforms are offering. The value proposition doesn’t work for me.