
A new update for Metal Gear Solid: Master Collection Vol. 1 has been applied by Konami, bringing the game up to version 2.0.0.
"Yay!", you might exclaim. Hold up there, buddy. Unfortunately, while the Switch version has benefited from a couple of minor changes (which we'll detail below), the biggest improvements have been applied to the game on Steam, PlayStation, and Xbox. Namely, you can alter screen options and enjoy MGS2 and MGS3 at up to 4K resolution.
Not on Switch, though.
Look, its fine. We know the Switch is old tech by this point, but gosh, it really hurts to see other versions get such wonderful treatment; especially when the collection was so divisive out of the gate due to important missing features.
To really highlight just how much the Switch version has been left behind, Konami has showcased all of the new options across every available platform in a handy table. Observe:

Anyway, here are the patch notes for Switch or whatever. Read it.
- Added CONTROLLER SETTINGS
The option "CONTROLLER SETTINGS" has been added under ADDITIONAL SETTINGS.
You can assign controls for your controller under "CONTROLLER SETTINGS"- Fixed some other minor issues
Cool, minor issues fixed, so wonderful, wow. Sigh...
Look, it's a decent collection anyway if you're interested in diving into the Metal Gear saga, and if we're being honest, we'll take any improvement we can get, big or small. Check out our reviews for each mainline MGS entry below.
What are your thoughts on this latest update from Konami? Reckon the 'Switch 2' will allow for these games to gain some sort of parity with the other systems? Let us know with a comment.
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[source konami.com]
Comments 38
Still no multi audio option, meh. Well, I didn't expect more from the MGS Demake Collection and KONAMI...
It's almost like we need a new Switch
@cmdrmarc : We need a new Switch to run decades-old games?
Konami needs developers who aren't so laughably incompetent.
Fingers crossed they'll add these "screen setting features" and more at least on Switch's successor!
@SillyG The majority of the changes are to do with graphical improvements which require a high degree of processing power to function, which the Switch doesn't have. The Switch is the least powerful of any of the consoles this came out on.
A console boasting a 720p screen and a TV output of up to 1080p doesn't get a 4K update?
I won't even bother clarifying what's supposed to spell "wonderful treatment" about 4K - no one has a convincing answer to that even about HD over a decade later, at least outside self-explanatory motives like the industry's to sell more TVs, which is also the core reason for 4K's existence, - but who buys a 720p/1080p machine and proceeds to expect 2160p thereon?🤔
Here's to hoping Switch 2 will allow Switch games to be upgraded. Asides from BC (which is confirmed) that's my most wanted feature from Switch 2.
Totally unnacceptable. This is a clearly case of anti-switch bias and developer laziness.
I see no good reason that 4K graphics options couldn't have been added to a console with a max resolution of 1080p where most games run with internal resolutions of 720p or lower.
@JSC016 : The difference between 720p and 1080p from normal viewing distances would be almost imperceptible to most given that it's a little over double the resolution, while UHD (2160p) is exactly four times that of 1080p.
Even UHD looks imperceptible to me when viewed on smaller TVs. You'll need a pretty massive TV to appreciate the uptick in detail (and it's definitely worthwhile if you have the space for it).
But for games as old and undetailed as these, I don't think an increase in resolution is particularly noteworthy.
I think some people might be being a bit harsh on the writer of this page. They wanted other improvements on Switch, not the 4k. For myself I wanted 60fps - I have the MGS collection on ps3 and that runs at 720p, 60fps, so the Switch should be able to at least have a mode to do that, even if it can't do 1080p 60fps (which for two decade year old game seems like it could be done as well, honestly).
That tagline... You're pretty good!
@AStupidID there are a small number of games, mostly 1st party, that run 1080p 60FPS - emulated games were never going to be on the that list, even at 720p. It's just not realistic.
The only thing I care for is a reprint of this game with everything packed in.
To those that said the difference between 720 & 1080 or 1080 & 4k are barely perceivable to the human eye at normal viewing distance, bravo! Nailed it. And I’m being fully serious if this comes across sarcastic…..
The only time you’re going to truly notice differences is one of two circumstances - running a lower resolution on a higher resolution display, aka 720 or lower on a 4k. Or if you’re playing right next to your monitor like you would at a desk for pc gaming. In those particular cases yeah you can see a difference, sometimes majorly. Edit - it should be noted this vastly depends on the quality of your tv/monitor and if the manufacturer decided to invest in quality upscaling. My Samsung displays dvds just fine, as well as 480-720 game images.
For the rest of us gaming from the couch on a 55-75 inch tv form about 10-12 feet away….. yeah all those extra pixels don’t matter. Even with my glasses on the only major difference I’ll see between 1080 and 4k on my tv is clarity of text, and other minor sharpness…..
I got a Steam Deck in Sept, and I’ve been comparing visual quality to games on my Series X. Most of the time there’s very little or no discernible difference. RDR2 looks mostly the same, and the only real difference is particle effects, granted I know this is last gen. Baldurs Gate 3 is basically the same, except that hair…. Whoa buddy, the hair is rough on Deck, probably one of the particle or volumetric settings that had to get lowered. Otherwise same faces, same terrain, etc. Does cap at 30fps on deck, and still has some drops but that’s not part of “visual fidelity” difference we’re speaking. Fallout 4, Witcher 3, Cyberpunk (all last gen, but with next gen updates) really can’t tell the difference between the 720p Deck (native is 800p, but when possible process at 720 and upscale for better frames) and 4k on my tv.
Off subject but it should also be noted that upscaling and frame generation software is coming along super nicely. FSR3.1 in particular on Spider Man: Remastered is insane….. you can run that game at 30-40fps and have it look like the ps5 version or 60fps but it’ll look like the ps4 version.
This gives me hope for some amazing ports on Switch 2. Considering the Deck is the underpowered underdog of the Pc handheld market but runs games more or less like a Switch, just download and play (for the most part, a few games require visual settings tinkered for better output, and older titles can require adjustment of controls/applying a community layout)….. and knowing that Nintendo is truly insane when it comes to squeezing out the best of limited hardware. I’d be willing to bet Switch 2 will run better than SD even, and more over, be able to upscale/frame gen the old titles.
I'm shocked that the game didn't get a 4K upgrade on the console that doesn't support 4K output. Shocked.
Not too worried about the switch version not being as updated as the others. I did just fine playing them the way they were since launch so if i could overlook issues then i don't need improvements now.
Besides the switch can't do 4K so duh they wouldn't add that feature anyway.
I don't need any more unnecessary up-rez patches for a system capped at 1080 max output. Tyvm.
‘it really hurts to see other versions get such wonderful treatment…’ Wonderful treatment? Come on @NintendoLife
Y'all seem to be forgetting that the Switch versions of these games run at 30 fps while every other console runs at 60.
Yeah obviously the resolution is maxed but at half the framerate they could really fix it if they so desired.
Well, glad I never bought this and guess I never will. At this point I just likely won't support Konami period if this is the kind of support, or lack of that can be expected.
MGS3, ironically, has some bugs fixed due to being back to 30 FPS.
However, it's weird for MGS2, as it was 60 FPS, even on PS2.
Heck yeah Switch gets those sweet sweet controller settings though!
I'll stick to emulating PS2 games upscaled to 4k on my phone. Probably looks better and runs better too. Lol.
“ La-li-lu-le-lower resolution” <- Comedy brilliance.
@IceClimbersMain Resolution isn't even maxed, prior to this patch the collection ran MGS2 and 3 at 720p, with a bilinear upscale to 1080p. Switch is running these games at the same resolution as the PS3 versions, with the framerate cut in half.
Just wait for the Switch 2 port.
How much effort does it take to get switch versions of these games to run at 60fps ffs...
Fine with me, I only want to play in the original resolution anyway.
4K res for a port of a PS2 game? That’s a big bowl of “wtfc?”. Now if it were about increasing frame rates, or updating the in game controls, i.e. crouch walking, or a physical release then there’d be something to talk about.
My only complaint are bugs which i have encountered none, im good with whatever bone irs thrown at switch Users, if I was a snobby gamer, I would have buy it on PS5 or my shinny series X
How many MG's does the world need. I already have like 10 versions of Skyrim.
@SillyG The Switch isn't able to put out 4K at all. This isn't Konami's fault.
I'm perfectly happy with the Switch versions of these games. If I'd have wanted to play them at a higher resolution or 60fps I'd have bought them for PS5 or Xbox, but I value being able to play them in handheld far more than the above, which is why the Switch is still my most played console.
Two and Three just updated on mine...
Not sure what changed though
Are you seriously complaining about the lack of a 4K update on a hardware that doesn't support 4K?
Recently got this collection for my birthday. I've been having a good time with it so far.
@Orpheus79V from what I’ve asked on Reddit, it’s due to these games being based on the Nvidia ports, which actually did struggle to hit 60FPS on MGS2.
Not saying that as an excuse, certainly doesn’t, that’s just the explanation I’ve been given
This collection was a mistake
Sounds like some nice improvements in this update, but this part is a bit unclear:
'- Added CONTROLLER SETTINGS
The option "CONTROLLER SETTINGS" has been added under ADDITIONAL SETTINGS.
You can assign controls for your controller under "CONTROLLER SETTINGS"'
Does anyone know what aspect of the game will be affected by setting this set of settings, and where they can be set? Are these some kind of settings to control the controls for controlling the controller, and is there maybe some kind of "settings" menu for setting the controller controls? And if so, what is this menu called, and can we actually control the settings or is it a firmly set set of settings? It would be nice of Konami to set us up with control over a set of controls for how the controller settings are set, but there's no way to be sure.
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