
One of our biggest gripes with Antonblast on the Switch was its performance at launch. In our review, we noted that slowdown during more chaotic moments of gameplay can "cheapen the experience enough to be disappointing", which isn't really ideal for a 2D platformer in which speed is a key factor.
Thankfully, a new update has gone live which provides a welcome performance boost, amping up the framerate to a much more palatable 60fps. According to the announcement, bug fixes have also been implemented, but developer Summitsphere has not elaborated on what kind of issues these specifically target.
Antonblast is a stylish new platformer that, alongside the recently released Pizza Tower, looks to pay homage to Nintendo's long-dormant Wario Land series. It's been a long time coming on the Switch, with a couple of unfortunate delays here and there, but it sounds like the wait has been well and truly worth it, especially with this new performance patch now live.
Have you been playing Antonblast on Switch? What do you make of the game now that this new performance update is live? Let us know with a comment down below.
[source x.com]
Comments 18
The first level had an specific section (when the character drops down to find the bosses on a zeppelin) that would always crash if you were diving down at top speed, or even dropping down normally. It isn't perfectly smooth now, but at least you can keep up your speed
Love to hear that the patch is here, looking forward to playing Antonblast on Switch when I can even more than I already was!
calling it a "60 FPS framerate boost" is very misleading, it performs better now but it still never comes close to 60 FPS
I really wonder what was that delay for because it clearly wasn't optimization (or even making sure the game works given how much it crashed when you looked at it funny before this patch)
Since I got some money for Christmas and they said that this was patched, I decided to take the chance and buy it. I haven't tried it yet (still playing Echoes of Wisdom), but it'll probably be the first game I play in the new year. Fingers crossed that it doesn't crash.
I don't have a problem with games that are essentially "clones" of other games, but I prefer playing the source material before playing the games it inspired. So, I'm holding off on playing Anton Blast or Pizza Tower at least until I've had a chance to play Wario Land 4. If you want to release that on NSO one day soon, Nintendo, that'd be pretty swell.
@Sylamp it's been running at 60 frames for me, with only the rare bit of slowdown.
Good, been waiting on this one.
I normally don't care about performance dips but man this was pretty bad. Happy for this patch
Huh, the most shocking thing about this update is discovering that the game launched without 60fps in the first place. Mega oof. Better late than never of course, but they should have delayed the game until it was ready.
@MARl0 the performance problems were an unexpected issue just as the game launched, the game having worked well on the Switches they used for development but not so much on consumer models. It was less a problem with the game itself but rather the rigidity of the engine.
@N00BiSH That’s the double edge sword with dev kits, they have more juice so they can throw off results
@N00BiSH unless your Switch is overclocked I don't see how it can run better for you than for me, besides you don't have to believe me that it doesn't run at 60 FPS, here is a video that shows that https://www.youtube.com/watch?v=iI89RwEYYPM
@Sylamp I'm not big on paying attention to the specific numbers. Either way it's still running smoother than it was before and that's kind of what matters to me more.
@N00BiSH if you don’t pay attention to framerate good for you, but why go one step further and spread misinformation for people who do care about performance and are waiting for improvements before putting down hard-earned cash? It’s not 60 fps. “it's been running at 60 frames for me, with only the rare bit of slowdown.” no it doesn’t, and no it’s not “rare” slowdowns. Game NEVER runs at 60fps, never goes higher than 53fps and it’s all over the place with constant dips. Again, it’s fine if you don’t care but shouldn’t correct on others reporting on real-world performance.
@DashKappei I wasn't trying to "sPrEaD mIsInFoRmAtIoN," I was just trying to explain my experience with the updated performance so far. I'm not a hardcore frame rate nut like others, so the 53fps and the occasional dip(which are nowhere near as bad as they were before the update)didn't bother me enough to warrant voicing frustration.
You don't have to agree of course - I don't expect you to - just don't call my comment something it's not, please.
@Antraxx777 It’s rare that development hardware has any cpu/gpu improvements. I honestly can’t think of a single instance and this is my 25th year in games. Typically you get more memory, storage, etc. which generally doesn’t have a material effect on things like frame rates. The increased memory is for debugging purposes as many of the tools required to make the game push it beyond the memory footprint of retail units
@N00BiSH I didn’t call your comment anything other than what it is. Btw, word of advice for the future: Sp311inG!! won’t make your comments look as smart as you think, quite the contrary. Also, being sensitive to a game’s smoothness doesn’t make us “nuts” either.
@Sylamp commented on what the real performance was even post-patch, because the devs’ announcement on X was very misleading. You @ him saying how the game was “running at 60 with rare dips” instead. If you had simply said “runs fine enough for me” nobody would have rebutted. So it was the other way around, you were the one who intervened. Straight up misinformation, and when called out your reply was “I’m not big on numbers”… really? ‘K. Anyway, I think people are aware of what the real performance is now, there are videos around, and they can make an informed decision if they want to buy it or not: that was all I wanted to contribute.
@DashKappei always nice to see people being massive jerks instead of explaining something/saying something so others understand. But that’s the internet for you and the NL comment section for you.
Leave A Comment
Hold on there, you need to login to post a comment...