Has there ever been a horror movie that's used elevator music successfully as its entire soundtrack? We mean a reasonably good one. Any suggestions? It almost seems there may be something tonally mismatched about the idea — unless you're going for comedy — and, honestly, when playing Emio - The Smiling Man: Famicom Detective Club, it's sometimes tough to know whether it's horror or humour we're supposed to be enjoying. It's hard to know whether to laugh or cry.
This brand new entry in the Famicom Detective Club adventure series has managed to arrive to quite a bit more fanfare and interest than would usually be reserved for an entry in a visual novel franchise that, whilst perfectly fine, has never really set the gaming world alight. Old has-beens (like this writer) sampled Tantei Club Part II via fan translation and enjoyed it for what it was, but whilst the 2021 remakes are nice to have, it's hard to say they are absolute must-plays, even whilst recognising their importance in terms of influencing the likes of Ace Attorney.
There's very obviously a cultural aspect to this. These are traditionally styled games, they adhere to a format that is hugely popular in Japan, where the slow pace and often frustrating mechanics are part of the deal, and if you're a fan of this stuff — as you may well be given the explosive growth of the VN genre around the world in recent times — well then, you don't need us to tell you how it looks and feels to play, especially if you've sampled the incredibly similar remakes. The oddball mismatch of tones combining cartoonish visuals, supermarket tannoy music, and child murder has been a running theme in these games and it continues in this new entry.
Which brings us to the biggest issue we have with this one: It rode in on a wave of potential terror that it doesn't justify. Well, not really anyway.
This is resolutely a Famicom Detective Club game. Forget all the Bloober Team nonsense and any other rumours of a huge shift in tone to something much darker. The originals earned 16 ratings for their stories, and this one pushes the boat out just that little bit further. With references to murdered teens, some disturbing imagery when Emio is on-screen, and an unsettling and rather icky vibe to the odd character here and there, we can see why it has technically got itself that scary adult rating, but we personally didn't find anything particularly frightening during our playthrough, as unsettling as it might be at times.
This isn't usually an issue, we know what to expect with Famicom Detective Club, and this one is definitely the darkest of the lot, but having had our hopes raised for something truly terrifying, it takes a little time to settle down and enjoy what is still a very well-written and intriguing mystery, albeit one that's very hard to see as an adults-only affair overall.
We won't give away any juicy details — and there are three whole demos on the eShop to try out if you're really intrigued — but this new entry continues directly on from its predecessors, reintroducing the same main characters from the Utsugi Detective Agency (you even get to play as Ayumi Tachibana in select chapters this time) as they investigate the bizarre murder of Eisuke Sasaki, a 15-year-old who's been found dead with a smiley-face bag over his head. It's a murder that bears a worrying resemblance to a spate of killings from two decades prior, as well as seeming to copycat the style of the urban myth, Emio.
From this premise, we set about travelling to question persons of interest and look for any and all clues. If you've played the recent remakes, or Ace Attorney, you'll know the general gist here as you slowly pick through a bunch of options relating to how you proceed to quiz people. The writing, which is thankfully excellent throughout, does a whole lot of easing our frustrations during these sequences which, irritatingly, still refuse to blank out or signify conversational branches which have been exhausted. This is the true horror at play here.
Questioning folk, or even just having a conversation, involves way too much guessing and stopping and clicking on options just to see if they've been played out. It makes for sequences that feel artificially lengthened and the first four or five hours of the game — which is, y'know, quite a lot of hours — suffers for this sludgy, trudgy pace. Nothing of real note occurs for too long early doors, and the conversations and lack of movement or urgency can become a little tiresome.
It's annoying, too, that there's no definitive way of being clever about how you work - there's no way to figure out the right option beforehand, to have the conversation flow naturally because you're being, well, Ace. So it turns into a guessing game, trolling through menus, trying to use a phone that's out of charge, trying to yell out for characters who aren't there and repeatedly attempting to "travel" because the character has just given up responding to any of your options. Then you realise you had to do something exacting, like studying their face, to move things along. It's tedious at times, it really is.
And yet, it's hard to stay mad for very long because it's all so very odd and strange and enjoyable despite the lack of huge scares, and even despite the frustrations of your simplistic investigative techniques. Ahhhh...so that's why they make it so kooky! There's a very strong cast of characters to engage with here, the writing is often very amusing and doing things like staring at a man's crotch as you study him in order to elicit a cheeky "My eyes are up here" adds a playful dimension that's hard not to appreciate.
We've got a great line of pervy school teachers, weirdos, and other characters who are presented with real skill, and they really get under your skin thanks to some lovely animation and voice-acting - which is Japanese-only this time again, we're afraid. This makes for sequences of questions that, whilst annoying for the reasons we've already noted, still raise plenty of smiles, as well as leading you off in wrong directions and having you mistrust or suspect a whole bunch of folk before beginning to hone in on the actual answers to the mystery.
The art style is similarly impressive. The remakes were lovely upgrades to the 8-bit originals in this regard, and this continues with some wonderfully evocative backdrops and characters who move around and express emotions clearly, as well as some appropriately disturbing Emio imagery.
It certainly could have been more, had we got a few quality-of-life changes (please highlight exhausted avenues of conversation, for the love of God), and had it lived up to pre-release hype that suggested a whole new era of darkness and terror was about to descend on Nintendo HQ.
We also have to admit a certain amount of surprise at just how similar everything plays in relation to the 2021 remakes. There's been no seizing of the opportunity to change anything at all beyond the player-character now speaking (which can be turned off in the menus), and no English voicework does hurt a little. And while all of this makes sense with these traditional-styled offerings, we can't help but think some streamlining and refinements could have been added to give you a less frustrating time during your investigations. It would have been a very quick and easy way to nab another point out of us. In terms of performance, and as expected given the genre, everything runs beautifully here whether you are in docked or handheld mode.
Overall, Emio - The Smiling Man: Famicom Detective Club is probably, just about, this writer's favourite of the series (with the original taking second place, for those interested). There's an intriguing and stylish mystery here, and the writing and characters will keep anyone more than interested for the duration. It's just a shame there's not a little more modernisation or refinement mechanically to make for a smoother experience. Not that series fans are likely to care about that.
Conclusion
Emio - The Smiling Man has been hyped up a little too much in terms of how dark in tone the whole thing is. This is still silly, kooky stuff, just like its predecessors. The sometimes frustrating core mechanics also haven't seen any refinement this time around, which is a shame. And so it's left to some top-notch writing to save the day, which it just about does. Once this troubling and intriguing story has its hooks in you (remember there are three demos to try if you're unsure), it's hard to put down. And that, at the end of the day, is all Tantei Club fans will be looking for.
Comments 101
Removed - unconstructive
Now that's a surprising rating for a Nintendo title.
No English voicework is actually a plus
I used the word tedious myself about this game. I like it, but there is definite tedium.
Ultimately it comes down to this. In 1-5 years time, if I haven't bought this game, would I want it in my Nintendo collection? Yes, I think so. And if I don't buy it now, how much cheaper will I be able to buy it for in 1-5 years time? Probably wouldn't get cheaper than £20. So £32.55 now, although steep for what I think this comprises, is a 'Ahh, I may as well' kind of proposition.
Unless they release a FDC collection...
@Uncle_Franklin I mean personally I'm a billion times more interested in this than I ever would be in more of Star Fox or F-Zero.
@ocarin I mean, there's kind of no possible way to actually argue that? Even if you're not a fan of dubs pretty much any game nowadays would give you multiple language options.
“Nintendo should branch out into more mature games”
“Nintendo should do more with their legacy content”
Nintendo releases an M-rated sequel to a series of Famicom detective games.
“…Nintendo should stop doing those things and give us Star Fox Zero To The Power of Zero instead”
Scanning other reviews, it seems like the average will end up at 77ish, if I were to guess.
Some of the guess-and-check mechanics not being modernized is an unfortunate, but I also understand why it fits in these style of games. That said, story and writing are king here and I’m glad that seemed to have been done well. I still own and haven’t played the previous FDC games, so I’ll just be wishlisting this for now. If I was more reckless with my cash, I’d buy this Day 1 to support Nintendo making swings for the fences like these.
This feels like a Twitter reply section.
Anyways, I'm glad this game is getting good reviews, because if it does well, that'll mean that Nintendo will branch out more with future titles, and that's always good.
Also, there hasn't been a new Famicom Detective Club in decades, so I'm happy to see another dormant franchise get readopted.
Is it as long as 1 and 2 or is it longer?
@Maxz Did one person exclusively said all those, or you are just picking random phrases from random people?
Whatever point you are trying to make doesn't work here.
Guy on the left says “Nintendo should branch out into more Mature games”
Girl in the middle says "Nintendo should do more with their legacy content”
Guy on the right says "…Nintendo should stop doing those things and give us Star Fox Zero Point Zero instead”
It would be one thing if a single person said all those, then you would have point. They can't make up their mind. But random people all wanting different things from Nintendo, is no different than random people all wanting different things when it comes to everything.
Though I’m glad to see lesser known series get more of a spotlight, that teaser that got everybody’s attention really hiked up my expectations for how dark this would get, but having played the demo so far, yeaaaah… that teaser gave the complete wrong impression of what this game will probably end up reaching on that scale. 7 sounds about right, the mechanics don’t feel intuitive at all and should have been handled better in a brand new release, but the pace and writing are definitely decent.
I've only spent a bit of time with the demo, but the game almost gives you too much autonomy for a visual novel. Sometimes I just want to chill and read a bit of back-and-forth between characters - Danganronpa does this really well, but Emio is constantly prompting you with options to 'Call/Engage', 'Ask/Listen', or 'Look/Examine'. There's almost an element of trial and error as to which option will actually move the story forward.
Not a single good word/mention about JP voice-over/seiyûs at all? Sigh
Also, wish all JP games that don't let you play with the original voice-over had «No original JP voice-over» as a con. MGS Master Disaster Collection haven't had any mention of JP voices in its review at all. And it don't have dual audio option. Lack of original voice-over always shall be a con. And it always needs to be mentioned.
Thanks for the review, seems like a great if not even better game for Famicom Detective Club fans despite its issues and that's what matters the most in my opinion, looking forward to playing it myself (even more so since it being not that scary is a plus for me) although as I mentioned before I want to play the remakes of the previous games first and and see how much I end up enjoying this series - knowing me, most likely I'll overall enjoy them!
By the way, don't get at all comments of the kind "Nintendo should've given us a game in x series instead" not only because not every game is for you personally, but also considering that in this specific case Sakamoto-san would've never worked on an F-Zero or Star Fox game in the first place and in general creators should make the games etc. they want to make!
I still plan on giving the demo a try, but the low score based on the core mechanics is a giant red flag for me. Even if the story and art are good, when it comes down to it, core mechanics are one of the most critical aspects of a good game in my opinion. If I'm in it for just the story, I'll read a book or watch a movie!
@Lizuka In most cases, KONAMI's games don't have dual/multi audio option. Last SaGa game features only Eng dub. Super Smash Bros. Special/Ultimate don't have multi audio option.
People keep calling this a visual novel, but it sounds more like an old-school adventure game. Which would make sense, because that's what the original FDC games were as well.
@Uncle_Franklin You realize this wasn't released instead of new games in those series, right? It's not like there's a "Star Fox development fund" piggy bank that Nintendo smashed open because they wanted to make this instead.
@Olliemar28 I call on you to engage the upcoming Silent Hill 2 remake. If you ask me, I will listen to your thoughts about it.
I look forward to how you examine the remake as a fan.
No English dub?! Easy pass for me then.
Seems to be a case of 'if you like Famciom Detective Club, you'll love this' based on everything I've seen online which, as an avid VN/adventure game fan, is more than fine by me XD
Gonna be tackling the whole series at some point next year myself and Emio seems like it'll be a cracking closer for it; can't wait to give it a go and really hope this leads to FDC coming back as a full-fledged series again 👻🛍👻
@Ralizah The official description of FDC on Nintendo.com calls it an " interactive visual novel", although the Emio description only says episodic' and 'interactive drama'. But it seems fair to call the series visual novels since Nintendo itself does in some places. The terms are very blurry.
@ocarin Was thinking the same thing. Games like this are better read than listened to.
@Lizuka It's actually very easy to argue. English voice acting would increase costs. Lower costs means lower price.
Ive played the demo and committed to the preorder, but I wanted to mention that I am grateful for text translations that are in languages other than just English and Japanese - like most visual novel releases. There are plenty of fans of the visual novel genre that are grateful to read in their preferred language. Japanese only dub doesn’t bother me at all.
At least the story is pretty good, as reviews say everywhere. I will get it if I ever see it for a low price. If not, well, there are plenty other things to play...
@Olliemar28 This was my main concern with the first chapter in the demo as well. I also found it annoying that I have to select the same inquiry options from the menu over and over to continue the related dialogue. I vastly prefer the way Ace Attorney does it, where instead of generic menu options it's actually a recognisable sentence and it adds or renames the options when you advance.
This game feels too tedious for me personally.
I don’t think this team could have made a Star Fox or F Zero. In fact those two series specifically are among Nintendos most technically complex games, and this… isn’t that. This is like the opposite of those games!
I think it’s fair to insist that this series modernize in some ways and try to expand its appeal worthy of a Nintendo iconic franchise… but also this is probably the exact game fans wanted? And it’s GOOD that Nintendo is making niche titles in addition to their more mainstream output
@Lizuka What @Dr_Corndog said is correct. Koei Tecmo behind the Dynasty Warriors series effectively cut English dubbing from the majority of their western releases to save costs.
Voice acting is costly. Quality voice acting is expensive.
Granted I’ve only played to the end of chapter 3 but the systems have been modernised quite a bit compared to the original remasters. Tbh the system improvements were what jumped out at me as the biggest improvement. The originals felt far more like 90s PC adventure games while so far the menu system seems to follow along with a more logical approach that doesn’t require spamming every option.
@Maxz You're kinda right, but it's also true that I've NEVER seen someone asking for a new FDC entry, and there are TONS of people always asking for new entries of games from other IPs such as F-Zero, Golden Sun, Eternal Darkness or Star Fox...
Also, this couldn't even be considered a "game" per se. It's an interactive novel, but a novel after all.
I was intrigued but sadly the lack of dub was a problem. I can speak an okay-ish level of Japanese and I found it confusing following the English text and hearing bits of Japanese that I understood at the same time. For a typical game that's not a problem. But this game is mostly about reading and listening, so it's a pass from me. I'm sure others will love it though.
All I will remember about this game is the attempted bait and switch in the way it was announced.
Thanks for the review. A seven of ten is pretty much what I expected having read several previews beforehand, thats fine with me. I won't lie, the issues with the gameplay’s core mechanics is really a minus but I can look past that if it means a splendid story and well-written characters. Hopefully the game will be successful enough that Nintendo will do more with the series in the long run.
@ocarin I don't know why people think it's so cool to say all English dubs suck. Plenty of good ones, and I'm sure they could just make it optional as well.
@Uncle_Franklin I also want a new F zero, however, this game (Famicom Detective), is also interesting, and there are many people who are interested in it (include me) and, also,
there are many more who have even waited for a new installment of this franchise, and it is very good that after several years, and after a remake, there is a new game, and if it goes well, this franchise has more future, and that could encourage more to Nintendo for developing other franchises like F-zero and Star fox, and maybe another sleeping; Let's not be 'selfish' with that attitude...
Lacking an english dub is a pretty big loss for a game like this. And I'm guessing the game's full price and probably never getting a discount just like the remasters of the famicom games.
Bit of an odd decision to not get Kate Gray back for this review, since she still does review games for NintendoLife occasionally despite no longer being a full-time employee, and she reviewed the Famicom Detective Club remakes. Just seems a bit odd that the reviews of those games were more positive despite them being more archaic, and now Emio's score is lower because it's not modernized enough, even though there are hint systems at play to alleviate some of the confusion.
@Ralizah
Resources are finite,
as are months of the year.
@Olliemar28 pay attention to the highlighted orange text, it's a guide on what to do next.
@ScalenePowers
The point is we're led to believe that we apparently don't get fan favourites such as F-Zero and Star Fox because of low sales or innovation potential, and yet we get milquetoast offerings like this which according to this review doesn't seem to modernise much at all. Did the previous Switch title even sell a million? I can't even find the data because it seems to barely register.
That's basically what I was expecting from this game. Just like the two previous games, which is very good! Although the Japanese voice work is all I'm gonna use, I can't see why there is not an option to switch it to English. At least it is a way for native English speakers to have a little taste of what Portuguese, Spanish, Dutch, German, etc, speakers feel when dubbing in their native language is not available in a game. Anyway, English dubbing just doesn't work for me when it comes to visual novels, but the lack of options in a game that costs this much is just not cool
I think it’s probably okay for a Japanese game with Japanese characters taking place in Japan to stick with Japanese voice work.
Godzilla Minus One didn’t have a dub when I saw it twice at the theater and somehow I made it through.
@Uncle_Franklin If sales numbers are not available, then it didn't break the million copy threshold. But as this is a relatively "less expensive" kind of game to make, lower numbers don't necessarily mean a bad result, since production cost is lower too. I just can't imagine how much it takes to make a new FZero or Star Fox today with all models designed from scratch
@Uncle_Franklin You realize FDC is vastly cheaper to make than a new Star Fox or F-Zero would be, right? It's a bunch of not super high quality Live2D work with pretty much nothing in the way of gameplay to iron out beyond making sure the menus work correctly, not at all as costly to design or animate as a game with crazy space battles. There's a very real chance an FDC game selling 500,000 copies makes more money than a Star Fox game selling two million.
I enjoyed the previous games so I’m definitely getting this. How long is this one though? The others were pretty short.
Phoenix Wright is much better and cheaper! Hopefully we'll get a legit Nintendo horror game someday
@Uncle_Franklin "Who asked for this?"
I, among others, did.
I haven’t played chapter 3 of the demo yet, but I did enjoy the first two chapters, especially when things started to get going in the 2nd.
I suppose I’m not alone in this, but the only reason I decided to stop playing Splatoon for more than two hours to give this game a try, was the apparently-overblown hype around “Nintendo’s first-ever in-house M-rated game”.
To my surprise, as mentioned above, I ended up really liking it a lot so far, in spite of having no concept of a “visual novel” or adventure game, let alone having played one. Personally, I don’t find the archaicness to be an issue, as when I’ve exhausted a particular menu option, I go to the next logical one (usually “Think”) and the choice I need to make is highlighted in orange.
My one complaint so far would have to be that the text, especially in the Notebook, is very thin and occasionally hard to read because of it. Other than that, I really find the story interesting, and I would be interested in finding out what genre this “visual novel” belongs to, as I’ve been meaning to get back into reading. (Could someone please tell me what genre the story is? 🥹)
GRIZZLED OLD POLICE CHIEF: Emio, you're a loose cannon! You're plodding, sometimes frustrating, have an elevator-music soundtrack, and you don't block out exhausted dialogue options, but doggonit, you're a good Famicom Detective Club Game.
I'd argue that, without a doubt, them not 'modernizing' that is to say, changing the very thing that gives Famicom Detective Club its charm is a huge plus and a huge reason that I'm going to play this game.
That all sounds a bit tedious and disappointing, given the dark and mysterious way it was announced. I'll give the demos a try though.
@Uncle_Franklin I don’t disagree ultimately they should be investing in a Star Fox title (it’s in my top three Nintendo Franchises) but this is not zero sum. Resources are limited is much too broad, as is the months of the year comparison. This team isn’t taking from those games on a macro level.
I think a better comparison is to think of Nintendo production as a zoo. You aren’t going to not get an amphibian house because you have a bird exhibit. If 3D Mario games are the elephants, and Star Fox is the red pandas, then Famicom Detective Club is the one little section with the African Poison Dart Frogs. Maybe not the thing most people come from, but it’s still important to satisfy that audience.
We should be getting a Star Fox game, and we should be voicing that opinion. Famicom Detective Club however need not be sacrificed
I'm going to try the demo for this. Hopefully we'll get the other parts as a physical release too, at some point. Otherwise, it might be a good idea to get some game vouchers for a change.
@Maxz I mean only cos the result is not as good as it should maybe?
@ScalenePowers
Kill the African Poison Dart Frogs,
more red pandas!
After playing the demo:
-No English voice acting is definitely a negative, I even turned off protagonists' voice. You can clearly hear he's voiced by some older woman. Don't they have young male actors? it's just sounds wrong.
-You constantly have to repeatedly select the same topics to progress conversation and there is no indication whether the subject is fully covered or the person has something else to say. So you selecting same question over and over again until you get repeated answers. Bad design
-Story and characters are decent so far, but I was hoping for something more mature and visceral.
@Uncle_Franklin I have to imagine this game was much cheaper to develop than a new Star Fox game would be. A cheap game can sell far less than an expensive one and still turn a profit.
It is a shame that Star Fox Zero didn't sell well, because it's actually pretty great.
@ocarin
Incredibly odd thing to get upset over options being presented, especially for those who may have trouble reading on screens due to visual disabilities
@GarlicGuzzler Not to come off like a jerk, but while that's unfortunate for those, it's not a studios burden to be sure their product be as accessible as possible.
Honestly the cons in the review never really affected my experience with the previous two games but I can see where the frustration lies. Regardless I'm looking forward to this one, always love a good mystery murder visual novel to dive into.
Question for anyone that knows.
Do I need to play the other two first? This story interests me more so I kinda want to jump in here.
A company as big as Nintendo should be including english voice work for all of their releases that include voice acting. It's actually insulting to their customers that they don't do it. I can give a pass on that with smaller publishers, but not a mega corp like Nintendo. I still enjoyed the previous games, but that was the biggest issue I had with them.
The Advertising for Emio seems to be far more interesting than the game itself.
@Quiet2down
That is true. My point here is though, that the poster here is really odd for saying that a product is "better" without accessibility
Seems like I'll be trying the demo for this one, then picking it up later. Story in games like this is paramount, but mechanics go a long way for me too. I have a TON of Ace Attorney to catch up on first anyway.
I do think the lack of a dub is highly subjective though. Personally, I can live without one and just stick with subs, especially since the game is clearly set in Japan.
Huh. Was not expecting this many references to Star Fox in these comments.
@HeeHo This game is unconnected, narratively, to the Famicom games.
Of course, the real question is: is it Em-io like Em-ma, or E-mio like e-mail?
I wish Nintendo put the past games on sale once in a while.
@Uncle_Franklin I have been asking for more Famicom Tantei. I also would love a remake of Time twist and a sequel to that game. And a remake of Shin Onigashima. These games have their fans.
Aww, that's a shame that there is no English voice work. This is a pick up eventually.
Lucky I didn't say anything about the dirty knife.
@cylemmulo Because English dub in Japanese games always sucks. I've tried to play some games with the English dub – Metal Gear Rising and BIOHAZARD REVELATIONS. It was atrocious. My ears almost started bleeding.
@Meangenie It's a normal thing in Japan, lol. Naruto was voiced by female seiyû, Jyunko Takeuchi. Makoto Naegi is voiced by female seiyû, Megumi Ogata. Almost all of Son Gokû's iterations are voiced by Masako Nozawa.
Im gonna buy it anyway
I want to play the first two but they never go on sale, which is odd to me. I really want to play this one since I love horror themed games, so it’s tough for me to decide.
@HeeHo
You'd probably be fine. Each game has a shared core cast (the detective agency) but the cases don't overlap so you won't really be at a disadvantage.
In the demo a few minor side characters popped up from the older games but it felt more like a natural continuity of it being the same world than an advancement of stories.
@Uncle_Franklin Nintendo just put out an interview with Yoshio Sakamoto and another key developer involved with Emio at Nintendo, Kaori Miyachi, where they reveal that it was their development partner MAGES that pushed to revive Famicom Detective Club with the remakes so strongly that Nintendo recognized their passion and approved the project. From there, Sakamoto felt they could work on a new entry. Nothing about Emio detracts from Nintendo reviving other franchies like Star Fox or F-Zero. It happened because another developer wanted to do so, got approval from Nintendo, and paved the way for a new entry.
Great review! Seems like it would give me what I want. A slightly eerie narrative game with oldschool adventure vibes.
I'll get through the look/read/talk interface but really wish it wasn't like that. Earthbound showed me that novelty wears of fast, and they got a button you could press that Did it right away without the input!
Enjoyed the demos. Not like there is gonna be a new AA game dropping any time soon so this game scratches my mystery VN itch.
Review doesn't really feel like it's meeting the game on its own terms, some of this straight up reads like "this is a point-and-click and I don't really like those."
From my experience with the demo, the only point that I heavily disagree on would be the "No effort to refine or modernise." I believe the developers really took the criticisms towards the remakes to heart, and made Emio - The Smiling Man much easier to progress. From utilizing optional highlighted texts, hints provided by the Think command, and yellow flashing commands they all guided me onto the next step.
I don't think the core mechanic is perfect, and it's understandable why it can lead to moments of frustration. However, I wonder if said modernization actually goes against the series signature gameplay. After playing through the remakes and the demo, I recognized that the lack of signified "exhausted avenues" or "conversational branches" as an intentional design. This may come off as a major inconvenience to the player, but this also sets this series apart from other Adventure games like Ace Attorney. Rather than being given a checklist of dialogue options where players would simply scroll through to proceed, Famicom Detective Club asks the player to actively participate in said dialogues. You engage with it by asking the right questions, paying close attention to determine if you've exhausted the question, and examine any unusual character reactions. This level of interaction is why I think your quality of life suggestions would only trivialize the gameplay, because it wants you to be making those important judgments even at the cost of being pushed to a breaking point. It's also why the hints they provided are actually a good balance for being both considerate and uncompromising to the gameplay. The game may not feature health bars, but trying to brute force this game will only lead you into an aggravating, time-consuming tedium. I truly believe that this game isn't so much of about guessing as you say it is and that there is a certain flow of logic to discover that makes it all the more rewarding with smooth sailings.
An English dub would be interesting, but I'm not surprised nor bothered by its absence. Although, the one aspect that I am wary of would be the soundtrack. They're nice to listen to, but none of them has stood out to me yet.
Planning to play the complete trilogy through once I've finished my current VN (A Piece of Blue Glass Moon).
@Poco_Lypso Well, 7 is a "good"!
@PJOReilly Not in this day and age. If a game is anything less than 100/10 it's utter rubbish.
The first chapter alone showed why the M rating 😂
@Ralizah “People keep calling this a visual novel, but it sounds more like an old-school adventure game.”
This is a visual novel. It has all the elements to it. Other VN like 999, Phoenix Wright, etc, have the same structure. Adventure games let you move the character at will. Emio doesn’t let you do that.
@Bratwurst35 You are, of course, correct.
I suppose my main point, if I have one, is that ‘you can’t please everyone’. It’s less about accusing a specific individual of hypocrisy, and more about pointing out how difficult is it to appease ‘gamers’ as a whole.
Perhaps this is such an obvious point that it doesn’t need stating, but I had my fun with a little tongue-in-cheek comment.
Also, I took issue with the statement, “no one asked for this”. Obviously no one specifically asked for Emio - The Smiling Man: Famicom Detective Club — just as no one is currently requesting Bimbee’s Bodacious Adventures in Bagland for PS6 — but it seems worth pointing out that Emio actually does actually fulfil a lot of requests people have been making for a while: it has a mature theme, it explores Nintendo’s legacy, and it’s relatively novel (in every sense).
It might not be a AAAA blockbuster, but I personally think it’s neat that Nintendo can explore old franchises that people assumed were dead (or never knew about in the first place). If anything, it gives me hope that F-Zero and Star Fox haven’t been written off entirely. And the fact that it’s not a AAAA blockbuster means it probably wasn’t too resource intensive to make.
There are plenty more games to go around.
@Savage_Joe But why Emio has the same rating in Japan than the two first games: 15+?
By the way, not all adventure games let the player move the character. In very old games like e.g. Zork or Colossal Cave Adventure, you don't really "move" the character inside a single environment. Actually, "moving" is symbolised by the fact of interacting with elements of a single screen.
In Visual Novels, there is no puzzle at all, nor any interaction with the environment, contrary to Famicom Tantei Club or Phoenix Wright. The only things we do in a Visual Novel is reading texts and sometimes choosing between dialog options that does not block your progress in the game: that is all. In Adventure games like Famicom Tantei Club, 999 or Phoenix Wright, there is reflexion that is required to the player, or else, he cannot complete the games.
@Rudolf “But why Emio has the same rating in Japan than the two first games: 15+?”
The ESRB doesn’t have a 15+ rating. After Teen (13+) it jumps straight to Mature (17+) with nothing in between. Obviously, Emio has themes not suitable for early teenagers.
As for the rest of your comment, I have never seen anyone treat the aforementioned games as “Adventure” until today. A quick search on Wikipedia stated every game you mentioned as VN, and actually explaining how the genre works.
@Savage_Joe Do we have read the same Wikipedia articles?
Famicom Detective Club : https://en.wikipedia.org/wiki/Famicom_Detective_Club
"Famicom Detective Club[c] is an adventure game duology developed and published by Nintendo for the Family Computer Disk System."
As for Phoenix Wright: https://en.wikipedia.org/wiki/Phoenix_Wright:_Ace_Attorney
"Phoenix Wright: Ace Attorney[a] is a visual novel adventure game developed and published by Capcom. "
And 999: https://en.wikipedia.org/wiki/999:_Nine_Hours,_Nine_Persons,_Nine_Doors
999: Nine Hours, Nine Persons, Nine Doors[b] is a visual novel and adventure video game developed by Chunsoft.
In all of those articles, even if they talk about "Visual Novel", they all say they are also "adventure games".
By the way, I did not talk about ESRB, but about CERO (the rating system in Japan). In that country, each game of the series, including Emio, is rated "15+", so it implies Emio might not be so different than the two first games.
No English VA isn't even something i'd expect in a visual novel style game
@Rudolf perhaps you should’ve started with this article
https://en.m.wikipedia.org/wiki/Visual_novel
As for the ratings, every region has their own ways to rate games. And maybe the ones who rated the other FDC games are not the same who rated Emio, even if they come from the same ratings board.
@Ralizah Thanks, now Star Fox Development Fund will be stuck in my head for the rest of the day
@Savage_Joe :
"Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way. Another main characteristic of visual novels is their strong emphasis on the prose, as the narration in visual novels is delivered through text. This characteristic makes playing visual novels similar to reading a book."
There are interaction with the environments and items to manage in the forementioned games like Phoenix Wright, so according to that Wikipedia quote, those games does not fit with that definition of "visual novel". Basically, a Visual Novel is like a book, with pictures and sound.
Besides, you can read very interesting things in that article:
"Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006.[3] In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual novels" by international fans. "
Since this expression was invented in Japan, I think Japan is much more legitimate than Western countries to tell us what "Visual Novel" really is. What they call "VN" (or rather "NVL" there) are games like those produced by Leaf company (like Shizuku) or other famous IPs like Fate/Stay Night.
As for the CERO's rating system, it was created in 2004, much later than the original FDS games. Since Emio is released just 3 years after the remakes of both FDS games, I think the probability those games were rated by the same people is high. But we cannot be for sure.
@Ulysses LOL
Glad to be of service.
@PikaPhantom I've been busy reviewing the Ace Attorney Investigations Collection! I was offered the review, but didn't have the bandwidth — the Detective Club games take a surprisingly long time to play through, especially with all the repetitive interrogation bits. So PJ got to do the review instead, and I'm glad, because it's a great read and he knows his stuff
A pity that it doesn't score higher, but I am still looking forward to it (waiting for it to arrive).
@PJOReilly gonna buy it anyway, haha. Sweet baby inc not detected. lol
Some interesting opinions here.
I feel like the review and the comments mentioned most of the issues I had with the demo.
Having to 'guess' which interaction will yield new dialogue or progress the story can feel tedious, but I can also tell it's part of the game for you to figure out yourself what you need to do to make progress on the case. Plus it seems some things are optional, so there are things you can fun expecting yourself before moving on that may change what you know or how people react later.
So it's by no means a perfect game mechanic and some will find it a pain, but it has its purpose can be still be fun. Flawed, but meaningful and fun.
One thing I don't see being mentioned is the localisation though. The writing for the game in general is good, but since there's no English dub you have to play in Japanese. This isn't a problem in itself, I watch anime in subs and I've played visual novels in Japanese before (Process of Elimination, World's End Club). But every so often, it feels like the localiser would decide that the Japanese writing wasn't good enough and change around how characters express themselves and what words they use. If there was a dub, maybe this wouldn't feel so awkward. But as someone who knows quite a few Japanese words and expressions, it feels very weird hearing a character say one thing and the dialogue say something very different. It only happens a few times or with certain characters like Kamihara, but it's quite grating. Somehow more so than other localisers that tried to 'spice up' the dialogue.
Also, it seems like 'Emio' itself means 'Smiling Man' in Japanese, so the English dialogue is forced to say both or either even when the Japanese just says one word, which is a bit awkward.
So overall, the dialogue is great, I think, but the localisers attempts get around the Japanese script or change how characters express themselves can be annoying.
@DDFawfulGuy I didn't have any major issues with the localization, but it definitely had some questionable choices. There were some occassions where the Japanese dub and the English sub felt mismatched. For example, the protagonist would blurt out "Gorgeous!" in English, yet the subtitles would read "Hot" instead. Sometimes I felt the English translation didn't quite capture the Japanese expressions in a satisfying manner. In those moments, the translation comes off as reserved or simplified. However, I still find it serviceable enough to follow along easily and the writing managed to get some laughs out of me. The English localization may not be entirely accurate with the Japanese dub, but I find it commendable to retain character portrayal and humor. Kamihara's casual approach and Kuze's uptight curtness makes their opposite personalities discernable. Comedic scenes such as summoning the taxi, the prank phone calls, and the zipper running gag also manage to land in thanks to the writing. I do agree that the English localization could be better served as a script for an English dub, but I also think it does the job well enough.
A couple missteps but largely functional is my stance.
@Mehmori
Yeah, I think you get it.
There's a lot of instances where a character will say something and the person they're talking to will repeat the question or sentence as a question. The localisation will instead rephrase this as the 1st person (usually the protag) asking something in a vague way that the 2nd person then clarifies. Which wouldn't be so bad if I could clearly hear the difference between what's being said and the subtitles.
Or Kamihara's eccentric attitude and phrases will sometimes be changed to sound more dudebro. It can be really grating when it happens for too long. But then there are other scenes like with Detective Kamada or when you play as Ayumi early on and everything is translated perfectly.
And yes, I agree the translation gets everyone's personality and tone right. And even if I don't like some of the translation choices the humour is often there. So the dialogue and story is still the draw of the game.
Trying to get a taxi took forever though, wow. Why'd they do it like that?
And on a side note, someone mentioned the MC being voiced by a woman and it not suiting him. I have to agree that I thought the same at first. He's like 19 but sounds like a 12 year old boy at best, a woman at worst.
BUT, he's voiced by a pro in the anime and video game industry whom I've heard hundreds of times by now, my favourite role of hers being Kumagawa Misogi from the Medaka Box anime. And I believe she's played some notable roles in other visual novels too like the protags in some Danganronpa games.
So whilst I agree that the MC's voice in itself doesn't really suite a 19 year old boy, it's offset by the sheer quality that his voice actress' brings to the table.
That terribly long Bus waiting scene was just about worth it just to hear her talk and call for a ride, lol.
@DDFawfulGuy It's a youthful, shonen-like voice for sure, but I wonder if the developers are well aware of that fact when you consider the other characters taking a dig at how young the protagonist looks. Personally, I like his voice and the voice actress does a great job characterizing him whenever he's joking around, or gets an inflated ego from the smallest of praises. It adds to the immature side of him, and shows that he's still a bit childish at heart.
@Mehmori
Ah, that's a good point.
I thought they chose her because she's done similar roles before. But now that you mention it, people often mistake the MC for a highschooler and he does seem immature and silly at times.
So when you look at it from that perspective, the voice does suit him a bit.
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