@Supaguy From an outsider's perspective, what you said is more or less correct. I'm an outsider too, but on their Discord. They've said a number of times that big projects need to be funded by small projects, even if that meant delaying things. So, believing that, it makes sense why their games aren't top of the line with every bell and whistle.
I do want to point out that their "stubbornness" to stay with 3DS was probably part budget related (or maybe they didn't have a Switch dev kit yet), part expectations (3DS vs Switch). Chicken Wiggle released five months after the Switch launched, but Switch took EVERYONE by surprise. I recall tons of devs being shocked at the lack of 3DS sales even in the Fall and even Nintendo seemed to be hurt by it with Metroid based on people not wanting to play 3DS anymore. So, I don't blame Atooi there. After CW came the Atooi Collection, but all those games were already done on 3DS as opposed to needing to allocate a budget to get them onto Switch.
The 3DS died the day the Switch released. Tons upon tons of people said they refused to turn on their 3DS to play something even they wanted to play (I'm talking Samus Returns) because "3DS isn't the cool system anymore and it's dead".
@stuntz0rZ Per the devs on Discord (paraphrasing): "patch was submitted to Nintendo back in May*, it is out of Atooi's hands completely, everyone is playing the waiting game."
Submitted after the shutdown, but Nintendo said they're still taking patch submissions. It's MY GUESS that since 3DS is not a priority for them anymore, Nintendo is taking their sweet time in lotcheck.
@JHDK When I was young, I assumed a lot about people and made a lot of mistakes about others based on missing information that I filled in with my own assumptions. One day, I finally realized that and started waiting to hear the whole story about something and learned the truth about [insert whatever] isn't at all what I had initially thought. So for many years now, I've been giving people the benefit of a doubt until proven otherwise, which has been pretty beneficial for me.
I'm on a good number of developer's Discords and understand, at least from the outside, that not every dev has infinite money or resources. Things take a while and funds need to be gained somehow. If that means throwing a big project that will take years to the backburner to make something that will take six months but keep the lights on long enough for the big project to be made, then so be it. Atooi's problem for me was always communication in that, which they've addressed numerous times, but everyone is so focused on negativity that no one thinks about something not going to plan.
Aside from that, I don't like filling my emotions with hate and negativity unless I know for a fact it's somehow beneficial to me. Always look on the bright side of life; it's less stressful here for everyone.
@roy130390 It's being marketed as much more than just an HD port. The original KS campaign finished as basically that, but Atooi decided to add several hidden stretch goals, including one confirmed new character (Hatch) and another presumably still confirmed character (Holly, hasn't been mentioned in a while) and Max from Mutant Mudds (again, presumably still confirmed).
Half a year from now seems weird even after noting the anniversary of the KS, but maybe the game has gone gold and Atooi wants to have all the extra backer goodies ready in time for launch. Think about that possibility before you guys continue to criticize without all the info (I'm just a backer, btw).
@JayronAuron I don't know how demanding Frostbite is, but if it's anything like Unreal, then getting it to run efficiently on any platform is an achievement in and of itself. So, with that said, getting a presumably heavy engine to run on a system that is infamous for running like molasses is an equally impressive achievement.
Translation: Yeah, we know we messed up, we didn't know how much we could get away with, so we're stepping back a bit while still being deplorable to our consumers because we apparently don't know how to manage our own finances internally. At least not to the point where we would like to make the boatload of money that our investors and CEO want to. We supposedly love the games industry because that's what we want you to believe.
Eat it, devs-- I mean, thank you and please trust us."
@KnightsTemplar Spent mine on the NES, Zelda and Metroid icons that rarely go up in-between the one thousand Pokemon and Animal Crossing icons, lol. There was also a physical pin set for Metroid Prime Remastered that I managed to grab with Platinum points and another physical reward that I missed out on because I was too late.
@TotalHenshin Feel like we're having two different discussions. You seem to be speaking more generally about how native English is spoken informally. I'm referring to formal writing and using proper grammar. "Go." can't be used as a news article title and I don't care if it's the shortest sentence in English because that's not my point.
Yes, I did put the question mark in Grammarly both times. Again, the one with "forgotten" was seen as incorrect. Grammarly quite literally wouldn't be the company that it's known for (correcting poor grammar among other things) if it "understood (you) would be invisibly present whether the title said forgot or forgotten". They don't teach street slang and broken English.
@TotalHenshin That's exactly my point! Had the title started with "Have you forgotten", then I wouldn't have said anything. Grammarly sees "Forgotten what happened in Pokemon?" as a sentence fragment, while it sees "Forgot what happened in Pokemon?" as an errorless sentence.
I thought NintendoLife staff are supposed to be professional journalists, not street talkers who use shorthand and poor grammar.
@JohnnyC A single QoL update to give us upgraded versions of all the zonai devices that despawn after traveling their limits so they never despawn. It should be an unlockable after you fill out your battery.
Something else: More sky islands! Flying around is certainly one of the main ways to get around in TotK and Nintendo seemed to make sky islands a prominent advertisement pre-release. Yet, there is so little to do in the sky vs on the ground and in the depths. 100%ing the ground is a massive project in itself, as are the depths, but completing the sky islands does not take that long, relatively speaking. There's also tons of unused sky, even after considering [story spoilers].
I know Vampire Survivors didn't start life as a mobile game, but it feels like it did. Very simplistic minimalist controls and gameplay, I couldn't play it for more than ten minutes without being bored.
This makes a lot of sense when you think about how different the game looks, even if it is still just 2D and uses a 3D World-esque overworld. So, Nintendo has done this with Metroid Prime 4 (first known recent time? for acceptable standards), then TotK (spending a year to simply polish everything) and now Mario for creativity.
So, what's their deal with Kid Icarus and even moreso, F-Zero?
Spent a lot of time in the track editor back in the day and was never able to complete the final races. Haven't paid for the expansion pass yet, but between this and 1080 later on, I might finally bite.
@Astral-Grain Yeah, but you don't know how long it took them to show the completed work to the world or how many failed attempts they may have had. Rome wasn't built in a day!
Pretty cool, but also just your typical Reddit post at this point.
@Chaotic_Neutral Forget resetting blood moons, the build limit is only 21 unless you play on an emulator. As for "getting bored", check out r/HyruleEngineering and ask them if they got bored when learning everything despawns during a loading screen, lol
@SirMime They're both the same price on the eShop and physical ($60) for the base version of Sonic. You can buy it at $70 if you want extras cosmetics, but they don't add anything to the gameplay (unless the mech parts/concept Sonic rabbit give you abilities, but didn't seem to be the case in the trailer).
No Metroid Prime Remastered, hailed as possibly the best looking Switch game by a lot of people, but nope, not even on the list according to NintendoLife, lol
I mean, you can say the fruits of the labor weren't chaotic and be correct while still acknowledging that a significant amount of developers were not credited because of your extremely unpopular and scummy company policies. IIRC, a ton of devs who used to be on the team prior to development of Dread were not on the team upon Dread's completion. That part sounds pretty chaotic to me.
@rushiosan 1) No business comparing Master mode to normal, Master is designed for those who have, ahem, mastered all the mechanics of BotW; it's not for everyone and I doubt Nintendo intended that to be the case, otherwise, they wouldn't have made it so difficult. That's like complaining soulslike games are imbalanced; that's the point of them.
As for TotK's gameplay, it sounds like you just don't enjoy stacked mechanics and quests that are involved. Tons of folks enjoy having to do projects just to complete singular quests, doesn't make them bad or poor, just complex. TotK is not a simple game and it was never intended to be.
@rushiosan What exactly is poorly balanced? It's an open world game that encourages the player to find things out on their own. Having trouble surviving more than two hits? Upgrade armor, not hearts. How do you do that? Start the quest that's teased in the first area (although that part isn't obvious then). Still having trouble with enemies? Maybe you shouldn't be there yet and actually listen to Purah on where you should go. Don't disrupt the enemy scaling by killing a lynel or gleeok early.
If you actually read the dialogue NPCs have to say, you'll see there is a method to all the supposed madness. The "issue" is there's a lot to do which makes it difficult to focus on one sole task as a player because most people will get distracted because they can (and that's the fun of open world games).
DS over everything easily, haven't played the PR version yet. Between the strategy, replayability and remade scenes, it's an easy choice and I grew up with the SNES version.
DS has one sole blight against itself though; Rubicante! (translation errors are the best lol)
Panzer Dragoon Remake was such a disappointment, even after all the QoL patches that didn't really do much to alleviate the problems. Fundamental problems like the game still feeling soulless and loading times taking actual days. Bought it on day one out of good faith and not knowing the dev before that. If they remake Zwei, it would have to be on a deep discount around 75% for me to consider.
Someone tell Treasure that shmups are still very much alive and well. They should know that with the recent port of Radiant Silvergun, though. S&P3, please!
@Selim How big is the game developer? If it's only one or two people, they could've stretched the truth of nine years of part time development in their free time.
Game looks good! Don't care for the trailer's music, hopefully that's just something the devs threw in there for the hell of it.
@JohnnyMind "meta" has always meant "the abstract thinking part of the main game". In strategy, fighting and other genres, balance changes tend to change the "meta game", so calling it meta progression here makes perfect sense (even if I've also never seen that specific term until today).
How much is Best Buy paying the NintendoLife staff to publish this "article"? The amount of people who aren't going out of their way to find three full retail games to buy at once are likely not many. Thus, like others have said, it easily turns into consumer manipulation.
@Spanky84 LRG's production planning has always been bottom of the barrel, but they're banking on FOMO and people not knowing how terrible of a company they are. I've bought two products from them, the first one took around a year and it looks like Radiant Silvergun will too. The ONLY reason I decided to bite on RS is because it's in my top 5 games in 30+ years and even then, I was hesitant because it's LRG. Any other game that's near the top for me already has a physical release (and affordable too), so I don't think I'm in danger of being tempted again, lol
@Spanky84 4+ months after a preorder? Try 12+, lol. Speaking for Radiant Silvergun alone, those preorders ended mid November (lasted a month) and all three tiers of it are still "in production" which has been that way for a couple months now I think. So, give or take six months after preorders, production finally started. It's likely going to be a year or longer before I get my mid tier package of it. I mean, it's "fine" because I have a Saturn copy and bought it digital on Switch when it launched, it's just a ludicrous situation.
What I've heard from others, a year is what you should be banking on for an early delivery.
@TromboneGamer Their physicals also take ridiculously long to produce. I think they bite off more than they can chew, so their resources are spread thin. I'd rather just buy digital in most cases vs waiting a year or longer to get what I paid for.
$50 for three games in a splintered complete package, people should boycott ININ Games until they get the message, otherwise, they'll just keep doing this crap.
@NinjaNicky As you probably know, the Strike games are completely different from most shmups. Free roaming, less chaotic, more deliberate action. But yes, I would absolutely love to see the Strike games come back.
Yes, that's exactly what I want from a software company; hiding the fact something has changed on a product I own (license, whatever...)! Let's ignore respectful communication!
@masterLEON Oof. Hey, at least you were able to get it working again!
(Back to article) I had to look this guy's name up, seems he's only worked on one shmup, Star Soldier R, which while fun, probably wasn't worth the $8 on the Wii Shop. The game looked fun until I saw $38, now it's going in the "probably not until it's 80% off" pile. I'll gladly pay $20 or so for what looks like a quality game, but this one screams "I'm famous, so you're paying for my name"
@Sweetneyplays For them, it's less about waiting, more about simply being able to pirate it. If the game wasn't able to be pirated until launch day, I'm positive these same people would still be pirating it.
But being an idiot and showing the world on social media you're a pirate? Good luck with your choices in life, lol
Comments 1,164
Re: Review: Dementium: The Ward - A Safe Switch Return For A Creepy Cult Classic
@Supaguy From an outsider's perspective, what you said is more or less correct. I'm an outsider too, but on their Discord. They've said a number of times that big projects need to be funded by small projects, even if that meant delaying things. So, believing that, it makes sense why their games aren't top of the line with every bell and whistle.
I do want to point out that their "stubbornness" to stay with 3DS was probably part budget related (or maybe they didn't have a Switch dev kit yet), part expectations (3DS vs Switch). Chicken Wiggle released five months after the Switch launched, but Switch took EVERYONE by surprise. I recall tons of devs being shocked at the lack of 3DS sales even in the Fall and even Nintendo seemed to be hurt by it with Metroid based on people not wanting to play 3DS anymore. So, I don't blame Atooi there. After CW came the Atooi Collection, but all those games were already done on 3DS as opposed to needing to allocate a budget to get them onto Switch.
Re: Review: Dementium: The Ward - A Safe Switch Return For A Creepy Cult Classic
$20 is a little steep, I feel $15 would be the sweet spot. Debating if I'm getting it now or later.
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
The 3DS died the day the Switch released. Tons upon tons of people said they refused to turn on their 3DS to play something even they wanted to play (I'm talking Samus Returns) because "3DS isn't the cool system anymore and it's dead".
Switch 2 needs backwards compatibility.
Re: 'Hatch Tales' Release Date Finally Revealed Six Years On
@stuntz0rZ Per the devs on Discord (paraphrasing): "patch was submitted to Nintendo back in May*, it is out of Atooi's hands completely, everyone is playing the waiting game."
Re: 'Hatch Tales' Release Date Finally Revealed Six Years On
@JHDK When I was young, I assumed a lot about people and made a lot of mistakes about others based on missing information that I filled in with my own assumptions. One day, I finally realized that and started waiting to hear the whole story about something and learned the truth about [insert whatever] isn't at all what I had initially thought. So for many years now, I've been giving people the benefit of a doubt until proven otherwise, which has been pretty beneficial for me.
I'm on a good number of developer's Discords and understand, at least from the outside, that not every dev has infinite money or resources. Things take a while and funds need to be gained somehow. If that means throwing a big project that will take years to the backburner to make something that will take six months but keep the lights on long enough for the big project to be made, then so be it. Atooi's problem for me was always communication in that, which they've addressed numerous times, but everyone is so focused on negativity that no one thinks about something not going to plan.
Aside from that, I don't like filling my emotions with hate and negativity unless I know for a fact it's somehow beneficial to me. Always look on the bright side of life; it's less stressful here for everyone.
Re: 'Hatch Tales' Release Date Finally Revealed Six Years On
@roy130390 It's being marketed as much more than just an HD port. The original KS campaign finished as basically that, but Atooi decided to add several hidden stretch goals, including one confirmed new character (Hatch) and another presumably still confirmed character (Holly, hasn't been mentioned in a while) and Max from Mutant Mudds (again, presumably still confirmed).
Re: 'Hatch Tales' Release Date Finally Revealed Six Years On
Half a year from now seems weird even after noting the anniversary of the KS, but maybe the game has gone gold and Atooi wants to have all the extra backer goodies ready in time for launch. Think about that possibility before you guys continue to criticize without all the info (I'm just a backer, btw).
Re: EA Sports FC 24 Switch Frame Rate & Resolution Revealed
@JayronAuron I don't know how demanding Frostbite is, but if it's anything like Unreal, then getting it to run efficiently on any platform is an achievement in and of itself. So, with that said, getting a presumably heavy engine to run on a system that is infamous for running like molasses is an equally impressive achievement.
It's not just about giving models less polygons.
Re: Unity Reveals New Pricing Model For Runtime Fee Policy
Translation: Yeah, we know we messed up, we didn't know how much we could get away with, so we're stepping back a bit while still being deplorable to our consumers because we apparently don't know how to manage our own finances internally. At least not to the point where we would like to make the boatload of money that our investors and CEO want to. We supposedly love the games industry because that's what we want you to believe.
Eat it, devs-- I mean, thank you and please trust us."
Re: Nintendo Launches 2D Mario Switch Online Missions Next Week (Australia)
@KnightsTemplar Spent mine on the NES, Zelda and Metroid icons that rarely go up in-between the one thousand Pokemon and Animal Crossing icons, lol. There was also a physical pin set for Metroid Prime Remastered that I managed to grab with Platinum points and another physical reward that I missed out on because I was too late.
It's rare, but non-Pokemon/AC rewards do exist.
Re: F-Zero 99 Update Adding More Tracks, Datamine Uncovers New Modes
Call it wishful thinking, but if we get something akin to Crash Team Racing's Ring Rally mode, that's all I'll be playing.
Re: Forgotten What Happened In Pokémon Scarlet & Violet? Check Out Nintendo's Story Recap
@TotalHenshin Feel like we're having two different discussions. You seem to be speaking more generally about how native English is spoken informally. I'm referring to formal writing and using proper grammar. "Go." can't be used as a news article title and I don't care if it's the shortest sentence in English because that's not my point.
Yes, I did put the question mark in Grammarly both times. Again, the one with "forgotten" was seen as incorrect. Grammarly quite literally wouldn't be the company that it's known for (correcting poor grammar among other things) if it "understood (you) would be invisibly present whether the title said forgot or forgotten". They don't teach street slang and broken English.
Re: Forgotten What Happened In Pokémon Scarlet & Violet? Check Out Nintendo's Story Recap
@TotalHenshin That's exactly my point! Had the title started with "Have you forgotten", then I wouldn't have said anything. Grammarly sees "Forgotten what happened in Pokemon?" as a sentence fragment, while it sees "Forgot what happened in Pokemon?" as an errorless sentence.
I thought NintendoLife staff are supposed to be professional journalists, not street talkers who use shorthand and poor grammar.
Re: Forgotten What Happened In Pokémon Scarlet & Violet? Check Out Nintendo's Story Recap
Don't think I've ever seen "forgotten" used at the beginning of a sentence. Shouldn't it be "forgot"?
Re: Talking Point: Zelda: Tears Of The Kingdom DLC - What Would You Have Liked To See?
@JohnnyC A single QoL update to give us upgraded versions of all the zonai devices that despawn after traveling their limits so they never despawn. It should be an unlockable after you fill out your battery.
Re: Talking Point: Zelda: Tears Of The Kingdom DLC - What Would You Have Liked To See?
Something else: More sky islands! Flying around is certainly one of the main ways to get around in TotK and Nintendo seemed to make sky islands a prominent advertisement pre-release. Yet, there is so little to do in the sky vs on the ground and in the depths. 100%ing the ground is a massive project in itself, as are the depths, but completing the sky islands does not take that long, relatively speaking. There's also tons of unused sky, even after considering [story spoilers].
Re: Feature: Nintendo eShop Selects - August 2023
I know Vampire Survivors didn't start life as a mobile game, but it feels like it did. Very simplistic minimalist controls and gameplay, I couldn't play it for more than ten minutes without being bored.
Re: Super Mario Bros. Wonder Had No Deadline During Its Prototype Phase
This makes a lot of sense when you think about how different the game looks, even if it is still just 2D and uses a 3D World-esque overworld. So, Nintendo has done this with Metroid Prime 4 (first known recent time? for acceptable standards), then TotK (spending a year to simply polish everything) and now Mario for creativity.
So, what's their deal with Kid Icarus and even moreso, F-Zero?
Re: Review: Excitebike 64 - An Underrated Racer That Deserves To Ride With Its N64 Stablemates
Spent a lot of time in the track editor back in the day and was never able to complete the final races. Haven't paid for the expansion pass yet, but between this and 1080 later on, I might finally bite.
Re: Random: Someone Created A Zonai Dragon In Zelda: Tears Of The Kingdom
@Astral-Grain Yeah, but you don't know how long it took them to show the completed work to the world or how many failed attempts they may have had. Rome wasn't built in a day!
Re: Random: Someone Created A Zonai Dragon In Zelda: Tears Of The Kingdom
@Astral-Grain Same here, I haven't tried a moving vehicle like that myself yet, I'm just observing and theorizing, lol
Re: Random: Someone Created A Zonai Dragon In Zelda: Tears Of The Kingdom
@Astral-Grain Pretty sure the stabilizer trying to level combined with the push of all the fans in different directions creates that
Re: Random: Someone Created A Zonai Dragon In Zelda: Tears Of The Kingdom
Pretty cool, but also just your typical Reddit post at this point.
@Chaotic_Neutral Forget resetting blood moons, the build limit is only 21 unless you play on an emulator. As for "getting bored", check out r/HyruleEngineering and ask them if they got bored when learning everything despawns during a loading screen, lol
Re: Random: Giant LEGO Death Egg Robot Delights At Sonic Superstars Gamescom Booth
@SirMime They're both the same price on the eShop and physical ($60) for the base version of Sonic. You can buy it at $70 if you want extras cosmetics, but they don't add anything to the gameplay (unless the mech parts/concept Sonic rabbit give you abilities, but didn't seem to be the case in the trailer).
Re: Best Nintendo Switch Graphics - The Most Beautiful Switch Games
No Metroid Prime Remastered, hailed as possibly the best looking Switch game by a lot of people, but nope, not even on the list according to NintendoLife, lol
Re: Video: The 'Fake Game Boy' That Costs $10 And Contains 200 Games
Didn't watch the video, does it have DOOM yet?
Re: Nintendo Download: 3rd August (North America)
BATSUGUN.... in a perfect world where I have the time and money for all these quality shmups.
Re: Metroid Dread Wasn't A "Chaotic" Project, Working With Nintendo Was "Game Changing", Says Dev
I mean, you can say the fruits of the labor weren't chaotic and be correct while still acknowledging that a significant amount of developers were not credited because of your extremely unpopular and scummy company policies. IIRC, a ton of devs who used to be on the team prior to development of Dread were not on the team upon Dread's completion. That part sounds pretty chaotic to me.
Re: Video: Can You Take A Horse To The Sky Islands In Zelda: Tears Of The Kingdom? We Find Out
@rushiosan You're factually wrong about TotK in your latest comments, but whatever. Won't argue anymore.
Re: Video: Can You Take A Horse To The Sky Islands In Zelda: Tears Of The Kingdom? We Find Out
@rushiosan 1) No business comparing Master mode to normal, Master is designed for those who have, ahem, mastered all the mechanics of BotW; it's not for everyone and I doubt Nintendo intended that to be the case, otherwise, they wouldn't have made it so difficult. That's like complaining soulslike games are imbalanced; that's the point of them.
As for TotK's gameplay, it sounds like you just don't enjoy stacked mechanics and quests that are involved. Tons of folks enjoy having to do projects just to complete singular quests, doesn't make them bad or poor, just complex. TotK is not a simple game and it was never intended to be.
Re: Shotgun King: The Final Checkmate Mixes Chess And Roguelike Action On Switch Next Month
This looks great, ha ha
Re: Video: Can You Take A Horse To The Sky Islands In Zelda: Tears Of The Kingdom? We Find Out
@rushiosan What exactly is poorly balanced? It's an open world game that encourages the player to find things out on their own. Having trouble surviving more than two hits? Upgrade armor, not hearts. How do you do that? Start the quest that's teased in the first area (although that part isn't obvious then). Still having trouble with enemies? Maybe you shouldn't be there yet and actually listen to Purah on where you should go. Don't disrupt the enemy scaling by killing a lynel or gleeok early.
If you actually read the dialogue NPCs have to say, you'll see there is a method to all the supposed madness. The "issue" is there's a lot to do which makes it difficult to focus on one sole task as a player because most people will get distracted because they can (and that's the fun of open world games).
Re: Video: Can You Take A Horse To The Sky Islands In Zelda: Tears Of The Kingdom? We Find Out
@HADAA Thank you, I wasn't about to watch a 33 minute video to find this out, lol
Re: Poll: Final Fantasy IV - Do You Prefer The Original Or The DS Remake?
DS over everything easily, haven't played the PR version yet. Between the strategy, replayability and remade scenes, it's an easy choice and I grew up with the SNES version.
DS has one sole blight against itself though; Rubicante! (translation errors are the best lol)
Re: Forever Entertainment Hints At New Remake Announcement In 2023
Panzer Dragoon Remake was such a disappointment, even after all the QoL patches that didn't really do much to alleviate the problems. Fundamental problems like the game still feeling soulless and loading times taking actual days. Bought it on day one out of good faith and not knowing the dev before that. If they remake Zwei, it would have to be on a deep discount around 75% for me to consider.
Re: Poll: Which Dormant Nintendo Franchise Would You Most Like To See Return?
@Daggot Same dude. Still play it occasionally! All it needs is a touch of paint. Would be nice to have a Chozo Ruins table as well.
Re: Poll: Which Dormant Nintendo Franchise Would You Most Like To See Return?
Someone tell Treasure that shmups are still very much alive and well. They should know that with the recent port of Radiant Silvergun, though. S&P3, please!
Re: Doomsday Hunters Is A Frantic Roguelike Shooter Blasting Onto Switch This Week
@Selim How big is the game developer? If it's only one or two people, they could've stretched the truth of nine years of part time development in their free time.
Re: Doomsday Hunters Is A Frantic Roguelike Shooter Blasting Onto Switch This Week
Game looks good! Don't care for the trailer's music, hopefully that's just something the devs threw in there for the hell of it.
@JohnnyMind "meta" has always meant "the abstract thinking part of the main game". In strategy, fighting and other genres, balance changes tend to change the "meta game", so calling it meta progression here makes perfect sense (even if I've also never seen that specific term until today).
Re: Deals: New Best Buy Promotion Lets You Pick Up Free Nintendo Switch Games
How much is Best Buy paying the NintendoLife staff to publish this "article"? The amount of people who aren't going out of their way to find three full retail games to buy at once are likely not many. Thus, like others have said, it easily turns into consumer manipulation.
Re: M2's 'Kyukyoku Tiger-Heli Collection' For Switch Has Been Rated By The ESRB
@Spanky84 LRG's production planning has always been bottom of the barrel, but they're banking on FOMO and people not knowing how terrible of a company they are. I've bought two products from them, the first one took around a year and it looks like Radiant Silvergun will too. The ONLY reason I decided to bite on RS is because it's in my top 5 games in 30+ years and even then, I was hesitant because it's LRG. Any other game that's near the top for me already has a physical release (and affordable too), so I don't think I'm in danger of being tempted again, lol
Re: M2's 'Kyukyoku Tiger-Heli Collection' For Switch Has Been Rated By The ESRB
@Spanky84 4+ months after a preorder? Try 12+, lol. Speaking for Radiant Silvergun alone, those preorders ended mid November (lasted a month) and all three tiers of it are still "in production" which has been that way for a couple months now I think. So, give or take six months after preorders, production finally started. It's likely going to be a year or longer before I get my mid tier package of it. I mean, it's "fine" because I have a Saturn copy and bought it digital on Switch when it launched, it's just a ludicrous situation.
What I've heard from others, a year is what you should be banking on for an early delivery.
Re: M2's 'Kyukyoku Tiger-Heli Collection' For Switch Has Been Rated By The ESRB
@TromboneGamer Their physicals also take ridiculously long to produce. I think they bite off more than they can chew, so their resources are spread thin. I'd rather just buy digital in most cases vs waiting a year or longer to get what I paid for.
Re: Zelda: Tears Of The Kingdom Link Figma Unveiled
So many outfits and poses in TotK and they go with the most basic design you can think of. Smh
Re: Review: Ray'z Arcade Chronology - M2 Delivers Fine Ports Of Taito's Trilogy
$50 for three games in a splintered complete package, people should boycott ININ Games until they get the message, otherwise, they'll just keep doing this crap.
Re: Review: Ray'z Arcade Chronology - M2 Delivers Fine Ports Of Taito's Trilogy
@NinjaNicky As you probably know, the Strike games are completely different from most shmups. Free roaming, less chaotic, more deliberate action. But yes, I would absolutely love to see the Strike games come back.
Re: Nintendo Updates The Switch Again (Version 16.0.3), Here Are The Details
Yes, that's exactly what I want from a software company; hiding the fact something has changed on a product I own (license, whatever...)! Let's ignore respectful communication!
Re: Star Gagnant, A Rapid Fire Shmup Supervised By Takahashi Meijin, Blasts Onto Switch Next Week
@masterLEON Oof. Hey, at least you were able to get it working again!
(Back to article) I had to look this guy's name up, seems he's only worked on one shmup, Star Soldier R, which while fun, probably wasn't worth the $8 on the Wii Shop. The game looked fun until I saw $38, now it's going in the "probably not until it's 80% off" pile. I'll gladly pay $20 or so for what looks like a quality game, but this one screams "I'm famous, so you're paying for my name"
Re: Zelda: Tears Of The Kingdom Pirates Called Out By Former NoA Boss Reggie
@Sweetneyplays For them, it's less about waiting, more about simply being able to pirate it. If the game wasn't able to be pirated until launch day, I'm positive these same people would still be pirating it.
But being an idiot and showing the world on social media you're a pirate? Good luck with your choices in life, lol
Re: Review: Afterimage - An Attractive, Sprawling Metroidvania That Struggles On Switch
Con: Easy to get lost; requires backtracking
Did you remember you're reviewing a metroidvania??? Lol