Comments 1,183

Re: Review: 1080° Snowboarding - Effortlessly Cool Shredding That Demands Perfection

Kilroy

@Edd-O SSX 3 is the last snowboarding game I played and the best one, imo. I've played Cool Boarders 2 (I think 2?), SSX Tricky and 3, 1080. SSX 3 blows everything away by having every course be part of one huge open mountain and I loved that it has so much content it's unreasonable to think a normal player would actually 100% it. I didn't come close, but the point was I enjoyed always having something to do.

Re: Best Nintendo Pinball Games

Kilroy

@larryisaman "and Zen wants to have as much 1:1 parity on all platforms as they possibly can"

Emphasizing this point again. Switch owners are not the only audience, not everyone has a Switch, not everyone wants to play on Switch (reiterating the poor performance of FX on Switch), Zen is owned by Embracer who bled money because a deal fell through which means they have every desire to reach as many players as possible to recoup their losses.

Re: Best Nintendo Pinball Games

Kilroy

@larryisaman The problem with this is Nintendo would never agree to putting the tables on other platforms and Zen wants to have as much 1:1 parity on all platforms as they possibly can (the current debacle with Switch's performance notwithstanding...). Likely the same reason why we don't have any Sony or Microsoft 1st party tables (Bethesda doesn't count because it was 3rd party when the tables were made).

Re: Best Nintendo Pinball Games

Kilroy

@Asaki Metroid has an unlockable hard mode and playing the single table mode on Frigate Orphean isn't very easy. IIRC, bosses on hard are also not easy at all.

Re: Best Nintendo Pinball Games

Kilroy

Metroid coming in at #8 feels like a crime, but you guys made up for it with Pinball Pulse at #1. Never got around to the Pokemon games or Odama, maybe one day.

Re: 'Star Racer' Is A Rad Mix Of F-Zero And Star Fox, With Music From Banjo Composer

Kilroy

@gcunit What exactly is this telling you? They look like a brand new dev out of nowhere based on their lack of a footprint on Google. To release a game on Steam is as simple as paying them $100, which at a glance seems to be the only place their game is going if they don't reach the console releases stretch goal. Meanwhile, porting to a different platform other than the native one they're building the game in on PC takes time and resources.

Re: Review: Dementium: The Ward - A Safe Switch Return For A Creepy Cult Classic

Kilroy

@Kiwi_Unlimited Agree in this day and age. It feels weird for me to say this, but back when Metroid Prime Trilogy launched, I loved the Wii/Nunchuk motion controls and felt like I had zero issues playing through all three games, but fifteen or however long years later, I try gyro controls on MPR and feel like an adult who's never held a controller before, lol. Even worse when I tried Prime 2 a few months ago, maybe I'm old now.

Re: Review: Dementium: The Ward - A Safe Switch Return For A Creepy Cult Classic

Kilroy

@Supaguy From an outsider's perspective, what you said is more or less correct. I'm an outsider too, but on their Discord. They've said a number of times that big projects need to be funded by small projects, even if that meant delaying things. So, believing that, it makes sense why their games aren't top of the line with every bell and whistle.

I do want to point out that their "stubbornness" to stay with 3DS was probably part budget related (or maybe they didn't have a Switch dev kit yet), part expectations (3DS vs Switch). Chicken Wiggle released five months after the Switch launched, but Switch took EVERYONE by surprise. I recall tons of devs being shocked at the lack of 3DS sales even in the Fall and even Nintendo seemed to be hurt by it with Metroid based on people not wanting to play 3DS anymore. So, I don't blame Atooi there. After CW came the Atooi Collection, but all those games were already done on 3DS as opposed to needing to allocate a budget to get them onto Switch.

Re: 'Hatch Tales' Release Date Finally Revealed Six Years On

Kilroy

@stuntz0rZ Per the devs on Discord (paraphrasing): "patch was submitted to Nintendo back in May*, it is out of Atooi's hands completely, everyone is playing the waiting game."

  • Submitted after the shutdown, but Nintendo said they're still taking patch submissions. It's MY GUESS that since 3DS is not a priority for them anymore, Nintendo is taking their sweet time in lotcheck.

Re: 'Hatch Tales' Release Date Finally Revealed Six Years On

Kilroy

@JHDK When I was young, I assumed a lot about people and made a lot of mistakes about others based on missing information that I filled in with my own assumptions. One day, I finally realized that and started waiting to hear the whole story about something and learned the truth about [insert whatever] isn't at all what I had initially thought. So for many years now, I've been giving people the benefit of a doubt until proven otherwise, which has been pretty beneficial for me.

I'm on a good number of developer's Discords and understand, at least from the outside, that not every dev has infinite money or resources. Things take a while and funds need to be gained somehow. If that means throwing a big project that will take years to the backburner to make something that will take six months but keep the lights on long enough for the big project to be made, then so be it. Atooi's problem for me was always communication in that, which they've addressed numerous times, but everyone is so focused on negativity that no one thinks about something not going to plan.

Aside from that, I don't like filling my emotions with hate and negativity unless I know for a fact it's somehow beneficial to me. Always look on the bright side of life; it's less stressful here for everyone.

Re: 'Hatch Tales' Release Date Finally Revealed Six Years On

Kilroy

@roy130390 It's being marketed as much more than just an HD port. The original KS campaign finished as basically that, but Atooi decided to add several hidden stretch goals, including one confirmed new character (Hatch) and another presumably still confirmed character (Holly, hasn't been mentioned in a while) and Max from Mutant Mudds (again, presumably still confirmed).

Re: 'Hatch Tales' Release Date Finally Revealed Six Years On

Kilroy

Half a year from now seems weird even after noting the anniversary of the KS, but maybe the game has gone gold and Atooi wants to have all the extra backer goodies ready in time for launch. Think about that possibility before you guys continue to criticize without all the info (I'm just a backer, btw).

Re: EA Sports FC 24 Switch Frame Rate & Resolution Revealed

Kilroy

@JayronAuron I don't know how demanding Frostbite is, but if it's anything like Unreal, then getting it to run efficiently on any platform is an achievement in and of itself. So, with that said, getting a presumably heavy engine to run on a system that is infamous for running like molasses is an equally impressive achievement.

It's not just about giving models less polygons.

Re: Unity Reveals New Pricing Model For Runtime Fee Policy

Kilroy

Translation: Yeah, we know we messed up, we didn't know how much we could get away with, so we're stepping back a bit while still being deplorable to our consumers because we apparently don't know how to manage our own finances internally. At least not to the point where we would like to make the boatload of money that our investors and CEO want to. We supposedly love the games industry because that's what we want you to believe.

Eat it, devs-- I mean, thank you and please trust us."

Re: Nintendo Launches 2D Mario Switch Online Missions Next Week (Australia)

Kilroy

@KnightsTemplar Spent mine on the NES, Zelda and Metroid icons that rarely go up in-between the one thousand Pokemon and Animal Crossing icons, lol. There was also a physical pin set for Metroid Prime Remastered that I managed to grab with Platinum points and another physical reward that I missed out on because I was too late.

It's rare, but non-Pokemon/AC rewards do exist.

Re: Forgotten What Happened In Pokémon Scarlet & Violet? Check Out Nintendo's Story Recap

Kilroy

@TotalHenshin Feel like we're having two different discussions. You seem to be speaking more generally about how native English is spoken informally. I'm referring to formal writing and using proper grammar. "Go." can't be used as a news article title and I don't care if it's the shortest sentence in English because that's not my point.

Yes, I did put the question mark in Grammarly both times. Again, the one with "forgotten" was seen as incorrect. Grammarly quite literally wouldn't be the company that it's known for (correcting poor grammar among other things) if it "understood (you) would be invisibly present whether the title said forgot or forgotten". They don't teach street slang and broken English.

Re: Forgotten What Happened In Pokémon Scarlet & Violet? Check Out Nintendo's Story Recap

Kilroy

@TotalHenshin That's exactly my point! Had the title started with "Have you forgotten", then I wouldn't have said anything. Grammarly sees "Forgotten what happened in Pokemon?" as a sentence fragment, while it sees "Forgot what happened in Pokemon?" as an errorless sentence.

I thought NintendoLife staff are supposed to be professional journalists, not street talkers who use shorthand and poor grammar.

Re: Talking Point: Zelda: Tears Of The Kingdom DLC - What Would You Have Liked To See?

Kilroy

Something else: More sky islands! Flying around is certainly one of the main ways to get around in TotK and Nintendo seemed to make sky islands a prominent advertisement pre-release. Yet, there is so little to do in the sky vs on the ground and in the depths. 100%ing the ground is a massive project in itself, as are the depths, but completing the sky islands does not take that long, relatively speaking. There's also tons of unused sky, even after considering [story spoilers].

Re: Super Mario Bros. Wonder Had No Deadline During Its Prototype Phase

Kilroy

This makes a lot of sense when you think about how different the game looks, even if it is still just 2D and uses a 3D World-esque overworld. So, Nintendo has done this with Metroid Prime 4 (first known recent time? for acceptable standards), then TotK (spending a year to simply polish everything) and now Mario for creativity.

So, what's their deal with Kid Icarus and even moreso, F-Zero?

Re: Random: Someone Created A Zonai Dragon In Zelda: Tears Of The Kingdom

Kilroy

Pretty cool, but also just your typical Reddit post at this point.

@Chaotic_Neutral Forget resetting blood moons, the build limit is only 21 unless you play on an emulator. As for "getting bored", check out r/HyruleEngineering and ask them if they got bored when learning everything despawns during a loading screen, lol

Re: Metroid Dread Wasn't A "Chaotic" Project, Working With Nintendo Was "Game Changing", Says Dev

Kilroy

I mean, you can say the fruits of the labor weren't chaotic and be correct while still acknowledging that a significant amount of developers were not credited because of your extremely unpopular and scummy company policies. IIRC, a ton of devs who used to be on the team prior to development of Dread were not on the team upon Dread's completion. That part sounds pretty chaotic to me.

Re: Video: Can You Take A Horse To The Sky Islands In Zelda: Tears Of The Kingdom? We Find Out

Kilroy

@rushiosan 1) No business comparing Master mode to normal, Master is designed for those who have, ahem, mastered all the mechanics of BotW; it's not for everyone and I doubt Nintendo intended that to be the case, otherwise, they wouldn't have made it so difficult. That's like complaining soulslike games are imbalanced; that's the point of them.

As for TotK's gameplay, it sounds like you just don't enjoy stacked mechanics and quests that are involved. Tons of folks enjoy having to do projects just to complete singular quests, doesn't make them bad or poor, just complex. TotK is not a simple game and it was never intended to be.