@FortniteJ I agree that the motion controls are not great, but I've had my Switch 2 since launch and have yet to see any drift. Joycon 1 (on Switch 1, to be clear) started drifting weeks into using them.
And not getting Prime 4 because of that is a little shortsighted when they added perfectly fine mouse controls. Cramping is occasionally an issue, but not often at all
@Alckemy Prime 4 has good music when it's actually music, but the few areas that only have ambience could definitely have used actual music. My favorite part about Prime 4 is probably the combat mixed with mouse controls.
How are people complaining about the backtracking!? That's literally Metroid. Having just gotten 100% items, my only complaint is the (almost) complete lack of items that require multiple rooms to get to, a la speed booster puzzles in Dread. What's unnecessary backtracking? Using a late progression item in an early area? That's actually perfect backtracking design because you're left wondering how to get it and if you don't tag it for later, you're likely to forget it (which is a you problem, not a game design problem). Then, once you realize it, you're like "oh, that's what makes this item useful outside of story progression!"
Meanwhile, if you didn't have to backtrack to each area with every upgrade, I guarantee people would be complaining that each area is a one and done affair (I would complain at least).
@Phantomensch1987 Pretty much agree. I'm nearly done with the story, wrapping up 100% items, but all of the traditional Prime content is indeed really good. I absolutely plan to replay this and feel the combat (on foot/morph ball) is the best the series has ever seen.
But naturally, if someone on social media complains about something, the rest of the casual world will likely follow suit just to fit in and a lot of perfectly fine things get ruined as a result.
@Citrus_Architect Desert aside (which I think nearly everyone can agree needs to be deleted), I agree with you. I think it feels like a better Prime 3. I remember a lot of pacing issues with that game and aside from the Ridley/Aurora unit fights, I barely remember it. I also don't remember playing it multiple times, but I did for Primes 1 and 2 easily.
Also, one of the issues I feel is the game's development was public before Retro took restarted it, so idea that it took 8 years (which is false) feels much longer than if the game would have been announced in say 2021 when Dread released.
We don't know how long most games are in development, but this one we knew almost exactly when it started and most people are ignorant, so they think this "long development time" means a better game when it's really just closer to par for the course nowadays.
Did any of the people here complaining about the linearity ever play Fusion? That's actually even more linear. Dread intentionally blocks off some areas in certain parts of the story despite other parts of the story offering you options. Linearity was always a part of Metroid; it was the fans who managed to find bugs to sequence break that made other fans think Metroid was intended to be non-linear. It wasn't until the internet made these things easy to find that Nintendo very clearly wanted to patch these things out because they saw them as bugs. Look at Metroid Prime 1 1.0 Gamecube version vs Prime Remastered on Switch and compare the sequence breaks.
Also, the Prime games are much more linear than the 2D games, Prime 4's linearity is nothing new.
@koekiemonster @FlyingDunsparce Most of the people who seem to care about versions numbers are the consumers. Developers seem to make up their own definitions on what a major/minor update is, which really sucks because there is a general consensus on how they should be numbered, but there is no rule against not following it and a lot of companies don't.
Hell, Nintendo isn't even consistent. Metroid Dread's 1.0.x updates were bugfixes (how it should be). 2.0 was new difficulties (how it should be). 2.1 was new side modes (should be 3.0 since it added new gameplay content just like 2.0).
@Dalamar No way. Not with all the new mechanics and well hidden shortcuts in World. MK8 offers(ed) a refined way to do the same thing we've been doing for decades, I was bored of that in 2017. Give me something new!
@TimelessJubilee MK8 didn't light the world on fire at launch in 2014, either. People tend to forget that a lot of games still need to cook after launch.
@Moistnado Uh, have you looked at what has been happening on Playstation and Xbox in the past 5+ years? Publishers in general were the ones who decided to start the paid next gen updates, Nintendo is just jumping on the bandwagon. If anything, Nintendo following an industry standard is unlike Nintendo.
@dystome Kind of getting tired of people using the open desert as fuel to lose faith in the game (I know you said you want to be wrong, but the fact you brought it up is enough). Like someone else said, deserts are very often barren at a glance and have large enemies hiding. We also see Samus dealing with enemies in the sand dunes and if Samus wasn't there, it would just look barren, so right there, your point about it being empty is at least partially inaccurate.
We also see her going to at least one place in the desert that isn't even on screen when they show the big open area, proving there's more to the desert than a few seconds of gameplay.
Tears of the Kingdom had a ton of detractors after one trailer showed Ultrahand doing one task. Trailers were never meant to show everything; they are teasers and marketing tools.
I don't think I've ever had a problem stemming from the port. I've had 2-3 connection drops in MKW, but chalked that up to Nintendo having bad online in general. If I am having issues, it's such a brief outage that it only lasts a second and it's rare.
@Ralek85 Forgot about Armored Core and the others, almost never hear about them.
For me, it's less about giving them a pass for a couple years to figure things out and more about expecting them to take that long to figure things out. If From wasn't known for delivering complete games at launch (save for balancing and paid DLC) and instead took two years to give us what they usually do at launch, I'd be saying the same thing for them that I am for the Mario Kart team (but again, the kart mechanics and course designs were top tier and revolutionary for the series at launch).
It's all about expectations based on history from the devs, not based on what the rest of the industry is doing. It's very easy to temper my disappointment that way as I would fully expect the game to not be complete at the so-called 1.0 version. From isn't even immune to this because they patched Radahn several times. Patch because he's too hard, patch because he's too easy, etc. I had the unfortunate timing of beating him when he was too easy, then read all the discussions about the first patch, then discussions about the second patch to make him hard again and got so annoyed that I put the game down and haven't been back since.
@Ralek85 "I don't know if you noticed, but lack of proper development time is a constant and growing issue with AAA games" We're not understanding each other and I can't sit on the computer all day, so I won't reply to much:
This is another reason why I said you should be comparing MK8D 1.0 with MKW 1.0. I don't know if you've noticed, but I didn't talk about From at all because you know what they do? Develop just soulslike games and try to improve upon each formula with each new game. Nintendo's teams on the other hand don't just work on Mario Kart or Zelda or Metroid; they've got a lot more ideas on their minds than just hyperfocusing on a single genre.
@Ralek85 and no, it has not been 11 years since Nintendo went to the drawing board. Tour is a thing. Companies also don't spend years and years working to improve on old formulas; if they're working on other games, they don't have time for that. Game dev doesn't work that way.
@Ralek85 I'm saying it's fair to compare MK8 1.0 with MKW 1.0 because I see the same thing with fanbases across multiple series and genres; Complain until the cows come home about the new game, go back to the old game, then when the new game has finally stopped receiving updates years later, leave the old game because the new game is finally better in their eyes.
This is exactly what's happening with the fanbase for Mario Kart.
As for Nintendo learning lessons over the last 11 years, yeah they did. That's why they made World's driving mechanics and course designs like Crash Team Racing, where you can pretty much drive anywhere nearly without limits. As for the open world part, yeah that is somewhat barren, but what were you expecting? BotW sold millions upon millions, yet the biggest gripe people have with that game is it's barren. So what did Nintendo do with its sequel, TotK? Add more barrenness, yet the game still sold millions and people still love it.
Yet consumers somehow thought another open world game suddenly wouldn't have this barren feeling?
You said you wanted depth, have you tried watching videos of top tier racers in MKW? MK8D looks like it has the depth of an asset flip compared to skilled MKW racers.
@Ralek85 Just because it's been 11 years since the last Mario Kart (which is untrue, btw) doesn't mean World has been in development for 11 years. We've had a ton of DLC for 8 Deluxe that ended just a few years ago along with Mario Kart Tour. World also started as a Switch 1 title, which could actually explain why some of the game feels unfinished as they probably had to scramble late in development to add things based on Switch 2's stronger hardware.
Also, I don't know if you remember what kind of state MK8 was in in 2014 when it first launched, but if current Reddit is to be believed, everyone bounced off that game back then, returned to MK7, then at some point after patches, MK8 won people over (I'm guessing when it came out on Switch).
People need to stop comparing 1.0 versions to post-launch final versions that were given years of work after community feedback. I'm telling you, wait on World before you write it off (FYI, World is my #1 Mario Kart, it's the closest thing they have to Crash Team Racing).
Based on the title screen, menus and victory screen, I thought they repurposed the Smash engine, lol.
Gameplay, the racing feels fun, but shallow, compared to Mario Kart World. City Trial is all I see on Reddit, but I was bored after a couple matches. Never cared for Mario Kart's battle mode, either, just not for me.
@MatoFilipovic In the case of Digital Eclipse, they favor preservation, accessibility and history over pure enjoyment of the games. That's very rare in today's industry and something people appreciate.
@Antraxx777 That's great about your Christmas. RoS was (sort of) the first game that felt like I was free to do what I wanted in a game without a timer or anything like that. It's weird, I played Zelda 1 before that and I think Metroid 1, but I guess I didn't appreciate it until RoS. Metroid becoming my all time favorite series was probably born that day.
Samus's iconic stance from RoS is burned into my brain and Samus Returns's update of it is so good. SR itself is okay, but took a different direction and not one that thrilled me. Still, it led to Dread existing, so it's okay.
@MikeJones Thanks for pointing out the Metroid thing for platinum points! I'm close to having 1,000, should reach it once the monthlies refresh in November. Hopefully, it's still available then.
May double dip just to support the devs. Been playing on Steam since Early Access release, game is fantastic and easily scratches that sensory overload itch.
@cylemmulo From what I've been able to tell over the years, "free to start" is just Nintendo's own jargon for describing "free to play" games. You know, since Nintendo loves to go against industry standards even when simultaneously following them.
I watched a minute and 12 seconds of the gameplay, that was enough to see that nothing has really changed at Forever, as this looks bad. The debris between :60-:72 look so awful like the devs just threw something together as an alpha animation. The death spiral for that enemy would have looked infinitely better with just an explosion at the end and the debris disappearing behind the explosion.
Like, yeah, I get that it's a work in progress, but some things should not be shown to the public if they're obviously incomplete.
But in Forever's case, these things will likely stay incomplete until a year after the game releases, maybe cough forever. >_>
@ShonenJump121 It's possible they just came out with it first and US is coming later. I've seen pre-order bonuses for other games be announced at different times for different regions
@Gamer_Griff Agree. Plus, with Prime 4 being in December, it is ineligible for some of the award shows. I like to believe those shows have an impact on Nintendo and how they perceive some of their less popular series.
@Ichiban What would you change it to since that shows the player the camera is behind some kind of dirt or rock and a brown haze matches the color of dirt (and dirty rocks). I'd rather have that than the camera jumping back and forth in a jittery way because it hit a few triangles of terrain.
I'm not paying $20 for this, but $10 is probably fair. It also feels incredibly shady (lack of a better term) that this is being released just two months after the base game came out.
@kkslider5552000 I also did not play the original games, but watching random Youtube gameplay videos, the OG games look very charming and enjoyable. The remake was very much not charming and not enjoyable. I'm someone who grew up with Star Fox, so no stranger to the genre.
It is possible to give a game a new coat of paint and keep its charm (Jedi Power Battles), so this is absolutely a skill issue on Forever.
@ImpromptuR So, what is the biggest game of the year if sales aren't a good measure (they can be, but for the reason of "biggest game of the year needs context first")? Is it not the biggest metroidvania of the year?
@ImpromptuR I don't know how to say this without sounding condescending, but you can't comment on a series when you admittedly dislike the genre. I'm not here to criticize Camper Van: Make It Home because I have zero interest in the genre, so the game wasn't for me to begin with.
Save the reviews for people who are actually knowledgeable on the subject.
@tseliot Disagree about the introvert part, at least for World. The new mechanics add a ton of depth to the tracks before you even start to look for crazy CTR-style shortcuts, then once you start finding new routes and optimizations, it feels like you're playing a different game. Really turns time trial mode on its head.
What is the point of saying a released game (Mario Kart World) beat an unreleased game (Metroid Prime 4)? Is someone trying to prop up MKW even higher for those who have no idea or is there something I'm missing?
Love and appreciate UFO 50! Grew up with the Atari and NES, bought on PC shortly after the Steam launch. I love shmups, so the Campanella series are right up my alley (Camp 2 is making me pull my hair out, but in the same love/hate way a soulslike would, love it, ha ha). I'm enjoying most of the games, but like NintendoLife said, it's impossible to please everyone with every game here. It's a matter of finding the games you do enjoy and once that happens, UFO should click.
Pre-ordered the physical deluxe version for Switch, can't wait to get my hands on the book.
Comments 1,137
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@FortniteJ I agree that the motion controls are not great, but I've had my Switch 2 since launch and have yet to see any drift. Joycon 1 (on Switch 1, to be clear) started drifting weeks into using them.
And not getting Prime 4 because of that is a little shortsighted when they added perfectly fine mouse controls. Cramping is occasionally an issue, but not often at all
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@stache13 In fact, we have a whole series!
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@Alckemy Prime 4 has good music when it's actually music, but the few areas that only have ambience could definitely have used actual music. My favorite part about Prime 4 is probably the combat mixed with mouse controls.
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
How are people complaining about the backtracking!? That's literally Metroid. Having just gotten 100% items, my only complaint is the (almost) complete lack of items that require multiple rooms to get to, a la speed booster puzzles in Dread. What's unnecessary backtracking? Using a late progression item in an early area? That's actually perfect backtracking design because you're left wondering how to get it and if you don't tag it for later, you're likely to forget it (which is a you problem, not a game design problem). Then, once you realize it, you're like "oh, that's what makes this item useful outside of story progression!"
Meanwhile, if you didn't have to backtrack to each area with every upgrade, I guarantee people would be complaining that each area is a one and done affair (I would complain at least).
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@Phantomensch1987 Pretty much agree. I'm nearly done with the story, wrapping up 100% items, but all of the traditional Prime content is indeed really good. I absolutely plan to replay this and feel the combat (on foot/morph ball) is the best the series has ever seen.
But naturally, if someone on social media complains about something, the rest of the casual world will likely follow suit just to fit in and a lot of perfectly fine things get ruined as a result.
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@Citrus_Architect Desert aside (which I think nearly everyone can agree needs to be deleted), I agree with you. I think it feels like a better Prime 3. I remember a lot of pacing issues with that game and aside from the Ridley/Aurora unit fights, I barely remember it. I also don't remember playing it multiple times, but I did for Primes 1 and 2 easily.
Also, one of the issues I feel is the game's development was public before Retro took restarted it, so idea that it took 8 years (which is false) feels much longer than if the game would have been announced in say 2021 when Dread released.
We don't know how long most games are in development, but this one we knew almost exactly when it started and most people are ignorant, so they think this "long development time" means a better game when it's really just closer to par for the course nowadays.
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
Did any of the people here complaining about the linearity ever play Fusion? That's actually even more linear. Dread intentionally blocks off some areas in certain parts of the story despite other parts of the story offering you options. Linearity was always a part of Metroid; it was the fans who managed to find bugs to sequence break that made other fans think Metroid was intended to be non-linear. It wasn't until the internet made these things easy to find that Nintendo very clearly wanted to patch these things out because they saw them as bugs. Look at Metroid Prime 1 1.0 Gamecube version vs Prime Remastered on Switch and compare the sequence breaks.
Also, the Prime games are much more linear than the 2D games, Prime 4's linearity is nothing new.
Re: Donkey Kong Bananza Has Been Updated To Version 3.0.0, Here Are The Full Patch Notes
@koekiemonster @FlyingDunsparce Most of the people who seem to care about versions numbers are the consumers. Developers seem to make up their own definitions on what a major/minor update is, which really sucks because there is a general consensus on how they should be numbered, but there is no rule against not following it and a lot of companies don't.
Hell, Nintendo isn't even consistent. Metroid Dread's 1.0.x updates were bugfixes (how it should be).
2.0 was new difficulties (how it should be).
2.1 was new side modes (should be 3.0 since it added new gameplay content just like 2.0).
Re: Rolling Stone's GOTY List Shows A Whole Lot Of Love For One Nintendo Mascot
@GoldenSunRM Doesn't help that negative voices are usually louder, more common and, for media, are more attractive.
Re: Rolling Stone's GOTY List Shows A Whole Lot Of Love For One Nintendo Mascot
@Dalamar No way. Not with all the new mechanics and well hidden shortcuts in World. MK8 offers(ed) a refined way to do the same thing we've been doing for decades, I was bored of that in 2017. Give me something new!
Re: Rolling Stone's GOTY List Shows A Whole Lot Of Love For One Nintendo Mascot
@TimelessJubilee MK8 didn't light the world on fire at launch in 2014, either. People tend to forget that a lot of games still need to cook after launch.
Re: Metroid Prime 4's Official Rating Summary Spotted On ESRB Website
@Moistnado Uh, have you looked at what has been happening on Playstation and Xbox in the past 5+ years? Publishers in general were the ones who decided to start the paid next gen updates, Nintendo is just jumping on the bandwagon. If anything, Nintendo following an industry standard is unlike Nintendo.
Re: Metroid Prime 4's Official Rating Summary Spotted On ESRB Website
@NintonicGamer Likely just Switch 2 Edition upgrade
Re: Metroid Prime 4: Beyond Demo Now Available At Switch 2 Kiosks (US)
@dystome Kind of getting tired of people using the open desert as fuel to lose faith in the game (I know you said you want to be wrong, but the fact you brought it up is enough). Like someone else said, deserts are very often barren at a glance and have large enemies hiding. We also see Samus dealing with enemies in the sand dunes and if Samus wasn't there, it would just look barren, so right there, your point about it being empty is at least partially inaccurate.
We also see her going to at least one place in the desert that isn't even on screen when they show the big open area, proving there's more to the desert than a few seconds of gameplay.
Tears of the Kingdom had a ton of detractors after one trailer showed Ultrahand doing one task. Trailers were never meant to show everything; they are teasers and marketing tools.
Re: Poll: Have You Had Issues With The Ethernet Port On Switch 2's Dock?
I don't think I've ever had a problem stemming from the port. I've had 2-3 connection drops in MKW, but chalked that up to Nintendo having bad online in general. If I am having issues, it's such a brief outage that it only lasts a second and it's rare.
Re: Sony Once Again Takes A Leaf From Nintendo's Playbook In Japan
@Olliemar28
You've got a grammatical error, sir.
"That's not to say it hasn't doesn't well,"
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
@Ralek85 Forgot about Armored Core and the others, almost never hear about them.
For me, it's less about giving them a pass for a couple years to figure things out and more about expecting them to take that long to figure things out. If From wasn't known for delivering complete games at launch (save for balancing and paid DLC) and instead took two years to give us what they usually do at launch, I'd be saying the same thing for them that I am for the Mario Kart team (but again, the kart mechanics and course designs were top tier and revolutionary for the series at launch).
It's all about expectations based on history from the devs, not based on what the rest of the industry is doing. It's very easy to temper my disappointment that way as I would fully expect the game to not be complete at the so-called 1.0 version. From isn't even immune to this because they patched Radahn several times. Patch because he's too hard, patch because he's too easy, etc. I had the unfortunate timing of beating him when he was too easy, then read all the discussions about the first patch, then discussions about the second patch to make him hard again and got so annoyed that I put the game down and haven't been back since.
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
@Ralek85 "I don't know if you noticed, but lack of proper development time is a constant and growing issue with AAA games"
We're not understanding each other and I can't sit on the computer all day, so I won't reply to much:
This is another reason why I said you should be comparing MK8D 1.0 with MKW 1.0. I don't know if you've noticed, but I didn't talk about From at all because you know what they do? Develop just soulslike games and try to improve upon each formula with each new game. Nintendo's teams on the other hand don't just work on Mario Kart or Zelda or Metroid; they've got a lot more ideas on their minds than just hyperfocusing on a single genre.
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
@Ralek85 and no, it has not been 11 years since Nintendo went to the drawing board. Tour is a thing. Companies also don't spend years and years working to improve on old formulas; if they're working on other games, they don't have time for that. Game dev doesn't work that way.
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
@Ralek85 I'm saying it's fair to compare MK8 1.0 with MKW 1.0 because I see the same thing with fanbases across multiple series and genres; Complain until the cows come home about the new game, go back to the old game, then when the new game has finally stopped receiving updates years later, leave the old game because the new game is finally better in their eyes.
This is exactly what's happening with the fanbase for Mario Kart.
As for Nintendo learning lessons over the last 11 years, yeah they did. That's why they made World's driving mechanics and course designs like Crash Team Racing, where you can pretty much drive anywhere nearly without limits. As for the open world part, yeah that is somewhat barren, but what were you expecting? BotW sold millions upon millions, yet the biggest gripe people have with that game is it's barren. So what did Nintendo do with its sequel, TotK? Add more barrenness, yet the game still sold millions and people still love it.
Yet consumers somehow thought another open world game suddenly wouldn't have this barren feeling?
You said you wanted depth, have you tried watching videos of top tier racers in MKW? MK8D looks like it has the depth of an asset flip compared to skilled MKW racers.
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
@Ralek85 Just because it's been 11 years since the last Mario Kart (which is untrue, btw) doesn't mean World has been in development for 11 years. We've had a ton of DLC for 8 Deluxe that ended just a few years ago along with Mario Kart Tour. World also started as a Switch 1 title, which could actually explain why some of the game feels unfinished as they probably had to scramble late in development to add things based on Switch 2's stronger hardware.
Also, I don't know if you remember what kind of state MK8 was in in 2014 when it first launched, but if current Reddit is to be believed, everyone bounced off that game back then, returned to MK7, then at some point after patches, MK8 won people over (I'm guessing when it came out on Switch).
People need to stop comparing 1.0 versions to post-launch final versions that were given years of work after community feedback. I'm telling you, wait on World before you write it off (FYI, World is my #1 Mario Kart, it's the closest thing they have to Crash Team Racing).
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
Based on the title screen, menus and victory screen, I thought they repurposed the Smash engine, lol.
Gameplay, the racing feels fun, but shallow, compared to Mario Kart World. City Trial is all I see on Reddit, but I was bored after a couple matches. Never cared for Mario Kart's battle mode, either, just not for me.
Re: The Atari 50 Pac-Man Expansion Launches On Switch Next Week
I wonder if this means they're not done with Tetris Forever. Time Warp still feels incomplete.
Re: The Atari 50 Pac-Man Expansion Launches On Switch Next Week
@MatoFilipovic In the case of Digital Eclipse, they favor preservation, accessibility and history over pure enjoyment of the games. That's very rare in today's industry and something people appreciate.
Re: Resident Evil Pro Controller Is Available To Pre-Order, But Its Price Is Terrifying
This looks so bad.
"Reside Switch 2 Vil"
"req"
"Racc"
"Polic"
"Deparin"
I was expecting something, I don't know, scary. Not a cheap copypasta with no effort to design around the controller.
Re: Samus' Game Boy Outing Metroid II Returns In Latest Nintendo Music Update
@Antraxx777 That's great about your Christmas. RoS was (sort of) the first game that felt like I was free to do what I wanted in a game without a timer or anything like that. It's weird, I played Zelda 1 before that and I think Metroid 1, but I guess I didn't appreciate it until RoS. Metroid becoming my all time favorite series was probably born that day.
Samus's iconic stance from RoS is burned into my brain and Samus Returns's update of it is so good. SR itself is okay, but took a different direction and not one that thrilled me. Still, it led to Dread existing, so it's okay.
Re: Samus' Game Boy Outing Metroid II Returns In Latest Nintendo Music Update
@MikeJones Thanks again! I don't do mobile gaming, so completely forgot those games give platinum points. Maybe I'll install for a day.
Re: Samus' Game Boy Outing Metroid II Returns In Latest Nintendo Music Update
@MikeJones Thanks for pointing out the Metroid thing for platinum points! I'm close to having 1,000, should reach it once the monthlies refresh in November. Hopefully, it's still available then.
Re: Samus' Game Boy Outing Metroid II Returns In Latest Nintendo Music Update
Formative game for me in the early 90's, some nice nostalgia here!
Re: Xenotilt, The Eye-Melting Sequel To Demon's Tilt, Is Out Now On Switch
May double dip just to support the devs. Been playing on Steam since Early Access release, game is fantastic and easily scratches that sensory overload itch.
Re: Review: Fire Emblem Shadows (Mobile) - Flat F2P Folly With Simplistic Strategy & Social Deduction
@cylemmulo From what I've been able to tell over the years, "free to start" is just Nintendo's own jargon for describing "free to play" games. You know, since Nintendo loves to go against industry standards even when simultaneously following them.
Re: Panzer Dragoon Zwei: Remake Finally Shows Off Gameplay, Seven Years After Reveal
I watched a minute and 12 seconds of the gameplay, that was enough to see that nothing has really changed at Forever, as this looks bad. The debris between :60-:72 look so awful like the devs just threw something together as an alpha animation. The death spiral for that enemy would have looked infinitely better with just an explosion at the end and the debris disappearing behind the explosion.
Like, yeah, I get that it's a work in progress, but some things should not be shown to the public if they're obviously incomplete.
But in Forever's case, these things will likely stay incomplete until a year after the game releases, maybe cough forever. >_>
Re: Panzer Dragoon Zwei: Remake Finally Shows Off Gameplay, Seven Years After Reveal
@KeeperBvK I don't speak German, but I found this thread: https://www.reddit.com/r/German/comments/x574nw/why_is_the_number_two_sometimes_pronounced_zwo_in/
NL's phrase itself was a play on the meme phrase "we are so back"
Re: Round Up: The Reviews Are In For Sonic Racing: CrossWorlds
@TyGuy Loved what first? Team Sonic Racing? Sonic racing games have existed since the 90's.
Re: Where To Pre-Order Metroid Prime 4: Beyond For Nintendo Switch 1 + 2, Plus New Metroid amiibo
@ShonenJump121 It's possible they just came out with it first and US is coming later. I've seen pre-order bonuses for other games be announced at different times for different regions
Re: Where To Pre-Order Metroid Prime 4: Beyond For Nintendo Switch 1 + 2, Plus New Metroid amiibo
@ShonenJump121 https://store.nintendo.co.uk/en/metroid-prime-4-beyond-nintendo-switch-2-edition-power-bundle-B00913
Apparently, Europe is getting one, but not the US???
Re: Where To Pre-Order Metroid Prime 4: Beyond For Nintendo Switch 1 + 2, Plus New Metroid amiibo
@sketchturner We can buy games!? Wow.
Re: Review: Hollow Knight: Silksong - Nintendo Switch 2 Edition - Woven To Brutal Perfection
Haven't bought, may never. HK's first three areas were so boring and uninspired, I couldn't even make it to the so-called open part of the map.
Re: Opinion: I'm Celebrating Super Mario Bros.' 40th Anniversary By Finally Finishing It
40 year old here. Honestly don't remember if I beat World 8 back in the day. I may have, just don't have the memory of it.
Re: Donkey Kong Bananza Has Been Updated To Version 2.0.0, Here Are The Full Patch Notes
@Gamer_Griff Agree. Plus, with Prime 4 being in December, it is ineligible for some of the award shows. I like to believe those shows have an impact on Nintendo and how they perceive some of their less popular series.
Re: Donkey Kong Bananza Has Been Updated To Version 2.0.0, Here Are The Full Patch Notes
@Ichiban What would you change it to since that shows the player the camera is behind some kind of dirt or rock and a brown haze matches the color of dirt (and dirty rocks). I'd rather have that than the camera jumping back and forth in a jittery way because it hit a few triangles of terrain.
Re: Surprise! Donkey Kong Bananza Is Getting DLC, And It's Out Today
I'm not paying $20 for this, but $10 is probably fair. It also feels incredibly shady (lack of a better term) that this is being released just two months after the base game came out.
Re: Panzer Dragoon Zwei: Remake Resurfaces, Will Be Playable At TGS 2025
@kkslider5552000 I also did not play the original games, but watching random Youtube gameplay videos, the OG games look very charming and enjoyable. The remake was very much not charming and not enjoyable. I'm someone who grew up with Star Fox, so no stranger to the genre.
It is possible to give a game a new coat of paint and keep its charm (Jedi Power Battles), so this is absolutely a skill issue on Forever.
Re: Panzer Dragoon Zwei: Remake Resurfaces, Will Be Playable At TGS 2025
Forever is still making it? Guaranteed pass. Fool me once with the first remake, you're not fooling me twice.
Re: Round Up: Pour One Out For These 6 Brave Games Launching On 'Silksong Day'
@ImpromptuR So, what is the biggest game of the year if sales aren't a good measure (they can be, but for the reason of "biggest game of the year needs context first")? Is it not the biggest metroidvania of the year?
Re: Round Up: Pour One Out For These 6 Brave Games Launching On 'Silksong Day'
@ImpromptuR I don't know how to say this without sounding condescending, but you can't comment on a series when you admittedly dislike the genre. I'm not here to criticize Camper Van: Make It Home because I have zero interest in the genre, so the game wasn't for me to begin with.
Save the reviews for people who are actually knowledgeable on the subject.
Re: Round Up: Pour One Out For These 6 Brave Games Launching On 'Silksong Day'
Maybe Samsara, but wouldn't have bought Silksong if you paid me. HK was bland and had poor level design, along with poor metroidvania style guidance.
Re: Mario Kart World Wins "Best Nintendo Switch 2 Game" Of Gamescom 2025
@tseliot Disagree about the introvert part, at least for World. The new mechanics add a ton of depth to the tracks before you even start to look for crazy CTR-style shortcuts, then once you start finding new routes and optimizations, it feels like you're playing a different game. Really turns time trial mode on its head.
Re: Mario Kart World Wins "Best Nintendo Switch 2 Game" Of Gamescom 2025
What is the point of saying a released game (Mario Kart World) beat an unreleased game (Metroid Prime 4)? Is someone trying to prop up MKW even higher for those who have no idea or is there something I'm missing?
As for my pick of Switch 2 game, it's DK.
Re: Review: UFO 50 (Switch) - A Wondrous Smorgasbord Of Retro Delights
Love and appreciate UFO 50! Grew up with the Atari and NES, bought on PC shortly after the Steam launch. I love shmups, so the Campanella series are right up my alley (Camp 2 is making me pull my hair out, but in the same love/hate way a soulslike would, love it, ha ha). I'm enjoying most of the games, but like NintendoLife said, it's impossible to please everyone with every game here. It's a matter of finding the games you do enjoy and once that happens, UFO should click.
Pre-ordered the physical deluxe version for Switch, can't wait to get my hands on the book.