Comments 1,137

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

Kilroy

@FortniteJ I agree that the motion controls are not great, but I've had my Switch 2 since launch and have yet to see any drift. Joycon 1 (on Switch 1, to be clear) started drifting weeks into using them.

And not getting Prime 4 because of that is a little shortsighted when they added perfectly fine mouse controls. Cramping is occasionally an issue, but not often at all

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

Kilroy

How are people complaining about the backtracking!? That's literally Metroid. Having just gotten 100% items, my only complaint is the (almost) complete lack of items that require multiple rooms to get to, a la speed booster puzzles in Dread. What's unnecessary backtracking? Using a late progression item in an early area? That's actually perfect backtracking design because you're left wondering how to get it and if you don't tag it for later, you're likely to forget it (which is a you problem, not a game design problem). Then, once you realize it, you're like "oh, that's what makes this item useful outside of story progression!"

Meanwhile, if you didn't have to backtrack to each area with every upgrade, I guarantee people would be complaining that each area is a one and done affair (I would complain at least).

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

Kilroy

@Phantomensch1987 Pretty much agree. I'm nearly done with the story, wrapping up 100% items, but all of the traditional Prime content is indeed really good. I absolutely plan to replay this and feel the combat (on foot/morph ball) is the best the series has ever seen.

But naturally, if someone on social media complains about something, the rest of the casual world will likely follow suit just to fit in and a lot of perfectly fine things get ruined as a result.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

Kilroy

@Citrus_Architect Desert aside (which I think nearly everyone can agree needs to be deleted), I agree with you. I think it feels like a better Prime 3. I remember a lot of pacing issues with that game and aside from the Ridley/Aurora unit fights, I barely remember it. I also don't remember playing it multiple times, but I did for Primes 1 and 2 easily.

Also, one of the issues I feel is the game's development was public before Retro took restarted it, so idea that it took 8 years (which is false) feels much longer than if the game would have been announced in say 2021 when Dread released.

We don't know how long most games are in development, but this one we knew almost exactly when it started and most people are ignorant, so they think this "long development time" means a better game when it's really just closer to par for the course nowadays.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

Kilroy

Did any of the people here complaining about the linearity ever play Fusion? That's actually even more linear. Dread intentionally blocks off some areas in certain parts of the story despite other parts of the story offering you options. Linearity was always a part of Metroid; it was the fans who managed to find bugs to sequence break that made other fans think Metroid was intended to be non-linear. It wasn't until the internet made these things easy to find that Nintendo very clearly wanted to patch these things out because they saw them as bugs. Look at Metroid Prime 1 1.0 Gamecube version vs Prime Remastered on Switch and compare the sequence breaks.

Also, the Prime games are much more linear than the 2D games, Prime 4's linearity is nothing new.

Re: Donkey Kong Bananza Has Been Updated To Version 3.0.0, Here Are The Full Patch Notes

Kilroy

@koekiemonster @FlyingDunsparce Most of the people who seem to care about versions numbers are the consumers. Developers seem to make up their own definitions on what a major/minor update is, which really sucks because there is a general consensus on how they should be numbered, but there is no rule against not following it and a lot of companies don't.

Hell, Nintendo isn't even consistent. Metroid Dread's 1.0.x updates were bugfixes (how it should be).
2.0 was new difficulties (how it should be).
2.1 was new side modes (should be 3.0 since it added new gameplay content just like 2.0).

Re: Metroid Prime 4's Official Rating Summary Spotted On ESRB Website

Kilroy

@Moistnado Uh, have you looked at what has been happening on Playstation and Xbox in the past 5+ years? Publishers in general were the ones who decided to start the paid next gen updates, Nintendo is just jumping on the bandwagon. If anything, Nintendo following an industry standard is unlike Nintendo.

Re: Metroid Prime 4: Beyond Demo Now Available At Switch 2 Kiosks (US)

Kilroy

@dystome Kind of getting tired of people using the open desert as fuel to lose faith in the game (I know you said you want to be wrong, but the fact you brought it up is enough). Like someone else said, deserts are very often barren at a glance and have large enemies hiding. We also see Samus dealing with enemies in the sand dunes and if Samus wasn't there, it would just look barren, so right there, your point about it being empty is at least partially inaccurate.

We also see her going to at least one place in the desert that isn't even on screen when they show the big open area, proving there's more to the desert than a few seconds of gameplay.

Tears of the Kingdom had a ton of detractors after one trailer showed Ultrahand doing one task. Trailers were never meant to show everything; they are teasers and marketing tools.

Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine

Kilroy

@Ralek85 Forgot about Armored Core and the others, almost never hear about them.

For me, it's less about giving them a pass for a couple years to figure things out and more about expecting them to take that long to figure things out. If From wasn't known for delivering complete games at launch (save for balancing and paid DLC) and instead took two years to give us what they usually do at launch, I'd be saying the same thing for them that I am for the Mario Kart team (but again, the kart mechanics and course designs were top tier and revolutionary for the series at launch).

It's all about expectations based on history from the devs, not based on what the rest of the industry is doing. It's very easy to temper my disappointment that way as I would fully expect the game to not be complete at the so-called 1.0 version. From isn't even immune to this because they patched Radahn several times. Patch because he's too hard, patch because he's too easy, etc. I had the unfortunate timing of beating him when he was too easy, then read all the discussions about the first patch, then discussions about the second patch to make him hard again and got so annoyed that I put the game down and haven't been back since.

Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine

Kilroy

@Ralek85 "I don't know if you noticed, but lack of proper development time is a constant and growing issue with AAA games"
We're not understanding each other and I can't sit on the computer all day, so I won't reply to much:

This is another reason why I said you should be comparing MK8D 1.0 with MKW 1.0. I don't know if you've noticed, but I didn't talk about From at all because you know what they do? Develop just soulslike games and try to improve upon each formula with each new game. Nintendo's teams on the other hand don't just work on Mario Kart or Zelda or Metroid; they've got a lot more ideas on their minds than just hyperfocusing on a single genre.

Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine

Kilroy

@Ralek85 I'm saying it's fair to compare MK8 1.0 with MKW 1.0 because I see the same thing with fanbases across multiple series and genres; Complain until the cows come home about the new game, go back to the old game, then when the new game has finally stopped receiving updates years later, leave the old game because the new game is finally better in their eyes.

This is exactly what's happening with the fanbase for Mario Kart.

As for Nintendo learning lessons over the last 11 years, yeah they did. That's why they made World's driving mechanics and course designs like Crash Team Racing, where you can pretty much drive anywhere nearly without limits. As for the open world part, yeah that is somewhat barren, but what were you expecting? BotW sold millions upon millions, yet the biggest gripe people have with that game is it's barren. So what did Nintendo do with its sequel, TotK? Add more barrenness, yet the game still sold millions and people still love it.

Yet consumers somehow thought another open world game suddenly wouldn't have this barren feeling?

You said you wanted depth, have you tried watching videos of top tier racers in MKW? MK8D looks like it has the depth of an asset flip compared to skilled MKW racers.

Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine

Kilroy

@Ralek85 Just because it's been 11 years since the last Mario Kart (which is untrue, btw) doesn't mean World has been in development for 11 years. We've had a ton of DLC for 8 Deluxe that ended just a few years ago along with Mario Kart Tour. World also started as a Switch 1 title, which could actually explain why some of the game feels unfinished as they probably had to scramble late in development to add things based on Switch 2's stronger hardware.

Also, I don't know if you remember what kind of state MK8 was in in 2014 when it first launched, but if current Reddit is to be believed, everyone bounced off that game back then, returned to MK7, then at some point after patches, MK8 won people over (I'm guessing when it came out on Switch).

People need to stop comparing 1.0 versions to post-launch final versions that were given years of work after community feedback. I'm telling you, wait on World before you write it off (FYI, World is my #1 Mario Kart, it's the closest thing they have to Crash Team Racing).

Re: Samus' Game Boy Outing Metroid II Returns In Latest Nintendo Music Update

Kilroy

@Antraxx777 That's great about your Christmas. RoS was (sort of) the first game that felt like I was free to do what I wanted in a game without a timer or anything like that. It's weird, I played Zelda 1 before that and I think Metroid 1, but I guess I didn't appreciate it until RoS. Metroid becoming my all time favorite series was probably born that day.

Samus's iconic stance from RoS is burned into my brain and Samus Returns's update of it is so good. SR itself is okay, but took a different direction and not one that thrilled me. Still, it led to Dread existing, so it's okay.

Re: Panzer Dragoon Zwei: Remake Finally Shows Off Gameplay, Seven Years After Reveal

Kilroy

I watched a minute and 12 seconds of the gameplay, that was enough to see that nothing has really changed at Forever, as this looks bad. The debris between :60-:72 look so awful like the devs just threw something together as an alpha animation. The death spiral for that enemy would have looked infinitely better with just an explosion at the end and the debris disappearing behind the explosion.

Like, yeah, I get that it's a work in progress, but some things should not be shown to the public if they're obviously incomplete.

But in Forever's case, these things will likely stay incomplete until a year after the game releases, maybe cough forever. >_>

Re: Panzer Dragoon Zwei: Remake Resurfaces, Will Be Playable At TGS 2025

Kilroy

@kkslider5552000 I also did not play the original games, but watching random Youtube gameplay videos, the OG games look very charming and enjoyable. The remake was very much not charming and not enjoyable. I'm someone who grew up with Star Fox, so no stranger to the genre.

It is possible to give a game a new coat of paint and keep its charm (Jedi Power Battles), so this is absolutely a skill issue on Forever.

Re: Round Up: Pour One Out For These 6 Brave Games Launching On 'Silksong Day'

Kilroy

@ImpromptuR I don't know how to say this without sounding condescending, but you can't comment on a series when you admittedly dislike the genre. I'm not here to criticize Camper Van: Make It Home because I have zero interest in the genre, so the game wasn't for me to begin with.

Save the reviews for people who are actually knowledgeable on the subject.

Re: Mario Kart World Wins "Best Nintendo Switch 2 Game" Of Gamescom 2025

Kilroy

@tseliot Disagree about the introvert part, at least for World. The new mechanics add a ton of depth to the tracks before you even start to look for crazy CTR-style shortcuts, then once you start finding new routes and optimizations, it feels like you're playing a different game. Really turns time trial mode on its head.

Re: Review: UFO 50 (Switch) - A Wondrous Smorgasbord Of Retro Delights

Kilroy

Love and appreciate UFO 50! Grew up with the Atari and NES, bought on PC shortly after the Steam launch. I love shmups, so the Campanella series are right up my alley (Camp 2 is making me pull my hair out, but in the same love/hate way a soulslike would, love it, ha ha). I'm enjoying most of the games, but like NintendoLife said, it's impossible to please everyone with every game here. It's a matter of finding the games you do enjoy and once that happens, UFO should click.

Pre-ordered the physical deluxe version for Switch, can't wait to get my hands on the book.