I have a Labo headset, but haven't McGyver'd it yet to fit the Switch 2 inside. Playing without a headset is damn near impossible with the screens being so small. I refuse to give Nintendo $25 for cardboard when they could easily make these games fullscreen for the folks who don't want to/can't use headsets. Pure greed.
@StarCollector As someone who was born with eyes bad enough to need glasses and one damaged eye to the point where if that eye is my only way to see, I would be nearly unable to read, unable to drive, unable to play games without making tons of visual mistakes. There is absolutely no chance I can "refocus my eyes on the screen to see it in 3D and play without the headset" even with my good eye as good as it is.
@DennyCrane One reason to play on an emulator for a current platform (or any, for that matter) is modding. You can apply mods to a game to open it up, give BotW a smooth 60 fps (this happened before COVID, so many years before the Switch 2 Edition was announced), give Metroid Dread a randomizer to prolong its replayability (something Nintendo refuses to do for the series, despite this feature only being able to help sales and play times), etc.
@HalBailman This is exactly what I was looking for in the comments. Thanks for the tip! I don't plan on buying either VB prop as I have Labo and I'm not going to spend more money if I don't have to. And if it turns out it won't fit in the Labo (even after a likely mutilation of the cardboard), taping over the light sensor may just do the trick.
"While there's no specific release date just yet, Limited Run estimates that the physical editions should ship sometime between July and September 2026."
Translation: shipping 2027 at the earliest. >_>
Half-joking aside, I want this as it feeds into my 90's childhood, but really wish it wasn't from LRG. The last thing I want to do is encourage their ***** practices of overloading themselves and blowing waaaaaaay past deadlines without communication.
I've only ever had one DualSense because I've only needed one. Bought my PS5 in 2020, no drift, but the pad on the left stick came off and won't stay on (I could probably try gluing it, but whatever) and a couple face buttons sometimes get half-stuck (solved by easy cleaning), but that's it. Wait, no. USB-C charging port died, so I had to buy a stand that connects to the other side of the controller with the gold connectors.
@MattmanForever @Diowine I've had a S2 since launch and go back and forth between the Pro 2 and Joycon 2. None of them have drift yet. My Joycon 1, both pairs, got drift within weeks/months of being used. Pro 1 didn't get drift until maybe 4 years later.
@jsty3105 Exactly and for a non-gaming company, I wouldn't think twice about the top head being invisible. However, for Nintendo, it doesn't help that when he became president, he had actual Bowser on screen with him. Gave me the impression he'd be another vocal leader who understood his name meant something for both the company he worked for and its fans. But then, from what I remember, he went silent for pretty much the rest of his time.
A company that makes fun products and thrives on being social should have a social president, imo. The Reggie and Iwata tandem was legendary for many reasons, including their personalities synergizing with the overall public image of their company.
Okay, good riddance. Dude was damn near invisible at Nintendo. I have no idea if he did a good or bad job, so I can't even say I'll miss the guy for anything.
@NintendoWife There are a couple times he contacts you inside an area, but offhand, I can only think of Volt Forge. It is almost exclusively in the desert when he does though.
Yeah, some puzzles were tough and took me a bit to figure it out. I think every time I was stuck, it was because I forgot the control beam existed. If you've been playing Prime games since the beginning, I think that's easy to forget since the scan visor has never been used for combat, ha ha. I've seen a few longtime fans also forget it. It's an ironic skill issue.
@NintendoWife Most points resolved where we basically agree, except the forced hand holding. I know every player plays differently, I tended to explore for a little bit each time I went into the desert or chip away at green crystals. Before I arrived at wherever I ended up, every single time, Myles had chimed in to tell me where to go. There were even some times (feels like a lot in hindsight) where I'd hop on the bike and seemingly five seconds after my speed was no longer limited, Myles will call.
And it was worth a tantrum. Figuring out where to go in Metroid has been a beloved feature for 39 years. Imagine playing a puzzle game where the whole point is to use your critical thinking or your eyes, but the game automatically tells you the solution 20 seconds into it, without fail. It no longer becomes a game, you're effectively pressing buttons to go through motions like a zombie, instead of using your brain like you had intended to when you started the game.
And because the puzzle never changes, that was the only opportunity you had to think.
@Kingy It's a graphics showcase trailer, clearly not meant to reveal gameplay...
In regards to Leon's campaign, I read here on NL it would be split fairly even between him and the girl. Sounds similar to how they did it for RE2 Remake (speaking only for time split)
@NintendoWife actual quote from you, "Many Metroid fans are unaware of how unintuitive much of the games is if you haven’t played the previous ones."
If you think this statement says you're not speaking for anyone, you may want to take a debate class to learn the difference between a declaration and theory/opinion.
I also didn't say anything about sales numbers; I talked about reception in the community. Key difference.
And the entire game isn't polished. Combat, graphics, physics, item progression and evolution, these are all polished, yes. But the desert, the linearity, the forced hand holding (polish would have seen this is bad and a precedence for the series), lack of enemy variety, these all felt extremely rushed. Negativity isn't necessarily hate; it's something that can and does help improve for next time.
Samus Returns is the furthest thing from a re-release. It's a full blown remake with a revised story, completely different map, several new items and more. If you're calling SR a re-release, you clearly haven't played both games to compare them.
@NintendoWife when you say game, do you mean previous games? Because between both Myles and the tutorial tips, Prime 4 tells you just about all of that. The only thing Prime 4 doesn't explicitly tell you is "scan everything", but the prologue does teach you scanning and further in the game, you are told to scan some things if you're not fast enough.
Please don't speak for Metroid vets when you say we aren't aware how unintuitive the games are; this is exactly what a lot of long time fans want. We also don't care if the option is there for newcomers. How do I know? The option, and I specifically say option, which is on by default, in every single Prime game to ease in newcomers.
Once again, the problem is this hand holding is being forced on people who don't want it. The option was always there to turn it off until now, but somehow, one of the biggest defenses of Prime 4's hand holding is "Metroid vets don't understand newcomers want/need this". This is wrong and ignorant and repeating myself because it seems like so many people do not understand that a lot of vets do not care as long as we can turn it off as an option.
Also, what are you basing your accusation that we're hopeless on exactly? Are you gaslighting or thinking back to Other M and Federation Force? Those are the only two games that have not been received well by the fanbase (aside from Beyond's divisiveness), but they're 10+ years old. The last three games before Beyond - Samus Returns, Dread and Prime Remastered, were all received really well by the community.
@TerribleTerabytes calm down, I said several times to give us the OPTION to turn it off! The tutorial tooltips can be turned off, btw. This is the 5th game in the series and the 2nd in the past two years. Prime Remastered retained its option to turn off hints, are you going to criticize that game for doing that? The option that's missing was an expected feature based on history.
@NintendoWife Your guidance comments: this wouldn't even be a debate online anywhere if Nintendo gave us the option to disable it. I totally get wanting guidance if you don't have time to play, but don't force it on people who do have time and want to get lost. All the other Primes offer the option except 4, that is the problem.
@TerribleTerabytes I shouldn't have to avoid looking at the map screen if I don't want to be told where to go. Every Prime game before 4 gave you the option to turn off hints, which is what a lot of Metroid fans do from the start because we enjoy figuring things out on our own. Shouldn't have to resort to silencing speech, turning off subtitles and looking away during comms chatter just to avoid being spoiled on where to go next.
The chatter isn't the problem, the forced hand-holding is.
@Xibyth "I think it's gone, unless Nintendo stops hiring directors with their own vision"
Sakamoto has been in charge of every 2D game since Super (I believe Gunpei was in charge before that until he passed away), while Tanabe has been in charge of every 3D game. Both of them have been with Nintendo for a very, very long time.
@Blaa The problem with Myles for me is the one that can't be resolved by simply muting him; he calls you every five seconds in the desert, tells you where to go (turning off subtitles won't turn off his text) and if you want to view the map at any point afterwards (this includes going into a different area), the game will automatically show you where your next objective is. This is the problem and there is no setting to turn it off.
Metroid players want to get lost and want to discover where to go on their own. Myles' intrusiveness makes this almost impossible to do, ruining what would be a good experience and you only have one shot at this because once you know where to go, you probably won't forget it in subsequent playthroughs.
Delete Myles. He doesn't belong in any Metroid. Being told where to go is in Zero Mission, Fusion and I think Other M, but those aren't Prime games and those games are also criticized for having this directional hand-holding. All the Prime games give you the option to turn off story progression hints, except Prime 4. One of the big reasons why fans hate him is because we enjoy getting lost and having to figure out on our own where we should be going.
Even when you turn off speech volume and subtitles, his Sol Valley comms still show up in text and you are still forced to avoid looking at the map at any point after he talks if you don't want to be shown where to go.
Sequence breaking (the lack of) is also directly tied to him because people have found a way to get the Thunder Chip early, but bringing it to him reportedly crashes the game because the game looks at what Myles has said to you before it progresses the story. People complain the game is linear, this compounds the issue.
Zen uses Mozilla framework, so kind of similar to FF. There actually isn't a mobile version right now. But I just tried a fresh visit to NL on FF mobile and was not asked anything, so maybe check your browser settings, something might be off
@LoroTalby What browser are you using? Zen has a built in tracker blocker and I just opened the site on a private session (meaning no cookie saved, fresh visit), but I wasn't asked anything.
Do these Switch 1 vs Switch 2 sales include buying on Switch 1, then upgrading? That's what I did so I could have a not-ugly game box and had leftover eShop funds from when Target sent out apology funds to everyone who preordered the Switch 2 (they were late deliveries).
@FortniteJ I agree that the motion controls are not great, but I've had my Switch 2 since launch and have yet to see any drift. Joycon 1 (on Switch 1, to be clear) started drifting weeks into using them.
And not getting Prime 4 because of that is a little shortsighted when they added perfectly fine mouse controls. Cramping is occasionally an issue, but not often at all
@Alckemy Prime 4 has good music when it's actually music, but the few areas that only have ambience could definitely have used actual music. My favorite part about Prime 4 is probably the combat mixed with mouse controls.
How are people complaining about the backtracking!? That's literally Metroid. Having just gotten 100% items, my only complaint is the (almost) complete lack of items that require multiple rooms to get to, a la speed booster puzzles in Dread. What's unnecessary backtracking? Using a late progression item in an early area? That's actually perfect backtracking design because you're left wondering how to get it and if you don't tag it for later, you're likely to forget it (which is a you problem, not a game design problem). Then, once you realize it, you're like "oh, that's what makes this item useful outside of story progression!"
Meanwhile, if you didn't have to backtrack to each area with every upgrade, I guarantee people would be complaining that each area is a one and done affair (I would complain at least).
@Phantomensch1987 Pretty much agree. I'm nearly done with the story, wrapping up 100% items, but all of the traditional Prime content is indeed really good. I absolutely plan to replay this and feel the combat (on foot/morph ball) is the best the series has ever seen.
But naturally, if someone on social media complains about something, the rest of the casual world will likely follow suit just to fit in and a lot of perfectly fine things get ruined as a result.
@Citrus_Architect Desert aside (which I think nearly everyone can agree needs to be deleted), I agree with you. I think it feels like a better Prime 3. I remember a lot of pacing issues with that game and aside from the Ridley/Aurora unit fights, I barely remember it. I also don't remember playing it multiple times, but I did for Primes 1 and 2 easily.
Also, one of the issues I feel is the game's development was public before Retro took restarted it, so idea that it took 8 years (which is false) feels much longer than if the game would have been announced in say 2021 when Dread released.
We don't know how long most games are in development, but this one we knew almost exactly when it started and most people are ignorant, so they think this "long development time" means a better game when it's really just closer to par for the course nowadays.
Did any of the people here complaining about the linearity ever play Fusion? That's actually even more linear. Dread intentionally blocks off some areas in certain parts of the story despite other parts of the story offering you options. Linearity was always a part of Metroid; it was the fans who managed to find bugs to sequence break that made other fans think Metroid was intended to be non-linear. It wasn't until the internet made these things easy to find that Nintendo very clearly wanted to patch these things out because they saw them as bugs. Look at Metroid Prime 1 1.0 Gamecube version vs Prime Remastered on Switch and compare the sequence breaks.
Also, the Prime games are much more linear than the 2D games, Prime 4's linearity is nothing new.
@koekiemonster @FlyingDunsparce Most of the people who seem to care about versions numbers are the consumers. Developers seem to make up their own definitions on what a major/minor update is, which really sucks because there is a general consensus on how they should be numbered, but there is no rule against not following it and a lot of companies don't.
Hell, Nintendo isn't even consistent. Metroid Dread's 1.0.x updates were bugfixes (how it should be). 2.0 was new difficulties (how it should be). 2.1 was new side modes (should be 3.0 since it added new gameplay content just like 2.0).
@Dalamar No way. Not with all the new mechanics and well hidden shortcuts in World. MK8 offers(ed) a refined way to do the same thing we've been doing for decades, I was bored of that in 2017. Give me something new!
@TimelessJubilee MK8 didn't light the world on fire at launch in 2014, either. People tend to forget that a lot of games still need to cook after launch.
@Moistnado Uh, have you looked at what has been happening on Playstation and Xbox in the past 5+ years? Publishers in general were the ones who decided to start the paid next gen updates, Nintendo is just jumping on the bandwagon. If anything, Nintendo following an industry standard is unlike Nintendo.
@dystome Kind of getting tired of people using the open desert as fuel to lose faith in the game (I know you said you want to be wrong, but the fact you brought it up is enough). Like someone else said, deserts are very often barren at a glance and have large enemies hiding. We also see Samus dealing with enemies in the sand dunes and if Samus wasn't there, it would just look barren, so right there, your point about it being empty is at least partially inaccurate.
We also see her going to at least one place in the desert that isn't even on screen when they show the big open area, proving there's more to the desert than a few seconds of gameplay.
Tears of the Kingdom had a ton of detractors after one trailer showed Ultrahand doing one task. Trailers were never meant to show everything; they are teasers and marketing tools.
I don't think I've ever had a problem stemming from the port. I've had 2-3 connection drops in MKW, but chalked that up to Nintendo having bad online in general. If I am having issues, it's such a brief outage that it only lasts a second and it's rare.
@Ralek85 Forgot about Armored Core and the others, almost never hear about them.
For me, it's less about giving them a pass for a couple years to figure things out and more about expecting them to take that long to figure things out. If From wasn't known for delivering complete games at launch (save for balancing and paid DLC) and instead took two years to give us what they usually do at launch, I'd be saying the same thing for them that I am for the Mario Kart team (but again, the kart mechanics and course designs were top tier and revolutionary for the series at launch).
It's all about expectations based on history from the devs, not based on what the rest of the industry is doing. It's very easy to temper my disappointment that way as I would fully expect the game to not be complete at the so-called 1.0 version. From isn't even immune to this because they patched Radahn several times. Patch because he's too hard, patch because he's too easy, etc. I had the unfortunate timing of beating him when he was too easy, then read all the discussions about the first patch, then discussions about the second patch to make him hard again and got so annoyed that I put the game down and haven't been back since.
@Ralek85 "I don't know if you noticed, but lack of proper development time is a constant and growing issue with AAA games" We're not understanding each other and I can't sit on the computer all day, so I won't reply to much:
This is another reason why I said you should be comparing MK8D 1.0 with MKW 1.0. I don't know if you've noticed, but I didn't talk about From at all because you know what they do? Develop just soulslike games and try to improve upon each formula with each new game. Nintendo's teams on the other hand don't just work on Mario Kart or Zelda or Metroid; they've got a lot more ideas on their minds than just hyperfocusing on a single genre.
@Ralek85 and no, it has not been 11 years since Nintendo went to the drawing board. Tour is a thing. Companies also don't spend years and years working to improve on old formulas; if they're working on other games, they don't have time for that. Game dev doesn't work that way.
@Ralek85 I'm saying it's fair to compare MK8 1.0 with MKW 1.0 because I see the same thing with fanbases across multiple series and genres; Complain until the cows come home about the new game, go back to the old game, then when the new game has finally stopped receiving updates years later, leave the old game because the new game is finally better in their eyes.
This is exactly what's happening with the fanbase for Mario Kart.
As for Nintendo learning lessons over the last 11 years, yeah they did. That's why they made World's driving mechanics and course designs like Crash Team Racing, where you can pretty much drive anywhere nearly without limits. As for the open world part, yeah that is somewhat barren, but what were you expecting? BotW sold millions upon millions, yet the biggest gripe people have with that game is it's barren. So what did Nintendo do with its sequel, TotK? Add more barrenness, yet the game still sold millions and people still love it.
Yet consumers somehow thought another open world game suddenly wouldn't have this barren feeling?
You said you wanted depth, have you tried watching videos of top tier racers in MKW? MK8D looks like it has the depth of an asset flip compared to skilled MKW racers.
@Ralek85 Just because it's been 11 years since the last Mario Kart (which is untrue, btw) doesn't mean World has been in development for 11 years. We've had a ton of DLC for 8 Deluxe that ended just a few years ago along with Mario Kart Tour. World also started as a Switch 1 title, which could actually explain why some of the game feels unfinished as they probably had to scramble late in development to add things based on Switch 2's stronger hardware.
Also, I don't know if you remember what kind of state MK8 was in in 2014 when it first launched, but if current Reddit is to be believed, everyone bounced off that game back then, returned to MK7, then at some point after patches, MK8 won people over (I'm guessing when it came out on Switch).
People need to stop comparing 1.0 versions to post-launch final versions that were given years of work after community feedback. I'm telling you, wait on World before you write it off (FYI, World is my #1 Mario Kart, it's the closest thing they have to Crash Team Racing).
Based on the title screen, menus and victory screen, I thought they repurposed the Smash engine, lol.
Gameplay, the racing feels fun, but shallow, compared to Mario Kart World. City Trial is all I see on Reddit, but I was bored after a couple matches. Never cared for Mario Kart's battle mode, either, just not for me.
Comments 1,164
Re: Poll: How Would You Rate The Nintendo Classics Virtual Boy Launch Games?
I have a Labo headset, but haven't McGyver'd it yet to fit the Switch 2 inside. Playing without a headset is damn near impossible with the screens being so small. I refuse to give Nintendo $25 for cardboard when they could easily make these games fullscreen for the folks who don't want to/can't use headsets. Pure greed.
Re: Poll: How Would You Rate The Nintendo Classics Virtual Boy Launch Games?
@StarCollector As someone who was born with eyes bad enough to need glasses and one damaged eye to the point where if that eye is my only way to see, I would be nearly unable to read, unable to drive, unable to play games without making tons of visual mistakes. There is absolutely no chance I can "refocus my eyes on the screen to see it in 3D and play without the headset" even with my good eye as good as it is.
Re: 13 Switch Emulators Hit By Latest Wave Of Nintendo Takedowns
@Dee123 I have the balls to admit I DID pay and only play the games I paid for. Don't be so presumptuous.
Re: 13 Switch Emulators Hit By Latest Wave Of Nintendo Takedowns
@DennyCrane One reason to play on an emulator for a current platform (or any, for that matter) is modding. You can apply mods to a game to open it up, give BotW a smooth 60 fps (this happened before COVID, so many years before the Switch 2 Edition was announced), give Metroid Dread a randomizer to prolong its replayability (something Nintendo refuses to do for the series, despite this feature only being able to help sales and play times), etc.
Re: Mini Review: Console Archives Cool Boarders (Switch 2) - Not Up There With 1080, But Still Pretty Rad
@JohnnyMind The first 1080 has been on NSO for a while now, so that at least has a very unlikely chance of ever getting a buyable release.
Re: Preview: Five Takeaways From My Time With Virtual Boy On Nintendo Switch Online
@HalBailman This is exactly what I was looking for in the comments. Thanks for the tip! I don't plan on buying either VB prop as I have Labo and I'm not going to spend more money if I don't have to. And if it turns out it won't fit in the Labo (even after a likely mutilation of the cardboard), taping over the light sensor may just do the trick.
Re: Ren & Stimpy Are Getting A 7-Game Retro Collection, Courtesy Of Limited Run
"While there's no specific release date just yet, Limited Run estimates that the physical editions should ship sometime between July and September 2026."
Translation: shipping 2027 at the earliest. >_>
Half-joking aside, I want this as it feeds into my 90's childhood, but really wish it wasn't from LRG. The last thing I want to do is encourage their ***** practices of overloading themselves and blowing waaaaaaay past deadlines without communication.
Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative
@ItsATM I'm a different user, but for me, it's Prime 4. Playing any kind of first person shooter without a mouse feels really bad.
Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative
@Diowine Lol.
I've only ever had one DualSense because I've only needed one. Bought my PS5 in 2020, no drift, but the pad on the left stick came off and won't stay on (I could probably try gluing it, but whatever) and a couple face buttons sometimes get half-stuck (solved by easy cleaning), but that's it. Wait, no. USB-C charging port died, so I had to buy a stand that connects to the other side of the controller with the gold connectors.
Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative
@MattmanForever @Diowine I've had a S2 since launch and go back and forth between the Pro 2 and Joycon 2. None of them have drift yet. My Joycon 1, both pairs, got drift within weeks/months of being used. Pro 1 didn't get drift until maybe 4 years later.
Re: Former Nintendo Of America President Doug Bowser Joins Hasbro's Board Of Directors
@jsty3105 Exactly and for a non-gaming company, I wouldn't think twice about the top head being invisible. However, for Nintendo, it doesn't help that when he became president, he had actual Bowser on screen with him. Gave me the impression he'd be another vocal leader who understood his name meant something for both the company he worked for and its fans. But then, from what I remember, he went silent for pretty much the rest of his time.
A company that makes fun products and thrives on being social should have a social president, imo. The Reggie and Iwata tandem was legendary for many reasons, including their personalities synergizing with the overall public image of their company.
Re: Former Nintendo Of America President Doug Bowser Joins Hasbro's Board Of Directors
Okay, good riddance. Dude was damn near invisible at Nintendo. I have no idea if he did a good or bad job, so I can't even say I'll miss the guy for anything.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@NintendoWife There are a couple times he contacts you inside an area, but offhand, I can only think of Volt Forge. It is almost exclusively in the desert when he does though.
Yeah, some puzzles were tough and took me a bit to figure it out. I think every time I was stuck, it was because I forgot the control beam existed. If you've been playing Prime games since the beginning, I think that's easy to forget since the scan visor has never been used for combat, ha ha. I've seen a few longtime fans also forget it. It's an ironic skill issue.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@NintendoWife Most points resolved where we basically agree, except the forced hand holding. I know every player plays differently, I tended to explore for a little bit each time I went into the desert or chip away at green crystals. Before I arrived at wherever I ended up, every single time, Myles had chimed in to tell me where to go. There were even some times (feels like a lot in hindsight) where I'd hop on the bike and seemingly five seconds after my speed was no longer limited, Myles will call.
And it was worth a tantrum. Figuring out where to go in Metroid has been a beloved feature for 39 years. Imagine playing a puzzle game where the whole point is to use your critical thinking or your eyes, but the game automatically tells you the solution 20 seconds into it, without fail. It no longer becomes a game, you're effectively pressing buttons to go through motions like a zombie, instead of using your brain like you had intended to when you started the game.
And because the puzzle never changes, that was the only opportunity you had to think.
Re: Resident Evil Requiem's Latest Trailer Teases Bustling City Environment
@Kingy It's a graphics showcase trailer, clearly not meant to reveal gameplay...
In regards to Leon's campaign, I read here on NL it would be split fairly even between him and the girl. Sounds similar to how they did it for RE2 Remake (speaking only for time split)
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@NintendoWife actual quote from you, "Many Metroid fans are unaware of how unintuitive much of the games is if you haven’t played the previous ones."
If you think this statement says you're not speaking for anyone, you may want to take a debate class to learn the difference between a declaration and theory/opinion.
I also didn't say anything about sales numbers; I talked about reception in the community. Key difference.
And the entire game isn't polished. Combat, graphics, physics, item progression and evolution, these are all polished, yes. But the desert, the linearity, the forced hand holding (polish would have seen this is bad and a precedence for the series), lack of enemy variety, these all felt extremely rushed. Negativity isn't necessarily hate; it's something that can and does help improve for next time.
Samus Returns is the furthest thing from a re-release. It's a full blown remake with a revised story, completely different map, several new items and more. If you're calling SR a re-release, you clearly haven't played both games to compare them.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@NintendoWife when you say game, do you mean previous games? Because between both Myles and the tutorial tips, Prime 4 tells you just about all of that. The only thing Prime 4 doesn't explicitly tell you is "scan everything", but the prologue does teach you scanning and further in the game, you are told to scan some things if you're not fast enough.
Please don't speak for Metroid vets when you say we aren't aware how unintuitive the games are; this is exactly what a lot of long time fans want. We also don't care if the option is there for newcomers. How do I know? The option, and I specifically say option, which is on by default, in every single Prime game to ease in newcomers.
Once again, the problem is this hand holding is being forced on people who don't want it. The option was always there to turn it off until now, but somehow, one of the biggest defenses of Prime 4's hand holding is "Metroid vets don't understand newcomers want/need this". This is wrong and ignorant and repeating myself because it seems like so many people do not understand that a lot of vets do not care as long as we can turn it off as an option.
Also, what are you basing your accusation that we're hopeless on exactly? Are you gaslighting or thinking back to Other M and Federation Force? Those are the only two games that have not been received well by the fanbase (aside from Beyond's divisiveness), but they're 10+ years old. The last three games before Beyond - Samus Returns, Dread and Prime Remastered, were all received really well by the community.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@TerribleTerabytes calm down, I said several times to give us the OPTION to turn it off! The tutorial tooltips can be turned off, btw. This is the 5th game in the series and the 2nd in the past two years. Prime Remastered retained its option to turn off hints, are you going to criticize that game for doing that? The option that's missing was an expected feature based on history.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@Moistnado Scan log tells you
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@NintendoWife Your guidance comments: this wouldn't even be a debate online anywhere if Nintendo gave us the option to disable it. I totally get wanting guidance if you don't have time to play, but don't force it on people who do have time and want to get lost. All the other Primes offer the option except 4, that is the problem.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@TerribleTerabytes I shouldn't have to avoid looking at the map screen if I don't want to be told where to go. Every Prime game before 4 gave you the option to turn off hints, which is what a lot of Metroid fans do from the start because we enjoy figuring things out on our own. Shouldn't have to resort to silencing speech, turning off subtitles and looking away during comms chatter just to avoid being spoiled on where to go next.
The chatter isn't the problem, the forced hand-holding is.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@Xibyth "I think it's gone, unless Nintendo stops hiring directors with their own vision"
Sakamoto has been in charge of every 2D game since Super (I believe Gunpei was in charge before that until he passed away), while Tanabe has been in charge of every 3D game. Both of them have been with Nintendo for a very, very long time.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@Blaa The problem with Myles for me is the one that can't be resolved by simply muting him; he calls you every five seconds in the desert, tells you where to go (turning off subtitles won't turn off his text) and if you want to view the map at any point afterwards (this includes going into a different area), the game will automatically show you where your next objective is. This is the problem and there is no setting to turn it off.
Metroid players want to get lost and want to discover where to go on their own. Myles' intrusiveness makes this almost impossible to do, ruining what would be a good experience and you only have one shot at this because once you know where to go, you probably won't forget it in subsequent playthroughs.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
Delete Myles. He doesn't belong in any Metroid. Being told where to go is in Zero Mission, Fusion and I think Other M, but those aren't Prime games and those games are also criticized for having this directional hand-holding. All the Prime games give you the option to turn off story progression hints, except Prime 4. One of the big reasons why fans hate him is because we enjoy getting lost and having to figure out on our own where we should be going.
Even when you turn off speech volume and subtitles, his Sol Valley comms still show up in text and you are still forced to avoid looking at the map at any point after he talks if you don't want to be shown where to go.
Sequence breaking (the lack of) is also directly tied to him because people have found a way to get the Thunder Chip early, but bringing it to him reportedly crashes the game because the game looks at what Myles has said to you before it progresses the story. People complain the game is linear, this compounds the issue.
Delete him!
Re: Mega Man: Dual Override Robot Master Design Contest Ends, Capcom Thanks Fans For "Wonderful" Submissions
Zen uses Mozilla framework, so kind of similar to FF. There actually isn't a mobile version right now. But I just tried a fresh visit to NL on FF mobile and was not asked anything, so maybe check your browser settings, something might be off
Re: Mega Man: Dual Override Robot Master Design Contest Ends, Capcom Thanks Fans For "Wonderful" Submissions
@LoroTalby What browser are you using? Zen has a built in tracker blocker and I just opened the site on a private session (meaning no cookie saved, fresh visit), but I wasn't asked anything.
Re: UK Charts: Nintendo Holds 12 Spots In The All-Formats Top 40
Do these Switch 1 vs Switch 2 sales include buying on Switch 1, then upgrading? That's what I did so I could have a not-ugly game box and had leftover eShop funds from when Target sent out apology funds to everyone who preordered the Switch 2 (they were late deliveries).
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@FortniteJ I agree that the motion controls are not great, but I've had my Switch 2 since launch and have yet to see any drift. Joycon 1 (on Switch 1, to be clear) started drifting weeks into using them.
And not getting Prime 4 because of that is a little shortsighted when they added perfectly fine mouse controls. Cramping is occasionally an issue, but not often at all
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@stache13 In fact, we have a whole series!
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@Alckemy Prime 4 has good music when it's actually music, but the few areas that only have ambience could definitely have used actual music. My favorite part about Prime 4 is probably the combat mixed with mouse controls.
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
How are people complaining about the backtracking!? That's literally Metroid. Having just gotten 100% items, my only complaint is the (almost) complete lack of items that require multiple rooms to get to, a la speed booster puzzles in Dread. What's unnecessary backtracking? Using a late progression item in an early area? That's actually perfect backtracking design because you're left wondering how to get it and if you don't tag it for later, you're likely to forget it (which is a you problem, not a game design problem). Then, once you realize it, you're like "oh, that's what makes this item useful outside of story progression!"
Meanwhile, if you didn't have to backtrack to each area with every upgrade, I guarantee people would be complaining that each area is a one and done affair (I would complain at least).
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@Phantomensch1987 Pretty much agree. I'm nearly done with the story, wrapping up 100% items, but all of the traditional Prime content is indeed really good. I absolutely plan to replay this and feel the combat (on foot/morph ball) is the best the series has ever seen.
But naturally, if someone on social media complains about something, the rest of the casual world will likely follow suit just to fit in and a lot of perfectly fine things get ruined as a result.
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@Citrus_Architect Desert aside (which I think nearly everyone can agree needs to be deleted), I agree with you. I think it feels like a better Prime 3. I remember a lot of pacing issues with that game and aside from the Ridley/Aurora unit fights, I barely remember it. I also don't remember playing it multiple times, but I did for Primes 1 and 2 easily.
Also, one of the issues I feel is the game's development was public before Retro took restarted it, so idea that it took 8 years (which is false) feels much longer than if the game would have been announced in say 2021 when Dread released.
We don't know how long most games are in development, but this one we knew almost exactly when it started and most people are ignorant, so they think this "long development time" means a better game when it's really just closer to par for the course nowadays.
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
Did any of the people here complaining about the linearity ever play Fusion? That's actually even more linear. Dread intentionally blocks off some areas in certain parts of the story despite other parts of the story offering you options. Linearity was always a part of Metroid; it was the fans who managed to find bugs to sequence break that made other fans think Metroid was intended to be non-linear. It wasn't until the internet made these things easy to find that Nintendo very clearly wanted to patch these things out because they saw them as bugs. Look at Metroid Prime 1 1.0 Gamecube version vs Prime Remastered on Switch and compare the sequence breaks.
Also, the Prime games are much more linear than the 2D games, Prime 4's linearity is nothing new.
Re: Donkey Kong Bananza Has Been Updated To Version 3.0.0, Here Are The Full Patch Notes
@koekiemonster @FlyingDunsparce Most of the people who seem to care about versions numbers are the consumers. Developers seem to make up their own definitions on what a major/minor update is, which really sucks because there is a general consensus on how they should be numbered, but there is no rule against not following it and a lot of companies don't.
Hell, Nintendo isn't even consistent. Metroid Dread's 1.0.x updates were bugfixes (how it should be).
2.0 was new difficulties (how it should be).
2.1 was new side modes (should be 3.0 since it added new gameplay content just like 2.0).
Re: Rolling Stone's GOTY List Shows A Whole Lot Of Love For One Nintendo Mascot
@GoldenSunRM Doesn't help that negative voices are usually louder, more common and, for media, are more attractive.
Re: Rolling Stone's GOTY List Shows A Whole Lot Of Love For One Nintendo Mascot
@Dalamar No way. Not with all the new mechanics and well hidden shortcuts in World. MK8 offers(ed) a refined way to do the same thing we've been doing for decades, I was bored of that in 2017. Give me something new!
Re: Rolling Stone's GOTY List Shows A Whole Lot Of Love For One Nintendo Mascot
@TimelessJubilee MK8 didn't light the world on fire at launch in 2014, either. People tend to forget that a lot of games still need to cook after launch.
Re: Metroid Prime 4's Official Rating Summary Spotted On ESRB Website
@Moistnado Uh, have you looked at what has been happening on Playstation and Xbox in the past 5+ years? Publishers in general were the ones who decided to start the paid next gen updates, Nintendo is just jumping on the bandwagon. If anything, Nintendo following an industry standard is unlike Nintendo.
Re: Metroid Prime 4's Official Rating Summary Spotted On ESRB Website
@NintonicGamer Likely just Switch 2 Edition upgrade
Re: Metroid Prime 4: Beyond Demo Now Available At Switch 2 Kiosks (US)
@dystome Kind of getting tired of people using the open desert as fuel to lose faith in the game (I know you said you want to be wrong, but the fact you brought it up is enough). Like someone else said, deserts are very often barren at a glance and have large enemies hiding. We also see Samus dealing with enemies in the sand dunes and if Samus wasn't there, it would just look barren, so right there, your point about it being empty is at least partially inaccurate.
We also see her going to at least one place in the desert that isn't even on screen when they show the big open area, proving there's more to the desert than a few seconds of gameplay.
Tears of the Kingdom had a ton of detractors after one trailer showed Ultrahand doing one task. Trailers were never meant to show everything; they are teasers and marketing tools.
Re: Poll: Have You Had Issues With The Ethernet Port On Switch 2's Dock?
I don't think I've ever had a problem stemming from the port. I've had 2-3 connection drops in MKW, but chalked that up to Nintendo having bad online in general. If I am having issues, it's such a brief outage that it only lasts a second and it's rare.
Re: Sony Once Again Takes A Leaf From Nintendo's Playbook In Japan
@Olliemar28
You've got a grammatical error, sir.
"That's not to say it hasn't doesn't well,"
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
@Ralek85 Forgot about Armored Core and the others, almost never hear about them.
For me, it's less about giving them a pass for a couple years to figure things out and more about expecting them to take that long to figure things out. If From wasn't known for delivering complete games at launch (save for balancing and paid DLC) and instead took two years to give us what they usually do at launch, I'd be saying the same thing for them that I am for the Mario Kart team (but again, the kart mechanics and course designs were top tier and revolutionary for the series at launch).
It's all about expectations based on history from the devs, not based on what the rest of the industry is doing. It's very easy to temper my disappointment that way as I would fully expect the game to not be complete at the so-called 1.0 version. From isn't even immune to this because they patched Radahn several times. Patch because he's too hard, patch because he's too easy, etc. I had the unfortunate timing of beating him when he was too easy, then read all the discussions about the first patch, then discussions about the second patch to make him hard again and got so annoyed that I put the game down and haven't been back since.
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
@Ralek85 "I don't know if you noticed, but lack of proper development time is a constant and growing issue with AAA games"
We're not understanding each other and I can't sit on the computer all day, so I won't reply to much:
This is another reason why I said you should be comparing MK8D 1.0 with MKW 1.0. I don't know if you've noticed, but I didn't talk about From at all because you know what they do? Develop just soulslike games and try to improve upon each formula with each new game. Nintendo's teams on the other hand don't just work on Mario Kart or Zelda or Metroid; they've got a lot more ideas on their minds than just hyperfocusing on a single genre.
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
@Ralek85 and no, it has not been 11 years since Nintendo went to the drawing board. Tour is a thing. Companies also don't spend years and years working to improve on old formulas; if they're working on other games, they don't have time for that. Game dev doesn't work that way.
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
@Ralek85 I'm saying it's fair to compare MK8 1.0 with MKW 1.0 because I see the same thing with fanbases across multiple series and genres; Complain until the cows come home about the new game, go back to the old game, then when the new game has finally stopped receiving updates years later, leave the old game because the new game is finally better in their eyes.
This is exactly what's happening with the fanbase for Mario Kart.
As for Nintendo learning lessons over the last 11 years, yeah they did. That's why they made World's driving mechanics and course designs like Crash Team Racing, where you can pretty much drive anywhere nearly without limits. As for the open world part, yeah that is somewhat barren, but what were you expecting? BotW sold millions upon millions, yet the biggest gripe people have with that game is it's barren. So what did Nintendo do with its sequel, TotK? Add more barrenness, yet the game still sold millions and people still love it.
Yet consumers somehow thought another open world game suddenly wouldn't have this barren feeling?
You said you wanted depth, have you tried watching videos of top tier racers in MKW? MK8D looks like it has the depth of an asset flip compared to skilled MKW racers.
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
@Ralek85 Just because it's been 11 years since the last Mario Kart (which is untrue, btw) doesn't mean World has been in development for 11 years. We've had a ton of DLC for 8 Deluxe that ended just a few years ago along with Mario Kart Tour. World also started as a Switch 1 title, which could actually explain why some of the game feels unfinished as they probably had to scramble late in development to add things based on Switch 2's stronger hardware.
Also, I don't know if you remember what kind of state MK8 was in in 2014 when it first launched, but if current Reddit is to be believed, everyone bounced off that game back then, returned to MK7, then at some point after patches, MK8 won people over (I'm guessing when it came out on Switch).
People need to stop comparing 1.0 versions to post-launch final versions that were given years of work after community feedback. I'm telling you, wait on World before you write it off (FYI, World is my #1 Mario Kart, it's the closest thing they have to Crash Team Racing).
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
Based on the title screen, menus and victory screen, I thought they repurposed the Smash engine, lol.
Gameplay, the racing feels fun, but shallow, compared to Mario Kart World. City Trial is all I see on Reddit, but I was bored after a couple matches. Never cared for Mario Kart's battle mode, either, just not for me.
Re: The Atari 50 Pac-Man Expansion Launches On Switch Next Week
I wonder if this means they're not done with Tetris Forever. Time Warp still feels incomplete.