Comments 1,129

Re: Metroid Prime 4's Official Rating Summary Spotted On ESRB Website

Kilroy

@Moistnado Uh, have you looked at what has been happening on Playstation and Xbox in the past 5+ years? Publishers in general were the ones who decided to start the paid next gen updates, Nintendo is just jumping on the bandwagon. If anything, Nintendo following an industry standard is unlike Nintendo.

Re: Metroid Prime 4: Beyond Demo Now Available At Switch 2 Kiosks (US)

Kilroy

@dystome Kind of getting tired of people using the open desert as fuel to lose faith in the game (I know you said you want to be wrong, but the fact you brought it up is enough). Like someone else said, deserts are very often barren at a glance and have large enemies hiding. We also see Samus dealing with enemies in the sand dunes and if Samus wasn't there, it would just look barren, so right there, your point about it being empty is at least partially inaccurate.

We also see her going to at least one place in the desert that isn't even on screen when they show the big open area, proving there's more to the desert than a few seconds of gameplay.

Tears of the Kingdom had a ton of detractors after one trailer showed Ultrahand doing one task. Trailers were never meant to show everything; they are teasers and marketing tools.

Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine

Kilroy

@Ralek85 Forgot about Armored Core and the others, almost never hear about them.

For me, it's less about giving them a pass for a couple years to figure things out and more about expecting them to take that long to figure things out. If From wasn't known for delivering complete games at launch (save for balancing and paid DLC) and instead took two years to give us what they usually do at launch, I'd be saying the same thing for them that I am for the Mario Kart team (but again, the kart mechanics and course designs were top tier and revolutionary for the series at launch).

It's all about expectations based on history from the devs, not based on what the rest of the industry is doing. It's very easy to temper my disappointment that way as I would fully expect the game to not be complete at the so-called 1.0 version. From isn't even immune to this because they patched Radahn several times. Patch because he's too hard, patch because he's too easy, etc. I had the unfortunate timing of beating him when he was too easy, then read all the discussions about the first patch, then discussions about the second patch to make him hard again and got so annoyed that I put the game down and haven't been back since.

Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine

Kilroy

@Ralek85 "I don't know if you noticed, but lack of proper development time is a constant and growing issue with AAA games"
We're not understanding each other and I can't sit on the computer all day, so I won't reply to much:

This is another reason why I said you should be comparing MK8D 1.0 with MKW 1.0. I don't know if you've noticed, but I didn't talk about From at all because you know what they do? Develop just soulslike games and try to improve upon each formula with each new game. Nintendo's teams on the other hand don't just work on Mario Kart or Zelda or Metroid; they've got a lot more ideas on their minds than just hyperfocusing on a single genre.

Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine

Kilroy

@Ralek85 I'm saying it's fair to compare MK8 1.0 with MKW 1.0 because I see the same thing with fanbases across multiple series and genres; Complain until the cows come home about the new game, go back to the old game, then when the new game has finally stopped receiving updates years later, leave the old game because the new game is finally better in their eyes.

This is exactly what's happening with the fanbase for Mario Kart.

As for Nintendo learning lessons over the last 11 years, yeah they did. That's why they made World's driving mechanics and course designs like Crash Team Racing, where you can pretty much drive anywhere nearly without limits. As for the open world part, yeah that is somewhat barren, but what were you expecting? BotW sold millions upon millions, yet the biggest gripe people have with that game is it's barren. So what did Nintendo do with its sequel, TotK? Add more barrenness, yet the game still sold millions and people still love it.

Yet consumers somehow thought another open world game suddenly wouldn't have this barren feeling?

You said you wanted depth, have you tried watching videos of top tier racers in MKW? MK8D looks like it has the depth of an asset flip compared to skilled MKW racers.

Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine

Kilroy

@Ralek85 Just because it's been 11 years since the last Mario Kart (which is untrue, btw) doesn't mean World has been in development for 11 years. We've had a ton of DLC for 8 Deluxe that ended just a few years ago along with Mario Kart Tour. World also started as a Switch 1 title, which could actually explain why some of the game feels unfinished as they probably had to scramble late in development to add things based on Switch 2's stronger hardware.

Also, I don't know if you remember what kind of state MK8 was in in 2014 when it first launched, but if current Reddit is to be believed, everyone bounced off that game back then, returned to MK7, then at some point after patches, MK8 won people over (I'm guessing when it came out on Switch).

People need to stop comparing 1.0 versions to post-launch final versions that were given years of work after community feedback. I'm telling you, wait on World before you write it off (FYI, World is my #1 Mario Kart, it's the closest thing they have to Crash Team Racing).

Re: Samus' Game Boy Outing Metroid II Returns In Latest Nintendo Music Update

Kilroy

@Antraxx777 That's great about your Christmas. RoS was (sort of) the first game that felt like I was free to do what I wanted in a game without a timer or anything like that. It's weird, I played Zelda 1 before that and I think Metroid 1, but I guess I didn't appreciate it until RoS. Metroid becoming my all time favorite series was probably born that day.

Samus's iconic stance from RoS is burned into my brain and Samus Returns's update of it is so good. SR itself is okay, but took a different direction and not one that thrilled me. Still, it led to Dread existing, so it's okay.

Re: Panzer Dragoon Zwei: Remake Finally Shows Off Gameplay, Seven Years After Reveal

Kilroy

I watched a minute and 12 seconds of the gameplay, that was enough to see that nothing has really changed at Forever, as this looks bad. The debris between :60-:72 look so awful like the devs just threw something together as an alpha animation. The death spiral for that enemy would have looked infinitely better with just an explosion at the end and the debris disappearing behind the explosion.

Like, yeah, I get that it's a work in progress, but some things should not be shown to the public if they're obviously incomplete.

But in Forever's case, these things will likely stay incomplete until a year after the game releases, maybe cough forever. >_>

Re: Panzer Dragoon Zwei: Remake Resurfaces, Will Be Playable At TGS 2025

Kilroy

@kkslider5552000 I also did not play the original games, but watching random Youtube gameplay videos, the OG games look very charming and enjoyable. The remake was very much not charming and not enjoyable. I'm someone who grew up with Star Fox, so no stranger to the genre.

It is possible to give a game a new coat of paint and keep its charm (Jedi Power Battles), so this is absolutely a skill issue on Forever.

Re: Round Up: Pour One Out For These 6 Brave Games Launching On 'Silksong Day'

Kilroy

@ImpromptuR I don't know how to say this without sounding condescending, but you can't comment on a series when you admittedly dislike the genre. I'm not here to criticize Camper Van: Make It Home because I have zero interest in the genre, so the game wasn't for me to begin with.

Save the reviews for people who are actually knowledgeable on the subject.

Re: Mario Kart World Wins "Best Nintendo Switch 2 Game" Of Gamescom 2025

Kilroy

@tseliot Disagree about the introvert part, at least for World. The new mechanics add a ton of depth to the tracks before you even start to look for crazy CTR-style shortcuts, then once you start finding new routes and optimizations, it feels like you're playing a different game. Really turns time trial mode on its head.

Re: Review: UFO 50 (Switch) - A Wondrous Smorgasbord Of Retro Delights

Kilroy

Love and appreciate UFO 50! Grew up with the Atari and NES, bought on PC shortly after the Steam launch. I love shmups, so the Campanella series are right up my alley (Camp 2 is making me pull my hair out, but in the same love/hate way a soulslike would, love it, ha ha). I'm enjoying most of the games, but like NintendoLife said, it's impossible to please everyone with every game here. It's a matter of finding the games you do enjoy and once that happens, UFO should click.

Pre-ordered the physical deluxe version for Switch, can't wait to get my hands on the book.

Re: Sega Drops Another Small Puyo Puyo Tetris 2S Update On Switch 2

Kilroy

@missingno_fgc Okay, didn't realize your game drought went that far back. Yikes. Still, you cannot count fan-made games (Tetr.io and JStris). If Puyo fans are so thirsty for a new one, theoretically they would have made a new one themselves by now. It's been happening in other genres for decades.

And I did forget about TGM, but that's because the series doesn't interest me. I have Master mode in several Tetris games already and people have basically said the main attraction of TGM is Master mode, so I don't understand the appeal.

Re: Sega Drops Another Small Puyo Puyo Tetris 2S Update On Switch 2

Kilroy

@missingno_fgc FWIW, Tetris fans haven't gotten a new dedicated full Tetris game since Effect in 2018 and DLC in 2020. The latest brand new Tetris we have is 2024's Time Warp, which is just a local-only mode (so no online, no bots, no progression to work towards) that still feels unfinished in a collection of other games that have already existed.

Re: Exclusive: Upcoming Fast Fusion Update For Switch 2 Introduces Photo Mode

Kilroy

@Olliemar28 The 1.4 update just went live! My Switch 2 updated the game when I tried to boot it up. Photo mode is active, press Select to go into it. The controls menu does not reflect this in the game, though, so I had to experiment by just pressing the button. It's the only one that doesn't have an assigned function, according to the menu.

Pinging you because today is Wednesday July 9th and you said the update goes live Thursday the 10th.

Re: Feature: Three Laps, Two Players, One Vegas Jumpsuit - 10 Things We'd Love To See Added To Mario Kart World

Kilroy

@Uncle_Franklin Expand your media lurking, plenty of people are loving the open world and unique lap course. Other racing games are opening up their 3 lap races to variety as well which is eliminating the same 3 laps and creating altered versions of the same looped course within the same race for each lap (maybe a shortcut opens up, a boost pad changes location, etc). Didn't Mario Kart Tour do something like this? Some people appreciate change after 30 years.

Re: Feature: Three Laps, Two Players, One Vegas Jumpsuit - 10 Things We'd Love To See Added To Mario Kart World

Kilroy

Voted for friends in lobbies, 200cc and something else - turn the intermission courses into official races. Right now, it's officially 32 tracks, but with all the different routes you can take into most of them, you can drive through (just naming a random track) Crown City in the opposite direction or even a third/fourth direction. Not talking mirror mode. I read somewhere someone claimed the total number of unique routes into all the tracks is 202. May or may not be right.

If Nintendo adds all the unlisted routes as courses, that can only help them in marketing and even help justify the argument for why the game costs $80 (if you didn't buy the bundle).

Also, final point: World is everything I want in course design in a Mario Kart - snaking is back on the menu, grinding and wall riding are added, charge jumping eliminates the dullness of just driving straight (and helps you evade/take advantage of car hazards), intermission courses not being standard 3 lap races is greatly appreciated as I got bored doing 3 laps of the same thing all the time for 30 years. Other racing games change laps up, it's about time Mario Kart did too.