@Baker1000 I'm repeating myself, but NintendoLife in the past has protected spoilers by making people click on the article to see what the reveal is. If I knew there was a good chance I'd be spoiled by something here, on a news site that isn't social media, I wouldn't be coming here until after the coast is clear.
GoNintendo used to protect spoilers as well. I don't know if they still do because I don't go there anymore, their redesign was a severe downgrade from how the site used to work and report things.
Like I said, I avoid social media to avoid inconsiderate things like this. Considering the comments are fairly split 50/50 on who cares and who doesn't, it's pretty clear what the right choice should have been since those who don't care didn't have anything ruined for them.
Really, this just goes to show how selfish and greedy people are (comment section being selfish, NL being greedy). But greed has its consequences.
@swoose Some people like to go into things blind or with very little information. Why is that so hard to accept? If I know the basic synopsis of a plot, my excitement and engagement with that story is going to be muted because I already have reservations about what's going to happen.
@Aki77 Uh, yes. Or my phone if I want to look like an oblivious idiot walking. Either way, I'm not looking around me. If I'm walking straight, I can look straight ahead and won't need to look around. It is not hard to do.
My comment above, this was exactly what I was thinking. News sites are NOT social media and this is where the problem lies. People should be able to feel safe at a site that has historically protected spoilers before.
@MegaVel91 Likewise. I successfully avoided damn near all Metroid Dread spoilers, all Metroid Prime 4 spoilers, all Tears of the Kingdom spoilers because I avoided social media. It's not hard to not see spoilers unless someone completely disregards courtesy like Alana did with this article. NintendoLife has protected spoilers in the past by making you click the article, btw, so I had no reason to think I wasn't safe here.
@Robot99 True, but they did do a "Special Release" for Prime 4, adding just seven tracks, but the best one in the game, Volt Forge, is included. They could do a Special Release for MKW as well and slowly put more and more of the soundtrack on the app as the years go by.
@N00BiSH Rare DK extended long into the 3D era when designers could very easily add more emotion and they did. The emotions they added to Rare DK were stuff I enjoyed and thought was really well done, yet I'm still saying what I'm saying about New DK.
Also never said he was "super-serious" as you're quoting. I don't think you understand where I'm coming from.
@N00BiSH Yeah I know, that's why I said goofier...
New DK feels like his goofiness appeals more to kids vs Old DK appeals to all ages. It's a different kind of goofy that feels way more deliberate and focused while his serious side looks more inspired by a Disney kids movie. I always thought Old DK's seriousness was more of an adult serious, even as a kid.
I was not a fan of DK's redesign, made him look like younger, not older (DKB is the furthest ahead in the timeline) and definitely made him look not only goofier, but also made him act like someone who gets afraid or shocked easily. Made me think of Mario vs Luigi where Mario has all the confidence in the world and Luigi gets scared of pretty much anything (Luigi's Mansion).
As a child of 80's/90's, I will never get tired of Country-style DK. Bring him back, please.
As for DKB itself, I enjoyed the game anbd thought it was a great, fun concept until about 2/3rds of the way through, then I just wanted it to end. Felt it dragged on too long.
Lol, in a game where DK is made OP from the first bananza power, it's pretty clear the devs intended for players to just have fun instead of providing an actual challenge from enemies or terrain (ostrich layer notwithstanding). Let single player games be OP, it's okay.
I have a Labo headset, but haven't McGyver'd it yet to fit the Switch 2 inside. Playing without a headset is damn near impossible with the screens being so small. I refuse to give Nintendo $25 for cardboard when they could easily make these games fullscreen for the folks who don't want to/can't use headsets. Pure greed.
@StarCollector As someone who was born with eyes bad enough to need glasses and one damaged eye to the point where if that eye is my only way to see, I would be nearly unable to read, unable to drive, unable to play games without making tons of visual mistakes. There is absolutely no chance I can "refocus my eyes on the screen to see it in 3D and play without the headset" even with my good eye as good as it is.
@DennyCrane One reason to play on an emulator for a current platform (or any, for that matter) is modding. You can apply mods to a game to open it up, give BotW a smooth 60 fps (this happened before COVID, so many years before the Switch 2 Edition was announced), give Metroid Dread a randomizer to prolong its replayability (something Nintendo refuses to do for the series, despite this feature only being able to help sales and play times), etc.
@HalBailman This is exactly what I was looking for in the comments. Thanks for the tip! I don't plan on buying either VB prop as I have Labo and I'm not going to spend more money if I don't have to. And if it turns out it won't fit in the Labo (even after a likely mutilation of the cardboard), taping over the light sensor may just do the trick.
"While there's no specific release date just yet, Limited Run estimates that the physical editions should ship sometime between July and September 2026."
Translation: shipping 2027 at the earliest. >_>
Half-joking aside, I want this as it feeds into my 90's childhood, but really wish it wasn't from LRG. The last thing I want to do is encourage their ***** practices of overloading themselves and blowing waaaaaaay past deadlines without communication.
I've only ever had one DualSense because I've only needed one. Bought my PS5 in 2020, no drift, but the pad on the left stick came off and won't stay on (I could probably try gluing it, but whatever) and a couple face buttons sometimes get half-stuck (solved by easy cleaning), but that's it. Wait, no. USB-C charging port died, so I had to buy a stand that connects to the other side of the controller with the gold connectors.
@MattmanForever @Diowine I've had a S2 since launch and go back and forth between the Pro 2 and Joycon 2. None of them have drift yet. My Joycon 1, both pairs, got drift within weeks/months of being used. Pro 1 didn't get drift until maybe 4 years later.
@jsty3105 Exactly and for a non-gaming company, I wouldn't think twice about the top head being invisible. However, for Nintendo, it doesn't help that when he became president, he had actual Bowser on screen with him. Gave me the impression he'd be another vocal leader who understood his name meant something for both the company he worked for and its fans. But then, from what I remember, he went silent for pretty much the rest of his time.
A company that makes fun products and thrives on being social should have a social president, imo. The Reggie and Iwata tandem was legendary for many reasons, including their personalities synergizing with the overall public image of their company.
Okay, good riddance. Dude was damn near invisible at Nintendo. I have no idea if he did a good or bad job, so I can't even say I'll miss the guy for anything.
@NintendoWife There are a couple times he contacts you inside an area, but offhand, I can only think of Volt Forge. It is almost exclusively in the desert when he does though.
Yeah, some puzzles were tough and took me a bit to figure it out. I think every time I was stuck, it was because I forgot the control beam existed. If you've been playing Prime games since the beginning, I think that's easy to forget since the scan visor has never been used for combat, ha ha. I've seen a few longtime fans also forget it. It's an ironic skill issue.
@NintendoWife Most points resolved where we basically agree, except the forced hand holding. I know every player plays differently, I tended to explore for a little bit each time I went into the desert or chip away at green crystals. Before I arrived at wherever I ended up, every single time, Myles had chimed in to tell me where to go. There were even some times (feels like a lot in hindsight) where I'd hop on the bike and seemingly five seconds after my speed was no longer limited, Myles will call.
And it was worth a tantrum. Figuring out where to go in Metroid has been a beloved feature for 39 years. Imagine playing a puzzle game where the whole point is to use your critical thinking or your eyes, but the game automatically tells you the solution 20 seconds into it, without fail. It no longer becomes a game, you're effectively pressing buttons to go through motions like a zombie, instead of using your brain like you had intended to when you started the game.
And because the puzzle never changes, that was the only opportunity you had to think.
@Kingy It's a graphics showcase trailer, clearly not meant to reveal gameplay...
In regards to Leon's campaign, I read here on NL it would be split fairly even between him and the girl. Sounds similar to how they did it for RE2 Remake (speaking only for time split)
@NintendoWife actual quote from you, "Many Metroid fans are unaware of how unintuitive much of the games is if you haven’t played the previous ones."
If you think this statement says you're not speaking for anyone, you may want to take a debate class to learn the difference between a declaration and theory/opinion.
I also didn't say anything about sales numbers; I talked about reception in the community. Key difference.
And the entire game isn't polished. Combat, graphics, physics, item progression and evolution, these are all polished, yes. But the desert, the linearity, the forced hand holding (polish would have seen this is bad and a precedence for the series), lack of enemy variety, these all felt extremely rushed. Negativity isn't necessarily hate; it's something that can and does help improve for next time.
Samus Returns is the furthest thing from a re-release. It's a full blown remake with a revised story, completely different map, several new items and more. If you're calling SR a re-release, you clearly haven't played both games to compare them.
@NintendoWife when you say game, do you mean previous games? Because between both Myles and the tutorial tips, Prime 4 tells you just about all of that. The only thing Prime 4 doesn't explicitly tell you is "scan everything", but the prologue does teach you scanning and further in the game, you are told to scan some things if you're not fast enough.
Please don't speak for Metroid vets when you say we aren't aware how unintuitive the games are; this is exactly what a lot of long time fans want. We also don't care if the option is there for newcomers. How do I know? The option, and I specifically say option, which is on by default, in every single Prime game to ease in newcomers.
Once again, the problem is this hand holding is being forced on people who don't want it. The option was always there to turn it off until now, but somehow, one of the biggest defenses of Prime 4's hand holding is "Metroid vets don't understand newcomers want/need this". This is wrong and ignorant and repeating myself because it seems like so many people do not understand that a lot of vets do not care as long as we can turn it off as an option.
Also, what are you basing your accusation that we're hopeless on exactly? Are you gaslighting or thinking back to Other M and Federation Force? Those are the only two games that have not been received well by the fanbase (aside from Beyond's divisiveness), but they're 10+ years old. The last three games before Beyond - Samus Returns, Dread and Prime Remastered, were all received really well by the community.
@TerribleTerabytes calm down, I said several times to give us the OPTION to turn it off! The tutorial tooltips can be turned off, btw. This is the 5th game in the series and the 2nd in the past two years. Prime Remastered retained its option to turn off hints, are you going to criticize that game for doing that? The option that's missing was an expected feature based on history.
@NintendoWife Your guidance comments: this wouldn't even be a debate online anywhere if Nintendo gave us the option to disable it. I totally get wanting guidance if you don't have time to play, but don't force it on people who do have time and want to get lost. All the other Primes offer the option except 4, that is the problem.
@TerribleTerabytes I shouldn't have to avoid looking at the map screen if I don't want to be told where to go. Every Prime game before 4 gave you the option to turn off hints, which is what a lot of Metroid fans do from the start because we enjoy figuring things out on our own. Shouldn't have to resort to silencing speech, turning off subtitles and looking away during comms chatter just to avoid being spoiled on where to go next.
The chatter isn't the problem, the forced hand-holding is.
@Xibyth "I think it's gone, unless Nintendo stops hiring directors with their own vision"
Sakamoto has been in charge of every 2D game since Super (I believe Gunpei was in charge before that until he passed away), while Tanabe has been in charge of every 3D game. Both of them have been with Nintendo for a very, very long time.
@Blaa The problem with Myles for me is the one that can't be resolved by simply muting him; he calls you every five seconds in the desert, tells you where to go (turning off subtitles won't turn off his text) and if you want to view the map at any point afterwards (this includes going into a different area), the game will automatically show you where your next objective is. This is the problem and there is no setting to turn it off.
Metroid players want to get lost and want to discover where to go on their own. Myles' intrusiveness makes this almost impossible to do, ruining what would be a good experience and you only have one shot at this because once you know where to go, you probably won't forget it in subsequent playthroughs.
Delete Myles. He doesn't belong in any Metroid. Being told where to go is in Zero Mission, Fusion and I think Other M, but those aren't Prime games and those games are also criticized for having this directional hand-holding. All the Prime games give you the option to turn off story progression hints, except Prime 4. One of the big reasons why fans hate him is because we enjoy getting lost and having to figure out on our own where we should be going.
Even when you turn off speech volume and subtitles, his Sol Valley comms still show up in text and you are still forced to avoid looking at the map at any point after he talks if you don't want to be shown where to go.
Sequence breaking (the lack of) is also directly tied to him because people have found a way to get the Thunder Chip early, but bringing it to him reportedly crashes the game because the game looks at what Myles has said to you before it progresses the story. People complain the game is linear, this compounds the issue.
Zen uses Mozilla framework, so kind of similar to FF. There actually isn't a mobile version right now. But I just tried a fresh visit to NL on FF mobile and was not asked anything, so maybe check your browser settings, something might be off
@LoroTalby What browser are you using? Zen has a built in tracker blocker and I just opened the site on a private session (meaning no cookie saved, fresh visit), but I wasn't asked anything.
Do these Switch 1 vs Switch 2 sales include buying on Switch 1, then upgrading? That's what I did so I could have a not-ugly game box and had leftover eShop funds from when Target sent out apology funds to everyone who preordered the Switch 2 (they were late deliveries).
@FortniteJ I agree that the motion controls are not great, but I've had my Switch 2 since launch and have yet to see any drift. Joycon 1 (on Switch 1, to be clear) started drifting weeks into using them.
And not getting Prime 4 because of that is a little shortsighted when they added perfectly fine mouse controls. Cramping is occasionally an issue, but not often at all
@Alckemy Prime 4 has good music when it's actually music, but the few areas that only have ambience could definitely have used actual music. My favorite part about Prime 4 is probably the combat mixed with mouse controls.
How are people complaining about the backtracking!? That's literally Metroid. Having just gotten 100% items, my only complaint is the (almost) complete lack of items that require multiple rooms to get to, a la speed booster puzzles in Dread. What's unnecessary backtracking? Using a late progression item in an early area? That's actually perfect backtracking design because you're left wondering how to get it and if you don't tag it for later, you're likely to forget it (which is a you problem, not a game design problem). Then, once you realize it, you're like "oh, that's what makes this item useful outside of story progression!"
Meanwhile, if you didn't have to backtrack to each area with every upgrade, I guarantee people would be complaining that each area is a one and done affair (I would complain at least).
Comments 1,183
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
@Baker1000 I'm repeating myself, but NintendoLife in the past has protected spoilers by making people click on the article to see what the reveal is. If I knew there was a good chance I'd be spoiled by something here, on a news site that isn't social media, I wouldn't be coming here until after the coast is clear.
GoNintendo used to protect spoilers as well. I don't know if they still do because I don't go there anymore, their redesign was a severe downgrade from how the site used to work and report things.
Like I said, I avoid social media to avoid inconsiderate things like this. Considering the comments are fairly split 50/50 on who cares and who doesn't, it's pretty clear what the right choice should have been since those who don't care didn't have anything ruined for them.
Really, this just goes to show how selfish and greedy people are (comment section being selfish, NL being greedy). But greed has its consequences.
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
@swoose Some people like to go into things blind or with very little information. Why is that so hard to accept? If I know the basic synopsis of a plot, my excitement and engagement with that story is going to be muted because I already have reservations about what's going to happen.
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
@Aki77 Uh, yes. Or my phone if I want to look like an oblivious idiot walking. Either way, I'm not looking around me. If I'm walking straight, I can look straight ahead and won't need to look around. It is not hard to do.
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
@Baker1000 "unless you don't use social media of any sort."
https://www.nintendolife.com/news/2026/03/fox-mccloud-blasts-into-the-super-mario-galaxy-movie#comment9087457
My comment above, this was exactly what I was thinking. News sites are NOT social media and this is where the problem lies. People should be able to feel safe at a site that has historically protected spoilers before.
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
@Scposteel https://www.youtube.com/watch?v=ATcaQYh0wPU
Then this would happen
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
@Aki77 You know that you can just not look at the posters, right? Lol.
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
@Game_n_Watch_it_pal This is a really good idea. Thanks.
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
@MegaVel91 Likewise. I successfully avoided damn near all Metroid Dread spoilers, all Metroid Prime 4 spoilers, all Tears of the Kingdom spoilers because I avoided social media. It's not hard to not see spoilers unless someone completely disregards courtesy like Alana did with this article. NintendoLife has protected spoilers in the past by making you click the article, btw, so I had no reason to think I wasn't safe here.
Stop making excuses.
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
Removed
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
@MegaVel91 Implying everyone is on Twitter or social media in general. </sarcasm>
Not everyone doom scrolls, some people avoid the cesspool that is social media. News site should be better than this.
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
People avoid social media for a reason! Spoiler tag, guys! WTF.
Re: Super Metroid's Soundtrack Has Been Added To Nintendo Music Today
@nessisonett Red Soil Brinstar lives rent free in my head. The remix in Dread was such a treat.
Re: Super Metroid's Soundtrack Has Been Added To Nintendo Music Today
@Robot99 True, but they did do a "Special Release" for Prime 4, adding just seven tracks, but the best one in the game, Volt Forge, is included. They could do a Special Release for MKW as well and slowly put more and more of the soundtrack on the app as the years go by.
Re: Super Metroid's Soundtrack Has Been Added To Nintendo Music Today
@Robot99 Mario Kart World
Re: Super Metroid's Soundtrack Has Been Added To Nintendo Music Today
Possibly the most atmospheric soundtrack in all of gaming history.
Re: Donkey Kong Bananza Producer Can't Discuss DK's Future Just Yet, But Is Relieved After Fan Reception
@N00BiSH Rare DK extended long into the 3D era when designers could very easily add more emotion and they did. The emotions they added to Rare DK were stuff I enjoyed and thought was really well done, yet I'm still saying what I'm saying about New DK.
Also never said he was "super-serious" as you're quoting. I don't think you understand where I'm coming from.
Re: Donkey Kong Bananza Producer Can't Discuss DK's Future Just Yet, But Is Relieved After Fan Reception
@N00BiSH Yeah I know, that's why I said goofier...
New DK feels like his goofiness appeals more to kids vs Old DK appeals to all ages. It's a different kind of goofy that feels way more deliberate and focused while his serious side looks more inspired by a Disney kids movie. I always thought Old DK's seriousness was more of an adult serious, even as a kid.
Re: Donkey Kong Bananza Producer Can't Discuss DK's Future Just Yet, But Is Relieved After Fan Reception
I was not a fan of DK's redesign, made him look like younger, not older (DKB is the furthest ahead in the timeline) and definitely made him look not only goofier, but also made him act like someone who gets afraid or shocked easily. Made me think of Mario vs Luigi where Mario has all the confidence in the world and Luigi gets scared of pretty much anything (Luigi's Mansion).
As a child of 80's/90's, I will never get tired of Country-style DK. Bring him back, please.
As for DKB itself, I enjoyed the game anbd thought it was a great, fun concept until about 2/3rds of the way through, then I just wanted it to end. Felt it dragged on too long.
Re: "It Probably Went Too Far" - Even Bananza's Creators Think One Transformation Is Overpowered
Lol, in a game where DK is made OP from the first bananza power, it's pretty clear the devs intended for players to just have fun instead of providing an actual challenge from enemies or terrain (ostrich layer notwithstanding). Let single player games be OP, it's okay.
Re: Poll: How Would You Rate The Nintendo Classics Virtual Boy Launch Games?
I have a Labo headset, but haven't McGyver'd it yet to fit the Switch 2 inside. Playing without a headset is damn near impossible with the screens being so small. I refuse to give Nintendo $25 for cardboard when they could easily make these games fullscreen for the folks who don't want to/can't use headsets. Pure greed.
Re: Poll: How Would You Rate The Nintendo Classics Virtual Boy Launch Games?
@StarCollector As someone who was born with eyes bad enough to need glasses and one damaged eye to the point where if that eye is my only way to see, I would be nearly unable to read, unable to drive, unable to play games without making tons of visual mistakes. There is absolutely no chance I can "refocus my eyes on the screen to see it in 3D and play without the headset" even with my good eye as good as it is.
Re: 13 Switch Emulators Hit By Latest Wave Of Nintendo Takedowns
@Dee123 I have the balls to admit I DID pay and only play the games I paid for. Don't be so presumptuous.
Re: 13 Switch Emulators Hit By Latest Wave Of Nintendo Takedowns
@DennyCrane One reason to play on an emulator for a current platform (or any, for that matter) is modding. You can apply mods to a game to open it up, give BotW a smooth 60 fps (this happened before COVID, so many years before the Switch 2 Edition was announced), give Metroid Dread a randomizer to prolong its replayability (something Nintendo refuses to do for the series, despite this feature only being able to help sales and play times), etc.
Re: Mini Review: Console Archives Cool Boarders (Switch 2) - Not Up There With 1080, But Still Pretty Rad
@JohnnyMind The first 1080 has been on NSO for a while now, so that at least has a very unlikely chance of ever getting a buyable release.
Re: Preview: Five Takeaways From My Time With Virtual Boy On Nintendo Switch Online
@HalBailman This is exactly what I was looking for in the comments. Thanks for the tip! I don't plan on buying either VB prop as I have Labo and I'm not going to spend more money if I don't have to. And if it turns out it won't fit in the Labo (even after a likely mutilation of the cardboard), taping over the light sensor may just do the trick.
Re: Ren & Stimpy Are Getting A 7-Game Retro Collection, Courtesy Of Limited Run
"While there's no specific release date just yet, Limited Run estimates that the physical editions should ship sometime between July and September 2026."
Translation: shipping 2027 at the earliest. >_>
Half-joking aside, I want this as it feeds into my 90's childhood, but really wish it wasn't from LRG. The last thing I want to do is encourage their ***** practices of overloading themselves and blowing waaaaaaay past deadlines without communication.
Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative
@ItsATM I'm a different user, but for me, it's Prime 4. Playing any kind of first person shooter without a mouse feels really bad.
Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative
@Diowine Lol.
I've only ever had one DualSense because I've only needed one. Bought my PS5 in 2020, no drift, but the pad on the left stick came off and won't stay on (I could probably try gluing it, but whatever) and a couple face buttons sometimes get half-stuck (solved by easy cleaning), but that's it. Wait, no. USB-C charging port died, so I had to buy a stand that connects to the other side of the controller with the gold connectors.
Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative
@MattmanForever @Diowine I've had a S2 since launch and go back and forth between the Pro 2 and Joycon 2. None of them have drift yet. My Joycon 1, both pairs, got drift within weeks/months of being used. Pro 1 didn't get drift until maybe 4 years later.
Re: Former Nintendo Of America President Doug Bowser Joins Hasbro's Board Of Directors
@jsty3105 Exactly and for a non-gaming company, I wouldn't think twice about the top head being invisible. However, for Nintendo, it doesn't help that when he became president, he had actual Bowser on screen with him. Gave me the impression he'd be another vocal leader who understood his name meant something for both the company he worked for and its fans. But then, from what I remember, he went silent for pretty much the rest of his time.
A company that makes fun products and thrives on being social should have a social president, imo. The Reggie and Iwata tandem was legendary for many reasons, including their personalities synergizing with the overall public image of their company.
Re: Former Nintendo Of America President Doug Bowser Joins Hasbro's Board Of Directors
Okay, good riddance. Dude was damn near invisible at Nintendo. I have no idea if he did a good or bad job, so I can't even say I'll miss the guy for anything.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@NintendoWife There are a couple times he contacts you inside an area, but offhand, I can only think of Volt Forge. It is almost exclusively in the desert when he does though.
Yeah, some puzzles were tough and took me a bit to figure it out. I think every time I was stuck, it was because I forgot the control beam existed. If you've been playing Prime games since the beginning, I think that's easy to forget since the scan visor has never been used for combat, ha ha. I've seen a few longtime fans also forget it. It's an ironic skill issue.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@NintendoWife Most points resolved where we basically agree, except the forced hand holding. I know every player plays differently, I tended to explore for a little bit each time I went into the desert or chip away at green crystals. Before I arrived at wherever I ended up, every single time, Myles had chimed in to tell me where to go. There were even some times (feels like a lot in hindsight) where I'd hop on the bike and seemingly five seconds after my speed was no longer limited, Myles will call.
And it was worth a tantrum. Figuring out where to go in Metroid has been a beloved feature for 39 years. Imagine playing a puzzle game where the whole point is to use your critical thinking or your eyes, but the game automatically tells you the solution 20 seconds into it, without fail. It no longer becomes a game, you're effectively pressing buttons to go through motions like a zombie, instead of using your brain like you had intended to when you started the game.
And because the puzzle never changes, that was the only opportunity you had to think.
Re: Resident Evil Requiem's Latest Trailer Teases Bustling City Environment
@Kingy It's a graphics showcase trailer, clearly not meant to reveal gameplay...
In regards to Leon's campaign, I read here on NL it would be split fairly even between him and the girl. Sounds similar to how they did it for RE2 Remake (speaking only for time split)
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@NintendoWife actual quote from you, "Many Metroid fans are unaware of how unintuitive much of the games is if you haven’t played the previous ones."
If you think this statement says you're not speaking for anyone, you may want to take a debate class to learn the difference between a declaration and theory/opinion.
I also didn't say anything about sales numbers; I talked about reception in the community. Key difference.
And the entire game isn't polished. Combat, graphics, physics, item progression and evolution, these are all polished, yes. But the desert, the linearity, the forced hand holding (polish would have seen this is bad and a precedence for the series), lack of enemy variety, these all felt extremely rushed. Negativity isn't necessarily hate; it's something that can and does help improve for next time.
Samus Returns is the furthest thing from a re-release. It's a full blown remake with a revised story, completely different map, several new items and more. If you're calling SR a re-release, you clearly haven't played both games to compare them.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@NintendoWife when you say game, do you mean previous games? Because between both Myles and the tutorial tips, Prime 4 tells you just about all of that. The only thing Prime 4 doesn't explicitly tell you is "scan everything", but the prologue does teach you scanning and further in the game, you are told to scan some things if you're not fast enough.
Please don't speak for Metroid vets when you say we aren't aware how unintuitive the games are; this is exactly what a lot of long time fans want. We also don't care if the option is there for newcomers. How do I know? The option, and I specifically say option, which is on by default, in every single Prime game to ease in newcomers.
Once again, the problem is this hand holding is being forced on people who don't want it. The option was always there to turn it off until now, but somehow, one of the biggest defenses of Prime 4's hand holding is "Metroid vets don't understand newcomers want/need this". This is wrong and ignorant and repeating myself because it seems like so many people do not understand that a lot of vets do not care as long as we can turn it off as an option.
Also, what are you basing your accusation that we're hopeless on exactly? Are you gaslighting or thinking back to Other M and Federation Force? Those are the only two games that have not been received well by the fanbase (aside from Beyond's divisiveness), but they're 10+ years old. The last three games before Beyond - Samus Returns, Dread and Prime Remastered, were all received really well by the community.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@TerribleTerabytes calm down, I said several times to give us the OPTION to turn it off! The tutorial tooltips can be turned off, btw. This is the 5th game in the series and the 2nd in the past two years. Prime Remastered retained its option to turn off hints, are you going to criticize that game for doing that? The option that's missing was an expected feature based on history.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@Moistnado Scan log tells you
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@NintendoWife Your guidance comments: this wouldn't even be a debate online anywhere if Nintendo gave us the option to disable it. I totally get wanting guidance if you don't have time to play, but don't force it on people who do have time and want to get lost. All the other Primes offer the option except 4, that is the problem.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@TerribleTerabytes I shouldn't have to avoid looking at the map screen if I don't want to be told where to go. Every Prime game before 4 gave you the option to turn off hints, which is what a lot of Metroid fans do from the start because we enjoy figuring things out on our own. Shouldn't have to resort to silencing speech, turning off subtitles and looking away during comms chatter just to avoid being spoiled on where to go next.
The chatter isn't the problem, the forced hand-holding is.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@Xibyth "I think it's gone, unless Nintendo stops hiring directors with their own vision"
Sakamoto has been in charge of every 2D game since Super (I believe Gunpei was in charge before that until he passed away), while Tanabe has been in charge of every 3D game. Both of them have been with Nintendo for a very, very long time.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
@Blaa The problem with Myles for me is the one that can't be resolved by simply muting him; he calls you every five seconds in the desert, tells you where to go (turning off subtitles won't turn off his text) and if you want to view the map at any point afterwards (this includes going into a different area), the game will automatically show you where your next objective is. This is the problem and there is no setting to turn it off.
Metroid players want to get lost and want to discover where to go on their own. Myles' intrusiveness makes this almost impossible to do, ruining what would be a good experience and you only have one shot at this because once you know where to go, you probably won't forget it in subsequent playthroughs.
Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?
Delete Myles. He doesn't belong in any Metroid. Being told where to go is in Zero Mission, Fusion and I think Other M, but those aren't Prime games and those games are also criticized for having this directional hand-holding. All the Prime games give you the option to turn off story progression hints, except Prime 4. One of the big reasons why fans hate him is because we enjoy getting lost and having to figure out on our own where we should be going.
Even when you turn off speech volume and subtitles, his Sol Valley comms still show up in text and you are still forced to avoid looking at the map at any point after he talks if you don't want to be shown where to go.
Sequence breaking (the lack of) is also directly tied to him because people have found a way to get the Thunder Chip early, but bringing it to him reportedly crashes the game because the game looks at what Myles has said to you before it progresses the story. People complain the game is linear, this compounds the issue.
Delete him!
Re: Mega Man: Dual Override Robot Master Design Contest Ends, Capcom Thanks Fans For "Wonderful" Submissions
Zen uses Mozilla framework, so kind of similar to FF. There actually isn't a mobile version right now. But I just tried a fresh visit to NL on FF mobile and was not asked anything, so maybe check your browser settings, something might be off
Re: Mega Man: Dual Override Robot Master Design Contest Ends, Capcom Thanks Fans For "Wonderful" Submissions
@LoroTalby What browser are you using? Zen has a built in tracker blocker and I just opened the site on a private session (meaning no cookie saved, fresh visit), but I wasn't asked anything.
Re: UK Charts: Nintendo Holds 12 Spots In The All-Formats Top 40
Do these Switch 1 vs Switch 2 sales include buying on Switch 1, then upgrading? That's what I did so I could have a not-ugly game box and had leftover eShop funds from when Target sent out apology funds to everyone who preordered the Switch 2 (they were late deliveries).
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@FortniteJ I agree that the motion controls are not great, but I've had my Switch 2 since launch and have yet to see any drift. Joycon 1 (on Switch 1, to be clear) started drifting weeks into using them.
And not getting Prime 4 because of that is a little shortsighted when they added perfectly fine mouse controls. Cramping is occasionally an issue, but not often at all
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@stache13 In fact, we have a whole series!
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@Alckemy Prime 4 has good music when it's actually music, but the few areas that only have ambience could definitely have used actual music. My favorite part about Prime 4 is probably the combat mixed with mouse controls.
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
How are people complaining about the backtracking!? That's literally Metroid. Having just gotten 100% items, my only complaint is the (almost) complete lack of items that require multiple rooms to get to, a la speed booster puzzles in Dread. What's unnecessary backtracking? Using a late progression item in an early area? That's actually perfect backtracking design because you're left wondering how to get it and if you don't tag it for later, you're likely to forget it (which is a you problem, not a game design problem). Then, once you realize it, you're like "oh, that's what makes this item useful outside of story progression!"
Meanwhile, if you didn't have to backtrack to each area with every upgrade, I guarantee people would be complaining that each area is a one and done affair (I would complain at least).