Comments 1,129

Re: Treasure's "Highly Requested" Title Has Been Leaked

Kilroy

@BloodNinja A good shmup never ages (3rd gen onward, so games like OG Space Invaders not included). I just played some RS last night on my Saturn and I didn't even bat an eye at the graphics. You know what games also have early polygonal graphics? Indies. You know what sells well based on the fact these games keep getting made? Indies.

Name a good OST if you think it's garbage (I totally disagree with you, btw). Also, did you ever like games from this era? Graphics are clearly from a different era (which I find charming now anyway), but gameplay? Good shmup gameplay transcends generations. Summer Carnival '92 RECCA is highly regarded, this is an NES game.

Re: Treasure's "Highly Requested" Title Has Been Leaked

Kilroy

@-wc- @farrgazer Difficult how exactly, is the real question. Sure, you're invincible for one of the two colors at any given moment, doesn't mean both colors aren't being shot at you for nearly every second. The game becomes harder when you actually try to chain kills together because you're focusing on what to kill and when, instead of just blasting everything out of the sky. That makes for more bullets of the opposite polarity, creating more chaos and elements you need to pay attention to in order to both survive and be efficient in scoring.

I just went over this with someone on Steam, me saying Ikaruga is harder than Mushihimesama 1.5. Dude thought I was crazy, so I looked up some forums and a(n apparently) respectable Japanese shmup difficulty rating chart. We were both right. Ikaruga on Normal and Hard was rated harder than Mushi on Normal and Maniac, Mushi on the hardest setting is higher than everything and rated one of the hardest all time (Ikaruga on Easy is super easy).

Point is: if you just look at polarities and don't care about scoring, yes, Ikaruga is not that hard. Otherwise, it is and this is not only me, but shmup forums talking as well.

Re: Random: We've Been Waiting Over Half A Decade For A "New" Mainline Zelda Game

Kilroy

@Thumbsofsteel I grew up with the NES, every once in a while, I have the passing thought of "will [insert series here] still be around 30 years from now?"

Sure, some series are 30+ years old now, but these 30 years have seen the infancy of gaming advance well into the adulthood of gaming (not including VR and AR). So many ideas have already been considered and refined, it's really hard to imagine where gaming will be 30 years from today. I'm sure VR will advance to be much more realistic. Holograms are still science fiction AFAIK, so a real life holodeck doesn't seem realistic yet.

Re: Advance Wars 1+2: Re-Boot Camp Scheduled Maintenance Spotted

Kilroy

@YoshiF2 Ah, I somehow missed your latest comment with the link. Whoops.

Even so, I'm not so sure that edit was entirely necessary because it wasn't the Russians who took out the twin towers and yes, it may be painful to a small minority of Americans who were directly affected, but that was a fantasy setting showing Russians were going against Americans and wanted to attack the nation directly. That's advertising plot and is arguably integral to sales.

Moving on from mourning and the past is a natural stage of grief and also healthy. If everyone attempted to make sure we never offended anyone, people would be artificially sensitized to everything and have nothing but stress (or if they're not stressed but still complain, they're either selfish and malicious or are trying to speak for people they don't relate to (i.e. acting like Karens/Chads)).

History has shown that when given the chance, the masses will complain for the sake of having something to do and all this censorship is feeding into that.

Re: Advance Wars 1+2: Re-Boot Camp Scheduled Maintenance Spotted

Kilroy

@YoshiF2 Back in the late 90's/early 00's, Red Alert 1, 2 (plus its DLC, Yuri's Revenge) and at least one other Command & Conquer game featured stereotypical Russians as the antagonist. We weren't too far removed from the Soviet Union and the general "what if" scenario was still China and Russia being the enemies of the world. I don't remember anyone caring back then, least not to the point where anyone in control actually cared, lol.

Really wish this helicopter generation would move on and realize there are more important things in life than possibly offending someone. Everyone has to walk on egg shells today and it's a pain in the ass.

Re: Random: Bloodstained: Ritual Of The Night Gets The Game Boy Treatment

Kilroy

@somnambulance I haven't played Bloodstained since the randomizer update (which was honestly an insult as it didn't randomize rooms like promised) and only beat the base game once, but it was an easy 7.5, but not much higher. I think my issue was I didn't want something so close to Dawn of Sorrow. DoS is one of the best DS games I've played, but that's beside the point.

Re: Talking Point: How Were You Introduced To Metroid?

Kilroy

Return of Samus back in the year or so it came out (early 90's). If I did play NEStroid before that, I don't recall it or was too young to care about the deeper involvement it required. RoS gave the perfect feeling of freedom and relaxation through silence and isolation (being an introvert, you can see how this would be a positive).

Super expanded upon those vibes and so much more. Hearing "The last Metroid is in captivity, the galaxy is at peace," in an era when voice clips were both extremely rare and not normally whole sentences, I knew Super would be a gem. Been a massive fan of the series (and highly critical of Other M, Fed Force) from the start, Dread supplanted Super and Prime 1 for me as the best Metroid.

Re: This Huge Star Fox Mod Adds New Levels, Ships, Weapons, And Even Multiplayer

Kilroy

Not interested in the multiplayer at all, but the new content could be good. If anyone is interested in playing a real Star Fox homage right now, look up Ex-Zodiac on Steam. It's also coming to Switch down the line, but it plays very similarly to OG Star Fox and Space Harrier (separately). It's in Early Access right now, but I still recommend it.

Re: Good Smile Shares First Look At Figma Samus Aran: Metroid Dread Prototype

Kilroy

@sketchturner I actually like the Dread's suit's arm cannon. A bit of a tangent, but I wish Nintendo wasn't lazy with Samus in Smash Ultimate because what they did was reuse her Other M design from Smash 4 instead of the (then) most recent model which was Samus Returns. I would've loved to see that suit in HD, never liked the Other M model to begin with.

Re: Download More Ghosts In Mario Kart 8 Deluxe's Latest Update, Here Are The Patch Notes

Kilroy

@VexingInsanity Oh, we definitely are now. It was turned around with SR. My point about it being on a dead system was Nintendo have developed games that launch on dying systems at the same time as brand new systems or made ports a short time after. The game did well, but all I kept seeing on social media was "bring the game to Switch, I'm not playing my 3DS anymore and won't buy it". But if that happened, that also might have delayed Dread past Metroid's 35th anniversary year.

Yes, Prime 4 restarting is a good thing, I'm sure. I really don't mind waiting, it was the OM and FF years that made their perception of the series seem very rocky, so that's always in the back of my mind. And spinoff or not, fans didn't want a spinoff, many of us just wanted more traditional Metroid.

Still waiting on the Prime 1 remaster though. Truly don't see any reason to not release it right now unless Prime 4 is right around the corner.

Re: Download More Ghosts In Mario Kart 8 Deluxe's Latest Update, Here Are The Patch Notes

Kilroy

@VexingInsanity 2010: Other M, fans hate Samus because Samus is not who she's been the past 24 years before that, nor who she's been the following 12 years until now.
2016: Federation Force, not a Metroid game in the gameplay sense.
2017: Samus Returns, released on a dead platform.
2021: Dread, allegedly Nintendo made MercurySteam cut content to get the game out on time and honestly, the post-release updates feel rushed.

Meanwhile, with Fire Emblem, that fanbase has seen eight games since 2010 (using this date because that marks Metroid's huge decline starting with Other M). I don't follow that series nearly as closely as Metroid, so I don't know what fans think of them all, but I don't recall anything exploding in a hugely negative light the way Metroid did.

Also, Prime 4 restarted development over three and a half years ago with nothing to show yet. And Prime 1 has supposedly been finished for a long time now, but Nintendo is allegedly holding onto it until they think the time is right. Not sure when that is because doing it too close to Prime 4 will burn people out and it shouldn't affect the Dread crowd because one is 2D one is 3D.

Basically, I'm saying Nintendo has an extremely difficult time identifying with fans of Metroid.

Re: Watch This Side-By-Side Comparison Of Mario Kart 8 Deluxe Wave 2's Returning Courses

Kilroy

@Axecon You're not wrong about people wanting Mario Kart 9, but being able to play the Tour tracks on a big screen with a controller (conveniently) and without any gacha elements is a big plus. So is the price of the whole thing, which makes it easy to tolerate.

Some people don't have their Wii or DS or whichever console these old tracks are on anymore and haven't played them in many years. GTA V, on the other hand, has had a constant stream of releases, so not a great comparison there. Plus, I'm sure tons of kids are just getting into Kart now.

Re: Poll: Box Art Brawl: Duel - Metroid Prime

Kilroy

I picked the Japanese cover. It reminds me of Echoes and implies a sense of cautiousness and hints at scanning. US is iconic, but but plain and kind of tacky. When she's on Frigate Orpheon, despite it being a tutorial for the player, feelings of... ahem dread are high.

Re: Mario Galaxy Meets Rocket League (With Guns) In Twin-Stick Shooter 'Aniquilation'

Kilroy

Looks like if Nano Assault was stripped of all its polish and turned into a typical mobile port cash grab. It's honestly impressive how much it looks like it started on mobile, yet it never released for a phone.

Also, I'll parrot the rest; doesn't look like Mario Galaxy or Rocket League, author has clearly never played Nano Assault or just wanted that previous clickbait.

Re: Random: Demo For Super Mario Galaxy 2 Mod 'Super Mario Starshine' Now Available

Kilroy

@BloodNinja AM2R is fine, yes, but with community support, not DocM64. Having the support and control of the original dev vs an entire community are two totally different things, for better or worse.

AM2R might not even be a thing at all if Nintendo shut it down before it got released, there's a reason the community took over that specific C&D, because it was very good, not just because it was C&D'd.

Re: YouTuber Ends Metroid Prime Music Covers After Nintendo's Lawyers Call

Kilroy

@jsty3105 Don't think I'll ever say "thank god for pirates or hackers", but the other two are fine.

From what I understand, Dread running well on emulators right off the bat was nothing short of a miracle. I'm sure there's an easy explanation for it, but that was the reception I saw. But it's not like Dread runs poorly (95% of the time) on Switch, though.

Re: YouTuber Ends Metroid Prime Music Covers After Nintendo's Lawyers Call

Kilroy

@-wc- 100% agree. I don't like what Nintendo did, don't morally agree with it, but can't blame them for following the laws that exist to protect their assets. Issue is they could profit from these things instead of becoming public enemies, like what they did to Milton Guasti (AM2R dev). Instead of sending a C&D only to watch the community take hold and continue development, they could've hired the guy like SEGA did with some devs. But the Ori devs did that instead, so it worked out for him anyway.

Re: YouTuber Ends Metroid Prime Music Covers After Nintendo's Lawyers Call

Kilroy

@-wc- You might want to check out the videos he has that are still up, including the ones that have samples from Metroid games in them. Those videos play ads. Don't tell me they're not monetized.

Also, "SynaMax goes on to say that he'd rather Nintendo had taken over the monetisation of his videos". Key phrase here, "taken over the monetization". Seems pretty cut and dry that he was earning money from these videos.

Re: YouTuber Ends Metroid Prime Music Covers After Nintendo's Lawyers Call

Kilroy

@Araquanid Yes, he is ignorant. Look at all the widely known remixes out there that have existed for decades without monetization, following the law that an OST has to be released first.

Dude even contradicted himself saying he did it for fun, yet monetized the videos. But alas, I'm done arguing in circles. Later.