Comments 1,129

Re: Soapbox: Don't Cheer For Corporate Takeovers - It's Not A Game

Kilroy

Hell, even if prices continue to climb (historically in gaming, base prices have been stagnant for literally decades and I predict bases of $70 will be very slow to creep further in), there is ABSOLUTELY NOTHING stopping consumers from waiting for sales to buy games. It's the people who can't wait to buy at full price that encourage this behavior, so no one to blame but yourselves if you are the ones doing it.

And if everyone waits, that means more and more content will have inflated pricing through DLC and MTX, like it has been since DLC and MTX were first introduced so many years ago.

Re: Soapbox: Don't Cheer For Corporate Takeovers - It's Not A Game

Kilroy

@Bolt_Strike I don't know. It's not like there will never be more indies to pop up or employees of a company leaving to go elsewhere. The devs at DICE who made Battlefield 2042 are mostly not the same devs who made the previous Battlefields, so the brand recognition isn't even there from game to game on many occasions. And where did those old devs go? Either to make a different game for the parent company or left to create their own studio. Look at Rare as well. All of this is cyclical.

Re: Soapbox: Don't Cheer For Corporate Takeovers - It's Not A Game

Kilroy

@Burning_Spear There was a time when AAA multiplatform games largely didn't exist and when they did, each version was significantly different, moreso than what we're seeing today with Switch ports. No one batted an eye then and accepted that they wouldn't be able to play all the games they wanted. Now? The internet pushed the 'I want everything on everything all the time' mentality and that's just not how business works, nor life in general for that matter.

Re: Soapbox: Don't Cheer For Corporate Takeovers - It's Not A Game

Kilroy

We're in a capitalist society where competition breeds better products through creativity. I think we're fine where we are.

@BloodNinja @Dpishere Microsoft's Gamepass is extremely popular and Sony is trying to come up with a way to revitalize PS Now. Nintendo has also dipped their toes in the water. There's an audience for both markets, some players will use both, some will only do one or the other, but neither one will destroy the other. Too many people on both sides to let that happen.

Re: Hardware: This Wireless Portable 4K Screen Offers Cable, Lag And Dock-Free Switch Gaming

Kilroy

Damn, that price is astronomical, even taking into account the many ways it can be used. I'm curious what a 2K version of that would cost because at that screen size, 4K isn't doing you many favors vs 2K. Plus, as others have said, you can buy much, much cheaper equipment to rotate your PC monitor and some TVs can even be set up this way as well.

Demon's Tilt! Fantastic fantasy pinball.
@noobish_hat I'm not the author, but nothing to write home about.

202 mil on Normal
219 mil on EX
7,894,800 on Hardcore

Re: Sega Has Established A New Development Studio In Japan

Kilroy

@EarthboundBenjy I'm sure it does more than well enough in Japan, yeah. Strictly on a gameplay level, PPT is fun as hell and Fusion mode is pretty wild. As someone who hasn't played Puyo Puyo until PPT, it's pretty difficult to get in the mindset of planning out drops, but the chaos makes it great.

Re: Sega Has Established A New Development Studio In Japan

Kilroy

@EarthboundBenjy I wouldn't call Puyo Puyo extremely safe. One of the reasons I don't play PPT and Champions more (and haven't bought PPT2) is because of the heavy use of Japanese anime voice lines with no options to turn off voices. At least I didn't see options when I bought the games on release. PPT2 also released to people saying "this should've been DLC and priced less".

Re: Random: A Zelda: Breath Of The Wild Multiplayer Mod Is Now In Development

Kilroy

@dew12333 Found the person who has no idea the tremendous amount of effort it takes to create a (good) videogame!

A mod that adds multiplayer to an already existing game vs creating an entire game from scratch with your own ideas, art, sounds, AI, everything... It would be the equivalent of going to the store to buy spices to an already cooked meal and adding said spices vs planting the herbs and other plants needed for the ingredients, caring for them and waiting for them to grow mature enough to bare all the ingredients you need, then going to a butcher to slaughter the meat yourself, get the right cut of meat, then finally cook all of it together so that you can have your own meal that you created yourself without anyone else's help.

One task requires a set of skills in a single line of work for likely dozens of hours while the other requires several more sets of skills in several vastly different lines of work for a combined total of thousands of hours.

Re: Out Now: 'Racing Karts' Offers Splitscreen Racing On Switch For Less Than $5

Kilroy

Janky framerate and looks like janky controls, if the YT video I just watched is a good indicator. Hard pass and honestly, using two very generic keywords as the title of your game is really just asking Google and everyone else to practically never show people your game unless they search for it in quotes and remove "Mario" from the query, lol. Pretty basic marketing knowledge that went over the dev's head(s).

Re: Hyrule Warriors: Age Of Calamity's Development Was A Real Pain In The... Grass

Kilroy

@TheRealMW It's not "incredibly unrealistic" at all. There are tons of games out there across multiple genres that offer side modes that resemble almost nothing of the main mode, yet those are welcome by fans who continue to buy those games. Why do musuo games have to be so stubborn with the presentation? All that's accomplishing is alienating people who want options (and ultimately lose out on maximum sales). I've even read people on social media say the main attractions for them are the boss battles, not the thousands of braindead husks that you can kill (whom I agree with).

Re: Hyrule Warriors: Age Of Calamity's Development Was A Real Pain In The... Grass

Kilroy

@Arawn93 As someone who has avoided nearly all musuo games aside from DW4 (my intro to the series) and AoC, there's nothing more I would appreciate than a mode that cuts down on the meaningless enemies by 90% and make the remaining minor enemies' threat levels (and xp) appropriately higher. That would definitely help improve stability! And simultaneously make me more interested in the games as they're a bit more believable as well.

Re: Best Of 2021: 14 Wii Games That Deserve Switch Ports

Kilroy

@Moistnado OM is a very divisive game. I'm well aware some people love it, but I'm in the boat of "it pretends to be a Metroid, but fails to realize what actually makes a Metroid game good." It's a decent action game, but Metroid is not straight up action; it's so much more than that. God awful puzzles that a 4 year old could figure out, probably the most linear Metroid in the series that inexplicably prevented exploration (Fusion made sense), notoriously awful controls, Adam, Samus's character assassination, fake final boss felt like they cut content from the game, true final boss made no sense, you can't fight the unfreezable Metroids and last but not least, the QTEs.

Metacritic scores it a 79 and users 67, so NL's 9/10 shows how divisive it is. Even if OM was just an original IP with no history, I'm not sure I'd score it more than a 6 (5 being average).

Re: Feature: "I Feel Like All Of The Emotion I Have Held For 'The World Ends With You' Has Been Released Through This Latest Game"

Kilroy

Thank you for this interview!

I feel kind of bad because I completely forgot about the anime, somehow. The DS game has randomly cropped back up in my mind throughout the past thirteen years, mostly through the OST, and having finished NEO (but not the postgame yet), the new OST is doing the same thing, lol. Both games are fantastic and NEO exceeded my expectations, which were already high.

Make a third game happen, Square Enix!

Re: 'The World Ends With You' Could Get Another Game If Fans Show Their Support

Kilroy

I'd be down for a third game, but not yet. Not for several years. Not saying we should have to wait 13 years again, though. Maybe because I'm older and busier, but I'm not over this game yet. There are still things that need to be wrapped up anyway. Dread won my personal GOTY vote, but NTWEWY is high up there.

@Dimitris670 The covid bits didn't seem bad to me at all (then again, I grew up long before woke was a thing), but what are the other 4 lines? I beat the game, but haven't 100%'d the postgame yet.

Re: Review: Deathsmiles I & II - A Visually Impressive Panoramic Slice Of Bullet Hell

Kilroy

@Warioware Absolutely it does depend on the severity of symptoms and exactly what symptoms a person has. No, I don't think there is a way to hone what you said positively if it means that's all you'll be doing for the OCD hunger. But if you can find a different activity that still quenches your "must turn all tins" thirst and you can manage to change your mind from "must turn tins" to "must draw tins" because maybe you also have an interest in art, so you learn how to draw and make unique artwork out of it, potentially redirecting the urge to something that might earn you money.

Granted, I'll be the first to say that what I just said is much easier said than done. I just always try to look at things in a positive light.

I'm certainly on the milder side, but to answer your question, I have to organize things in a very particular way (different for each case) and if someone moves it or I'm not in control of the organization, I hate it and want it changed. Resident Evil 4 item management is a good example.

Re: Review: Deathsmiles I & II - A Visually Impressive Panoramic Slice Of Bullet Hell

Kilroy

@StefanN Let's say your OCD only has you cleaning and organizing everything under the sun. I say "only" as opposed to someone who feels the need to stay in bed for the first hour they're awake, then take a half hour long shower, no matter how clean they already are, then eat the exact same cereal every morning in the exact same number of spoonful servings and so on. 'Only cleaning' would be the milder case.

That person would then realize how keen they are at finding details, so they would then try to turn that into a job, like becoming an inventory specialist of some kind, which is a skill that not everyone can do. That's what I meant. Basically, lean into your problem to turn it into a positive, don't lean away from it so that it just keeps bothering you. Obviously, it's much more difficult to do this in extreme cases, but the mind is a wonderful tool that you can use for anything.

Re: Review: Deathsmiles I & II - A Visually Impressive Panoramic Slice Of Bullet Hell

Kilroy

@Warioware Because for some people, that's truly all it is. Others have had problems, but learned to deal with them while turning the disorder into something positive. I can tell you with first hand experience that is the case. Your first comment just came off as "OCD is automatically bad and people shouldn't make light of it" when it isn't bad for everyone. That's all I was saying. No ire involved.

Re: Review: Deathsmiles I & II - A Visually Impressive Panoramic Slice Of Bullet Hell

Kilroy

@Warioware You do realize that there are varying levels of OCD, right? That it isn't just a "you have it and your life can't be normal or you never have OCD with anything"? I'm truly sorry you have it with such major issues, but not everyone who has OCD does. It is absolutely possible to control it and have "casual" symptoms while also never having parts of your life ruined by it.

Re: Metroid Dread Developer MercurySteam Announces Its Next Game, Codenamed "Project Iron"

Kilroy

Guess this means we probably won't see any DLC or modern metroidvania features, like a randomizer mode. Time to wait for the modding community to figure that out!

@locky-mavo Factor 5 went under not because they left Nintendo (Lair had its QoL issues yes, but overall was a good game, especially after being patched), but because after Lair, they had a cancelled project (not their decision) that, because it was cancelled, destroyed their bottom line. If you want to say leaving Nintendo created that scenario, that's fine. Maybe Nintendo didn't like the pitch of Lair while Sony did since they published it. There were also issues with people not getting paid, though I think that was directly related to their finances in the end. If that cancelled game made it to store shelves, I think they would've been okay. There's a video on Youtube about their collapse somewhere, I'm fairly certain that's what happened.

What do you mean by OG Rare? They were bought by Microsoft.