The limited edition retailers are getting out of hand again. The Ray'z Arcade Chronology, originally released in Japan back in March, and published by Taito for Switch and PlayStation 4, is receiving a European release courtesy of ININ games. Bizarrely, ININ Games are releasing two different compilations: this, the Ray’z Arcade Chronology, and the RayStorm X RayCrisis HD Collection. The latter, available in both physical and digital versions, only includes the HD touchups of RayStorm and RayCrisis, losing RayForce from the lineup. This makes it more a nerfed edition than a limited edition, and its existence somewhat baffling. Confounding things further, Strictly Limited Games have already released and subsequently sold out of its own physical version of the Ray’z Arcade Chronology, which contained all three titles plus an exclusive in R-Gear, an unearthed, unfinished prototype RayForce sequel.
The thinking behind these chopped-up, multi-licensed variations is bizarre, and sadly R-Gear isn’t present on ININ’s digital Ray’z Arcade Chronology. Despite this, it’s a fine package thanks to seasoned port-masters M2. Presentation is excellent, with nicely bound menus and plenty of information attached to its various screens. On board are five versions of three games, in that RayStorm and RayCrisis feature both original and new high-definition versions. Much like we saw with G-Darius HD, these remasters are beautiful enough that the originals are relegated to little more than historical curios; and, unless you’re using a CRT in an attempt to replicate the original look, they’re wholly overshadowed by M2’s upscaling work. That said, M2 has included a 'no burn-in' screen option precisely for people interested in running the games on old tech.
Another bump in the road of the Ray series’ Switch releases is that the first game, RayForce (also known as Layer Section and Galactic Attack) was released by City Connection back in early 2022, as a port of the Sega Saturn game. City Connection, despite having troubles with latency in its releases, upped its game somewhat with a decent port of a port. But, with M2’s practices a gold standard, and this being the arcade game proper, City Connection’s stab is now largely defunct.
RayForce, a 1994, 2D pixel-drawn title that showboats with incredible contiguous stages that segue from one epic set-piece to the next, as well as a knockout Zuntata soundtrack, is presented here perfectly. Like its sequels, it operates on two planes of battle: your primary laser sweeping up anything ahead, and your lock-on target able to trace over and detonate multiple targets beneath.
It’s an enjoyable system, encouraging scoring by way of lock-on chains, a calming patter of blips, and repetitive volleys of fire. It builds to a fantastic crescendo within Con-Human’s interior — the parasitic antagonist who has taken over Earth and rebuilt it as a technological organism. M2’s Gadgets — HUD information that borders the screen — can be arranged freely for all three titles, and the scanline filter, though non-adjustable, looks great. There are perfect-pixel options and the ability to rotate the screen as you desire, as well as configurable controls. Latency is the big one, and as far as we can tell, seems relatively non-existent, and certainly tighter overall than City Connection’s release. With this being the optimal way to play RayForce on your Switch, it’s a package easy to recommend for this game alone.
RayStorm, Taito’s 1996 arcade sequel, keeps the action in 2D but uses 3D polygons to build a beautiful, cinematic space battle with the occasional dynamic camera sweep. RayStorm is slightly more on a tilted axis, meaning it takes a little while to pre-empt the point where incoming lasers will strike. Offering two ships with different properties, the R-Gray 2 totes a snazzy, purple lightning-homing attack with double the number of lock-on points.
It’s a fantastic piece of work, and, while arguably not as grandiose as its predecessor’s segueing stages, impresses with fantastic visuals, dwarfing enemies, and a dazzling future-tech aesthetic. It also adds a new regenerating special attack that demands precision owing to its downtime intervals. For some, this may be the best of the series, depending on how you like your shoot 'em ups, and the soundtrack is consistently out of this world. It’s a tough game, and slightly above RayForce in terms of difficulty, but superb fun to mine for a one-credit clear.
RayCrisis is the final entry in Taito’s three-pronged saga, acting as a prequel to the first game, and is by far the most eccentric. You play the ‘Waverider’ computer virus, infiltrating the Con-Human supercomputer, its digital antibodies attacking you in the form of gun-toting ships. It takes the series' narrative themes to an extreme, but, safe to say, remains a largely straightforward shoot 'em up outside of its plotting.
Using the same vertical, 2D plane with 3D graphics as RayStorm before it, RayCrisis has a bit more nuance to its scoring system beyond chaining enemies with your lock-on. Initially, the first three stages are randomised, with repeat plays allowing you to manually choose the sequence. There is new weaponry in the form of the Hyper Laser and Round Divider special attacks, their deployment geared around destroying enemies simultaneously for score. The Hyper Laser is used automatically, turning red when you have a maximum number of lock-ons, while the Round Divider is a rechargeable sweeping bomb. A nice new feature is the way the lock-on reticle has an added degree of movement, moving downward when you hit the bottom of the screen and then retracting when you head up again. The key difference in RayCrisis, though, is the ‘Encroachment’ system, which acts as a form of rank. The fewer enemies you kill, the encroachment percentage meter rises, skipping you straight to the last boss and a bad ending if it reaches 100%. Killing enemies at speed and not letting them escape the screen keeps this low enough to play out all available stages and maximise scoring potentials.
RayCrisis is by far the most involving of the three games, and also a tad visually busy, its abundant detail occasionally making it difficult to spot enemy fire. It’s also angled like RayStorm with perhaps even more of a tilt, and that takes some adjustment. Its structuring might not be to everyone’s liking, but it's a good counter-weight to RayForce’s beautiful simplicity and RayStorm’s middle ground.
While the Ray'z Arcade Chronology is well executed, we are mildly disappointed that outside of the given extras, including achievements, online leaderboards, and replays, there are no bonuses in the form of art galleries or other historical tidbits. There are also no slow or rewind features, options that made City Connection’s release somewhat appealing, and, quite startlingly, no training modes that we can see. Home ports of RayStorm for the PlayStation and Sega Saturn also featured bonus ships and ‘Extra’ modes that altered the parameters of the game; while RayCrisis had a few unique bonuses, too. Sadly, none of this is present in this particular compilation.
Conclusion
This is the best of it in regards to home ports of the Ray series, spit-polished by M2’s dedicated commitment to quality. It offers very accurate arcade ports of three superb, nuanced shoot 'em ups, famous for their fantastic soundtracks, engrossing gameplay mechanics, and visual showboating. Lag is minimal enough to have no impact, and the HD upscaling is wonderful. With no training modes, historical bonuses or rearrangements, however, it falls shy of being the ultimate package. But only just.
Comments 20
I preordered the “best” version from Strictly Limited. But these weird chopped-up releases are so confusing and unnecessary. It seems to me they would have sold more copies if they just released a single, definitive package and made it available to retailers.
Not my fav shmup series and I probably would have picked it up if it wasnt chopped up like it is.
Ill pick it up on Play-Asia one day (heres hoping its one of those heavily discounted titles they randomly do)
I've enjoyed RayForce back in the day, on Android. It is one of the few shmups that I like. Other ones are Blazing Star and G-Darius.
I got the physical release yesterday with the 2 games.
I never played them before and played a bit of Raystorm yesterday. I'm not sure yet, it's good but also pretty hard. I don't know if I like that there's freeplay.
Guess I won't love it as much as the Raiden games.
i had some of these games on PSX...
NEVER should have sold my working designs games. i treasure the few i still have (lunar 1 + 2 and vanguard bandits) but i really miss the ones i sold.
@Vyacheslav333
you should try Darius Gaiden! it's on the darius arcade collection, one of my fave saturn games and the arcade port on switch is essentially identical. GREAT, weird music! 👍
Seems to me ININ tried to repeat their old strategy of releasing an incomplete version first (HD Collection), then a more expensive complete version a year later (Arcade Chronology), but received some of critical backlash and reversed course. They previously did it with the Space Invaders, Turrican, and Wonder Boy compilations, and worst of all, if you own the cheaper collection on eshop you aren't even offered a discount to upgrade to the better version.
@Spanky84 The other option is to change the region of your current eshop account to Japan, buy the games, and switch back. That's how I got Esp Ra De, and the annoying thing though is that if you have any leftover balance it's all erased when you switch.
@Spanky84 Yep. And you can even download it again from the same redownload list without needing to switch regions or to another account.
İ love this kind of shooter games. İt scored very good to. 8 from 10 amazing.
@PKDuckman I’ve brought this up in several of
my reviews covering their releases before. It’s not a very nice way to treat the retro gaming fan base.
In the latest Shmups Forum annual poll, RayForce / Layer Section was voted the #23 best shmup of all-time.
In 19 years of polling, neither RayStorm or RayCrisis ever became one of the 130 games to make a year's top 25 list or honourable mention list.
I'm sure I wasn't alone in being very confused by these 2 collections being released on the same day. I read into it and thought I figured it out (that Ray'z Arcade Chronology is the one to buy, and the other is one to skip). But it was reassuring to see that conclusion being confirmed by this review. Thank you!
@Spanky84 You have to go to your Nintendo account on a PC or smartphone, and change your region to Japan. When you log on to the eshop on Switch it will ask you to reenter your password, and once you have done so you're logged into the Japanese eshop. Same process if you want to switch back. The easiest way to buy stuff is to get a Japanese eshop card from Play Asia, but be warned once you decide to switch back to your original region you'll lose all your unspent balance.
@-wc- Thanks for the recommendation. But, even if I'll buy it, I'll buy it only with the big discounted price. But... We're talking about Taito game(-s), right? They don't like sales. Though, they like big prices(G-Darius HD's price on Nintendo eShop is 40$, if I don't confuse. It's a ridiculous price, imo)...
@Vyacheslav333
yes! i had to wait a long time to find out on a sale cheap enough to buy it! you are correct.
it did happen though, eventually! 👍
@NinjaNicky As you probably know, the Strike games are completely different from most shmups. Free roaming, less chaotic, more deliberate action. But yes, I would absolutely love to see the Strike games come back.
$50 for three games in a splintered complete package, people should boycott ININ Games until they get the message, otherwise, they'll just keep doing this crap.
@Vyacheslav333 In the West, Taito Switch games are mostly published by ININ so usually they go on sale at the same time. It's currently on sale at the EU region.
I also recommend Darius Gaiden via the Darious arcade collection, and M2 added several nifty widgets plus a training mode that lets you practice the stages. I don't recommend the Darius console collection however since they're mostly console ports from back in the day and seem to have extra input lag
@PKDuckman Okay. Understood. Thanks for the info and recommendation.
@PKDuckman Yeah, just create a 2nd account.
There are 36 SAVE STATES slots in this game i.e. the most powerful training mode there is, so that "con" shouldn't be there.
It would be nice to have stage select and such, yes, but you only need one playthrough to create your own custom stage select.
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