Comments 1,164

Re: Talking Point: What's The Best Nintendo Remake Ever?

Kilroy

@cmbaum Both of those DS games were great! I didn't beat Yoshi's Island DS, don't recall why, but played a ton of SM64DS. The minigames on that IIRC are basically free smartphone games with Mario skins, but back then before phones had any kind of respectable gaming scene, they were really fun. Bounce and Trounce (think that's the name?) was top tier.

Re: Talking Point: What's The Best Nintendo Remake Ever?

Kilroy

Zero Mission definitely deserves to be up there, but Samus Returns is debatable, imo. It laid the groundwork for Dread and Dread wouldn't be what it is today without SR, but pick apart SR and you have:

  • Awful enemy placement that actively encourages use of the parry (to the point where it feels forced). Hard and Fusion difficulties really highlight this issue. Dread is not like this.
  • The parry concept is cool, but completely unbalanced in both games; easy timing with rewards of (mostly) OHKOs and energy/ammo drops exponentially larger in number vs a non-parry kill which is harder to pull off. Other games I've played with a parry aren't anywhere near this unbalanced.
  • Several tracks are taken from Prime 1, feels very shoehorned and rushed especially since this isn't a Prime game.
  • True final boss felt shoehorned in for fan service and yet a lot of people didn't want that fight and the ending to the fight made no sense (it also brings into question the intro to Super).
  • Enemies usually respawn quickly when you move just several feet off screen, making moving back and forth through a single room quite annoying and immersion-breaking.

Re: Best Super Smash Bros. Games Of All Time

Kilroy

Swap N64 (move to 6th) and 3DS (move to 3rd), that's my list.

People say Brawl is great because of all the content and that's fine, but the tripping was inexcusable and the pace of fights vs Melee was worse. What Ultimate got right: the fighting speed, the "everyone is here" features (characters, maps, items). What Ultimate got wrong: no Smash Run return, no trophies*, spirit abilities aren't varied enough.

  • I get why they're not in, those trophies were incredibly detailed and had a solid paragraph for each one and that takes time to make.

Re: One-Third Of Game Developers Impacted By Layoffs In 2023, GDC Reports

Kilroy

@WhiteUmbrella Super Metroid and Jedi Power Battles (PS1) are two of the buggiest games I have ever played. First one, however, allowing for unorthodox ways to change up the gameplay, as opposed to the game simply being unplayable. The second is actually borderline unplayable, but with practice and knowing where the bugs are, you can still manage to beat the game and have a lot of fun doing it.

These are also two of my all-time favorite games. NES games are notorious for being hard, but that's partly because of devs rushing the games out and the industry in general not yet realizing the importance of QA.

"As we all know, there are already A.I. tools that can perform QA work,"
There are? What kind and what companies are actually using them?

Re: One-Third Of Game Developers Impacted By Layoffs In 2023, GDC Reports

Kilroy

@Kiyata The industry in the 90's had a comparatively very select few games vs now. So, any games that did manage to go to market tended to get some limelight and whomever played them probably enjoyed them. Not necessarily because they were good (news flash: they were buggy then just like today's games), but because it was what they had. I was born '84, btw. So with that in mind, whatever your mind harks back to from a simpler time is going to be seen as something great because at the time, that was all you were focused on.

I have the base sub for NSO, but BARELY play any NES or SNES games, even ones I never played before. Why? Because even though I still love 2D games, not all of them aged gracefully. This digital age gave us (more) patches and DLC, but at the expense of studios releasing betas as supposedly viable launch versions. But that's not every game and today's tech has allowed for many, many more people to become developers and achieve their dreams.

It's not going to be a crash like in '83, it's going to be colder/ more subtle when more and more countries eventually ban loot boxes... but this is actually a good thing!

P.S. It's pretty obnoxious to call people uneducated just because they argue your point. Don't be so insulting next time and maybe those few people would be willing to actually listen to your point.

Re: Three More Sega Classics Are Being Revived, It's Claimed

Kilroy

Sincerely hope Forever Entertainment isn't doing this next Panzer Dragoon. Bought the remake on Switch when it launched, it was a buggy mess then and even after all the patches, it still feels like something is missing (on top of the atrocious loading times). Devs also don't know the difference between a remake and a remaster.

Re: Dementium: The Ward On Switch Receives Free HD Update

Kilroy

@JHDK Yeah I do. 1) TMK, if Jools announces a real date. he's never pushed it back. He only delays if the expected release is something vague like "Q1 2024", etc. 2) I don't follow the sheep in the internet hate machine and come online just to be negative. All that does is create stress.

Meanwhile, you came here just to bash something after a promised release date was finally given as if nothing was ever said in the comments of something unrelated. Side note: every game developer has their own skills, just in case you were unaware, so making 3D art assets could very well be next to impossible for a programmer skilled at writing code and debugging. For all you know, whoever worked on this Dementium patch (could be Jools, he's an artist) can't work on Hatch Tales and vice-versa.

Point is, this was a Dementium article, not a Hatch Tales article.

Re: Dementium: The Ward On Switch Receives Free HD Update

Kilroy

@Moistnado D2HD on Steam wasn't made by the original devs (Renegade Kid) and the team that did make it I believe ran out of funds before finishing, so they decided releasing a buggy mess was better than not releasing at all.

Atooi, the people who own the Dementium IP, supposedly don't even earn money from sales of D2HD. I am not sure why it hasn't been delisted yet, might've been from when South Peak owned the IP, but either way, it's not an official port as far as Atooi is concerned.

Re: Review: 1080° Snowboarding - Effortlessly Cool Shredding That Demands Perfection

Kilroy

@Edd-O SSX 3 is the last snowboarding game I played and the best one, imo. I've played Cool Boarders 2 (I think 2?), SSX Tricky and 3, 1080. SSX 3 blows everything away by having every course be part of one huge open mountain and I loved that it has so much content it's unreasonable to think a normal player would actually 100% it. I didn't come close, but the point was I enjoyed always having something to do.

Re: Best Nintendo Pinball Games

Kilroy

@larryisaman "and Zen wants to have as much 1:1 parity on all platforms as they possibly can"

Emphasizing this point again. Switch owners are not the only audience, not everyone has a Switch, not everyone wants to play on Switch (reiterating the poor performance of FX on Switch), Zen is owned by Embracer who bled money because a deal fell through which means they have every desire to reach as many players as possible to recoup their losses.

Re: Best Nintendo Pinball Games

Kilroy

@larryisaman The problem with this is Nintendo would never agree to putting the tables on other platforms and Zen wants to have as much 1:1 parity on all platforms as they possibly can (the current debacle with Switch's performance notwithstanding...). Likely the same reason why we don't have any Sony or Microsoft 1st party tables (Bethesda doesn't count because it was 3rd party when the tables were made).

Re: Best Nintendo Pinball Games

Kilroy

@Asaki Metroid has an unlockable hard mode and playing the single table mode on Frigate Orphean isn't very easy. IIRC, bosses on hard are also not easy at all.

Re: Best Nintendo Pinball Games

Kilroy

Metroid coming in at #8 feels like a crime, but you guys made up for it with Pinball Pulse at #1. Never got around to the Pokemon games or Odama, maybe one day.

Re: 'Star Racer' Is A Rad Mix Of F-Zero And Star Fox, With Music From Banjo Composer

Kilroy

@gcunit What exactly is this telling you? They look like a brand new dev out of nowhere based on their lack of a footprint on Google. To release a game on Steam is as simple as paying them $100, which at a glance seems to be the only place their game is going if they don't reach the console releases stretch goal. Meanwhile, porting to a different platform other than the native one they're building the game in on PC takes time and resources.

Re: Review: Dementium: The Ward - A Safe Switch Return For A Creepy Cult Classic

Kilroy

@Kiwi_Unlimited Agree in this day and age. It feels weird for me to say this, but back when Metroid Prime Trilogy launched, I loved the Wii/Nunchuk motion controls and felt like I had zero issues playing through all three games, but fifteen or however long years later, I try gyro controls on MPR and feel like an adult who's never held a controller before, lol. Even worse when I tried Prime 2 a few months ago, maybe I'm old now.