Comments 1,164

Re: Review: Hatch Tales: A Heroic Hookshot Adventure (Switch) - It's Here, Finally, And It's Very Good, Surprisingly

Kilroy

@gmnvdr Hatch Tales uses an updated version of the level editor on Chicken Wiggle, so all the levels that were available to share online before the 3DS eShop shut down are available again now, which is well over 2,000 levels.

You can make 64x64 tile levels
119 unique objects
21 biomes (art/music swaps)
6 objectives
5 environment/meta options

Sharing online is fairly easy and standard (you have to beat it 100% yourself to verify it can be done first). There's room on your save file for 60 custom levels (your own and downloaded total). Pretty sure I have numbers correct, did a quick runthrough in the editor to check.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

Kilroy

"Demise is complete"

Nice clickbait title.
Star Fox Zero is my top Wii U game, Nintendo was foolish for not looking at how they could adapt the dual screen play to a single screen (it seriously is not that hard to figure out) and if you're someone who doesn't drop games at the drop of a hat, you could easily see the quality in the gameplay. Motion controls are not that bad and not nearly as required as the impatient people want you to believe.

Re: Nintendo Download: 17th October (North America)

Kilroy

I'm a backer of Hatch Tales and am legit excited it is finally releasing. I've been playing as backers get it early, gameplay and level design is very polished; Jools still has his platforming skills honed well (hopefully this bodes well for a presumed Mutant Mudds 2, eventually).

Re: Dead Cells' Final Update Arrives Next Month

Kilroy

I wish the grinding between unlocks wasn't so absurdly long, would've made the repetition not as bad. Going straight for a nutcracker/freeze build every time since it was so OP got old fast, too. Stopped playing around 20 hours.

Re: 'Starlair' Is The Super Metroid-Meets-Mario Maker Mash Up Of Our Dreams

Kilroy

@Chapapa A secret about Kickstarter funding campaigns for game developers, specifically, is that while the funds are fully intended to be spent on development, they are not meant to act as a measure of "this allows the dev to work for x amount of time", but instead meant to be a gauge for public interest and engagement during development (and also potentially allows backers to steer the game in a certain direction).

If a KS fails to secure funds, devs may either abandon a project or shift focus to a vision with smaller scope. A successful campaign simply encourages them to continue on knowing that people are legitimately interested and the funds allow them to do what they possibly couldn't have done before.

Re: Silksong Is "Not In Dev Hell" According To Playtester

Kilroy

@NintndoNik Silksong is still part of the Kickstarter rewards for the original game. Meaning, Team Cherry is obliged to tell backers (and only backers) about the progress of the game often and consistently because backers donated money to them in good faith (this is quite literally what Kickstarter tells backers and creators). They are NOT obliged to tell the public anything.

I suppose it is possible that backers are being made aware and everyone is being tight-lipped, but I highly doubt it.

Re: Retro Studios "Thrilled" To Reveal Its Work On Metroid Prime 4: Beyond

Kilroy

@GrailUK Might have something to do with social media rising since then. People today care a lot about what they think they should be playing and that means if something is trending, then it should be played. No one who cared about what other people think were playing 3DS after the Switch released.

It's a dumb mentality, but that's today's world.

Re: Donkey Kong Country Returns Switch Dev Appears To Have Been Revealed

Kilroy

@Porco @Yodalovesu Remember when MercurySteam released Castlevania: Mirror of Fate in 2013, the third (and so far final) game in the rebooted universe? It had middling reviews from actual players and I personally thought it was the shallowest, blandest, most uncreative metroidvania I had ever played in my then 25 years of gaming.

And yet, Nintendo gave them the reigns to remake Metroid II. It ended up being a great decision because they made Dread, but Samus Returns wasn't exactly perfect.

Re: Donkey Kong Country Returns Switch Dev Appears To Have Been Revealed

Kilroy

Since Forever is involved, people should automatically be concerned about middling performance and a soulless feel. As a Switch owner of Panzer Dragoon Remake, even after all of the updates, it feels like a half-hearted attempt by people who only watched videos of the original. The initial release of PDR was so riddled with bugs and performance problems that it felt like they were selling a first iteration beta before anyone had playtested it.

Re: Switch "Joy-Con Drift" Class Action Lawsuit Dismissed After Five Years

Kilroy

@Ryu_Niiyama Depends what the resolution for the plaintiffs are. If they were not reimbursed for the faulty joycon by means of free repairs (article says select locations) via replacements of joycon with improved hardware or straight up cash, then the lawsuit for them specifically should still stand. IMO as someone who isn't a lawyer.

Re: Nintendo Wipes Out 8535 Yuzu Repositories In One Big DMCA Takedown

Kilroy

@Pastellioli Nintendo platforms are traditionally underpowered and emulation provides a means to play on a higher resolution and framerate (see also: standard 1080p/60fps that is pretty much industry standard). Just because someone is playing on an emulator doesn't mean they are pirating. Some people (no idea on the ratio) dump their own games legally and only play what they already own.

Emulation also provides mod support. Metroid Dread got huge randomizer support that way, which extended the life of the game exponentially.

Re: Nintendo Wipes Out 8535 Yuzu Repositories In One Big DMCA Takedown

Kilroy

@WePlayCatandMouse How is it illegal if it was ruled lawful to begin with? They are (futilely) continuing to silence the product that was doing something illegal. If they were going after every single emulator on the planet, then I would agree with you.

As for reporting, you'd really have to be living under a rock that is under another rock to not know emulators are on phones, lol. I'd rather NintendoLife report the news they find instead pick and choose in a biased manner (ironic since you made that political comment).

Re: Nintendo Wipes Out 8535 Yuzu Repositories In One Big DMCA Takedown

Kilroy

@Ralizah I mean, it's not like Citra magically doesn't work anymore. No one is making (official) 3DS games anymore, so the only good reason to want continued development is if a new version of Windows somehow breaks it, but even then, the internet is resilient and a solution will likely be posted online somewhere (just not on the main Citra site) within like a day, lol. Also, Citra MMJ is still safe, apparently.

Also also, look at AM2R! Seemingly one second after the C&D, the community took over the project and it has grown immensely since then. People are taking this DMCA as the end, but it's not. Do these people even know the internet?

Re: Atooi's Hatch Tales For Switch Will Include "Over 2000" Level Uploads From 3DS Release Chicken Wiggle

Kilroy

@Semudara I'm going from memory about a years old discussion, but I believe Jools thought one of the reasons why the game didn't sell on 3DS was because of the name and presumed audience. While I agree it did have a childish tone with the artwork, I do not agree it was one of the reasons it didn't sell well; it released several months after Switch and if you look around, NO games on 3DS did well after March 2017, not even what I think was Nintendo's last game - Metroid: Samus Returns. I remember people legitimately saying "I want to play 3DS, but it isn't cool anymore".

Meanwhile, I think the Hatch Tales sounds too close to Veggie Tales, which is very clearly marketed to children and not creators. I didn't like the name change back when it happened and still don't, but I'm going to anticipate enjoying the new game all the same whenever it releases (I did back it).

Re: Atooi's Hatch Tales For Switch Will Include "Over 2000" Level Uploads From 3DS Release Chicken Wiggle

Kilroy

I managed to upload one final level 20 minutes before the shutdown titled, "RIP 3DS : (", so can confidently say there is a maximum of 2,883 uploaded community levels from the Chicken Wiggle era. AFAIK, the Level ID started at 1 and the level I uploaded was 2883, but no idea if any levels were removed for whatever reason (might be why Jools only said "over 2,000").

Re: Nintendo Files Patent To Ease 'Troublesome' Switch Dock Wires

Kilroy

People have had a problem with this? It's a dock, not a display screen, so it doesn't matter what direction you face it as long as the connected AC/HDMI cables are facing the proper ways. Those cable issues can be alleviated with ease; it's the two USBs on the outside that I can see people might have an issue with, but still, inner AC/HDMI exit out the back and outer USBs exit out the front, like nearly every console in existence.

Re: Sega Implies That Releasing Sonic Superstars Next To Super Mario Bros. Wonder Wasn't Smart

Kilroy

@HammerKirby I will give them a very, VERY small benefit of a doubt because the higher-ups are usually only looking at numbers, they're not normally a part of the mass audience so they're not thinking the same way we as consumers are.

That being said, this is where corporate looks to their teams that are directly closer to the consumer level for second opinions. The problem there is if they do that, then the people deciding payroll could look at it and ask, "okay, then why are we paying you millions if you're just going to ask for advice?" So, the higher-ups likely just claim to know what they're talking about and hope for the best.