Comments 1,183

Re: New Tetris Forever Update Improves Game Saves On Switch

Kilroy

@Gryffin Electronika 60 was an unexpected gem. No music, no sound except for faint beeps, black and green terminal used for graphics, no line scoring. On paper, it sounds awful, but it's so relaxing and easy to focus on. The change in scoring also changes the meta of the game which I love.

Re: New Tetris Forever Update Improves Game Saves On Switch

Kilroy

I'm happy so far with these updates. Welltris is an objectively bad game, but really nice to see for history's sake. Also, very glad they fixed the leaderboard in Electronika 60 so it properly displays the entire score and not just the first three digits.

Re: New Tetris Forever Update Improves Game Saves On Switch

Kilroy

@Sylamp @Clyde_Radcliffe Look at the devs and publishers of the titles included in Forever; it's pretty much all BPS (Pajitnov's/The Tetris Company's own company). It sucks that some legendary titles are missing, but when you look at how the game was put together, it makes sense why third parties were not really involved in the inclusion of games. Same thing with any Nintendo-/Sony-published titles, especially Nintendo; do people really think that games exclusive to Nintendo systems and published by Nintendo will be allowed to go multiplat? Look at the original publishers, then ask questions; not the other way around.

I'm not saying it's right or that it was a good direction, but I imagine Digital Eclipse had a budget they needed to stick to.

Re: Nintendo's Share Price Dips Following Its Big Switch 2 Reveal

Kilroy

@Diowine Considering the large number of leaks that were proven to be real after the official Nintendo reveal, it stands to reason the Hall Effect sticks leak is also real, which would mean stick drift will be a non-issue.

Regarding release date: Genki is releasing their accessories in April. It would make sense that Switch 2 is therefore also releasing in April.

About the joycon connectors: they appear to be flush with the system. I think even with kids rough-housing, you'd have to be pretty unlucky to break it. Considering Nintendo went through the trouble of fixing the faulty pin setup with current joycon, I doubt they'd go ahead with a different flaw that would see mass repair tickets being sent out.

Re: Review: Tetris Forever (Switch) - The Best Breakdown Of A Legendary Franchise

Kilroy

@Danrenfroe2016 I doubt 90 minutes of Youtube videos would yield the same financial return. As for the older games, that is very subjective. Tetris 99 effectively only has one mode, Effect has a ton, but it's been out for six years. Axis on 3DS has Bombliss just like Forever, but every Bombliss version I've played in Forever has been better than Axis's.

I haven't even touched Time Warp yet.

Re: Review: Hatch Tales: A Heroic Hookshot Adventure (Switch) - It's Here, Finally, And It's Very Good, Surprisingly

Kilroy

@gmnvdr Hatch Tales uses an updated version of the level editor on Chicken Wiggle, so all the levels that were available to share online before the 3DS eShop shut down are available again now, which is well over 2,000 levels.

You can make 64x64 tile levels
119 unique objects
21 biomes (art/music swaps)
6 objectives
5 environment/meta options

Sharing online is fairly easy and standard (you have to beat it 100% yourself to verify it can be done first). There's room on your save file for 60 custom levels (your own and downloaded total). Pretty sure I have numbers correct, did a quick runthrough in the editor to check.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

Kilroy

"Demise is complete"

Nice clickbait title.
Star Fox Zero is my top Wii U game, Nintendo was foolish for not looking at how they could adapt the dual screen play to a single screen (it seriously is not that hard to figure out) and if you're someone who doesn't drop games at the drop of a hat, you could easily see the quality in the gameplay. Motion controls are not that bad and not nearly as required as the impatient people want you to believe.

Re: Nintendo Download: 17th October (North America)

Kilroy

I'm a backer of Hatch Tales and am legit excited it is finally releasing. I've been playing as backers get it early, gameplay and level design is very polished; Jools still has his platforming skills honed well (hopefully this bodes well for a presumed Mutant Mudds 2, eventually).

Re: Dead Cells' Final Update Arrives Next Month

Kilroy

I wish the grinding between unlocks wasn't so absurdly long, would've made the repetition not as bad. Going straight for a nutcracker/freeze build every time since it was so OP got old fast, too. Stopped playing around 20 hours.

Re: 'Starlair' Is The Super Metroid-Meets-Mario Maker Mash Up Of Our Dreams

Kilroy

@Chapapa A secret about Kickstarter funding campaigns for game developers, specifically, is that while the funds are fully intended to be spent on development, they are not meant to act as a measure of "this allows the dev to work for x amount of time", but instead meant to be a gauge for public interest and engagement during development (and also potentially allows backers to steer the game in a certain direction).

If a KS fails to secure funds, devs may either abandon a project or shift focus to a vision with smaller scope. A successful campaign simply encourages them to continue on knowing that people are legitimately interested and the funds allow them to do what they possibly couldn't have done before.

Re: Silksong Is "Not In Dev Hell" According To Playtester

Kilroy

@NintndoNik Silksong is still part of the Kickstarter rewards for the original game. Meaning, Team Cherry is obliged to tell backers (and only backers) about the progress of the game often and consistently because backers donated money to them in good faith (this is quite literally what Kickstarter tells backers and creators). They are NOT obliged to tell the public anything.

I suppose it is possible that backers are being made aware and everyone is being tight-lipped, but I highly doubt it.

Re: Retro Studios "Thrilled" To Reveal Its Work On Metroid Prime 4: Beyond

Kilroy

@GrailUK Might have something to do with social media rising since then. People today care a lot about what they think they should be playing and that means if something is trending, then it should be played. No one who cared about what other people think were playing 3DS after the Switch released.

It's a dumb mentality, but that's today's world.

Re: Donkey Kong Country Returns Switch Dev Appears To Have Been Revealed

Kilroy

@Porco @Yodalovesu Remember when MercurySteam released Castlevania: Mirror of Fate in 2013, the third (and so far final) game in the rebooted universe? It had middling reviews from actual players and I personally thought it was the shallowest, blandest, most uncreative metroidvania I had ever played in my then 25 years of gaming.

And yet, Nintendo gave them the reigns to remake Metroid II. It ended up being a great decision because they made Dread, but Samus Returns wasn't exactly perfect.

Re: Donkey Kong Country Returns Switch Dev Appears To Have Been Revealed

Kilroy

Since Forever is involved, people should automatically be concerned about middling performance and a soulless feel. As a Switch owner of Panzer Dragoon Remake, even after all of the updates, it feels like a half-hearted attempt by people who only watched videos of the original. The initial release of PDR was so riddled with bugs and performance problems that it felt like they were selling a first iteration beta before anyone had playtested it.