Comments 1,129

Re: Atooi's Hatch Tales For Switch Will Include "Over 2000" Level Uploads From 3DS Release Chicken Wiggle

Kilroy

@Semudara I'm going from memory about a years old discussion, but I believe Jools thought one of the reasons why the game didn't sell on 3DS was because of the name and presumed audience. While I agree it did have a childish tone with the artwork, I do not agree it was one of the reasons it didn't sell well; it released several months after Switch and if you look around, NO games on 3DS did well after March 2017, not even what I think was Nintendo's last game - Metroid: Samus Returns. I remember people legitimately saying "I want to play 3DS, but it isn't cool anymore".

Meanwhile, I think the Hatch Tales sounds too close to Veggie Tales, which is very clearly marketed to children and not creators. I didn't like the name change back when it happened and still don't, but I'm going to anticipate enjoying the new game all the same whenever it releases (I did back it).

Re: Atooi's Hatch Tales For Switch Will Include "Over 2000" Level Uploads From 3DS Release Chicken Wiggle

Kilroy

I managed to upload one final level 20 minutes before the shutdown titled, "RIP 3DS : (", so can confidently say there is a maximum of 2,883 uploaded community levels from the Chicken Wiggle era. AFAIK, the Level ID started at 1 and the level I uploaded was 2883, but no idea if any levels were removed for whatever reason (might be why Jools only said "over 2,000").

Re: Nintendo Files Patent To Ease 'Troublesome' Switch Dock Wires

Kilroy

People have had a problem with this? It's a dock, not a display screen, so it doesn't matter what direction you face it as long as the connected AC/HDMI cables are facing the proper ways. Those cable issues can be alleviated with ease; it's the two USBs on the outside that I can see people might have an issue with, but still, inner AC/HDMI exit out the back and outer USBs exit out the front, like nearly every console in existence.

Re: Sega Implies That Releasing Sonic Superstars Next To Super Mario Bros. Wonder Wasn't Smart

Kilroy

@HammerKirby I will give them a very, VERY small benefit of a doubt because the higher-ups are usually only looking at numbers, they're not normally a part of the mass audience so they're not thinking the same way we as consumers are.

That being said, this is where corporate looks to their teams that are directly closer to the consumer level for second opinions. The problem there is if they do that, then the people deciding payroll could look at it and ask, "okay, then why are we paying you millions if you're just going to ask for advice?" So, the higher-ups likely just claim to know what they're talking about and hope for the best.

Re: Talking Point: What's The Best Nintendo Remake Ever?

Kilroy

@cmbaum Both of those DS games were great! I didn't beat Yoshi's Island DS, don't recall why, but played a ton of SM64DS. The minigames on that IIRC are basically free smartphone games with Mario skins, but back then before phones had any kind of respectable gaming scene, they were really fun. Bounce and Trounce (think that's the name?) was top tier.

Re: Talking Point: What's The Best Nintendo Remake Ever?

Kilroy

Zero Mission definitely deserves to be up there, but Samus Returns is debatable, imo. It laid the groundwork for Dread and Dread wouldn't be what it is today without SR, but pick apart SR and you have:

  • Awful enemy placement that actively encourages use of the parry (to the point where it feels forced). Hard and Fusion difficulties really highlight this issue. Dread is not like this.
  • The parry concept is cool, but completely unbalanced in both games; easy timing with rewards of (mostly) OHKOs and energy/ammo drops exponentially larger in number vs a non-parry kill which is harder to pull off. Other games I've played with a parry aren't anywhere near this unbalanced.
  • Several tracks are taken from Prime 1, feels very shoehorned and rushed especially since this isn't a Prime game.
  • True final boss felt shoehorned in for fan service and yet a lot of people didn't want that fight and the ending to the fight made no sense (it also brings into question the intro to Super).
  • Enemies usually respawn quickly when you move just several feet off screen, making moving back and forth through a single room quite annoying and immersion-breaking.

Re: Best Super Smash Bros. Games Of All Time

Kilroy

Swap N64 (move to 6th) and 3DS (move to 3rd), that's my list.

People say Brawl is great because of all the content and that's fine, but the tripping was inexcusable and the pace of fights vs Melee was worse. What Ultimate got right: the fighting speed, the "everyone is here" features (characters, maps, items). What Ultimate got wrong: no Smash Run return, no trophies*, spirit abilities aren't varied enough.

  • I get why they're not in, those trophies were incredibly detailed and had a solid paragraph for each one and that takes time to make.

Re: One-Third Of Game Developers Impacted By Layoffs In 2023, GDC Reports

Kilroy

@WhiteUmbrella Super Metroid and Jedi Power Battles (PS1) are two of the buggiest games I have ever played. First one, however, allowing for unorthodox ways to change up the gameplay, as opposed to the game simply being unplayable. The second is actually borderline unplayable, but with practice and knowing where the bugs are, you can still manage to beat the game and have a lot of fun doing it.

These are also two of my all-time favorite games. NES games are notorious for being hard, but that's partly because of devs rushing the games out and the industry in general not yet realizing the importance of QA.

"As we all know, there are already A.I. tools that can perform QA work,"
There are? What kind and what companies are actually using them?

Re: One-Third Of Game Developers Impacted By Layoffs In 2023, GDC Reports

Kilroy

@Kiyata The industry in the 90's had a comparatively very select few games vs now. So, any games that did manage to go to market tended to get some limelight and whomever played them probably enjoyed them. Not necessarily because they were good (news flash: they were buggy then just like today's games), but because it was what they had. I was born '84, btw. So with that in mind, whatever your mind harks back to from a simpler time is going to be seen as something great because at the time, that was all you were focused on.

I have the base sub for NSO, but BARELY play any NES or SNES games, even ones I never played before. Why? Because even though I still love 2D games, not all of them aged gracefully. This digital age gave us (more) patches and DLC, but at the expense of studios releasing betas as supposedly viable launch versions. But that's not every game and today's tech has allowed for many, many more people to become developers and achieve their dreams.

It's not going to be a crash like in '83, it's going to be colder/ more subtle when more and more countries eventually ban loot boxes... but this is actually a good thing!

P.S. It's pretty obnoxious to call people uneducated just because they argue your point. Don't be so insulting next time and maybe those few people would be willing to actually listen to your point.

Re: Three More Sega Classics Are Being Revived, It's Claimed

Kilroy

Sincerely hope Forever Entertainment isn't doing this next Panzer Dragoon. Bought the remake on Switch when it launched, it was a buggy mess then and even after all the patches, it still feels like something is missing (on top of the atrocious loading times). Devs also don't know the difference between a remake and a remaster.

Re: Dementium: The Ward On Switch Receives Free HD Update

Kilroy

@JHDK Yeah I do. 1) TMK, if Jools announces a real date. he's never pushed it back. He only delays if the expected release is something vague like "Q1 2024", etc. 2) I don't follow the sheep in the internet hate machine and come online just to be negative. All that does is create stress.

Meanwhile, you came here just to bash something after a promised release date was finally given as if nothing was ever said in the comments of something unrelated. Side note: every game developer has their own skills, just in case you were unaware, so making 3D art assets could very well be next to impossible for a programmer skilled at writing code and debugging. For all you know, whoever worked on this Dementium patch (could be Jools, he's an artist) can't work on Hatch Tales and vice-versa.

Point is, this was a Dementium article, not a Hatch Tales article.

Re: Dementium: The Ward On Switch Receives Free HD Update

Kilroy

@Moistnado D2HD on Steam wasn't made by the original devs (Renegade Kid) and the team that did make it I believe ran out of funds before finishing, so they decided releasing a buggy mess was better than not releasing at all.

Atooi, the people who own the Dementium IP, supposedly don't even earn money from sales of D2HD. I am not sure why it hasn't been delisted yet, might've been from when South Peak owned the IP, but either way, it's not an official port as far as Atooi is concerned.

Re: Review: 1080° Snowboarding - Effortlessly Cool Shredding That Demands Perfection

Kilroy

@Edd-O SSX 3 is the last snowboarding game I played and the best one, imo. I've played Cool Boarders 2 (I think 2?), SSX Tricky and 3, 1080. SSX 3 blows everything away by having every course be part of one huge open mountain and I loved that it has so much content it's unreasonable to think a normal player would actually 100% it. I didn't come close, but the point was I enjoyed always having something to do.