She's fine as the VA, not awful like so many seem to be claiming. Her tone at least matches the situation, have you critics actually heard truly bad VAs or are you just here to whine?
@FightMikes It's because of compression and scaling down. I would not be surprised at all if the game on PC or a stronger console would be at least double the size. Also remember that Switch is 1080p max and also can't process as much as PS4 and Xbox One, so effects get removed to help performance.
@FishyS Oh ok, that makes sense now. As someone with well below zero interest in AC, it's still kind of crazy to me that they're doing this. But if it's making people spend their platinum points, so be it, lol
@PikaPhantom Metroid Prime Remastered icons didn't drop for something like a month or so after release. Plenty of time!
Date of release against the NSO icon launch is irrelevant. Plenty of games released before that have icons like BotW (this was already mentioned in this comment thread).
@HammerGalladeBro They have this slowly but surely growing list of games that have icons and yet, it seems like Animal Crossing is on there every week unless there's a special launch/pre-launch event, lol.
@Ear_wiG No. If a company releases the soundtrack for a game, it is then considered fair use to commercially remix and even if it isn't released, one can still safely remix tracks as long as money isn't involved in creating it. As I understand it, at least.
Sam Dillard wants to make the best possible Dread album he can, but has to wait until Nintendo releases Dread's OST, basically.
Only NintendoLife would use a thumbnail of Samus's iconic pose from Samus Returns super-imposed on the background of Kraid's Dread fight when talking about Kraid's Super Metroid theme remixed into jazz.
@dartmonkey I see ARK Ultimate Edition made the list, despite the original ARK already having been reviewed. Once again, please reconsider the @Liam_Doolan review of A Robot Named FIGHT! from 2018 because the game has significantly expanded since then. Only difference between ARNF and ARK is ARK had several updates in the forms of DLC while ARNF had nothing but free updates (and no name change).
I started playing the game a few days after the Switch release (two days before your review, in fact), which was the same version you guys had reviewed and since then, I've had 180+ hours on the game, most of it before 2021 (the last major update was late 2020). I joined the game's Discord and Patreon, so I've been quite well-versed on the game's inner workings since basically day one of purchase. That being said, the review on this site from 2018 had several important errors that didn't hold up then and certainly don't hold up now. If I may...
The trade-off here is that story and character development is basically non-existent after the initial opening sequence has finished. Not true at all. The game offered three different endings back then, all intended to be seen in chronological order and all offering greater insight into the world of ARNF. You didn't make a single mention of multiple endings.
The comparisons to Nintendo’s much-loved Metroid franchise might seem excessive, but A Robot Named Fight makes little effort to differentiate itself from the source material it has been inspired by. Metroid was mentioned a lot and for good reason, but it would also be just as accurate to say the game takes obvious inspiration from Binding of Isaac, Mega Man and Castlevania, as well. All four of these inspirations created a unique mix that's well beyond just something that looks like a Super Metroid ripoff. Seriously, even Shiryu said it's way more than just a ripoff as the first comment of the review (to me, implying it deserved way more than just a 7/10).
The trade-off here, as mentioned, is no real story or character development beyond the basics to motivate you to save the day Again, not true. At the time of writing, you had three different final bosses to tackle, not just one. Killing the second final boss offered the origin of the Megabeast and the third final boss expanded on that even more.
Fast forward to now, when the game has six total endings expanding the story even further, three new single player modes (which again, expand the story), a multiplayer deathmatch mode, three new alternative areas, an expanded final area that leads to the second final boss (as opposed to the short and static area from your version), dozens of new unlockables and even a physics update to make you jump more fluidly vs the old Super Metroid floaty slow physics. There are also several 'secret seeds', which are non-canon modes hidden behind the alphanumeric seed menu. Two of them existed back when your review was written (Classic boss rush and Deathmatch when it was still in beta).
Oh, that's another thing! Your review made zero mentions of the seeded run menu, which allows you to replay your previous runs. If you're going to write a review, at least do it well or admit you didn't see everything the game has to offer.
I think that's it for my rant. Have a good day, everyone.
@riccyjay @Tom-Massey Thank you for the clarification. I suppose 11:30 PM isn't the best time of night to be making assumptions instead of researching the Steam version when my mind is tired, ha ha. I understand why you wouldn't explicitly say Steam and Switch are identical since this is a Switch review, though, I think I have seen previous reviews here mention other platforms are the same.
I'm still very much interested in the Switch version because even though I have a capable PC, playing games in portable mode is definitely a selling point for me (and I haven't played any Alfa System games yet).
I can understand $25 because of the Switch Tax publishers tend to tack on, but Steam's regular price is $20! Two exclusive modes should NOT cost almost as much as the base game on another platform.
By principle because it costs so much now, I won't even consider this until it goes below $20.
@HalBailman To me, re-run implies the same run every time. Before streaming existed, when TV was the only way to watch something, I only heard anyone say an old episode that's being re-aired as a re-run (or repeat). Hence, why I think this way.
Roguelike, despite never having played the original game it's derived from, I can completely understand the base concept of the game and that's why the term exists. You acknowledge metroidvania as a good descriptor and yet, there's no single game called Metroidvania. The term doesn't describe how it's like Rogue directly regarding assets, it describes the abstract concepts that make up the core gameplay and feel of the game. Exact same thing with metroidvanias; you don't need to know the original game, only what the word is trying to convey. Not seeing why roguelike would be any different.
First attempt on the JPN version went well. I like to limit myself by not having infinite credits and only do the initial limit of 9 (default difficulty) and Stage 4 is what I was thinking of regarding the difficulty spike. I managed to get to the boss of S4 with two credits left and beat him (vs the EN version where I almost never even reach him), but holy crap, was he hard.
This is enough encouragement to try to beat the game now (doubt I'm ever 1CCing though)
@Ooccoo_Jr I've gone back and forth using ad block with NL. I'll turn it off after a good stint of good articles, then turn it back on when I see clickbait-y headlines (most recently the Sonic Frontiers content update, I commented there about it to no response). Most recently, yesterday I think, after turning the blocker off, I was welcomed with an audio ad that randomly started playing. I know it was here because Chrome told me this was the tab that was playing sound. I wasn't even doing anything specific, I was just reading. So, the blocker went back on.
Maybe if NL could get their act together with a few things, I'd feel more inclined to support them by not constantly returning to blocking them.
I really enjoy Capcom's ProGear and I see it talked about sometimes. People said it was worth the price of that specific CAS1 bundle alone. I agreed until I got to stage 3 (I think) where it's mostly vertical movement. That difficulty spike is quite high (or I haven't figured out a good method to approach it yet).
@Cashews I was ready to buy Sol Cresta on release until I saw the $40 price tag and $10 day one DLC, plus a bundle for $50 (where you save nothing vs buying individually). Just checked, it only has 69 reviews on Steam in over a year and is at 76%, not that great at all. And to my knowledge, it has never gone on sale on Switch.
I believe you when you say it's great, but I feel like whoever is doing their marketing needs to be retrained.
@-wc- The problem with U.N. Squadron is that it's never had a release outside of its original system. It 1,000% deserves a rerelease today and if ShotTriggers handles the port, I wouldn't mind paying $40. Played that game to death back in the day.
I don't understand what people see in NES Remix. The "challenges" before you unlock the Remix stages are almost entirely nothing but mind-numbing tutorials that are set up for you to succeed in. Remix stages were barely anything more than that. Maybe it's because I grew up with the NES, so I know how these games play, but that has got to be the biggest disappoint I've actually purchased in the last 15 years.
Why does Europe get this for so much cheaper? $25 USD converted to pounds is £20.36, yet NL has the price listed at £14.99. Which comes out to $18.41 USD and if you have the means to easily convert, I suggest buying the European version now. I was considering this if it was under $20.
Sonic Frontiers' First Major Content Update Adds Jukebox, Photo Mode, New Modes & More
"& More"? What is this? The actual article only talks about the jukebox, photo mode and challenge modes, nothing more.
Moving on, I stopped playing on the second island. Game is too buggy and annoying to truly enjoy anything save for laughing at the bugs and lack of QoL. I'll wait for everything to release before trying to beat it again.
@Justaguest No, I think you're absolutely right. Physical is good for three things anymore; loaning, displaying and collecting (potentially for high resale). The preservation aspect is hard to nail down unless you get an indie game with a limited release, which usually has everything on the cart/disc already. That's why it's important to realize that emulation is not just for pirates.
@Justaguest I wouldn't say rightfully theirs if it's on a new platform. You're buying the license to play on that particular platform, not the right to play forever on every version that's ever made.
And after March, you can still download anything that you bought, just can't buy anything new at that point.
@Justaguest If you create a Nintendo account, you can set that up on your Switch, Wii U and 3DS, that way, all your purchase information will be tied to that in the cloud.
Also, as for why they're doing this, this is Nintendo we're talking here. They are similar to Disney in that they want to create artificial scarcity in order to create demand for older products later down the road, which ultimately results in more money for the company. Look at the Virtual Console, when the 3DS and Wii U eShops cease buying practices, that will effectively be gone, leaving new consumers with only subscription services to play older games if they don't have them already.
Nintendo doesn't care about preservation. They have made that very clear through their actions for a very long time. Sony even arguably cares about it indirectly since they reversed their decision to shut down their older platform stores to some extent after fan outcry. Meanwhile, Nintendo didn't budge.
@NintonicGamer Not saying you're necessarily wrong because like you said, opinions, but I do want to offer some counters since I asked for your side:
elevator rooms look the same so you don't know which one you are in unless you manually check, - Beg to differ. Many of the elevator rooms have subtle and not so subtle differences, like one of the center elevators in Magmoor has two doors, the second elevator you find in Phendrana I believe has a second path via Spider Ball, etc.
the map doesn't do a good job of showing you which area you are going to since you have to manually check, - Agree and disagree here. You can simply scan the elevator to see where it'll take you, takes two seconds, but if you're not already familiar with the map, then you'll probably want to check it anyway to see where to go after you take it.
upgrades aren't indicated with a dot when you get them. - True, but the 2D games also don't have audio cues that allow you to know there's one nearby.
They fixed the controls in the switch version but it's competing with a LOT of modern fps shooters so I have ideas on how it could be more fun and fluid. - I might know what you're getting at, but that may turn it into more of a remake than a remaster, which is not what the game was going for.
There are too many "surprise" enemies that hit offscreen that feels unfair to me. - I don't think anything is unfair when you always have a radar to look at and I can only think of a couple circumstances where the game doesn't explicitly tell you to pay attention to these new enemies with a cutscene or very clear audio, one issue being Omega Pirate. I'll say if you have the music and sound effects all at the same level, it can be hard to hear offscreen enemies approach, though.
I wanna be able to quickly morph ball in split seconds like in other metroid games. It is really fun to use though. - Morphing into a ball is fast and fluid, morphing out, not so much.
Ultimately, I like the idea of not being told everything and being forced to pay attention myself, which is the basic premise of a Metroid style game, anyway. But to each their own.
@NintonicGamer I didn't have any problem with anything you mentioned. How exactly do you want them changed? Have you played the Wii or GC versions? It's a re*master*, not a re*make*. Prime 1 for the GameCube, the version with the least amount of QoL (but most sequence breaks) is rated as one of the best games of all time at 97%.
@Daggot Wasn't expecting a DS response, ha ha. But totally agree! After MPR released, I changed my Twitter handle to "Remaster Metroid Prime Pinball". It still plays perfectly fine (since good pinball doesn't age), just needs a visual update and tables for Primes 2 and 3.
This looks not very good. 80's cyber theme that makes no sense given the title and they clearly thought going with knock-off characters would be good. I hope I'm wrong, though.
If you want a Star Fox clone that actually has some of its own spirit, Ex-Zodiac is over on Steam right now.
@John_Deacon Since I originally commented here almost a year ago (I'm back because someone tagged me), I did try out Starlink and ironically, the controls are what made me almost immediately put the game down. I don't recall how exactly they're set up, but you cannot change them and to my 38 year old brain, I can't adjust. I've played a few flight shooters like Ace Combat before and never had an issue, but something is different about Starlink that makes it feel really weird.
Vs Zero's motion controls that can be almost entirely shut down just by not moving your hands (in case anyone wanted to argue that I stopped playing a game due to controls)
I feel this deserves some praise. Musical themes are rock and metal, it's a side scrolling auto runner platformer with a great soundtrack composed by Grant Henry (Metroid Metal fame).
@Barbiegurl777 "Uhh no. I defently did not deserve being cussed out over the phone asking for help how to fix a corroded profile slot for when the past 30+ years I've bought pretty much every game over here in the game stores."
One of us is misunderstanding here. When I said "Absolutely deserved", I meant the American company you were buying from deserved to lose you as a customer for how they treated you. You were not wrong in what you did, I agree with you there...
However, as for peeling off the Game Boy sticker, you WERE wrong there. 100%. Those stickers are intended to never come off naturally and stores in all kinds of businesses have to deal with theft every day, so those stickers serve as a deterrent to help prevent thieves from peeling them off and placing them on different devices.
They are not the same as removing tags or plastic wrap that's intended to be removed after purchase.
@Barbiegurl777 Absolutely deserved. As someone who works in retail, you do NOT piss off customers. You can tell them they're wrong, deny them service, anything that they don't want to hear reasonable people are willing to accept your answer unless you do it in a manner that makes them feel disrespected. That's when you learn of a consumer's ire.
Crash Team Racing: I'm cheating here a little bit because I play it more on Playstation (better performance, better controller (less hand cramps)). Still have yet to beat the harder half of the time trial ghosts and the gameplay just feels timeless.
A Robot Named Fight: Roguelite with Super Metroid, Castlevania, Isaac, Mega Man inspirations. There's so much content in it that it's tough for it to get old (and btw, NL's review is severely out of date and has errors even for the version they reviewed!)
SteamWorld Dig: The first game still has good pick up and play value. Nice for a quick mind cleanse from other games.
Since only three answers are allowed, I omitted BotW since it's a pretty obvious choice. For that, I've yet to find all the korok seeds like most people and the game is just overall relaxing.
@roboshort "And probably entered into other agreements with Sega in regard to the franchise."
Conjecture. Holds no weight in the argument here. It doesn't matter what rights Nintendo has over individual games, it matters that SEGA still owns the core rights to Bayonetta. Can you tell if SEGA has sold anything completely over to other companies or if they've merely contracted out to all the big name platforms like they've done for so many of their franchises since leaving the console space?
@roboshort No to you. Financing something and owning something are two completely different things. Learn what IP ownership is vs publishing games for an IP.
Why are people here complaining Nintendo is charging $60 for this? Ignoring the fact I also think the game isn't worth $60, Nintendo did not publish this! This is PlatinumGames developing AND publishing. Also, SEGA owns the trademark for Bayo.
Comments 1,164
Re: Zelda's VA Officially Confirms Her Return In Tears Of The Kingdom
She's fine as the VA, not awful like so many seem to be claiming. Her tone at least matches the situation, have you critics actually heard truly bad VAs or are you just here to whine?
Re: Zelda: Tears Of The Kingdom File Size Seemingly Revealed For Switch
@FightMikes It's because of compression and scaling down. I would not be surprised at all if the game on PC or a stronger console would be at least double the size. Also remember that Switch is 1080p max and also can't process as much as PS4 and Xbox One, so effects get removed to help performance.
Re: Switch Online's 'Missions & Rewards' Revives Zelda: Breath Of The Wild Icons
@FishyS Oh ok, that makes sense now. As someone with well below zero interest in AC, it's still kind of crazy to me that they're doing this. But if it's making people spend their platinum points, so be it, lol
Re: Switch Online's 'Missions & Rewards' Revives Zelda: Breath Of The Wild Icons
@PikaPhantom Metroid Prime Remastered icons didn't drop for something like a month or so after release. Plenty of time!
Date of release against the NSO icon launch is irrelevant. Plenty of games released before that have icons like BotW (this was already mentioned in this comment thread).
Re: Switch Online's 'Missions & Rewards' Revives Zelda: Breath Of The Wild Icons
@HammerGalladeBro They have this slowly but surely growing list of games that have icons and yet, it seems like Animal Crossing is on there every week unless there's a special launch/pre-launch event, lol.
Re: Exclusive: Metroid's Kraid Theme Gets Chill Jazz Cover On Upcoming 'Game Music Lullabies' Album
@Ear_wiG No. If a company releases the soundtrack for a game, it is then considered fair use to commercially remix and even if it isn't released, one can still safely remix tracks as long as money isn't involved in creating it. As I understand it, at least.
Sam Dillard wants to make the best possible Dread album he can, but has to wait until Nintendo releases Dread's OST, basically.
Re: Exclusive: Metroid's Kraid Theme Gets Chill Jazz Cover On Upcoming 'Game Music Lullabies' Album
Only NintendoLife would use a thumbnail of Samus's iconic pose from Samus Returns super-imposed on the background of Kraid's Dread fight when talking about Kraid's Super Metroid theme remixed into jazz.
But digressing to the actual music, I like it.
Re: Community: 22 Switch Games We Missed, As Recommended By You
@Diogmites My apologies for going off-topic, but I didn't know you can spoiler tag here. How do you do that?
Re: Community: 22 Switch Games We Missed, As Recommended By You
@dartmonkey I see ARK Ultimate Edition made the list, despite the original ARK already having been reviewed. Once again, please reconsider the @Liam_Doolan review of A Robot Named FIGHT! from 2018 because the game has significantly expanded since then. Only difference between ARNF and ARK is ARK had several updates in the forms of DLC while ARNF had nothing but free updates (and no name change).
https://www.nintendolife.com/reviews/switch-eshop/a_robot_named_fight
I started playing the game a few days after the Switch release (two days before your review, in fact), which was the same version you guys had reviewed and since then, I've had 180+ hours on the game, most of it before 2021 (the last major update was late 2020). I joined the game's Discord and Patreon, so I've been quite well-versed on the game's inner workings since basically day one of purchase. That being said, the review on this site from 2018 had several important errors that didn't hold up then and certainly don't hold up now. If I may...
The trade-off here is that story and character development is basically non-existent after the initial opening sequence has finished. Not true at all. The game offered three different endings back then, all intended to be seen in chronological order and all offering greater insight into the world of ARNF. You didn't make a single mention of multiple endings.
The comparisons to Nintendo’s much-loved Metroid franchise might seem excessive, but A Robot Named Fight makes little effort to differentiate itself from the source material it has been inspired by. Metroid was mentioned a lot and for good reason, but it would also be just as accurate to say the game takes obvious inspiration from Binding of Isaac, Mega Man and Castlevania, as well. All four of these inspirations created a unique mix that's well beyond just something that looks like a Super Metroid ripoff. Seriously, even Shiryu said it's way more than just a ripoff as the first comment of the review (to me, implying it deserved way more than just a 7/10).
The trade-off here, as mentioned, is no real story or character development beyond the basics to motivate you to save the day Again, not true. At the time of writing, you had three different final bosses to tackle, not just one. Killing the second final boss offered the origin of the Megabeast and the third final boss expanded on that even more.
Fast forward to now, when the game has six total endings expanding the story even further, three new single player modes (which again, expand the story), a multiplayer deathmatch mode, three new alternative areas, an expanded final area that leads to the second final boss (as opposed to the short and static area from your version), dozens of new unlockables and even a physics update to make you jump more fluidly vs the old Super Metroid floaty slow physics. There are also several 'secret seeds', which are non-canon modes hidden behind the alphanumeric seed menu. Two of them existed back when your review was written (Classic boss rush and Deathmatch when it was still in beta).
Oh, that's another thing! Your review made zero mentions of the seeded run menu, which allows you to replay your previous runs. If you're going to write a review, at least do it well or admit you didn't see everything the game has to offer.
I think that's it for my rant. Have a good day, everyone.
Re: Review: Castle Of Shikigami 2 - A Fine Version Of The Best Game In The Bullet-Hell Trilogy
@riccyjay @Tom-Massey Thank you for the clarification. I suppose 11:30 PM isn't the best time of night to be making assumptions instead of researching the Steam version when my mind is tired, ha ha. I understand why you wouldn't explicitly say Steam and Switch are identical since this is a Switch review, though, I think I have seen previous reviews here mention other platforms are the same.
I'm still very much interested in the Switch version because even though I have a capable PC, playing games in portable mode is definitely a selling point for me (and I haven't played any Alfa System games yet).
Re: Review: Castle Of Shikigami 2 - A Fine Version Of The Best Game In The Bullet-Hell Trilogy
I can understand $25 because of the Switch Tax publishers tend to tack on, but Steam's regular price is $20! Two exclusive modes should NOT cost almost as much as the base game on another platform.
By principle because it costs so much now, I won't even consider this until it goes below $20.
Re: RayStorm X RayCrisis HD Collection Brings Two Taito Shmup Masterpieces To Switch
Okay, if I do get this, it'll be on the Japanese eShop. ININ can rot with their awful practices.
Re: Best Nintendo Switch Roguelikes, Roguelites And Run-Based Games
@HalBailman To me, re-run implies the same run every time. Before streaming existed, when TV was the only way to watch something, I only heard anyone say an old episode that's being re-aired as a re-run (or repeat). Hence, why I think this way.
Roguelike, despite never having played the original game it's derived from, I can completely understand the base concept of the game and that's why the term exists. You acknowledge metroidvania as a good descriptor and yet, there's no single game called Metroidvania. The term doesn't describe how it's like Rogue directly regarding assets, it describes the abstract concepts that make up the core gameplay and feel of the game. Exact same thing with metroidvanias; you don't need to know the original game, only what the word is trying to convey. Not seeing why roguelike would be any different.
Re: Best Nintendo Switch Roguelikes, Roguelites And Run-Based Games
A Robot Named Fight from 2018 is also STILL missing from this list.
But NL did review it very ignorantly for a 6/10 while missing key features of the game because lord only knows why.
Re: Score Up To 30% Off Selected Shmups In Live Wire's Spring eShop Sale
First attempt on the JPN version went well. I like to limit myself by not having infinite credits and only do the initial limit of 9 (default difficulty) and Stage 4 is what I was thinking of regarding the difficulty spike. I managed to get to the boss of S4 with two credits left and beat him (vs the EN version where I almost never even reach him), but holy crap, was he hard.
This is enough encouragement to try to beat the game now (doubt I'm ever 1CCing though)
Re: Score Up To 30% Off Selected Shmups In Live Wire's Spring eShop Sale
@Pupuplatter I'll have to try that out, thanks!
Re: Site News: Love What We Do? Become A Nintendo Life Supporter!
@Ooccoo_Jr I've gone back and forth using ad block with NL. I'll turn it off after a good stint of good articles, then turn it back on when I see clickbait-y headlines (most recently the Sonic Frontiers content update, I commented there about it to no response). Most recently, yesterday I think, after turning the blocker off, I was welcomed with an audio ad that randomly started playing. I know it was here because Chrome told me this was the tab that was playing sound. I wasn't even doing anything specific, I was just reading. So, the blocker went back on.
Maybe if NL could get their act together with a few things, I'd feel more inclined to support them by not constantly returning to blocking them.
Re: Score Up To 30% Off Selected Shmups In Live Wire's Spring eShop Sale
I really enjoy Capcom's ProGear and I see it talked about sometimes. People said it was worth the price of that specific CAS1 bundle alone. I agreed until I got to stage 3 (I think) where it's mostly vertical movement. That difficulty spike is quite high (or I haven't figured out a good method to approach it yet).
Re: Score Up To 30% Off Selected Shmups In Live Wire's Spring eShop Sale
@Cashews I was ready to buy Sol Cresta on release until I saw the $40 price tag and $10 day one DLC, plus a bundle for $50 (where you save nothing vs buying individually). Just checked, it only has 69 reviews on Steam in over a year and is at 76%, not that great at all. And to my knowledge, it has never gone on sale on Switch.
I believe you when you say it's great, but I feel like whoever is doing their marketing needs to be retrained.
Re: Score Up To 30% Off Selected Shmups In Live Wire's Spring eShop Sale
@-wc- The problem with U.N. Squadron is that it's never had a release outside of its original system. It 1,000% deserves a rerelease today and if ShotTriggers handles the port, I wouldn't mind paying $40. Played that game to death back in the day.
Re: Mini Review: Kraino Origins - Castlevania, Mega Man, And Mario Influences In This Brilliant Retro Platformer
"only a few hours long"
After a couple playthroughs, that's Metroid Dread. If the gameplay is engaging enough, replaying especially to speedrun won't be an issue.
Re: 31 Best DSiWare Games You Should Get Before They're Gone Forever
Missing Metal Torrent and Flip the Core, two good shmups.
Re: 23 Best Wii U eShop Games You Should Get Before They're Gone Forever
I don't understand what people see in NES Remix. The "challenges" before you unlock the Remix stages are almost entirely nothing but mind-numbing tutorials that are set up for you to succeed in. Remix stages were barely anything more than that. Maybe it's because I grew up with the NES, so I know how these games play, but that has got to be the biggest disappoint I've actually purchased in the last 15 years.
And I bought Metroid: Other M!
Re: Review: Assault Suits Valken Declassified - A Great Treatment Of A Mecha Classic
@romanista https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Assault-Suits-Valken-DECLASSIFIED-2355914.html Pounds, not euros
Re: Review: Assault Suits Valken Declassified - A Great Treatment Of A Mecha Classic
Why does Europe get this for so much cheaper? $25 USD converted to pounds is £20.36, yet NL has the price listed at £14.99. Which comes out to $18.41 USD and if you have the means to easily convert, I suggest buying the European version now. I was considering this if it was under $20.
Re: Sonic Frontiers' First Major Content Update Adds Jukebox, Photo Mode, New Modes & More
Sonic Frontiers' First Major Content Update Adds Jukebox, Photo Mode, New Modes & More
"& More"? What is this? The actual article only talks about the jukebox, photo mode and challenge modes, nothing more.
Moving on, I stopped playing on the second island. Game is too buggy and annoying to truly enjoy anything save for laughing at the bugs and lack of QoL. I'll wait for everything to release before trying to beat it again.
Re: Video: Everything To Do Before The 3DS And Wii U eShops Shut Down
@Justaguest No, I think you're absolutely right. Physical is good for three things anymore; loaning, displaying and collecting (potentially for high resale). The preservation aspect is hard to nail down unless you get an indie game with a limited release, which usually has everything on the cart/disc already. That's why it's important to realize that emulation is not just for pirates.
Re: Video: Everything To Do Before The 3DS And Wii U eShops Shut Down
@Justaguest I wouldn't say rightfully theirs if it's on a new platform. You're buying the license to play on that particular platform, not the right to play forever on every version that's ever made.
And after March, you can still download anything that you bought, just can't buy anything new at that point.
Re: Video: Everything To Do Before The 3DS And Wii U eShops Shut Down
@Justaguest If you create a Nintendo account, you can set that up on your Switch, Wii U and 3DS, that way, all your purchase information will be tied to that in the cloud.
Also, as for why they're doing this, this is Nintendo we're talking here. They are similar to Disney in that they want to create artificial scarcity in order to create demand for older products later down the road, which ultimately results in more money for the company. Look at the Virtual Console, when the 3DS and Wii U eShops cease buying practices, that will effectively be gone, leaving new consumers with only subscription services to play older games if they don't have them already.
Nintendo doesn't care about preservation. They have made that very clear through their actions for a very long time. Sony even arguably cares about it indirectly since they reversed their decision to shut down their older platform stores to some extent after fan outcry. Meanwhile, Nintendo didn't budge.
Re: Poll: What Other GameCube Title Deserves A '10/10' Remake Or Remaster?
@NintonicGamer Not saying you're necessarily wrong because like you said, opinions, but I do want to offer some counters since I asked for your side:
elevator rooms look the same so you don't know which one you are in unless you manually check, - Beg to differ. Many of the elevator rooms have subtle and not so subtle differences, like one of the center elevators in Magmoor has two doors, the second elevator you find in Phendrana I believe has a second path via Spider Ball, etc.
the map doesn't do a good job of showing you which area you are going to since you have to manually check, - Agree and disagree here. You can simply scan the elevator to see where it'll take you, takes two seconds, but if you're not already familiar with the map, then you'll probably want to check it anyway to see where to go after you take it.
upgrades aren't indicated with a dot when you get them. - True, but the 2D games also don't have audio cues that allow you to know there's one nearby.
They fixed the controls in the switch version but it's competing with a LOT of modern fps shooters so I have ideas on how it could be more fun and fluid. - I might know what you're getting at, but that may turn it into more of a remake than a remaster, which is not what the game was going for.
There are too many "surprise" enemies that hit offscreen that feels unfair to me. - I don't think anything is unfair when you always have a radar to look at and I can only think of a couple circumstances where the game doesn't explicitly tell you to pay attention to these new enemies with a cutscene or very clear audio, one issue being Omega Pirate. I'll say if you have the music and sound effects all at the same level, it can be hard to hear offscreen enemies approach, though.
I wanna be able to quickly morph ball in split seconds like in other metroid games. It is really fun to use though. - Morphing into a ball is fast and fluid, morphing out, not so much.
Ultimately, I like the idea of not being told everything and being forced to pay attention myself, which is the basic premise of a Metroid style game, anyway. But to each their own.
Re: Poll: What Other GameCube Title Deserves A '10/10' Remake Or Remaster?
@NintonicGamer I didn't have any problem with anything you mentioned. How exactly do you want them changed? Have you played the Wii or GC versions? It's a re*master*, not a re*make*. Prime 1 for the GameCube, the version with the least amount of QoL (but most sequence breaks) is rated as one of the best games of all time at 97%.
Re: Poll: What Other GameCube Title Deserves A '10/10' Remake Or Remaster?
Voted for Rogue Leader, but just now thought of Star Fox Assault. I should've voted for that.
Re: Poll: What Other GameCube Title Deserves A '10/10' Remake Or Remaster?
@Daggot Wasn't expecting a DS response, ha ha. But totally agree! After MPR released, I changed my Twitter handle to "Remaster Metroid Prime Pinball". It still plays perfectly fine (since good pinball doesn't age), just needs a visual update and tables for Primes 2 and 3.
Re: Countdown: 3DS eShop Spotlight - Nano Assault EX
This is a fantastic shmup and has some of the best graphics and stereoscopic 3D on the system. Anyone even remotely interested should pick it up.
Re: Upcoming Retro Shooter 'FUR Squadron' Looks Like Psychedelic Star Fox
This looks not very good. 80's cyber theme that makes no sense given the title and they clearly thought going with knock-off characters would be good. I hope I'm wrong, though.
If you want a Star Fox clone that actually has some of its own spirit, Ex-Zodiac is over on Steam right now.
Re: Best Star Fox Games Of All Time
@Wexter I didn't have anyone to play multiplayer with, so completely forgot it had that. Glad it made your day!
Re: Best Star Fox Games Of All Time
@John_Deacon Since I originally commented here almost a year ago (I'm back because someone tagged me), I did try out Starlink and ironically, the controls are what made me almost immediately put the game down. I don't recall how exactly they're set up, but you cannot change them and to my 38 year old brain, I can't adjust. I've played a few flight shooters like Ace Combat before and never had an issue, but something is different about Starlink that makes it feel really weird.
Vs Zero's motion controls that can be almost entirely shut down just by not moving your hands (in case anyone wanted to argue that I stopped playing a game due to controls)
Re: Best Nintendo Switch Music And Rhythm Games
Hextech Mayhem: A League of Legends Story
I feel this deserves some praise. Musical themes are rock and metal, it's a side scrolling auto runner platformer with a great soundtrack composed by Grant Henry (Metroid Metal fame).
Re: Nintendo Switch Is Closing In On One Billion Software Sales
@Barbiegurl777 "Uhh no. I defently did not deserve being cussed out over the phone asking for help how to fix a corroded profile slot for when the past 30+ years I've bought pretty much every game over here in the game stores."
One of us is misunderstanding here. When I said "Absolutely deserved", I meant the American company you were buying from deserved to lose you as a customer for how they treated you. You were not wrong in what you did, I agree with you there...
However, as for peeling off the Game Boy sticker, you WERE wrong there. 100%. Those stickers are intended to never come off naturally and stores in all kinds of businesses have to deal with theft every day, so those stickers serve as a deterrent to help prevent thieves from peeling them off and placing them on different devices.
They are not the same as removing tags or plastic wrap that's intended to be removed after purchase.
Re: Nintendo Switch Is Closing In On One Billion Software Sales
@Barbiegurl777 Absolutely deserved. As someone who works in retail, you do NOT piss off customers. You can tell them they're wrong, deny them service, anything that they don't want to hear reasonable people are willing to accept your answer unless you do it in a manner that makes them feel disrespected. That's when you learn of a consumer's ire.
Re: Review: Akai Katana Shin - One Of CAVE’s Very Best Horizontal Bullet Hells
Shut up and take my converted yen.
Re: Atari And Jeff Minter's Psychedelic Shmup 'Akka Arrh' Lands Release Date
Played Akka Arrh after the announcement of the remake and I'm relieved to see it's being done. Game was well ahead of its time.
Re: Atari And Jeff Minter's Psychedelic Shmup 'Akka Arrh' Lands Release Date
Everyone, ignore the troll at comment #2.
Re: Talking Point: What Game Do You Replay Every Year?
Crash Team Racing: I'm cheating here a little bit because I play it more on Playstation (better performance, better controller (less hand cramps)). Still have yet to beat the harder half of the time trial ghosts and the gameplay just feels timeless.
A Robot Named Fight: Roguelite with Super Metroid, Castlevania, Isaac, Mega Man inspirations. There's so much content in it that it's tough for it to get old (and btw, NL's review is severely out of date and has errors even for the version they reviewed!)
SteamWorld Dig: The first game still has good pick up and play value. Nice for a quick mind cleanse from other games.
Since only three answers are allowed, I omitted BotW since it's a pretty obvious choice. For that, I've yet to find all the korok seeds like most people and the game is just overall relaxing.
Re: Class-Action Lawsuit Claims Epic Games Knowingly Made Fortnite "Very, Very Addictive"
Parents: "We're too lazy to be good role models and let our kids do whatever they want, which means it's the games' faults they're addicted!"
I've seen firsthand parents who don't discipline their kids vs parents who do. This court case should've been thrown out.
Re: Bayonetta Origins: Cereza And The Lost Demon File Size Seemingly Revealed
@roboshort "And probably entered into other agreements with Sega in regard to the franchise."
Conjecture. Holds no weight in the argument here. It doesn't matter what rights Nintendo has over individual games, it matters that SEGA still owns the core rights to Bayonetta. Can you tell if SEGA has sold anything completely over to other companies or if they've merely contracted out to all the big name platforms like they've done for so many of their franchises since leaving the console space?
Re: Bayonetta Origins: Cereza And The Lost Demon File Size Seemingly Revealed
@roboshort No to you. Financing something and owning something are two completely different things. Learn what IP ownership is vs publishing games for an IP.
Re: Bayonetta Origins: Cereza And The Lost Demon File Size Seemingly Revealed
@MythTgr SEGA owns the rights. This isn't another Rare situation.
Re: Bayonetta Origins: Cereza And The Lost Demon File Size Seemingly Revealed
@IceClimbers Thanks. Then, NintendoLife has it wrong. @Liam_Doolan
Re: Bayonetta Origins: Cereza And The Lost Demon File Size Seemingly Revealed
Why are people here complaining Nintendo is charging $60 for this? Ignoring the fact I also think the game isn't worth $60, Nintendo did not publish this! This is PlatinumGames developing AND publishing. Also, SEGA owns the trademark for Bayo.