About two years ago, I would've believed this, because Senran Kagura BURST was a very good game with very good, almost parodic levels of fanservice. But with Shinovi Versus, and more importantly, Bon Appetit, these guys lost me on their "fanservice for a reason" idea. Shinovi Versus suffers from terrible writing, is extremely repetitive, and also adapted the clothing destruction as a complete pacebreaker from BURST, but then there's also the really unoriginal characters exclusive to the game (and Estival Verus doesn't bother improving much, either). However, they really contradicted themselves with Bon Appetit, which is even less reasonable than the main character from Hatred. It's so bad and boring, but fully submits to To Love-ru levels of shamelessness, it's just disappointing. I'm still hyped about Senran Kagura 2 as a PAL game (the japanese version had patches I couldn't get because I used region-three to play), and I hope they're going to keep the high level of entertainment intact for future releases, but I'm not willing to buy their weird philosophy anymore.
@Crimzonlogic Technically, Senran Kagura 2 does get in on that as well, with Murasame and Dogen. Murasame may not be the hottest dude on the beach, but he's no slouch, either - and he's playable, clothing destruction and bulge-shots included. Dogen is the villainous counterpart - not playable, but still with his own shirtlessness. As for games entirely focused on hot guys: I'm afraid you're in too much of a minority for this demand to meet much supply. Hot (and often homosexual) guys are most commonly found in yaoi manga. The target demographic for yaoi content isn't very interested in playing action games about them, often because they appreciate their delicacy, but also because there doesn't seem to be anyone willing to fill the niche of yaoi-action stories to begin with.
@DarthNocturnal As of yet, no specifics were given, but it was confirmed that super attacks won't be usable all the time, or be restricted to the weapons' sub-mechanics in some sort of fashion. But that's not my issue with MHX.
@Ernest_The_Crab Of course that's true, but there was always a certain weight to the combat that showed that the situation still poses a difficult task. I simply find the jump in combat prowess to be too high this time, and the focus seems to shift from being technical to mowing down everything on screen. As I said, it doesn't look like hunting anymore, but like ripping monsters a new one entirely.
Monster Hunter X is a really difficult case for me. On one hand, I love the four flagship monsters, as well as the jurassic atmosphere provided by the first hunting area. But on the other hand, I find that the super moves push the hunts from a challenging struggle to a hack 'n slash, and not in the best way. It's too crazy, too fast, and also a bit too flashy. The CB's discharge attacks already scratched the surface of moderation, but this is going a bit too far for me. I guess I'm not a fan of seeing hunters be that versatile and powerful, since it partially undermines the sheer threat of the monsters when you pull screen-covering explosions and the like practically out of nowhere...
I'll most likely get Legend of Legacy for the general presentation alone. The pop-in environments are not only a very cool design choice, this method also makes draw distance a non-issue. Not so sure about Stella Glow, since I feel like it's just a mix of Ar Tonelico with Fire Emblem...
@shani The framerate wasn't stable, but also not as bad as DT seems to be. The big problem was the repetitive and, later on, very unresponsive combat system (partially due to subpar motion controls), which became outright frustrating near the end. Also, quite the number of critics stated that while the dumb story worked well for excusing the gorefest, it didn't convey anything interesting. There were also complaints about the visuals, stating that the stylish comic-book monochrome theme worked well, but suffered from awful anti-aliasing and really boring environments. It's not quite the same case, but I'm ready to view Devil's Third just like I saw MadWorld: a cool game that is only fun when you look past the flaws - and the game doesn't always try to hide them very well.
STOP IT!! My mind can only take so many contradictions!!!
@rjejr I find your theory very believable. It really doesn't make sense that the stubborn riders at NoA changed their mind on the game (which they stated lacked in quality, a claim reinforced by NL's hands-on report) just because fans were throwing yet another tantrum, especially since the outrage at other decisions they rigorously defended ended without any impact.
Man, so much system stability makes me scared to use the super-stable 3D on top of it - before I know it, I might get destabilized from all that stability!
@Resh Anything is more stable than that right now. Also, shots fired!
The number of rooms doesn't interest me that much. I'm more keen on enemy designs and combat abilities. As long as the game keeps itself away from repetition, it's a good direction.
@SupremeAllah The inverted castle was, except for a bunch of underwhelming bosses, pretty pointless copypasta work. Bloodstained seems to aim for 1.600 different rooms, though I wonder if they're counting save rooms, too.
I can't help but wonder if Iwata knew he wasn't doing well... it's weird to find out about his death after not having shown up in public for quite some time. Maybe the puppets idea at E3 was a way of hiding his condition? Or maybe it was just a coincidence, and nobody, including Iwata himself, suspected anything.
@shani It's definitely nothing I could ever recommend anyone to attempt. I'm used to it by now, but it's not really pleasant, anyway. On the other hand, I'd be even more frustrated lying in bed while waiting for my medication to work, so this is my lesser evil to choose. And don't be too quick to go for pills, it can take a turn for the worse easily.
@shani Since I have trouble falling asleep, I can use the wake during the night to work on some projects of mine, and get some stuff done that I didn't have time for in the day. And once I'm exhausted, I can take the meds.
This is one of very few N64 games that still looks good today, and I find that very impressive in many ways, but mostly how the very simple and unimpressive design choices still retained the cuddly Kirby visuals without actually looking bad. A really nice game.
I'm suffering from sleep disorder (well, I say "suffer", but I'm actually using it to my advantage), so for me, it's all about food - not gluttony, though.
I love cooking, trying new recipies, new ingredients, and everything that is part of cooking, it's just wonderful! Already joined Team Food!
Hint: try a Neo Kobe Pizza! It's ridiculous that it's so friggin' good!
@Mijzelffan No, I'm criticizing why this game even exists. I don't care how much content this has, it still makes no sense as an Animal Crossing title (even as a spinoff), when there's a well-established franchise that does exactly what this game is trying to sell through the Animal Crossing brand - which is Mario Party, obviously. To get in on your metaphor, this is like giving away junkfood for free at a 3-star restaurant. The intention might be forthcoming, but it's still unfitting as hell.
Well, that's a dark corner. I despise companies which build weak components into electronics on purpose (many TV's have that nowadays), and it's pretty pathetic to find out Nintendo did the same at one point.
I can't help but wonder why the hell Nintendo approves of all this. Would it have been so hard to make a Marip Party game where certain boards don't follow the "minigame every turn" rule, and insead fill it with on-board events? Or maybe, just maybe, allow players to customize the rules? Generally speaking, there's no reason for this to be an Animal Crossing game when Animal Crossing defines itself as a simulation game with absolute priority on freedom of choice. Not only is this very freedom of choice replaced by irritating RNG, it's also not very flattering towards Animal Crossing in general. If anything, this could've been part of a new full Animal Crossing game, not a standalone release.
@Mijzelffan Whether it's free or not, every product must face criticism. Making something free doesn't magically make it good.
This is very questionable in both ways. As a rumour, it sounds a bit unlikely, even though NoA has a track record of not asking consumers what they want. But as a possible design decision, it sounds downright suicidal. Quietly canceling a game because NoA didn't feel like putting some faith in this collaborative project is only gonna hurt the overall image of the company in its entirety.
@ReallyFeelingIt Problem is, that's NoA judging the game. The same guys who thought nobody would care for Xenoblade, Pandora's Tower, and The Last Story, or not releasing the regular-sized N3DS in their region. I'm not putting much weight in their judging. They do stuff without taking reactions into consideration, and it's getting really unreasonable by now. Also, they have that nasty tendency to withhold info as long as possible, and then just shrug off a lot of criticism to undermine the problem.
If I had a VITA, I'd probably get this game. But the performance on 3DS is way too choppy for my taste. Senran Kagura BURST already has enough framerate issues, so I'll steer clear of this game.
@DarthNocturnal Hyrule Warriors definitely isn't short of grinding, but your allies in the story tend to have predetermined levels so they can at least survive long enough for you to help them. The level issue present in Chronicles 3 turns up in HW once you start Adventure Mode and encounter your first character-restricted missions, though, and grinding in several ways becomes a chore very quickly.
Does SEGA even know what made their "brand" so successful? Judging from earlier and recent outputs alike, I'm doubtful. But, who knows? Maybe Sonic Man rushed into the offices screaming "BOUNCE PADS!!!", and that might've been enough of a hint to tell them what went wrong...
@Quorthon You're pretty quick to blame shifting to the people with the money, but you're making this way too easy for yourself. Every single game I've noted as examples (not the entirety of lazily made games) still suffers from issues that cannot be excused away by deadlines and publishers being stupid, though it adds to the decline of the industry. No, they all contain junk data, which lengthens load times, they all have framerate issues that were never resolved, and they all are notorious for investing more into advertisement than development. That's an undeniable sign of developers and publishers not trusting their product to resonate with consumers, but instead of improving the game, they leave it as it is and instead manipulate consumers and lie to them. Also, what else than blatant laziness would you call the incredible amount of Early Access games? Not to mention that consoles are even embracing the concept of having consumers pay money to the developers to do the job these very developers had, which is testing and bug reports.
So let me cover it now:
Batman: Arkham Origins: bad story, bad gameplay, obvious plot holes, visuals below the quality of Arkham City, lag - on ALL platforms. Also, no DLC on WiiU. The dev team WB Games tasked with Arkham Origins finished the project before the deadline. And the game even contained a surprising number of unused assets.
Call of Duty: every single game since MW2 features severe balancing issues, framerate inconsistencies, and a handful of bugs per game that were never resolved (keep in mind that Ghosts alone is already 2 years old, and they still haven't done anything). In addition to that, they keep copying assets and animations from each other without the slightest attempt at hiding it, and use marketing ploys to cover up that they never actually had deadline issues. NEVER. Hell, Advanced Warfare even got 3 years of development time with 3 dev teams, and still retained many of the usual bugs and issues from previous installments! Also, junk data in the installation packages!
Assassin's Creed Unity: The game was released in an unfinished state, without proper testing and without any patches planned. Was that Ubisofts fault? Not really - while they did pressure the dev team with the planned deadline, that very dev team was wasting insane amounts of time on superficial features for the game instead of bug resolving. The timestamps left in the code show that. As well as assets that are never used in-game are still being loaded.
Battlefield 3/4/Hardline: unresolved bugs, framerate issues, unkept promises. Sure, EA is the worst publisher you could ever work for, but, once again, minor stuff like advanced particle effects that weren't even running properly received focus instead of stability. Also, lots of junk data affecting performance.
Destiny: one of the worst examples. Large amounts of on-disc data were locked behind paywalls under the disguise of "expansions, the sheer lack of content is parodied by the unreasonable amount of time Bungie took to make it, servers have subpar netcodes, and most "content" in general consists of grinding the same missions over and over again.
I could go on for a week or so, but I'm starting to feel that it's wasted on you, anyway. And frankly, I don't care how far publishers are involved: these publishers depend on their developers, and development teams (like Treyarch with Black Ops III) already showed that simply demanding more time can work wonders, but most other never even think about it - they don't care. Big developers have a tendency of being too full of themselves to really put effort into their games or even assuming their authority as developers against bad publishers. And before you go for "they have a job to lose", so? I don't let the possibility of being fired get in the way of doing my job properly, either. And I know what pressure is, that much I can say.
Also, just to note as much, you seem to have completely missed how I pointed out that Nintendo is starting to adapt these kinds of bad practices, as well, but of course that statement conveniently didn't exist in your head, otherwise your usual "you're a Nintendo fanboy" routine wouldn't make sense anymore. Seriously, stop making up excuses for developers. Maybe it was a bit far-fetched to accuse most 3rd-party developers of laziness, but nonetheless, this very laziness is often the reason WiiU ports don't happen - under the excuse of the "WiiU being hard to work with", something that didn't stop these very developers from outputting fully separate games on the Wii, or making ports for the GameCube. And with that, you have everything you need to know. Whether you continue to disagree, I don't care - I'm doing it like the examples above and be too lazy to bother with further examples, everything that matters has been said. Search them yourself.
@JaxonH It's a terrible concept for one simple reason: availability. They're locked behind a product that is inherently limited, both in its appeal and stock. The idea of locking content behind amiibo screws over both people who don't like or want amiibos, as well as those who have much trouble obtaining them, since these characters are currently not available through any other means.
@Quorthon Dude, do you even read news?! Need I remind you of Assassin's Creed Unity (still not running properly), Batman: Arkham Origins/Knight, Battlefield 3/4, Call of Duty: Ghosts, or Need for Speed: Rivals, to name some rather widely-known examples? It's not even Nintendo-related, it's literally everywhere, and it's infectious, seeing how even Nintendo starts putting out lazy efforts recently! How about you take off your pretty black-and-white glasses and start making sense for once, instead of spouting the usual baseless assumptions? Just because something isn't directed against Nintendo doesn't automatically imply fanboyism - but you only seem to know about this extreme end and yourself, apparently.
All I want to see is Nintendo keeping up the innovation. The GamePad wasn't innovative, but still showed that Nintendo has better ideas than lazily throwing hardware together. The worst they could do is joining the childish arms race just to "be competitive". Screw that, big time! Nintendo is the last genuine console developer, and they shouldn't turn away from that. It's about games, and only about games!
@Ninstarkof The word of the day is "laziness". Many 3rd party developers have become unbelievably lazy, whether it's recycled content (or outright lack thereof), copying a success formula blindly, or simply kicking out buggy, unfinished trashcans of a game - it's happening at an alarming rate, and it's often happening at the cost of stability, storage space, and good gameplay. It happens because they get spoiled like crazy without deserving it. They don't put much effort into their games anymore, instead pumping insane amounts of money into misleading advetisement campaigns and blockbuster graphics.
In short, the laziness of 3rd parties is a good part of the reason why the WiiU doesn't get much support from them. Instead of making an effort, most of them complain about porting costs while burning at least ten times the amount on promotional bullcrap that is completely superficial. Of course there's also the competitive pressure from Nintendo's own games that scares off many, but that just goes to show how much they lack confidence in their own titles.
Furthermore, 3rd parties won't help Nintendo sell consoles anymore, since WiiU ports are already generally well-known for being bad (with very few exceptions). They screwed it up themselves, no way around it. And don't even try to tell me that the WiiU's lack of power was at fault. A game that runs on XBox360 properly, but lags around on WiiU, is evident of how lazy the port is.
Wait, does that character have two different voices? The jumping grunt sounds like a higher pitched Mario grunt, and her flight shout sounds like it was taken from Pascal from Tales of Graces, with slight alterings yet again. The game itself looks pretty lifeless, and seems to be littered with things to the point where it was difficult for me to determine what was at what distance.
Garfield once was a genuinely cool cat (pun intended). He was lazy, snarky, selfish, but he was still nice when it mattered. Nowadays, he's one victim of many horrible reboots that are disgustingly bad in every way, with lazy writing, bland style, and a lot of focus on merchandise. It's sad how readily such cult characters get tarnished for a quick buck. I believe this is a good instance to call the jacks behind all this "philistines".
Their first Kickstarter game isn't even done yet, and Comcept already wants more money for another crowdfunding title?! This is almost Project CARS levels of audacious. Well, at least it's not remotely as demainding, but still, this is getting ridiculous.
@Aromaiden Don't get me wrong, I liked the Story Mode in Splatoon, as well. But it's severely overshadowed by the multiplayer modes, and this focus means that the multiplayer offers various options that we can never access in singleplayer. And when I notice this discrepancy in content, I can't help but realize that the Story Mode could've been so much more.
@MoonKnight7 If Jaws was to be brought back to theatres unaltered nowadays, why should it get a free pass against the competition? There's no reason for that, since it must be able to convince on its own at the time it's being presented - but Spielberg didn't do so, instead making a remaster to show in theatres at some point, and the improvements showed that they knew that the movie is too outdated to be presented next to much newer movies without any improvements. Meanwhile, Pitfall was never rereleased at all, instead growing into an actual series (which suddenly ended) of games that did their best to improve. I don't see any point in constantly rereleasing the N64 Ocarina of Time. While the remakes at least acknowledge that the original N64 quality is insufficient by now, the VC release doesn't, instead relying solely on its reputation. Nintendo could've chosen the (slightly) remastered GameCube version, just to admit that they already have numerous superior versions of this very game, but they knew that wouldn't work as well as the nostalgia factor of the original N64 game. From a technical standpoint, a Virtual Console release is simply a port. And every other port has to be able to convince in the face of its competition, as well, so I see no point in making an exception for Ocarina of Time.
@MoonKnight7 I know my viewpoint is harsh - that's fully intentional. But it fully depends on whether Nintendo keeps releasing it in 20 years in this very state. The more time passes, the more improvements happen, so it's inevitable that the gap widens further. And if I'm still part of the gaming community in 20 years, my opinion will probably be devastating...
Honestly, I'm kind of a loner when it comes to gaming. There are multiplayer experiences I enjoy, but I hate it when theoretical replay value through local and online multiplayer takes its toll on singleplayer options. Splatoon, Mario Kart 8, Smash 4, and apparantly, even Federation Force - they all boast about their big multiplayer options, but the singleplayer experience continues to suffer from it, despite earlier titles nailing the balance much better (especially Brawl, except for the horrible online servers, had a great balance between singleplayer and multiplayer). It's a trend I kinda understand, but still hate a lot. This issue becomes especially clear when fans of online-focused games shrug off criticism on singleplayer with "it's multiplayer-focused/nobody buys this for singleplayer". Even if a game is successful because of online modes doesn't mean developers have any right to make a bad singleplayer experience. But that mindset continuously fades as even Nintendo rides a game more and more on online, without adding individual value to their games.
Riding on franchise hype doesn't work that easily when literally nothing sounds convincing, and not a single involved person has/had anything to do with the original. I wonder if this'll show up on Kickstarter Nonstarters...
Comments 2,846
Re: Video: This Fan-Made Yooka-Laylee Animation is Pretty Neat
The art and animation definitely have a My Little Pony vibe, except the animations look less like they were made in flash. I like it!
Re: Interview: Senran Kagura Producer Kenichirō Takaki Bares All
About two years ago, I would've believed this, because Senran Kagura BURST was a very good game with very good, almost parodic levels of fanservice.
But with Shinovi Versus, and more importantly, Bon Appetit, these guys lost me on their "fanservice for a reason" idea. Shinovi Versus suffers from terrible writing, is extremely repetitive, and also adapted the clothing destruction as a complete pacebreaker from BURST, but then there's also the really unoriginal characters exclusive to the game (and Estival Verus doesn't bother improving much, either).
However, they really contradicted themselves with Bon Appetit, which is even less reasonable than the main character from Hatred. It's so bad and boring, but fully submits to To Love-ru levels of shamelessness, it's just disappointing.
I'm still hyped about Senran Kagura 2 as a PAL game (the japanese version had patches I couldn't get because I used region-three to play), and I hope they're going to keep the high level of entertainment intact for future releases, but I'm not willing to buy their weird philosophy anymore.
@Crimzonlogic Technically, Senran Kagura 2 does get in on that as well, with Murasame and Dogen. Murasame may not be the hottest dude on the beach, but he's no slouch, either - and he's playable, clothing destruction and bulge-shots included. Dogen is the villainous counterpart - not playable, but still with his own shirtlessness.
As for games entirely focused on hot guys: I'm afraid you're in too much of a minority for this demand to meet much supply. Hot (and often homosexual) guys are most commonly found in yaoi manga. The target demographic for yaoi content isn't very interested in playing action games about them, often because they appreciate their delicacy, but also because there doesn't seem to be anyone willing to fill the niche of yaoi-action stories to begin with.
Re: Gallery: Feast Your Eyes on More Screens for Monster Hunter X (Cross)
@DarthNocturnal As of yet, no specifics were given, but it was confirmed that super attacks won't be usable all the time, or be restricted to the weapons' sub-mechanics in some sort of fashion. But that's not my issue with MHX.
@Ernest_The_Crab Of course that's true, but there was always a certain weight to the combat that showed that the situation still poses a difficult task. I simply find the jump in combat prowess to be too high this time, and the focus seems to shift from being technical to mowing down everything on screen. As I said, it doesn't look like hunting anymore, but like ripping monsters a new one entirely.
Re: Gallery: Feast Your Eyes on More Screens for Monster Hunter X (Cross)
Monster Hunter X is a really difficult case for me. On one hand, I love the four flagship monsters, as well as the jurassic atmosphere provided by the first hunting area. But on the other hand, I find that the super moves push the hunts from a challenging struggle to a hack 'n slash, and not in the best way. It's too crazy, too fast, and also a bit too flashy. The CB's discharge attacks already scratched the surface of moderation, but this is going a bit too far for me.
I guess I'm not a fan of seeing hunters be that versatile and powerful, since it partially undermines the sheer threat of the monsters when you pull screen-covering explosions and the like practically out of nowhere...
Re: Pokkén Tournament Launch Brings Hype and Début Trailer for Blaziken
I'll wait for balancing info to get a better picture, but what I've seen so far seems extremely spam-centric and uninteresting.
Re: Dragon Quest Monsters Joker 3 Announced for 3DS in Japan
Raise your hand if you want this! sees hands raised all across the globe
Well, guess what Squenix thinks! cosmic saw with Square Enix logo chops off all hands across NA, EU, and AUS
Squenix: "There isn't enough demand."
Re: First Impressions: Basking in the Glow of Atlus' Legendary Lineup
I'll most likely get Legend of Legacy for the general presentation alone. The pop-in environments are not only a very cool design choice, this method also makes draw distance a non-issue. Not so sure about Stella Glow, since I feel like it's just a mix of Ar Tonelico with Fire Emblem...
Re: First Impressions: Trying to Believe in Devil's Third
@shani The framerate wasn't stable, but also not as bad as DT seems to be. The big problem was the repetitive and, later on, very unresponsive combat system (partially due to subpar motion controls), which became outright frustrating near the end. Also, quite the number of critics stated that while the dumb story worked well for excusing the gorefest, it didn't convey anything interesting. There were also complaints about the visuals, stating that the stylish comic-book monochrome theme worked well, but suffered from awful anti-aliasing and really boring environments.
It's not quite the same case, but I'm ready to view Devil's Third just like I saw MadWorld: a cool game that is only fun when you look past the flaws - and the game doesn't always try to hide them very well.
Re: 2D Action-RPG Dark Flame Has A Chance Of Coming To Wii U eShop If Nintendo Fans Show Interest
Nope, not interested. The bland designs are one thing, but the dull presentation easily turned me away from it. Sorry guy, maybe another day.
Re: Multiple Sources Point to Nintendo of America U-Turn on Publishing Devil's Third
STOP IT!! My mind can only take so many contradictions!!!
@rjejr I find your theory very believable. It really doesn't make sense that the stubborn riders at NoA changed their mind on the game (which they stated lacked in quality, a claim reinforced by NL's hands-on report) just because fans were throwing yet another tantrum, especially since the outrage at other decisions they rigorously defended ended without any impact.
Re: First Impressions: Trying to Believe in Devil's Third
I remember hearing similar criticism about MadWorld (except for awkward gunplay, since it didn't feature any), so I'm still undecided on the game...
@SneakyStyle No, Valhalla Studios simply didn't do it well. Don't twist this, mate.
Re: Wreck-It Ralph 2 Confirmed to be Smashing Its Way to Theatres
Woohoo... I don't care.
Re: 3DS System Update, to Version 9.9.2-26, Ramps Up Precious Stability
Man, so much system stability makes me scared to use the super-stable 3D on top of it - before I know it, I might get destabilized from all that stability!
@Resh Anything is more stable than that right now. Also, shots fired!
Re: Bloodstained: Ritual of the Night Will Be Bigger Than Your Average Castlevania-esque Romp
The number of rooms doesn't interest me that much. I'm more keen on enemy designs and combat abilities. As long as the game keeps itself away from repetition, it's a good direction.
@SupremeAllah The inverted castle was, except for a bunch of underwhelming bosses, pretty pointless copypasta work. Bloodstained seems to aim for 1.600 different rooms, though I wonder if they're counting save rooms, too.
Re: Obituary: Satoru Iwata
I can't help but wonder if Iwata knew he wasn't doing well... it's weird to find out about his death after not having shown up in public for quite some time. Maybe the puppets idea at E3 was a way of hiding his condition?
Or maybe it was just a coincidence, and nobody, including Iwata himself, suspected anything.
Re: Splatfest Details Are Confirmed for 18th July Splatoon Battles
@shani It's definitely nothing I could ever recommend anyone to attempt. I'm used to it by now, but it's not really pleasant, anyway. On the other hand, I'd be even more frustrated lying in bed while waiting for my medication to work, so this is my lesser evil to choose.
And don't be too quick to go for pills, it can take a turn for the worse easily.
Re: Feature: The Biggest 3DS Retail Games of 2015 - Summer Edition
Whoa, whoa, whoa! Where's Senran Kagura 2? What kind of summer lineup doesn't include the most ridiculous excuse for girls in bikinis?! Come on!
Re: Splatfest Details Are Confirmed for 18th July Splatoon Battles
@shani Since I have trouble falling asleep, I can use the wake during the night to work on some projects of mine, and get some stuff done that I didn't have time for in the day. And once I'm exhausted, I can take the meds.
Re: Review: Kirby 64: The Crystal Shards (Wii U eShop / N64)
This is one of very few N64 games that still looks good today, and I find that very impressive in many ways, but mostly how the very simple and unimpressive design choices still retained the cuddly Kirby visuals without actually looking bad. A really nice game.
Re: Splatfest Details Are Confirmed for 18th July Splatoon Battles
I'm suffering from sleep disorder (well, I say "suffer", but I'm actually using it to my advantage), so for me, it's all about food - not gluttony, though.
I love cooking, trying new recipies, new ingredients, and everything that is part of cooking, it's just wonderful! Already joined Team Food!
Hint: try a Neo Kobe Pizza! It's ridiculous that it's so friggin' good!
SPLATOOOOOOOOOOOON!!!
Re: Nintendo of America Confirms Plans to Bring Devil's Third to Region
What-? How-!? WHY-????
I HAVE SO MANY QUESTIOOONS!!!
Re: Animal Crossing Series Director Explains the amiibo Focus of Happy Home Designer and amiibo Festival
@Mijzelffan No, I'm criticizing why this game even exists. I don't care how much content this has, it still makes no sense as an Animal Crossing title (even as a spinoff), when there's a well-established franchise that does exactly what this game is trying to sell through the Animal Crossing brand - which is Mario Party, obviously.
To get in on your metaphor, this is like giving away junkfood for free at a 3-star restaurant. The intention might be forthcoming, but it's still unfitting as hell.
Re: Say Hello To What Could Be The Most Obscure Piece Of Nintendo Hardware Ever Made
Well, that's a dark corner. I despise companies which build weak components into electronics on purpose (many TV's have that nowadays), and it's pretty pathetic to find out Nintendo did the same at one point.
Re: Animal Crossing Series Director Explains the amiibo Focus of Happy Home Designer and amiibo Festival
I can't help but wonder why the hell Nintendo approves of all this.
Would it have been so hard to make a Marip Party game where certain boards don't follow the "minigame every turn" rule, and insead fill it with on-board events? Or maybe, just maybe, allow players to customize the rules?
Generally speaking, there's no reason for this to be an Animal Crossing game when Animal Crossing defines itself as a simulation game with absolute priority on freedom of choice. Not only is this very freedom of choice replaced by irritating RNG, it's also not very flattering towards Animal Crossing in general. If anything, this could've been part of a new full Animal Crossing game, not a standalone release.
@Mijzelffan Whether it's free or not, every product must face criticism. Making something free doesn't magically make it good.
Re: "Moray Towers" Stage Coming to Splatoon Today
Holy flounder, this looks awesome! Finally, we have a map with heavy focus on verticality!
SPLATOOOOOOOOOOOON!!!
Re: Rumour: Nintendo Isn't Bringing Devil's Third To North America
This is very questionable in both ways. As a rumour, it sounds a bit unlikely, even though NoA has a track record of not asking consumers what they want. But as a possible design decision, it sounds downright suicidal. Quietly canceling a game because NoA didn't feel like putting some faith in this collaborative project is only gonna hurt the overall image of the company in its entirety.
@ReallyFeelingIt Problem is, that's NoA judging the game. The same guys who thought nobody would care for Xenoblade, Pandora's Tower, and The Last Story, or not releasing the regular-sized N3DS in their region. I'm not putting much weight in their judging. They do stuff without taking reactions into consideration, and it's getting really unreasonable by now. Also, they have that nasty tendency to withhold info as long as possible, and then just shrug off a lot of criticism to undermine the problem.
Re: Review: Samurai Warriors Chronicles 3 (3DS)
If I had a VITA, I'd probably get this game. But the performance on 3DS is way too choppy for my taste. Senran Kagura BURST already has enough framerate issues, so I'll steer clear of this game.
@DarthNocturnal Hyrule Warriors definitely isn't short of grinding, but your allies in the story tend to have predetermined levels so they can at least survive long enough for you to help them.
The level issue present in Chronicles 3 turns up in HW once you start Adventure Mode and encounter your first character-restricted missions, though, and grinding in several ways becomes a chore very quickly.
Re: Review: G.G Series GREAT WHIP ADVENTURE (DSiWare)
GG, guys! I finally get it!
Re: Ubisoft's Former Wii U Exclusive ZombiU Confirmed For PS4 & Xbox One Release
Hm, I'm interested to see how this turns out, but I'm having a hard time believing it will succeed.
Re: Camp Miiverse is Back, and Has Extra Splatoon
Friggin' hashtags...
Re: Japanese Gamers Share Their Views on Xenoblade Chronicles X
Oh, surveys. For a moment, I thought you had some player-written summaries. Looks like thge overall reception isn't too bad.
Re: Sega Sorry That It "Betrayed" Fans, Hopes To Win You Back With A New Game Announcement This September
Does SEGA even know what made their "brand" so successful? Judging from earlier and recent outputs alike, I'm doubtful. But, who knows? Maybe Sonic Man rushed into the offices screaming "BOUNCE PADS!!!", and that might've been enough of a hint to tell them what went wrong...
Re: Talking Point: Raw Power Isn't Vital to Nintendo's NX, But It Does Matter
@Quorthon You're pretty quick to blame shifting to the people with the money, but you're making this way too easy for yourself.
Every single game I've noted as examples (not the entirety of lazily made games) still suffers from issues that cannot be excused away by deadlines and publishers being stupid, though it adds to the decline of the industry.
No, they all contain junk data, which lengthens load times, they all have framerate issues that were never resolved, and they all are notorious for investing more into advertisement than development. That's an undeniable sign of developers and publishers not trusting their product to resonate with consumers, but instead of improving the game, they leave it as it is and instead manipulate consumers and lie to them. Also, what else than blatant laziness would you call the incredible amount of Early Access games? Not to mention that consoles are even embracing the concept of having consumers pay money to the developers to do the job these very developers had, which is testing and bug reports.
So let me cover it now:
I could go on for a week or so, but I'm starting to feel that it's wasted on you, anyway. And frankly, I don't care how far publishers are involved: these publishers depend on their developers, and development teams (like Treyarch with Black Ops III) already showed that simply demanding more time can work wonders, but most other never even think about it - they don't care.
Big developers have a tendency of being too full of themselves to really put effort into their games or even assuming their authority as developers against bad publishers. And before you go for "they have a job to lose", so? I don't let the possibility of being fired get in the way of doing my job properly, either. And I know what pressure is, that much I can say.
Also, just to note as much, you seem to have completely missed how I pointed out that Nintendo is starting to adapt these kinds of bad practices, as well, but of course that statement conveniently didn't exist in your head, otherwise your usual "you're a Nintendo fanboy" routine wouldn't make sense anymore. Seriously, stop making up excuses for developers. Maybe it was a bit far-fetched to accuse most 3rd-party developers of laziness, but nonetheless, this very laziness is often the reason WiiU ports don't happen - under the excuse of the "WiiU being hard to work with", something that didn't stop these very developers from outputting fully separate games on the Wii, or making ports for the GameCube.
And with that, you have everything you need to know. Whether you continue to disagree, I don't care - I'm doing it like the examples above and be too lazy to bother with further examples, everything that matters has been said. Search them yourself.
Re: How Fire Emblem amiibo Interact with Fates
@JaxonH I wouldn't call entire characters with unique stats and models exactly trivial, but eh...
Re: Two More New Weapons Are Coming To Splatoon Tomorrow
An alternate .96? Count me in!
SPLATOOOOOOOOOOOON!!!
Re: How Fire Emblem amiibo Interact with Fates
@JaxonH It's a terrible concept for one simple reason: availability. They're locked behind a product that is inherently limited, both in its appeal and stock. The idea of locking content behind amiibo screws over both people who don't like or want amiibos, as well as those who have much trouble obtaining them, since these characters are currently not available through any other means.
Re: How Fire Emblem amiibo Interact with Fates
Sooo... it's actual content locked behind amiibos... great.
Re: Talking Point: Raw Power Isn't Vital to Nintendo's NX, But It Does Matter
@Quorthon Dude, do you even read news?! Need I remind you of Assassin's Creed Unity (still not running properly), Batman: Arkham Origins/Knight, Battlefield 3/4, Call of Duty: Ghosts, or Need for Speed: Rivals, to name some rather widely-known examples? It's not even Nintendo-related, it's literally everywhere, and it's infectious, seeing how even Nintendo starts putting out lazy efforts recently!
How about you take off your pretty black-and-white glasses and start making sense for once, instead of spouting the usual baseless assumptions? Just because something isn't directed against Nintendo doesn't automatically imply fanboyism - but you only seem to know about this extreme end and yourself, apparently.
Re: Talking Point: Raw Power Isn't Vital to Nintendo's NX, But It Does Matter
@Quorthon There's evidence of this laziness en masse, so don't even bother trying to say otherwise.
Re: Talking Point: Raw Power Isn't Vital to Nintendo's NX, But It Does Matter
All I want to see is Nintendo keeping up the innovation. The GamePad wasn't innovative, but still showed that Nintendo has better ideas than lazily throwing hardware together. The worst they could do is joining the childish arms race just to "be competitive". Screw that, big time! Nintendo is the last genuine console developer, and they shouldn't turn away from that. It's about games, and only about games!
@Ninstarkof The word of the day is "laziness". Many 3rd party developers have become unbelievably lazy, whether it's recycled content (or outright lack thereof), copying a success formula blindly, or simply kicking out buggy, unfinished trashcans of a game - it's happening at an alarming rate, and it's often happening at the cost of stability, storage space, and good gameplay. It happens because they get spoiled like crazy without deserving it. They don't put much effort into their games anymore, instead pumping insane amounts of money into misleading advetisement campaigns and blockbuster graphics.
In short, the laziness of 3rd parties is a good part of the reason why the WiiU doesn't get much support from them. Instead of making an effort, most of them complain about porting costs while burning at least ten times the amount on promotional bullcrap that is completely superficial. Of course there's also the competitive pressure from Nintendo's own games that scares off many, but that just goes to show how much they lack confidence in their own titles.
Furthermore, 3rd parties won't help Nintendo sell consoles anymore, since WiiU ports are already generally well-known for being bad (with very few exceptions). They screwed it up themselves, no way around it. And don't even try to tell me that the WiiU's lack of power was at fault. A game that runs on XBox360 properly, but lags around on WiiU, is evident of how lazy the port is.
Re: FreezeME, Coming to Wii U, Looks Rather Similar to Super Mario Galaxy
Wait, does that character have two different voices? The jumping grunt sounds like a higher pitched Mario grunt, and her flight shout sounds like it was taken from Pascal from Tales of Graces, with slight alterings yet again.
The game itself looks pretty lifeless, and seems to be littered with things to the point where it was difficult for me to determine what was at what distance.
Re: Review: Garfield Kart (3DS)
Garfield once was a genuinely cool cat (pun intended). He was lazy, snarky, selfish, but he was still nice when it mattered. Nowadays, he's one victim of many horrible reboots that are disgustingly bad in every way, with lazy writing, bland style, and a lot of focus on merchandise. It's sad how readily such cult characters get tarnished for a quick buck.
I believe this is a good instance to call the jacks behind all this "philistines".
Re: Keiji Inafune's RED Ash: The Indelible Legend Off to a Strong Start on Kickstarter, but Wii U Version is Doubtful
Their first Kickstarter game isn't even done yet, and Comcept already wants more money for another crowdfunding title?! This is almost Project CARS levels of audacious. Well, at least it's not remotely as demainding, but still, this is getting ridiculous.
Re: The Square Enix Teases for Dragon Quest 3DS Localisations Ramp Up
It would be great if these would come over, but I'm not putting any hope in it. It's Squenix, disappointment is their standard.
Re: Nintendo Download: 9th July (Europe)
I might just get both MegaMan Battle Network games, if only to not have to deal with the issues of the cartridge anymore...
Re: Poll: Does Nintendo's Drive Towards Multiplayer Gaming Appeal to You?
@Aromaiden Don't get me wrong, I liked the Story Mode in Splatoon, as well. But it's severely overshadowed by the multiplayer modes, and this focus means that the multiplayer offers various options that we can never access in singleplayer. And when I notice this discrepancy in content, I can't help but realize that the Story Mode could've been so much more.
Re: Review: The Legend of Zelda: Ocarina of Time (Wii U eShop / N64)
@MoonKnight7 If Jaws was to be brought back to theatres unaltered nowadays, why should it get a free pass against the competition? There's no reason for that, since it must be able to convince on its own at the time it's being presented - but Spielberg didn't do so, instead making a remaster to show in theatres at some point, and the improvements showed that they knew that the movie is too outdated to be presented next to much newer movies without any improvements.
Meanwhile, Pitfall was never rereleased at all, instead growing into an actual series (which suddenly ended) of games that did their best to improve.
I don't see any point in constantly rereleasing the N64 Ocarina of Time. While the remakes at least acknowledge that the original N64 quality is insufficient by now, the VC release doesn't, instead relying solely on its reputation. Nintendo could've chosen the (slightly) remastered GameCube version, just to admit that they already have numerous superior versions of this very game, but they knew that wouldn't work as well as the nostalgia factor of the original N64 game.
From a technical standpoint, a Virtual Console release is simply a port. And every other port has to be able to convince in the face of its competition, as well, so I see no point in making an exception for Ocarina of Time.
Re: Review: The Legend of Zelda: Ocarina of Time (Wii U eShop / N64)
@MoonKnight7 I know my viewpoint is harsh - that's fully intentional. But it fully depends on whether Nintendo keeps releasing it in 20 years in this very state. The more time passes, the more improvements happen, so it's inevitable that the gap widens further. And if I'm still part of the gaming community in 20 years, my opinion will probably be devastating...
Re: Poll: Does Nintendo's Drive Towards Multiplayer Gaming Appeal to You?
Honestly, I'm kind of a loner when it comes to gaming. There are multiplayer experiences I enjoy, but I hate it when theoretical replay value through local and online multiplayer takes its toll on singleplayer options.
Splatoon, Mario Kart 8, Smash 4, and apparantly, even Federation Force - they all boast about their big multiplayer options, but the singleplayer experience continues to suffer from it, despite earlier titles nailing the balance much better (especially Brawl, except for the horrible online servers, had a great balance between singleplayer and multiplayer). It's a trend I kinda understand, but still hate a lot.
This issue becomes especially clear when fans of online-focused games shrug off criticism on singleplayer with "it's multiplayer-focused/nobody buys this for singleplayer". Even if a game is successful because of online modes doesn't mean developers have any right to make a bad singleplayer experience. But that mindset continuously fades as even Nintendo rides a game more and more on online, without adding individual value to their games.
Re: F-Zero 'Spiritual Successor' Kickstarter Makes Classic Crowdfunding Mistakes
Riding on franchise hype doesn't work that easily when literally nothing sounds convincing, and not a single involved person has/had anything to do with the original. I wonder if this'll show up on Kickstarter Nonstarters...