In the general trend of E3 delivering Nintendo franchises in unexpected forms, Animal Crossing amiibo Festival on Wii U joined the previously announced Animal Crossing: Happy Home Designer as an unexpected update to the series.
Aya Kyogoku, the series director, has been speaking to US Gamer about the upcoming releases. After its somewhat limited showing on the Nintendo Treehouse, and the revelation that the mode on show is only playable with the relevant amiibo figures, Kyogoku-san discussed amiibo Festival in a little more detail. Comparisons at E3 were inevitably made with other Nintendo board-game series like Mario Party, though amiibo Festival has a more relaxed feel designed to incorporate familiar Animal Crossing events.
One of the main tenets of Mario Party is that you're playing a board game and in between those board game moves, you play a mini-game and compete, and that's a focus. For Animal Crossing, the focus is actually playing the board game within the village of Animal Crossing, so it's not really focused on the mini games.
If you look at where Joan comes in and you are able to purchase turnips, that's an element that was very prominent in the original Animal Crossing series and that also happens here. So you purchase on Sunday, and you have between Monday's turn and Saturday's turn to sell those turnips to gain money that will help you win the board game. There are a lot of elements that were very popular and significant in Animal Crossing that now act as a very unique characteristic here in the board game. I think that's a major difference between this and Mario Party.
Tackling the question of amiibo compatibility and support, it was emphasized again that these games will come bundled with amiibo, while Happy Home Designer doesn't need the cards to be playable. Nevertheless, Kyogoku-san reiterated the Treehouse statements that amiibo Festival on Wii U will have additional modes beyond the core board game, some of which utilise the cards.
Yes, Amiibo Festival will be including other games that you can play specifically with Amiibo cards. Actually, in the board game itself, you'll see houses of specific animals. Using an Amiibo card, you can actually get your favorite animals to live on that board with you. So beyond just having your favorite animal live there, if you have had a chance to design a home for them in Happy Home Designer, that home that you designed, the way it looks will actually be built in the board game. So that's another way that we've linked Amiibo Festival and Happy Home Designer through the use of Amiibo cards.
Of course, some of the dissent around these games - especially amiibo Festival as a result of a desire for a full Wii U AC title - is focused on how they're moving away from the core series gameplay. Kyogoku-san is clear that they're considered spin-offs, however, and don't necessarily represent what'll come next in the series.
I see these as spin-offs, and by focusing on one aspect of the game, we are able to expand the freedom you have in that. So, for example, in Happy Home Designer, it's not that we just took the home designing aspect of Animal Crossing and New Leaf and just made a game out of it, but through having access to all of the furniture, being able to manipulate it with a touch-screen, it's increased the freedom you have within that aspect of Animal Crossing.
As we continue to develop the series, I think it will depend at that time on what hardware or system is available, what type of game play will be fun at that time. We will have an open and free mind to really think about what would be best. As far as Happy Home Designer and Amiibo Festival, these are different approaches that we took, but it doesn't necessarily dictate the direction that the Animal Crossing series will be going forward. This is just another set of experiences that we will be able to dip into as we try to evolve and think of great ideas that work for the times for whatever title comes out in the series. One thing that won't change is the idea of communication that through the game play of Animal Crossing, we can encourage communicating across players. That's something that we will always hold as important as we build Animal Crossing around it.
It's certainly worth checking out the full interview at the link below; in the meantime let us know what you think. Are you a fan of these concepts, warming up to them, or are you still turned off by the upcoming Wii U and 3DS releases?
[source usgamer.net]
Comments 89
Wow, the more Nintendo talk about this game, the worse they make it sound.
They sound worse every time they open their mouths lately. No American Devil's Third (good or bad let sales speak you blind executives), No metroid for Wii U, No focus on power for NX (This ensures no 3rd parties, maybe they want it that way considering how they treat other development studios), Still no NA release date for Fatal Frame, no full Wii U Animal Crossing... I love this company but it's leadership sucks right now. Bad decisions upon bad decisions and an increased affinity for NOT listening to consumers and what they want and trying to dictate to us what we want. We DON't want it!
amiibo party is a freaking free game people are complaining about, if you don't like it don't download it and quit whining.
Language.-Morpheel
@garthvader You do realize that two of your main complaints are rumors right? :/ The no Metroid and Animal Crossing thing does kind of suck though.
@Aromaiden Yes but with Nintendo, these outlandish rumors are more than often true. When you hear silence from Nintendo about something it is often as good as a confirmation. I have bought this companies consoles since the beginning and it's just how they work. But I would say my biggest gripe is really how they treat people that make games for their system. Games like Devil's Third and Project Hammer were nearly complete, so just release them if they are that close and let the public decide. They have no clue what we want anyway so just give us variety.
It really sucks to be a nintendo fan these days.
@garthvader It comes down the basic principle of "where there is smoke, there is fire". Meaning that chances are if a gaming company cancels or stops the release of a game then there is usually a good reason.
The whole silence on the NX is justified, considering that Nintendo said before that they were not going to discuss it in order to avoid others from learning their plans and ideas.
@Aromaiden Well Devil's Third is being released in the EU though so it is a finished product, if it releases in the EU there is NO reason to not bring it to the US at least digitally. The language is the same so they need to give it to us and let us decide if we want it. I bet it would sell here. AC:Unity did and it was a steaming pile of trash.
I don't get the complaints about not having a full AC game. We just had one less than 2 years ago; the last time an AC game was rushed out we ended up with City Folk. I'd rather we didn't have a Wii U title and had a great NX game than a terrible one for the Wii U.
@Mijzelffan I think the 'whining' is aimed at the fact that resources went into making a game that few to no people care about rather than something they want. I know it's not that simple; this being something relatively quick and easy to knock out, you couldn't say it was done in place of a AAA game, but announcing games like this and Federation Force when there were no new crowd pleasers announced at e3 was a tad clumsy of Nintendo, and the games will be the target of peoples hate and disappointment as a consequence.
Personally I could care less, the game doesn't interest me, but I understand that we wouldn't have got the Metroid/F-Zero/3d Mario/whatever we wanted in the time it took to make this by a long shot.
By the way, you may want to edit the swearing from your post or at least keep an eye on it. I used a far less offensive word (not even swearing and used light heartedly), and rather than just deleting or starring it out, it was adjusted by the mods to an embarrassingly lame, family friendly alternative. Just a heads up 😉
@garthvader I really don't understand Nintendo of America's logic at that point.
@bezerker99 I guess that even with smash, you're still upset.
@the-madprofessor I'd rather Nintendo satisfy those that bought a Wii U instead of jumping ship to NX already.
@Aromaiden They are trying to be too traditionalist in their philosophy with westerners and it just doesn't work. They should let NOA release everything that they can realistically release because NA is the largest audience and that audience wants variety. It will not hurt NoJ for sure . They are just too controlling. Microsoft has made great changes to their leadership as has Sony. Both are listening to consumers and Nintendo is still in the we will release what we want to and you have no say as a consumer mentality. It's like we the consumer are the wife in a traditional marriage and they are dictating everything we want and we must obediently accept it. Welp we are the ones with the wallets Nintendo and the consumer has spoken buy buying another brand than yours by a LONGSHOT. The consumer wants 3rd party support, they want Nintendo games and mature games, they want variety. And While I don't totally understand the PS4 phenomenon as it still has very few good games out, but it does have a slew of great ones coming, many of which I want and eventually will buy a PS4 for. Nintendo grabbed me with Xenoblade, they released a bunch of great games in year 2 and some great ones so far, but now it is all downhill. Everything promised is being cancelled or handed off and NX is the new thing.
@Gorlokk I hope they offer Wii U owners a discount on NX but fat chance at that. It would be the right thing to do.
Bad game. That's the upshot. I don't care about it, there's plenty else to be playing. But, making a criticism of this game as bad is not whining - it's making a criticism. Not being able to cope with a criticism is whining.
This is feeling less like Mario Party and more like Fortune Street with the amiibo Festival which oddly enough have it own group of supporters. I know two of my friends will love both games based on their gaming taste but I'm only starting to warm up to the Wii U game a bit. I think it's because of the amiibo.
Hahaha..... Oh... I'm so close to trading in my Wii U and games for an Xbox One it's not even funny.... Nintendo is falling hard lately, and I can't believe I'm witnessing it in my lifetime. Im tired of the corporate speak they use to dodge the fact that they really don't care at all about what the fans want, and I'm tired of Nintendo thinking that they can push us into buying crap games like Happy Home Designer, Amiibo Festival, and Federation Forces. And before anyone tells me to "reserve judgement" because "they're not out yet", don't. I don't care, because as a long time fan of Nintendo, I'm truly and honestly ashamed of what decisions they've been making lately, because it's embarrassing.
Still sounds like "amiibo play Candy Land" with expensive amiibo required to me. So unless they are giving this away with amiibo, I am not interested. If they are, then my small kids will probably enjoy it.
@Sakura Touché. I'll never understand people who act like all criticism is a bad black stain in their group-hug world.
@Gorlokk So despite the clear-cut example that is City Folk, you'd rather forgo maximizing sales and risk franchise burnout, along with possibly being called "a lazy port", just to make a few fans happy now?
@Artwark I should have said that "the year 2015" is a bad time to be a nintendo gamer. And nah, I'm not a big Smash fan. Never have been despite owning most of them.
It kinda sucks that Nintendo isn't allowed to grow their franchises without backlash now. If the climate had been the same in the 90s we never would have gotten mario kart and forget smash later on because it seems many gamers want the next iteration of the same thing. People forget that no matter how popular a franchise is there is still potential for growth and if the main line series doesn't secure that margin a spin off may help.
I don't want to play a main line AC game (I'm not saying there shouldn't be a new one just that it isn't my cup of tea) but the happy home designer looks interesting and less of a time sink. We all know a main line game is coming eventually why is it so bad for devs to mix things up a bit?
Also, no matter how beloved the franchise no one wants to do the same thing forever... why do some gamers get upset when devs branch out? Retro is the biggest example. They made two perfectly nice DK games and folks got upset because it wasn't Metroid.
They made it sound even more boring than the treehouse footage...LOOK YOU CAN BUY TURNIPS! ...Yay?
@bezerker99 Agreed. 2015 has been rather...well, I can't really say it because that type of language isn't appropriate.
I'm ok w/ spin-offs, even if they do have a tendency to not be as good as the main game at least they can be a diversion, but in order to spin-off a Wii U AC game they need to first make a Wii U AC game.
First you make the game, then you spin it off, not the other way around.
AC on Wii was one of it not the first game to have voice chat w/ the Wii Speak mic. AC on Wii U could have been the first game to have in game video chat w/ the camera in the Gamepad. That's evolution. Why did they even bother w/ the camera? Or the TVii button on the EU Wii U?
So many problems, so many easy solutions. Those little games spun off of Kirby Triple Deluxe - fighting and rhythm - that's how you do spin-offs. Give people the main game, then make little spin-offs. This board game should have been inside of a AC Wii U, and then later spin it off as a free board game for amiibo owners. But you have to make the game before the spin-off.
SMM should have been part of a NSMBU/Luigi levels 30th Anniversary Ed disc compilation and then spun-off later for people who already own the games. They keep making parts of games into games without making the games. They really have no idea how to handle the HD gen of videogames. Those graphics in Starfox Zero aren't the way to go for the HD gen either, they should have kept that on Wii w/ Wiimote pointer controls.
If this was a spinoff from Animal Crossing Wii U then fine. But it's not.
I can't help but wonder why the hell Nintendo approves of all this.
Would it have been so hard to make a Marip Party game where certain boards don't follow the "minigame every turn" rule, and insead fill it with on-board events? Or maybe, just maybe, allow players to customize the rules?
Generally speaking, there's no reason for this to be an Animal Crossing game when Animal Crossing defines itself as a simulation game with absolute priority on freedom of choice. Not only is this very freedom of choice replaced by irritating RNG, it's also not very flattering towards Animal Crossing in general. If anything, this could've been part of a new full Animal Crossing game, not a standalone release.
@Mijzelffan Whether it's free or not, every product must face criticism. Making something free doesn't magically make it good.
I love AC but will not buy any of these.
I'll give a New Leaf copy to my son instead.
@Kaze_Memaryu your criticism is that you're not getting enough content out of a game you're paying literally 0 quid for, everyons else's criticism is a variant of the "dark pit took the slot of my favourite character" argument with it not being animal crossing U. You're the kind of person who when offered a free meal will go argue with the chef about what kinds of extra things you would've liked with your food.
It's so sad to see that the Wii U has pretty much been abandoned. I know personally as a Wii U owner I was hoping for a Metroid title or a new Animal Crossing. Instead we get these lame spinoffs.
Nintendo has never been more out of touch.....
Depending on sufficient stock, there's a chance that Amiibo Festival retail version (inc. AC amiibos) could become the Wii U's version of 'Wii Play' - a bare bones game nobody asked for that goes on to sell really well simply because of what was bundled with it.
Personally, i hope that doesn't happen, we shouldn't be encouraging Nintendo to make more games like this. Unless some of you really want Metroid: Amiibo Festival or Mario: Amiibo Festival.
I'm actually looking forward to the home designer game and I don't even care much about the home designing aspect of animal crossing. But I still don't like the look of the wii u game and I'm still unhappy about the lake of a real animal crossing wii u game :/
Every time they talk about it, I get a little more interested in this game. My wife and I love board games and after the painful letdown that was Mario Party 10, I'm looking forward to a proper TV board game.
"Honestly, we just wanted Animal Crossing amiibo" - Aya Kyogoku
Check the link to the full interview.
Just gonna leave this here.
@DarthNocturnal It's not free from what I have seen, I am not sure where they are getting this from. I think maybe they are thinking of another title?
"I see these as spin-offs..."
Well I should hope so.
@DarthNocturnal It's a sales offer that bundles the amiibos and cards. It seems to be basically a way to effectively sell groups of cards and Amiibos. The game though, is confirmed to be free.
@Sakura Not surprised. Amiibo Festival was just a spin-off to encourage the sale of the Amiibos. I don't think it can be seen as anything other than that.
@Aromaiden It looks a little more than that, imho. It implies the game was wholly made to accommodate the production of a series of amiibo, that the game was an afterthought into which amiibo could be shoehorned. That was kind of my feeling anyway, but shocking to see such a statement actually out there, tbh, from a company that prides itself on gameplay as well as using gimmicks.
@bezerker99 Agreed.
@Sakura I agree. It is surprising that they admit it, but at least they're honest about it, I suppose. Although it really doesn't make the game any better.
@Mijzelffan
Don't you have to buy a bunch of amiibo?
And people have the right to complain. These two games should have been incorporated into a larger main series Animal Crossing game.
As someone already mentioned here, make the main games first before flooding us with spin-offs. That's why e3 blew up in their face. Free download or not.
Also, as a Nintendo fan I think they have completely lost touch with what the fans want. Especially in the western world. I'm not very happy to be a Wii U owner right now. I really hope they don't call the NX the "NEW Wii U. I'm saying this jokingly, but I will seriously not put it past them.
Q) Are you a fan of these concepts, warming up to them, or are you still turned off by the upcoming Wii U and 3DS releases?
A) Overall, what Animal Crossing: Amiibo Festival demonstrates is actually something I've wanted to see Nintendo do more of. It's a case much like that of Hyrule Warriors, wherein we are seeing more and more Nintendo IPs other than Mario or Pokémon receiving spin-offs.
I've always wondered why the sports or party games usually stuck with just the Mario IP, when plenty of Nintendo's other series could recieve the limelight of spin-offs highlighting their series, world, and characters. An lo-and-behold, Animal Crossing: Amiibo Festival looks just like that, a party game that could've used the Mario IP but is instead utilising the Animal Crossing IP.
Furthermore, as someone who does not care for Animal Crossing and has always seen it as a sort of poor man's Harvest Moon at best, Amiibo Festival is actually the most interested I've ever been in an Animal Crossing game. The only true obstacle to me would be how the amount of Wii U games I already want this year is likely to leave me broke, but conceptually, I'm glad for this game's existence.
As for the criticism's I've seen, whilst I can understand some, many of these I feel I'm unable to relate to. As a series, Animal Crossing has plenty of popularity and already had a main entry recently, a mere two years ago I think. So it's not like it's been absent of a main entry for long, even in regards to consoles, it at least had a main entry last year which is better than quite a few IPs get.
There are many IPs I enjoy that I would love to see get a new game, even if they are spin-offs, as I'd still enjoy being able to witness those characters and worlds within those games. I may even enjoy the gameplay of these spin-offs. Kirby Air Ride and Kirby Mass Attack for instance, these were not traditional Kirby games that I loved, but I still ended up having a wonderful time with them as I appreciated seeing the IP utilised in different ways and ended up enjoying the different gameplay it had to offer.
@DarthNocturnal I don't really get the whole concept either, but I have seen multiple sources showing that the game is free. They'll probably clarify later on.
@DarthNocturnal That does seem strange. Are Best Buy reliable with this sort of thing ? I was just going with the information that emerged after the Treehouse presentations. As usual for Nintendo of late , their communication leaves a lot to be desired.
@garthvader You do realize a lot of those things you stated are just rumors right
Now this personal question I have to ask. Why exactly people despise Animal Crossing: Amiibo Festival and games like Metroid Prime Federation Force so much?
When people answer I would prefer it remained civilized please, and I ask that people think of it in a more open and reasonable instead of being caught up in the heat of the moment and prevent themselves from being blinded by passion or anger. I will also like to thank you in advance.
@LUIGITORNADO just like how lucina, doctor mario and dark pit should've been combined into one new character for smash 4 amirite
@Aromaiden In my opinion it's because Nintendo is releasing spin-off titles when the fans were expecting full AAA versions of these games without announcing that the AAA versions are on the way.
Nintendo wouldn't dare make the next Smash Bros into just a simple 'spinoff' game. Just imagine the outcry....
Anyways, I've made my point. Everyone have a good weekend~
To all the people saying Nintendo is out of touch or doesn't listen to thier fans you obviously have little to no understanding of what is is really like to run an international company. When you are a company like Nintendo the key to sustainability is striking a balance between giving fans what they ask for and doing what is best for the company as a whole in the long run.
People have been begging for a new F Zero for years while ignoring the fact it is probably one of Nintendo's worst selling franchises. When you look at the sales history you will notice each subsequent installment has sold worse than the last so its understandable that Nintendo would feel the investment wasn't worth the risk. With Metroid U its a similar case the current Wii U sales aren't enough to justify the investment needed. With Amiibo Festival I think the hate is somewhat unjustified. You can hardly blame Nintendo for wanting to push a successful product and reading the interview basically the felt if they were going to make AC Amiibo they had to give them an actual purpose other than just a bonus/cool collectible. I mean hasn't the idea of a board game with amiibo as the playing pieces been brought up before? Mario Party 10 did this but the execution was mediocre
Cash grab to sell more amiibos and cards. Bring us a real AC game to the Wii U!
I think one Animal Crossing game per generation is enough. Everybody knows that these new games exist purely to sell amiibo - and I don't think it's going down very well. I certainly won't be buying another AC game until it's New Leaf 2, or whatever.
@Ryu_Niiyama I don't necessarily agree with the Mario Kart thing, or the Retro thing, but to a lesser extent. See, Mario Kart is taking the well-known Mario characters and putting them into a new genre, like Paper Mario/Mario&Luigi. Happy Home Designer is, essentially, one aspect of a mainline Animal Crossing experience ripped out and trying to be its own thing. In my eyes, a good Animal Crossing spin-off would be taking the established world and traits of AC and putting them into a new genre, say RPG, Racing (like Mario Kart. I know we already have Isabelle and Villy in MK8 but I'm just giving examples), or even something more 'risky' like a platformer or adventure game. Amiibo Festival fits into what I would want in a spin-off, but it had to be pretty much the worst possible genre lol. I feel like I can positively say that if instead of Amiibo Festival and/or Happy Home Designer we were getting an AC RPG similar to like, I dunno, Rune Factory, or a Adventure game where maybe you travel the 'unseen horizons beyond the village' with your favorite neighbor, or just... ANYTHING but a board game that requires amiibo, fans would be less upset. Maybe I'm wrong though. I know I'd be less upset.
As for Retro, I think the situation was that fans were still booty bothered by Other M and wanted a 'true' Metroid game, because we hadn't gotten one in awhile. I guess we still haven'tbut ANYWHo... Fans wanted something a bit different like Metroid, and I mean, most Nintendo fans probably weren't DYING for a new platformer like Donkey Kong when Nintendo pumps out NSMB like nothing. Another thing is that, knowing that Retro was working on DK meant that they probably weren't working on Metroid, so the announcement of DK solidified a 2+ year longer wait for Metroid Prime 4, unless someone else made it.
@DTFaux Whoa whoa whoa, wait a minute. Assuming that Animal Crossing Wii U followed the "clear cut example" of City Folk and ended up being a "lazy port," (of an actual mainline AC game) It would be LESS lazy than these two silly budget spin-offs! Furthermore, two shallow, lackluster spin-offs certainly risks "franchise burnout" more than one port.
No, here's what I'd like. I'd like Nintendo to not make lazy spin-offs like these and focus their effort on an actual AC for Wii U. Happy Home Designer should be a part of AC Wii U and quite frankly, Amiibo Festival shouldn't even exist.
@garthvader Boy, that would be simply splendid.
@Ryu_Niiyama Have they really "grown" any franchises this gen though? All I've been seeing are recycling of popular gameplay styles and random spinoffs that throw everything appealing about the source material out the window. That's not growth. Nintendo can spin this all they want, but the lineup tells the story better than their mouths. They've really been watering down their lineup lately and trying to cash in on brand names alone, there's been no real desire to give fans what they want.
In a world where Nintendo always listens to its fans, the whole Metroid Prime franchise wouldn't exist and the IP probably would be dead now. We never would have gotten Donkey Kong Country: Tropical Freeze, one of the best 2D platformers of all time. TLoZ: Wind Waker wouldn't exist and every Zelda game would have the same dark, grim, boring and colorless look, because whiny kids think it's "mature". in short, we would have missed many great games AND variety, because a vocal part of this annoying fanbase always asks for a new iteration of the same thing. They want all the same games every year, basically. I mean, really, we are talking about a franchise which only got a new mainline entry two years ago, but the annoyed Nintendo gamer make it sound, like the last one was on the Gamecube. Jeez.
@Bolt_Strike Examples?
@scamander Games like 3D World and Tropical Freeze don't really do anything to further their franchise, they just cash in on the same formula as their predecessors without adding anything of significance. The NSMB series is pretty much the poster child for being a boring rehash. Nintendo's platformers in general, especially their 2D platformers, have been as safe and generic as they've ever been.
As for random spinoffs, that's what we're seeing now with Amiibo Festival and Federation Force, games which are Animal Crossing and Metroid in name only and retain nothing of their source gameplay or franchise spirit.
That's not how you build on franchises. You either:
1. Create entirely new mechanics that do things that weren't possible before (Mario 64/Sunshine/Galaxy are good examples of this).
2. Make spinoffs that retain the elements of the source game and apply them meaningfully to a different genre or gameplay style (pretty much any spinoff before 2015).
@Yorumi Oh Really? I don't know if you've been around when the first Metroid Prime or TLoZ: WW were announced, but the backlash was comparable to the one we got this E3.So, naturally, I'm in favour of giving Nintendo the benefit of the doubt. You can still get your pitchforks ready, if the games really turn out terrible. Funnily enough, that didn't happen with any game the so called fan base was unfairly judging prior to its release, up until now. And yes, if the loudest mob is the Animal Crossing fan base, that only got a new mainline entry two years ago, that's laughable and really shows how entitled this community is.
@Bolt_Strike: So, adding actually working and fun 4-player multiplayer to a 3D-Mario game is not furthering the franchise? And Yoshi's Woolly World and Kirby's Rainbow Curse are safe and generic? What? Tropical Freeze might be safe, but it has also outstanding level design and that is the most important aspect of any 2D platformer (not to mention the GOTY music). There is only so much you can do with this genre.
As of the spin-offs. You are quick to judge games, you've maybe seen 5% of.
This a a long interview to just say "we wanted to created a game to make people buy a lot of Amiibo" because they saw Disney and Activision do it and they're rolling in dough.
@Bolt_Strike
The quirky, very different bizarre paths Nintendo took with some of their games in the past have created some of their best and most creative sub-series.
The way some reactions are, it feels like if games like Wario Ware or Mario Tennis(GBC, the one with the focus on non-Mario Characters in a Tennis Academy) weren't made in the early 2000's but instead in 2010 onwards they'd get grilled for not being a main series with main series gameplay.
When Amiibo is being bought rabidly by collectors who don't even open the packaging, this is the result, a free game just to sell amiibo
Uggg
...If there is something fun in Amiibo Festival then Nintendo is doing the worst job of advertising. Happy Home Designer looks like a game that little kids would enjoy, but Amiibo Festival looks like a below-average board game that requires a lot of expensive amiibo that don't work in other games. If there was a board game that could work with any amiibo then I guess I could understand that, but this looks dull and expensive so far.
Where is this information that the game will be a free download coming from? I'm not being snarky - I'm legitimately curious. I've seen preorders offered for Amiibo Festival as a retail game from Best Buy and I've seen online posts from people who say they have preordered it from Gamestop.
@Dodger It was confirmed at the Treehouse event that it was free and if you want a link you can find it in the forum that's dedicated for this game.
It'd be nice for them to release the next batch of games without mentioning the words "spin-off" and "Amiibos".
@scamander The co-op doesn't really do much to further the gameplay, no. In fact, it does more harm than good because having to design the entire game around co-op limits the usefulness of other characters to the point of becoming glorified avatars. Yoshi's Woolly World is literally just a mashup of Yoshi and Kirby's Epic Yarn, nothing special there. And Kirby and the Rainbow Curse doesn't do anything Canvas Curse or Epic Yarn didn't.
@Dr_Lugae Except there's a difference between the way older spinoffs were handled and these games are being handled. Older spinoffs like Mario Kart, Paper Mario, the Mario sports games, et al. took elements from the main games and applied them to a new genre. You knew the Mario spinoffs were still Mario games because they had coins, blocks, powerups, and things of that nature. What from Federation Force or Amiibo Festival carries over from the main games? Federation Force is just an FPS with Federation soldiers that don't look like Federation soldiers. There's nothing wrong with them making a 4 player co-op FPS Metroid, but it should still retain a similar feeling of exploring an open alien world using iconic abilities. The concept can work, but it needs to be done differently to really justify the Metroid branding, if the levels were longer and more explorable and they retained more Metroid abilities than just Missiles and Super Missiles, it would be more accepted as a spinoff. As for Amiibo Festival, there's very little interactivity in the game whatsoever, you just roll the die, move your piece, and stuff happens. The town and the characters don't factor into the gameplay as much as they should. Could the games look better closer to release? Maybe, but I wouldn't hold my breath. If these games actually did have those kinds of improvements they probably would've shown up when they were first revealed.
Oh I thought him explaining the amiibo focus of the game was just going to be him rubbing his fingers and thumb together to signify money.
@Bolt_Strike Dude, have you even played 3D World? Because every character has different physics and the levels are all built around the multiplayer aspect of the game. It's the definition of "furthering the franchise". Yoshi's Woolly World is part of the Yoshi's Island franchise and includes its mechanics, yes. It's not only a brilliant game, but also the first sequel that does the original justice. So, why do you complain? Oh, I know why. Since you are from the US, I doubt you played the game yet. So, the only logical answer to me is that you somehow assume, that it doesn't include many new ideas (which is totally wrong btw). It has nothing to do with KEY, except for the aesthetics and even those are as different as two games made out of yarn could be.
Kirby and the Rainbow Curse is the only sequel of a 10 years old game with very unique gameplay mechanics. Many fans wanted a sequel to that; it doesn't have to reinvent the wheel.
@Aromaiden Personally, I don't like Amiibo Festival because it has very limited gameplay as it was made to facilitate the production of the amiibo and all gameplay/design etc seems to have been subjugated because of that. That's my criticism. Nothing to do with wanting, expecting something else. Nothing to do with it being a spin-off. Nothing to do with feeling "entitled" in any other way. Nothing to do with "hating Nintendo". Just seems like a "game" devoid of gameplay and fun. True, I haven't played it, but everything I know so far suggests that this is so bad and so unlike what Nintendo usually do (in terms of gameplay) that it deserves to be mentioned at the very least. Being free means that sales cannot determine how successful this approach to making games will be so there needs to be some criticism so that this doesn't become the norm for Nintendo game design in future - use an established IP to make a quick and poor game and just watch the amiibo money roll in. Stating that it's not possible to make a judgement until played, is only partially relevant to the discussion. Sometimes, things look bad because they are bad and I'm old enough that I have a pretty good idea that this will not provide me any enjoyment whatsoever. I don't care - I'll play something else. Wouldn't want games designed like this to become the norm though.
I'm okay with all other games they've shown even if they don't interest me personally. I mean, I can see what the appeal is supposed to be. At least Federation Force and Happy Home Designer actually have some gameplay! Tri Force Heroes looks most promising out of the "transformation" games.
@scamander No, none of that furthers the franchise. Different physics do not make a character unique, they need actual abilities. Everything else is just using the same mechanics as other games. You don't further franchises by using the same mechanics in new levels, so it's not enough to just have a sequel. The sequel needs to do something that no other game does.
Blah blah blah, bunch of hot air. Give us an HD animal crossing on the Wii U with inventory and pattern drawing on the gamepad, a nice way to share a village with a child / spouse / sibling, and some miiverse trading. Everyone wants it, you know we want it, and yet you give us a dumb party game shell to sell toy figures. Stupid.
@Bolt_Strike "Different physics do not make a character unique, they need actual abilities."
No, they don't. The simple fact that 3D World is built around the co-op mechanic makes it an unique experience. There is no other 3D platformer that plays like 3D World, with levels clearly designed for multiplayer sessions.
"You don't further franchises by using the same mechanics in new levels, so it's not enough to just have a sequel. The sequel needs to do something that no other game does."
Dude, I won't discuss a game with you, you didn't even play. Yoshi's Woolly World introduces lots of new ideas and does stuff, that never has been done before in a platformer.
@TTGlider Not stupid. Smart. In idea, it seems to be a very good and smart business tactic.
@Mijzelffan No, I'm criticizing why this game even exists. I don't care how much content this has, it still makes no sense as an Animal Crossing title (even as a spinoff), when there's a well-established franchise that does exactly what this game is trying to sell through the Animal Crossing brand - which is Mario Party, obviously.
To get in on your metaphor, this is like giving away junkfood for free at a 3-star restaurant. The intention might be forthcoming, but it's still unfitting as hell.
@scamander "No, they don't. The simple fact that 3D World is built around the co-op mechanic makes it an unique experience. There is no other 3D platformer that plays like 3D World, with levels clearly designed for multiplayer sessions."
LOL, no. Co-op can't be unique by nature because it has to be designed to be optional, not everyone can find another player to team up with. Also, every platformer on console this gen has co-op. Literally every single one of them. That's not unique at all, not in the slightest.
"Dude, I won't discuss a game with you, you didn't even play. Yoshi's Woolly World introduces lots of new ideas and does stuff, that never has been done before in a platformer."
Typical, say that the game has ideas without saying what they are.
Fact of the matter is, it doesn't, and you don't need to play the game to know that. Because ideas don't need to be experienced, ideas are theoretical.
@Bolt_Strike Truthfully speaking, don't you get tired having to discuss this very same topic continuously with others, because it seems to happen every day and to me appears like an endless loop?
@Bolt_Strike I consider an exploration of different avenues of a franchise growth. This includes game mechanic changes as well as spin off/ expansion of existing franchise universes. I get that it isn't what SOME fans are expecting and it doesn't always pan out. Take other M for instance (I like that game by the way) it divided fans but it did try to do something different with the metroid gameplay.
And yes I feel Nintendo has done growth this gen. Pushmo is my favorite puzzle game franchise and changes made to games like Pikmin 3 made the game play much more fun. Mario Maker does something Nintendo, known for its control has never done: Give up its in house tools to the consumer.
You may not like the spin offs but that doesn't mean there isn't an untapped market that might. That also doesn't mean that Nintendo is abandoning the formulas that the core fans of a franchise likes, but why leave money on the table when you might flip something on its side and gain new fans?
@Gorlokk A spin off doesn't have to be a reinvention of a franchise (such as your taking aspects of a franchise and moving it to another genre example) often times pulling out mechanics and distilling and refining them (such as happy home designer) can result in new opportunities for exciting gameplay.
Actually I stand by my Mario kart statement. It is cool if you don't agree. Look at many comments now about Mario games: "oh another Mario game, Mario is in everything..." Even though Nintendo tends to do one mario franchise per gen. Now Mario kart gets lumped with Mario strikers and NSMB. If we had been this inflexible when MK first debuted we might have lost an iconic franchise. When smash originally debuted there were some grumblings about how it made no sense and wouldn't work. The "They changed it and now it sucks" mentality is strong with most fandoms.
Given how well Mario party sells and how there seems to be a current surge in playing board games, both digital and physical you sure that is the worst genre to merge AC with or just not what you were hoping for?
I get both sides of the "retro didn't make metroid prime 4" backlash but i still feel that it merely highlights that some fans don't want to allow change. Just because THEY weren't clamoring for it. DKC plays differently than NSMB just because it is the same genre doesn't make it any less viable as a worth while game to play. Also the Retro staffers may want to try something different...don't they have the right to do so? I get wanting a new entry to a franchise but for one no company (or individual creative entity such as an author) owes that to a consumer and for two perhaps instead of raging on the internet we can act as consumers? Money talks.
I get hoping for a company to make a decision that meets your expectations but demanding it? That's where I shrug my shoulders.
@Wolfgabe Thank you.
@Ryu_Niiyama That's not really growth though, that's transition. Completely replacing one gameplay style with another doesn't really grow anything, it's only growth if we get good spinoffs AND good main games.
@Bolt_Strike "LOL, no. Co-op can't be unique by nature because it has to be designed to be optional, not everyone can find another player to team up with."
Those are not mutually exclusive, though. Co-op is optional, yes. The levels are still built up around it and are more fun to explore with others. 3D Land is the better single player experience.
"Also, every platformer on console this gen has co-op. Literally every single one of them. That's not unique at all, not in the slightest."
Oh, yeah? How many of them are 3D platformers? Exactly. (I was even emphasizing the aspect, that it's a 3D (!) platformer that's doing it.)
"Fact of the matter is, it doesn't, and you don't need to play the game to know that. Because ideas don't need to be experienced, ideas are theoretical."
Fact of the matter, i does. Ideas don't need to be experienced, but unless you've seen a complete Let's play of the game, you just don't know about them.
I like the idea of using the Happy Home Designer houses in amiibo Festival, but without that and the fluctuating turnip prices, this sounds like it might as well be a board game. I'll gladly buy a K.K. Slider amiibo, but only as something to display on my shelf, and maybe if I buy HHD, but amiibo Festival is hardly worth my time.
@Aromaiden Thanks. I only saw the very end of that presentation, but I'm kind of glad to know that they won't be charging $40 on top of the (probably) $48 for 4 Animal Crossing amiibo.
@Bolt_Strike Games and game mechanics aren't just "ideas" though. They are ideas turned into a written computer code by people using their ability to change reality. That's like saying that a book doesn't need to be read to be understood because it just is an "idea." Somebody took their own ideas and turned them into words on a page - something that can be shared with others through reading. Words, code, computer files - none of them are just theoretical. They actually physically exist in one form or another. You can interact with the hard drive, disk, flash drive or memory card that they are stored on. It isn't like digital files are stored in some kind of spirit realm. That doesn't necessarily mean that one can't make a judgement (otherwise known as an opinion) without having all the facts. People have to do so all the time to make decisions. Decisions like "I don't think I'm going to spend my finite money on Yoshi's Wooly World because it doesn't look fun to me based on the limited advertising and footage I've seen."
@scamander "Those are not mutually exclusive, though. Co-op is optional, yes. The levels are still built up around it and are more fun to explore with others. 3D Land is the better single player experience."
They really don't add much by building the levels around them. They have to tone down unique abilities so every character can progress through the level and tweak the level design to accommodate multiple players, there's really not much they can do with that, especially when the former limits uniqueness.
"Oh, yeah? How many of them are 3D platformers? Exactly. (I was even emphasizing the aspect, that it's a 3D (!) platformer that's doing it.)"
Being 3D doesn't make it unique though, the mechanics are the same as NSMB so the gameplay feels very similar.
"Fact of the matter, i does. Ideas don't need to be experienced, but unless you've seen a complete Let's play of the game, you just don't know about them."
False. Games very rarely display new ideas later in the game. Usually by the time you've gotten halfway through or even a quarter of the way through, you've usually seen all of the big ideas.
@Dodger Game mechanics are ideas though. They are expressed through coding and design yes, but that doesn't mean they're not ideas that can be explained outside of the medium. Coding them simply turns those ideas into something tangible and practical. It's the same thing with books, you can talk about the general premise of the story and important plot points without reading the book, but those ideas become less theoretical by writing them down.
I can see it now... "Coming 20XX, the games you've all been waiting for! Legend of Zelda: The Amiibo of Fate, Metroid: Amiibo Planet, and the one you've been begging for: Rusty's Real Deal AMIIBO PARTY! Samus amiibo not compatible in Metroid: Amiibo Planet. Required Federation Force amiibo included in EU exclusive bundle, please understand."
can't wait for it.
please release them sooner. Need all 8 ac figs, fudge the stupid cards.
Yeah, yeh, the games don't look all that interesting, so what else is new?
You other commenters are big fans of hyperbole as ever, I see. "NintenDOOM," the fools cry.
I still want it.
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