Bloodstained: Ritual of the Night, widely regarded as a Castlevania successor and led by Koji Igarashi, was a phenomenon on Kickstarter. It's become the most successful game project ever on the platform, and its success brought plenty of stretch goals and a particularly neat tie-in with Shovel Knight. The campaign ended last month and unsurprisingly hit all its targets.
Igarashi-san has now confirmed that Bloodstained will feature over 1,600 rooms to explore, making this one of the biggest Castlevania style games to date. With so many rooms the project head has now turned his mind to creating more enemies to populate the vast array of rooms. He's also planning to add more characters such as a grizzled, middle-aged hunter, and to expand on the game's story.
It sounds as if the talented team at Inti Creates is going to have its work cut out in fulfilling Igarashi-san's vision. With 1,600 rooms, the game will be way bigger in scope than Castlevania: Symphony of the Night, which featured a total of 942 rooms (not including the inverted castle!).
What do you think of Igarashi's latest update? Will it be a case of quantity over quality, or do you have faith that this will be the Castlevania-esque game of your dreams? As always, sound off with a comment below.
[source kickstarter.com]
Comments 20
Awesome, I need this game.
When will this game release? In one year? Two?
"With 1,600 rooms, the game will be way bigger in scope than Castlevania: Symphony of the Night, which featured a total of 942 rooms (not including the inverted castle!)."
That's the trick right there. NOT counting the inverted Castle, which basically was an entirely new experience. That would have been 1884 rooms in the original SoTN if you count that.
Though I'll still be more than happy with this game, I'm sure.
@SupremeAllah
You're missing the point that the inverted castle was heavily recycled content.
Now I'm curious, how many rooms did Portrait of Ruin have? That had a fairly large main castle, and then 8 further portrait stages, 9 counting an arena stage and 11 counting two small boss rooms.
The number of rooms doesn't interest me that much. I'm more keen on enemy designs and combat abilities. As long as the game keeps itself away from repetition, it's a good direction.
@SupremeAllah The inverted castle was, except for a bunch of underwhelming bosses, pretty pointless copypasta work. Bloodstained seems to aim for 1.600 different rooms, though I wonder if they're counting save rooms, too.
Can't wait to play it on Wii U!
PLEASE use the GamePad, and have an off TV option.
Another fun thing would be to allow the second player to play on the GamePad like Hyrule Warriors. I love that!
I'm not sure about the size of others Castlevanias, but this sounds like A LOT recyclet contente or generic design; good luck for the developers
Nice, it sounds fantastic! Now the only big problem is the wait until it is released....
I prefer tightly crafted games over ones that are unnecessarily bloated. Hopefully this game will be polished AND huge.
Remember people: Kickstarter promises are good, Pre-order promises are bad.
Either way, I think I'll wait to see how the game turns out before handing my cash over.
its gonna be grand.
glad im a backer
I hope the NX isn't out by the time this hits Wii U.
I'll be happy to play a proper 'castlevania'. It's been seven years since order of ecclesia. It's too bad knomai ruined the series on the 3ds with western developers.
Inti Creates will develop it? Oh HEAVEN, I LOVE those guys
Looking forward to this, I just hope it doesn't get delayed or even dropped to be developed for the NX.
@RupeeClock
I don't see how I'm missing the point based on your technicality. The fact of the matter is it was still a new area to uncover, with new enemies and new drops. "Recycled content" or not that's still 200+ more rooms to handle which is more content, period.
Now, if they offer these 1600 rooms, and then invert those, it will be fantastic.
@MeloMan
Me too. I have total confidence in this. It's nice to see the camaraderie between them and yacht club games as well. 2d done right
I think it would be more interesting to see a 90° rotated castle, as opposed to inverted.
So excited for this!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...