I'll never understand how they can mess up a feature they got right before.
The rulesets don't match the options of previous Smash games and not even the rulesets available for Smash 4 outside of tournaments, there are no local tournaments, and it has bad online support. Just what is that waste of time pretending to be? I was going to try it out with a full room (16 freakin' players coming together for this!), and after several minutes of frantic "gimme the controller, I'll find it", we gave up on a (nonexistent) local tournament option and decided to start up Melee instead. Fun was had, and my friend (who owns this game) finally decided to sell this garbage.
The only things of value he's gonna lose is the money for paid DLC content.
Penguins are mischievous, devilish little rats. In my time working at the zoo, I learned the hard way to hate these rude waddlers. My vote sides with the majestic polar bear! Can't get stronger than the very definition of "cuddly and deadly"!
@OddworldCrash Yeah, I know them. I used to be a huge fan of the crew back when they made GameONE, but at some point, that show was more about bad gags than proper game reviews and reports. I occasionally tune in to RBTV, but I tend to miss their active timeframes, since they don't have a real schedule.
While I almost hated the insignificance of the characters in Untold's Story Mode, it still managed to make me like them overall. I'm still worried if the story in Untold 2 is just as much of a tack-on, and whether it is or not decided if I'll get this game... next year.
Nah, I'll skip this with big steps. Thanks to some heads up from fans on previous reports of this, I do understand that there's a point to the design choices, but it's still too gross for me. It doesn't make me feel bad, but it doesn't make me feel like exploring, either.
Decided against the Shinobi Box, since I already own the NyuuNyuuDX Box from the japanese release (and it's just beautiful). I'll be happy with the standard game this time around, though I'll kinda miss the oppai mouse pad. Maybe those will eventually show up somewhere... Still, I'm excited for what might end up being my last 3DS game! Playing the japanese version was already fun, but this time I'll even understand the dialogue! WOOT! Or, as the Bloodhound Gang described it: HOORAY FOR BOOBIES!
@The__Goomba Definitely both. Great gameplay, but it's actually both ridiculous AND impressive just how many things in this game accentuate the fanservice.
@shani GIGA TV doesn't really exist in germany anymore. They went to pay-TV, and nobody followed them. But there's a strong theme of sensationalism going through german news stations. Two years ago, they actually sent a model to GamesCom who was supposed to get the guys' attention, and the entire report relentlessly poked fun at how absorbed the attendants were, plus constantly focusing on sweaty t-shirts - of course, the reactions from gamers were harsh. Last year was a bit more favorable, but still not really flattering.
@scamander Actually, he's not quite there yet in my opinion. He's absolutely embarrassing and incompetent, yes, but he's at least somewhat ignorable (unless you're on the Splatoon Miiverse page). No, I'm talking about stuff like the self-proclaimed official "GermanLetsPlay" channel. Fifteen seconds were all I needed to gain a completely new understanding of the word shame...
Eh. I'd be somewhat excited if germany wasn't so terrible at acknowledging games. It's either TV news sneakily making fun of the "ugly virgin losers" who attend GamesCom, or it's one of the countless german LP'ers whose annoyance levels often put PewDiePie to shame.
Muramasa almost made me buy a used VITA (I had the japanese Wii version and I absolutely loved it, except for the shamefully awful translation), but after trying it out on a friends' handheld, I realized just how awful the controls worked on it. I'm still faintly hoping that the updated content might actually reach the WiiU through a download-exclusive version, but this announcement kills almost all chances of that happening...
Are you joking, NIS?! You throw out games on rapid-fire in all regions, but this game (of which I'm 90% sure it won't get translated to any Europe-specific languages at all), is suddenly taking you nearly TWO FREAKING YEARS???
@Peach64 I sincerely hope that this is how it's meant.
@Minish NISA is handling the PAL version, not ATLUS. And even if it was ATLUS, they'd either not announce a european version until it's almost ready, or set a release date, only to delay it.
Gee, I hope so, bro. I've been craving a new NMH game for the longest time, and his new project Let It Die is a major disappointment simply because the original idea, Lily Bergamo, looked far more interesting.
Whew, sorry about that. That was just too hilarious.
Okay, honestly now: no across the board. Gaming isn't social, VR isn't social, and neither medium has any business being social. They simply cannot achieve any sort of communication that could be defined as "social" even under optimal circumstances. Social interactivity is always a difficult thing to establish, and it only works if all people are bound by the same restricitions and/or risks. In other words: social communication doesn't work when people are anonymous, and as such, never actually face the other person(s) they interact with. That's one of the main reasons people are so rude on the internet (the arrogant dude writing this is a good example), and you simply can't stop people from doing it. At the same time, nobody would buy a console where every user would be required to insert his/her personal information in a way that would eliminate any kind of fake info (like a mandatory ID card scan, or a physical contract), since that defies the very idea of gaming. You don't wanna be yourself in games, you wanna be your better self, or an alter ego - or just follow a fictional characters' journey.
A similar problem persists with VR. I already said before that VR is a very plain gimmick since only the optical senses are influenced (which is one of the most easily manipulated and unreliable of our senses), and shoehorning "social" interactivity would mostly serve to corner the user with unpleasant amounts of simulated urgency. It's annoying to take off whatever kind of VR device you use, unlike phones which you can just leave/put in your pocket), or a TV (which you can look away from).
Sooo, no. The assessment Digi-capital makes is very much a prime example of the word "delusional".
Aside of PewDiePie being about as credible as a drunk mafia debt collector, this looks kinda... meh. I dunno, it just leaves no impression on me at all.
@rjejr Poképark is a spinoff in the most literal sense, and the quality is more than questionable. It doesn't compete with the main games due to the lack of polish and content, plus the whole concept follows an entirely different idea. And a Pokémon MMO would never work if you were playing as a Poké - it would be a bigger version of the main games (you being a trainer goin' around catching Pokés and training them), simply because the whole concept works perfectly for an online environment.
This looks much more reminiscent to the AiRace games on 3DS, except more arcade-y. I don't see much F-Zero in there, though, and it might be a bad move to compare this to the cyberpunk racing king to begin with.
If most codes didn't already expire by the end of march, I'd easily be able to grab this. Makes me wonder why Nintendo even bothers at this point, when most CN users already traded their stars/coins/McGuffins.
Miiverse by concept is a very robust platform, but most of the good ideas fall victim to the often obnoxiously immature community. And then there's the thing with Nintendo and options - they don't seem very interested in offering any, be it Miiverse or games, they tend to limit the customization possibilities to the absolute minimum for no sensible reason.
For the most part, I'm all about adoring great art, but I'm also trying to help newbies on communities when I find the time. The whole "help" aspect of Miiverse is basically nonexistant, since it's very difficult to find anything helpful without scrolling through insane amounts of grammar incompetence, "Hi" posts, nonsensical waste, and spam. A proper tag system would help, but only if users would actually make use of them.
@Megumi Why use Miiverse for that? This page sends your screenshot to your mail address without shrinking the image (like Miiverse does, for obvious reasons).
@rjejr Comparing Pokéjon to Final Fantsy is somewhat overboard, seeing how different they are. But the point is simple. Final Fantasy defines itself through a very grand adventure with strong plot focus and a sense of responsibility, which can be easily stretched in an MMO. But every FF game is vastly unique and has a dignified story to tell. Pokémon is all about dem Pokémans, so their representation makes for the largest appeal. There's no interesting story to follow, the world in each game is very small, and the entire focus lies within the various Pokémon themselves. This means a Pokémon MMO has very few options in terms of content, and would be unable to diversify itself from the main games. But at the same time, a properly made Pokémon MMO would be THE ultimate Pokémon experience - in fact, it would be too good. Why would anyone bother with the main games when they can have every Pokémon in one game with everyone else? In addition, an MMO must be relevant for a long time to be profitable, so GameFreak would have no chance but to add at least one, maybe even two, of the subsewuent Pokémon generations in order to avoid large-scale uproars.
It looks very pretty, but also horribly out of place. Pokémon with realistic environment is just wrong, and it clashes with how Pokémon is presented normally. And no, I don't wanna see a Pokémon MMO - the idea of a Pokémon game is that it's an individual adventure, not a collective one. Also, an MMO would be the commercial death of the Pokémon main games.
@JaxonH Honestly, this is hardly marketing. It's more of a misguidance than anything, since there's no actual connection between both.
@Sir_JBizzle Believe it or not, Facebook as a marketing tool already lost most relevance quite some time ago, what with every single company trying to market their trash through it. The sheer level of oversaturation makes many people avoid company-related stuff to prevent their frontpage from being flooded with insignificant "news" (though that arguably applies to everything posted on Facebook). And by extension, the ones who notice stuff like this do so because they either searched for it specifically, or because they already were fans connected to Nintendo beforehand. Hardly an effective method.
@JaxonH @Sir_JBizzle Honestly, this is hardly marketing. It's more of a misguidance than anything, since there's no actual connection between both.
And believe it or not, Facebook as a marketing tool already lost most relevance quite some time ago, what with every single company trying to market their trash through it.
The sheer level of oversaturation makes many people avoid company-related stuff to prevent their frontpage from being flooded with insignificant "news" (though that arguably applies to everything posted on Facebook nowadays). And by extension, the ones who notice stuff like this do so because they either searched for it specifically, or because they already were fans connected to Nintendo beforehand. Hardly an effective method.
Eh, what? Is that supposed to be a big thing? Cause when I saw the headline, I was mentally preparing myself for the worst-case-scenario - sharing options through Facebook for SMM. Which would've made me avoid the game like the plague. But this? This is completely pointless. It's actually pretty silly to me that they're going through so much trouble just for one measly level from one of thousands of Facebook employees. That's about as exciting as all those interviews with Notch, or having dinner with yourself.
God, I really need more sleep. When I saw the headline, I only read up to "Genyo", and immediately thought Genya Arikado would be the next president. And my mind was just rolling with it at first, until I started wondering why that reminded me of Castlevania... urgh, not a good sign.
I don't know anything about Takeda, so I can't say anything about this. What I can say is that Miyamoto wouldn't be well-suited for the president's chair. He's a creative mind, and he's at his best when he gets to fully draw out his creativity - being president would vastly reduce his freedom to create games, and subsequently, be very counterproductive for Miyamoto in every way.
@Monado_III I know they make regular controllers, as well. But they explicitly mentioned Fighting Game tournaments, for which anything other than Arcade Sticks are extremely unlikely. Barely any professional player bothers with controllers to begin with, and those who do largely stick to the default choice. Razor wouldn't be so foolish as to try and sell controllers to the fighting game crowd.
NOPENOPENOPENOPENOPENOPENOPE!!! Get this away as far as possible from anyone at Nintendo who could be lunatic enough to actually pull this off! Smart devices are one the worst things to have been invented in recent history, and I can only hope that Nintendo doesn't throw their dignity away for something as atrocious as this!
Okay, I can accept that the WiiU isn't powerful enough for Project CARS without very embarrassing compromises. If the WiiU got an inferior version, I would be among the first to say "Why did you even bother?", simply because the detailed visual representation is one of the strongest points this game has. However, I#m not willing to believe for a single second that they couldn't have realized that much earlier in development, or possibly even during the crowdfunding period. The WiiU lacking the horsepower to run this game on the same level as XBone/PS4 is unfortunate, but not their fault - but that absolutely doesn't apply to their lack of planning. Not to speak of the media buzz they generated among WiiU owners who actually hoped to see this game in all of its glory (including me, despite not liking racing sim's at all).
@JusticeColde Of course, that's just as likely. And it would spark defensiveness from the other side, and then we have another pointless flamewar... but it just can't end well, I think.
@arnoldlayne83 Not really. Bayonetta 2 was bombarded with controversy, had very little post-launch advertising, and is also comparably niche as a hack 'n slash with high difficulty potential - to have such a title sell 700k copies on the WiiU alone, despite not having any other comparable games and, by extension, lacking the target audience, is actually very impressive! Keep in mind that Bayonetta on PS3 and X360 combined sold about 2m units total, and both consoles had larger install bases than the WiiU. Sure, it could've been better, but it's still an impressive score overall.
sigh You could hit these dorks with a scorching hot frying pan, and all they could think about is how a cold frying pan would hurt more, despite the burns in their faces...
Why? This is completely pointless! Smash is the only fighter that sees any proper activity, and that game is probably the most arcade-stick-unfriendly game of all time - the controls don't work with that at all! And the measly reast of "fighters" are some of the worst we could get on WiiU, so anything's wasted on them.
Eh, Singapore? Is game development becoming a big thing there? I mean, I'm intrigued to see what kind of stuff they will present us, but this just comes out of left field!
Whoa, whoa, whoa, whoa, whoa, whoa! What am I reading here?! Okay, technically speaking, this doesn't mean anything, since Nintendo isn't involved with the PC version at all, and the singleplayer is missing, but this is a very unusual step for a game that is getting published by Nintendo on Nintendo consoles. Unfortunately, I can only see this backfire horribly. People who were only interested in the multiplayer now have no reason to buy the WiiU version anymore, the games' questionable quality will probably prevent most people who try it on PC to find much interest in in it at all, and then we have the PC Masterace jacks who can now run their mouths about the WiiU, as well...
@Faruko I don't know enough about DOTA to follow you, but overall, that's not a good thing, and actually means the game commits the same mistake I called Nintendo out on. People might disagree, but I find such things to be bad design choices, since that means no amount of effort in the world will help a player master a game without referring to guides and/or outside communities. It's unnecessary to hide things that way, as it limits the overall experience.
Since I haven't played Devil's Third myself, I have no idea whether the negative feedback was justified or not. That said, I don't plan on getting it, either, so I might never even find out.
@AJ_Lethal That makes absolutely no difference. Smash still fails to make numerous aspects of itself truly understandable thanks to RNG and arbitrary inconsistencies.
@shani I mean exactly what I said: the skill system. More specifically, the rolling system, diminishing returns for skill stacking, brand relevance. Never is any of this touched on by the game, yet Nintendo wants Splatoon to be competitive. Withholding crucial information like that is just awful.
@Aromaiden For things that you can find out yourself, it's okay not to mention them outright. But many Nintendo games simply use hidden mechanics without ever noting them in the slightest. For the advanced breeding/training mechanics in Pokémon to be fully understood, it took romhackers completely taking the games apart to finally get what is going on. And even then, achieving mastership required making it past vast amounts of RNG. It's bad design, in a sense. And for Smash, the game itself is simply too limited to even give any player a chance at finding out everything. Stuff like priority, hitbox duration, damage peaks, and combos is impossible to master without a friend helping since the AI in Smash is so sloppy that it only teaches you the wrong things. In addition, the online always has lag input, making it also borderline impossible to learn or understand what exactly happens during a match with a really skilled player, unless you already know it.
@Faruko DOTA 2 doesn't actively hide anything you need to know, though. Everything important is available, and allows you to understand and master every character as you study the descriptions and numbers provided in-game. Or to be more precise: DOTA builds the game around expansive player skill, and by playing a character, understanding said character isn't terribly difficult, but it takes time to develop a playstyle that accentuates that characters' strengths. Splatoon just hides entire mechanics from you that you also cannot learn on your own, since the game fails to provide any kind of feedback on some stuff, especially on brands.
@AJ_Lethal That's absolutely not true. Every FPS is simply straightforward - you don't need to know more than the spray pattern of your weapon, the fire rate, and the bullet speed, all of which can be easily tested. Skills and perks are normally properly and precisely explained, and the HUD tells you all you need to know about your own status. There's no further depth beyond that. Splatoon, however, does hide the brand system and its effects entirely, no, it never even mentions brands outside of the super-small logos on weapons and clothes. As for fighters: wrong again. Pretty much every fighter in existence provides options that teach you basic controls and commands, how defense techniques work, what options you have on land and in the air, and more intermediate stuff. And then it goes further, by giving you character challenges where you execute specific commands and combos that teach you how that specific character works, and how you can use this to your advantage. It also serves as a way to show you fighting-game-specific things like priorities, perfect guard, cancels, resets, and the like. Nothing is told you outright, but once again, nothing is hidden away, either. And if you wanna practice certain moves, you can always set up a command of your choice to train against. If you wanna know which combo works better, use them and then compare damage, meter gain, and difficulty. Easy. Smash fails on all of that. The game never gives you a fair chance to train anything specific, since you're at the mercy of an terrible, unreliable, limited AI. This AI provides very little challenge to begin with, but also do things that are downright stupid, but unsuspecting players might adapt these bad moves. You cannot tell the AI to do a specific attack (not even in training mode), the AI cannot be controlled or given specific commands, so training your block timing against attacks that give you trouble is flat-out impossible without a friend acting as a punching bag, which is boring for him. Then there are inconsistencies like launch power that relies on enemy weight, damage percentage, and you still have RNG on top of that. A fighter with intentional RNG is badly designed, because it means you're not in control of your own abilities. That's not part of a good fighting game, it's unnecessary. Also, how are noobs supposed to get better when all info the game itself provides him is conflicting? I'm sorry, but when getting good at a game requires the player to refer to an outside source, then the game fails at providing necessary info. And that should never happen. NEVER!
Supporting the competitve scene can really help a lot, but Nintendo doesn't really do that. Or maybe they don't want to. I don't know why, but Nintendo has that really bad habit of not giving a player the knowledge required to truly master some of their games, and it's often very impacting mechanics and functions that fall victim to this.
Look no further than Pokémon: the competitive scene for X/Y and OR/AS is large, if the many official torunaments are of any indication, yet none of the games ever explain stuff like advanced breeding, IV mechanics, or anything. The most they did was barely hint at it with the super training minigame, which essentially is nothing more than a minigame tacked onto stats growth items. Super Smash Bros. follows the same principle without hesitation (from Melee onward, that is - the first game was hilariously broken). It never provides insight on advanced techniques (despite having been intentionally added/left in), playstyles, or even strategies. Without a guide or the help of a community, it's downright impossible to reach competitive levels on your own, since too many things are dynamic and reliant on enemy position, input, damage percentage, and character choice.
And Splatoon is guilty of the very same central issue. Reaching a competitve playstyle is mostly getting a feel for the effectiveness of your weapon(s), but the skill system and its intricacies are so cryptic and sloppy, it's almost laughable that you actually need a guide to tell you how it works at all. And even then, getting the desired skills is a frustrating and repetitive slog to endure.
I've said it before in rants about Smash 4, but it extends to basically every Nintendo game that is currently having some sort of competitive scene going: Nintendo refuses to provide any explanation for advanced mechanics and playstyles in their games. And in all honesty: if you need the help of external sources to fully understand how a game works on a competitive level, the game does something infuriatingly wrong.
Itagaki's reaction was very poor. It basically ignores a lot of negative points that have nothing to do with the difficulty of the game. He should've been more elaboarte about his defense, this short blowdown was pointless, and taking other comments here into account, somewhat antagonizing, even if not intentionally so. He really needs to choose his words more carefully if he doesn't want to instantly burn his reputation,
It's nice to see that it's a good game at least, but the 180º switch from an easygoing life in a small town to a responsibility-laden job is really unfitting for Animal Crossing, which defines its core as giving the player as much freedom as one can imagine. With Happy Home Designer, the entire content is getting streamlined into a tasklist that hardly allows players to enjoy accomplishments on their own. A gradual change, or the addition of optional career choices through a new main installment, would make much more sense than what HHD does without any warning. Good game, bad Animal Crossing.
Comments 2,846
Re: Poll: What Do You Think of the Super Smash Bros. for Wii U Tourney Mode?
I'll never understand how they can mess up a feature they got right before.
The rulesets don't match the options of previous Smash games and not even the rulesets available for Smash 4 outside of tournaments, there are no local tournaments, and it has bad online support. Just what is that waste of time pretending to be? I was going to try it out with a full room (16 freakin' players coming together for this!), and after several minutes of frantic "gimme the controller, I'll find it", we gave up on a (nonexistent) local tournament option and decided to start up Melee instead. Fun was had, and my friend (who owns this game) finally decided to sell this garbage.
The only things of value he's gonna lose is the money for paid DLC content.
Re: Xenoblade Chronicles X Will Be Playable at Gamescom Next Week
@OddworldCrash I think it's preferred to speak english on thissite but:
Holla, wie hab' ich das denn übersehen? Danke für die Info!
Re: Weirdness: The Next Splatoon European Splatfest Wants You to Choose Between Vast, Icy Landscapes
Penguins are mischievous, devilish little rats. In my time working at the zoo, I learned the hard way to hate these rude waddlers.
My vote sides with the majestic polar bear! Can't get stronger than the very definition of "cuddly and deadly"!
SPLATOOOOOOOOOOOON!!!
Re: Astral Breakers Is Bringing Old-School Puzzle Action To The Wii U eShop Next Week
This actually looks a lot like Mario & Yoshi... so, no. Still holding on for some PuyoPuyoTetris action!
Re: Xenoblade Chronicles X Will Be Playable at Gamescom Next Week
@OddworldCrash Yeah, I know them. I used to be a huge fan of the crew back when they made GameONE, but at some point, that show was more about bad gags than proper game reviews and reports. I occasionally tune in to RBTV, but I tend to miss their active timeframes, since they don't have a real schedule.
Re: Review: Etrian Odyssey 2 Untold: The Fafnir Knight (3DS)
While I almost hated the insignificance of the characters in Untold's Story Mode, it still managed to make me like them overall. I'm still worried if the story in Untold 2 is just as much of a tack-on, and whether it is or not decided if I'll get this game... next year.
Re: Review: The Binding of Isaac: Rebirth (Wii U eShop)
Nah, I'll skip this with big steps. Thanks to some heads up from fans on previous reports of this, I do understand that there's a point to the design choices, but it's still too gross for me. It doesn't make me feel bad, but it doesn't make me feel like exploring, either.
Re: Senran Kagura 2: Deep Crimson Bursts Out Onto European Shelves At The End Of August
Decided against the Shinobi Box, since I already own the NyuuNyuuDX Box from the japanese release (and it's just beautiful). I'll be happy with the standard game this time around, though I'll kinda miss the oppai mouse pad. Maybe those will eventually show up somewhere...
Still, I'm excited for what might end up being my last 3DS game! Playing the japanese version was already fun, but this time I'll even understand the dialogue! WOOT!
Or, as the Bloodhound Gang described it: HOORAY FOR BOOBIES!
@The__Goomba Definitely both. Great gameplay, but it's actually both ridiculous AND impressive just how many things in this game accentuate the fanservice.
Re: Xenoblade Chronicles X Will Be Playable at Gamescom Next Week
@shani GIGA TV doesn't really exist in germany anymore. They went to pay-TV, and nobody followed them. But there's a strong theme of sensationalism going through german news stations. Two years ago, they actually sent a model to GamesCom who was supposed to get the guys' attention, and the entire report relentlessly poked fun at how absorbed the attendants were, plus constantly focusing on sweaty t-shirts - of course, the reactions from gamers were harsh. Last year was a bit more favorable, but still not really flattering.
Re: Video: Catch Up With Extensive Monster Hunter X (Cross) Details From Famitsu
Nah, I'll wait for the G version. Monster Hunter without G-Rank just doesn't do it for me.
Re: Nintendo Is Planning Its Own Loot Crate-Style Subscription Service
Is this where all the CN-exclusive stuff goes that nobody wanted?
Re: Xenoblade Chronicles X Will Be Playable at Gamescom Next Week
@scamander Actually, he's not quite there yet in my opinion. He's absolutely embarrassing and incompetent, yes, but he's at least somewhat ignorable (unless you're on the Splatoon Miiverse page). No, I'm talking about stuff like the self-proclaimed official "GermanLetsPlay" channel. Fifteen seconds were all I needed to gain a completely new understanding of the word shame...
Re: Xenoblade Chronicles X Will Be Playable at Gamescom Next Week
Eh. I'd be somewhat excited if germany wasn't so terrible at acknowledging games. It's either TV news sneakily making fun of the "ugly virgin losers" who attend GamesCom, or it's one of the countless german LP'ers whose annoyance levels often put PewDiePie to shame.
Re: Muramasa: The Demon Blade And Trauma Team Hitting The Japanese Wii U eShop Next Month
Muramasa almost made me buy a used VITA (I had the japanese Wii version and I absolutely loved it, except for the shamefully awful translation), but after trying it out on a friends' handheld, I realized just how awful the controls worked on it.
I'm still faintly hoping that the updated content might actually reach the WiiU through a download-exclusive version, but this announcement kills almost all chances of that happening...
Re: The Legend of Legacy is Coming to Europe... in Winter 2016
Are you joking, NIS?! You throw out games on rapid-fire in all regions, but this game (of which I'm 90% sure it won't get translated to any Europe-specific languages at all), is suddenly taking you nearly TWO FREAKING YEARS???
@Peach64 I sincerely hope that this is how it's meant.
@Minish NISA is handling the PAL version, not ATLUS. And even if it was ATLUS, they'd either not announce a european version until it's almost ready, or set a release date, only to delay it.
Re: Suda51 Isn't Done With No More Heroes and Travis Touchdown
Gee, I hope so, bro. I've been craving a new NMH game for the longest time, and his new project Let It Die is a major disappointment simply because the original idea, Lily Bergamo, looked far more interesting.
Re: Nintendo NX Might Be The First Social VR Platform, Claims Analyst Firm Digi-Capital
Ha... Hahaha.... ahahahahah... AHAHAHAHAHAHAHAHAHAHA!!!
Whew, sorry about that. That was just too hilarious.
Okay, honestly now: no across the board. Gaming isn't social, VR isn't social, and neither medium has any business being social. They simply cannot achieve any sort of communication that could be defined as "social" even under optimal circumstances.
Social interactivity is always a difficult thing to establish, and it only works if all people are bound by the same restricitions and/or risks. In other words: social communication doesn't work when people are anonymous, and as such, never actually face the other person(s) they interact with. That's one of the main reasons people are so rude on the internet (the arrogant dude writing this is a good example), and you simply can't stop people from doing it. At the same time, nobody would buy a console where every user would be required to insert his/her personal information in a way that would eliminate any kind of fake info (like a mandatory ID card scan, or a physical contract), since that defies the very idea of gaming. You don't wanna be yourself in games, you wanna be your better self, or an alter ego - or just follow a fictional characters' journey.
A similar problem persists with VR. I already said before that VR is a very plain gimmick since only the optical senses are influenced (which is one of the most easily manipulated and unreliable of our senses), and shoehorning "social" interactivity would mostly serve to corner the user with unpleasant amounts of simulated urgency. It's annoying to take off whatever kind of VR device you use, unlike phones which you can just leave/put in your pocket), or a TV (which you can look away from).
Sooo, no. The assessment Digi-capital makes is very much a prime example of the word "delusional".
Re: PewDiePie Fans May Recognise "Coolest Puzzle Game Ever" Dreii, Which Is Coming To Wii U Soon
Aside of PewDiePie being about as credible as a drunk mafia debt collector, this looks kinda... meh. I dunno, it just leaves no impression on me at all.
Re: This Plate & Watch New Nintendo 3DS Cover Plate is Hard to Resist
True, I never knew I wanted it. In fact, I still don't know if I want to smack a bulky clock onto my N3DS... no, scratch that, it looks way too ugly.
Re: Nintendo of Europe Confirms Animal Crossing: Happy Home Designer Bundles and amiibo Pack Details
Don't do that, Nintendo. Packing special cards as part of the bundles is one hell of a jerk move, at least if these cards are actually unique ones.
Re: Video: The Original Starter Pokémon Look Simply Unreal On This Game Engine
@rjejr Poképark is a spinoff in the most literal sense, and the quality is more than questionable. It doesn't compete with the main games due to the lack of polish and content, plus the whole concept follows an entirely different idea.
And a Pokémon MMO would never work if you were playing as a Poké - it would be a bigger version of the main games (you being a trainer goin' around catching Pokés and training them), simply because the whole concept works perfectly for an online environment.
Re: Video: We Get To Grips With F-Zero Inspired New Nintendo 3DS Racer Lifespeed
This looks much more reminiscent to the AiRace games on 3DS, except more arcade-y. I don't see much F-Zero in there, though, and it might be a bad move to compare this to the cyberpunk racing king to begin with.
Re: Mario Kart 8 Soundtrack CD Club Nintendo Reward Powerslides Into View
If most codes didn't already expire by the end of march, I'd easily be able to grab this. Makes me wonder why Nintendo even bothers at this point, when most CN users already traded their stars/coins/McGuffins.
Re: Poll: Where Do You Stand on Miiverse and Its Planned Changes?
Miiverse by concept is a very robust platform, but most of the good ideas fall victim to the often obnoxiously immature community. And then there's the thing with Nintendo and options - they don't seem very interested in offering any, be it Miiverse or games, they tend to limit the customization possibilities to the absolute minimum for no sensible reason.
For the most part, I'm all about adoring great art, but I'm also trying to help newbies on communities when I find the time. The whole "help" aspect of Miiverse is basically nonexistant, since it's very difficult to find anything helpful without scrolling through insane amounts of grammar incompetence, "Hi" posts, nonsensical waste, and spam. A proper tag system would help, but only if users would actually make use of them.
@Megumi Why use Miiverse for that? This page sends your screenshot to your mail address without shrinking the image (like Miiverse does, for obvious reasons).
Re: Video: The Original Starter Pokémon Look Simply Unreal On This Game Engine
@rjejr Comparing Pokéjon to Final Fantsy is somewhat overboard, seeing how different they are. But the point is simple. Final Fantasy defines itself through a very grand adventure with strong plot focus and a sense of responsibility, which can be easily stretched in an MMO. But every FF game is vastly unique and has a dignified story to tell.
Pokémon is all about dem Pokémans, so their representation makes for the largest appeal. There's no interesting story to follow, the world in each game is very small, and the entire focus lies within the various Pokémon themselves. This means a Pokémon MMO has very few options in terms of content, and would be unable to diversify itself from the main games.
But at the same time, a properly made Pokémon MMO would be THE ultimate Pokémon experience - in fact, it would be too good. Why would anyone bother with the main games when they can have every Pokémon in one game with everyone else? In addition, an MMO must be relevant for a long time to be profitable, so GameFreak would have no chance but to add at least one, maybe even two, of the subsewuent Pokémon generations in order to avoid large-scale uproars.
Re: Crunchyroll Wii U App Can Now Be Used Without A Subscription
I'd be inclined to give this a spin, but I'm already with HorribleSubs! sails away on pirate ship
Re: Splatoon's Camp Triggerfish Map Opens For Business Tomorrow
A dynamic map? Cool! I was wondering why every map except Saltspray Rig was completely static, but this certainly sounds like gamechanger material!
SPLATOOOOOOOOOOOON!!!
Re: Video: The Original Starter Pokémon Look Simply Unreal On This Game Engine
It looks very pretty, but also horribly out of place. Pokémon with realistic environment is just wrong, and it clashes with how Pokémon is presented normally.
And no, I don't wanna see a Pokémon MMO - the idea of a Pokémon game is that it's an individual adventure, not a collective one. Also, an MMO would be the commercial death of the Pokémon main games.
Re: Nintendo is Partnering With Facebook for Super Mario Maker's Launch
@JaxonH Honestly, this is hardly marketing. It's more of a misguidance than anything, since there's no actual connection between both.
@Sir_JBizzle Believe it or not, Facebook as a marketing tool already lost most relevance quite some time ago, what with every single company trying to market their trash through it.
The sheer level of oversaturation makes many people avoid company-related stuff to prevent their frontpage from being flooded with insignificant "news" (though that arguably applies to everything posted on Facebook). And by extension, the ones who notice stuff like this do so because they either searched for it specifically, or because they already were fans connected to Nintendo beforehand. Hardly an effective method.
Re: Nintendo is Partnering With Facebook for Super Mario Maker's Launch
@JaxonH @Sir_JBizzle Honestly, this is hardly marketing. It's more of a misguidance than anything, since there's no actual connection between both.
And believe it or not, Facebook as a marketing tool already lost most relevance quite some time ago, what with every single company trying to market their trash through it.
The sheer level of oversaturation makes many people avoid company-related stuff to prevent their frontpage from being flooded with insignificant "news" (though that arguably applies to everything posted on Facebook nowadays). And by extension, the ones who notice stuff like this do so because they either searched for it specifically, or because they already were fans connected to Nintendo beforehand. Hardly an effective method.
Re: Nintendo is Partnering With Facebook for Super Mario Maker's Launch
Eh, what? Is that supposed to be a big thing? Cause when I saw the headline, I was mentally preparing myself for the worst-case-scenario - sharing options through Facebook for SMM. Which would've made me avoid the game like the plague.
But this? This is completely pointless. It's actually pretty silly to me that they're going through so much trouble just for one measly level from one of thousands of Facebook employees. That's about as exciting as all those interviews with Notch, or having dinner with yourself.
Re: Review: G.G Series THE LAST KNIGHT (DSiWare)
Kind of a bummer. The first bunch of G.G. games was surprisingly well-made, but now we have one crapshoot after the other... oh, well.
Re: Genyo Takeda The Likely Choice For Nintendo President, Analysts Claim
God, I really need more sleep. When I saw the headline, I only read up to "Genyo", and immediately thought Genya Arikado would be the next president. And my mind was just rolling with it at first, until I started wondering why that reminded me of Castlevania... urgh, not a good sign.
I don't know anything about Takeda, so I can't say anything about this. What I can say is that Miyamoto wouldn't be well-suited for the president's chair. He's a creative mind, and he's at his best when he gets to fully draw out his creativity - being president would vastly reduce his freedom to create games, and subsequently, be very counterproductive for Miyamoto in every way.
Re: Razer "Definitely Considering" Making Controllers For Wii U
@Monado_III I know they make regular controllers, as well. But they explicitly mentioned Fighting Game tournaments, for which anything other than Arcade Sticks are extremely unlikely. Barely any professional player bothers with controllers to begin with, and those who do largely stick to the default choice. Razor wouldn't be so foolish as to try and sell controllers to the fighting game crowd.
Re: If Nintendo Did Decide To Make A Smartphone, We'd Want It To Look Like This
NOPENOPENOPENOPENOPENOPENOPE!!! Get this away as far as possible from anyone at Nintendo who could be lunatic enough to actually pull this off!
Smart devices are one the worst things to have been invented in recent history, and I can only hope that Nintendo doesn't throw their dignity away for something as atrocious as this!
Re: Exclusive: Project CARS "Simply Too Much For Wii U", Developer Now Waiting On New Nintendo Hardware
Okay, I can accept that the WiiU isn't powerful enough for Project CARS without very embarrassing compromises. If the WiiU got an inferior version, I would be among the first to say "Why did you even bother?", simply because the detailed visual representation is one of the strongest points this game has.
However, I#m not willing to believe for a single second that they couldn't have realized that much earlier in development, or possibly even during the crowdfunding period. The WiiU lacking the horsepower to run this game on the same level as XBone/PS4 is unfortunate, but not their fault - but that absolutely doesn't apply to their lack of planning. Not to speak of the media buzz they generated among WiiU owners who actually hoped to see this game in all of its glory (including me, despite not liking racing sim's at all).
Re: Devil's Third is Being Published by Nintendo of America in Q4, Also Coming to PC as 'Free-to-Start' Title
@JusticeColde Of course, that's just as likely. And it would spark defensiveness from the other side, and then we have another pointless flamewar... but it just can't end well, I think.
@arnoldlayne83 Not really. Bayonetta 2 was bombarded with controversy, had very little post-launch advertising, and is also comparably niche as a hack 'n slash with high difficulty potential - to have such a title sell 700k copies on the WiiU alone, despite not having any other comparable games and, by extension, lacking the target audience, is actually very impressive! Keep in mind that Bayonetta on PS3 and X360 combined sold about 2m units total, and both consoles had larger install bases than the WiiU. Sure, it could've been better, but it's still an impressive score overall.
Re: Don't Worry, Samus Will Be In Metroid Prime: Federation Force
sigh You could hit these dorks with a scorching hot frying pan, and all they could think about is how a cold frying pan would hurt more, despite the burns in their faces...
Re: Razer "Definitely Considering" Making Controllers For Wii U
Why? This is completely pointless! Smash is the only fighter that sees any proper activity, and that game is probably the most arcade-stick-unfriendly game of all time - the controls don't work with that at all! And the measly reast of "fighters" are some of the worst we could get on WiiU, so anything's wasted on them.
Re: Nintendo Teams Up With DigiPen to Support and Promote Third-Party 3DS eShop Games Out of Singapore
Eh, Singapore? Is game development becoming a big thing there? I mean, I'm intrigued to see what kind of stuff they will present us, but this just comes out of left field!
@AVahne Good thing they have one, eh?
Re: Devil's Third is Being Published by Nintendo of America in Q4, Also Coming to PC as 'Free-to-Start' Title
Whoa, whoa, whoa, whoa, whoa, whoa! What am I reading here?!
Okay, technically speaking, this doesn't mean anything, since Nintendo isn't involved with the PC version at all, and the singleplayer is missing, but this is a very unusual step for a game that is getting published by Nintendo on Nintendo consoles.
Unfortunately, I can only see this backfire horribly. People who were only interested in the multiplayer now have no reason to buy the WiiU version anymore, the games' questionable quality will probably prevent most people who try it on PC to find much interest in in it at all, and then we have the PC Masterace jacks who can now run their mouths about the WiiU, as well...
Re: Talking Point: Competitive Gaming With Super Smash Bros. and More Can Be Vital for Nintendo
@Faruko I don't know enough about DOTA to follow you, but overall, that's not a good thing, and actually means the game commits the same mistake I called Nintendo out on.
People might disagree, but I find such things to be bad design choices, since that means no amount of effort in the world will help a player master a game without referring to guides and/or outside communities. It's unnecessary to hide things that way, as it limits the overall experience.
Re: Video: Summing Up The Good And Bad Of Devil's Third
Since I haven't played Devil's Third myself, I have no idea whether the negative feedback was justified or not. That said, I don't plan on getting it, either, so I might never even find out.
Re: Nintendo Download: 23rd July (Europe)
The Monster Hunter discount is pretty slick, but that's all there's to this week's selection for me, and I already own Monster Hunter.
Re: Talking Point: Competitive Gaming With Super Smash Bros. and More Can Be Vital for Nintendo
@AJ_Lethal That makes absolutely no difference. Smash still fails to make numerous aspects of itself truly understandable thanks to RNG and arbitrary inconsistencies.
Re: Talking Point: Competitive Gaming With Super Smash Bros. and More Can Be Vital for Nintendo
@shani I mean exactly what I said: the skill system. More specifically, the rolling system, diminishing returns for skill stacking, brand relevance. Never is any of this touched on by the game, yet Nintendo wants Splatoon to be competitive. Withholding crucial information like that is just awful.
@Aromaiden For things that you can find out yourself, it's okay not to mention them outright. But many Nintendo games simply use hidden mechanics without ever noting them in the slightest. For the advanced breeding/training mechanics in Pokémon to be fully understood, it took romhackers completely taking the games apart to finally get what is going on. And even then, achieving mastership required making it past vast amounts of RNG. It's bad design, in a sense.
And for Smash, the game itself is simply too limited to even give any player a chance at finding out everything. Stuff like priority, hitbox duration, damage peaks, and combos is impossible to master without a friend helping since the AI in Smash is so sloppy that it only teaches you the wrong things. In addition, the online always has lag input, making it also borderline impossible to learn or understand what exactly happens during a match with a really skilled player, unless you already know it.
@Faruko DOTA 2 doesn't actively hide anything you need to know, though. Everything important is available, and allows you to understand and master every character as you study the descriptions and numbers provided in-game. Or to be more precise: DOTA builds the game around expansive player skill, and by playing a character, understanding said character isn't terribly difficult, but it takes time to develop a playstyle that accentuates that characters' strengths. Splatoon just hides entire mechanics from you that you also cannot learn on your own, since the game fails to provide any kind of feedback on some stuff, especially on brands.
@AJ_Lethal That's absolutely not true. Every FPS is simply straightforward - you don't need to know more than the spray pattern of your weapon, the fire rate, and the bullet speed, all of which can be easily tested. Skills and perks are normally properly and precisely explained, and the HUD tells you all you need to know about your own status. There's no further depth beyond that. Splatoon, however, does hide the brand system and its effects entirely, no, it never even mentions brands outside of the super-small logos on weapons and clothes.
As for fighters: wrong again. Pretty much every fighter in existence provides options that teach you basic controls and commands, how defense techniques work, what options you have on land and in the air, and more intermediate stuff. And then it goes further, by giving you character challenges where you execute specific commands and combos that teach you how that specific character works, and how you can use this to your advantage. It also serves as a way to show you fighting-game-specific things like priorities, perfect guard, cancels, resets, and the like. Nothing is told you outright, but once again, nothing is hidden away, either. And if you wanna practice certain moves, you can always set up a command of your choice to train against. If you wanna know which combo works better, use them and then compare damage, meter gain, and difficulty. Easy.
Smash fails on all of that. The game never gives you a fair chance to train anything specific, since you're at the mercy of an terrible, unreliable, limited AI. This AI provides very little challenge to begin with, but also do things that are downright stupid, but unsuspecting players might adapt these bad moves. You cannot tell the AI to do a specific attack (not even in training mode), the AI cannot be controlled or given specific commands, so training your block timing against attacks that give you trouble is flat-out impossible without a friend acting as a punching bag, which is boring for him. Then there are inconsistencies like launch power that relies on enemy weight, damage percentage, and you still have RNG on top of that. A fighter with intentional RNG is badly designed, because it means you're not in control of your own abilities. That's not part of a good fighting game, it's unnecessary.
Also, how are noobs supposed to get better when all info the game itself provides him is conflicting? I'm sorry, but when getting good at a game requires the player to refer to an outside source, then the game fails at providing necessary info. And that should never happen. NEVER!
Re: Talking Point: Competitive Gaming With Super Smash Bros. and More Can Be Vital for Nintendo
Supporting the competitve scene can really help a lot, but Nintendo doesn't really do that. Or maybe they don't want to. I don't know why, but Nintendo has that really bad habit of not giving a player the knowledge required to truly master some of their games, and it's often very impacting mechanics and functions that fall victim to this.
Look no further than Pokémon: the competitive scene for X/Y and OR/AS is large, if the many official torunaments are of any indication, yet none of the games ever explain stuff like advanced breeding, IV mechanics, or anything. The most they did was barely hint at it with the super training minigame, which essentially is nothing more than a minigame tacked onto stats growth items.
Super Smash Bros. follows the same principle without hesitation (from Melee onward, that is - the first game was hilariously broken). It never provides insight on advanced techniques (despite having been intentionally added/left in), playstyles, or even strategies. Without a guide or the help of a community, it's downright impossible to reach competitive levels on your own, since too many things are dynamic and reliant on enemy position, input, damage percentage, and character choice.
And Splatoon is guilty of the very same central issue. Reaching a competitve playstyle is mostly getting a feel for the effectiveness of your weapon(s), but the skill system and its intricacies are so cryptic and sloppy, it's almost laughable that you actually need a guide to tell you how it works at all. And even then, getting the desired skills is a frustrating and repetitive slog to endure.
I've said it before in rants about Smash 4, but it extends to basically every Nintendo game that is currently having some sort of competitive scene going: Nintendo refuses to provide any explanation for advanced mechanics and playstyles in their games. And in all honesty: if you need the help of external sources to fully understand how a game works on a competitive level, the game does something infuriatingly wrong.
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
Itagaki's reaction was very poor. It basically ignores a lot of negative points that have nothing to do with the difficulty of the game. He should've been more elaboarte about his defense, this short blowdown was pointless, and taking other comments here into account, somewhat antagonizing, even if not intentionally so. He really needs to choose his words more carefully if he doesn't want to instantly burn his reputation,
Re: Interview: Senran Kagura Producer Kenichirō Takaki Bares All
@Crimzonlogic And then we have the april fools prank from 2012, as a little appetizer of how a SK full of guys would look like.
Re: First Impressions: Getting Cosy With Animal Crossing: Happy Home Designer
It's nice to see that it's a good game at least, but the 180º switch from an easygoing life in a small town to a responsibility-laden job is really unfitting for Animal Crossing, which defines its core as giving the player as much freedom as one can imagine. With Happy Home Designer, the entire content is getting streamlined into a tasklist that hardly allows players to enjoy accomplishments on their own.
A gradual change, or the addition of optional career choices through a new main installment, would make much more sense than what HHD does without any warning. Good game, bad Animal Crossing.