Kaze_Memaryu

Kaze_Memaryu

Avid admirer of Action Girls!

Comments 2,846

Re: Koei Tecmo is Planning Another Major Collaboration With a Western IP

Kaze_Memaryu

As for Nintendo IP's, Fire Emblem would lend itself very well to a Musou-type, since some recent examples seem to gradually increase tactical options.
But as for me, I don't have much interest in any particular franchise receiving a Musou-type spinoff. There are a good number of possibilities (like Warcraft, Lord of the Rings, Warhammer, or one of the more popular MOBA's out there), but I'm not enough of a fan of Musou-types to actually wish for one.

Re: Video: Jessica Chobot Is Samus Aran In This Lavish Fan-Made Metroid Short

Kaze_Memaryu

Pretty damn good! The actress was rather stiff (but still better than Other M Samus), and the reflection on the suit and ship were way too intense (kinda looked like porcelain) while the normally very shiny Zero Suit was just cloth, but the rest was very well-made - especially how this short movie highlighted Samus' curiosity and calmness as an explorer, and the overall atmosphere of both the ruins and the unexplored space she lands in.
Also, basically none of the ideas and designs were lifted from Other M, which means these people know what's quality!

Take notes, Nintendo! This is how you Metroid!

Re: Nintendo Is Making Female Characters Cover Up For The Western Version Of Xenoblade Chronicles X

Kaze_Memaryu

@NintendoFan64 And there we go again. "Sexualization" is so quickly thrown into the room without any sensible context, it's a troll word by now.
What you completely exaggerate here is how she's portrayed. She's a fighting mechanic, killing alien creatures and repairing giant robots. Not for a single moment does the game ever emphasize a sexual tone about her, or even mention it. The game doesn't even highlight the existence of this bikini, instead treating it like anything else a character can wear, which is armor. Impractical armor, yes, but this is a fictional world, anyway, so neither usability rules nor moral codes apply to it. So what if she has that bikini available? If you don't like it, it's very much possible to sell these armor pieces without missing any substantial content.
My standard has always been to accept art for what it is, instead of trying to force superficial social expectations to it, whether I like the art in question or not. That's not how art works, and it never will, otherwise several highly praised pieces of art (some of which display completely naked children, sometimes even in suggestive manners) would be burned on the graves of their creators. I'll never accept such a thing. Hell, I'm not a fan of this bikini, either, but I still take my stand in favour of the creators. Nobody has the right to interfere with their choices unless they evidently break the law, which clearly isn't the case here.

Re: Feature: Why We're Still Playing... Super Metroid

Kaze_Memaryu

It's the ingenuity of this games' design that still continues to baffle me. The thick atmosphere, the marvelous soundtrack, the great environments, everything in this game comes together for one of the finest examples of deep gameplay with close to no explanation required.
Even though I prefer Metroid Prime in most regards, Super Metroid is undeniably one of the greatest games in Nintendo history, and has absolutely earned its reputation as a timeless classic!

Re: Nintendo Is Making Female Characters Cover Up For The Western Version Of Xenoblade Chronicles X

Kaze_Memaryu

@NintendoFan64 It's still not child porn. As you said it, this is simply fanservice. The definition does not fit at all.
It may not fit your moral horizon, but that's your problem, and it still doesn't justify any sort of censorship.

@thanos316 Yep, just like all those countless muscular male characters walking shirtless in the middle of a war. But nobody's complaining about that, how odd...
Also, there are no "tits" in this game, unless you believe every female character must be displayed as an ironing board, which would be pretty hypocritical.

Re: Nintendo Is Making Female Characters Cover Up For The Western Version Of Xenoblade Chronicles X

Kaze_Memaryu

@Mijzelffan So you're from the tumblr side of the nonsense, eh?

So, what exactly about this is child porn? Is she topless? Is she bottomless? Is she doing the squat position? No. Nothing about is child porn, except in your little world of bizarre nonsense.
Going by your "logic", every fashion magazine with underwear or swimsuits for kids would be child porn. Does it get accused of being such? No, because that's complete bullcrap.
And as for what my mother thinks of what I'm doing on the internet, I don't see how that contributes towards anything. So don't be so goddamn full of yourself when you're just spouting dumb trash.

Re: Nintendo Expecting Mobile Business To Eclipse Wii And DS Era Profits In Three Years

Kaze_Memaryu

@gcunit Nintendo is trying to enter a market filled to the brim with complete oversaturation, where some of the most stupid ideas and practices turn out to be the most successful ones, and where the average attention span amounts to that of a rhinoceros.
For the most part, Nintendo grossly overestimates peoples' interest. They don't want Nintendo on mobiles, they want Nintendo games on mobiles, but Nintendo doesn't wanna use their existing IP's, which means their trademark characters will be amiss, despite being the source of interest and demand.
Moreover, they lack the ruthlessness to rip off enough consumers to make a good profit out of their apps, but also the fundamental understanding of the mobile business. All they can rely on is that enough people will be so gullible that Miis talking to each other is enough to make them buy a console, which is just delusional.

@Rockmin Great argument! Want a cookie?

Re: Review: COLOR BOMBS (Wii U eShop)

Kaze_Memaryu

Well, that's a shame. I really hoped RCMADIAX got the point this time, but the actual concept turned out to be much less than I gave the first few screenshots credit for.
Would it really have been that hard to add different gimmicks to the concept? Like being able to put up walls to try and limit the bombs in their movement, different kind of bombs with individual spray patterns, bonus points for creating chains of the same colour, maybe even sturdier bombs that only explode after a specific chain length is reached! I mean, come on!

Re: Michael Pachter Thinks Miitomo Will Have Trouble Tempting People Away From Facebook

Kaze_Memaryu

I really agree with Pachter's viewpoint on Miitomo. It's a concept that doesn't work out due to the omnipresence of established social networks, but it also lacks any kind of distinct Nintendo personality.

@Pod Simply more than a social app, I guess. It's currently the only mobile title we have that Nintendo revealed, and this title doesn't give a good first impression at all, considering Nintendo's reputation.
I myself am glad that Nintendo doesn't intend to just port games onto mobiles, but who knows how much time they'll waste on more substantial stuff...

@DarkJamD It's for all ages, not just kids. Do you know how many adults play Tomodachi Life? No, Pachter is very much a designated part of Nintendo's consumer base for mobile products, just like every Nintendo fan out there.

Re: Rumour: Retro Is Working On A Game It Pitched To Nintendo, And It's Not Metroid Prime 4

Kaze_Memaryu

@JaxonH People have put Metroid Prime series on a pedestal through rose tinted glasses.
I definitely agree. I mean, I can write a book about my praises of the Prime games, but even so, I know that it can't go on like that. Prime is done, forcing it on will just wear it down. And a change of perspective definitely wouldn't be a bad idea. That's why I don't like how people are blindly begging for "Metroid Prime 4" as if the name alone would make it a good game by default. That's what gave us Federation... uh, Federation whatever.

@B64111980 And did they ever follow it up properly? Fusion and Zero Mission were really good, but had obvious shortcomings by comparison (way less content, boring bosses, bland environments), and Nintendo didn't even bother with Metroid yet again for several years - and the result was Other M, a joke of a game consisting of a bland fanservice fanfiction. And now, we're getting this Federation junk that also doesn't seem to flatter any of Metroid's strong points in any sort of fashion.
I hate to put it like that, but by now, I feel like Super Metroid was just a lucky shot, and the Prime games were the only ones that actually adhered to what made Super such a legendary classic. And Nintendo is simply unable to reach back to that level of quality by now.

Re: Rumour: Retro Is Working On A Game It Pitched To Nintendo, And It's Not Metroid Prime 4

Kaze_Memaryu

Wow, I didn't know Retro was the most expensive studio! Well, okay, to me, it's justified by the consistently high quality of every title they worked on so far, so I don't exactly care.
But this new project has me very excited! I'm slightly bummed out that they're not the ones to bring glory to the Metroid franchise once more (because Nintendo fails at that), but a new IP would be really intriguing!

Re: AeternoBlade 2 Confirmed for the 3DS eShop

Kaze_Memaryu

The first game suffered from some unfortunate shortcomings that prevented it from becoming a really enjoyable action-adventure. Still, I'm curious to see how the second game will turn out. I'm already liking Freiya's new design - much more colorful and striking than the first one, where she looked like a run-of-the-mill thug.

@Spoony_Tech Overpriced is hardly justifiable for this title. It was a retail release in japan, and the tech behind it does justify the 25$ asking price in the west - it's just that the gameplay was very floaty at times, which watered down the overall impression.

Re: Weirdness: Miyamoto Wanted A Murder-Free GoldenEye Where You Made Friends With Enemies At The End

Kaze_Memaryu

The idea of shaking hands with people you shot indiscriminately before is kinda hypocritical, and very much reminds me of the cheap tearjerker "war is horrible" moments in several shooters that were completely useless considering the slaughterhouse the player decorates before and after each instance of such scenes (most famously Wolfenstein: The New Order).
That said, I find myself agreeing with Miyamoto to a point: many games don't really use violence as a contextual aspect anymore, instead being utilized just for marketing. As such, a handful dev's really should think about how much violence display makes sense, not how much makes it controversial enough to make people buy it (like Hatred).

Re: Analysts Talk About Nintendo's Upcoming Mobile Release Strategy

Kaze_Memaryu

It's not a desperate move, it's stupid. Nintendo gleefully stumbles into the Sparta of moneygrubbing and expect them to share. This is about as blind to the market as it can get. I predict utter failure - not in the sense that nobody will download their junk (way too many people will grab whatever they can with the Nintendo logo on it), but in the sense that close to none of those little runts will ever be convinced to buy a Nintendo console based on a mobile game. That'd mean that either the console games would be reduced to mobile-level quality (Happy Home Designer and Triforce Heroes are good examples for that), or that they'd create console-quality level games on mobiles, which would be an enormous waste of staff and resources that they can't afford to sacrifice on a market that is all about low effort.
No matter how I look at it, mobile gaming is a gambit Nintendo can only lose, and I can hardly wait for the day it happens.

Re: Online Battles Coming to Dragon Ball Z: Extreme Butoden in Japan

Kaze_Memaryu

@Chaoz I wouldn't be so sure. We're talking about NamcoBandai here, the uncrowned kings of ridiculously overpriced DLC and bad business practices. I wouldn't put it past them to expect 500k or more units sold before even considering it.
Also, sales figures for Dragon Ball games on handhelds are a bit more difficult, especially now that the fanbase got spoiled by Xenoverse.

Re: Review: Adventure Time: Finn and Jake Investigations (Wii U)

Kaze_Memaryu

I'm not sure if this is a "family" kind of game. Adventure Time in general can be a bit on the gross side for a kids show (not as much as other popular shows, but still), so some parents might be a bit shocked to see what this is all about.

@nessisonett They better not dare touch that! Telltale has a bad habit of horribly underselling characters (with a few exceptions), and I highly doubt they could ever captivate TWEWY's style in the slightest. Not to speak of the obvious lack of actual gameplay in their "games".

Re: Poll: The Tricky Issue of Retail Games as Download-Only Releases

Kaze_Memaryu

I'll never support download-only retail releases. Or the whole download rage in general.
Neither am I willing to possibly dish out hundreds of bucks for bigger hard drives due to the increasing filesize (and data sloppiness) of games, nor will I ever bring myself to trust a system that never truly hands you the game, but only allows you to play it until further notice. Not when control over accessing the game is very much in the hands of the distributer.
Call me paranoid, but I already see a future coming where payments, subscriptions, or other fees for games you've already purchased will become a thing. And I will not contribute towars accepting that.

Re: International Age Rating Coalition System, IARC, Set to Come to the eShop "Very Soon"

Kaze_Memaryu

It better come VERY soon! I'm really starting to get sick of eShop games getting delayed or outright canceled for Germany just because the USK system is beyond insufferable and obnoxious.
However, I'm starting to see a different problem with IARC: since it only applies to digital titles, developers and publishers might go the easy route and make PAL releases in particular digital-only, which would be a damn shame for some companies infamous for their delays towards Europe and Australia (like ATLUS, Arc System Works, and Marvelous).

@SKTTR That's what I'm hoping for, as well. Unfortunately, it's under the assumption that developers are even interested in obtaining a new, separate rating for a very later release. With smaller titles like some games from CIRCLE, or the examples you mentioned, it's possible the developers/publishers simply don't deem the remaining release slots worth the effort.

Re: Yes, Fatal Frame's Lingerie Outfits Have Been Removed From The Western Version

Kaze_Memaryu

Removing content for no reason whatsoever is what I hate the most when it comes to localizing titles.
Granted, the lingerie outfits are just as unnecessary and out of place as the Samus and Zelda costumes, but just removing them is pretty pathetic.

@ultraraichu I don't think anyone would seriously pass on the game over costumes. If anything, people (including me) bemoan the arbitrary removal of content during localizations in general, which I see as a good reason to at least wait a bit with the purchase.

Re: It's Official, Hideo Kojima Has Parted Ways With Konami

Kaze_Memaryu

Funny thing is that Konami didn't remove Kojima's name from MGS5 and the website because he announced his departure to them, but because Konami didn't like how his games were "Kojima titles" instead of "Konami titles". They wanted to hoard all that fame for themselves and control Kojima more strictly as a marketing tool.
Oh well, I guess he's gonna kick back for a bit now, and then he'll either join a different company (Capcom or NamcoBandai would probably fit his ambitions the best), or go the "fundraising with my name of fame" route and do his own thing later down the line.

@Luna_110 Well, to Konami's defense, they always were in the pachinko business, it's just that their decision to make a Castlevania pachislot (with lots of tits!) bloated the whole deal a tad out of proportion, though it doesn't make it better for Castlevania...

Re: The Current Final Fantasy Director Would Like A Chance To Work With The Zelda Series

Kaze_Memaryu

Oh no, you don't. No! Nonononono!
Since FFX, Final Fantasy has degenerated into its own parody, with awful characters, even worse writing, and idiotic combat systems (since FFXII, that is), and now this guy wants to strangle the Zelda series into a hollow blockbuster, too! Seeing how the unbelievable mess that is FFXIII even get out on shelves, I don't wanna see them defile any other franchise in existence.

Re: XSEED VP Talks About the Future of the Rune Factory Series

Kaze_Memaryu

I didn't get into Rune Factory until Frontier, and that might still be my favourite game in the franchise, but RF4 was still a phenomenal entry to the series that gave fans of simulations and action RPG's alike a deep and immensely fun experience that allowed your organizing skills (or lack thereof) to run wild without dire consequences.

That said, I do believe that Rune Factory as a concept might need a bit of fresh mechanics to add to the rundown, otherwise it wouldn't snap with most people. Still, even a spiritual successor that just plays it safe would be great to (re)introduce people to what may very well be the most action-packed farm life imaginable!

Re: Talking Point: The NX Hype Will Ramp Up as Nintendo Steps Into a Vital New Era

Kaze_Memaryu

Hype? Vital Era? Sounds just like all that nonsense that people talked about when the WiiU was still in development. Big games, big deals, big tech - all those things that were just made into natural expectations despite not even a handful of these expectations having had a reasonable base to begin with, they contributed towards the disappointment that ensued when the delusion wren't fulfilled, after all.

And now, people start it again - talking about things that aren't clear as if they were, expecting things nobody but their own wishful thinking ever mentioned - and then they're gonna whine about how Santa Nintendo didn't give them exactly what thy wanted.

Re: Cosplay Dreams Come True With Zelda and Zero Suit Samus Outfits in Fatal Frame

Kaze_Memaryu

A neat idea, but... why? This kind of cameo stuff really doesn't fit in a horror game, since the obvious visual dissonance takes a lot of atmosphere and throws it out of the window. Of course, it's up to the player to use these costumes in the first place, but I'm having a hard time taking a horror game seriously that offers this nonsense to begin with...
I mean, it couldn't have been that hard to pick more believable cameo costumes, right (nods towards Mario-as-an-animé-girl fanart)? Hell, even a few amiibo figures scattered around the mansion as collectibles (and just for an extra laugh, a random few could always be unobtainable as a punch at the state of the amiibo market) would've been a funny nod that doesn't detract from the overall atmosphere.

EDIT: Aaaand I realized it's the Other M Zero Suit. All of my NOPE!

Re: Nintendo of Europe Sends Out The Legend of Zelda: Tri Force Heroes Demo Codes, Throws in a 10% Discount

Kaze_Memaryu

I don't even want to try this game. I'll throw my codes out here, as well. Feel free and take it...

  • B0HJ28GG1N5T8LKG
  • B0HJW12M4BNPMX5W
  • B0HJPNXS3GM3G1MW

Please be so kind and tell me if you've redeemed a code so I can edit my post to reflect that, for the sake of people interested in a code not wasting their time on mine

@GrizzlyArctos @throway Thanks for the heads-up! ^_^

Re: Review: LEGO Dimensions (Wii U)

Kaze_Memaryu

@rjejr The big difference is that amiibo collectors are often fully aware of the costs behind wanting every Smash amiibo, or every amiibo in general. Besides, amiibo are, so far, never mandatory for achieving 100% in any WiiU or 3DS game (unless you count the amiibo-exclusive Spinner weapon for Hyrule Warriors).
LEGO Dimensions, however, locks a baffling amount of content behind their physical sets with hardly any logical reason, which is a low blow for any gamer who likes this game (before, characters in LEGO sets were divided into a handful of ability categories, now every single character has its own ability, even when it's the exact same thing another character can do).
Also, getting reskins in SMM never requires amiibo at all, the Mario Challenges gradually unlock new ones as you make it through them. Tough to do, but by far not impossible (or forcefully expensive).