Comments 256

Re: Review: Ninja Gaiden: Ragebound (Switch) - A Gorgeous & Gory Return To The Series' 2D Roots

Glasso

@SabreLevant and here's an AMA with the actual developers describing how they use Unity as the game engine for Blas

https://www.reddit.com/r/NintendoSwitch/comments/d2af0j/hey_were_the_game_kitchen_the_team_behind/

unity still being used in Blas 2 as Unity crash reports found by people in game files

https://www.reddit.com/r/Blasphemous/comments/16h9nm0/has_the_game_kitchen_revealed_what_game_engine/

they are using it for their latest game Stone of Madness in 2025
https://unity.com/blog/the-game-kitchen-stone-of-madness-3-technical-challenges

and they tweeted about same

https://x.com/TheGameKitchen/status/1897684266865012985

Re: Review: Ninja Gaiden: Ragebound (Switch) - A Gorgeous & Gory Return To The Series' 2D Roots

Glasso

mate - I've made the glaringly obvious points. it's a piss poor job. This is a long-standing development shop with long experience in the engine that was used in both and the games are very similar in nature. these are absolute facts. and a mild cpu boost brings it up to 60 on the ancient Switch 1.

you're speculating about team composition and how they coded it etc - complete absence of any facts.

Re: Review: Ninja Gaiden: Ragebound (Switch) - A Gorgeous & Gory Return To The Series' 2D Roots

Glasso

@SabreLevant but that's literally all THAT IS required to make a difference. the simple Switch 1 mod that does nothing beyond removing the 30 fps lock and applying a mild cpu boost (below even what Nintendo applies at times) proves that the Switch 2 being locked to 30 fps is absolutely nonsensical in the extreme. and indeed that the Switch 1 version as released is also is a disgrace. The same developer released Blasphemous at 60 fps on the Nintendo Switch 1, 6 years ago, also developed on the Unity platform (which is the biggest driver in the development results by far) !