Comments 276

Re: Review: Ninja Gaiden: Ragebound (Switch) - A Gorgeous & Gory Return To The Series' 2D Roots

Glasso

mate - I've made the glaringly obvious points. it's a piss poor job. This is a long-standing development shop with long experience in the engine that was used in both and the games are very similar in nature. these are absolute facts. and a mild cpu boost brings it up to 60 on the ancient Switch 1.

you're speculating about team composition and how they coded it etc - complete absence of any facts.

Re: Review: Ninja Gaiden: Ragebound (Switch) - A Gorgeous & Gory Return To The Series' 2D Roots

Glasso

@SabreLevant but that's literally all THAT IS required to make a difference. the simple Switch 1 mod that does nothing beyond removing the 30 fps lock and applying a mild cpu boost (below even what Nintendo applies at times) proves that the Switch 2 being locked to 30 fps is absolutely nonsensical in the extreme. and indeed that the Switch 1 version as released is also is a disgrace. The same developer released Blasphemous at 60 fps on the Nintendo Switch 1, 6 years ago, also developed on the Unity platform (which is the biggest driver in the development results by far) !

Re: Fast Fusion Price On Switch 2 Puts Welcome Tour To Shame

Glasso

@Stwert The software development business is not about economies of scale. Manufacturing is. In fact, software development is subject to diseconomies of scale - there are many articles and papers written about about it. What is happening here is a pricing decision. not economies of scale.