
Warhammer, I have to say, is something that I've only come to really appreciate properly in recent times. I was never particularly bothered until I picked up a big starter pack of wee guys and big monsters to paint (y'know, for my kids), and then a proper, no-holds-barred addiction set in.
I needed lore. I needed more! And so video games, as ever, have ended up being a very important part in my journey, and this time it's a journey towards a deep understanding of Warhammer. Something like that. Anyway, in short, I've been banging through your Warhammer Boltguns and Mechanicuses (Mechanici?) in order to get myself all up to pub-chat levels of knowing stuff about the franchise. Breezily japing with the lads over a bevvy without sweating being found out. That's the goal.
Luckily for me, recent times have brought us a swathe of what I'm gonna go ahead and proclaim as the best Warhammer video games we've ever had. The licence is being wielded wisely, and the likes of the aforementioned Mechanicus and Boltgun on Switch, alongside the mighty Space Marine 2 on other platforms, have gifted fans of all things space murder a blood-soaked smorgasbord of shotguns and shot wrong'uns. Again, something like that.

"Stop rambling and get on with the review, Grimgor, we don't all have hundreds, or possibly even thousands, of years to spend chit-chatting!" (Check out that pub-level knowledge, amirite folks?). So, now, we've got Warhammer 40,000: Rogue Trader arriving on Switch 2, and this is another one of the games that I've dug into (on another platform, for shame) over the past year or so in order to sate my big Warhammer appetite. And it's excellent. Let's just get that out of the way. I'm already a big fan of this one before booting into its Switch 2 port, so all they need to do here — all they need to do to stroll to an easy victory — is dish out the goods in working order and we're all in for a treat.
Before we get into the performance, though (as if you can't see that score), let's first get into what's involved in Owlcat Games' epic — you're looking at well over 100 hours here, chief — isometric adventure. Rogue Trader (not be confused with the terrible Ewan McGregor movie) sees you dive into intergalactic battle in the Koronus Expanse, as anyone with pub-level Warhammer knowledge will know is a very dangerous place indeed.
Taking control of a party of six combat units, and in keeping with the original TTRPG, the game thrusts you into strategic, turn-based combat whilst peppering the action with big dialogue choices and player-driven decisions that feed into a unique "Realm Building" mechanic. This sees the world affected by the path you choose to forge, and it's this mechanic that really ties together and elevates a game that also delivers the goods in terms of its strategic scraps and worldbuilding. It's a very solid package indeed.

If you've played the likes of Mechanicus (which is another banger by the way), you'll sort of know the drill. The Warhammer universe suits this sort of video game down to the ground, and as usual there's depth to spare in the combat skirmishes, tons of replayability built into its ever-changing narrative, and loads of fun to be had in co-op modes - and even a bit of ship-to-ship combat.
Now, I'd love to go on and on and really gild this lily big time, whilst telling you how this Switch 2 port's slick performance helps bring all of this cleverness to life and make it pop, but unfortunately as things currently stand, there's no real point. Indeed, I have to say, this is one of the worst-performing things I've played on Switch 2 so far. Emperor's bowels, indeed.
From the moment you boot into Warhammer 40,000: Rogue Trader on Nintendo's console, you can tell you're in for a very bad time. The first swooping camera shot of the entire thing, as the game settles down upon your player character and another NPC, stutters and strains as it circles a big tower that's very obviously had all of the graphical spit and polish removed from it. A big visual downgrade, and one that chugs and splutters along, easily down into sub-20fps territory, whilst also crashing consistently, taking an absolute age to load between scenes, and having you stumble about in unresponsive menus. It's not good.

The combat excels in its brutality, with opportunistic attacks which make for devilishly fluid face-offs that can turn on a dime, but it's derailed thanks to controls that are ruined by the frame rate. It's genuinely hard to place the movement cursor where you want it at times.
So, instead of having a great time (and it's easily a great, if not excellent game when working well) building our own rogue trader's empire, exploring space, and interfering in the fates of planets, we're left in a situation where I think it's best nobody be tempted to buy this thing until it's been fixed up. Until you can shotgun the face off an enemy with nary a stutter.
It's very frustrating. The combat is so crunchy and brutal and full of strategy, it really is some fine stuff, and there's cunning required on anything but the lower difficulty settings to best some ferocious and wonderfully well-designed foes. The narrative is also solid overall, especially given the genre (I shan't spoil in the hopes we get a magical patch in the future), and the decisions and dialogue tree aspects all come off really well thanks to some top writing and perfectly gruff voice-acting. Replayabilty is built in here, and it's one of those things that portable play makes sing, absolutely.

Gosh, I so want to give this game the score it deserves! However, it's a big-time swerve. I should also note that, whilst I had zero issues with this game on a high-powered PC, I am aware that it does run like trash on Steam Deck, so perhaps this is something worth noting. We shall need to wait and see.
For now, though, a wildly vacillating frame rate, unstable resolution, hugely downgraded visuals, unresponsive and sluggish controls and menus, and multiple crashes to the Switch home screen put this one far beyond a recommendation.
Conclusion
Warhammer 40,000: Rogue Trader is a cracking bit of turn-based Warhammer action that delivers big on strategic and atmospheric combat whilst also serving you a top-notch, choice-driven narrative and campaign. Hooray. However! This Switch 2 port, at release, is a borderline disaster, and not something I recommend anyone pick up until it's had some patching done.
A constantly stuttering frame rate, long loading times, unresponsive and laggy menus and controls, a huge graphical downgrade, and hard crashes aplenty make for a mess of a port. Let's hope they fix it up, because for now, it's a hard pass for a great game.





Comments 59
Thanks for the review, too bad to hear that the Switch 2 version is currently in such a state - fingers crossed it improves with patches at least, if it does then I'll get it for sure (was already interested in it last time it got an article here on Nintendo Life and even more so now that I have confirmation that the game itself is great)!
It should be illegal to release a game in this state. Absolute joke.
Im struggling through the intro right now, and, hoo-boy.
On reddit, they have said they are planning a patch. One community manager is catching flack for asking questions like if the issued occured from cold launch vs a fresh restart (do we have to reboot the console every session to expect stability?) and device age (NO ONE has had this console longer than six months).
Well that's saved my wallet from a big mistake. I have heard such great things about this game and was really excited for some Switch 2 Warhammer. Hopefully the magical patch comes to save the day.
Was kinda interested in picking this up so this is a big disappointment. Oh well, at least I won't be adding another massive RPG to my backlog! I'll maybe check back in a year to see if they have somehow managed to patch it up well.
So with patches this could become about an 8?
Either way, this type of game isn't really my thing. Maybe we get a different Warhammer game it won't be a bad port.
Wow, the Switch 2 really is just a license for studios to get even lazier and optimize even less than on Switch.
I’ve waited so much for this game on Switch 2 and to find out it came out in this state is such a huge disappointment.
It’s outrageous the state games get released in. I KNOW problems can be identified and ironed out once a game is in the hands of the paying public, but this is not ok and should not be supported or rewarded at all. Not a good look!
It seems like some devs can make the Switch 2 hardware sing (Star Wars Outlaws, Cyberpunk 2077, No Man’s Sky) and some (Skyrim, this lackluster port) …can’t.
So freaking lazy.
These performance issues are borderline heresy. You just saved me 50 big ones PJ, I was imminently on my way to the eshop to pick this up. As it stands and despite being a huge fan of everything wh40k... I am giving this a skip on Switch 2 as it stands... (and it really is such a great game!)
The switch 2 is not having a good time. Very disappointing. Nintendo need to hurry up and release something classic.
This game also runs really bad on Steam Deck and the PS5/Series X version is quite subpar to what is a fairly average looking game overall.
I say this game has issues that are just being brute force due to sheer power.
So sad, i was expecting to play this fully as i feel this is the perfect handheld game.
@Faruko The PS5 version is perfect.
@dskatter
this port actually made Bethesda looking a skilled and competent company in making games literally , this developer should be brought into a court for scam because no way they did not know the state of the game there is no excuse at all , i just bought my Nintendo swtich 2 going to collect today evening and after set up i will buy on the e shop strait a way cyberpunk 2077 full price because they deserve the money in full and i will enjoy in full 100% than will be RE 7 and 8 when they are release it , but Warhammer rouge ? I am interest but I will wait for minimum 5-6 patches (that look like the number required to make it decent at least) or if they do not delivers(very likely the seem both vey incompetent and lazy ) will just forget it exist
@SterlingEyes
that is only 6 month from console launch and most team have hard time to have the kits so they rush out with only few have it for a while like ubisoft , capcom and cd project i bet this is the reason for some games being poor in performance BUT there is hope for improvement thought patches and better optimization , I am 100 sure the situation from now on will be better plus they will start to learn how to use the hardware better and 2026 will be plenty ( i am 90% sure games like ace combat 8 etc, they were not show up yesterday for the typical agreement with Nintendo , capcom only show his bigger hits on nintendo direct only , if they follow previous pattern a direct should be reveal on FEB or MARCH
@JohntheRaptor I mean to each their own, but the game had issues past act 2 on PS5 (i had plenty of crashes) and while it aims for 60fps it clearly never hits it on a regular basis and it even drops to mid 40s a lot of the time.
The performance mode is kinda atrocious due to how FSR makes it look so blurry that would pass for an early PS4 game, maybe even PS3. Is just too blurry.
I know there's a PS5 Pro version that runs it at 40k but also at 30fps, which is comical.
For what the game is, it has no reason to run bad on anything, it's fairly simple in terms of graphics
Well, I'll never buy a game from Owlcat anyway, cause their "dear leader" is wreaking havoc on Europe. Not a hint of support for that, if I can help it.😤
Shame to developers to release a game in such abysimal state.
Agree that it is a pity, I have played this on PC and it is an excellent game
Oh well. The franchise is comically nihilistic and has been unthinkingly adopted by people it’s meant to parody, so I’m perfectly happy not playing the games.
Quite a bit ago, Pathfinder Kingmaker was on PS Plus. I enjoyed that game on pc, wanted to play a playthrough on PS5. Non-stop crashes. Also an Owlcat Studios game. I was afraid of this happening. Shame, because they're actually decent games.
Also, don't hold out for a patch fixing it, they promised it on PS5 aswell.
Well, that is a bummer. Was looking forward to this game. Seemed like a good handheld game.
It feels like they developed it with a Switch 1 dev kit and just fingers crossed that it will work well enough on Switch 2 😬
@JohntheRaptor Far from it. The Pro can brute force past a lot of its issues but its still fairly messy even on that.
@MitchK Don’t hurt yourself getting off that soapbox.
@aresius This is the way. Reward the developers who do a good job, and vote with your wallet. Cyberpunk 2077 runs well on S2, better than I ever thought it could. PS5/Series X runs better, but it’s hard to take those with you!
I don't expect games to run so poorly on Switch 2, it really just doesnt seem possible unless it's going to be GTA 6 possibly. Just goes to show it's the developer and not the system.
When I Google Rogue Trader and Steam Deck the top results suggest that it currently runs fine.
Hope springs eternal they could patch it, but it sort of reminds me of Pillars of Eternity on Switch 1, which was also a mess.
Whether it stopped being one depends on who you ask. I had a friend that complained about it a lot while also sinking 200 hours into it according to their Switch profile.
increasingly, im loving having a Switch for modern(ish) Nintendo games and a Steamdeck for "everything else."
i know its a "must be nice," but the choice was between a deck and an S2 and so far im extremely pleased (and saved 130 bucks too.) if Switch 2 gets some bangers* I'll upgrade but ill still likely use the two in the same way.
*this is an opinion obviously
PS - this is a tangent but i never understood why switch 1, for all its sales dominance, didn't get more 3rd party exclusives.
maybe im just not remembering (i can think of... astral chain and bayonetta maybe?) but in a world where GameCube got the resident evil remakes, Rogue Leader, and Baten Kaitos, and Wii U got Tekken Tag 2 somehow, what actually gives?
tldr 3rd party sucked, on Switch 1, from my perspective wth. 😮💨 thank you.
Ouch. Sounds like they need more than a little patch to salvage this. I think the graphics will be drastically reduced as an emergency solution.
This is the kind of reason I'm worried about the Switch 2
Dogsh1t ports like these is what ruins the reputation of the power of the console, you already have several people in this thread blaming the hardware when the obvious culprit is an awful port by a company with history of awful releases and optimization.
Doesn't matter how many Resident Evil 9s, Star Wars Outlaws and Cyberpunks we show to people that look and run fantastic, one bad port and people go "well gee willikers, I'm starting to question Switch 2! I sure am glad I bought a Steam Deck! (Nobody asked)"
It doesn't even run well on ps5
Honestly, I thought the Switch 2 “honeymoon period” would last at least a full year before we started seeing big games with garbage optimization.
But don’t worry, I’m sure the next next generation console will magically convince everyone to do a proper optimization pass on their game(s) before trying to sell them.
@Kisame83 LOL if I wanted to get into that kind of gaming again I’d be back on Windows!
But seriously — this sucks because I’ve been interested in this title since I heard about it.
@The_Nintendo_Expat
I'm glad you are enjoying your Steamdeck. Hopefully there is a Steamdeck equivalent site to this one where you can share your wit and wisdom about something you enjoy.
FWIW I've played it on Steamdeck and it's not fast compared to playing on my Mac Studio but it's certainly playable. Although on that platform you can reduce the graphics settings at least.
I've been playing the game on PC and it runs fine on my 6 year old laptop with integrated graphics.
It really isn't a demanding game, just a very complex one with a lot of interlocking systems that's probably a QA nightmare.
Maybe give it another look in a year or so and see if they've fixed the bugs and gotten some better performance out of it. If you want to play it now though, get the PC version.
@The_Nintendo_Expat You are missing one point tho, the term exclusive is just not a thing anymore. Gone are the times that console manufacturers would pay a lot of money for them and with that, third party developers would just put their games on everything.
Switch 1 had a pretty decent third party line up overall, it may not have had all the games but it did have most of the big ones, Switch 2 will follow that but with even more games due to Switch 2 being way closer to PS5 than the Switch 1 to PS4 was. Developers were a bit stunned due to coming from the WiiU, not much of that anymore IMO.
And, probably, due to hitting limits in terms of graphical prowress, PS5 being supported far longer and engines being way more scalable nowadays, i suspect the Switch 2 will have much better support than the already more than respectable Switch 1 support.
@Aki77
"Hopefully there is a Steamdeck equivalent site to this one where you can share your wit and wisdom about something you enjoy."
"So you think it's a nonvite?"
"It's an unvitation!"
😅✌️
I played one of their Pathfinder games before and it was a bit buggy, that was a unity game I think, I hope this isn't a sign of Switch 2 unity engine problens
@The_Nintendo_Expat I'm kinda in the same camp, just reversed, as I have the Switch 2 but no Steam Deck, but when I can afford one I'd love to get one as well. Or hopefully a renewed/beefed up version of a Steam Deck.
The first party Nintendo games run amazingly (other than maybe Pokemon but I'm not up with that, so could be wrong now), and there's a few obviously very good third party ports, but also some stinkers unfortunately. No fault of Nintendo, I guess, besides maybe the dev kit thing?
Anyway hopefully the third party side of optimization improves, because the hardware is good. That said, I personally won't rely on the Switch for third party games anyway, as I also game on PC (and can do so portably through Sunshine/Moonlight streaming, to my phone, unpatched Switch 1 or laptop etc if I want to) and if I eventually end up getting a Deck of course as well, I think my Switch 2 will be relegated to mainly first party Nintendo titles, which is fine, not like there's a shortage of those.
@The_Nintendo_Expat Paranormasight, Octopath 1 (at first), Daemon X Machina, Golf Story, Shin Megami Tensei V (at first), Triangle Strategy (at first), quite a few VNs including Fate/Stay Night and Fate/hollow ataraxia…
That’s just from my own personal library after a quick skim. All console exclusive to Switch, at least at first.
@purple_shyguy My worry level is zero. Every platform has games that are horribly optimized. All we have to do is just vote with our wallets and not reward them with a purchase. They’ll learn or go away, and the good ones will stay.
@Faruko
"You are missing one point tho, the term exclusive is just not a thing anymore. Gone are the times that console manufacturers would pay a lot of money for them and with that, third party developers would just put their games on everything."
thanks for responding to my extemporaneous, meandering utterances! 😄👍
so, to choose a random example, where's Tekken on Switch? 🤔 is someone besides Nintendo (Sony, I suppose) willing to pay, but Nintendo not?
you are saying that third party games aren't a thing on Nintendo platforms because Nintendo decided they were no longer important? they would rather save the money than court third parties?
During the N64 era, the excuse was that they
no longer had market dominance,missed the boat on the new cdrom format (i was typing 64 but thinking cube, fixed it -ed.) so the third parties went elsewhere. (though in hindsight, i actually think N64's perceived lack of third party support was a bit unfounded, as with many of that console's "shortcomings")Then, it became that PS2 had such a bigger user base than gamecube, third parties naturally preferred ps2 if there was only going to be one platform.
obv third party support on Wii was understandably... weird, even though Nintendo was finally selling competitively again.
I don't know why then, using the contemporary logic, Nintendo would be less willing to "pay for" something like Tekken Switch Edition than they were roughly a decade ago. especially considering they finally have a console that is both a living room staple and close to having a conventional control/display arrangement again. 🤔
anyway thanks for listening to my ramblings 😆✌️
I don't have solid evidence to back this up, but...
In terms of Switch 2 vs. Steam Deck, laptops, etc. and this game in particular I'd assume the problem is CPU based in nature. Which is why it doesn't really matter how simple it looks because the graphics aren't really what's going to cause the issue. Porting properly to ARM was cited by CD Projekt as the biggest challenge with Cyberpunk, so I would not be surprised if others don't do as efficient a job with it.
@The_Nintendo_Expat I think what you’re saying is interesting, but I’d also point out that that times have changed enormously - apart from Nintendo, there are barely even any first-party exclusives any more, let alone third-party. Even Sony is porting its most prestigious titles to PC. Halo is coming to PlayStation.
Think the OG Switch did pretty well even to get timed third-party exclusives like Monster Hunter Rise and Triangle Strategy. And that was relatively late in the life cycle too. Well, mid.
But I miss exclusives. They validate your purchases, your hardware of choice - and they guarantee that this is the best version of the game - no buyers remorse because there’s a special edition, 240fps, bonus DLC version at a quarter of the price releasing elsewhere. At least with MH Rise, it really felt like this was best possible Switch version of the game, rather than a chopped-down version of what other platforms would get.
PS - is the Steam Deck really superior to the Switch 2? I gathered there wasn’t really much in it, or it more leant the other way? I guess the optimisation is more reliable?
@Krull
"is the Steam Deck really superior to the Switch 2?"
i will come back to respond fully to your thoughtful comment (thank you) but i thought id get ahead of this part. 👍
to clarify, im happy with my choice, but im not making any claims that one is better than another ✌️✌️ they are very different, was kind of closer to where i was going.
Reminds me of Vita ports.
@Krull as someone who has both a Switch 2 and a Steam Deck I can jump in and speak for my experience. A good 20-30 hours of my playtime of Cyberpunk on Steam was through the Deck and based on a 20 minute or so go on my brother’s Switch 2 copy and the footage I saw online the Switch 2 version is pretty superior, it looks substantially better and runs smoother. You can get a decent experience on the Deck but FSR is no where near as good as DLSS and there are way more frequent dips. Some stuff like Star Wars Outlaws I didn’t even bother with on the Deck since I saw what others experience with it was like. For slightly worse high end game performance I get:
Way more customisable controls with Steam Input
Mod support
A much much larger library of games stretching back to titles released in the 90s
Early access to indies which quite often release early on steam then work on console support
It’s where 95% of my friends play
Steam sales/humble bundles
Those games that just never come to consoles like RTS and strategy ones. Would of mentioned Total War for this but with 40k that is now coming to consoles
Fan games
For me it’s an acceptable tradeoff for the worse performance since with the Steam cloud save support I can pick up and play a game on my Deck seconds after quitting it on my desktop and be back in the same spot. It’s almost as frictionless as pulling the Switch out of the dock and continuing handheld. My desktop is also a lot more powerful than a Switch 2 (13900K, 4090 and 64GB RAM) so I get a superior desk/TV experience and a comparable if slightly worse experience portably. I spend most of my time playing graphically intensive games on the desktop and save the Deck for VNs and lower scale things so it works out for me.
Now to get this it was substantially more expensive than just buying a Switch 2 and there is a certain degree of tinkering, I do think the tinkering aspect of PC gaming is overstated at times but it is there but I have access to my Steam library which is substantial since I’ve had an account for over 21 years across my PC, TVs around the house (thanks to moonlight an in network game streaming application that is near imperceptible the quality of a standard display port/HDMI cable) and the Deck for portable stuff so I’m more than happy with the results.
Back before I got the Deck in 2022 I used to split my gaming time pretty equally between PC, Switch and PS5 but since I got the Deck and subsequently a massive PC upgrade I’ve switched to 75-80% PC and 20% Switch for the exclusives. PS5 doesn’t really get a look in and my Xbox which I got back in 2020 looks like an even worse purchase than it already was before the PC alignment.
I don’t think this is the path everyone should take but it works for me and I’m sure @The_Nintendo_Expat will have his own reasons I’ve missed out on. Any questions please let me know!
@Kisame83 I mean there are always slight revisions of consoles, I thought the switch 2 had had one already?
@MitchK
While I absolutely understand the sentiment, and am not exactly a 40K superfan myself. . .
I can't help but note the irony that, surprisingly enough? Rogue Trader is actually way less nihilistic than the 40K cliche. It generally supports making "decent human being" choices, and even has a Golden Ending for which the name isn't a cruel joke. Which is why Rogue Trader would be top of my list of "40K recs for people who aren't 40K fans", at least assuming they are fans of WRPGs.
Even on PC this game ran like it was held together with duck tape and zip ties, I'm not surprised the port doesn't work.
The Switch 2 can just about push 4K with the right game and perfect optimisation.
Don’t know what the devs were thinking trying to get 40K out of it.
@JohntheRaptor No it isnt.
Still mad about this port. Don't want a refund. Just fix the game and release what you showed in the trailers.
Also on Reddit.... the messages that they're posting is maddening.
There's no excuse for the poor ports when you see Cyberpunk, Star Wars Outlaws, Split Fiction, ACS, SF6 and WWE 2K25. This was a poorly optimized, rush job.
@Maxz ZING!!!
@Paintfrenchy I'm very hopeful they'll sort it out
So many poor ports already - not very auspicious.
@OorWullie Some may even say heretical
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