Ready for another Metroidvania on the Switch? Well buckle up, because you're getting one anyway. RIN: The Last Child from Space Fox Games is launching on the system later this year on September 21st, 2023, and promises classic Metroidvania gameplay with some lovely 2D visuals to boot.
You play as RIN, a demigoddess who must restore her powers, craft spells, and take on fearsome boss characters as you explore a mystical world. Visually, it sort of reminds us of Ori and the Blind Forest, though admittedly the assets do look a touch more simplistic.

Here's a glance at the core features:
- Craft and enchant spells – Find aspect shards and runes and use them to create spells or enchantments. Tired of good ol’ magic missiles? Look around, and you’ll surely find more creative spells that suit your play style.
- Explore the dark mystical fairy-tale world – Deadly volcanic plains, deserts with distorted time, dangerous jungles full of deadly creatures, and much more await discovery in this hand-drawn world as you explore through your adventure. What secrets you find depend only on how deep you’re willing to dive into this universe.
- Fight or trick your opponents – Discover multiple ways to finish off enemies, imprison them instead, or avoid encounters entirely with the complex spell-crafting system that gives you incredible combat flexibility and gameplay freedom.
- Discover the true nature of your mission – Learn the story told as a creation myth where, on the Creator’s orders, you come to life with a mission to try and find your siblings, each carrying a piece of the Creator’s magical power that you’re destined to regain. Experience a branching story with different endings and discover your true purpose.
Does this one seem like something you'd be interested in? Leave a comment with your thoughts down below.
Comments 26
Too pretty not to get. Someday I will catch up on my metroidvania backlog... maybe.
Looks promising!
I'm sure it's good. But I've already played Hollow Knight and Ender Lillies, I have the Ori games, Castlevania Advance Collection and Metroid Dread still to play, and Silk Song whenever that comes out. I really don't need any more Metroidvanias.
I really like the color and lighting use in the levels.
20,000 Metroidvanias on Switch already.
Looking back on the 2020s - “Yes it was the era of Metroidvanias! We had to climb up hill, both ways, in 3 feet of snow, just to find a game that wasn’t Metroidvania!”
I jest, cause honestly my only complaint about Metroidvania games is their aren’t enough (any) Castlevania games releasing….
NintendoLife have you changed the code in embedded youtube videos? I cannot watch it. It's blank. I have noticed it in other posts as well.
The only Metroidvania's I've found good are Metroids and the 2d Castlevanias from the genre. And Hollow Knight I suppose.
Is it unreasonable to say that I am a little fatigued on metroidvanias?
I feel the same as well on the amount of 8 bit style games that come out. At least the hd/2d nudges along 16 bit.
Not a huge fan of roguelikes either and they also had a surge in recent years.
Just feels like there are too many of many different things.
@nkarafo That's the same for me, don't know why !
@Cia Ori is a good series, absolutely gorgeous! And if you like/prefer 8 bit style games then Bloodstained Curse of the Moon is really good too! Same for Astalon Tears of the Earth.
Axiom Verge is great, probably the best non-Metroid “Metroid Game”.
There is nothing better than a truly excellent Metroidvania (Metroid Dread, Hollow Knight, etc), but I am starting to get tired of the just good ones. Let's see how good this one is.
Game look decent.
One question that popped into my my mind is why are we seeing more metroidvania titles now than we have through the 8bit, 16bit, 32bit, 64bit and 128bit generations. I’m assuming most of the programmers and developers grew up with Metroid and Castlevania and now that they’ve come to a point to be able to make their dream game, we are getting showered with them. Not a bad thing though.
Looks fun, depending on how it review I'll likely get it
@fpcreator2000 Metroidvania’s are a natural extension from standard platformers so not as challenging to design and program for compared to other genres. One of the less taxing action type games to make.
The other reason, more than anything, is a massive hole in the genre. The two games that defined it, Metroid and Castlevania, are few and far between releases. Especially Castlevania. So there’s a ton of demand there to fill.
@Duncanballs "Just feels like there are too many of many different things."
lol what does this mean? there's too much variety today and genres are too bounteous for those who like them?
@Dm9982 I felt like the enemies in Axiom Verge were made for a different game.
@Duncanballs the hd2d stuff that's come out is definitely not 16 bit, but I get what you mean. I just think the tools and means to make games are more accessible now than ever, so a bunch of people are making the kinds of games they loved to play growing up.
Looks different game. Well good.
I remember a huge Metroidvania drought and then so many of them have been coming out. I will say, as a huge fan of Metroidvanias, I've been skipping a lot of these. They personally don't quite grab me artistically. Something seems so floaty about them or even basic... I need more in the style of Symphony of the Night, Gato-Roboto, or Super Metroid with more pixel-y graphics. Hollow Knight and Axiom Verge are definitely stand-out and notable. If it wasn't for the procedural generation in Chasm, which I detest, that would've been the perfect Metroidvania for me and NAILED the style I'm talking about.
I love the sub genre, but it's oversaturated now, which sucks because there are many good Metroidvanias to be found. I myself was fatigued, but got revived a bit after playing Metroid Dread which was EXCELLENT, so I'm satisfied until I decide to go at it with Master Blaster Zero III, or eventually, Blasphemous II. We can all afford to be picky with this sub genre now.
My eye on this because it's basically sam from eastward the metroidvania
@gurtifus It seems now all the videos have this pattern, so I need to find a different site for Nintendo news & trailers... Oh well... Farewell Nintendolife..
@nkarafo Worst is they didn't react to our remarks... No answer as if nothing had changed !
Not a fan with the in game hair animation. But overall, the game looks alright.
@Dm9982 I understand what you are saying, and it makes sense. I've just observed that we've seen a lot more Metroidvania-style games in the last 5 years than in the last 3 decades of video games history. Probably due to development becoming more accessible along with making entry into the industry a lot easier than ever before.
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