Comments 466

Re: Producer And Composer Of Bravely Default II Share Their Thoughts Following The Big Reveal

BeefSanta

@invictus4000
Counterpoint: being a portable game, BD made a bolder effort than most of streamlining the 'classic' jRPG experience. They basically stripped away anything they deemed superfluous: giving players control over random encounter rates, refilling HP/MP, auto-saving everywhere (even for each dungeon floor), eliminating town exploration as you mentioned, and doling out most of the story in that weird, stage-like perspective where everybody's just kinda on screen standing there talking at each other. I don't agree with all these features, personally, but it certainly made the game manageable in bite-sized chunks on-the-go.