We're just a couple of weeks away from the launch of Paper Mario: The Origami King, the latest title in Mario's much-loved spin-off series and the first to appear on Switch. We already know that some features, such as the game's battle system, have been somewhat reworked for the new game, but we now have a little more info on the game's world itself.
Game Informer has shared new details on the game in a recently-published preview, noting that it ditches the chapter-focused setup seen in past games and allows players to "travel from region to region seamlessly in an open-world". It says that Origami King's bosses are scattered around the game's world, and players can see key areas (thanks to five large streamers attached to Princess Peach's castle) from "far in the distance".
This reportedly gives players a hint as to where their next challenge might lie, and while we're aware the two won't be similar in the slightest, it does remind us a little of the setup found in Zelda: Breath of the Wild, where players can visibly see the location of the final boss throughout the entire game.
Talking to Game Informer, Intelligent Systems director, Masahiko Magaya, says, "One major feature that makes the world where this adventure takes place special is that there are huge maps to explore at every turn. Because the game is laid out this way, we were careful during the design phase to make sure there is always something in the player’s field of vision to catch their attention."
Further Reading:
Sounds pretty exciting, right? Remember, Paper Mario: The Origami King launches on 17th July. Make sure to keep an eye out for our review of the game a little nearer to release.
[source gameinformer.com]
Comments 92
Paper Mario: Breath of Origami 🤭
Ahmm. Now that's a game i will be picking up day one.
This or Ghost of Tsushima.
#firstworldproblems
Big world are great only if there's a lot to do in them. I'm hoping they keep thinks interesting in this game instead of making it big for the sake of being big.
@Octane
Im in the same boat as you... so im getting both
Invest 120 hours in it and then wipe your ass with it.
Finally, could something be delivering on the vague indication we got when Breath of the Wild released that they were going to be using that open world engine for more games?
I would say it's more like A Link between Worlds instead of BotW since in ALBW the map wasn't completely open (like e.g. BotW) but you could do the dungeon in any other you liked and you had access to (almost) everything from the start
@Kalmaro People like exploring. Places can be interesting without necessarily having much to do in them.
Plus I rather doubt the world will be vast.
Now that has got my attention, like the fact it's open world.
Interest level increased by 100%...
It's good news....but I just struggle to trust this series now.
I get that it won't ever be what the first two games were, but if they can make it it's own thing - that's also great - I might consider it.
@gcunit Exploring still implies that there's something worth exploring in the first place.
It's the difference between walking across a barren wasteland and an area with plenty to see around every corner. I haven't seen enough of this game to tell which it is, all I know is that it supposedly has a big map.
"travel from region to region seamlessly in an open-world".
If this game has experience points, a good story, and the writing of color splash it will be the best Paper Mario ever.
Huge tracts of land!
Honestly, pretty much everything about this game sounds amazing.
However, there's still one thing we NEED to know asap: what do we get for fighting?? If there's no EXP points (at least, we haven't seen them yet), what will we get instead?? Will it be poitntless to fight again, like in the two previous entries?
Give us an answer to that, Nintendo, and if that's done right, I'll be on board day one. Period.
Surprisingly, I'm really excited for this.
Tbh, this game can be great even if it lacks EXP. Seems like a fun game, but hopefully there is a good sense of progression.
Imagine Paper Mario using or turning into a kite to move around the map. Would be funny imo.
@Octane "This or Ghost"
As w/ all things Sony and Nintneod, Ghost will be $20 Black Friday, at which point it might even be completed, and Paper Mario will be $60 for the next 3 years and it might be done at release, so I'm getting Paper Mario now Ghost later. And there's also the question of how much better will Ghost be on PS5 when I finally get it and a 4k tv?
The only reason I haven't pre-ordered Paper Mario yet is I want physical but no company I can find is offering release date delivery, including Amazon w/ Prime, so I may just go pick it up at Target.
@Anti-Matter ironically judging but the trailers it remind me of some of the earliest jRPGs's take on open worlds.
Which... honestly wasn't that far off from Breath of the Wild in structure. Dragon Quest 1-2-3 particularly come to mind in that regard. In the first, the only thing preventing or limiting your travels from one region to another is the difficulty of monsters otherwise you are free to masochistically try and leeroy Jenkins your way in the direction you want.
In the second and third the early game has since linearity but once the hunt for the Sigils(DQ2) and Orbs(DQ3) begins after getting the ship in either games, you are free to collect the fore-mentioned doodads in the order you want.
I'm a bit worried/sad companions seem to be episode(or region, since the game seem more open in progression than previous ones? )-based but otherwise it sounds nonetheless that it might potentially hit an interesting spot between "newer"(Stickers Stars and later) Paper Mario and older ones with more traditional jRPG combat since hammer/jump attacks sounds closer to traditional games(adjusted with attack-appropriate areas of effect for the new 360 degree battle system) than they do the newer cards-based ones.
And while the "use money to pay Toads on the battle screen fpor advice or direct help" sound gimmicky, it's also more indirectly reminiscent of TTYD's own "crowd mechanics" than anything the newer games did whether or not that was the intent.
I do kind of roll my eyes -away the Legion of Stationeries however but otherwise i'm tempted to give this a go.
@rjejr Ghost is actually cheaper for me right now
That may seal the deal.
I dunno. I'm definitely playing them back to back. Got no time to wait for discounts.
I went from zero interest to hype with these last few announcements
Combat is...strange. I definitely want to see more of that and how the pacing is before diving in. The partners are, sadly, generic, but having access to Kamek and Bowser Jr. (possibly) is a treat.
@the_beaver gold seem to a main reward and at least in this case it seems to be more used than Color Splash? Since abilities seem no longer primarily based on cards you get to keep more of it on you which is used to buy time for the puzzle box mechanic but also pay Toads in the battle crowd for advices in battle or even outright help?
Plus there's talks that Toads you save during the game will help restore 'facilities' in Toad Town so I heavily suspect at least some of these will see you spend gold for items/ upgrades of various sorts.
I'm going to wait a month or two before picking this up, I just got a game so will have to wait hope its good.
Had mine on pre-order for a while. There's nothing else out there like the modern Paper Mario experience.
@mariomaster96 That's what I'm hoping for. ALBW did a great job of balancing open exploration with clearly defined (but accessible) progression points. Sticker Star and Color Splash had required progression points with frustratingly obtuse requirements for progression.
I don't mind challenge, hard puzzles, etc. But clarity is essential in an adventure game. This hopefully has that.
Day one. Just hope I have enough paper with me.
...Ugh, I'm sick of this open world style. -.-
Well this changes everything
So it will be the best Paper Mario game of all time, yes sir day one buy it is.
It looks cool for sure. I usually end up caving in and getting Nintendo or Nintendo exclusives at some point. Thinking this is a pass for now. I have two Paper Mario on 3ds unplayed and then Color Splash unfinished.
Doesn't mean anything if the battle system is garbage
Great, another open world... There goes the little interest I did have.
Looks stunning and no doubt well made.
But the price of switch games is huge £45 and if it sells out £60 from scalpers.
@Octane both obviously. The question is which to play first? Hmm
@Octane Ah, the good ole' days. 😎
@Octane
Ghost of the Origami King
@Kalmaro "There's a difference between exploring a barren..."
Does Bethesda know this yet? You should tell them.
AKA "Nintendo gets us through the Covid crisis, part 2"
I've played all of these games that have come out except for Color Splash so I'm actually gonna get it and play through it before I jump into this one.
To be honest this kind of dampers my excitement for this game. Open world generally means stuff like story suffers.
why is everyone so hung up on XP? i don't get it
@Kalmaro Eh, not exclusively. Sometimes huge words are fun just to travel through and gawk at, a la Wind Waker / BotW.
Also there's never been an open world game where every single bit of the world is stuffed with gameplay. Skyrim, Fallout, Witcher, GTA, and Assassin's Creed all have huge swaths of beautiful nothing you have to walk through first to get to a challenge.
But I love beautiful nothing.
No thanks. This game still lacks the absolutely gorgeous charm the first games introduced and so long as they refuse to return that to us, I refuse to dip into this.
@ShaiHulud What´s wrong with open world games if they´re done right? Would you rather have the map used in Color Splash, or the separated areas from TTYD? I honestly prefer a connected world where you can go wherever without incoherent transitions, like a normal RPG, rather than those maps with levels completely separated from each other, with one level being a forest, and next to it a dessert.
Because being an open world, as you know, doesn´t mean you can choose where to go from the beginning, like Zelda BotW. Not if there are "blocks" that don´t allow you go that way (the metroidvania genre is a perfect example of open worlds done this way).
Oh well, not everything will please everyone, that´s for sure...
@Crockin Because otherwise, turn-based battles are pointless. Nobody wants to waste time battling if they don´t get anything in exchange.
I'll still be keeping an eye out for various impressions and reviews closer to launch, but this certainly adds to my hype meter!
@the_beaver yeah but why does it specifically have to be xp? there needs to be a reason to battle for sure, or it will just be like color splash or whatever all over again. I would just rather some other kind of motivation that sets it apart from the garden variety rpg is all. Like botw essentially has xp, but it's in the form of drops.
It be so awesome if Nintendo did most of their open-world games big and seamless with lots of hidden content and secrets, that would be so much fun! Maybe Metroid Prime 4 will also be like this! 😁
Said it from day 1. This game will be awesome. I bet the style will also run great on Switch.
Have my pre-order. So ready for this!
This sounds very encouraging I hope its an indication it’ll be a must have game.
@Crockin When we say XP, we mean "motivation" XD. Whatever will do, as long as it's not like Sticker Star and Color Splash.
You have to consider one thing, though: in BotW, for example, killing enemies is fun and fast. You'll do it even if you don't get anything in exchange. In turn-based RPGs, on the other hand, it takes a lot of time and normally not so much fun to battle XD, so that's why we need a reason to do it.
@Chibi_Manny Metroids have always been full of hidden contents and secrets.
On my Radar, will be looking at reviews when it drops. Wasn't too bothered when they announced it as I'm not into Mario much, but as always Nintendo manages to pique my interest in games I don't usually go for.
RIP orange streamer
@the_beaver well yeah, but part of my point tho is that this game is shaping up not be a typical rpg. The battle system looks pretty interactive and fun. BUT when people use terms like 'XP' and 'EXP', and then start flipping out when they see footage and notice there's no exp gained after a battle, that would imply they mean experience points no? Semantics at this point maybe, but people do be wanting actual points
Wow so changing the formula?! Fantastic!! I am glad for this experiment, since open worlds made by Nintendo are always fun to explore and full of secrets!
@Crockin because these people here think that the old games of the series were RPGs.....they were NOT! ...cmon guys, if you want to have an RPG, just play Neverwinter Nights of Baldur's Gate and stop pretending that Paper Mario was an RPG ...
@BlackenedHalo I'll let you have that debate lol
Glad to see positivity here in the comments. Seeing too many people immediately write this game off just because it isn't Thousand Year Door 2.0.
I got the impression when I saw Mario driving around the desert. This could be quite a thing for Paper Mario, a big world to explore is always fun. But it could also mean less story-events sadly. But a big explorable world sounds great!
@Crockin cmon, just stop pretending that Paper Mario is an RPG series ok? even the first Paper Mario was not an RPG ..just a mix between a JRPG/adventure and platformer
@Anti-Matter
Paper Mario: Whiff of the Glue
@BlackenedHalo i didn't say that. i just don't want to debate it with the hordes thousand year door nerds. they are a persnickety lot
@Octane GOT all day
@Crockin lol .....cmon, ...this will be an open world adventure platformer with tons of secrets! it sounds amazing!
@BlackenedHalo I think it looks great!
@Crockin oh then it is my bad as there was a misunderstanding on my side it seems
...I was interested in this game, but no excited but now I am more just excited!
Nintendo's mantra: open world + weapons/tools with durability = profit.
This game is looking good and I hope it is without having a baffling decision that ruins the game. I did play Color Splash and found a lot to enjoy but I also felt the battle system was lacking. It was enjoyable at first but I agree with the people who say it didn't serve much point. It wasn't terrible in my eyes and there was some reward but the boss battles specifically were annoying since they were unbeatable without the one right card. I found that very frustrating because you would get to the boss, lose because you didn't have the right thing, try to figure out what thing it could possibly be, waste time getting that thing, and then losing again if your idea of what thing would work didn't work. It would have been a lot different if you could still beat the boss without the right thing as long as you has careful planning and built up a good deck and stuff. The right thing would just make the boss easier to beat.
I am excited to see what Origami King does with battles. Hopefully it is engaging and fun and rewarding. I don't so much care if it's different as long as it is fun.
@Snatcher
If you don't mind me asking, what game have you picked up recently?🤔
@Joeynator3000
So, are you saying that you're sick of this particular open world style, or open world games in general? 🤔
@Grumblevolcano Paper Mario also tends to mean that, in general, though....
Huge maps to explore... and lots of new and unique characters to meet or just Toads?
@KrytoniteKrunch: You have to admit though. TTYD 2.0 would be dope!
I knew they were inspired by BoTW in many respects, that explains the open world draw distances. The first two Paper Mario games were technically a connected world too, just with of loading screens, transitions and more linear paths.
The last two ones were almost the same, but Color Splash became bigger and had a World Map. This takes things to a whole next level, however!
Now the only thing that could complement all that would be a free camera...
Still not a fan of the battle system. This is definitely one I’m putting on the “wait and see what critics think” list. After Super Paper Mario onwards I’ve been a little skeptical of this one.
Intelligent Systems FTW
Glad I preordered from the eshop the day it was announced
@ACNHislit Crash, plus i'm going to buy A hat in time today or next week I keep putting A hat in time off and i want to try it, thanks for asking.
@JesWood13 same here the battle system is not like the other paper mario games and this would be my first one to.
@Kalmaro Well, there are like 150 Toads to find and they're hidden within the environment in fun, clever ways. Saving them unlocks new areas and shops within Toad Town. That will at least keep my eyes glued and interested while exploring.
@the_beaver It's "pointless" to fight in most games. Only traditional RPGs generally encourage combat for the grinding of experience. But other games without experience points still make combat relevant by using it as a source of fun and as an obstacle. I honestly don't get the idea behind needing tons of rewards to encourage grinding combat. Smart enemy placement will have you fighting when you have to and avoiding when you don't want to fight. And if the battle is enjoyable, that's a reward all its own. Especially since there will likely be many required battles, meaning it'll be a good idea to have some idea how to implement the strategies to win.
Also, we do know for sure there are coins, and that's at least something. Also possibly the confetti bag may refill from battle.
@Grumblevolcano There seems to be confusion about the usage of the term open world. This isn't going to be a totally non-linear, do whatever you want, no story, all side quest Skyrim open world game. Nintendo doesn't even use the term open world to refer to that kind of gameplay. They call that "open air". All that is meant by this is that the maps are large (like Ocarina of Time) and they're interconnected, rather than being accessed via a map like Sticker Star.
Sounds like a step in the right direction. I hope the combat is up to scratch this time.
The more I hear about this game, more I want it NOW and the less I care that it isn't Thousand Year Door again.
I freaking love open-worlds, now I’m super excited to play this! July 17th can’t come any quicker!
@chiptoon Ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy!
@SortingHat I don't know Sugiyama's stance on homosexuality, but... the only thing I ever recall him saying was there was no need for LGBT education in Japanese schools, which by itself doesn't necessarily state anything hateful.
I'd also like to point out that while again, I'm not authority on the man.. considering he had barely turned 14 by the end of World War II, it seems highly unlikely he was commiting war crimes while just hitting puberty.
Too bad the battle system looks vanilla af
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