During the 2015 Kickstarter campaign for Castlevania spiritual successor Bloodstained: Ritual of the Night, one of the reward tiers promised a retro-styled prequel minigame. Nobody really knew what to expect at the time, but three years later it resulted in Bloodstained: Curse of the Moon. Developed by Inti Creates, it was a shockingly decent tribute to 8-bit games which took direct inspiration from Castlevania III, and also the only game to use the traditional sprite-based, 2D style since 2009's Castlevania: The Adventure ReBirth, which only saw release on the (now defunct) Wii Shop Channel. This spinoff was apparently successful enough for Inti Creates to create a sequel – which comes a whole year after the main Bloodstained game was published – called Bloodstained: Curse of the Moon 2.
Much of it is similar to its predecessor; you take on the role of four monster hunters and travel through eight stages to reach a demonic castle, each of which has various branching routes. Like the classic Castlevania games, these are mostly linear and have little in the way of exploration compared to their Metroidvania counterparts – though there are secrets and a few permanent upgrades to find.
There are two main distinctions in Bloodstained: Curse of the Moon 2, the biggest being its character roster. Travelling Japanese swordsman Zangetsu is still the primary character, being something of an ersatz Belmont. New to this game is Dominique, who appeared in Bloodstained as the shopkeeper, and attacks using a spear. She's not quite Eric Lecarde from Castlevania: Bloodlines, but her main weapon is more versatile than those of the other characters, and her special attacks – which can send tornados up unto the air or send shocks along the landscape – are incredibly useful.
New to the series are Robert, a sniper whose rifle has incredible range but weak firepower, and Hachi, a top hat-wearing corgi piloting an alchemy-powered mecha who doesn't have any special items but can turn himself briefly invincible. Hachi maybe veers a little too close to "lol, random" humour, but then again, Dracula X for the PC Engine had a cute girl in a frilly dress throwing cats at bad guys, so it's not entirely out of place.
The other addition is two-player simultaneous local play. This is something Castlevania fans have been wishing for since the series' inception in the mid-1980s, and it's surprising that it's taken this long to show up (not counting the oddball spinoff Harmony of Despair, anyway). It's quite player-friendly, allowing one character to ride the other if they want to be carried through tougher jumping spots. You're granted two Zangetsu characters in this mode, but you can only play as one of each of the remaining characters. If one player dies, they can swap between any of the active players, if there are any remaining; if not, they need to sit it out until the other player dies, beats a level, or is able to obtain a resurrection spell.
The original Bloodstained: Curse of the Moon was aimed more at players who wanted to remember NES games without the brutal difficulty that accompanied them, and so it was relatively easy, at least by Castlevania standards. To appease those desiring a bigger challenge, it had an unusual system where Zangetsu could forgo companionship with the other characters (or even kill them for enhanced skills) to make it harder. That's gone in Bloodstained: Curse of the Moon 2, but the overall difficulty level has definitely increased a bit.
The first five stages or so shouldn't pose much of a challenge for Castlevania aficionados, but the remaining three have challenges that require you to use all of your resources and character skills to conquer tricky platforming tasks and troublesome boss battles. The Veteran difficulty has limited lives but also has a scoring system that lets you increase them, providing you stop to kill enemies instead of avoiding them. The Casual difficulty mode has unlimited lives anyway, so it doesn't have feature – plus, it reduces enemy damage, adds extra checkpoints, and removes knockback when getting hit. It's great to see a game accommodate such a wide range of player skill.
As with its predecessor, Bloodstained: Curse of the Moon 2 also asks that you play through the game a few times, with each route offering different character rosters. Many of the alternate routes in the stages are only reachable with certain characters, ensuring that subsequent playthroughs won't be quite the same. However, if a particular character is dead and they're needed to access a route or one of the several upgrade items, the only recourse is to either skip it or run out of lives until you respawn with a full cast – an annoying holdover from the previous game.
In one of the later modes, you even unlock Miriam, Alfred, and Gebel – the heroes of the original Bloodstained: Curse of the Moon – for their own quests. Physically, they're weaker than the core team of the sequel – you can no longer cheese bosses with Hachi's 'super armour' ability – but on the other hand, previously difficult platforming areas become trivial using Gebel's bat transformation. But that's also the biggest strength of its design, as it really challenges you to become well acquainted with the characters you have access to, and learn how best to use them – for the most part, none of them are required for certain sections, though they can certainly make your life easier (though heaven help you if you're stuck at a boss battle with a physically frail character like Alfred or Robert). One minor disappointment is that Dominique has a jumping downward thrust ability that can bounce off enemies like Scrooge from DuckTales, and Robert has a wall-jump a la Ryu from Ninja Gaiden, but there aren't many spots in the game to actually use them, and so both go criminally underutilized.
The visuals use the same "juiced up 8-bit aesthetic" as Shovel Knight, which resembles the NES but with much higher colour depth and more judicious use of parallax scrolling. It is still visually faithful to the Castlevania games – particularly the uniformly-coloured sprites – but that also helps set it apart from the scores of other games trying for the same style. Like the first game, the most impressive moments from a visual perspective are the boss fights, most of whom are absolutely massive. Their designs are very cool; there's a sexy mushroom woman and a hulking dragon with salamander head for a tail, plus there's a train with a flame-spewing flower and a sword-wielding statue on top. What more could you possibly ask for?
The mid-level cutscenes that show the troupe hanging out around a campfire are always amusing, and the death animation where Hachi leaps out of his mecha before it explodes will never not be funny. There are some Konami references, too, like the distinct flares that pop out of flames a la Life Force, and areas with judicious use of Moai heads. The music still sounds like the VRC6 enhanced tracks as found in Akumajou Densetsu, the Japanese version of Castlevania III, though the compositions aren't quite as good as in the first Bloodstained: Curse of the Moon.
Conclusion
Bloodstained: Curse of the Moon 2 could've easily fallen into the Mega Man 10 trap – that is, another retro-styled follow-up that fails to make much of an impression since the gimmick has lost its lustre. Indeed, it does feel like the game could've been a little more ambitious, either in changing-up its design or upgrading its aesthetics to 16-bit level. But thanks to its somewhat higher difficulty level and a wider cast of characters, Bloodstained: Curse of the Moon 2 is an extremely solid game that very slightly edges out its already excellent predecessor, and old-school Castlevania fans will absolutely love it.
Comments 69
Waiting for the Physical pre-order!!!
Ironic that these spinoffs are better than the main game
I'm more of a fan of the SotN style Castlevania games, but this is cool for people looking that old-school feel.
Old school Castlevania fan here. I'm very much looking forward to this. At least someone is still making the classic level-based style.
Nice, can't wait to fire it up today. Definitely a 2020 highlight
It's better than the first. So give it a 9.
I'm planning to get the physical version so I'm holding off buying this for now.
Just picked up the Castlevania collection on xbox for $9. The work that went into it, with the Japanese versions also being available, is amazing.
I was on the fence about this one. Thankfully the review was good! I’ll definitely be checking it out soon.
Such lovely game sprite art by these guys.
I'm between Bloodstained and Don't Get Caught.
So I watched portions of a Let's Play, and watched as the character jumped and didn't land on stairs below, but fell through and to their death. That's gonna be a big "Nope" if the game pulls tedious and arbitrary garbage like that.
That said, the enemies and attacks and such looked reasonable, so long as you play smart. Oh and for those wondering, Hachi jumps out of the armor and to safety on the death animation, so the corgi's all good!
This looks like a strong buy for me. I loved the first one. I'm a little sad you no longer have the choice to skip teammates or kill them for more skills though.
@TG16_IS_BAE Psh, you could play Don't Get Caught for real. Just hire an Uber. Don't blame me if you get sued though. 😂
@fafonio agree
Getting this asap. Nice review. Glad to hear the difficulty is upped a little.
Still no CrossCode review? Come on..
@Giygas_95 Ha! Yes.
I used to drive for Uber, and uh, yeah I've seen stuff happen in my backseat.
So glad I don't do that anymore.
@Rebusmind To be fair, Bloodstained can be beating in probably 90 minutes, depending on how good you are at Castlevania games. Meanwhile, isn't CrossCode some huge RPG?
Also, did you try:
https://www.pushsquare.com/reviews/ps4/crosscode
@KingBowser86 You have to push up when landing on stairs. The first one is the same and I believe every Castlevania game is too.
@OorWullie The jump on stairs mechanic was first introduced in Dracula X - Chi no Rinne, if I remember correctly. Either that or Castlevania - Bloodlines. I forget which one came first.
Is anyone else a little was that it has a “2” in it? It’s such a signature thing for this series and for Castlevania to have a nonsense Victorian subtitle.
At least make it Bloodstained 2: Circle of the Moon
Ok I’m sold.
(in response to NL asking “is that it? can’t you think of anything more to say? NO I CAN’T LET ME POST A THREE WORD REPLY YOU COWARDS)
@TG16_IS_BAE Eugh...sorry to stir up unpleasant memories in that case.
@Donutsavant It wouldn't make sense though cause then people will think this is a sequel to Ritual of the Night which is the main game. They had to keep the same subtitled or else people will had issue that it look worst than the first.
By the way, the 'sexy mushroom woman' boss Kurt is referring to is the very same boss from the opening area of Ritual of the Night!
They couldn't get Ritual of the Night to play right on Switch, so they went for a game with subpar graphics. And everyone drools over it. I want Switch to be pushed to it's limits, and not be relegated to play 8 bit games. Borderlands games on Switch show what Switch is capable of, let's have more of that.
@Dman10 Respectfully, I totally disagree. This game is a love letter to retro Castlevania titles, and there is certainly a place for these type of games on the Switch.
Any update on Boss Revenge for the Switch?
@Dman10 why not both? Games that really push the Switch like Borderlands and "new retro" games like this can coexist.
@Giygas_95 Oh no! You’re good. It’s the sort of thing I can look back on and laugh.
@Dman10 This game is also on PS4, PC, and Xbox btw. Ritual of the Night will have its own sequel at some point.
@Dman10
Inti Creates typically releases 2D platformers, often using a retro style, they were not involved with Ritual of the Night's development or downloadable content.
This is a completely separate project from Ritual of the Night 2, that won't stop that from being made.
Call this a side project if you will.
I've finished the first four stages now and they've been incredibly easy so far. Glad the difficulty is supposed to be increased soon. Other than that it's marvellous (and a lot more fun than the so-so Ritual of the Night, but don't tell anyone!).
Thanx for the review! Now I know how I will spend some of my weekend!🍻
It would be neat if Iga and friends developed an SNES or GBA era castlevania tribute after this.
The animated sprites and musical stylings of that era were fantastic during that time and a treat for the eyes and ears.
Castlevania Adventure ReBirth needs to be on the Switch!!!! And if Konami ever makes a new Castlevania ( I doubt it, because they're soooo stupiiiiiiiiiddd ) they need to make one look just like Adventure Rebirth and/or Symphony of the Night. Hellooooooo Konami, open your eyes!!!!!!
I’m currently playing ritual of the night via gamepass and I’m hooked but wish it ran smoother. My biggest gripe is the game crashing in certain areas pretty frequently. I returned this game physical on switch as I heard way too many horror stories. Shame. Curse of the moon 2 tho looks amazing. I’m waiting for a physical copy...hopefully soon we can preorder.
I was sold at ‘sexy mushroom woman’.
@TG16_IS_BAE @OorWullie It still pales compared to modern QoL. And really, with stairs taking up that much of the screen, why not auto-land anyway??? Outsider looking in (well, barring playing some portable 2D Castlevanias), it's just incredibly silly.
@KingBowser86 I figured the earlier games had to find ways to cause as much death and despair as possible, so falling through stairs could lead to a mistake. Hence, why they designed them that way. The vertical levels in Castlevania 3 still terrify me to this day!
@KingBowser86 it's possible that having the player automatically land on stairs could cause new problems or be annoying in some way. The feature to jump on and off stairs was one of the big leaps forward in Castlevania in Rondo and Bloodlines, in my opinion. I had no issue with how the feature was implemented. Pressing up to make it work is a simple way to give the player control with the downside being that it isn't obvious. But there are games that have certain things happen automatically and it gets annoying.
Hachi is obvious a reference to Hachiko
https://en.wikipedia.org/wiki/Hachik%C5%8D
Which the movie Hachi is based off of
@retro_player_77 naw man. They didn’t have to make it out to be that way. Game-likers are smart.
Castlevannia: Aria of Sorrow was directly followed by Castlevania: Dawn of Sorrow. They could have called this Bloodstained: Dance of the Moon or something.
@KennyRyan I second this!!
I didn't know Kurt wrote reviews for Nintendolife. Pretty much the perfect person to write this review due to the Castlevania website, Hardcore gaming101 Castlevania book, etc. Anyways, great review, and I'm really looking forward to playing through this one!
@Zuljaras Same here. Got to get one before they're all gone, and only available on ebay for double the price.
@TG16_IS_BAE I would like to see all of the Rebirth games on Switch, including other good WiiWare titles like Blaster Master Overdrive.
@KennyRyan 100% agreed, especially Gradius and Castlevania. I couldn't get into the Contra one, but I hope that they put it back so you can enjoy it.
For the most part, I enjoyed the first one, it was slightly better than OK. However, this just kind of looks too similar. I really hope they do a SNES/GBA/anything but NES throwback at some point.
@DoktorTotenKopf The next Bloodstained game should be 16 bit as a tribute to Super Castlevania IV.
@TG16_IS_BAE Nintendo doesn't make any sense to me sometimes. They have a whole library of WiiWare titles that would sell well on the Switch. They're all currently impossible to get, so people have no choice but to pirate them. I'm against pirating games, but what other choice do people have if it's impossible to get the games. Nintendo is losing money in more ways than one by not giving us an opportunity to get them on Switch. Yes, some were lousy, but there were many WiiWare titles that were also very good. We'll see what happens. Hope Nintendo sees this, and considers making them available again.
@fafonio Just goes to show what people really want. Keep them coming Iga!
@KennyRyan That would be very smart if them, and you are right! I hope they get smart with some of their older titles, and get them on the Switch.
They blend in a little of gradius scenery (spewing volcano) and add in Salamander/Lifeforce boss (multisegmented flaming ball dragon). So this is more than an homage to Castlevania but to Konami.
While I loved this game (and its predecessor), I hope their next entry has 16-bit style graphics. And less of the Hachi (Robot) / futuristic trimmings, seems out of place in a medieval inspired setting (at least Aria of Sorrow set the time frame in the future).
@KennyRyan I would love if they did that.
Been playing a lot of this game today, and I gotta admit, the dog ( Hachi ) is my favorite character.
@techdude I agree. The character seems fun but out of place for me in a mostly serious dark game.
Excited for this!
Why is the Switch version £1.50 more than others?
Looks great have the first game. But talking about Castlevania, Super Castlevania on SNES will always be my absolute favourite. The sound track alone will always be ingrained in my mind.
Playing it today and it's got some rather unfair moments, unlike the first game. The first half is too easy while the back half is needlessly frustrating. I'd give it a C+
Love it. Definitely picking this up. Let's hope next is the sequel to RotN
Mentioning the playable characters ruined a late game surprise for me guys, please be more careful in the future when revealing these details
@Dman10 I wasn't happy about Ritual either. It still has problems on the Switch. If they make another Ritual game, it should be made to look just like Deelit in Wonder Labyrinth.
@donutsavant
All your title observations: totally agree...to the point where I can’t believe it made it past QA. It looks so goofy to put a ‘2’ in it, as though ‘Omen/Order/Light/Veil (Etc.) of the Moon‘ would be TOO much for the average fan to realize: “oh, Ok, this is a sequel to Curse of the Moon?” Even then, with digital storefronts, you can not only Easily inform the customer of a given titles iteration, but a handy link to just buy both!
Oh well, will hold out for physical, in part, due to Curse 1’s (shudder) ridiculously high price tag online! Should’ve double-dipped after getting the digital gratis when I had the chance..!
Nintendolife team, you really are responsible for what has quickly become my go-to ressource for all things Nintendo.
Still, it does undermine your realibility if you try to speak with one voice with your conclusion and review score, but fail repeatetly on that front. So, here you tout MM10 as "another retro-styled follow-up that fails to make much of an impression since the gimmick has lost its lustre" and even provide a direct link to the very review of Mega Man 10 that doesn't elaborate on said opinion but flat out contradicts it.
@Lordplops do you need to play the first Curse of the Moon game before playing the sequel
@BeefSanta do I have to play this game first and then play the 2nd game
@anoyonmus story-wise, nah, not a big deal. But do play the first because it's fantastic and considerably better than this one.
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