@Samalik I had to be 'that guy' and point out all the 3D games where JP dub was taken out for space. At least the ones I know of.
Sonic Heroes (GC) Shadow the Hedgehog (GC) Sonic Riders (GC) Sonic Unleashed (Wii) All-Stars Racing (didn't release in JPN) Sonic Lost World 3DS (I actually don't remember) -Technically- Brawl. Sonic 2006 and Smash for 3DS requires changing the entire system language to use the JP dub.
Then the 2D ones would be: Sonic Battle Sonic Advance 3 Sonic Rush Sonic Rush Adventure Sonic Colors DS Sonic Generations 3DS Sonic CD in Sonic Gems Collection
Most of these support multi-lang so it's a pretty seamless transition. A few of them have dual-audio mods too.
It's cool to see what seems to be a serious story and not the trash lines from Forces or the constant reminders of random trivia in Frontiers.
But I will say this: the voice choices are still terrible, Stephanie Sheh sounds like a moe moe girl, it's a 180 from Maria's traditional sound — it really shouldn't be hard to find someone that sounds like Rebecca Honig.
It's quite funny, my biggest complaint with the voice cast has always been that they sound too normal, when the 4Kids cast was the complete opposite, but now that Maria sounds like a Funimation dub it's the other way around, she needs a gentle, normal sounding voice.
I knew about this game from the Wii homebrew days, you could get the original game running through a poorly-working replica of the engine.
Even when I got hooked into Ace Attorney and Hotel Dusk, I could not understand the love for this one. One major thing that annoys me is that the entire screen is the text box and doesn't have the same feel as other visual novels.
This was the game I really wanted to play when I still only had SNES and PS1, I was disappointed to find out the PS1 did not play PS2 games after renting it lmao.
Not the worst gamble, some GBC games will play on GB I guess.
A year later I got a GC and completely forgot this game existed, the lego games covered the star wars itch. Would still like to play it tho!
Maybe it's because they were the last I played but the Edgeworth games are a lot better than Apollo Justice/DD/SoJ!
Can't believe they finally considered using the original sprites, though the character portraits on DS were basically just downscaled art and don't really have the same appeal as the ones from the og trilogy. Everything else is pretty much your typical 16-bit graphics which is great.
It's also cool to see the English title and puns for AAI2, farewell Justine Courtney!
The Archie comics era from 2003 to 2016 was my jam, once they rebooted the series and shortly cancelled it to reboot it yet again in IDW I lost faith in the comics.
Because of that I have quite a hard time accepting new characters like Tangle and Whisper.
I dunno, to me they're kinda over-designed, for Sonic characters at least.
The Biolizard fight looks surprisingly accurate, the one on 3DS was a joke, I can't help but still be bothered by how super stiff the controls look, the jerky turns are there to remind you that this is a game about going fast and is tuned to running in a straight line so you don't mess up and blame the game.
And as that Ark level leads me to believe this is indeed still about going in a straight line boosting through insignificant enemies.
I hope Kingdom Valley isn't reduced to that, the original level is one of the most complex 3d Sonic stages out there.
Black Doom sounded great by the way, but Kirk Thornton's voice is still so jarring after all these years. What a waste knowing Jason would gladly do it.
Dumb pr talk, I know most people here just want Switch support but the Sonic series has too many good, interesting games locked away, Generations has always been easily accessible thanks to the PC version.
I imagine many fans would not bother playing this game without access to the many impressive mods the PC version has. To me it's a game from the 'bare minimum' era of Sega. The levels are too simple, too easy, and too short.
If Sega really wanted to celebrate Shadow, they should've either:
A. Make an original game that isn't just a carbon copy of 'boost, win', even if the concept is visiting past stages. A lot of Shadow's past stages were action based not just speed based.
B. Port Shadow 2005.
C. Port Sonic 2006, what many consider Shadow's peak as a character.
Looks cool, I kinda hoped it would be more about going through environments from later seasons and not just MMPR which already has a ton of games based on it.
Always wanted to see a game based on PR in Space or Lost Galaxy.
I recall paying $30 for a used copy of TTYD back in 2010, if I were to play the same exact game that I already experienced but with redrawn HD visuals and half the frame rate, then yeah $60 is a slap in the face.
HD was a big thing back then, now it's the obvious, expected thing to support, it shouldn't drive up the price. (...It also shouldn't hinder performance!)
I know people will disagree with this comparison but still fun to consider:
When Sonic Adventure released on the Dreamcast in 1999 it was priced at $50 (looked it up) I bought the GameCube version which released in 2003, surely for the same or lower price.
Now the problem with this is that the GC version offered 60fps, while pretty much every other texture and most models got remade to fit a different style. That's nuts considering all the other stuff cranked into this version, and it was all for the same price as the simpler DC original.
I'm willing to bet that 90% of the people who played TTYD on the GC don't really care about the HD aspect and just want to have access to the game again. HD/QoL/new content should be an incentive to buy the game again not increase the flippin' price.
Never seen box arts that are so different yet both so good.
I think I instinctively went with the fairy, as that's the one I recognize, but who am I kidding it was probably because the striking pose is pleasing to my eyes.
The European art feels more telling that it's an RPG, though!
I'm more interested in seeing 358/2 Days playable in a modern setup than to keep the main story going, KHIII broke a lot of "rules" and I just wasn't feeling it.
While CoM and ReCoded felt like retreads, 358/2 Days had a lot more unique content to stand on its own.
@smoreon I'm not familiar with xbox but I like comparing it to the 'data install' option of some PSP games. (Kingdom Hearts)
I don't know if there's documentation on it, but if you've used Brawl mods before you might recognize the files.
Basically, every character that shifts to another character during gameplay has their animation file (IIRC) cached and there's also some main menu stuff.
If you use Dolphin, you can look at the tmp folder in realtime. Whenever you launch software this folder gets cleared so loading masterpieces and then going back to Brawl's menu means it has to cache the files again.
When they're written to the tmp folder they use random names, but they have normal names on the disc itself, so if you can identify each file and blank them, Brawl will prioritize (again IIRC) if you use the 'file patch code', the files from the SD card, so you can get the same effect but without the slow loading start.
I think Project M or some of its continuation attempts do this, or just hack the game to load the files like normal since most people will run it from SD or USB.
Other games that use the system memory to cache big files are Final Fantasy CC Echoes of Time and PokePark.
FF copies the entire sfx and music archives which is like 27 MB and also a resource file that's 12.8 MB, in total it's 39.7 MB. It takes about 30 seconds to get through the loading there. It's worth noting that the caching starts before the strap screen unlike Brawl, so longplays on youtube tend to skip it.
@NintendomPower Yeah, Brawl's loading is insane compared to Melee, and is kinda disappointing when you find out years later it's because it's copying 40 MB of temp files to the system memory without making the user aware of it.
Whatever effort one made to avoid using the sd card menu is wasted knowing you still ran Brawl like 500 times beforehand.
I'd like to say surround was kinda useless because I never had the setup for it.
But the wait time isn't a big deal, when I was a kid I always got chills seeing the Sonic Heroes startup: "Presented by Sega", "Created by Sonic Team" -start theme song- "Sofdec ADX logos", "Dolby Surround logo" and then a fade in to the title screen with the song vocals coming in.
To me it always gave it a cinematic feel, and you can't skip any of it, nor do you want to.
The 3 SD cards hosting possibly the entirety of the JP Wii Shop Channel feels unreal, I guess I now know the Wii can handle it.
Sakurai's Wii U's internal memory must be super flooded, though I guess if you multiply 692 titles by the 3 files used for save files + 1 ticket + 1 metadata per title it's still just around 3.4k files which isn't too impressive.
PC Engine CD savefiles take up a lot of blocks so I wonder how much space would he have left if all games had savefiles created.
Some WiiWare like to waste a lot of space like MDK2 and DLC stuff like FFIV The After Years.
Doesn't look like Sonic Adventure to me, looks more like the nonstop speedy gameplay sega has been pumping out since 2008 (I suppose 2007 if you count Secret Rings.)
Interlaced shows from the old days played at 60 fps on CRTs and deinterlaced to 60 fps on modern TVs, yet every streaming service I know of will carry streams deinterlaced to 30 fps, never seen people complain about that except for a rather small group.
I think Knuckles could carry his own show, it's just that this isn't that Knuckles, y'know?
If you ask me, one of the most memorable episodes from Sonic X is the one where it's just Knuckles teaming up with Sammo Hung, searching for a chaos emerald.
I'll still check it out, but meh, I hope they know how to make Shadow work because with Maria, that movie should write itself, but we'll see.
I tried Delta for the first time yesterday on Sonic Advance 3 and wow, it's almost like the VC experience, no feature creep, very polished, and well, it works.
...But! There is one thing that's driving me nuts, while video seems perfectly sync'd to the iPhone, audio seems to slowly desync until it distorts audio for a second and resyncs again! This happens like every minute.
This is a common problem in emulators and the best solution I am aware of is to dynamically adjust the audio's sample rate just a little bit so that audio always stays synchronized as well as the video, which is what RetroArch does.
@nessisonett I would say 99% of what I played on Wii were GC games, so the extra stick experience was a given. I just think Epic Mickey doesn't have moments were tight platforming can mess you up because of an imprecise camera.
Whether they kill Maria with a gun or with a fish, I sure hope this film doesn't try to drown its dramatic moments with shoehorned jokes and references.
I mean, that's why Thor 4 is so beloved among the MCU crowd.
It may be terrible business but Sonic 3 should just be the "for the fans" one and simply let the original story take the reigns.
Wish there was a simple way to watch S1 through Master Quest.
I really like watching it on Netflix because of the multi-lang support I can compare the nostalgic latam dub easily. But they can't seem to bother getting any other season.
@smoreon Having grown up with the GC version, the dreamcast version has always been inferior/ugly to me, so I've never seen the appeal (I mean, I understand the appeal, just that it doesn't apply to me.)
And I've seen the videos analyzing the core differences, but I always stop when they start mentioning the most absurd differences no one, or at least casual players should care about.
It's not like Sega will use it, as you said, they'll probably target a remake, introducing a bunch of new issues in the process.
I just finished checking out this article and couldn't help but feel annoyed.
It feels ridiculous that bloody DKR gets its own spot, while SA1 (the thumbnail clickbait) is lumped with "Dreamcast titles" with no description or anything.
Sonic Adventure is possibly one of the most important Sonic titles out there. This is a Nintendo-centered site, the GC port is realistically an improvement in every sense: better visuals, 60fps, more content.
Why do people still clamour for the halfbaked Dreamcast version? Why is using Sonic as clickbait good enough, but not good enough to get its own description telling readers why it should be on Switch?
I'm not hard to please when it comes to stuff like this, it's pretty much perfect. When I played the originals I always wanted to have just a bit more freedom of movement which this remake achieves.
I can't give it a perfect score because it's no longer "the game I knew", I didn't need the characters to get different outfits or hairstyles, or shoehorned diversity, because it doesn't add anything, it removes things.
The problem is the game isn't targeted at me, it's for the new audiences. Whether it's people who can better appreciate having Dan Maxwell with darker skin, or Ashley with super tight shorts. For me it's just a nuisance.
Just the same, we now have a baseline for a Hotel Dusk remake.
It always takes me by surprise that the Japanese yt channel does a super basic trailer for these releases that only shows gameplay snippets, while here it's always 1 dedicated background music track with fancy in-between messages and sometimes there's even narration.
It sounds like NOA really wants to push for these games. That said, I'm well above letting a fancy trailer influence my decision on games.
But yeah, It's as if Japan sees these releases as nostalgic bonuses and not something to sell systems or subscriptions.
Easy NA, not to mention when you were a teen buying this with a parent would make it awkward if you needed to explain why you wanted the game with the girl and exposed midriff on the cover.
I remember buying Trace Memory when I was a senior, it was all thanks to Brawl and trying to recreate the hype after playing all the Ace Attorney titles available at the time.
NA's zoom allows you to appreciate the art better, which is always nice.
Always blown away by the visuals, it's like an alternate timeline, as I never expected Nintendo to ever touch this series again.
Hope it sells well! It's been a while since I've played R, if that's Tommy in the overview, shame they got rid of his Kurt Cobain look. He looks kinda generic now.
And if that's a new character next to him, that's interesting. The other girl that's usually with Elizabeth was kinda bland so maybe they improved her here.
As someone who didn't enjoy Dual Destinies all the way, I must say Turnabout Reclaimed is the best of the bunch. It's a bit unfortunate it was DLC back in the day. (I imagine many didn't bother getting it.)
I don't care for the fact that they cross-examine another animal, but making good use of Pearls + chilling aquarium theme + defendant being likeable = fun case.
I'm not super into fighting games, I think Sonic the Fighters is boring (and therefore bad) but Sonic Battle is different, it's fun to play around with the various characters, progressing through the story, and collecting skill cards. It's quite cool, one of the most unique Sonic games IMO.
Sequel nowadays wouldn't work because everything Sega releases is lifeless or barebones, and only slightly improved with the obligatory "Plus" addition.
I just imagine the sequel being half the roster Battle had, with the generic lookin' stages from Lost World, Forces, and Frontiers.
I haven't played this yet because it makes no sense to me to waste $60 on a game that looks marginally better than Sonic 4.
I feel Sega again tries to please multiple factions of the fanbase in one game but ultimately ends up blending the wrong things together resulting in mediocrity.
I want to see the next 3D Sonic game drop 2.5d stages/sections. Then Sega will have my attention.
Or a 2D game that uses pixel art without relying on the classic style. But this ship sailed a long time ago.
There's no continuity after 2006 so the way I see it, the timeline ended a long time ago.
But why be boring? If we follow the rules set by Sonic X, Sonic's planet has a different bs time flow, so technically you could fit everything, even the SatAM canon into it.
Comments 1,213
Re: Here's Your First Look At Sonic X Shadow Generations: Dark Beginnings
@Samalik I had to be 'that guy' and point out all the 3D games where JP dub was taken out for space. At least the ones I know of.
Sonic Heroes (GC)
Shadow the Hedgehog (GC)
Sonic Riders (GC)
Sonic Unleashed (Wii)
All-Stars Racing (didn't release in JPN)
Sonic Lost World 3DS (I actually don't remember)
-Technically- Brawl.
Sonic 2006 and Smash for 3DS requires changing the entire system language to use the JP dub.
Then the 2D ones would be:
Sonic Battle
Sonic Advance 3
Sonic Rush
Sonic Rush Adventure
Sonic Colors DS
Sonic Generations 3DS
Sonic CD in Sonic Gems Collection
Most of these support multi-lang so it's a pretty seamless transition. A few of them have dual-audio mods too.
Re: Here's Your First Look At Sonic X Shadow Generations: Dark Beginnings
It's cool to see what seems to be a serious story and not the trash lines from Forces or the constant reminders of random trivia in Frontiers.
But I will say this: the voice choices are still terrible, Stephanie Sheh sounds like a moe moe girl, it's a 180 from Maria's traditional sound — it really shouldn't be hard to find someone that sounds like Rebecca Honig.
It's quite funny, my biggest complaint with the voice cast has always been that they sound too normal, when the 4Kids cast was the complete opposite, but now that Maria sounds like a Funimation dub it's the other way around, she needs a gentle, normal sounding voice.
Re: Random: Finished With Your Old GameCube? Why Not Turn It Into A Cereal Bowl?
The ol GameCube's a champ, even if the disc drive stops there's the flippydrive ode to look forward to... one of these days.
Re: Sonic X Shadow Generations Website May Be Teasing A Fourth Playable Character
The 2d gameplay in Generations is what everyone loves about the game.
I mean, it's why half the time the 3d gameplay switches to 2d. /z
Re: Review: Tsukihime -A Piece Of Blue Glass Moon- (Switch) - A Delightfully Dark Revival For A VN Classic
I knew about this game from the Wii homebrew days, you could get the original game running through a poorly-working replica of the engine.
Even when I got hooked into Ace Attorney and Hotel Dusk, I could not understand the love for this one. One major thing that annoys me is that the entire screen is the text box and doesn't have the same feel as other visual novels.
Re: Aspyr Is Bringing Another Classic Star Wars Game To Switch This August
This was the game I really wanted to play when I still only had SNES and PS1, I was disappointed to find out the PS1 did not play PS2 games after renting it lmao.
Not the worst gamble, some GBC games will play on GB I guess.
A year later I got a GC and completely forgot this game existed, the lego games covered the star wars itch. Would still like to play it tho!
Re: Nintendo Switch Online Gets Four New Additions Today, Including Zelda, Metroid, And Perfect Dark
ALTTP has a DARK, NORMAL, and BRIGHT option, the "dark" option represents the original colors of the SNES original.
...But it's pointless now because of the terrible color correction filter that makes everything look washed out!
There ya go that's my criticism. Four Swords online is OK but the DSiWare version will always work since it's offline and has more content.
Props to anyone who has the patience to reach the Palace of the Four Sword in this version.
Re: Ace Attorney Investigations Collection Completes Series In The West This September
Maybe it's because they were the last I played but the Edgeworth games are a lot better than Apollo Justice/DD/SoJ!
Can't believe they finally considered using the original sprites, though the character portraits on DS were basically just downscaled art and don't really have the same appeal as the ones from the og trilogy. Everything else is pretty much your typical 16-bit graphics which is great.
It's also cool to see the English title and puns for AAI2, farewell Justine Courtney!
Re: Sonic Team Open To More Characters From Comic Series Appearing In Games
The Archie comics era from 2003 to 2016 was my jam, once they rebooted the series and shortly cancelled it to reboot it yet again in IDW I lost faith in the comics.
Because of that I have quite a hard time accepting new characters like Tangle and Whisper.
I dunno, to me they're kinda over-designed, for Sonic characters at least.
Re: Hands On: Sonic X Shadow Generations Is A Love Letter To Sonic Adventure 2
The Biolizard fight looks surprisingly accurate, the one on 3DS was a joke, I can't help but still be bothered by how super stiff the controls look, the jerky turns are there to remind you that this is a game about going fast and is tuned to running in a straight line so you don't mess up and blame the game.
And as that Ark level leads me to believe this is indeed still about going in a straight line boosting through insignificant enemies.
I hope Kingdom Valley isn't reduced to that, the original level is one of the most complex 3d Sonic stages out there.
Black Doom sounded great by the way, but Kirk Thornton's voice is still so jarring after all these years. What a waste knowing Jason would gladly do it.
Re: Sonic Team On Remasters: "If There's A Title People Like, We'll Think About It"
Dumb pr talk, I know most people here just want Switch support but the Sonic series has too many good, interesting games locked away, Generations has always been easily accessible thanks to the PC version.
I imagine many fans would not bother playing this game without access to the many impressive mods the PC version has. To me it's a game from the 'bare minimum' era of Sega. The levels are too simple, too easy, and too short.
If Sega really wanted to celebrate Shadow, they should've either:
A. Make an original game that isn't just a carbon copy of 'boost, win', even if the concept is visiting past stages. A lot of Shadow's past stages were action based not just speed based.
B. Port Shadow 2005.
C. Port Sonic 2006, what many consider Shadow's peak as a character.
Re: Mighty Morphin Power Rangers Return In All-New Retro-Style Action Game
Looks cool, I kinda hoped it would be more about going through environments from later seasons and not just MMPR which already has a ton of games based on it.
Always wanted to see a game based on PR in Space or Lost Galaxy.
Re: Poll: Is $60 Too Much For Nintendo's Switch Re-Releases?
I recall paying $30 for a used copy of TTYD back in 2010, if I were to play the same exact game that I already experienced but with redrawn HD visuals and half the frame rate, then yeah $60 is a slap in the face.
HD was a big thing back then, now it's the obvious, expected thing to support, it shouldn't drive up the price. (...It also shouldn't hinder performance!)
I know people will disagree with this comparison but still fun to consider:
When Sonic Adventure released on the Dreamcast in 1999 it was priced at $50 (looked it up) I bought the GameCube version which released in 2003, surely for the same or lower price.
Now the problem with this is that the GC version offered 60fps, while pretty much every other texture and most models got remade to fit a different style. That's nuts considering all the other stuff cranked into this version, and it was all for the same price as the simpler DC original.
I'm willing to bet that 90% of the people who played TTYD on the GC don't really care about the HD aspect and just want to have access to the game again. HD/QoL/new content should be an incentive to buy the game again not increase the flippin' price.
Re: Poll: Box Art Brawl - Duel: Bravely Default
Never seen box arts that are so different yet both so good.
I think I instinctively went with the fairy, as that's the one I recognize, but who am I kidding it was probably because the striking pose is pleasing to my eyes.
The European art feels more telling that it's an RPG, though!
Re: Rumour: Reliable Insider Says Kingdom Hearts 4 'Might' Come To Switch 2
I'm more interested in seeing 358/2 Days playable in a modern setup than to keep the main story going, KHIII broke a lot of "rules" and I just wasn't feeling it.
While CoM and ReCoded felt like retreads, 358/2 Days had a lot more unique content to stand on its own.
Re: Random: Sakurai Cut Dolby Surround From Kirby Game To Trim Player Wait Time
@smoreon I'm not familiar with xbox but I like comparing it to the 'data install' option of some PSP games. (Kingdom Hearts)
I don't know if there's documentation on it, but if you've used Brawl mods before you might recognize the files.
Basically, every character that shifts to another character during gameplay has their animation file (IIRC) cached and there's also some main menu stuff.
If you use Dolphin, you can look at the tmp folder in realtime. Whenever you launch software this folder gets cleared so loading masterpieces and then going back to Brawl's menu means it has to cache the files again.
When they're written to the tmp folder they use random names, but they have normal names on the disc itself, so if you can identify each file and blank them, Brawl will prioritize (again IIRC) if you use the 'file patch code', the files from the SD card, so you can get the same effect but without the slow loading start.
I think Project M or some of its continuation attempts do this, or just hack the game to load the files like normal since most people will run it from SD or USB.
Other games that use the system memory to cache big files are Final Fantasy CC Echoes of Time and PokePark.
FF copies the entire sfx and music archives which is like 27 MB and also a resource file that's 12.8 MB, in total it's 39.7 MB. It takes about 30 seconds to get through the loading there. It's worth noting that the caching starts before the strap screen unlike Brawl, so longplays on youtube tend to skip it.
Re: Random: Sakurai Cut Dolby Surround From Kirby Game To Trim Player Wait Time
@NintendomPower Yeah, Brawl's loading is insane compared to Melee, and is kinda disappointing when you find out years later it's because it's copying 40 MB of temp files to the system memory without making the user aware of it.
Whatever effort one made to avoid using the sd card menu is wasted knowing you still ran Brawl like 500 times beforehand.
Re: Random: Sakurai Cut Dolby Surround From Kirby Game To Trim Player Wait Time
I'd like to say surround was kinda useless because I never had the setup for it.
But the wait time isn't a big deal, when I was a kid I always got chills seeing the Sonic Heroes startup: "Presented by Sega", "Created by Sonic Team" -start theme song- "Sofdec ADX logos", "Dolby Surround logo" and then a fade in to the title screen with the song vocals coming in.
To me it always gave it a cinematic feel, and you can't skip any of it, nor do you want to.
Re: Random: Sakurai's Game Storage Solutions Are A Sight To Behold
The 3 SD cards hosting possibly the entirety of the JP Wii Shop Channel feels unreal, I guess I now know the Wii can handle it.
Sakurai's Wii U's internal memory must be super flooded, though I guess if you multiply 692 titles by the 3 files used for save files + 1 ticket + 1 metadata per title it's still just around 3.4k files which isn't too impressive.
PC Engine CD savefiles take up a lot of blocks so I wonder how much space would he have left if all games had savefiles created.
Some WiiWare like to waste a lot of space like MDK2 and DLC stuff like FFIV The After Years.
Re: Sonic Adventure-Like 3D Action Platformer 'Spark The Electric Jester 3' Coming To Switch
Doesn't look like Sonic Adventure to me, looks more like the nonstop speedy gameplay sega has been pumping out since 2008 (I suppose 2007 if you count Secret Rings.)
Is it really that easy to mistake them?
Re: Knuckles Sets "Record-Breaking" Viewership Performance For Paramount+
No way am I gonna shell out $6 a month for a halfbaked service that has ads.
Re: Poll: Are You Bothered By The Frame Rate For Paper Mario: TTYD On Switch?
I'm not surprised casuals would be OK with 30fps.
Interlaced shows from the old days played at 60 fps on CRTs and deinterlaced to 60 fps on modern TVs, yet every streaming service I know of will carry streams deinterlaced to 30 fps, never seen people complain about that except for a rather small group.
Re: Round Up: The Reviews Are In For The Knuckles Paramount+ TV Show
I think Knuckles could carry his own show, it's just that this isn't that Knuckles, y'know?
If you ask me, one of the most memorable episodes from Sonic X is the one where it's just Knuckles teaming up with Sammo Hung, searching for a chaos emerald.
I'll still check it out, but meh, I hope they know how to make Shadow work because with Maria, that movie should write itself, but we'll see.
Re: Bayonetta Origins Director Empathises With Paper Mario Dev, Suggests Reasons For 30FPS
I've never been a huge fan of Paper Mario but I did play this back in the day.
Over the years I think the 30/60 difference is manageable, but it always extra stings when the original was 60 fps.
I also don't like when devs go with 30fps just because of slight dips at 60fps.
The Sonic storybook series comes to mind.
Re: Nintendo Expands Switch Online's N64 Library With Two More Titles
Extreme-G looks fun, the other game definitely looks like a Mega64 joke title.
Re: The First Third-Party iOS App Store Hosts A Free Nintendo Emulator (Europe)
I tried Delta for the first time yesterday on Sonic Advance 3 and wow, it's almost like the VC experience, no feature creep, very polished, and well, it works.
...But! There is one thing that's driving me nuts, while video seems perfectly sync'd to the iPhone, audio seems to slowly desync until it distorts audio for a second and resyncs again! This happens like every minute.
This is a common problem in emulators and the best solution I am aware of is to dynamically adjust the audio's sample rate just a little bit so that audio always stays synchronized as well as the video, which is what RetroArch does.
Re: Keanu Reeves Will Reportedly Voice Shadow In Sonic The Hedgehog 3
Really wanted Jason Griffith, but this is the next best thing I guess.
Re: Epic Mickey Switch Remake Translates "Motion Controls To Analog Sticks" And Enhances Camera
@nessisonett I would say 99% of what I played on Wii were GC games, so the extra stick experience was a given. I just think Epic Mickey doesn't have moments were tight platforming can mess you up because of an imprecise camera.
Re: Epic Mickey Switch Remake Translates "Motion Controls To Analog Sticks" And Enhances Camera
I played this in 2011, I don't remember any camera issues. But I do remember people complaining about it.
I still wonder if the later Japanese release truly improved it or if it was just a myth.
They definitely did change a lot of stuff though, even censored the 'Mickey struggling' scene in the first big cutscene.
Re: Sonic Movies To Be 'Avengers-Level' Events, Says Franchise Producer
Whether they kill Maria with a gun or with a fish, I sure hope this film doesn't try to drown its dramatic moments with shoehorned jokes and references.
I mean, that's why Thor 4 is so beloved among the MCU crowd.
It may be terrible business but Sonic 3 should just be the "for the fans" one and simply let the original story take the reigns.
Re: Pokémon TV Has Officially Ended On Nintendo Switch
Wish there was a simple way to watch S1 through Master Quest.
I really like watching it on Netflix because of the multi-lang support I can compare the nostalgic latam dub easily. But they can't seem to bother getting any other season.
Re: Feature: 33 Games We're Surprised Still Aren't On Switch
@smoreon Having grown up with the GC version, the dreamcast version has always been inferior/ugly to me, so I've never seen the appeal (I mean, I understand the appeal, just that it doesn't apply to me.)
And I've seen the videos analyzing the core differences, but I always stop when they start mentioning the most absurd differences no one, or at least casual players should care about.
It's not like Sega will use it, as you said, they'll probably target a remake, introducing a bunch of new issues in the process.
Re: Feature: 33 Games We're Surprised Still Aren't On Switch
I just finished checking out this article and couldn't help but feel annoyed.
It feels ridiculous that bloody DKR gets its own spot, while SA1 (the thumbnail clickbait) is lumped with "Dreamcast titles" with no description or anything.
Sonic Adventure is possibly one of the most important Sonic titles out there. This is a Nintendo-centered site, the GC port is realistically an improvement in every sense: better visuals, 60fps, more content.
Why do people still clamour for the halfbaked Dreamcast version? Why is using Sonic as clickbait good enough, but not good enough to get its own description telling readers why it should be on Switch?
Re: Talking Point: What's Your Personal Favourite Super Mario Game?
Super Mario World is on a whole different level from all the other Mario games.
I struggle to even see it as just a Mario game.
It is the game.
Re: Sega Implies That Releasing Sonic Superstars Next To Super Mario Bros. Wonder Wasn't Smart
Too soon to make another 2D game with 3D visuals, many people were hoping for a Mania successor.
I think that played a part. Isn't the worst aspect of modern 3D Sonic games when the gameplay shifts you into 2.5D?
I know for a fact SMBW did not affect my decision to get Superstars.
Re: Epic Mickey: Rebrushed Is A Switch Remake Of A Wii Favourite
This game was my jam back in 2010, when Sonic games stopped being about 3D platforming this game filled a void.
EM and Another Code R are definitely in my top 10 Wii games.
Re: Random: Ash Ketchum's OG Voice Actor Reflects On "Devastating" Moment She Was Fired
It always bothers me when companies underestimate kids.
And y'know sometimes stuff happens and the actor really has to leave, but idk 90% of the time it's just the company trying to save money or whatever.
Re: Sonic X Shadow Generations Is Speeding Onto Switch Autumn 2024
Black Doom, SEGA sure knows how to get me interested... but then shows stiff Forces-like gameplay and makes me feel uneasy.
If this is truly a retread of Shadow levels then great, they wouldn't miss the chance to use Mephiles again.
Re: Poll: What Review Score Would You Give Another Code: Recollection?
9-Excellent
I'm not hard to please when it comes to stuff like this, it's pretty much perfect. When I played the originals I always wanted to have just a bit more freedom of movement which this remake achieves.
I can't give it a perfect score because it's no longer "the game I knew", I didn't need the characters to get different outfits or hairstyles, or shoehorned diversity, because it doesn't add anything, it removes things.
The problem is the game isn't targeted at me, it's for the new audiences. Whether it's people who can better appreciate having Dan Maxwell with darker skin, or Ashley with super tight shorts. For me it's just a nuisance.
Just the same, we now have a baseline for a Hotel Dusk remake.
Re: Nintendo Expands Switch Online's GBA Library With Two RPG Classics Next Week
Never played them but looks cool as heck.
It always takes me by surprise that the Japanese yt channel does a super basic trailer for these releases that only shows gameplay snippets, while here it's always 1 dedicated background music track with fancy in-between messages and sometimes there's even narration.
It sounds like NOA really wants to push for these games. That said, I'm well above letting a fancy trailer influence my decision on games.
But yeah, It's as if Japan sees these releases as nostalgic bonuses and not something to sell systems or subscriptions.
Re: Poll: What Do You Think Of The Demo For Another Code: Recollection?
Wait, kinda weird for it to describe Ashley as an orphan.
Because from her point of view she is. But to us (and Jessica, and pretty much every other character in the game) she obviously isn't.
Re: Poll: Box Art Brawl - Duel: Trace Memory
Easy NA, not to mention when you were a teen buying this with a parent would make it awkward if you needed to explain why you wanted the game with the girl and exposed midriff on the cover.
I remember buying Trace Memory when I was a senior, it was all thanks to Brawl and trying to recreate the hype after playing all the Ace Attorney titles available at the time.
NA's zoom allows you to appreciate the art better, which is always nice.
Re: Nintendo Releases Switch eShop Demo For Another Code: Recollection
Always blown away by the visuals, it's like an alternate timeline, as I never expected Nintendo to ever touch this series again.
Hope it sells well! It's been a while since I've played R, if that's Tommy in the overview, shame they got rid of his Kurt Cobain look. He looks kinda generic now.
And if that's a new character next to him, that's interesting. The other girl that's usually with Elizabeth was kinda bland so maybe they improved her here.
Re: Feature: "We Were Aware Of The Fans' Wishes" - Rescuing The 3DS Games For Apollo Justice: Ace Attorney Trilogy
As someone who didn't enjoy Dual Destinies all the way, I must say Turnabout Reclaimed is the best of the bunch. It's a bit unfortunate it was DLC back in the day. (I imagine many didn't bother getting it.)
I don't care for the fact that they cross-examine another animal, but making good use of Pearls + chilling aquarium theme + defendant being likeable = fun case.
Re: Sonic Superstars Is Offering Free Holiday Costume DLC
It's worth mentioning that Mario Wonder doesn't have a Santa outfit. ThAt'S SoMeThInG!
Also, according to Frontiers, Sonic Christmas Blast is canon, so Sonic being Santa Claus is part of the lore, always has...
...always will be.
Re: Soapbox: 20 Years Later, Why Do We Still Not Have A New Sonic Battle?
I'm not super into fighting games, I think Sonic the Fighters is boring (and therefore bad) but Sonic Battle is different, it's fun to play around with the various characters, progressing through the story, and collecting skill cards. It's quite cool, one of the most unique Sonic games IMO.
Sequel nowadays wouldn't work because everything Sega releases is lifeless or barebones, and only slightly improved with the obligatory "Plus" addition.
I just imagine the sequel being half the roster Battle had, with the generic lookin' stages from Lost World, Forces, and Frontiers.
Re: Sonic Superstars' Sales Were 'Slightly Weaker' Than Sega Had Anticipated
Farewell, Amy! It was nice while it lasted.
I haven't played this yet because it makes no sense to me to waste $60 on a game that looks marginally better than Sonic 4.
I feel Sega again tries to please multiple factions of the fanbase in one game but ultimately ends up blending the wrong things together resulting in mediocrity.
I want to see the next 3D Sonic game drop 2.5d stages/sections. Then Sega will have my attention.
Or a 2D game that uses pixel art without relying on the classic style. But this ship sailed a long time ago.
Re: Soapbox: Ocarina Of Time's Water Temple Was Tough, But It Doesn't Deserve Its Reputation
Pausing frequently didn't bother me, but knowing that the sound effect almost never plays correctly (it stutters) on the Wii VC version did annoy me.
Re: Nintendo Expands Its Switch Online N64 Library With Another Game This Week
Even though NSO has surpassed the amount of n64 games on Wii VC, it's surprising that it still misses quite a few VC exclusives.
Super Smash Bros.
Bomberman Hero
Ogre Battle
Cruis'n USA - mostly a meme but hey it's there.
Re: Takashi Iizuka Explains Timeline Placement Of Sonic Superstars
Shadow really was the glue for the timeline.
There's no continuity after 2006 so the way I see it, the timeline ended a long time ago.
But why be boring? If we follow the rules set by Sonic X, Sonic's planet has a different bs time flow, so technically you could fit everything, even the SatAM canon into it.