Comments 1,213

Re: Hands On: One Man's Vision Shaped The GBA-Style GameForce CHI

AlienX

Button combos are bad, especially the ones that make you feel you should watch out for accidentally triggering. GBA did it best, there was no way to accidentally hit start+select. Flashback to GameGrumps' Super Mario Land ending, or lack thereof. Though they were using a SNES controller.

When was the last time Nintendo relied on such an archaic method? It's gotta be the Kirby collection on Wii, returning to the main menu required a reset so there was "no choice" but to use a combo for in-game reset because Nintendo, and adding a real menu is too much apparently.

Re: Feature: Zooming Through Sonic Colors: Ultimate And Getting The Switch Lowdown

AlienX

@SpringDivorce Oh, it's basically the perfect game for children, there is practically no challenge, it's fairly short, and the story doesn't require any thinking, just "Eggman bad, defeat." With a joke here and there.

I played the first Sonic Adventure when I was ten in the early 2000s, so my personal suggestion would be to play SA1 instead, it's a wonderfully varied game that's just filled to the brim with details and content.

Re: Report Outlines Cancelled Plans For Nintendo's Role In Tokyo Olympics Ceremony

AlienX

The intro felt very empty to me, I would've liked seeing some famous Japanese performers get the spotlight (Perfume, or Utada maybe) the Kabuki performance was ok but I can just imagine people outside of Japan just seeing it as weird or frightening.

It's just hilarious to me that after all those Mario and Sonic games now it's the one time Mario gets to have any relevance in the actual Olympic games and Nintendo backs out. Feels very Nintendo.

Re: You Can Now Pre-Order Sonic Colors: Ultimate On The Switch eShop

AlienX

@Clyde_Radcliffe I've always hated that the jump from GC to Wii resulted in 30 fps for practically every Sonic game, even Unleashed despite being the same dumb game on PS2.

The storybook games have had a sort of reintroduction to my collection as it turns out the 60 fps patch works very well on a real Wii, guess Sega/ST felt like trolling or perhaps they simply didn't want any bit of slowdown.

Re: Talking Point: Every Pre-BOTW 3D Zelda Now Has A Remake, But Which Is Best?

AlienX

Majora's Mask for sure, the jump from 20 fps to 30 fps is greatly appreciated, the graphics are fine for 3DS, but I especially like the gyro bow and arrow controls.

It made the game easier to play regarding saving your progress, and the only complaint would be the Zora mask, but otherwise it's an excellent remake.

OOT is much of the same but I found the original to still be quite enjoyable that you could skip on this remake. The visuals of the N64 version whether you play on a blurry N64 or sharp as nails Wii in 480p are still incredibly fitting to the themes of the game.

Re: Rumour: Nintendo To End Submissions For New Wii U And 3DS eShop Games

AlienX

It's unfortunate Nintendo doesn't keep at least the 3DS active, I'm not interested in buying a Switch, all my modern games are on 3DS.

There are still too many games I haven't played yet, but the battery is showing signs of dying and the button stickers are all torn up, it's a bad situation.

I love having a perfect copy of Minish Cap next to A Link Between Worlds, can't have that on Switch.

Re: Games Within Games - The Best Video Games In Other Video Games

AlienX

Sonic DX on the GameCube features all the Game Gear Sonic games, in much the same way Animal Crossing has NES games but is miles faster to start and play (once you've unlocked them) than in AC.

Of note: Sonic DX allows two instances of the game to display so two players can play their own run at the same time and "race" each other.

It also featured the games unmodified, unlike the 3DS versions that included edits in Sonic Triple Trouble, Sonic Blast, Labyrinth and possibly others.

It's also the entire collection, so it beats Gems Collection and 3DS VC in that regard.

Re: Talking Point: Everyone Has A Bad Game They Love, So What's Yours?

AlienX

I don't even consider it bad, more like mediocre, Sonic 06.

In 2005 I was in middle school, on a quest to play every Sonic game I could get my hands on, when the game got announced for everything except Wii, I had no choice but to give up on it. I would go to Compusa to play the Kingdom Valley demo and absolutely loved it: the visuals, the sound, being able to home on the rails, everything was different and more detailed yet felt very much like Sonic.

I kept watching youtube videos over and over and fell even more in love with the game. I have yet to play it, and the excessive hate it gets makes me even more eager to play it, but there's just no way I'll buy a 360 or PS3 just for this lame game, and Xenia can't run on my PC.

I love the gameplay, I think this is the best way to do Sonic in 3D, every game after 06 has been "Run, Boost, 2D section" while 06 feels more dynamic and varied.

A considerably large chunk of the arguments for why it sucks don't affect my view of the game, Silver is cool, Elise's relationship with Sonic isn't romantic, loading screens don't make the game, I think this one has been talked to death but intrusive glitches don't occur if you play the game as intended as I've seen in countless playthrough videos. The glitches make the game even more fun to replay.

My only real complaint is Eggman's terrible redesign, and the human characters looking extremely boring.

Re: Feature: Nintendo Hardware Refreshes Through The Ages

AlienX

I didn't care about the lack of GBA support on the DSi, I just wanted a better DS lite and that's what it was. It should have had a VC for GB and GBC games, the shop was too neglected. But everything else worked great, much better than playing DS on 3DS.

GBA SP is the best upgrade, nothing quite like having a display you can see. I had a GBC back in 2001 so it didn't make much sense to upgrade yet and when the SP came out it was a no-brainer.

Re: Random: "Of Course You Know What A Heart Is!": Nintendo Pokes Fun At Skyward Sword's Shortcomings

AlienX

This is one of those things that you can "fix" in the original by using a cheat code so it's not like it's some huge deal.

I typically hate it when companies try to be cool by acting self-aware, Sega runs on that garbage, but oddly enough when Nintendo does it once every blue moon it's quite humorous. The reason I hate it is because it validates dumb complaints most of the time.

Stuff like constantly changing to the iron boots in the water temple, it doesn't make the game bad, it's just a minor inconvenience. But the worst is when they feature glitches as if they're some common problem in a game, when in reality the glitch would not appear so easily.

Re: Sonic The Hedgehog's Voice Actor Reassures Fans He's Here To Stay

AlienX

Dudebro Sonic. I wish someone at Sega would just grab a Sonic game from 1998 to 2009 and listen to how cool Sonic used to sound like, these voice actors are still around, they love voicing the character (and have even done so in recent fan works) like, c'mon.

One of the best reasons to play SatBK nowadays is to appreciate how good the voice acting was at one point in the series. The other of course being the last Sonic game with a serious plot, and a good message.

Re: Netflix No Longer Works On Wii U Or 3DS, So Where's The Switch Version?

AlienX

I definitely used it on 3DS, the biggest limiting factor to me was not having profile support. The quality was decent for the old 3DS. Though some concert shows did show a lot of distortion, it still got the job done.

However I still figure the og Wii app was the best one, it was fast, looked good enough, and best of all the wiimote pointer made everything 10 times more fun. As I still play on this console I certainly miss having this option.

Re: Poll: What's The Best 2D Sonic Game?

AlienX

The Advance games are the best, Rush felt like step-down (using 3d model and removing the multiple playable characters) but is still really good. While I think the Advance series improved in every release, Rush did the opposite, Rush Adventure had a less interesting story, obligatory mini games, while Colors DS removed Blaze and the trick system for a very bland experience.

The Advance trilogy has so many good levels, Chaos Angel, Techno Base, Music Plant, Ocean Base, Hot Crater, Toy Kingdom, the list goes on and on!

Then the Genesis games. There is something about the Genesis games that I've never liked, but I can't quite put it to words.

Generations is terrible, the worst 2D Sonic I've played, 30 fps, clunky controls, poor choice of levels, the boss fights were too watered down from the originals that they pose little challenge. In contrast Sonic 4 at least had manageable controls and the levels didn't feel empty or claustrophobic.

Re: Feature: What's Your Most Treasured Club Nintendo Possession?

AlienX

I have a Peach notebook and a 2010 calendar that's full of really nice artwork, surprisingly no FE.

My points were mostly spent on 3DS VC, got Kid Icarus 2 and Kirby's Pinball Land, one of the worst pinball games I've played.

But probably my favorite was getting Grill-Off with Ultra Hand, it soon became more about having the game than playing it, tho.

Re: Sonic Colors Ultimate Will Be A Friendly Game For Beginners

AlienX

This is without a doubt one of the easiest Sonic games out there.

Might I add this is a terrible way to make the game easier, in the GBA games there was an easy mode too, the only thing it did was reduce the amount of enemies from the stages, to the point where if you played normal mode you'd find entirely new enemy designs on the second run (and thus have it not feel like a waste of time to replay.)

Re: Yuji Naka Parted Ways With Square Enix Following Balan Wonderworld's Release

AlienX

@Orpheus79V Imma try to defend Shadow, aside from fulfilling the requests of a dumb part of the fandom (gun-loving children) I think the game shouldn't discredit Naka, in the end it was just fanservice, and the game had some cool things to offer besides being a sequel to SA2, it's the first time the CG cutscenes look so good and the OST is considerably bigger than previous games. For a 2005 multi-platform game it's very high quality. Gameplay-wise it fixed some notable issues from the previous games, the lightdash no longer conflicted with other moves that could end in an "accident" and the grinding mechanics were made more straightforward. I can't think of any mechanic in the game that required too much skill and precision, unlike in Heroes.

Re: Random: Who Needs A Switch Pro When There's The Wii U Pro?

AlienX

If they were native GC ports then it would be really cool, there's a small number of Wii games that support only wiimote or GC, in the case of SR Zero Gravity, the Wii U is stuck with an incomplete game because you can only play with motion controls when using a wiimote. This game plays considerably better without motion controls.

But since this is just the adapter you don't have much use for it beyond a few Wii U games (or is it just Smash?) and a few homebrew Wii programs.

Re: Video: 100 Amazing Wii Games In 20 Minutes

AlienX

Great to see Another Code get a mention, there's no other game quite like it, at least not with this kind of budget. It's the perfect game when you need to unwind and just think, well, until the later half of the game.

Re: Sonic Colors: Ultimate Confirmed For Switch, Releases This Fall

AlienX

@Sjmaster good on ya, seeing how Sega has been doing things lately we're looking at more of the same coming up.

I wouldn't call it trash though, I think green-eyed Sonic was built for shonen-type of storytelling. You take that out and the character becomes 1 dimensional. Sonic X is a really good baseline for how the character works best.

I don't have anything against Unleashed's story, it just underutilized legacy characters, Amy was just a glorified cameo, and Tails was suddenly weak and defenseless despite fighting alone in the previous games. (Eggman was fine, despite the cliche of harnessing a power he doesn't understand and then gets backstabbed) It was... The beginning of the end so to speak. But it was Colors that started the dumb dialogue that has stuck all the way today.

Re: Sonic Colors: Ultimate Confirmed For Switch, Releases This Fall

AlienX

"It avoided much of the silly storytelling"

Haha, hold my chaos emeralds. We're talking about the game that started the "Hmm, funny" Sonic, that involved a story of Eggman building a themepark, in space, out of chained planets, with the Tails brainwash fake out and constant idiotic exchanges, it had some great moments like: Tails' techno-babble! The introduction of Cubot, everyone's favorite screwball robot! Sonic's expertly executed comedic timing! And the ever absent final boss fight! This is the only game in the series that has Sonic breaking the fourth wall.

The previous games were always lighthearted but they had a certain level of "dramatization" and the occasional serious tone that was truly genuine. You won't find that in Colors (or any game released after it.)

It's fine if you want to praise the lackluster gameplay in Colors, but the story had no creativity and was ultimately unfunny. Real fans of the series do like Sonic's "useless friends."

Re: Poll: What's The Best Game Boy Color Game?

AlienX

With Pokemon Yellow my assumption is that it's a GB game but when played on a GBC unique colors are used (a palette cannot be selected at start.) But then you have Gold and Silver advertised as GBC games but they can be played on a GB.

So to clear off the confusion I went for Nintendo's take: the 3DS eShop refers to Yellow as a GBC title, the 3DS animated banner is of a GBC, the border of the game when played in dot-by-dot mode is of a purple GBC. Therefore the game must be of the GBC variety. The Japanese version of Yellow is GB-only (as in no enhancements.)

Re: Ace Attorney's Dramatic Cross-Examination Eyes Are Coming Back

AlienX

Aha, I have a great dislike for the HD trilogy because it ruins the iconic look of the original and didn't bother to fix all/introduced new typos. I knew there were more reasons to criticize it.

I know many may be quick to judge, but this series is all about characters and personality.

The magnificent WiiWare releases on the other hand, are identical to how they look on DS, no blurry scaling, has the GBA music sounding crystal clear and can be played comfortably with one hand! I can't think of any reason why this isn't the definitive way to play ...aside from not being able to buy it anymore.

Re: Memory Pak: Playing Through Ghost Trick For The First Time

AlienX

I have the Nintendo Channel to thank for introducing me into this game via the demo distributions.

I always tell how GameStop absolutely screwed me by selling to me a "new" copy of GT on a paper sleeve, no manual, no Club Nintendo code, no box art, no box, just game cart and full price. I was so desperate for the game I didn't care!

On the other hand the game ended up being as good as the demo I played so I very much enjoyed it.