Button combos are bad, especially the ones that make you feel you should watch out for accidentally triggering. GBA did it best, there was no way to accidentally hit start+select. Flashback to GameGrumps' Super Mario Land ending, or lack thereof. Though they were using a SNES controller.
When was the last time Nintendo relied on such an archaic method? It's gotta be the Kirby collection on Wii, returning to the main menu required a reset so there was "no choice" but to use a combo for in-game reset because Nintendo, and adding a real menu is too much apparently.
This type of complex mod would not be currently possible had BOTW not come to Wii U. Think about that for a sec, the article doesn't even mention this is the Wii U version.
An anime for FE The Sacred Stones would be a dream come true. Whether it adapts the game's story or provides small arcs for popular characters I think it would work to perfection.
@SpringDivorce Oh, it's basically the perfect game for children, there is practically no challenge, it's fairly short, and the story doesn't require any thinking, just "Eggman bad, defeat." With a joke here and there.
I played the first Sonic Adventure when I was ten in the early 2000s, so my personal suggestion would be to play SA1 instead, it's a wonderfully varied game that's just filled to the brim with details and content.
The intro felt very empty to me, I would've liked seeing some famous Japanese performers get the spotlight (Perfume, or Utada maybe) the Kabuki performance was ok but I can just imagine people outside of Japan just seeing it as weird or frightening.
It's just hilarious to me that after all those Mario and Sonic games now it's the one time Mario gets to have any relevance in the actual Olympic games and Nintendo backs out. Feels very Nintendo.
@Clyde_Radcliffe I've always hated that the jump from GC to Wii resulted in 30 fps for practically every Sonic game, even Unleashed despite being the same dumb game on PS2.
The storybook games have had a sort of reintroduction to my collection as it turns out the 60 fps patch works very well on a real Wii, guess Sega/ST felt like trolling or perhaps they simply didn't want any bit of slowdown.
Majora's Mask for sure, the jump from 20 fps to 30 fps is greatly appreciated, the graphics are fine for 3DS, but I especially like the gyro bow and arrow controls.
It made the game easier to play regarding saving your progress, and the only complaint would be the Zora mask, but otherwise it's an excellent remake.
OOT is much of the same but I found the original to still be quite enjoyable that you could skip on this remake. The visuals of the N64 version whether you play on a blurry N64 or sharp as nails Wii in 480p are still incredibly fitting to the themes of the game.
It's unfortunate Nintendo doesn't keep at least the 3DS active, I'm not interested in buying a Switch, all my modern games are on 3DS.
There are still too many games I haven't played yet, but the battery is showing signs of dying and the button stickers are all torn up, it's a bad situation.
I love having a perfect copy of Minish Cap next to A Link Between Worlds, can't have that on Switch.
When I heard Star Light I immediately thought Pokemon, I guess that was me expecting Nintendo to include something-- took me a second to realize it was Sonic, which is admittedly the closest thing to Nintendo in this playlist.
Sonic DX on the GameCube features all the Game Gear Sonic games, in much the same way Animal Crossing has NES games but is miles faster to start and play (once you've unlocked them) than in AC.
Of note: Sonic DX allows two instances of the game to display so two players can play their own run at the same time and "race" each other.
It also featured the games unmodified, unlike the 3DS versions that included edits in Sonic Triple Trouble, Sonic Blast, Labyrinth and possibly others.
It's also the entire collection, so it beats Gems Collection and 3DS VC in that regard.
I don't even consider it bad, more like mediocre, Sonic 06.
In 2005 I was in middle school, on a quest to play every Sonic game I could get my hands on, when the game got announced for everything except Wii, I had no choice but to give up on it. I would go to Compusa to play the Kingdom Valley demo and absolutely loved it: the visuals, the sound, being able to home on the rails, everything was different and more detailed yet felt very much like Sonic.
I kept watching youtube videos over and over and fell even more in love with the game. I have yet to play it, and the excessive hate it gets makes me even more eager to play it, but there's just no way I'll buy a 360 or PS3 just for this lame game, and Xenia can't run on my PC.
I love the gameplay, I think this is the best way to do Sonic in 3D, every game after 06 has been "Run, Boost, 2D section" while 06 feels more dynamic and varied.
A considerably large chunk of the arguments for why it sucks don't affect my view of the game, Silver is cool, Elise's relationship with Sonic isn't romantic, loading screens don't make the game, I think this one has been talked to death but intrusive glitches don't occur if you play the game as intended as I've seen in countless playthrough videos. The glitches make the game even more fun to replay.
My only real complaint is Eggman's terrible redesign, and the human characters looking extremely boring.
I didn't care about the lack of GBA support on the DSi, I just wanted a better DS lite and that's what it was. It should have had a VC for GB and GBC games, the shop was too neglected. But everything else worked great, much better than playing DS on 3DS.
GBA SP is the best upgrade, nothing quite like having a display you can see. I had a GBC back in 2001 so it didn't make much sense to upgrade yet and when the SP came out it was a no-brainer.
This is one of those things that you can "fix" in the original by using a cheat code so it's not like it's some huge deal.
I typically hate it when companies try to be cool by acting self-aware, Sega runs on that garbage, but oddly enough when Nintendo does it once every blue moon it's quite humorous. The reason I hate it is because it validates dumb complaints most of the time.
Stuff like constantly changing to the iron boots in the water temple, it doesn't make the game bad, it's just a minor inconvenience. But the worst is when they feature glitches as if they're some common problem in a game, when in reality the glitch would not appear so easily.
My GBA is still going well, but with my 3DS it has started to get noticeable how it doesn't hold a charge as well as before, I usually get about an hour on power saving and no 3D.
Great to see an effort to maintaining this crucial part of the hardware available.
Dudebro Sonic. I wish someone at Sega would just grab a Sonic game from 1998 to 2009 and listen to how cool Sonic used to sound like, these voice actors are still around, they love voicing the character (and have even done so in recent fan works) like, c'mon.
One of the best reasons to play SatBK nowadays is to appreciate how good the voice acting was at one point in the series. The other of course being the last Sonic game with a serious plot, and a good message.
Sonic Chronicles is one of the cheapest-looking Sonic games I've played, though, I have to give it credit for at least trying something new with the Chao. I like that it loosely connects to the GBA games too, something you wouldn't see nowadays.
I definitely used it on 3DS, the biggest limiting factor to me was not having profile support. The quality was decent for the old 3DS. Though some concert shows did show a lot of distortion, it still got the job done.
However I still figure the og Wii app was the best one, it was fast, looked good enough, and best of all the wiimote pointer made everything 10 times more fun. As I still play on this console I certainly miss having this option.
The Advance games are the best, Rush felt like step-down (using 3d model and removing the multiple playable characters) but is still really good. While I think the Advance series improved in every release, Rush did the opposite, Rush Adventure had a less interesting story, obligatory mini games, while Colors DS removed Blaze and the trick system for a very bland experience.
The Advance trilogy has so many good levels, Chaos Angel, Techno Base, Music Plant, Ocean Base, Hot Crater, Toy Kingdom, the list goes on and on!
Then the Genesis games. There is something about the Genesis games that I've never liked, but I can't quite put it to words.
Generations is terrible, the worst 2D Sonic I've played, 30 fps, clunky controls, poor choice of levels, the boss fights were too watered down from the originals that they pose little challenge. In contrast Sonic 4 at least had manageable controls and the levels didn't feel empty or claustrophobic.
@HammerGalladeBro ZG is one of the few games to advertise wiimote-only on the boxart but does actually support GameCube controllers. Wiimote control is horizontal tho.
The one detail these games can't seem to escape are the pretty obvious typos.
I'm playing Dual Destinies for the first time, I'm only on the 2nd case and already counted some +10 mistakes, some even on "punchline" text that makes it even more awkward to read.
This is without a doubt one of the easiest Sonic games out there.
Might I add this is a terrible way to make the game easier, in the GBA games there was an easy mode too, the only thing it did was reduce the amount of enemies from the stages, to the point where if you played normal mode you'd find entirely new enemy designs on the second run (and thus have it not feel like a waste of time to replay.)
@Orpheus79V Imma try to defend Shadow, aside from fulfilling the requests of a dumb part of the fandom (gun-loving children) I think the game shouldn't discredit Naka, in the end it was just fanservice, and the game had some cool things to offer besides being a sequel to SA2, it's the first time the CG cutscenes look so good and the OST is considerably bigger than previous games. For a 2005 multi-platform game it's very high quality. Gameplay-wise it fixed some notable issues from the previous games, the lightdash no longer conflicted with other moves that could end in an "accident" and the grinding mechanics were made more straightforward. I can't think of any mechanic in the game that required too much skill and precision, unlike in Heroes.
@LaytonPuzzle27 He didn't work on Sonic '06, in fact the only thing he has done (Sonic related) after Sonic 3/NiGHTS is throw money at the projects up until Sonic Riders. And considering those games have really high production value, (just look at the SR op, it's by Production IG no less) I'd say he didn't waste anyone's time.
If they were native GC ports then it would be really cool, there's a small number of Wii games that support only wiimote or GC, in the case of SR Zero Gravity, the Wii U is stuck with an incomplete game because you can only play with motion controls when using a wiimote. This game plays considerably better without motion controls.
But since this is just the adapter you don't have much use for it beyond a few Wii U games (or is it just Smash?) and a few homebrew Wii programs.
I hate this bad rap k-pop gets, the other day I mentioned to a friend how I was a fan of Apink and they quickly brought up the crazy people, and even compared it to bronies. Ugh.
And I'm so casual about it too, I can tell you the names of the members I like but the rest are just a haze.
Great to see Another Code get a mention, there's no other game quite like it, at least not with this kind of budget. It's the perfect game when you need to unwind and just think, well, until the later half of the game.
@Sjmaster good on ya, seeing how Sega has been doing things lately we're looking at more of the same coming up.
I wouldn't call it trash though, I think green-eyed Sonic was built for shonen-type of storytelling. You take that out and the character becomes 1 dimensional. Sonic X is a really good baseline for how the character works best.
I don't have anything against Unleashed's story, it just underutilized legacy characters, Amy was just a glorified cameo, and Tails was suddenly weak and defenseless despite fighting alone in the previous games. (Eggman was fine, despite the cliche of harnessing a power he doesn't understand and then gets backstabbed) It was... The beginning of the end so to speak. But it was Colors that started the dumb dialogue that has stuck all the way today.
Haha, hold my chaos emeralds. We're talking about the game that started the "Hmm, funny" Sonic, that involved a story of Eggman building a themepark, in space, out of chained planets, with the Tails brainwash fake out and constant idiotic exchanges, it had some great moments like: Tails' techno-babble! The introduction of Cubot, everyone's favorite screwball robot! Sonic's expertly executed comedic timing! And the ever absent final boss fight! This is the only game in the series that has Sonic breaking the fourth wall.
The previous games were always lighthearted but they had a certain level of "dramatization" and the occasional serious tone that was truly genuine. You won't find that in Colors (or any game released after it.)
It's fine if you want to praise the lackluster gameplay in Colors, but the story had no creativity and was ultimately unfunny. Real fans of the series do like Sonic's "useless friends."
With Pokemon Yellow my assumption is that it's a GB game but when played on a GBC unique colors are used (a palette cannot be selected at start.) But then you have Gold and Silver advertised as GBC games but they can be played on a GB.
So to clear off the confusion I went for Nintendo's take: the 3DS eShop refers to Yellow as a GBC title, the 3DS animated banner is of a GBC, the border of the game when played in dot-by-dot mode is of a purple GBC. Therefore the game must be of the GBC variety. The Japanese version of Yellow is GB-only (as in no enhancements.)
@SalvorHardin it's interesting you say that considering Nintendo just dropped on us a ROM that's never seen the light of day until now.
Magical Drop II has a reworked title screen, reworked voice acting, and localized text, it's a fully localized version, most likely straight from the 90s!
Aha, I have a great dislike for the HD trilogy because it ruins the iconic look of the original and didn't bother to fix all/introduced new typos. I knew there were more reasons to criticize it.
I know many may be quick to judge, but this series is all about characters and personality.
The magnificent WiiWare releases on the other hand, are identical to how they look on DS, no blurry scaling, has the GBA music sounding crystal clear and can be played comfortably with one hand! I can't think of any reason why this isn't the definitive way to play ...aside from not being able to buy it anymore.
I have the Nintendo Channel to thank for introducing me into this game via the demo distributions.
I always tell how GameStop absolutely screwed me by selling to me a "new" copy of GT on a paper sleeve, no manual, no Club Nintendo code, no box art, no box, just game cart and full price. I was so desperate for the game I didn't care!
On the other hand the game ended up being as good as the demo I played so I very much enjoyed it.
Comments 1,213
Re: Hands On: One Man's Vision Shaped The GBA-Style GameForce CHI
Button combos are bad, especially the ones that make you feel you should watch out for accidentally triggering. GBA did it best, there was no way to accidentally hit start+select. Flashback to GameGrumps' Super Mario Land ending, or lack thereof. Though they were using a SNES controller.
When was the last time Nintendo relied on such an archaic method? It's gotta be the Kirby collection on Wii, returning to the main menu required a reset so there was "no choice" but to use a combo for in-game reset because Nintendo, and adding a real menu is too much apparently.
Re: New Zelda: Breath Of The Wild PC Mod Makes The Game Look Better Than Ever
This type of complex mod would not be currently possible had BOTW not come to Wii U. Think about that for a sec, the article doesn't even mention this is the Wii U version.
Re: Poll: Zelda: Skyward Sword HD's Biggest Question - How Do You Pronounce Fi?
I instinctively read unknown words as if they were Spanish, fee, sure comes in handy when reading Japanese names.
Re: Daisy Fans Aren't Happy With The New Mario Golf: Super Rush Update
In all the games I've played that featured Daisy, her 'personality' is just "hi I'm Daisy" with a smile that shines eternally.
Re: Feature: Fire Emblem And 8 Other Nintendo Franchises That Need A TV Series
An anime for FE The Sacred Stones would be a dream come true. Whether it adapts the game's story or provides small arcs for popular characters I think it would work to perfection.
Re: Best Visual Novels For Nintendo Switch
Dream Daddy being on the same list as Famicom Detective Club bothers me in the worst way possible.
Ah weird, the Switch is missing the best one: Hotel Dusk.
Re: Feature: Zooming Through Sonic Colors: Ultimate And Getting The Switch Lowdown
@SpringDivorce Oh, it's basically the perfect game for children, there is practically no challenge, it's fairly short, and the story doesn't require any thinking, just "Eggman bad, defeat." With a joke here and there.
I played the first Sonic Adventure when I was ten in the early 2000s, so my personal suggestion would be to play SA1 instead, it's a wonderfully varied game that's just filled to the brim with details and content.
Re: Report Outlines Cancelled Plans For Nintendo's Role In Tokyo Olympics Ceremony
The intro felt very empty to me, I would've liked seeing some famous Japanese performers get the spotlight (Perfume, or Utada maybe) the Kabuki performance was ok but I can just imagine people outside of Japan just seeing it as weird or frightening.
It's just hilarious to me that after all those Mario and Sonic games now it's the one time Mario gets to have any relevance in the actual Olympic games and Nintendo backs out. Feels very Nintendo.
Re: Talking Point: Which Game Stage Have You Replayed More Than Any Other?
I'd like to say Seaside Hill, but most likely Emerald Coast because it's the best place to get rings for the Chao Black Market.
Re: You Can Now Pre-Order Sonic Colors: Ultimate On The Switch eShop
@Clyde_Radcliffe I've always hated that the jump from GC to Wii resulted in 30 fps for practically every Sonic game, even Unleashed despite being the same dumb game on PS2.
The storybook games have had a sort of reintroduction to my collection as it turns out the 60 fps patch works very well on a real Wii, guess Sega/ST felt like trolling or perhaps they simply didn't want any bit of slowdown.
Re: Talking Point: Every Pre-BOTW 3D Zelda Now Has A Remake, But Which Is Best?
Majora's Mask for sure, the jump from 20 fps to 30 fps is greatly appreciated, the graphics are fine for 3DS, but I especially like the gyro bow and arrow controls.
It made the game easier to play regarding saving your progress, and the only complaint would be the Zora mask, but otherwise it's an excellent remake.
OOT is much of the same but I found the original to still be quite enjoyable that you could skip on this remake. The visuals of the N64 version whether you play on a blurry N64 or sharp as nails Wii in 480p are still incredibly fitting to the themes of the game.
Re: Rumour: Nintendo To End Submissions For New Wii U And 3DS eShop Games
It's unfortunate Nintendo doesn't keep at least the 3DS active, I'm not interested in buying a Switch, all my modern games are on 3DS.
There are still too many games I haven't played yet, but the battery is showing signs of dying and the button stickers are all torn up, it's a bad situation.
I love having a perfect copy of Minish Cap next to A Link Between Worlds, can't have that on Switch.
Re: Random: The Tokyo 2020 Olympic Opening Ceremony Showcased A Ton Of Game Music
When I heard Star Light I immediately thought Pokemon, I guess that was me expecting Nintendo to include something-- took me a second to realize it was Sonic, which is admittedly the closest thing to Nintendo in this playlist.
Re: Games Within Games - The Best Video Games In Other Video Games
Sonic DX on the GameCube features all the Game Gear Sonic games, in much the same way Animal Crossing has NES games but is miles faster to start and play (once you've unlocked them) than in AC.
Of note: Sonic DX allows two instances of the game to display so two players can play their own run at the same time and "race" each other.
It also featured the games unmodified, unlike the 3DS versions that included edits in Sonic Triple Trouble, Sonic Blast, Labyrinth and possibly others.
It's also the entire collection, so it beats Gems Collection and 3DS VC in that regard.
Re: Poll: So, Will You Be Getting A Switch OLED Or Valve Steam Deck?
Um, I have a Wii. It plays GameCube games. Who needs 50 GB ram, it plays GameCube.
Re: Talking Point: Everyone Has A Bad Game They Love, So What's Yours?
I don't even consider it bad, more like mediocre, Sonic 06.
In 2005 I was in middle school, on a quest to play every Sonic game I could get my hands on, when the game got announced for everything except Wii, I had no choice but to give up on it. I would go to Compusa to play the Kingdom Valley demo and absolutely loved it: the visuals, the sound, being able to home on the rails, everything was different and more detailed yet felt very much like Sonic.
I kept watching youtube videos over and over and fell even more in love with the game. I have yet to play it, and the excessive hate it gets makes me even more eager to play it, but there's just no way I'll buy a 360 or PS3 just for this lame game, and Xenia can't run on my PC.
I love the gameplay, I think this is the best way to do Sonic in 3D, every game after 06 has been "Run, Boost, 2D section" while 06 feels more dynamic and varied.
A considerably large chunk of the arguments for why it sucks don't affect my view of the game, Silver is cool, Elise's relationship with Sonic isn't romantic, loading screens don't make the game, I think this one has been talked to death but intrusive glitches don't occur if you play the game as intended as I've seen in countless playthrough videos. The glitches make the game even more fun to replay.
My only real complaint is Eggman's terrible redesign, and the human characters looking extremely boring.
Re: Slow Mole Is A New And Free NES Platformer, Cartridge Version Incoming
Oh, how generous to give away the digital version. I'll certainly give it a go. NES games are kind of beyond me but I love the aesthetic.
Re: Feature: Nintendo Hardware Refreshes Through The Ages
I didn't care about the lack of GBA support on the DSi, I just wanted a better DS lite and that's what it was. It should have had a VC for GB and GBC games, the shop was too neglected. But everything else worked great, much better than playing DS on 3DS.
GBA SP is the best upgrade, nothing quite like having a display you can see. I had a GBC back in 2001 so it didn't make much sense to upgrade yet and when the SP came out it was a no-brainer.
Re: Random: "Of Course You Know What A Heart Is!": Nintendo Pokes Fun At Skyward Sword's Shortcomings
This is one of those things that you can "fix" in the original by using a cheat code so it's not like it's some huge deal.
I typically hate it when companies try to be cool by acting self-aware, Sega runs on that garbage, but oddly enough when Nintendo does it once every blue moon it's quite humorous. The reason I hate it is because it validates dumb complaints most of the time.
Stuff like constantly changing to the iron boots in the water temple, it doesn't make the game bad, it's just a minor inconvenience. But the worst is when they feature glitches as if they're some common problem in a game, when in reality the glitch would not appear so easily.
Re: First 4 Figures Reveals Sonic's Shadow The Hedgehog Statue Line
Broke: Sonic's Shadow The Hedgehog
Woke: Shadow The Hedgehog
Re: Another Nintendo Console Has Gotten An Upgrade, But It's From 18 Years Ago
My GBA is still going well, but with my 3DS it has started to get noticeable how it doesn't hold a charge as well as before, I usually get about an hour on power saving and no 3D.
Great to see an effort to maintaining this crucial part of the hardware available.
Re: "King Pokémon" Attracts The Ire Of Fans Over Comments Regarding Famous Artist's Signature
I don't see how this is any more disrespectful than selling a piece of cardboard for obscene amounts of money.
This feels more like when there is a game I want to play but can't because I don't have the hardware and someone else is playing it saying it sucks.
Re: Sonic The Hedgehog's Voice Actor Reassures Fans He's Here To Stay
Dudebro Sonic. I wish someone at Sega would just grab a Sonic game from 1998 to 2009 and listen to how cool Sonic used to sound like, these voice actors are still around, they love voicing the character (and have even done so in recent fan works) like, c'mon.
One of the best reasons to play SatBK nowadays is to appreciate how good the voice acting was at one point in the series. The other of course being the last Sonic game with a serious plot, and a good message.
Re: BioWare Had Plans For A First-Person Mass Effect Game On Nintendo DS
Sonic Chronicles is one of the cheapest-looking Sonic games I've played, though, I have to give it credit for at least trying something new with the Chao. I like that it loosely connects to the GBA games too, something you wouldn't see nowadays.
Re: Netflix No Longer Works On Wii U Or 3DS, So Where's The Switch Version?
I definitely used it on 3DS, the biggest limiting factor to me was not having profile support. The quality was decent for the old 3DS. Though some concert shows did show a lot of distortion, it still got the job done.
However I still figure the og Wii app was the best one, it was fast, looked good enough, and best of all the wiimote pointer made everything 10 times more fun. As I still play on this console I certainly miss having this option.
Re: EarthBound YouTube Videos Keep Getting Flagged For Copyright By Sony
I know how to fix this for future videos:
Step 1: MSU-1 the game.
Step 2: Scat the tunes into a mic.
Step 3: Apply magic filters with Audacity.
Step 4: Convert to the MSU-1 format.
Boom, solved.
Re: Random: This Penny Has Diddy Kong Engraved On Abe Lincoln's Shoulder
I'd recognize that backwards hat anywhere, that's ash ketchum.
Re: Talking Point: What Are You Playing This Weekend? (June 26th)
Ohh, I've been trying to get my hands on Sonic Pinball Party for a long time, specifically the Sonic Advance combo pak. Such a unique pinball game.
Sonic Mania's free on PC, like every good fangame so I guess I'm playing that.
Re: Poll: What's The Best Tony Hawk Game?
Mat Hoffman's Pro BMX for the PS1 is the best.
Re: Poll: What's The Best 2D Sonic Game?
The Advance games are the best, Rush felt like step-down (using 3d model and removing the multiple playable characters) but is still really good. While I think the Advance series improved in every release, Rush did the opposite, Rush Adventure had a less interesting story, obligatory mini games, while Colors DS removed Blaze and the trick system for a very bland experience.
The Advance trilogy has so many good levels, Chaos Angel, Techno Base, Music Plant, Ocean Base, Hot Crater, Toy Kingdom, the list goes on and on!
Then the Genesis games. There is something about the Genesis games that I've never liked, but I can't quite put it to words.
Generations is terrible, the worst 2D Sonic I've played, 30 fps, clunky controls, poor choice of levels, the boss fights were too watered down from the originals that they pose little challenge. In contrast Sonic 4 at least had manageable controls and the levels didn't feel empty or claustrophobic.
Re: Feature: What's Your Most Treasured Club Nintendo Possession?
I have a Peach notebook and a 2010 calendar that's full of really nice artwork, surprisingly no FE.
My points were mostly spent on 3DS VC, got Kid Icarus 2 and Kirby's Pinball Land, one of the worst pinball games I've played.
But probably my favorite was getting Grill-Off with Ultra Hand, it soon became more about having the game than playing it, tho.
Re: Sega Rep Teases Sonic Colors: Ultimate News For E3 2021
@HammerGalladeBro ZG is one of the few games to advertise wiimote-only on the boxart but does actually support GameCube controllers. Wiimote control is horizontal tho.
Unleashed does support CC.
Re: Why It Took So Long To Bring The Great Ace Attorney To The West, According To The Localisation Director
The one detail these games can't seem to escape are the pretty obvious typos.
I'm playing Dual Destinies for the first time, I'm only on the 2nd case and already counted some +10 mistakes, some even on "punchline" text that makes it even more awkward to read.
Re: Sonic Colors Ultimate Will Be A Friendly Game For Beginners
This is without a doubt one of the easiest Sonic games out there.
Might I add this is a terrible way to make the game easier, in the GBA games there was an easy mode too, the only thing it did was reduce the amount of enemies from the stages, to the point where if you played normal mode you'd find entirely new enemy designs on the second run (and thus have it not feel like a waste of time to replay.)
Re: Yuji Naka Parted Ways With Square Enix Following Balan Wonderworld's Release
@Orpheus79V Imma try to defend Shadow, aside from fulfilling the requests of a dumb part of the fandom (gun-loving children) I think the game shouldn't discredit Naka, in the end it was just fanservice, and the game had some cool things to offer besides being a sequel to SA2, it's the first time the CG cutscenes look so good and the OST is considerably bigger than previous games. For a 2005 multi-platform game it's very high quality. Gameplay-wise it fixed some notable issues from the previous games, the lightdash no longer conflicted with other moves that could end in an "accident" and the grinding mechanics were made more straightforward. I can't think of any mechanic in the game that required too much skill and precision, unlike in Heroes.
Re: Yuji Naka Parted Ways With Square Enix Following Balan Wonderworld's Release
@LaytonPuzzle27 He didn't work on Sonic '06, in fact the only thing he has done (Sonic related) after Sonic 3/NiGHTS is throw money at the projects up until Sonic Riders. And considering those games have really high production value, (just look at the SR op, it's by Production IG no less) I'd say he didn't waste anyone's time.
Re: Random: Who Needs A Switch Pro When There's The Wii U Pro?
If they were native GC ports then it would be really cool, there's a small number of Wii games that support only wiimote or GC, in the case of SR Zero Gravity, the Wii U is stuck with an incomplete game because you can only play with motion controls when using a wiimote. This game plays considerably better without motion controls.
But since this is just the adapter you don't have much use for it beyond a few Wii U games (or is it just Smash?) and a few homebrew Wii programs.
Re: Random: 'Twice For Nintendo Switch' Twitter Trend Leaves News-Hungry Fans Disappointed
I hate this bad rap k-pop gets, the other day I mentioned to a friend how I was a fan of Apink and they quickly brought up the crazy people, and even compared it to bronies. Ugh.
And I'm so casual about it too, I can tell you the names of the members I like but the rest are just a haze.
Re: Video: 100 Amazing Wii Games In 20 Minutes
Great to see Another Code get a mention, there's no other game quite like it, at least not with this kind of budget. It's the perfect game when you need to unwind and just think, well, until the later half of the game.
Re: Sonic Colors: Ultimate Confirmed For Switch, Releases This Fall
@Sjmaster good on ya, seeing how Sega has been doing things lately we're looking at more of the same coming up.
I wouldn't call it trash though, I think green-eyed Sonic was built for shonen-type of storytelling. You take that out and the character becomes 1 dimensional. Sonic X is a really good baseline for how the character works best.
I don't have anything against Unleashed's story, it just underutilized legacy characters, Amy was just a glorified cameo, and Tails was suddenly weak and defenseless despite fighting alone in the previous games. (Eggman was fine, despite the cliche of harnessing a power he doesn't understand and then gets backstabbed) It was... The beginning of the end so to speak. But it was Colors that started the dumb dialogue that has stuck all the way today.
Re: Sonic Colors: Ultimate Confirmed For Switch, Releases This Fall
"It avoided much of the silly storytelling"
Haha, hold my chaos emeralds. We're talking about the game that started the "Hmm, funny" Sonic, that involved a story of Eggman building a themepark, in space, out of chained planets, with the Tails brainwash fake out and constant idiotic exchanges, it had some great moments like: Tails' techno-babble! The introduction of Cubot, everyone's favorite screwball robot! Sonic's expertly executed comedic timing! And the ever absent final boss fight! This is the only game in the series that has Sonic breaking the fourth wall.
The previous games were always lighthearted but they had a certain level of "dramatization" and the occasional serious tone that was truly genuine. You won't find that in Colors (or any game released after it.)
It's fine if you want to praise the lackluster gameplay in Colors, but the story had no creativity and was ultimately unfunny. Real fans of the series do like Sonic's "useless friends."
Re: Poll: What's Your Favourite Game Boy Color... Colour?
Teal screams GBC to me.
Re: Nintendo Reminds Us The Switch Online Service Now Has Over 100 Classic Games
Obligatory "The Wii had N64 games aplenty this late in the console's life." "The Wii U had GBA and DS."
Was it really too much to Adobe® PhotoShop® the Magical Drop SFC boxart with the localized logo and be done with it?
Re: 'Retired' Sonic Voice Actor Announces His Surprise Return To The Role
RCS is a big faker and does the worst Sonic voice, and voices the worst iteration of the character.
I wanted Griffith back. Much disappoint. Thanks SEGA.
Re: Mini Review: Magical Drop II - Fun And Colourful Puzzle Action
So it would seem the Aeon Genesis translation is better as it doesn't touch the Japanese voices, on a cutesy game like this that's a pro.
Of course, one is already on the Switch and the other is locked behind a repro cart.
Re: Poll: What's The Best Game Boy Color Game?
With Pokemon Yellow my assumption is that it's a GB game but when played on a GBC unique colors are used (a palette cannot be selected at start.) But then you have Gold and Silver advertised as GBC games but they can be played on a GB.
So to clear off the confusion I went for Nintendo's take: the 3DS eShop refers to Yellow as a GBC title, the 3DS animated banner is of a GBC, the border of the game when played in dot-by-dot mode is of a purple GBC. Therefore the game must be of the GBC variety. The Japanese version of Yellow is GB-only (as in no enhancements.)
Re: Nintendo Expands Its Switch Online SNES And NES Service With Five More Titles
@SalvorHardin it's interesting you say that considering Nintendo just dropped on us a ROM that's never seen the light of day until now.
Magical Drop II has a reworked title screen, reworked voice acting, and localized text, it's a fully localized version, most likely straight from the 90s!
Re: Fire Emblem: Genealogy Of The Holy War Is Joining Japan's NSO Super Famicom Library
It was also on 3DS VC, who cares, I wanna know if Magical Drop II censors the jiggle graphics.
Re: Ace Attorney's Dramatic Cross-Examination Eyes Are Coming Back
Aha, I have a great dislike for the HD trilogy because it ruins the iconic look of the original and didn't bother to fix all/introduced new typos. I knew there were more reasons to criticize it.
I know many may be quick to judge, but this series is all about characters and personality.
The magnificent WiiWare releases on the other hand, are identical to how they look on DS, no blurry scaling, has the GBA music sounding crystal clear and can be played comfortably with one hand! I can't think of any reason why this isn't the definitive way to play ...aside from not being able to buy it anymore.
Re: Memory Pak: Playing Through Ghost Trick For The First Time
I have the Nintendo Channel to thank for introducing me into this game via the demo distributions.
I always tell how GameStop absolutely screwed me by selling to me a "new" copy of GT on a paper sleeve, no manual, no Club Nintendo code, no box art, no box, just game cart and full price. I was so desperate for the game I didn't care!
On the other hand the game ended up being as good as the demo I played so I very much enjoyed it.