Continuing the Year of Shadow celebrations, Sega has shared a brand new trailer for Sonic X Shadow Generations, which showcases a couple of the stages returning for Shadow's side of the adventure.
And, just like with Sonic's stages in Sonic Generations, Shadow will also be revisiting levels from previous titles. Sega has highlighted three of those, and they'll be familiar to all of you diehard Shadow fans.
First up is one we saw and played at Summer Game Fest 2024 — Final Chase, Shadow's last stage in Sonic Adventure 2. We compared this to all the space-set levels in the Dreamcast and GameCube game, but Final Chase is clearly the biggest inspiration here. The side-by-sides show where Sega has diverted very slightly from the original level, but largely, this is a nostalgia-fuelled trip into space.

Next is Rail Canyon from Sonic Heroes — Team Dark's variant was the hardest of all four teams in the multiplatform adventure, and honestly, the glow-up here is incredible. The lighting? The backdrops? Blimey...
Rounding out the trio is a stage from Sonic the Hedgehog, or Sonic 06: Kingdom Valley. This one looks gorgeous and marks a pretty stark, lush change from the other Shadow levels we've seen. The transition between the original game and the Generations version in the trailer is also top-notch.
Sonic X Shadow Generations is a rerelease of, arguably, one of the best 3D Sonic titles out there, Sonic Generations. The original game launched on PlayStation 3, Xbox 360, PC, and 3DS back in 2011. The 3DS version actually came with a number of different stages compared to the console versions, including one that's returning for Shadow's campaign — a fight against the Biolizard from Sonic Adventure 2.
We've been hugely impressed with how Sonic X Shadow Generations looks and feels so far, but with very little Switch gameplay or footage to go on, we have some early concerns.
Last week, Sega shared a teaser for the accompanying animated special Dark Generations. Due to launch in the fall — presumably before Sonic X Shadow releases — the three-parter will act as a prologue to Shadow's story in the upcoming game. Plus, eager fans have spotted a teaser on the official website that hints at a fourth playable character. Who could it be?
Which stage are you looking forward to playing the most come 25th October? Grind down to the comments and let us know.
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Comments 39
I hope it's just me, but it seems the look and feel of Shadow's acceleration animation in Sonic X Shadow is worse than in SA2 (00.14 - 00.20 timestamps)
Rails, rails and more rails enjoy this comparison off the various rails you’ll be mindlessly grinding on for the majority of this. Final Chase not actually using it’s music certainly is a choice.
@Lightsiyd
His movement has unfortunately looked worse in varying degrees for every post SA2 game, the SA2 ones have a good sense of weight to them very Jet Set Radio esque. His boost animation just being flying is as boring as it gets and shouldn’t have carried over from Forces or wherever it originated from.
gosh it really feels like this game was made for me, they take my favorite sonic game, and package in with it a mini open-world sonic game starring SHADOW with brand-new levels! I havent felt this positive about a sonic game before release in a long time, cause this game looks great.
I hope the story isn't mediocre, the original generation was pretty uninteresting.
@fenlix It’s a Sonic game….
Too bad they're not bold enough to let you switch to Rouge or Omega for the Heroes stage. Kingdom Valley also has a Rouge section iirc.
Wait... is this it though? What about a ShadowTH stage — Sky Troops/ Final Haunt/ Digital Circuit you can't do this Sega!
Thanks Sega, but I am ok waiting for Sonica Mania 2. I could wait from Sonic & Knuckles to Sonic Mania after all.
@fenlix Blame the writers for that one; Pontac and Graff have nearly ruined the franchise with their tomfoolery. Thank god they were fired a few years ago and we actually got a professional (Ian Flynn, same writer as the Sonic comics) to do the job
@larryisaman You'd be surprised how deep some of these Sonic stories are though - much, much more so than Mario or Pokémon.
... I am talking about the games released between 2001 and 2009 of course. Anything between 2010 and 2020 is just borderline horrible.
@Maubari I'd go a couple years further back. Honestly, even 3 & Knuckles / CD were far more story heavy than most of their contemporaries. But really Adventure in 1999 was the first one to try and go deep, even if it's not up to the quality of Adventure 2's story.
Also, I actually kind of enjoy Lost World's story... even if the game itself is mediocre at best.
@AlienX Sega’s social media manager confirmed alongside this trailer that there are indeed more levels, they just don’t want to spoil everything in advance 😉
@link3710 Black Knight still has the best story of them all imo. Living in the limited time you have, with friends and family.. best lesson of all. But yes, the Adventure games follow very closely, and then lastly Unleashed.. before it all went kaput.
Aside from Mania and Generations, pretty much every mainline Sonic game after Black Knight sucked monkeyballs.
Final Chase. I HATED that level with a passion. It took me forever to A-Rank that one, especially the harder version. Even Rail Canyon's Team Dark variation wasn't that frustrating. At least it didn't have the RNG meteors messing up your run.
As someone who never played '06, Adventure 2, Shadow the Hedgehog, or even the console version of Generations, I had no idea what I was looking at with these Shadow levels. I didn't know if SEGA was just repurposing content from the base game and basically just doing remixing it like a glorified Hard Mode, or if these were generic new levels not based on anything in particular, or what. But it looks like SEGA is really putting some effort into this one and remastering classic Shadow levels from across multiple different games, which is great to see. I'm glad this isn't some throwaway mode, like how I think Sonic Forces had one singular Shadow stage as DLC that didn't add anything of particular worth. This seems more akin to Bowser's Fury--a meaty expansion that in some ways could stand as its own game, and that's really cool to see. I never used to consider myself much of a Sonic guy, but he's growing on me a lot.
Remaster Sonic 06, you cowards. But also, this looks fantastic.
A bit disappointing that the rail switching gimmick from Rail Canyon seems to be gone, but looks good otherwise.
@Maubari Played many Sonic games over the years and the story has never been good. Not that it matters in a series about a fast blue hedgehog wearing shoes and his animal mates
@Not_Soos Generations reuses locations from older Sonic games and remixes the levels. It's the same (or depending on how old the game is, modernized) environments and level gimmicks of the originals, but with a completely new level design. Think something like what the Mushroom Kingdom is in Mario Odyssey compared to Mario 64, you see a lot of familiar locations, gimmicks, and Easter Eggs, but it's more of a new, original level in that environment rather than a remake of any kind.
Did they even forgot about the Sonic Rivals series on the PSP, too...?
I would've think that also give more levels for Shadow to got through since he was playable in the two games anyways...
So much Death Yard Zone, Colosseum Highway, Mystic Haunt, & even Neon Palace...yeesh...
So this isn’t just an expanded port of a game called Sonic Generations? I am still confused lol.
@OFFICIALMichi That’s exactly what it is, enhanced port with some new levels
Wish they did this with Knuckles/Rouge.. those were my favourite stages and gameplay types from Sonic Adventure 2. They also had unforgettable funky music in their stages I still listen to from time to time. Man I wish Sega would make Sonic Adventure 3.
@Not_Soos Bowser's Fury appears to have been direct inspiration for the approach Sonic Team's taking with Shadow Generations. Just look at the demo's title screen - the setup is basically the same
Just goes to show how much art direction factors into the visuals when a 23 year old Dreamcast game looks better than a modern day counterpart. Why tf did they dull the colors so hard??
@larryisaman oh lol, I feel so dumb. Thanks! 😂😂 I never played the original so that’s why I’ve been a bit confused.
@Maubari Still haven't played Black Knight... which is crazy considering I 100%ed Secret Rings.
Removed - unconstructive; user is banned
It's cool they've added it on but i'm mainly just excited for the Sonic part. Loved that game so much.
I'm wondering if Shadow Generations will have 1 act or 2 and if more stages from each game will appear.
How many games did Shadow appear in?
So far you've got SA2, Heroes, Sonic 06 and his own game. Where will the other stages come from? He was in Sonic Rivals and was in Forces as dlc but that's really all i can think of as him as a playable character.
His skating animation looks horrid, but I guess it's because I only played Adventure 2, Heroes & Shadow the Hedgehog which looked tons better than what Generations has, it looks too fast & frantic.
@larryisaman Yeah that's the thing. Often, after I say something similar to what you just said, Sonic fans will respond with "oh but a plumber in a magical fungus fairytale kingdom stomping on chicken turtles so he can save the princess is fiiiiiiiine..." not realizing that the difference is Mario does not take itself seriously, unlike Sonic. It's like the difference between ICP and GWAR. ICP thinks they are making message music that has integrity. GWAR knows how dumb they are.
@larryisaman Ah that's okay. Different strokes for different blokes (I think that's how the saying goes?) I personally don't care for the story in modern Zelda titles (Aside from Skyward Sword).
@Kingy Or.. nostalgia is one hell of a drug lmao
It looks infinitely better in the newer game - and I grew up with SA2. Don't let nostalgia win.
@Maubari Or... Despite the lower fidelity, the original game's artists and graphic designers had a stronger grasp on how to make the colors pop for the Ark stages.
Sonic Adventure 2 is a wonky clown game but presentation is something it did very well.
Don't let the urge to blindly consume next product win.
@Kingy
Oh I most definitely will. I'll buy what I want, whener I want. Ain't no snotty brat on the internet tell me otherwise.
@OFFICIALMichi I think Super Mario 3D World + Bowsers Fury is a better comparison to what we are getting.
An enhanced port of Sonic Generations, and a brand new (shorter) side game featuring Shadow with its own story, open world segment and levels.
Essentially it’s a 2 games packaged as 1 deal 👍
@Maubari Point being don't throw a lazy nostalgia argument at me when I can see - with my current day eyeballs - both stages side by side in the trailer. I can just flip it back at you and say you're biased the other way around.
Sonic Generations is fine, I don't care for any of the boost games myself, but I obviously don't disparage anyone for picking up the remaster. Judging from your earlier comments we seem to agree that it's one of the only decent ones in the last 20 years anyways. Just pray they don't screw it up like the Colors remaster.
@larryisaman I agree, I don't get why people want to take so seriously a franchise about talking animals. The modern games since the Dreamcast took themselves a bit too seriously to the point where it because weird to see edginess in a mascot platformer. I'll be honest for once thing: Sonic Adventure 2's story is filled with plotholes and a backstory that isn't necessary.
I'd rather see more games like Colours and Generations (self-contained with Robotnik as the actual main villain, not a random monster of the week with a story that tried too hard to sound deep).
I mean Mario Bros managed to be good with the same "save the princess" kind of plot. Anyway I'll just be interested in the gameplay for this remakester.
Funnily enough this game will be my first time playing at least some partx of Adventures 2 and '06 then (particularly glad I won't have to deal with the issues of the latter this way)!
@Sonicka
yeah that feels like the go-to comparison for good reason.
Am not sure if there's been much if any footage of the switch version yet since that is the way i would prefer to play it so long as there aren't any noticeable issues, moreso the shadow segment since that seems to have a lot more visual spectacle than the base game from the footage of it that ive seen.
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