FreakZone Games has announced that the popular high-speed indie platformer Spark the Electric Jester 3 is coming to Nintendo Switch on 25th July in North America, and 1st August in Europe and Australia.
Inspired by the Sonic Adventure games, Spark the Electric Jester 3 sees the return of the titular hero in the leading role. The game launched on Steam in 2022 and simply reading through reader reviews is enough to make us giddy. "This is basically the Sonic Adventure 3 we never got" says one fan, while another says it's "everything I wished from 3D sonic games". High praise indeed.

The Spark series started in 2017 with Spark the Electric Jester on Steam, which was a 2D platformer. The first game in the series is only available on PC, with Spark the Electric Jester 2 on both PC and Xbox.
The leader character is inspired by a power-up from a Sonic fan game created by Felipe Daneluz (known as LakeFeperd) back in 2013 — Sonic After the Sequel. In that game, Sonic can pick up a power-up that's similar to Kirby's Beam power, and it makes the blue blur look like a jester.
Daneluz is the sole developer of the series, and the third game sounds like it may well be his crowning achievement. We'll have to check this one out with all the buzz surrounding it.
Have you played Spark the Electric Jester? Will you be picking up the third game on Switch? Run down to the comments and let us know.
[source x.com]
Comments 26
For a sonic-clone, this one is pretty good I hear. Tehsnakerer’s hour long restrospective on the series is a great watch, highly recommend it.
Great game. I played some of it on PC and I'd say it's better than any modern 3D Sonic game.
Anyone who dismisses this as a Sonic clone is missing out. Plus it's not like Sonic-likes are an overflowing genre.
That’s awesome! I would like to try the first two games of this series as well. I heard it’s really fun
So...I assume you don't have to play the first 2 games to follow the plot of this one? Because releasing the third game in a trilogy that immediately follows the plot of the second when neither that nor the first game are available on Switch seems...questionable.
I'm convinced people forgot what Sonic Adventure and SA2 were like.
They were action games where you could go fast but didn't need to. You had great control of your character, it wasn't just about going forward!
This game on the other hand, clearly is about blasting through everything and even has boost. Awful comparison.
This looks closer to Sonic Forces.
I hope people don't use it to crap on Sonic. Seen some doing that with Penny's Big Breakaway and that newer Kickstarter game.
Hoping this plays well on switch since ive heard good things about it, also iirc doesnt it have content from the second game also?
I wonder why Australia and Europe get the game a week later?
In this day and age, that’s uncommon.
@PC2 1st game is 2d and 3rd game has all the stages of the 2nd I hear
Finally, now I don't have to upgrade my computer just to play the game, hopefully the second game comes to the system soon as well. It's an awesome Sonic clone with its own mega man style power up system.
@AlienX As someone who's played all 3 games (Spark 3, Adventure, Forces), trust me, the Adventure comparison is far more accurate. You do go much faster in Spark 3 than you do in the Adventure games, but you have full 3D control and can move in any direction; Spark 3 doesn't lock you onto a path, nor does it take away control from you for any scripted events.
@Yousef- Honestly, I think "Sonic-like" ought to be a more universal term for these games. Or "speed platformer".
"Clone" seems a bit off for how good these games are.
@ThatSneakman I agree. I tend to say clone in a neutral context with no deeper meaning behind it. But there’s definitely still non-neutral connotations associated with it.
@Yousef- Without a doubt. Also if you're looking for more Sonic-likes to try out, give Freedom Planet and its sequel a go
@AlienX The important thing is whether it's fun or not. And this looks like a hell of a good time. I'll be keeping my eye out for reviews. Sonic Adventure 2 was awesome. But how many of it's like does Sega have? I'm glad this exists.
@Alpha008 I wondered about that too. Perhaps the dev is taking the retro inspiration too far and making Europe/ Australia wait longer, like the good old days.
@YourDaddy Well of course, indie devs are not tie to a deadline like the triple a devs. The only thing indie lacks are the budget but they still find ways around to make it feel like big budget. There are complaints between both, while indie had creativity at first, it seems their idea never evolve beyond what they could do. As for triple a devs, the evolution of games they make do seem interesting but most risky as changing too much could ruin what was great about those IPs.
@Serpenterror Nah, it's just Sega mismanaging their IP, Nintendo is also a AAA company and they are able to release high quality titles of their most iconic ips.
@Switchell22
I agree it’s more Adventure and the level design is very SA2 while having its own flavor, there’s no invisible walls, scripting or 2D plane switching to remove player expression, Forces was mostly running down corridors between 2D segments with god awful restricted controls.
Fun fact, this was YouTuber BenjaMage’s favorite game of 2022.
@AlienX This game is more open ended and fluid than the Adventure games are, even. I really don't think you should judge based on watching a few minutes of footage..
You know, if Sega would make consistently great Sonic games, I’d get why someone had a problem with this.
To me this looks like a labour of love that tries to do something exciting with the genre.
Love to hear it's great from so many here (and also the previous article about this game), as long as it runs overall well also on Switch I'll eventually get it for sure!
I hope they release the first 2 games on Switch too.
I've got the games and have been meaning to try them. It's too bad the dev has seemingly abandoned the earlier games though. I tried the first one and simply changing a basic window size multiplier in the the options froze the visuals (though the game was still functioning in the background) and nothing seemed to fix it. There are apparently other problems too, you basically have to use a well-known fan-mod to make it functional.
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