@Alckemy apologies for being a normal person on the internet, i guess? like i know that's the whole joke but i really don't care, i just wanna talk like a normal person regardless this moral ground may be totally useless to the average comment section but it's not too hard to stand on.
anyways i still think some people have their emotions too tied up in the whole thing. metroid isn't "just" isolation, people pretend it is, as if dread or prime 3 or other m didn't exist. you don't get to decide what is and isn't metroid despite the series clearly being open to other living characters existing besides samus. we can debate how annoying companions like these are all day, but the main argument past that feels thin to me.
@Alckemy just as people have emotional attachment to the game and praying that it's good, clouding their judgement, the same can be said for those that moreso care that this game sells well. it creates the same situation as when people were freaking out about this game not getting much promotional material, where emotional connection makes us all irrationally cautious about a product and its quality.
point is, we aren't just complaining about complainers, we're trying to play devil's advocate so that hopefully they see beyond their initial reaction. articles like these are called "doomer" for a reason - they irrationally guessed about the quality of the entire game based on a small portion with very little else to go off of. there's nothing wrong with trying to break a potential echo chamber in the comments. the way you phrase your comment almost feels as if you take issue with that idea.
i sorta question the praising of how non-clicky the buttons are, because that just reminds me of the rock band controllers and how... strange and mushy they felt to play, doesn't really work well when you wanna get better at that stuff. the strum bar especially felt so off.
sure, it doesn't have to be unbearably loud, but those gh3 les pauls feel very good to strum and kinda need that bit of click to be as responsive as they are.
@Yosher i wanna hope that's just the pokemon company being the pokemon company, cause i think even nintendo understands ~80 dollars for this game is silly.
edit: ...though it's still strange that it then converts to ~60 usd. weak yen shenanigans i guess.
love the fight going on in here of the boycotters and the people who literally will refuse to try and understand why people care and would rather just fight about it.
under "adjust hdr", you can now press y to show the current peak brightness value!
i don't know of what type, just... a number!
edit: based on the range displayed being 80-10000, i'm going to assume it's showing the current peak brightness in nits, which would make it much easier to match your tv set's peak brightness i think.
already comments here who think this will be 40 minutes or something. no, they just call most of their premieres directs. they aren't always full presentations.
i also want to peek in and say how annoying it is when people are like "just add an easy mode, how hard could it be?" okay, what do you want easier, the combat or platforming? how do you go about making the combat easier? does it make sense if all two-hits are only one hit when there's plenty of enemies and attacks that already do one damage? how does one make the platforming more simple? just make a new version of the map, so easy!
there's way more variables to consider than many of you would like to admit. they're better off just sticking to their original vision, and if that upsets you, go install some mods, that's why those are allowed to exist.
definitely explains why this game runs so well, i know people will come up with a million excuses but this is a pretty good-looking racing game to still hold 60fps with how fast everything is. in-house is king
Comments 65
Re: Preview: Metroid Prime 4: Beyond Is Great, But I Want To Kill One Of Its Characters
@Alckemy apologies for being a normal person on the internet, i guess? like i know that's the whole joke but i really don't care, i just wanna talk like a normal person regardless
this moral ground may be totally useless to the average comment section but it's not too hard to stand on.
anyways i still think some people have their emotions too tied up in the whole thing. metroid isn't "just" isolation, people pretend it is, as if dread or prime 3 or other m didn't exist. you don't get to decide what is and isn't metroid despite the series clearly being open to other living characters existing besides samus. we can debate how annoying companions like these are all day, but the main argument past that feels thin to me.
Re: Preview: Metroid Prime 4: Beyond Is Great, But I Want To Kill One Of Its Characters
@Alckemy just as people have emotional attachment to the game and praying that it's good, clouding their judgement, the same can be said for those that moreso care that this game sells well. it creates the same situation as when people were freaking out about this game not getting much promotional material, where emotional connection makes us all irrationally cautious about a product and its quality.
point is, we aren't just complaining about complainers, we're trying to play devil's advocate so that hopefully they see beyond their initial reaction. articles like these are called "doomer" for a reason - they irrationally guessed about the quality of the entire game based on a small portion with very little else to go off of. there's nothing wrong with trying to break a potential echo chamber in the comments. the way you phrase your comment almost feels as if you take issue with that idea.
Re: Review: PDP Riffmaster Wireless Guitar Controller For Switch 1 & 2 - A Beautiful Axe In Need Of More Games
i sorta question the praising of how non-clicky the buttons are, because that just reminds me of the rock band controllers and how... strange and mushy they felt to play, doesn't really work well when you wanna get better at that stuff. the strum bar especially felt so off.
sure, it doesn't have to be unbearably loud, but those gh3 les pauls feel very good to strum and kinda need that bit of click to be as responsive as they are.
Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release
@Yosher i wanna hope that's just the pokemon company being the pokemon company, cause i think even nintendo understands ~80 dollars for this game is silly.
edit: ...though it's still strange that it then converts to ~60 usd. weak yen shenanigans i guess.
Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release
love the fight going on in here of the boycotters and the people who literally will refuse to try and understand why people care and would rather just fight about it.
love it sooooo much.
Re: Nintendo Switch 2 System Update 21.0.0 Is Now Live, Here Are The Full Patch Notes
@1Kismet see the updated post. apparently that was a translation error, they were talking about a change on the hdr adjust screen.
Re: Nintendo Switch 2 System Update 21.0.0 Is Now Live, Here Are The Full Patch Notes
@Misima ...what?
Re: Nintendo Switch 2 System Update 21.0.0 Is Now Live, Here Are The Full Patch Notes
extra thing they didn't show in the patch notes:
under "adjust hdr", you can now press y to show the current peak brightness value!
i don't know of what type, just... a number!
edit: based on the range displayed being 80-10000, i'm going to assume it's showing the current peak brightness in nits, which would make it much easier to match your tv set's peak brightness i think.
Re: Nintendo Switch 2 System Update 21.0.0 Is Now Live, Here Are The Full Patch Notes
@Misima not if you didn't have the virtual card loaded.
Re: Nintendo Switch 2 System Update 21.0.0 Is Now Live, Here Are The Full Patch Notes
@PikaPhantom just the default icon. switch 2 carts actually use a different icon compared to the switch 1 carts, though.
Re: Super Mario Galaxy Movie Nintendo Direct Announced For Wednesday, 12th November
already comments here who think this will be 40 minutes or something. no, they just call most of their premieres directs. they aren't always full presentations.
Re: Hollow Knight: Silksong Update Announced, Here Are The Patch Notes
i also want to peek in and say how annoying it is when people are like "just add an easy mode, how hard could it be?" okay, what do you want easier, the combat or platforming? how do you go about making the combat easier? does it make sense if all two-hits are only one hit when there's plenty of enemies and attacks that already do one damage? how does one make the platforming more simple? just make a new version of the map, so easy!
there's way more variables to consider than many of you would like to admit. they're better off just sticking to their original vision, and if that upsets you, go install some mods, that's why those are allowed to exist.
Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine
definitely explains why this game runs so well, i know people will come up with a million excuses but this is a pretty good-looking racing game to still hold 60fps with how fast everything is. in-house is king
Re: Kirby Air Riders Gets A Seven-Minute Overview Trailer
@Fake-news they do these trailers for nearly every game they put out.
Re: Kirby Air Riders Gets A Seven-Minute Overview Trailer
@JJtheTexan sakurai.