Comments 2,578

Re: Review: The Karate Kid: Street Rumble (Switch) - A Great-Looking, Offline-Only, Co-op Brawler

sleepinglion

I love the franchise which is the only thing that makes this stand out amidst a sea of similar retro brawlers. Sadly, they didn't adapt any of the Karate Kid music. No chiptunes from the soundtracks, no film score pieces. The franchise has an actual orchestral theme that's nowhere to be found here. Visuals alone can't save this one, as fun as they are. Having played through it, I'd give it a 6

Re: Review: Nintendo World Championships: NES Edition (Switch) - Speed-Focused And Slight, But Addictive

sleepinglion

Having finally gotten some time with the title, I do enjoy it, but it feels more like a 19.99 game. Presentation is nice, but the game selection is pretty limited, especially when Nintendo could easily add more of their own titles like Rad Racer and Urban Champion. Games themselves have no bells and whistles. No box or manual scans. Some retro commercials could have been a fun inclusion, unlockable with coins. It could have been a love letter to those classic titles but feels more like a salad bar where you don't get to eat anything beyond some samples. The deluxe set has some great pins, but even the box art cards seem to have missed the mark. The art doesn't even occupy the entire card, there's an off-center white border, and not having the back of the card show the back of the box feels pretty lazy. I see the addicting appeal for sure, and folks will have a lot of fun with it, but there also seem to be some areas that could have easily been bolstered with minimal effort

Re: Talking Point: As A Nintendo Fan, Do You Really Need To Play The Virtual Boy?

sleepinglion

@Banks I understand, I did pick up 3D Urban Champion and all the 3D Classics releases, but it felt like one giant wasted opportunity. So many of Nintendo's heavy hitters didn't make an appearance in the line. Perhaps, if they'd come out of the gate with more popular titles, the line would have continued. To be fair, SNES games may have been more suited for 3D, they had a lot more going on in the background. Sadly, I think this may be it for a while. Unless Nintendo releases another 3D handheld or a VR headset in the future, that is

Re: Best Sonic Games Of All Time

sleepinglion

@Gamecuber Good hearing from you. I always felt the lag was pretty serious, but no online reviews seemed to even mention it, which is a shame as a lot of us picked up the compilation having no idea. I'm so glad you also found a version to play that performs well!

Re: Best Sonic Games Of All Time

sleepinglion

The Mega Drive/Genesis Classics Collection is riddled with abysmal input lag that makes the Sonic titles unplayable in a franchise reliant on speed. I didn't detect the same problem in Sonic Origins or the standalone Sega Ages releases

Re: Talking Point: As A Nintendo Fan, Do You Really Need To Play The Virtual Boy?

sleepinglion

I started with the original NES when it hit North America in the mid 80s and have only missed one console between then and now... the Virtual Boy. Despite my Nintendo Power subscription, I was vaguely even aware of the device and didn't know anyone at school who even had one. Perhaps there were store demo models or something, but I never encountered one to even try the product. I agree, the lack of Virtual Boy ports to the 3DS was baffling. Then again, when it came time to tackle their own titles as 3D Classics endeavors, Nintendo skipped an actual 3D game, Rad Racer, and gave us 3D Urban Champion, thus proving Nintendo doesn't always have the right idea