Comments 872

Re: PSA: Want To Play Hollow Knight Before Silksong? It's 50% Off On Switch eShop Right Now

robr

@cra1g0s Dead Cells does have frame drops on Switch in a few busy spots. I believe the PlayStation version does run better. I put a ridiculous amount of hours into the switch version and didn’t mind.

The Messenger is flipping great but in the second half where it becomes a faux metroidvania; there’s one direction the devs intended you to go and if you go the other direction you will be running in lackluster circles.

Hollow knight has frame drops in a crazy tournament section. Otherwise, I don’t much remember. I played through the most basic ending (there’s various “good” endings I believe). The game was hard for me to get into for a long time and when I did get into it and play through…I was pretty much done with it.

Re: Review: GoldenEye 007 - Aged And Flawed, But Still A Masterpiece Of Game Design

robr

@demacho

Yes, I did. As you can imagine, i was a real hit at Goldeneye parties. :0

In my opinion, developers hadn't figured out how to implement controls in 3D games at that point. The audience all looked like someone playing a video game for the first time: running in circles and into walls. I look back at early 3D as a shell shocked and traumatised victim of some sort of vile human test trial.

I actually missed out on the popularization of twin stick controls. I skipped the oughts and teens. When I first encountered modern 3D controls as a greyed and bald old man; I cried a bit. "They did it.". :0

Re: Video: Digital Foundry's Technical Analysis Of GoldenEye 007 On Switch

robr

@Znake “Back-then”, Goldeneye, Mario 64, Ocarina of Time and that Star Wars game had god awful controls and camera and were a nausea inducing nightmare.This wasn’t exclusive to N64. 3D titles on PlayStation and Saturn were awful too. We weren’t coming off of Atari 2600 when the early polygon games arrived. We were coming off of the best the 2D era had to offer. The contrast in playability was night and day.

Re: Konami Supposedly Has Multiple Unannounced Projects In The Works

robr

@Orpheus79V

AFAIK, Pachinko revenue was better than ever in 2022.
It has been surprising to me that Konami has released video games at all in the past twenty years. Towards the end of the 90’s, I remember encountering Buffalo Grove employees that had the same depressing woes as the Bally/Williams guys: going all in on gambling machines. I certainly wasn’t expecting them to dump so many resources into Metal Gear. I digress. I lean more toward whenever Konami releases a home video game (including retro collections), I’m pretty sure they’re just being nice and doing the fans a favor.