
M2’s garage doors are open for business again, continuing to pay homage, and in fastidious attention to detail, to the shoot 'em ups of yesteryear. Zero Fire, a portmanteau of collected titles Zero Wing (1989) and Hellfire (1989) represents Toaplan during the height of its glorious arcade tenure.
Although released just four months apart, Hellfire is chronologically the first in this collection, a side-on horizontal scrolling shoot 'em up that was borne from the instruction to make a game like Konami’s Gradius. Hellfire was the company’s first horizontal foray, and its production was particularly problematic. Director Tatsuya Uemura cited it as being “extremely difficult to make” in an interview for the Toaplan Shooting Chronicle, a music collection, and that it was memorable only for the struggle he and his team experienced during its manufacture.

Typically '80s sci-fi, Hellfire takes place in the year 2998 where a robot overlord is invading human-occupied space colonies. Playing as Captain Lancer, it’s your mission to overthrow the threat with the Space Federation’s newly designed fighter craft and its super weapon, the CNCS1. Hellfire features six stages and an equal number of bosses to work through. Graphically, it’s bold and Toaplan-gritty, with a large ship sprite navigating vast enemy bases, odd Egyptian-themed landscapes, and otherworldly rainforests. The four directional lasers attached to your craft, rotatable with the press of a button, are Hellfire’s primary gimmick. Each weapon type is steadily enhanced by grabbing ‘P’ icons until your CNCS1 is blasting neon about the screen, while ‘B’ icons reap points that net score-based extra lives. There are also drops that will increase your ship’s speed, although you may want to limit the number you pick up lest it becomes too fast to handle.
Hellfire is big, chunky, fantastic fun, its directional weaponry making for an engrossing and immediately tactical experience, buoyed by a traditionally fantastic soundtrack. It's simple and easy to adjust to, and entertaining to figure out how to best use your array to take out enemies and destructible scenery in search of bonus items. Hellfire’s creative merit lies in its layout revolving around your multi-directional fire. Stripping away the layering of bosses is all very cleverly arranged, forcing you into situation after situation where weapon adjustment is paramount. Within just a handful of attempts, it all becomes second nature, especially as you see your lasers climb the power scale against increasing rank. It may have been tough for Uemura and co. to figure out the horizontal format, but what they came up with — bar perhaps the oversizing of the player ship — is a grand space adventure that’s not only softer in makeup and therefore more approachable than the likes of Kyukyoku Tiger, but has novel ideas that feel fun to toy with.

A death, however — and much like in Gradius — is doom-spelling, especially by the third stage, as it reduces your power to the lowest rung of the ladder. This pushes you to go the entire six stages unscathed and finish the game on a single life. Should you topple its 30-minute length, a second loop awaits, a purely expert-only affair that considerably ramps up the number of bullets and their speed.
Zero Wing is best remembered for the meme-worthy 'Engrish' present in the Mega Drive home release, specifically “All your base are belong to us”, a phrase so infamous that the US town of Sturgis, Michigan, issued a terrorist threat alert after local pranksters picketed signs bearing the slogan about the streets. It reuses the Hellfire engine, making it another horizontal scroller, but one more formulaic in nature. There are three weapon types to collect: a spread gun, a straight laser, and a homing shot, their power increased by grabbing the same coloured icons on repeat. Zero Wing's key element is a small tractor beam that can be used to snatch certain enemies to be used as a shield or fired off as a missile.

Although visually less bright and bold than Hellfire, it plays beautifully thanks to that magical Toaplan flavour, where tones of brown and beige form spectacular worlds, and the soundtrack is expectedly fantastic. And while Zero Wing isn’t the best of its ilk, it’s still a robust and enjoyable shoot 'em up with huge stages and more of a fair opportunity to get back into the game after a death. Figuring out when to acquire a particular weapon is part of the strategy, and while the game is tough, and its restart points occasionally infuriating, it’s still a highly beguiling space adventure for those who enjoy a challenge. (As a side-note, Zero Wing’s Super Easy Mode allows enemies captured with the tractor beam to be detonated as projectile bombs, which is not only really good fun, but works on its own as a clever scoring game.)
M2 has softened the pain of finger tapping by adding optional auto fire to the control setup, fixed at 30hz so as not to break the game. The usual ShotTriggers bonuses are present, including the M2 gimmicks that allow you to configure scoring and extra life information that borders the screen. There are nice, adjustable CRT scanline filters too, and online scoring is expectedly part of the package. Being horizontal too, they look great in a handheld format, making good use of the Switch's screen, even in a 4:3 aspect ratio. The menus in this import release are in Japanese only, but not too hard to figure out. In terms of modes, you get Arcade, a Super Easy mode that’s plenty of fun to wade through, and a Custom Mode that allows you to tailor your practice runs. Each title also has a Challenge Mode that allows you to take on selected stages or areas under compellingly tough conditions. We played the ports alongside the arcade originals and from what we can tell, emulation quality seems impeccable in every respect. There are also replays and a Visual Gallery feature that collects much of the materials related to the original arcade games, from manuals to PCB boards.

What we take exception to is M2’s persistent nickel and diming, locking everything in the digital release behind a DLC paywall. The PC-Engine version of Hellfire features nice anime story interludes and an original soundtrack, while the Mega Drive port adds a helper droid, a shield, and a laser bomb; but, unless you can get your hands on a Japanese physical release, where they’re included, eShop buyers are charged separately for the variations. The physical release also includes Demon’s World as a bonus, a neat, forced-scrolling Toaplan run 'n' gun, while digital adopters are again required to cough up extra for it.
Conclusion
It's hard to fault the presentation and delivery of M2's ShotTriggers collections. Hellfire and Zero Wing are both excellent old-school shoot 'em ups, representative of Toaplan's then-burgeoning creativity. They look good, sound great, and are super fun to learn. Emulation quality is on point, and the little extras, like the visual gallery, are very welcome. But again, it's lamentable that the digital release is so fundamentally different from the physical. It would be nice if digital customers could get their hands on the home console variations of Hellfire and Zero Wing without being required to purchase them as DLC. It's the one thing that feels wrong about the way M2 have handled their ShotTriggers releases, and it's not particularly fair to fans.
Comments 31
"What we take exception to is M2’s constant nickel and diming, locking everything else behind DLC paywalls."
This is sad to see. I expected better from M2.
Hard pass for this one, and a sincere hope this isn't a new trend for the devs who provided so much value-for-money with the SEGA 3D Classics and SEGA Ages series.
I’ve noticed vintage software collections getting fractured and thereby greedy (antithetical to the idea of game history preservation). M2 used to take the generous approach, but no longer
I'll skip this one and wait for the M2 shot triggers release of DoDonPachi Daioujou on Dec. 7th!
Worth mentioning that the physical release includes: 2 ports of each game (plus alt MD versions), plus Horror Story (arcade + PC Engine). Total 10 versions of 3 games, plus the standard easy, custom & challenge modes. Overkill for most people but a fair price at $50 if you're interested in the history of Toaplan, adaptations etc.
@voggg Precisely why I ordered the physical version. Was this made clear in the review? I worry people will write off the physical version because they assume it has the same limitations as the base digital release.
Yeah, the physical is loaded with everything that this review complains is missing. This is a fantastic collection. There are seven versions of each game, plus three versions of Demon's World. This review should have been clearer about the difference between digital and physical. Looks like the digital costs about $27, and my physical was $51.99. For a shmup fan, $50 for a loaded cart seems completely reasonable.
As much as I love M2, I always think their M2 ShotTriggers releases are stupidly overpriced for the amount of game you get. The bonuses of them are really neat, but the fact that the ports and extra have to cost extra for digital users and drives up the price of the physical when these should be about $30 max personally. I feel like the work that other studios publish end up having much better pricing for their games
Oh, what? This comes with Demon's World on the physical cart? I kind of ignored this release as I have these games on Evercade, but it looks like there's a bit more here than just the games, and Demon's World is a lot of fun, so I might pick this up. Great review!
NL you know what you doing! M2 set us up the bomb!
I appreciate the work Tom, because this would have been an excellent review but that mistake is too crucial as it is very off-putting for a reader considering the purchase, you really need to fix it asap with the correct info. As is it’s misleading and a bit unfair to M2, because in reality the physical includes everything, not only DW (in 3 versions) but all the home ports too. The digital version is 40%off the price of the physical, and extras come as DLC. I appreciate that M2 gaves us the option to pay just for the arcade releases because not everyone is interested in playing the home ports. Heck, I wish Tiger-Heli and FS had this kind of cheaper digital releases
@CharlieGirl Those were published by SEGA and priced accordingly by them not M2 which were hired as gamedev (like for the Konami collections and many others), this is published by M2 themselves, and it’s also going to sell a fraction of SEGA’s releases (well probably not Ichidant-R lol), and has much more content. Apples and oranges really, but yes the SEGA Ages/3D Classics games were really fairly priced and great versions of the included games, Out-Run especially. Too bad they weren’t deemed successful enough by SEGA to release more titles, I wish Super Hang-On had at least made it in
Mad props to people mentioning the phys verj diffs. I’d have skipped this if I hadn’t read the comments.
HOW ARE YOU GENTLEMEN!!
This game almost needs a buy just for its contribution to meme history 😄
All Your Base was probably the first internet meme as we know them (photoshopped images, etc). I remember it being all over emulation forums around 1997/1998.
Yeah, I'd much rather pay $50 or even $70 for full-featured ShotTriggers / M2 ports with all the extras than $20 for a competent barebones port. I can run emulators if I just want to know what the games are like. This is a small dev team doing a labor of love for a niche market of folks, making notoriously thorny games as approachable as possible and making sure the ports are nearly perfect. As much as I love some of the games in the Capcom Arcade Stadiums, I probably put more time into Aleste, Darius and Toaplan ports from this team because they really make you want to play the games more.
This is pretty terrible reviewing to just leave out everything being on the physical vwrsion and the diffetent pricing involved. Emulation competence also matters to some, pacman collection framerate lag rendered most games barely playable, so ill take a decent poet anyday for a more expensive price then a bad port port for cheap
I’d say that, while certainly not bargain priced, M2 ShotTrigger games are a decent value as long as you buy physical.
On the eShop, they split ShotTrigger releases like Zero Fire into 2 items: 1) the main game (the arcade main attractions) and then 2) the extra content DLC (home ports and bonus game - Demon World in this case). But the physicals include the whole bundle on the cart, no DLC needed.
The M2 releases are “full-priced” products, costing more than JPY6000 or your regional equivalent, but these are arcade-superior ports, detail-laden labors of love, much like @Tom-Massey ‘s excellent shmup reviews!
FOR GREAT JUSTICE!
I was pretty stoked when Zero Wing came to the Switch Online Megadrive subscription. Booted it up and basked in its glorious intro for a minute or two, screenshot button working overtime.
Then the gameplay started and I was out of there pretty quickly. I'd gotten what I wanted.
I didn't like either title at first, but they've grown on me. I'd still recommend the other M2 ShotTriggers titles on Switch over this one. 8/10
Two of the dullest shooters to exist, give us Outzone for christs sake.
yeah, i tried to like the toaplan games. i tried. i bought fire shark and tiger heli.
nope. i don't like toaplan games. they suck. i hate the checkpoints. i hate the hitboxes. i hate the checkpoints. i hate the powering down. i hate the checkpoints. i hate the checkpoints.
i hate the checkpoints. i do not understand why any shmup devs ever thought checkpoints were a good idea. they completely destroy the flow of a game.
@CharlieGirl
They did this with the past two Toaplan releases.
Just give us Outzone already.
So let me get this straight, because I keep hearing contradictory reports about this in all these M2 ShotTriggers line: if we buy the physical version do we get the ports in the cart or are they paid DLC too, like in the digital version?
@Moroboshi876
Go physical. High price too but all is on the cartridge. No need to buy the DLC's.
I have the two physical Tiger Heli and the Toaplan Garage Collection, the only DLC you have to download is for the bonus game. In these two collections, all games are on the cartridge. For example, Tiger Heli and Twin Cobra have all the ports (MD, NEC, Arcade and NES) on the cartridge. Same for Toaplan Garage.
Just remember all the menus are in Japanese. You can play nevertheless, it's not very important. If you want to have translations for the menus at all costs, you can find them on the internet.
@Senjutsu77 So the bonus games are all you have to download, right? Problem will be doing this with a Japanese account, for sure. Thanks.
@miwa ah there is a date? can't wait
@romanista 7th Dec, physical pre orders are up on amazon Japan and playasia
@romanista yes, M2 had a live stream last week where they announced both the release date and platforms (Switch & PS4)
@The_Trooper49 thanx. But nit sure whichnversion.
@Moroboshi876 Everything is on the cart, with the exception of the Teki-Paki puzzle game (that was also a download code in the previous two physical Toaplan collections from M2.
Zero Wing. 'They set us up the bomb!'
Apologies in advance But 'All your bse are belong to us'!
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