
If you are the proud owner of a Nintendo Switch (and if you're reading this, we'd wager that you are), then it will come as no surprise when we say that the eShop is a wild place in 2024.
While gaming may have never been better, Nintendo's storefront has never been worse. Discoverability is a thing of the past with new titles added in waves of 30 or more each week, and keyword-dumping scam games are more prevalent than ever.
But compared to several years ago, and with the backwards compatible 'Switch 2' looming, what's it like from the perspective of those trying to sell a game on Switch in 2024?
We spoke to developers and publishers from across the industry to learn their thoughts on the current Switch eShop and gauge what kind of improvements they would like to see Nintendo make in the future.
Here's who we spoke to:
- Andy Pearson - PQube (Potion Permit, Gal Guardians: Demon Purge)
- Callum Owen-Valentin & Jérôme Châtelain - Kepler Interactive (Cat Quest III, Tchia)
- Dan Muir - Hound Picked Games (HyperParasite, Welcome to Empyreum)
- Joshua Van Kuilenburg - HomeBearStudio (NAIRI: Tower Of Shirin, Nairi: Rising Tide)
- Kate Gray - Freelance (Moonstone Island, Dimensional Double-Shift - and former Nintendo Life staffer!)
- Lincoln Hershberger - Big Fan (a new publishing label from Devolver Digital)
- Paul Dolby - Fossil Games (Camp Sunshine, Sunshine Manor)
- Sophie Smart - No More Robots (Let's Build A Zoo, Fashion Police Squad)
Note. We spoke to another dev who wished to remain anonymous - their responses are marked below as Anon. Not everyone was able to answer every question (and we've edited several responses that cover the same ground), but the following answers give an insight into the state of the eShop today.
Compared to previous years, how important is a Switch release to you in 2024?
Jérôme Châtelain (Kepler Interactive): Switch remains a strong platform for us. Depending on the title, the platform can even be the strongest in terms of net revenue. Switch is very important, especially later in the console’s lifecycle when discounts are more important for the conversion of wishlists into sales.
Sophie Smart (No More Robots): Definitely less so than in previous years. We love the Switch, and so many of our games are on there, but with sales slowing down across all platforms, we now really need to pick and choose which games are worth porting to Switch for us. The cute and cosier games always make sense since they sell better on Switch, but some of our grittier, more tactical titles have been hard to justify porting over at this stage.

Dan Muir (Hound Picked Games): The visibility tails off so quickly now, compared to recent years. Previously, games would consistently sell before boosts were needed from entering sales to increase the visibility of the titles.
Paul Dolby (Fossil Games): Nintendo Switch is one of the platforms that we were most excited about releasing both Camp Sunshine and Sunshine Manor on. Having played games on there for years, it feels like an enormous milestone to release onto the eShop.
Andy Pearson (PQube): It depends on the titles, but we have seen Switch releases drop through 2024. There was a pretty clear switch during 2022 where in some cases we saw Switch sales for certain games consistently outperforming Steam as high as 80% Switch / 20% Steam. There was a period of parity between the platforms on certain games, but in the last 12 months, the tide has swung very much in Steam's favour on games where we’ve had simultaneous releases on both platforms. This is to be expected, however, as we enter the latter part of Switch’s lifespan.
Callum Owen-Valentin (Kepler Interactive): Switch releases remain very important to us in 2024 due to its massive install base (over 140 million units sold!) with strong player engagement, even eight years into the console’s lifecycle.
Kate Gray (Freelance): Still important, and most likely easier, since porting studios have a lot of experience in Switch releases now. But the difficulty of working with Nintendo's strict guidelines and the lack of peripherals/keyboard support means that I'm not surprised a lot of games don't bother coming to Switch, especially those which work better with a mouse and keyboard, or have text too small to work in handheld mode – Her Story and Baldur's Gate 3 come to mind. Depending on the kind of game I make next, those are the kinds of factors I'd have to weigh up to see if it was worth it.

How have you found Switch eShop visibility in recent years? Do you think it suffers from having too many games?
Joshua Van Kuilenburg (HomeBearStudio): There seems to be little curation for quality, which impacts consumer trust. That’s not great for small developers who depend on players taking a leap of faith on smaller indie titles from companies they’re not familiar with. If they actually manage to find your game after scrolling past 50 ‘Highschool Hentai’ games, that is.
Callum Owen-Valentin: Discoverability is challenging due to the sheer volume of titles released, with well over 10,000 titles on the store now. However, this issue is not exclusive to the eShop; for example, Steam saw over 18,000 releases in 2024 alone. That said, there are efforts on the eShop to improve discoverability, such as the 'Recent Releases' tab, what’s in the Charts, and the 'Current Offers' tab. [...] It’s also important to consider the eShop visibility opportunities external to the eShop itself — such as the Switch News notifications and being included in the weekly 'What’s New' article, plus the chance to feature in the 'Nintendo eShop Highlights' video series on their YouTube channel (if you're lucky).
Jérôme Châtelain: The eShop is more a place to buy than a place to browse. [...] A lot of our campaigns are self-service, which gives us a certain amount of flexibility in our communications with players, but it would sometimes be beneficial to have more themed events, with fewer games curated by Nintendo, to guide the community and encourage them to discover other games. Steam has regular events for certain genres that publishers and developers can apply to take part in more easily.

Andy Pearson: Due to the non-algorithmic nature of the eShop, new releases are always prioritised by date, which doesn't always allow games to stay there for very long. This can also be something of a blessing, as it allows all games, to a certain degree, to get some time in the spotlight – something that isn’t always the case on Steam.
Kate Gray: Oh, it's terrible. It's a multi-pronged problem, too.
First, you've got the sheer number of games. Every storefront has this problem, and so does every developer — the barrier to entry for making games is lower than ever, and that's great for accessibility, but it does mean that bad actors can make games, too. And a lot of them are, therefore, low-effort trash.
That's the second issue. There's a LOT of trash on the eShop, and Nintendo doesn't seem too bothered about cracking down on that. To be fair, I don't know how they could — XBLIG (Xbox Live Indie Games) suffered from it, Steam suffers from it, basically every platform that exists tends to attract low-priced trash. But Nintendo could do a few things: checking for AI content, clones of successful games, and weird pricing changes would get rid of a lot of the worst stuff. But Nintendo's Lot Check is just about checking that the games work, and I imagine the studios that crank out most of this stuff know the loopholes at this point.
Thirdly is the interface and the algorithm (or, lack of algorithm, really). Nintendo has really made no effort to make sure that the eShop is easy to navigate, geared towards individual customers, or weighted towards the less-crappy games. I don't ever go on the eShop unless I already know what I'm looking for, and that really seems like leaving money on the table — imagine if I went there to window-shop, and there was an algorithm that surfaced similar games to me, based on the ones I like. Nintendo has that data, why not use it? Better discoverability means easy sales for everyone. It's baffling that Nintendo just doesn't care!
Sophie Smart: There is no doubt that the eShop has become flooded over the last few years. The upcoming/soon-to-be-released sections are jam-packed. It’s become really difficult for players to find our games unless they are directly searching and already know it, or unless we undertake some more tactical decisions, such as deep discounting to try and get in the trending/top sellers sections.
Anon.: It’s not just too many games but the overall quality of them. There is a real glut of what I would consider 'junk'. As a consumer, after a few pages of junk, you just give up. I know from watching my kids browse the store (one way I research how the store is presented to consumers) that there’s sometimes a complete page of nothing but junk.

How do your eShop unit sales compare to other storefronts and have you noticed this change over the console’s lifespan?
Lincoln Hershberger (Big Fan): eShop unit sales are a relevant part of our overall mix. While the numbers have started to trend down lately (in a manner to be expected for any platform approaching its eighth year), it’s stayed relatively consistent over the past few years.
Callum Owen-Valentin: Our eShop sales have been solid, but since some of our releases launched on other platforms first, it's difficult to make a fair assessment based solely on our own sales data. However, with Cat Quest III, which launched simultaneously on all platforms, the Switch version achieved a very healthy share of sales despite being late into the console's lifecycle.
Dan Muir: Sales have definitely decreased. Switch always dominated previous games that we, and our partners, have released. However, over the last 18-24 months, there’s been a significant tail-off and quite often, Xbox and Steam lead. This is partly from fatigue of the actual hardware itself and part awful visibility. Lots of very, very good games are being missed by gamers!
Sophie Smart: Sales are down for us across all storefronts and console sales in particular are heavily suffering. Most of our games sell less on console in general than Steam and this has always been the case, but the percentage of Switch sales to Steam has also dropped.
Jérôme Châtelain: For indies, Switch is an important platform because there are fewer competitors and big AAA games, and the console itself also makes it easier to play indie titles — especially when you can play short sessions anywhere. Portability has undoubtedly been a major advantage in that sense.
Andy Pearson: Historically, and especially on some genres/titles, we would see Switch as a lead platform. This was perhaps less so this year. While Switch games could perform strongly, Steam has been consistently the best-selling format for us in 2024, and in some cases, we’ve seen PS5 and Xbox out-perform Switch too.
Paul Dolby: For us, the eShop sales are definitely higher than the other consoles, but that initial rush of sales when a game is released is definitely lower.

How big of an impact do eShop discounts have on your game sales?
Andy Pearson: It definitely helps, but not to the extent of other platforms which have much stronger wishlisting and notification tools. Just deleting a title from your wishlist once purchased would definitely help!
Joshua Van Kuilenburg: Discounts result in much-needed exposure, but consistent discounts also create expectations. As is certainly the case with larger publishers (like Ubisoft), customers are ‘trained’ to wait for discounts down the line rather than buy the game during launch.
Sophie Smart: A huge impact! If we didn’t have our games on sale they would sell very minimally. As a result, it’s hugely important we have all of our games on sale at every opportunity we are allowed to.
Lincoln Hershberger: Discounts are always a key part of our game sales strategy. It helps with visibility, especially for older games, and helps back catalogue sales, which has been a key part of our overall business.
Anon.: It’s still a big driver, but now so many games are on sale that it’s just part of the natural flow. I do think the overall 'value' of games is eroded.
Unless you have a 'hit' you’re going to struggle. It’s feast or famine, really. Just too many games, too many discounts or free stuff. And people won't spend more than two minutes browsing.
Callum Owen-Valentin: Discounts drive the majority of our eShop sales. You can see the spikes during sale periods, for sure. I’ve noticed some other games get heavily discounted to try and break into the charts and boost visibility that way. While this is a valid tactic, I think it could risk devaluing games in the long term, potentially leading to a "race to the bottom" in pricing, so it’s about finding that balance.
What do you make of the rise of AI-generated content and ‘scam’ games on the Switch eShop?
Kate Gray: It's depressing, but inevitable. The reason AI fans are excited about it is that they no longer need talent to create things. Anyone who has an idea can make a game, which sounds good on the face of it (I'm all for lowering barriers and increasing accessibility) but actually, it just means creative bankruptcy and widespread artistic theft. [...] Most of the AI art games I've seen have fallen into several categories: low-effort porn, scams that are hardly worthy of the word 'game', clones of popular, trending games aimed to trick people into thinking they are sequels and DLC, and well-meaning aspiring indie developers who can't afford artists. I have some sympathy for the latter, but I still fundamentally disagree with the use of AI, and from what I've seen, most customers/other developers feel the same way, and can easily identify AI based on a few of its hallmarks. I worry that being able to pick out AI will get harder as the technology gets better. We'll see.

Andy Pearson: It's definitely not helping the discoverability of good quality games and will also impact the consumer over time. This trend isn't isolated to just Nintendo, though; it's something we need to tackle as an industry and not by individual platforms.
Joshua Van Kuilenburg: While developers are free to go about their assets as they please, we do believe customers deserve to be made aware by Nintendo of AI-generated content (which may be difficult to discern at first glance). [...] Consumers should be empowered to discover content they’re actually interested in. As for scam games and asset flips, well, these shouldn’t be allowed to make it through Nintendo’s curation process in the first place.
Anon.: I’m just curious as to why there is no filter from Nintendo. It feels like there should be some curation. Quality is subjective, but blatant scams or copycat games clearly should not be on the store.
What changes would you make to the Switch eShop so ‘Switch 2’ can get off to a good start?
Joshua Van Kuilenburg: Enhanced performance: browsing the eShop is painful on the Switch. Quality assurance: I bet developers wouldn’t mind postponing release for the sake of consumers not having to wade their way through pages of low-effort shovelware to reach their game. Ideally, such games wouldn’t exist on the eShop in the first place. Charm: a pet peeve of mine, and not nearly as important, but… bring back some of that Iwata-era Nintendo charm! The UI currently feels rather bland with little personality.
Andy Pearson: A redesigned storefront with good curation and good filtering options. It's fine to have a lot of great content, but the consumer needs to be able to browse it efficiently. Ensuring cross-buy support is there. Stronger demo filtering, so users can find content they want to try more effectively. [...] Recommendations based on your playtime within specific game genres and titles.
Sophie Smart: It would be great to have more curated sale events and more opportunities for publishers and devs to get featured spots — like the daily deals Steam has. It would give so much opportunity to developers to get their games noticed and reach greater heights.
Kate Gray: A gentle limit on game studios' outputs, to discourage studios from releasing one game a week. An easier way to purchase DLC from within the game, instead of having to navigate through a million menus. The ability to pay with a foreign card, because some of us live in Canada and want to access the UK store, thank you very much. [...] Something useful to do with Platinum Points that isn't locked to a profile that basically no one ever looks at — give me Switch themes, or dashboard music, or ANYTHING.

Lincoln Hershberger: The eShop could have better sorting and search functionality, such as sorting by genre. Adding more sorting options and improving discoverability would help players find the right games more easily.
Dan Muir: Nintendo desperately needs to get the clones of various games under control. What’s happening right now is baffling and both developers and publishers alike are concerned about their games being cloned/themed/skinned without granting permission, and Nintendo is allowing this to happen.
We know that Switch software will run on ‘Switch 2’, how do you hope Nintendo integrates the old eShop into the new?
Paul Dolby: I would love to see 'Switch 1' and '2' games existing on the store, but clearly labelled as such. If needed, you could filter out 'Switch 1' games on the 'Switch 2'. So long as the AI-generated games and shovelware are moved to the bottom to disincentivise dubious developers who want to make a quick buck and incentivise developers who have poured every ounce of their creative output into a game. Creativity should be rewarded!
Kate Gray: I don't. Burn it down and create something far better instead. Nothing from the eShop is worth saving, and all its good parts (the wishlist, the charts, recent releases) are done better by other storefronts, anyway.
Andy Pearson: Cross-buy support, filtering by 'Switch 2' platform to help the new content be more discoverable (i.e 'Switch 2 optimised'), and good migration support so users can easily swap between devices when they upgrade.
Dan Muir: Nintendo isn’t stupid. I imagine it will have a universal store that operates almost akin to the AppStore in that titles displayed will run on the hardware you’re navigating the store on (apart from via a browser, obviously). Anything that won’t will simply be filtered out.

Sophie Smart: The simplicity of the eShop has always been a huge merit. I hope they continue to bring that over to the 'Switch 2', but just with a few more additions to help showcase titles which wouldn’t have been possible on the Switch eShop. On day one, they will have an enormous library of Switch games available on the 'Switch 2', so let’s get people playing more varied titles from new and small dev teams!
Joshua Van Kuilenburg: What makes sense to me personally is that 'Switch 1' games would be present on the eShop within their own separate category. As the owner of a 'Switch 2', you would want to have an easy time identifying actual new content (rather than have everything mixed together).
Anon.: I’m very curious how this will work and if it’ll be like how Xbox did it with a small section of 'enhanced' titles for the new hardware. But the fact it’s backwards compatible is great for consumers and less so for devs. The Switch having an all-new store was amazing for devs. Now it’ll mean there are essentially two stores on the same platform, which will result in even worse discoverability, I think.
These responses have been edited for brevity and clarity.
Thank you to everyone who took the time to talk to us.
Comments 62
Imagine if Nintendolife were still to review all the eshop slop like they stride to do for Wiiware and DSIware.
They could literally do anything to improve it. Its slow, laggy, crap sorting options, full of shovelware bloat that cant be filtered out, no user review scores, best bang for buck, lifetime sales history etc. I completely skip the store now and go right to Deku deals. So many more search options there that just makr it a painless expierience.
The eShop has a lot of problems with garbage games flooding the platform and making it unusable, but the fixes are complex because there are different bad actors. Like they could just ban the asset flips and the AI slop and nothing of value would be lost.
But what of companies that just make bad games (I'm thinking of the indies on the eShop that regularly pump out mediocre-to-bad games that are in fact made by real people) or companies that publish games that are sometimes decent but use scummy promotion tactics (Red.Deer Games and their million "special edition" versions of games)? Review scores would solve the former, and ability to block publishers would solve the latter, but how much work is Nintendo realistically going to put into fixing something that is a huge moneymaker for them? I don't know.
Maybe the Switch 2 eShop will at least bring back the concept of shop music.
Why ask Devs? They pretty much want the eshop to tout stuff for them. I simply know what I want, log in, buy it and log out. I don't need a service. I don't need adverts or games getting more exposure than others. Sorry devs, advertise your own games...eshop is just that. A shop. Anything that makes that quicker, the better. But as for games getting lost in the eshop, welcome to capitalism.
The wild West that is the switch eshop...I really hope Nintendo manges to get it right on switch 2, but it seems like a tall order. As easy as cherry picking the better parts of other digital store fronts would be it doesn't seem like Nintendo's style. I'd be good with it just being the 3ds eshop. Great article NL!
Switch 2 is utterly irrelevant to this debate.
Nintendo need to hire some staff to manage the eShop. It really is that simple.
Heck, just hire a friggin intern and we will see an instant improvement at next to no cost for Nintendo.
Nintendo's handling of the eShop is a massive black mark against their name as far as I am concerned. Not only that, I can factually say my spend on the eShop has decreased every year that passes reaching a grand total of £0 this year simply because I value my time! I refuse to sift through the rubbish. I'm not doing it.
Plenty of others are not doing it either. All that money left on the table! It really is so incredibly poor from Nintendo.
Hire some staff to clean it up. Simple.
"Charm: a pet peeve of mine, and not nearly as important, but… bring back some of that Iwata-era Nintendo charm!"
This has been my problem with the Switch eShop since day one. You go in, make your purchase, and then get the hell out of there with the quickness because there's no incentive to stick around and browse. It's all so soulless.
If ever I see Moto Rush GT sitting at the top of the new Switch 2 releases page, I’m nailing my console to a frisbee and flinging it into the sun.
Nice to have several developers and publishers answer these questions, here are my opinions on all of them but those I can't answer because I'm not selling any games on the eShop:
I don’t buy loads of games. I tend to know what I’m going to buy before going on there so generally I’m a quick in and out punter. Occasionally I take a punt on a sale (Hello Yakuza!) but I would sift through that on the eshop website on my computer and add them to my wish list. I can see the dross there though and I do think they should bring back user ratings like they had on the Wii U to push the best games to the top. A “top rated” section would be nice.
I never thought the 3DS eShop was anything amazing in its time but it feels like alien technology compared to Switch.
When I used to browse the switch eShop I would give myself a limit for how many page loads I would wait through because it felt like time I would never get back if I didn’t find something sooner rather than much much later.
Unfortunately in the tic toc age there’s an audience for Low Value Content in bulk. The youngsters love speed bagging their eyes with stupid stuff all day long. So forget about meaningful curation in the next eShop. It’s a shame alright.
@GrailUK Going to disagree with you. The eshop definitely needs improvements. And a lot of these answers here are good ones imo.
I'm someone who prefers to browse the Nintendo shop btw.
I stopt scrolling trough the sales part. Scroll only trough the new games etc. I just watch recommended videos and search for these games.
Lots of trash in the Eshop. They should really improve on that part for the switch 2.
The eShop is so worthless to browse. Even trying to go through what's on sale is a slog through the most obvious trash just thrown on there. I feel really bad for the indie devs or those who put actual effort into their games and trying to promote them.
I'm at a point now where I only go onto the eShop when I specifically know what I'm looking for.
Bring back the Nintendo seal of quality. I’d rather have more quality than quantity in the eshop.
And if they’re not going to do that, we need a block feature. Nintendo’s a family console. It’s embarrassing to browse sales with the family now because it’s overloaded with AI generated hentai games.
@somnambulance
Amen to that
my thinking is that these indie devs need to make actual good games instead of putting out really bad ones i mean yes there are good ones on eshop but theres more not so good ones and maybe theres needs to be more vetting on wats worth putting on eshop or not.
@IceEarthGuard It's fine to disagree. And I respect your view. Personally, my idea of hell is going into a shop not knowing what I want to buy and browsing everything. (Even worse if you are waiting for someone whilst they do it lol.) I certainly don't want stuff thrown in front of my face.
Edit: Ha! Maybe when you enter you can either set to default or BROWSE MODE (tm) where stuff does get attract modes and recommendations etc (although how that would get moderated I don't know!)
Shall I remind you about Nintendo of America and Nintendo of Europe new guidelines and Hyperdimension Neptunia bans, huh?
Also, moving NoE office from Germany to another PAL country would be a great idea. Germany still bans games, if you didn't knew. Dying Light, Postal: Redux...
My bet for the identity of the mysterious anon developer would be...Jools Watsham! (from Atooi/Renegade Kid) he always seems open and eager to participate in this kind of interviews. Maybe he wants to remain anonymous to avoid all the chicken wiggle ranters out there.
@JSC016 The clunkiness just makes the junk that much worse, doesn't it? Scroll down a couple rows, have to wait 3 - 5 seconds for them to load, and then it's nothing but zero-effort ripoff titles.
Why aren't y'all using the Nintendo website to purchase/download instead? 🤨
I propose adding a toggle that removes all games that have sold fewer than X copies.
Maybe they could make X year define but that would mean revealing sales data, so probably just make X 1000 and that should weed out 90% of these nothing titles.
All games in the recent tab are p*rn, it's disgusting that Nintendo has let it get to this point, any reputable company would have dealt with this immediately
I'm glad someone mentioned the fact that when you buy games on the wishlist they don't delete themselves from the wishlist... that has always driven me batty 😆 Given the insanely slow/laggy scrolling of the wishlist it can be actively hard to remove games you've already bought. Granted, fixing the lag should be the number 1 goal. And also let us sort our wishlists...
As for the Eshop, I kinda agree with burn it down. I do want most of the games still there, but many others should be removed or at least should be stuck at the bottom of all lists. It would be nice if there was some type of quality rating ranking actual publishers.
I like Kate’s suggestion of a “gentle limit” on the number of games a publisher can release during a period. It reminds me of the good old NES days where Nintendo limited how many games could be released to ensure quality (not that it stopped LJN… 😂)
I enjoyed the Wii U and Wii eShops more than this. There's something completely un-fun about navigating it
NOT ALLOW AI IN ANY WAY SHAPE OR FORM AND BAN THE WORD "HENTAI"
I’d say crackdown with AI games and clones of games
Not sure about how filters could end up working if they also bring those over to the Switch 2 eShop
@Vyacheslav333 Where would they even move NoE offices to if they considered it? The Netherlands? United Kingdom? France?
They can't make it like the past maybe update it but however they change or update it people will always complain. What one wants in a eShop another will hate it. So were just going around in circles here whatever they do no one will be satisfied here.
@SwitchForce One thing they should bring to the Switch 2 eShop: Rating/review features
As someone who still goes dumpster diving on the eshop every week, I'm in agreement with pretty much all of this. I feel like I see way more games and wishlist way less, with the majority seemingly being AI generated picture books, word salad knock-offs, and/or rererereleases of games that should never have been released in the first place. The featured/best sellers/great deals pages are at least decent starting points for casual consumers, but if you're trying to find anything more niche that didn't release yesterday, you might as well give up before even starting. Though I am actually surprised the upcoming page isn't more cluttered, and that most of the titles listed there seem to have at least some amount of effort put into them.
One thing they didn't touch on much is the complete lack of community curation. There's no way for users to review, share, or otherwise promote the games they like through the Switch itself aside from buying them and hoping their friends see them playing. I realize those kinds of features are just as vulnerable to manipulation and loopholes as the current ones, but just being able to search by "best sellers, 4 star+" seems to filter out 90% of the garbage on other online stores. Though I can also see how much damage that could do to a legitimate company that puts out consistent 7/10 games, so maybe things like that are more favorable to consumers than developers.
And to add for such Switch 2 "universal store that operates almost akin to the AppStore in that titles displayed will run on the hardware you’re navigating the store on" with different sections for Switch and Switch 2, I’m pretty sure that would already be the My Nintendo Store (as well as having extra selections like purchasing hardware, accessories, other merchandise, and even the My Nintendo Rewards), so they could use that as the Switch 2 eShop and add some extra features if they wanted to
Unless the universal store part refers to something else
I just need some basic "common sense" curation on getting games approved for the eshop. I know this is difficult to define and dangerous for them to get wrong, but it's clear that doing nothing and being too lenient just isn't working.
Beyond that, yeah, some improvement to discoverability and the user experience itself would go a long way. Because all of the major platforms have an issue with slop littering the stores, but I find myself checking the store more often on Xbox and Steam compared to Nintendo Switch, or on PlayStation for that matter which is probably even worse.
The next Nintendo system straight up cannot launch with these problems carried over. I would even go as far to say it would be downright disastrous for the launch of the next system if they don't do at least something to tidy this mess up. If from day one the Switch 2's eshop is just the Switch 1's weekly flood of trash pushing out all the games that actually show off the new system, that's not good.
@MrCarlos46 France seems like a good choice.
@Vyacheslav333 Italy and Spain are also options. Even Belgium
Low key though, really glad Kate brought up how ultimately useless platinum points are when all you can spend them on is profile pic elements for a profile most people won't see.
It's bonkers, too, seeing some Nintendo fans arguing against more features like themes just because, "Well, /I/ wouldn't use it."
I would.
@PoeTheLizard If they also bring the My Nintendo Store to the Switch 2 as its storefront, there’d be more you could spend your platinum points on, like those physical rewards (varying by Nintendo Account/MNS region, but you’d have to pay for shipping) and then also to buy themes and music we would want playing in the Switch 2’s home menu
@PoeTheLizard Nintendo fans the only ppl on the entire internet who actively get angry at the idea of making things better it's insane.
Ironically, the vast majority of games these devs have produced are the kind of thing I would like to avoid on the eShop too.
The Switch e-shop is a burning trashpile. Saturated with shovelware, loads like a Commodore 64 cassette drive, and overall just unpleasant to navigate.
@PoeTheLizard You can spend plat points on physical goodies from the My Nintendo website. Like actual merchandise that they mail to you. They're very useful. I got a bunch of Christmas presents with mine this year.
Kidfunkadelic83 wrote:
People complaining about the eShop instead of simply using DekuDeals is like listening to people complain about their AskJeeves results instead of simply using Google.
Guys! DekuDeals! It's all that you want! It's right there!
@WhensDinner You have to pay for shipping on physical rewards from My Nintendo Rewards
Being able to run the eshop without lag and slowdown would sure be a nice start actually.
@MrCarlos46 ...yes? That is certainly a true statement, I guess.
@jesse_dylan With the extra power the Switch 2 is set to get, it appears as if it will help it run smoother and better than on Switch
canaryfarmer wrote:
That's the only way I access the eshop, and even then I primarily default to my wishlist to see what's currently on sale (or manually adding new releases I know I'll be picking up sooner or later). Using the eshop like a normal storefront in its current form is an exercise in insanity.
@MrCarlos46 I sure hope so! Comparing the (gone forever) 3DS eshop with the Switch eshop is dramatic. But then comparing the switch eshop with PS4/5/Xb1/Series is like... oof. Don't remember the Wii U eshop being that bad, but it probably was.
@Vyacheslav333 I just realized the UK is no longer part of the European Union, and if Nintendo of Europe is gonna try to move out of Germany and into another country, it would have to be within the European Union, so the UK is out of the picture for that.
Making the eshop not feel like the internet in 1991 would be great.
Rating system. Badly badly needed, and would help a lot. Filtering ability.
@MrCarlos46 Understandable.
@Vyacheslav333 Plus, Nintendo of Europe has already well-established itself in Germany many years ago, so I doubt they would even consider moving offices to another European country
@MrCarlos46 However, Germany still bans games. And their picks are weird. Dying Light and Postal: Redux are banned in Germany, while Wolfenstein is not, lol.
@Vyacheslav333 Do they actually play them through before deciding?
@MrCarlos46 Who knows? Lol.
Amazingly the easiest way of eshop navigation is better on web browser than it is on the console its made for!
Makes absolutely NO SENSE to me....
I find it's often easier to be able to favorite games I'm interested in as they come put and then await a sale or go through my list to buy it.
Far easier tactic than wading through the sales pages on the eshop from the console end.
Past that.... another way I make sense of it all... is to look up or learn about games from reviews and just look said title or dev up directly.
There needs to be better filters.... period
Fix it on existing hardware.
@Vyacheslav333 Germany needs to collab with PEGI when USK doesn’t wanna approve a game for sale in Germany.
@MrCarlos46 Okay.
Leave A Comment
Hold on there, you need to login to post a comment...