This review originally went live in 2014, and we're updating and republishing it to mark the game's arrival in Switch's GBA library via the Nintendo Switch Online Expansion Pack.
Released a full eight years after its phenomenal Super Nintendo predecessor, Super Metroid, 2002's Metroid Fusion is a well-paced, tense, atmospheric game and an oft-overlooked GBA classic that, while not as substantial and expansive as other 2D games in the series, suits portable play beautifully.
Naturally, you assume the role of Samus Aran, the legendary bounty hunter responsible for overturning the sinister designs of the Space Pirates and obliterating their organic weapon, the Metroids. Samus accompanies a group of scientists to SR388, the Metroid homeworld, planning to survey the planet, but is unknowingly accosted by a virulent organism known as an X Parasite. The reality of this infection is explained once Samus loses consciousness and crashes her ship on the return journey – though she escapes the impact unharmed, her body and equipment are teeming with X Parasites, and her chances of survival are slim. Her signature apparel, the Power Suit, is surgically removed and she is injected with cells from the last of the Metroids, saving her from a grim demise but drastically altering her appearance. Weakened, she is given little time to recuperate when the laboratory containing both the creatures collected in the exploratory mission and her Power Suit is rocked by an explosion, thus tasking her with the responsibility of investigating this mysterious space station.
It’s a powerful opening sequence, particularly for those that played Super Metroid. Samus muses that the Metroid vaccine administered to her was derived from (spoilers!) the Baby Metroid in the SNES title and, as such, she owes it her life twice over. Metroids were apparently designed to be the X’s sole predator, and thanks to the cell infusion, she is now able to absorb X Parasites into her body.
Previous experience with the series is not necessarily required to enjoy this entry, but knowing that Samus' own actions in wiping out the Metroids in Metroid II: Return of Samus have indirectly caused the events of Metroid Fusion does add some great flavour. We'd recommend playing at least Super Metroid before this one, (but we'd recommend that to anyone who will listen, regardless).
The gameplay itself was further refined from past instalments. Samus is as sprightly as ever and still utilises her signature spinning jump and 8-directional aiming techniques from previous games, but is now also able to grab ledges and climb certain surfaces. As you'd expect, Samus is stripped of power-ups from the previous game thanks to the removal of her Power Suit, and these are gradually unlocked through progression in the game.
So far, so Metroid. Metroid Fusion’s progression, however, is surprisingly linear. Samus is given instructions from her ship’s onboard computer, whom she dubs 'Adam' after her late commanding officer, and there’s very little room for deviation from the main path for most of the game. Metroid Fusion has a story, one that it insists on telling, and funnels you in one direction. Metroid games have always been linear experiences, of course. Sure, you backtrack and open up new paths once you've acquired a new ability, but there's typically only ever one thread to follow, however cleverly it's sewn across the map.
So it’s perhaps a little disappointing that Metroid Fusion often just seals off certain routes with locked doors, particularly towards the beginning of the game. It’s this lack of ingenuity and originality that keeps Metroid Fusion from surpassing its 2D predecessor — Super Metroid — in quality, but it doesn't spoil the game and arguably suits the shorter play sessions typically associated with portable play. To series fans who know the lore, Metroid Fusion’s narrative is worth the concession, too. It’s a gripping tale of suspense and intrigue, perfectly accompanied by the hostile setting and Samus’ unfamiliar feeling of helplessness.
The research station Samus explores is host to a number of biological specimens now infected with the vicious X Parasites. The variety of enemies on display is impressive, and boss battles in particular are enjoyable and inventive. Samus’ larger foes are formed from X Parasites holding one of her previous power-ups, and they use this ability against her. The opponent holding the Morph Ball, for instance, is an alien armadillo that curls into a sphere and rolls into Samus, whereas the boss holding the High Jump — and you'll never guess this — vaults high into the air.
It’s a nice little touch, one that is seen again in Metroid Prime 2: Echoes, and is used in both games to great effect to make Samus seem appropriately vulnerable without her equipment and suitably empowered once it's recovered. Again, it's Metroid 101, but Fusion does it very effectively.
An undeniable highlight in terms of enemies is the SA-X, a doppelganger of Samus created by the infection of her Power Suit. This merciless clone hunts the bounty hunter and is in full possession of her entire arsenal of weaponry, including the Ice Beam, to which she's now extremely susceptible thanks to her Metroid DNA. The game frequently reminds you that the SA-X is far too powerful to combat in her current state, and evading the creature whilst attempting to reach the next objective is tense and exhilarating.
Graphically, Metroid Fusion is a joy to behold, with detailed sprites and moody, atmospheric environments. It's awash with colour (partly to help players see the action better on original non-backlit GBA hardware), which is refreshing for a title with a sci-fi setting where a dark, muted palette would have been the obvious choice. Environments are distinct and varied, displaying an excellent fusion of organic and mechanical design.
Metroid Fusion is very far from the longest game in the series. Following the story itself should take perhaps six hours for most players, but there’s a wealth of hidden power-ups and items for completionists. Collectibles are often fiendishly hidden, betrayed by subtle visual cues that only the most perceptive players will notice. There are fewer head-scratching moments than Super Metroid, for the most part, but it’s rewarding to uncover a hidden trove using wit and attention to detail. Fusion isn’t overly challenging; save points are littered fairly frequently across the environments, whilst enemies drop health-restoring X Parasite for Samus to collect. Some bosses can prove tricky, but locating a healthy supply of Energy Tanks can allow Samus to tank through most encounters.
Metroid Fusion is engaging, it’s tense, and it’s polished. It isn’t as good as the outstanding Super Metroid, but judged on its own merits it’s a very easy recommendation. Its relative linearity makes it a great jumping-in point for those new to the series, whilst longtime fans will enjoy the narrative focus and the references and subtle winks thrown at them. It's 'Metroid 4' — essential for fans, but also an exhilarating, compact delight for newcomers.
You could also buy the GBA game or the virtual console game on 3DS👍
Nintendo will never see me wasting money on that ridiculous expansion pass
@Nintendo4Sonic that was the ambassador program version, which is where I played it. You couldn’t buy it unfortunately; though I believe it was on Wii U; which is probably where this review is originally from.
I agree I miss the Virtual Console a lot, but at least this is a legit option. The longer you leave it before subbing; the more value gets added too.
The GBA Virtual Console titles on 3DS were never publicly available for sale, they were only offered to early adopters.
Fusion has the best music out of 2d entries, imo. It's my third favorite game in the series after Prime and Dread.
This one should be a 10/10.
I’ll definitely be playing this in the immediate future. There are just too many games with too little time at the moment for me.
One of the best Metroid games out there. A gem.
Will the other NSO GBA games be reviewed?
Metroid Fusion is hard proof that linearity is not and should not be a bad thing. It's because of that narrow focus that Fusion is able to be such a fun and briskly-paced action-horror with some of the most memorable setpieces and bosses in the series. I still prefer some of the more non-linear Metroids but I have immeasurable respect for Fusion for going against what was assumed to be the spirit of the series and managing to pull it off.
I'd also argue it's one of the hardest games in the series so maybe not the best for newcomers? Zero Mission always felt like the best entry point so hopefully that comes out soon.
@Uncle_Franklin Reviews for all GBA games on NSO do exist on the site already, we've just republished this one to coincide with the new release. Hope that helps!
Nice review, but this is an 8 for me. The two things that bugged me the most were the "talky" and narrative-heavy nature of it (vs. the silent, lonesome, isolated feel of the other classic entries of the series) and the music, which was forgettable at best and grating at worst.
I played through it recently and couldn't believe how many times I thought to myself, my god this music is simply awful, lol. Unfortunately Dread suffered from the same lack of attention in that department, but thankfully made up for it with other qualities.
In the end, Fusion is pretty decent not great.
cool, will be interesting to see which GBA game reviews are deemed worthy of a republishing.
Just started it this morning… it is taking a while to get used to the controls after 2 playthroughs of Dread though. Good job you can swap the ‘y’ button to shoot.
One of the biggest things that is commendable about Fusion is how it's the first Metroid game to feature "modern" controls, which is one reason why I enjoyed it more than Super Metroid. Bring able to switch on and off the missiles in an instant is much more appropriate for this type of game, and the same can be said about aiming diagonally, where Super Metroid had to use two buttons and Fusion only required one.
Probably an 8 for me. I loved the horror aspects of it and didn’t mind it being more linear but I think the spaceship setting (even though there are different biomes) isn’t as exciting or memorable as Zebes in Super/Zero Mission and I wasn’t massively into the garish colour scheme nor the music on the whole. Still very enjoyable though.
I’d say only Super, Zero Mission and Dread are properly excellent. The rest (Fusion included) are good to great.
@ModdedInkling It can be pretty tough to go back to Super after playing the more modern games. I can get used to it but after Fusion/ZM it definitely feels much worse control wise. I know it gets put on a pedestal and that it “doesn’t need a remake” but there are definitely aspects of it that haven’t aged. I think it could do with one.
An excellent Metroid game, one that I fully enjoyed my time with via the Wii U VC a few years ago. Technically, this was my first ever Metroid game; the local Kmart where I grew up had a demo GBA SP with this cartridge in it for years...even past that system's heyday lol. I could never get very far since kid me didn't have a good understanding of the controls or the time to invest learning them, but it was certainly memorable.
This is my second favorite Metroid, only placing after Super Metroid. I’m excited to go another play through
Off topic: Whenever there's an article like this I never understand why people always feel the need to decry the Switch Online service. Especially now it's really pretty good value - a lot of old games available. It's also fine not to want to pay for it, without passing comment.
On topic: I've not finished this game. I bought the GBA cart last year and I'm currently stuck on Nightmare. That thing is, well, a nightmare! Once I've finished Zero Mission I will definitely go back and blast on. Was really enjoying it until I got stuck.
@mcdreamer Honestly, my biggest disappointment with the service is the fact that Splatoon 3 and Pokemon DLC isn't included. I thought that was supposed to be the main selling point of this service, that more DLC would continue to be available for free.
I really need to take a look at those games, I always thought a Metroid was some hemorrhoids you caught on the subway.
@Bret That was an assumption made by fans, Nintendo never said they would continue to add more DLC, but fans hoped for it ala adding games to Gamepass. Continuing to add DLC to NSO is not very Nintendo like, and I wouldn't expect another addition unless it was in a similar boat to Splatoon 2, a game where Nintendo is actively trying to sell you on the sequel's DLC instead.
@Nintendo4Sonic I don't understand your negativity toward the expansion pass. I mean if you don't think it's worth it you don't have to get it? Why are you so salty?
Love this game. Probably play Super again, then dive into Fusion.
Ah, my favorite metroid game. The atmosphere is just so well done and for me, none of the other metroid games do it better than fusion. I guess that's also thanks to the linearity which allows for natural buildup and memorable setpieces. I'd often hear how super is the best one because of the 'non-lineair spirit' of metroid, but that's never done much for me. Like, sure, the shortcuts and sequence breaks are cool, but that's not what makes a metroid game to me. That'd be the atmosphere, the natural-feeling progression via upgrades, the bosses and in the more recent entries the smooth as butter controls. I guess it helps that I vastly prefer narrative over just straight-faced gameplay, and Fusion managed to pull of both really well for me.
I might need to get the expansion pack now. I loved dread so I'd probably love this too.
A short but sweet adventure, the story of this game is also its best in the series too in this final chapter in the Metroid hatchling saga. After almost been killed by an infesting organism she was immediately brought back to work to investigate even though the Galactic Federation (Nintendo) knows she's still in no condition to do so. The Galactic Federation are such douche at times.
@ModdedInkling The reason why Fusion only requires one is because the GBA doesn't had enough buttons. Super Metroid requires two cause why not, there are more buttons. In some shooter such as Mega Man you don't even get the privilege to aim or even hold on to platform.
@RupeeClock See that's what I find weird. It's clear that 3DS can play GBA games and yet they were never available to the public unless I'm mistaken
The main issue i have with the service is that there is no way to keep the games where's unlike something like gamepass on xbox and the psone/psp games on playstation you cannot buy the games on NSO.
I have no problem with the service existing as it does but it being the only way to (legitimately) play these games on switch is why im really not a fan of the service.
If it was handled like DLC is with the games being purchasable on their own but letting subscribers access the library with no extra cost then i would definitely use it, since it means that i can try out all these games and buy the ones i really like to keep them.
@mcdreamer In absolute fairness, I can totally understand why some people aren’t a fan of the subscription model. But yeah, the fact that there’s always at least one person rushing to publicly dismiss the service whenever a game is added (as if it’s a badge of honour) can come across as slightly odd at times.
@somnambulance Agreed, it's perfect.
This is definitely one of the best games in series. Highly recommend it for newcomers as it’s relatively easier and more linear than the other entries.
It may have been that Nintendo just didn't want to pursue wider GBA support due to the somewhat hacky nature of getting the games running.
The 3DS hardware technically natively supports GBA games, it's not emulation, but it still somehow can access a 3DS menu and return to 3DS OS when you close out of the GBA game.
It may have not been in line with their vision of a Virtual Console service that offers a suspend point system and other quality of life improvements or enhancements.
Nintendo needs to bring the Virtual Console back in two fronts:
1 - You buy the game that you want and it's yours.
2 - A paid service like Game Pass that adds 100s of Nintendo games of old. From NES to 3DS. And not that homeopathic thing of adding a game or two per month like they're doing in the NSO Expansion Pack. We have only 7 GBA games on the service in a era where you can download the entire GBA romset in like 10 minutes everywhere.
Nintendo needs to step up and bring better services.
I don't really agree with some points of the review. First, I was stucked several times in the game, although I already finished Super Metroid before: although the AI helps us, it doesn't show us the mandatory secret paths to use, so it took me some time to me to discover the true path (especially the aquatic zone).
Then, I think enemies and boss are much harder than Super Metroid's ones: we get much more damage from them. Besides, the Japanese exclusive hard mode (that you did not even mention) is not a piece of cake (we get twice less life and missiles or bombs than in normal mode, and even twice more damage from enemies).
And I don't think this game is particularily shorter than other games like Super Metroid. Besides, Metroid Fusion is by far the hardest 2D Metroid to discover all items (whereas Metroid Zero Mission is the hardest 2D Metroid to achieve all secret rooms because of very tricky moves to achieve like Shinespark).
Nevertheless, it is an excellent game, but I prefer Zero Mission because Metroid Fusion really lacks of sequence breaking that I enjoy in Zero Mission and Super Metroid.
Nightmare was a... well, nightmare. Plus the giant water snake (I can't remember it's name) is always a hard fight for me. That being said, I adore Fusion. Probably my favorite 2D Metroid
@Mgalens 100% Xbox (and to a lesser extent playstation) have shown that the options can exist alongside eachother where you can either sub or purchase. I do see it as a weird argument where someone says “oh thats coming to Gamepass, I would rather own it…” as if you can’t buy any single gamepass game you like (you can). So yea would love to see Nintendo give the option.
Thinking about it though… i’ve realised I also miss the whole “channel” aspect of the Wii and Wii U. The Switch is great but its home screen/dashboard is… trash. So part of the fun of owning the Virtual Console games was seeing their logos and start screens flashing up in some completely unsynchronised order alongside the Wii home music.
Oh man. 17 years flies by.
While I did have this on 3DS via ambassador program, I never bothered with it as I just wasn't into Metroid at the time. After Dread, though, I'm a bit more open minded with the franchise so I started this on the bus to work this morning. First boss almost killed me but I'm enjoying it. I am loving the linearity, personally. The labyrinthine nature of the series is what turned me off to it in the first place.
@mcdreamer Climb the wall on the left and try to find the perfect spot where you can hit his weak point horizontally. If you manage to do this while he's coming toward you (horizontally, without moving up or down) and discharge all the missiles you can, it might become the fastest boss battle in the game. Sometimes I die one or two times till I find the perfect spot, but it always works
I strongly disagree on this one being recommended to newcomer.
Bosses are really Hard and there's multiple part of the game were you are given for granted that you know how a Metroid works.
It's also probably the one with the biggest amount of hidden paths that are VERY hard to find.
It's a different Metroid game because of its linearity, but it has tons of quality. Perfect controls, diverse environments, the tension brought by the SA-X, the difficulty to find all items. The soundtrack is nowhere near the greatness of Super Metroid, but it's a really really great game
@mcdreamer Even more perplexing when they could share a family plan with friends and pay only €10/$10 etc. a year. Of course it would be better if there were an option to buy the games for those interested, but the complaints are definitely exaggerated.
Anyway, I also haven't finished this game (I've only played it on emulator back in the day and then got distracted by other games) so I'm looking forward to do so eventually now that it's on Switch Online!
@GoldenSunRM I agree. It's definitely not the best recommendation for Metroid first timers. Zero Mission is much more gentle in this respect
I’m almost done with Mario and Luigi Super Star Saga. Once I beat that game I’m jumping into Fusion. The only Metroid game I really got into.
@Pointy59 Metroid as a series is darn near perfect. Super Metroid’s a 10, Fusions is a 10, Zero Mission, Samus Returns, Prime, and Dread… all 10s. It’s great that people actually like Metroid now and it’s great that the Switch has so many accessible. For me, I’d put Fusions at #2 in a “best of” list.
It's great to have Fusion on Switch, but I find the timing very strange. I'm playing Metroid Prime Remastered and Nintendo have released Metroid 2 Gameboy and Metroid Fusion GBA at pretty much the exact same time.
Golden Sun would be better right now. And another N64 release too. Their strategy is borderline non existent at this point!
I almost feel like Nintendo are deliberately piling pressure on Retro Studios too. We have some unbelievably excellent Metroid games on Switch now.
Can Metroid Prime 4 really deliver something even better?
@nocdaes That could be true to some extent with the pressure on Retro. This could also could mean Nintendo has seen what Retro is cooking and they really like what they’re seeing. Hence the build up with the Metroid series in general.
I think prime 4 will be really special.
I'm glad I begged my dad to get me a 3DS at launch because I would never have experienced this game without the ambassador program. At the time, I was more excited to play Mario vs. Donkey Kong and Wario Land 4, but Metroid Fusion left a huge impact on me. Maybe I'll try learning how to speed run this game on the Switch.
In retrospect, it became more of a detriment to aim with two buttons once you look at the controls from Samus Returns/Dread, both of which are on consoles with more buttons. The limitations of the GBA ultimately made the gameplay feel much faster paced.
This and the minish cap are some of the best portable games ever made! Anyway I hate the linear argument as yes you are told where to go but getting there is never straightforward! Fusion is a masterpiece!
@Gaviin I strongly disagree
Third favorite Metroid game after Dread and Super, just ahead of Prime 1 which I'd put at no. 4. Still have my GBA copy but also great to have the option to play on Switch now as well.
If released by Nintendo, it's a guaranteed 9 here lol, every. single. time.
@Thwomp_Stomper Yea, it's one of those scenarios where you could make an argument either way.
I do also believe MP4 will be amazing. I'm intrigued to see what new elements are introduced - it won't simply be more of the same, else why re-release Metroid Prime?
I'm also thinking it's still a long way from release. Holiday 2024 perhaps?
Lads lads lads. This is about how great a game Fusion is (can confirm) not about the Neverending NSO debate.
@nocdaes I’m really excited to see if new features will added to prime that were in recent 2D entries. Imagine at any given time you enter a room and see an emmi eye light up and it chases you back through levels. Then pick it off like a dead space enemy. Also the atmosphere will certainly be amazing. Maybe even give us control over Ridley like the end of Mario odyssey. I could go on and on with my wishful thinking 😂
I’m hoping it’s not that far out. That would be about as long as it took to make halo infinite. It might be sooner if Retro isn’t worried about new hardware.
I was very excited for Fusion way back in 2002 and it didn't disappoint. I appreciated the game's design being more focused and action oriented as that is more to my taste than a heavier focus on exploration in these sorts of games. But I also understand how and why others would prefer a different balance. Not only did I appreciate that, despite the lower-resolution of the GBA, I ended up liking the graphical style of it more than Super Metroid and Metroid 2. The Samus sprite is really well done and I like the new stance they used here and on Zero Mission. Not that Super looks bad, but the GBA games appeal to me more here.
@GoldenSunRM I agree. I almost didn’t finish this one because bombing every wall to figure out the critical path was such a needless pain. I actually think this is a rather poorly executed Metroid because the frequent b.s. adds up to a rather unfun experience half the time.
I’ll squeeze this in after Prime Remastered and before Tears of the Kingdom. Nice.
Great game and a valuable lesson. It doesn’t matter if an action adventure is linear or open but how it goes about them.. Fusion doubles down on the environmental puzzles while throwing some urgency with the SA X and crumbling space station. Also props for this game fleshing out Samus during the elevator monologues and the ending screens.
Edit: I don’t get either con this review lists of linearity, and not adding much to the series. It added the Samus doppelgänger, stalker, Adam, Horror, real characterization for Samus. Stuff that Dread, later prime games and Other M would adopt.
Great review! Personally it's only a 9 because Super Metroid is a 10. Sometimes I would take on the evil Samus when I saw her lurking, and it was instant obliteration. Interesting that Dread was a compilation of ideas from all previous games, with EMMI the analogue to evil Samus.
Curious fact: In the last 25 years, I've only played three games to the end without breaking to play other games. They are Perfect Dark, Metroid Prime and Metroid Fusion.
Metroid Fusion also taught me a tough lesson: Don't lend games to friends. I insisted one play it, lent him the cartridge and the instructions, and he lost the instructions. He had the game for probably a few years before I took it back, and eventually I had to buy on ebay another copy from America (to Australia). I needed that instruction booklet! My friend mentioned he got stuck at a point and stopped playing. I resumed a save file from that copy from America and, curiously, couldn't get out of the area. I wonder if the game had a bug. I never had an issue on my initial journey through the game.
I agree, expansion pass is rubbish, just ket us buy the games already
Just because people may be critical about something doesn't always mean they are "salty"
No company/corporation should be beyond constructive criticism.
I too think the expansion pass is not really worth it.
On xbox, at least you have the option to buy games on game pass, and, their 360 back compat games run great.
I have played nso (on my sons account) and I can't believe how leggy some n64 games are. Mario 64 is terrible, fzerox stutters, zelda ocarina still has some effects that are off etc.
These games actually run better on retroarch on my series x!
All said and done, I would be happy to purchase some nso games if nintendo allowed, but no.
I will declare, nintendo make some of the best videogames ever, but their business practices have never been smart nor great.
@Thwomp_Stomper There was a rumour years ago that Retro were working on something Star Fox related, but it never materialised. Something that has never been done with Metroid previously is flying the spacecraft and freely exploring space/planets. Sp perhaps something that combines Metroid lore and combat with Star Fox flying and just a sprinkling of No Man's Sky exploration (I.e. not all the rpg elements) would be cool.
@TruthisRare I agree it would be great to be able to purchase older games outright, but I disagree that this is Nintendo's bad business practice.
Everyone is guilty of encouraging this business practice. Netflix. Spotify. Amazon. Disney +. Beer! My mate has even subscribed to underwear !!
I don't even know if he knows whether he has to return all his underwear should he ever cancel...!!!
He can probably sell them at a considerable profit.
An easy recommendation for anyone who hasn't dipped their toes in the series yet. Give this a go if you have the expansion pass, there's nothing to lose and, if you dig it, try Dread next if you're willing to fork the money over for it. Dread does a great job and mixing the more guided style of Fusion with the more open-ended design of the earlier titles. Dread is extremely replayable too, especially considering the sequence breaking.
I first bought this back in 07. Great game. I sold it when I got it for free on 3ds but thought I would buy the cart last week. £30 2nd hand but so worth it. Just a shame zero mission goes for around 50 but hopefully that will come to switch soon.
psst get together with some friends and go in on a family plan. i did that with a few friends and now ive paid 20 dollars for the whole year! i already dont miss the 20 bucks (no judgement if thats still alot to you, ive been there!) but im having alot more fun playing metroid fusion, goldeneye, and new mk tracks than i was before, complaining on here about the price and not doing those fun things!
TLDR - I agree that its not a good deal at full price, but family plan makes it worth it! 😊👍
"If released by Nintendo, it's a guaranteed 9 here lol, every. single. time."
what's your rating, then?
you know, if these people didnt prefer nintendo games, theyd probably work on a website about something else. if you want to see a more critical take on nintendo games, nintendolife.com probably isn't the site for you LOL 🤣 👍
@-wc- maybe, but the fact is, you don't own any of these games. It's like Netflix or a laughable Gamepass version.
im not religiously against playing games i dont own, but you do you. 👍
PS - (i cant ever leave my comment be lol) if netflix cost a buck and a half USD a month and had half the quality of content im getting out of NSO expansion, id be over the f*n moon for it. 👍 as is, i pay ten times that and end up watching seinfeld again which i already own on dvd. 🤣
Just saying, scanline effects don't look right when displayed at a smaller size, so you might want to provide GBA screenshots with the filter off next time
@John_Deacon Sounds like a good strategy. I struggle with the first part where you're supposed to hit from underneath and slow him down. In the next part it's the timing of the spin jump behind him when he gets close I can't nail. I've been ruined by the tighter controls of Dread!
Not my favorite due to the music and quick playtime, but it had some fun bosses for sure! I remember Fusion released when the original Prime was released, and I thought Prime would be horrible at the time. Oh how wrong I was...
@-wc- 🎯 with the family plan. Well worth it at that price!
i followed the same pattern!
ironically Prime ended up in top-10 territory, and im just now as of yesterday getting around to Fusion. Life is short, and long at the same time!
@StarryCiel For me, it was hard proof that linearity in a Metroid game wasn’t good for the foundations the series is known for. The story was also cringe, hopefully they stray away from that crap in future installments. Zero Mission is the superior title from the GBA era.
hey i appreciate that, and wanted to add that it was REALLY easy. i wasnt the primary account holder, but signing onto his plan was dead simple and seamless. really awesome stuff, if you dont try this and you stay on here complaining about it i genuinely feel bad for you.
An all time great. One of the games I most wanted to give a spin again when GBA games were announced for the Switch.
@Shiro28 they weren't happy with the emulator, it lacks the functions of the other vc games (break, rewind, save spots) , (but I would have accepted that without problems..)
@romanista Same here, that plus other GBA games.
@RupeeClock I think it was just another reason Nintendo gave to the consumers to buy a Wii U "GBA games can only be found on Wii U so come buy one" I mean the Wii U was struggling at the time
Fusion is Metroid in name only. I’m pretty sure it was developed as an Elevator Action sequel.
The two easiest bosses in the game, yo.
@Nintendo4Sonic unfortunately buying on 3ds won't be an option soon enough.
At least 80$ a year is cheaper than most online plans for consoles, even if the internet connection can suck.
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