Comments 249

Re: Dragon Quest Builders 2 Will Have Four DLC Packs And A Season Pass

mjhopkins81

@RupeeClock That's correct.

The Knickknack and Hotto Packs are Japanese New Year-themed and Japanese Architecture-themed, respectively, while the Aquarium Pack lets you build an aquarium, fill it with fish, and create glass structures through which you can see water (which requires a textures update when the pack releases). The Modernist pack lets you build what look like skyscrapers and museums, rather than Dragon Quest-specific thematic designs (Medieval, Desert, Cabin, Pyramid, et cetera).

Essentially, the native blocks you can find in the game are all based off of existing Dragon Quest imagery (specifically based on Dragon Quest II); the DLC packs provide "newer" options for people who want to create more modern looking designs in the hub island (from which you launch to other islands - story islands and harvesting islands where you gather raw materials/blocks that can all be found in-game, with a handful of items specific to each harvesting island - the Desert-themed island has a sunflower plant).

Hope that's helpful.

Re: Dragon Quest Builders 2 Will Have Four DLC Packs And A Season Pass

mjhopkins81

@RupeeClock

The DLC packs contain items you cannot receive through in-game progress. They're primarily decorative items that cannot be obtained by any other means, as well as a handful of joke weapons/outfits like the Slime Stick that basically perform or protect from minimal damage when used by the main character.

Also, these items can only be used on the story hub island, and don't impact the progress of the game in any way.

Re: Gaming Analysts Predict 'Switch Pro' And 'Switch Lite' Revisions For 2019

mjhopkins81

Honestly, I'd be happy with a few design modifications. Every Nintendo console/handheld in this century has initially had a weird design aspect that leads people to wonder, "...WHY WOULD YOU DO THAT?!"

Example:

Putting both the Power button and the cartridge slot on the bottom side of the 3DS LL/XL...right where people rest their pinky fingers to support the console's weight.

WHY WOULD YOU DO THAT?! It makes random game ejection and power-off screens exponentially more likely.

The Switch has a puzzling issue, as well - why would you put the MicroSD card slot underneath the kickstand...without a cover to protect it?

Kids aren't careful, as a general rule, and it's SUPER easy to accidentally trigger the eject mechanism, which automatically turns off the system.

Saving the game data ON the system is...not a great system.

So, yeah - some improvements would be nice.

Re: Nintendo Wants To Make Greater Use Of Downloadable Content In The Future

mjhopkins81

@Thisismycomment I'm not certain Nintendo will ever do a "Game of the Year" scheme. They've never really been terribly forthcoming with their extra content, outside of bundling it into packages with a minor price reduction. They would much rather have you purchase the game, and drop an additional $10-$50 on "extra" content that should've been included in the game for free.

I know it's not Nintendo, but Theatrhythm Final Fantasy was PARTICULARLY egregious about its DLC. Sure, the game, itself, costs $30; but the DLC brought the total game price to over $150, when all was said and done. That was just ridiculous

Re: Rumour: The Skylanders Franchise Might Be Facing Cancellation

mjhopkins81

LEGO Dimensions, as a medium, presents greater opportunities for expansion and growth by offering a world that expands, rather than one that relegates old expansions to a "Toy Box" mode. That you can use every character you purchase in every expansion, and that their construction is interactive (literally building vehicles three times) are great advantages that neither Skylanders, nor Disney Infinity has/had. The concept of a potentially infinitely upgradable game like LEGO Dimensions is fantastic.

Re: The CEO of Level-5 Had a Hand in Dragon Quest IX Appearing on the DS

mjhopkins81

I enjoyed Dragon Quest IX enough, but frankly, the lack of well-established main characters in lieu of "Build-a-Bear" blank slates. I didn't care about my characters; they weren't compelling; they weren't even interesting. Dragon Quest VIII, by comparison, did a FAR better of job of selling its characters, and it easily my favorite game of the 00s. Dragon Quest VII 3DS continued this by fleshing out the characters it built in the PlayStation version.

Re: Analysts Weigh in on Nintendo's Successes and Failures with amiibo

mjhopkins81

They really should start taking the LEGO Dimensions tack, and have the Amiibo unlock character/universe-specific levels/worlds in games. In Super Smash Bros., for example, they missed a great opportunity for the Amiibo to be used to unlock character-themed levels to fight in, different from the ones already in place. Mario Kart could've similarly used them to unlock special tracks to race on (a single track per Amiibo). Sadly, they were designed to only be usable with a single game at a time, which really limits their appeal, in my opinion.

Re: Xenoblade Chronicles X Earns Modest UK Chart Position But Outsells Predecessor

mjhopkins81

Frankly, I didn't buy it, because it just doesn't interest me. The whole concept of it is ridiculous - gigantic robot "gods" are fighting in the middle of an ocean, and then, they both just stop. Oh, and WAIT! There are people living inside of and on top of the immobile gigantic robot gods. Just not my thing, I guess.

Even as someone who works in a video game retailer, there was very little information about the title provided to us (either through Monolith Soft or corporate information) so that we could sell it to customers who might be interested. Just like with the Wii U, the title leads people to believe that is, in fact, yet another port of Xenoblade Chronicles (like the one for the 3DS), without mentioning that it's an entirely new story with new characters.