Nowadays it's pretty difficult to get stuck in a game - a lot (though not all) of current day game design helps you along, and there are also guides everywhere online. Before the internet, and back when a number of games went out of their way to be secretive and baffling, it was very different.
In North America, famously, NES and Game Boy players that got stuck could rack up their parent's phone bill and call a Nintendo Game Counsellor, who would try and guide them through a tricky part. It seems like a strange concept now, but the pre-internet days meant that outside of magazines, guide books and the playground, sources of information were scarce.
Now the MetalJesusRocks channel has had a look through a guide book that the counsellors themselves used; it's pretty interesting to see behind the curtain of how the staff teamed up and in many cases drew their own maps and art to help them master games. The video also looks briefly at a 1989 Employee Manual, but that's a rather dull corporate document.
Are any of you old enough to remember calling this tip line? Go on, admit it.
Comments 27
I most certainly ran up $200+ phone bills dialing Redmond, WA. My dream job, as a kid, was to be a Nintendo Game Counselor.
I called it a few times but getting through was a different story.
I was cheap and wrote to them for tips through the mail. Free if you didn't mind waiting weeks to get the answer.
I never called them, but I often hoped that I would grow up and be a Game Counselor! I thought that sounded like the coolest job.
I'm old enough to remember it but it wasn't available in Ireland and it cost an absolute fortune as far as I can recall. It also, I think only ran between normal business hours.
I called them once and that was for a part in Final Fantasy III I got stuck in. Afterwards I was like oh geeze why didn't I figure that out.
Meanwhile, at the Doom hotline:
Never called - I would spend hours walking in circles playing Simon's Quest. Then again, I could barely read at the time. But that soundtrack is forever burned into my brain.
It's nice to get a history lesson every once in a while. Now my dream job is to be a Nintendo Game Counselor.
My parents got so mad at my brother and I for calling them and racking up the phone bill. On a plus side the councilors were all friendly and helpful.
That binder is a treasure trove, some of the hand drawn artwork is pretty cool. It would be interesting if any of those people that signed their work could be tracked down.
@Blastcorp64
I specifically called for Simon's Quest. Who the knew to kneel with that one gem to keep moving forward?! LOL!!!
@Agent721 lol, that was a classic school yard moment for me. When I heard that I couldn't wait for school to end so I could try it.
@Mr_Zurkon Ah yes 80's and 90's schoolyard, the original Nintendo Helpline.
@Tasuki @Mr_Zurkon
Seriously. But....and you may not believe me, you CAN make the seemingly impossible jump from the other side of the map. I rented Simons Quest when it came out and had a weekend to beat it. I could not figure out the kneeling part, so I kept trying to make the long jump instead on the other side of the map.
After dying for at least a few hours trying to jump, I got desperate and started jumping and throwing weapons at the same time, because it looked like you jumped slightly further, while throwing a weapon. I tried all the weapons.
Eventually, and perhaps through a sheer miracle, I jumped and threw a dagger, and made the jump! I'll always remember that EUREKA moment! I felt like a million bucks.
I had to return the game from where I rented it that weekend, but I saved the password, so I rented it again the next weekend. Alas, I scribbled it down wrong, and ended up calling the helpline, as I couldn't bare doing that nonsense again. The Nintendo counselors told me the correct way to do it then, but they didn't believe I did it the other way. But I did & for that, Simons Quest stays with a special place in my heart.
I'm sure someone else has done it since and recorded it online, but I will never forget that game and that weekend, and that jump. The random crap you remember from your youth!
Nah, never phoned them once, I had the power, Nintendo Power! or I would get frustrated and give up, I was young, I just wanted something easy to play.
I called them twice
I asked for Lemmings on the Game boy but it had an unbeatable stage so they gave me the password for the next stage.
And I called up for Turok 1 on N64, asking why there are 8 Chronoceptor parts hidden when only 7 are needed for the weapon to be made, turned out I found one super secret part that exists twice that even the help service didn't know about.
@Tasuki ha, that is the truth.
My friends and I made our own overword maps for games like Zelda and metroid. Hand drawn and taped together. How else were kids of the 90s suppose to beat legend of Zelda without wiki guides?
I don't remember if I ever called the help line- I don't think so- but I still have the maps I made for the original Legend of Zelda. I made the maps on graph paper, and had a couple pages of notes as well. I made final copies of both maps and notes on the library's Apple ][ computer and threw it all into a binder on which I hand-copied the box cover art. The latter was a tremendous feat without looking completely terrible as my fine motor skills have always been lacking.
@KingMike I actually wrote to Nintendo Power asking how to get past a stage in GB Donkey Kong and they actually mailed me back with specific instructions! I was so surprised
I`ve never called Nintendo for help.
I remember always being amazed that this service existed. And was slightly jealous of those that could use it, since it was not available where I live , at least not without international call rates.
Called up to ask about how to get out of the forest of illusion in super Mario world. I was tearing my hair out, trying every pipe, and even jumping down every hole and dying, out of pure desperation. Turns out it was just down one yellow pipe I'd forgotten, towards the end of the level. Called a couple of other times too, but I forget what for. They were always ready with an answer, quick, concise, and no messing about, unlike every other premium rate number ever.
Nintendo Helpline. I'm sad it's gone, even if it is unnecessary nowadays...
UK here, by the way.
As I grew up, everyone had a NES but me. Finally started gaming in the 2000s and always noticed the 1-900 numbers for game help. Maybe I was a bit spoiled but sure glad I had Google search on multiple occasions. I've also bought a number of game guides on modern platforms because opening a book is so much faster (without the BS) than booting my laptop.
Although I never called the Nintendo line, I remember my old best friend and I trudging through kings quest 5 on DOS and calling their 900 tip line a few times. I had to go home since I would stay over on some weekends so he finished it without me I'm sure he got a stern yelling when the phone bill came! Good times.
Also school yard tips are something kids these days will never experience. From the helpful to the outrageous. How else did I learn of abacab, the genesis mortal kombat blood code!
Neat video. I think I look forward to MJRs videos more so than anyone else on Youtube. I also used to call the automated Nintendo Hotline when I was young.
I first heard of the Nintendo Counselors from the movie "The Wizard", and wanted to be one as a kid. I thought it would be an awesome job, getting paid to play video games all day. I remember calling one of them too, as a teen when I got stuck in "A Link to the Past". They actually had an automated menu for it, like "Press 1 for heart container locations, 2 for boss strategy, 3 for weapon upgrades..." It was so cool.
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