I'd just like to not have digital purchases tied to the device from which they were purchased, and a far better eShop experience that's uniform across all platforms.
This is Nintendo of America's fault, plain and simple. If they're hoping to increase interest in their product, that's backfiring, as it's just pissing people off that there's not enough stock being produced to meet the demand.
NOA has been in a consistent tailspin, for the last year, releasing insufficient amounts of stock to meet the demand, and further alienating their customer base. It's disappointing that, as someone who's stuck by this company for nearly thirty year, the American audience is so frequently underwhelmed by NOA's lackluster performance.
I'm not certain you understand how downloading games works...it's the same, whether you download it off of XBOX Live, PSN, or the eShop. You're downloading the entire game to the HDD. The only difference is that the Wii U doesn't come with the basic storage capacity to accommodate more than a handful of games without having to spend another $50-100 to expand to a larger external drive.
No - you have 2TB of space that you've either connected using an external hard drive, or that you've somehow retrofitted into your device.
Much as loathe to compare them, the PS4's introductory internal storage capacity is 500GB; the same for XBOX One. If you're going to try to shift people over to downloading software, you need to suck it up and start offering consoles with expanded internal storage capacity.
Much as I love Nintendo's games, their hardware as it relates to storage capacity, is woefully behind the times.
Forgive me for seeming incredulous, but is a 32 GB Wii U the absolute LARGEST capacity console they can offer? My iPad has that much space on it, and I would hardly consider it to be a dedicated gaming console.
While Nintendo should never leave behind their sense of creativity and insistence on releasing Fun to Play games, they really need to welcome themselves further into the 21st Century, in terms of technical specs.
Boy, let me tell you - I'm certain that kids really care about framerates and the quality of 3D effects, until they're jaded.
Even though I'm in my early 30s, I couldn't care less about graphics. I just want games that are FTP - "Fun To Play."
If the games are fun, who cares whether or not they have the greatest graphics in the world? Dragon Quest and Final Fantasy games from the 80s and 90s certainly weren't graphical masterpieces, but that made them no less fun.
@Kit They literally did this twice during the DS lifespan, with the DS Lite and the DSi (not to mention the DSi XL). This is pretty common for their handhelds, and should come as no surprise to anyone.
@TobiasAmaranth The remake has SEVERAL changes to it that would require several nuanced script updates. Additionally, the PSX version of the game has a translation that is...well, to put it nicely, a bit awkward.
@DBailey Why "for once?" You guys get ALL the great Day One release deals, and the company websites (Bamco and Nintendo, for example) are INFINITELY better than those in the U.S.
Bandai-Namco UK has a rewards program for buying their games, has a great social media department that constantly advertises releases, and offers fantastic Day One releases.
Nintendo's has infinitely better Club Nintendo rewards, AND an online store, which NOA can't even manage to put together.
Yeah, in the past, the UK got the shaft on video game releases, but now? I'd almost rather be there.
Oh, look! Ubisoft is bashing Nintendo fans, again.
yawn
Aside from "Child of Light," they can keep the rest of their games. The same with EA - if I wanted to play a barely upgraded version of last year's sport's game, I'll buy one from 2007.
After 3.5 years of living in L.A., I think it's entirely appropriate for Mercedes to have a car in this game - Mercedes owners were consistently the worst drivers on the road, and the first to run others off of it.
It's a good thing Nintendo is doing some promoting for this game, because Square-Enix - the studio who made the game - can't even be bothered to mention it in their weekly E-mails...two days before it's release.
It's no wonder SE's fortunes seem to be sinking. #Default
I never thought the day would come when I honest hope that Square-Enix fails as a company. If nothing else, at least this would give someone else the chance to make Dragon Quest without having to kowtow to OTHER AAA titles.
I'm not so much upset that it hasn't been released yet, as I am frustrated with Nintendo's typical lack of communication with its consumer base. They've become renowned for not addressing issues until it's well past the point where consumers care.
Nintendo is a very innovative company, but they are notoriously secretive about their plans and goings on, which breeds hostility against them. Their inability to adapt to modern gaming trends in a timely manner holds them back. While the NNID is a great first step, it's an embarrassment of riches. Why can't I have multiple consoles and handheld devices attached to my NNID? Why do I need a separate ID for each 3DS system in my household? Why do I have to contact Nintendo and hope that I can get my software back if my system fails?
Pokemon Bank/Transfer is just another example of their inability to anticipate the needs of a proper online presence and infrastructure. Hopefully, they'll get it together and start talking, but...I'm not holding my breath.
@Emblem Or, alternately, you could just skip reading the "Comments" section. Most of the people who people who post a comment are voicing an opinion, rightly or wrongly - you just don't have to read them.
I guess I really just don't understand what the big deal is about having a second circle pad. They're rarely functional, outside of FPS games, except to change camera angles. I can count on one hand the number of times I've voluntarily made use of a right analog stick, much less felt the need for one on the DS. It's just another thing that gets in the way of buttons on a handheld.
Nintendo has been loathe to jump into the 21 Century.
When everyone else started moving to a digital distribution model (for new releases), Nintendo stuck with physical;
when everyone else moved on to web-based/mobile-based purchases for later download, Nintendo stuck with console-exclusive purchases;
when everyone else moved on to cross-platform (within the same company) User IDs and multi-console purchases/downloads, Nintendo stuck with console-locked User IDs and purchases/downloads;
when everyone else moved on to HD graphics and more powerful internal specs, Nintendo stuck with specs that don't impress 3rd Party Developers (for better or worse, that's unclear);
when everyone else in the entire world moved on to consumer-friendly, user-friendly, and professionally designed websites, Nintendo stuck with an early 00s Java nightmare that's slow, glitchy, and difficult to navigate.
While I love Nintendo products dearly, as someone who works in promotional events, they really have been so far behind the curve, it's not even funny.
@The-Chosen-one EXACTLY. I may come across as a relic of bygone era, but I remember seeing Nintendo commercials on television rather frequently throughout the 80s and 90s. They had their own magazine, for Christ's sake, which they sold and destroyed. It's hard to believe that they can't figure out why it's hard to get gamers' attention when we never see a freakin' commercial in any medium, other than on their own website.
A better point to bring up is, "What, exactly, is Nintendo's overall marketing strategy?" With the release of the Wii, we saw cute commercials in the States that highlighted the Wii's uniqueness. With the Wii U? Umm...nothing. 3DS? Nothing. Upcoming games? Nothing.
I hate to tell you, Nintendo, online advertising on your own website and hoping the word of mouth will spread news about your product isn't a sufficient marketing strategy, much less one that will help you to increase movement of your product.
Why would I buy a Wii U? Because I'm not a goshdarned 19-year-old frat brother! I am not the target demographic for ANY of the four examples of gaming franchises Pachter mentions, and honestly, neither are most of the people who purchased the Wii and Wii U. I don't enjoy Sports games, FPS games, or War games.
XBOne has their demographic - let them keep it. PS4 will very likely be the most broadly purchased console, as it has the widest selection of games. So, why would anyone buy a Wii U? Because it's a great system that doesn't specialize in games for 19-year-old douche bags.
I finally got so fed up with Nintendo's region locked nonsense that I bit the bullet and purchased a Japanese 3DS and Wii so that I could import the Dragon Quest games Square-Enix is too miserly and cheap to localize. It set me back hundreds of dollars, and the purchase of the software was even more expensive, but in the end, I played Dragon Quest VII 3DS to completion, and have taken a short break before delving back into the worlds of the Roto Trilogy.
I was just having a similar conversation (to this article) the other evening:
I grew up when video games in the home were first becoming a possibility. Prior to consoles that were connected to the Internet, we got games that were complete from the moment you took them from their box and inserted them into your device, ready to be enjoyed, and capable of providing days, if not months and years, of entertainment without the need to purchase "additional content." What the games lacked in immediacy was made up by having better games that have stood the test of time.
As I've continued to play games into my thirties, I've found myself more and more frustrated by the lack of content provided by many games that are released at full retail price, only to have minimal content that must be "expanded" or supplemented by DLC.
Take, for example, Final Fantasy Theatrhythm:
I've just shelled out $39.99 for a 3DS game (at release), only to find out that, in order to unlock all of the songs that are ON the cartridge, they expect me to shell out an additional $81.47 in DLC costs? So, my $40 game suddenly costs over $120...for a 3DS game. The iOS port is even more extortive, costing $20 to purchase the app, and $143.03 to unlock the songs that are already included in the app, for a total of $163.03. All that for a game that is, truth be told, not graphically impressive enough to warrant that price tag. It's literally the cost of some handheld consoles.
To my way of thinking, this is unacceptable. Imagine if, in order to complete New Super Mario Bros. U, you had to pay $5-$10 to unlock each additional map world beyond the first in order to reach the end. This is the kind of anti-consumer behavior that sours people on the gaming industry, and forces lower income gamers to be priced out of the market.
Less troublesome, but no less irksome, for me is that the vast majority of DLC for RPG games I see on the market is absolutely worthless. $1.99 to unlock a costume for your character? This must be some kind of Japanese obsession for creating the cutest character possible, because I have never really cared enough about what my characters were wearing to make me desire to put them in a bathing suit, particularly if that outfit serves no other purpose than to...see what they'd look like in a bathing suit.
Finally, I have a firm belief that, if DLC is something that is already on the disc, it should be provided for free. I'm sorry if your production costs exceed your ability to set an acceptable initial price offering, but frankly, that's your fault. There is absolutely no excuse to offer DLC such as "Unlock 2x Experience (This DLC can be accessed via gameplay - no refunds minuscule print at the bottom of a brightly colored screen in a similarly colored, well camouflaged font) other than to make a quick buck off of lack, entitled gamers who are unwilling to do the work intended by the game's creators.
Ultimately, I believe the rise of DLC as an acceptable form of gaming transaction has been a largely bad thing for the gaming industry. Internet-connected consoles have allowed companies to update their software to fix bugs, which is good; it has also allowed them to provide incomplete or subpar products to a consumer base that is increasingly willing to accept mediocrity in place of quality if it means that the games will be ready more quickly than in years past.
It would be great in Square-Enix would stop releasing crappy sequels that nobody wants, and get back to releasing great games like the Dragon Quest and Dragon Quest Monsters series, as well as Bravely Default.
A linked account system between Nintendo devices MIGHT just bring them into the second decade of the 21st century. Let's also hope they decide to redesign their website.
You mean we're not going to get dozens of games that are just annual updates of their previous games with only slightly better graphics and slightly altered gameplay? WhatEVER will we do?
I don't predict good things for Microsoft's XBONE, primarily because it will completely lose the Japanese market, if not the European market, as well. The PS4 is highly popular in all three regions, and will have great success after the price drops; the XBONE, however, will really only sell well in the American market, if it sells well, at all. It's basically an overpriced CableBox One.
He is correct about losing non-traditional gamers. Nintendo is really the only company of the Big Three that is courting "gamers," in the traditional sense, and is largely eschewing the social approach taken by Sony and Microsoft. That's not a bad thing. But, it would be nice to get some more games (that weren't made prior to 2008).
I wish I could have liked playing Ocarina of Time, again, but frankly, it just reminded me of why I liked the top-down design of Link to the Past, and the original NES game. In fact, I could probably say that I even liked The Adventures of Link more so than OoT, and have yet to enjoy a game with the same level of wonder and joy that I do even now, when I replay those original games.
@ikki5 I remember trying out the system in a Hills Department Store when it came out. I wanted it so badly, but it was too expensive. Little did I know that it would be discontinued within the year.
@Peach64 While digital downloads are not, in fact, examples of backwards compatibility, they are examples of people using their consoles to play games from previous systems, rather than to play current gen games.
Secondly, as far as consoles are concerned, yes - the PS2 and Wii are the only two backwards compatible (to the previous iteration) of the console systems (the PS3s compatibility with PS1 titles should really be counted, as well). However, if we were to include handhelds, there are myriad examples of backwards compatibility. The Gameboy Color could play Gameboy games; the GBA could play Gameboy and GBC games; the first DS could play GBA games; the 3DS can play DS games.
Currently, Nintendo and Sony are the only two companies that really have the back catalog to warrant backwards compatibility.
As far as XBOX is concerned, all of their "franchise" games are largely replaceable - they release a new version with slightly updated graphics and content almost annually - that they won't offer backwards compatibility really speaks more to the fact that they don't need to offer it.
This was, and still is, my favorite Super Mario title, to date. Growing up, the music was infectious, and to this day, I still have it as my ringtone (something we'd never dreamt of until I was out of college). I will forever love this game.
Not for nothin', but frankly, if they released games worth purchasing (aside from two or three games in three months), maybe they'd get some return on their investment. Not to mention the fact that the iOS is littered with all types of games that appeal to all types of gamers. It's really not that shocking, honestly.
I DO love the 3DS XL. It is, however, high time that Nintendo cuts the crap with this region locking nonsense, particularly if they're going to keep glutting the Japanese market with dozens of special edition 3DS/3DS XL systems that will never see the light of day in Western markets, despite their likely appeal to consumers. The same should be said of their other console offerings.
Furthermore, and I can't hammer this point home, enough, Nintendo needs to welcome itself into the world of modern technology as it relates to account management. It is unconscionable, the level of disrespect they pay their customer base, locking accounts and eShop purchases to a single console, despite those purchases being linked to their accounts on the websites. It's an embarrassment.
So, I can't disagree with much of what he said in this screed.
What I CAN say is that I own a Wii U, and several 3DS systems, both of which I purchased on their launch dates.
To be honest, Nintendo has gotten exactly what it had coming to it with both of these releases. I can appreciate that Japanese gamers are, for some reason, so incredibly in tune with gaming that they barely need to do any advertising in order to sell something like hotcakes (just slap a Pikachu on it, and it'll sell millions) - but, America is not Japan.
I had pre-ordered the 3DS months in advance, as soon as the launch date was made public. A month prior to that date, most of the GameStop employees had no idea when it was coming out, and had to check the schedule to see if it had even been slated for release; a week prior to the launch, there were no ads in the stores, no ads on websites, and not a whole lot of info about it available - and I lived in Los Angeles, at the time.
The same happened with the Wii U.
Nintendo really needs to address their appalling lack of connectivity - accounts need to be linked across all of their platforms. It's not hard to implement. Get it together. They need to also address their refusal to advertise their products in any meaningful way, and stop blaming a lack of interest on the part of Americans on their own failure to get out information about their products.
Unfortunately, we live in a digital era, where we can have almost any type of media entertainment at the push of a button and the click of a mouse. Nintendo seems to be living in a world where they have no need to keep up any sort of a consistent release schedule in the way of games. Yes, we have their weekly updates to the eShop, but let's be honest - there're only so many times you can release the same game across three platforms and expect it to be a big seller; furthermore, who got excited about last week's releases? crickets
Sony, in that regard, has Nintendo beat; Microsoft does, if the only games you enjoy are Sports, FPS, and MMORPGs/WRPGs. Beyond that, it's just doesn't provide a very wide variety of offerings.
I'm amazed at how unprofessional these launches from Nintendo have been, over the past few years. The 3DS launched without games or features; the 3DS XL launched on top of ridiculously discounted 3DS systems with games included; the Wii U launched without all of its features, but with great starter games...and now, what.
It's not like Nintendo is new to this game - they've been around for over a century, and making video games from nearly 35 years. This isn't their first trip to the rodeo. They really need to have this poop together, by now, and that they don't is inexcusable, regardless of what spin Iwata wants to put on it.
Square-Enix has made it clear that localizing any game other than Final Fantasy or one of their several failed IPs is not their priority. At this point, it's up to NOA and NOE to make it happen.
Dragon Quest VII 3DS? Selling like hotcakes, and breaking records. Dragon Quest X Online? You get EXACTLY what you deserve, Square-Enix. Dragon Quest is NOT an MMORPG. It's not about staying on portables or consoles; it's about fundamentally changing the way the game is played in a cheap excuse to make a quick buck from subscriptions.
Look - I get that everyone on this site is likely a Nintendo fan, and there's nothing wrong with that; but, some (not all, mind you) of what Pachter says is true. It doesn't mean that the Wii U is going to be an abysmal failure, but there are SIGNIFICANT drawbacks to this system that have yet to be resolved. Every new console has these problems at its launch.
Remember when the PS3 only had a handful of games at its launch, and just didn't have enough features to make it worthwhile? Well, now it has the PSN Shop, PSOne and PS2 Classics, PSN games, and a whole host of features that make it a fantastic system.
Remember when XBOX had only a handful of games (mainly named "Halo"), and the vast majority of the games really only appealed to male gamers (Sports, FPS, War Simulation)? Well...that didn't really change, but they did introduce the Kinect, which is a revolutionary peripheral that truly changes the way people interact with their games.
The Wii, itself, just didn't really have a lot of games that appealed to grown ups over the age of thirty, save for a handful of games that were released late in the consoles life cycle, and Virtual Console re-releases. It still revolutionized the gaming industry, and filled a void in the casual gaming market that had been largely untapped.
Now, we have the Wii U, and though the graphics are gorgeous and the promise of better things is there, there just isn't enough for it, right now, that makes it worth purchasing, at this time. Go into a game store or onto the web and there are fewer than fifty titles available for the console, and what's offered in the eShop isn't that much more impressive. But...the potential is undoubtedly there to do something great.
Remember - this is the man who predicted that the 3DS would be an abysmal failure, and the 3DS consistently outsells every other console in the Japanese market, and is arguably the most successful Nintendo product on the market. If they would just start localizing better games in the Western market, it might catch on better, here.
The long and short of it is that people on this site need to take a breath, and take everything this guy says with a grain of salt, and stop being so dramatic.
Comments 250
Re: Weirdness: Nintendo of America's Splatoon Mess Fest Sits in the 'Bizarre' Category
@Whopper744 Nintendo USED to do events in Pittsburgh and Columbus, but hasn't since the 1990s.
Re: Video: Let's Remind Ourselves How Totally Radical The 1990 Nintendo World Championships Really Were
I remember competing, there, when I was eight. In acid-washed jeans, no less.
Re: Iwata Reveals a Bit More Information on Nintendo's Upcoming Integrated Membership Service
I'd just like to not have digital purchases tied to the device from which they were purchased, and a far better eShop experience that's uniform across all platforms.
Re: Hundreds of Limited Edition Majora's Mask New Nintendo 3DS Systems Continue to Flood Onto eBay
This is Nintendo of America's fault, plain and simple. If they're hoping to increase interest in their product, that's backfiring, as it's just pissing people off that there's not enough stock being produced to meet the demand.
Re: Nintendo of America Issues Non-Statement on the Region Skipping the Smaller New Nintendo 3DS
NOA has been in a consistent tailspin, for the last year, releasing insufficient amounts of stock to meet the demand, and further alienating their customer base. It's disappointing that, as someone who's stuck by this company for nearly thirty year, the American audience is so frequently underwhelmed by NOA's lackluster performance.
Re: Nintendo Outlines Confusing amiibo Save Data Limitations
I'm not certain you understand how downloading games works...it's the same, whether you download it off of XBOX Live, PSN, or the eShop. You're downloading the entire game to the HDD. The only difference is that the Wii U doesn't come with the basic storage capacity to accommodate more than a handful of games without having to spend another $50-100 to expand to a larger external drive.
Re: Nintendo Outlines Confusing amiibo Save Data Limitations
No - you have 2TB of space that you've either connected using an external hard drive, or that you've somehow retrofitted into your device.
Much as loathe to compare them, the PS4's introductory internal storage capacity is 500GB; the same for XBOX One. If you're going to try to shift people over to downloading software, you need to suck it up and start offering consoles with expanded internal storage capacity.
Re: Nintendo Outlines Confusing amiibo Save Data Limitations
Much as I love Nintendo's games, their hardware as it relates to storage capacity, is woefully behind the times.
Forgive me for seeming incredulous, but is a 32 GB Wii U the absolute LARGEST capacity console they can offer? My iPad has that much space on it, and I would hardly consider it to be a dedicated gaming console.
While Nintendo should never leave behind their sense of creativity and insistence on releasing Fun to Play games, they really need to welcome themselves further into the 21st Century, in terms of technical specs.
Re: Parent Trap: Pokémon Omega Ruby & Alpha Sapphire Demo Is Perfect For Pocket Monster Newcomers
Boy, let me tell you - I'm certain that kids really care about framerates and the quality of 3D effects, until they're jaded.
Even though I'm in my early 30s, I couldn't care less about graphics. I just want games that are FTP - "Fun To Play."
If the games are fun, who cares whether or not they have the greatest graphics in the world? Dragon Quest and Final Fantasy games from the 80s and 90s certainly weren't graphical masterpieces, but that made them no less fun.
Get a grip.
Re: Nintendo Confirms Development of Games That Will Have "Improved" Gameplay and "Enhanced" Graphics on New 3DS
@Kit They literally did this twice during the DS lifespan, with the DS Lite and the DSi (not to mention the DSi XL). This is pretty common for their handhelds, and should come as no surprise to anyone.
Re: Square Enix Wants To Bring Dragon Quest VII To The West, But Doesn't Know If You'll Bite
@TobiasAmaranth The remake has SEVERAL changes to it that would require several nuanced script updates. Additionally, the PSX version of the game has a translation that is...well, to put it nicely, a bit awkward.
Re: Limited Edition Steelbook Bundles Announced for Pokémon Omega Ruby & Alpha Sapphire in the UK
@DBailey Why "for once?" You guys get ALL the great Day One release deals, and the company websites (Bamco and Nintendo, for example) are INFINITELY better than those in the U.S.
Bandai-Namco UK has a rewards program for buying their games, has a great social media department that constantly advertises releases, and offers fantastic Day One releases.
Nintendo's has infinitely better Club Nintendo rewards, AND an online store, which NOA can't even manage to put together.
Yeah, in the past, the UK got the shaft on video game releases, but now? I'd almost rather be there.
Re: Watch Dogs Will be the Only "Mature" Ubisoft Game on Wii U in Upcoming Lineup
Oh, look! Ubisoft is bashing Nintendo fans, again.
yawn
Aside from "Child of Light," they can keep the rest of their games. The same with EA - if I wanted to play a barely upgraded version of last year's sport's game, I'll buy one from 2007.
Re: Talking Point: Nintendo Should Beware the Slippery Slope of Sponsored DLC
After 3.5 years of living in L.A., I think it's entirely appropriate for Mercedes to have a car in this game - Mercedes owners were consistently the worst drivers on the road, and the first to run others off of it.
Re: The Legend of Zelda and Pokémon Are Doing Business With Monopoly in September
Great! A $45 board game! That's just awesome! #UnrealisticPricePoint
Re: Nintendo Releases a Quirky YouTube Campaign for Bravely Default
It's a good thing Nintendo is doing some promoting for this game, because Square-Enix - the studio who made the game - can't even be bothered to mention it in their weekly E-mails...two days before it's release.
It's no wonder SE's fortunes seem to be sinking. #Default
Re: Matters Of Import: A Peek Into The Tragically Unobtainable World Of Dragon Quest X
I never thought the day would come when I honest hope that Square-Enix fails as a company. If nothing else, at least this would give someone else the chance to make Dragon Quest without having to kowtow to OTHER AAA titles.
Re: Pokémon Bank Remains Offline in Japan as Nintendo Apologises for Issues
I'm not so much upset that it hasn't been released yet, as I am frustrated with Nintendo's typical lack of communication with its consumer base. They've become renowned for not addressing issues until it's well past the point where consumers care.
Nintendo is a very innovative company, but they are notoriously secretive about their plans and goings on, which breeds hostility against them. Their inability to adapt to modern gaming trends in a timely manner holds them back. While the NNID is a great first step, it's an embarrassment of riches. Why can't I have multiple consoles and handheld devices attached to my NNID? Why do I need a separate ID for each 3DS system in my household? Why do I have to contact Nintendo and hope that I can get my software back if my system fails?
Pokemon Bank/Transfer is just another example of their inability to anticipate the needs of a proper online presence and infrastructure. Hopefully, they'll get it together and start talking, but...I'm not holding my breath.
Re: Nintendo Network Services Now Starting to "Operate Normally"
@Emblem Or, alternately, you could just skip reading the "Comments" section. Most of the people who people who post a comment are voicing an opinion, rightly or wrongly - you just don't have to read them.
Re: Hardware Review: Nintendo 2DS
I guess I really just don't understand what the big deal is about having a second circle pad. They're rarely functional, outside of FPS games, except to change camera angles. I can count on one hand the number of times I've voluntarily made use of a right analog stick, much less felt the need for one on the DS. It's just another thing that gets in the way of buttons on a handheld.
Re: Prima Games Releasing Collector's Edition Guide For The Legend of Zelda: The Wind Waker
@Obito_Tennyson That's actually pretty freakin' cheap for six hard cover game guides that generally retail at $35 a pop.
Re: Iwata: Getting The Attention Of Gamers Is Harder Than Ever
The problem is simple:
Nintendo has been loathe to jump into the 21 Century.
When everyone else started moving to a digital distribution model (for new releases), Nintendo stuck with physical;
when everyone else moved on to web-based/mobile-based purchases for later download, Nintendo stuck with console-exclusive purchases;
when everyone else moved on to cross-platform (within the same company) User IDs and multi-console purchases/downloads, Nintendo stuck with console-locked User IDs and purchases/downloads;
when everyone else moved on to HD graphics and more powerful internal specs, Nintendo stuck with specs that don't impress 3rd Party Developers (for better or worse, that's unclear);
when everyone else in the entire world moved on to consumer-friendly, user-friendly, and professionally designed websites, Nintendo stuck with an early 00s Java nightmare that's slow, glitchy, and difficult to navigate.
While I love Nintendo products dearly, as someone who works in promotional events, they really have been so far behind the curve, it's not even funny.
Re: Iwata: Getting The Attention Of Gamers Is Harder Than Ever
@The-Chosen-one EXACTLY. I may come across as a relic of bygone era, but I remember seeing Nintendo commercials on television rather frequently throughout the 80s and 90s. They had their own magazine, for Christ's sake, which they sold and destroyed. It's hard to believe that they can't figure out why it's hard to get gamers' attention when we never see a freakin' commercial in any medium, other than on their own website.
Re: Wii U Research & Development Costs May "Undermine Profitability"
A better point to bring up is, "What, exactly, is Nintendo's overall marketing strategy?" With the release of the Wii, we saw cute commercials in the States that highlighted the Wii's uniqueness. With the Wii U? Umm...nothing. 3DS? Nothing. Upcoming games? Nothing.
I hate to tell you, Nintendo, online advertising on your own website and hoping the word of mouth will spread news about your product isn't a sufficient marketing strategy, much less one that will help you to increase movement of your product.
Re: Iwata: Nintendo Not Considering Lay-offs To Strengthen Finances
That's awesome! If only more American companies would follow that lead. Short-term profits are not indicative of long-term success.
Re: Pachter: Nintendo Has Lost Its "Mojo"
Why would I buy a Wii U? Because I'm not a goshdarned 19-year-old frat brother! I am not the target demographic for ANY of the four examples of gaming franchises Pachter mentions, and honestly, neither are most of the people who purchased the Wii and Wii U. I don't enjoy Sports games, FPS games, or War games.
XBOne has their demographic - let them keep it. PS4 will very likely be the most broadly purchased console, as it has the widest selection of games. So, why would anyone buy a Wii U? Because it's a great system that doesn't specialize in games for 19-year-old douche bags.
Re: Talking Point: It's Time for Nintendo to Drop Region Locking
I finally got so fed up with Nintendo's region locked nonsense that I bit the bullet and purchased a Japanese 3DS and Wii so that I could import the Dragon Quest games Square-Enix is too miserly and cheap to localize. It set me back hundreds of dollars, and the purchase of the software was even more expensive, but in the end, I played Dragon Quest VII 3DS to completion, and have taken a short break before delving back into the worlds of the Roto Trilogy.
This nonsense needs to stop.
Re: Poll: Are You in the DLC Brigade?
No; he thinks that you're a troll and a twit who can't let others have their own opinions without pillorying them.
Re: Poll: Are You in the DLC Brigade?
I was just having a similar conversation (to this article) the other evening:
I grew up when video games in the home were first becoming a possibility. Prior to consoles that were connected to the Internet, we got games that were complete from the moment you took them from their box and inserted them into your device, ready to be enjoyed, and capable of providing days, if not months and years, of entertainment without the need to purchase "additional content." What the games lacked in immediacy was made up by having better games that have stood the test of time.
As I've continued to play games into my thirties, I've found myself more and more frustrated by the lack of content provided by many games that are released at full retail price, only to have minimal content that must be "expanded" or supplemented by DLC.
Take, for example, Final Fantasy Theatrhythm:
I've just shelled out $39.99 for a 3DS game (at release), only to find out that, in order to unlock all of the songs that are ON the cartridge, they expect me to shell out an additional $81.47 in DLC costs? So, my $40 game suddenly costs over $120...for a 3DS game. The iOS port is even more extortive, costing $20 to purchase the app, and $143.03 to unlock the songs that are already included in the app, for a total of $163.03. All that for a game that is, truth be told, not graphically impressive enough to warrant that price tag. It's literally the cost of some handheld consoles.
To my way of thinking, this is unacceptable. Imagine if, in order to complete New Super Mario Bros. U, you had to pay $5-$10 to unlock each additional map world beyond the first in order to reach the end. This is the kind of anti-consumer behavior that sours people on the gaming industry, and forces lower income gamers to be priced out of the market.
Less troublesome, but no less irksome, for me is that the vast majority of DLC for RPG games I see on the market is absolutely worthless. $1.99 to unlock a costume for your character? This must be some kind of Japanese obsession for creating the cutest character possible, because I have never really cared enough about what my characters were wearing to make me desire to put them in a bathing suit, particularly if that outfit serves no other purpose than to...see what they'd look like in a bathing suit.
Finally, I have a firm belief that, if DLC is something that is already on the disc, it should be provided for free. I'm sorry if your production costs exceed your ability to set an acceptable initial price offering, but frankly, that's your fault. There is absolutely no excuse to offer DLC such as "Unlock 2x Experience (This DLC can be accessed via gameplay - no refunds minuscule print at the bottom of a brightly colored screen in a similarly colored, well camouflaged font) other than to make a quick buck off of lack, entitled gamers who are unwilling to do the work intended by the game's creators.
Ultimately, I believe the rise of DLC as an acceptable form of gaming transaction has been a largely bad thing for the gaming industry. Internet-connected consoles have allowed companies to update their software to fix bugs, which is good; it has also allowed them to provide incomplete or subpar products to a consumer base that is increasingly willing to accept mediocrity in place of quality if it means that the games will be ready more quickly than in years past.
Re: Waiting For Wii U To Drop In Price? Not Going To Happen, Says Nintendo
@k0mmanderBlack If you don't want them, don't buy them, and stop complaining about a company that doesn't give you what you want. May I suggest XBOne?
Re: Iwata: Japanese Third Parties Investing More In 3DS Software
It would be great in Square-Enix would stop releasing crappy sequels that nobody wants, and get back to releasing great games like the Dragon Quest and Dragon Quest Monsters series, as well as Bravely Default.
Re: Rumour: Nintendo Network ID Coming To 3DS This Year With Hulu In Tow
A linked account system between Nintendo devices MIGHT just bring them into the second decade of the 21st century. Let's also hope they decide to redesign their website.
Re: EA Has No Publicly Announced Wii U Games Planned For Fall
You mean we're not going to get dozens of games that are just annual updates of their previous games with only slightly better graphics and slightly altered gameplay? WhatEVER will we do?
</sarcasm>
Re: Pachter Predicts Wii U Price Cut, Feels Nintendo Is Losing "Non-Traditional" Players To Social And Mobile
I don't predict good things for Microsoft's XBONE, primarily because it will completely lose the Japanese market, if not the European market, as well. The PS4 is highly popular in all three regions, and will have great success after the price drops; the XBONE, however, will really only sell well in the American market, if it sells well, at all. It's basically an overpriced CableBox One.
He is correct about losing non-traditional gamers. Nintendo is really the only company of the Big Three that is courting "gamers," in the traditional sense, and is largely eschewing the social approach taken by Sony and Microsoft. That's not a bad thing. But, it would be nice to get some more games (that weren't made prior to 2008).
Re: Pachter Predicts Wii U Price Cut, Feels Nintendo Is Losing "Non-Traditional" Players To Social And Mobile
@Pikachupwnage In Japan.
Re: Feature: Our Top 10 3DS Games - Summer 2013
I wish I could have liked playing Ocarina of Time, again, but frankly, it just reminded me of why I liked the top-down design of Link to the Past, and the original NES game. In fact, I could probably say that I even liked The Adventures of Link more so than OoT, and have yet to enjoy a game with the same level of wonder and joy that I do even now, when I replay those original games.
Re: Hardware Classics: Nintendo Virtual Boy
@ikki5 I remember trying out the system in a Hills Department Store when it came out. I wanted it so badly, but it was too expensive. Little did I know that it would be discontinued within the year.
Re: Level-5 Has No Plans To Bring Any Titles To New Systems Just Yet
Maybe we could get a real Dragon Quest game on the Wii U (as opposed to some nonsense MMORPG).
Re: Microsoft: If You're Backwards Compatible, You're Really Backwards
@Peach64 While digital downloads are not, in fact, examples of backwards compatibility, they are examples of people using their consoles to play games from previous systems, rather than to play current gen games.
Secondly, as far as consoles are concerned, yes - the PS2 and Wii are the only two backwards compatible (to the previous iteration) of the console systems (the PS3s compatibility with PS1 titles should really be counted, as well). However, if we were to include handhelds, there are myriad examples of backwards compatibility. The Gameboy Color could play Gameboy games; the GBA could play Gameboy and GBC games; the first DS could play GBA games; the 3DS can play DS games.
Currently, Nintendo and Sony are the only two companies that really have the back catalog to warrant backwards compatibility.
As far as XBOX is concerned, all of their "franchise" games are largely replaceable - they release a new version with slightly updated graphics and content almost annually - that they won't offer backwards compatibility really speaks more to the fact that they don't need to offer it.
Re: Microsoft: If You're Backwards Compatible, You're Really Backwards
When I bought my first Gamecube, I did so because it was bundled with classic Zelda games.
When I bought my first Wii, I did so because of the Virtual Console.
When I bought my first PS3, I did so because the PSN had come out with classic Final Fantasy games.
I am the gamer who would rather play classic games that stand up to the test of time, and have excellent replay value.
Re: Review: Super Mario Bros. 2 (Wii U eShop / NES)
This was, and still is, my favorite Super Mario title, to date. Growing up, the music was infectious, and to this day, I still have it as my ringtone (something we'd never dreamt of until I was out of college). I will forever love this game.
Re: In Q1 2013 More Money Was Spent On iOS Games Than On 3DS And Vita Software Combined
Not for nothin', but frankly, if they released games worth purchasing (aside from two or three games in three months), maybe they'd get some return on their investment. Not to mention the fact that the iOS is littered with all types of games that appeal to all types of gamers. It's really not that shocking, honestly.
Re: Feature: 3DS - A Report Card Ahead of Its Biggest Year
I DO love the 3DS XL. It is, however, high time that Nintendo cuts the crap with this region locking nonsense, particularly if they're going to keep glutting the Japanese market with dozens of special edition 3DS/3DS XL systems that will never see the light of day in Western markets, despite their likely appeal to consumers. The same should be said of their other console offerings.
Furthermore, and I can't hammer this point home, enough, Nintendo needs to welcome itself into the world of modern technology as it relates to account management. It is unconscionable, the level of disrespect they pay their customer base, locking accounts and eShop purchases to a single console, despite those purchases being linked to their accounts on the websites. It's an embarrassment.
Re: CNN Money: Nintendo Is "Tone Deaf" To Industry Trends And Has "Lost Touch With Reality"
So, I can't disagree with much of what he said in this screed.
What I CAN say is that I own a Wii U, and several 3DS systems, both of which I purchased on their launch dates.
To be honest, Nintendo has gotten exactly what it had coming to it with both of these releases. I can appreciate that Japanese gamers are, for some reason, so incredibly in tune with gaming that they barely need to do any advertising in order to sell something like hotcakes (just slap a Pikachu on it, and it'll sell millions) - but, America is not Japan.
I had pre-ordered the 3DS months in advance, as soon as the launch date was made public. A month prior to that date, most of the GameStop employees had no idea when it was coming out, and had to check the schedule to see if it had even been slated for release; a week prior to the launch, there were no ads in the stores, no ads on websites, and not a whole lot of info about it available - and I lived in Los Angeles, at the time.
The same happened with the Wii U.
Nintendo really needs to address their appalling lack of connectivity - accounts need to be linked across all of their platforms. It's not hard to implement. Get it together. They need to also address their refusal to advertise their products in any meaningful way, and stop blaming a lack of interest on the part of Americans on their own failure to get out information about their products.
Unfortunately, we live in a digital era, where we can have almost any type of media entertainment at the push of a button and the click of a mouse. Nintendo seems to be living in a world where they have no need to keep up any sort of a consistent release schedule in the way of games. Yes, we have their weekly updates to the eShop, but let's be honest - there're only so many times you can release the same game across three platforms and expect it to be a big seller; furthermore, who got excited about last week's releases? crickets
Sony, in that regard, has Nintendo beat; Microsoft does, if the only games you enjoy are Sports, FPS, and MMORPGs/WRPGs. Beyond that, it's just doesn't provide a very wide variety of offerings.
Re: Talking Point: Lessons to be Learned, Again, From the Wii U Games Drought
I'm amazed at how unprofessional these launches from Nintendo have been, over the past few years. The 3DS launched without games or features; the 3DS XL launched on top of ridiculously discounted 3DS systems with games included; the Wii U launched without all of its features, but with great starter games...and now, what.
It's not like Nintendo is new to this game - they've been around for over a century, and making video games from nearly 35 years. This isn't their first trip to the rodeo. They really need to have this poop together, by now, and that they don't is inexcusable, regardless of what spin Iwata wants to put on it.
Re: Rumour: Dragon Quest Monsters 2 Remake Trademarked in Japan
Square-Enix has made it clear that localizing any game other than Final Fantasy or one of their several failed IPs is not their priority. At this point, it's up to NOA and NOE to make it happen.
Re: Satoru Iwata Confirms Nintendo's Plans To Bring More 3DS Third-Party Support To The West
Dragon Quest VII. Set. Game. Match.
Re: Nintendo Of America Rep Insists That Lost Digital Content "Not Covered For Replacement"
This sounds like something that could be a very costly class action suit.
Re: Dragon Quest X Posts Poor Sales Figures In Japan
Dragon Quest VII 3DS? Selling like hotcakes, and breaking records. Dragon Quest X Online? You get EXACTLY what you deserve, Square-Enix. Dragon Quest is NOT an MMORPG. It's not about staying on portables or consoles; it's about fundamentally changing the way the game is played in a cheap excuse to make a quick buck from subscriptions.
Re: Pachter: Wii U Will Sell Between 30 to 50 Million Units During Its Lifetime
Look - I get that everyone on this site is likely a Nintendo fan, and there's nothing wrong with that; but, some (not all, mind you) of what Pachter says is true. It doesn't mean that the Wii U is going to be an abysmal failure, but there are SIGNIFICANT drawbacks to this system that have yet to be resolved. Every new console has these problems at its launch.
Remember when the PS3 only had a handful of games at its launch, and just didn't have enough features to make it worthwhile? Well, now it has the PSN Shop, PSOne and PS2 Classics, PSN games, and a whole host of features that make it a fantastic system.
Remember when XBOX had only a handful of games (mainly named "Halo"), and the vast majority of the games really only appealed to male gamers (Sports, FPS, War Simulation)? Well...that didn't really change, but they did introduce the Kinect, which is a revolutionary peripheral that truly changes the way people interact with their games.
The Wii, itself, just didn't really have a lot of games that appealed to grown ups over the age of thirty, save for a handful of games that were released late in the consoles life cycle, and Virtual Console re-releases. It still revolutionized the gaming industry, and filled a void in the casual gaming market that had been largely untapped.
Now, we have the Wii U, and though the graphics are gorgeous and the promise of better things is there, there just isn't enough for it, right now, that makes it worth purchasing, at this time. Go into a game store or onto the web and there are fewer than fifty titles available for the console, and what's offered in the eShop isn't that much more impressive. But...the potential is undoubtedly there to do something great.
Remember - this is the man who predicted that the 3DS would be an abysmal failure, and the 3DS consistently outsells every other console in the Japanese market, and is arguably the most successful Nintendo product on the market. If they would just start localizing better games in the Western market, it might catch on better, here.
The long and short of it is that people on this site need to take a breath, and take everything this guy says with a grain of salt, and stop being so dramatic.