Sadly, I wouldn't hold out hope for Baldur's Gate 3. Not because it couldn't release on the Switch 2, and not because it shouldn't: it absolutely could and would sell like hotcakes. The problem is Hasbro- they basically hate Larian and have burned all bridges with them, and probably resent the hell out of BG3 for being an extraordinary success that wasn't part of their "plan". Larian basically admitted in an interview that they have zero prospect of making a port, and I highly doubt Hasbro is going to contract anyone else to make a port ( assuming they even could without Larian's involvement ).
We'd probably not even remember Pokemon today. Or possibly we'd remember it as this niche wrestling series that has a relatively handful of hardcore adult fans. In either case, the main impact would have been "It never breaks out with the general audience of children".
As for why Sega doesn't rerelease most of their arcade legacy. . . I don't know. Predicting Sega's behavior is kind of tough at the best of times. I feel like the majority of the truth is some mix of "intra-corporate politics" and "we lost the source code".
Going to have to fundamentally disagree with. . . everything here. I probably have one or two boss fights left, but in my experience of the game every single boss forces you to engage with its particular mechanics. If you simply try to "tank" a boss, without finding out how to dodge its attacks, where and when to attack to hit or expose a weak point, and what stuff to blast to spawn some recovery items? You will die, every time. Because boss attacks do a relative ton of damage, and they are typically immune to damage entirely without some kind of special targeting or setup. They aren't necessarily super hard to beat ( because those high damage attacks are typically not that difficult to dodge, once you've figured out the proper response, for example ), but they absolutely require engagement.
My own personal preference would be a "Super Scaler Collection", focused on the various generations of sprite scaling games starting with Hang On. Preferably with some museum content about their history, development, and respective hardware.
On one hand, yeah, that probably would have been healthier for Silicon Knights. OTOH, given Dyack's penchant for sketchy business? I have a sneaking suspicion that things might be less positive for him, personally. Nintendo might find him a lot less like a Takahashi and a lot more like a Spangenberg.
Something people need to realize is how disconnected stock valuations are from the actual success of a company. In theory how much a stock costs should be tied to the success or failure of the company, how much profits its bringing in or is likely to bring in. In practice? Since the vast majority of investor profit comes from the resale of stock, not from dividends, the only thing that really matters to investors is the valuation. Thus you get the paradox of stock pricing going down despite revenue going up, because they didn't go up as much as someone had predicted. To say nothing of stock swings based in fads and hype that have nothing to do with actual business behavior at all.
Yeah, the general reaction to Amiibo's feels very lose/lose. When they don't offer anything meaningful or at all, they get condemned for not doing anything despite costing money. When they do offer something even slightly unique or meaningful, they get condemned for locking content behind a separate purchase.
I feel like the best solution would be to remove the digital function entirely, and just force the fanbase to admit that they are first and foremost decorative toys. Treat the digital bonus aspect as a failed experiment.
Could they? As I understand it, Sony owns all of those IPs, which basically means they are going to sit in a pile and rot. Barring somebody in Sony getting the idea that Dark Cloud could be their next hot GAAS shot on goal.
That depends on whether your actually making the company ten times as valuable ( by increasing revenue, profit, and assets ). . . or whether you are instead simply making the stock prices ten times as high. They are not the same thing, and its very easy to do the latter in ways that produce nothing and contribute nothing.
Unicorn Overlord isn't really a relevant example, because its not a game developed by Atlus. Its developed by VanillaWare, a studio that can and has worked with other publishers before. Their attitudes on what to do with their games don't really reflect meaningfully on what Atlus does with their own work.
( And yes, it is annoying that "publisher" can mean two very different things. I wish there were two separate terms for "Funder of the creation of a game" and "Distributor and marketer of a game". )
That strikes me as a very PEBKAC problem. If you are inexperienced with a series or genre, you shouldn't let pride get in the way of picking the correct difficulty setting. If you do, that's your fault, not the game's fault.
Not just player revolts, and arguably the player revolts are by far the least important. Industry scale rejection and retaliation. The OGL stunt in particular basically pissed off every major media company in the business, because everyone from Microsoft to Disney to Nintendo had IP and business ventures that Hasbro's rewrite effectively meant they were trying to yoink.
Its absolutely Hasbro's fault. Remember, Hasbro has a track record of being both evil and stupid. Given that Hasbro resents and abuses WotC, despite being the most profitable division of the company? They absolutely also resent Larian for being ridiculously successful with a license that Hasbro basically signed away for peanuts.
As someone who actually does have MoH nostalgia. . . why would you expect such? Its a completely different series owned by a completely different publisher.
Yeah. Its not completely impossible. . . but I'd only believe it if there were unambiguous documentation proving it. Email chains putting the studio on the chopping block long predating any particular hint that the studio was going to unionize, that kind of thing. And with enough detail and verifiability to confirm that they weren't concocted after the fact.
Key phrase there is "update to run", however. Most games don't, they will run fine off the disk/cart. They just won't have the latest patch. And games which did require a download to function, were typically lambasted for that just like keycards should be.
Nothing hypocritical at all about buying digital games. Digital games are fine. Keycards are not the same as digital games. They are digital games, camouflaged as if they were physical games, and then posed as a bad faith substitute for physical games.
Why would it be weird? From Nintendo's perspective, they are not making a streaming device, or a multipurpose computer. They are making a video game console. Which, not coincidentally, is how they make money: selling video games to play on said console.
Support for streaming would literally go against their own financial interests.
That depends on the game, from what I've observed. Or perhaps more accurately, on the studio and lead developer. For instance, if its a AAA FF or KH title from BD1, no matter how many copies it sells its "meeting expectations". OTOH, a Tomb Raider game by Eidos could sell 5M+ at launch, over 14M lifetime, and become the best selling game in the franchise by a long margin. . . and still somehow "fail to meet expectations".
I wonder when the people here screaming about the evils of limited production runs, will realize that their choice for most of these games is "limited production of physical copies" or "no production of physical copies at all". The whole reason they are even available for companies like LRG in the first place, is because the actual owner does not judge them worth a conventional retail production run.
For better or worse, its a simple case of "Capcom doesn't necessarily want to publish a physical copy for everything". Not if they don't think it will sell enough to be worth it. A third party offering to publish it doesn't necessarily change their mind, since that third party is shouldering the risks rather than Capcom. Plus, that third party might have room in their production schedule where Capcom does not ( without Capcom displacing other items that they view as more important ).
Its a good rule of thumb to assume that, when someone starts ranting about the evils of localization and sinister plots by translators best replaced with AI? They are dogwhistling so loud that any actual dogs nearby are getting hearing damage. Don't make the mistake of thinking they are speaking from ignorance about the realities of how translation works; they know exactly what they are trying not to say out loud.
While its not universal, I feel like the industry in general has shifted towards being more pro-demo than it was 15 or so years ago. Not sure if there is any simple explanation, though.
Yeah, at the very least they should port the earlier games to modern platforms.
( Cynical theory: they keep using the earlier characters in series promo art, to disguise the fact that they've only actually made three games that they care about. . . )
I don't know, its just a gut feeling, but I don't think the issue with DQ12 is a "AAA development time running long" issue. My instinct is that its a "argument over the fundamental nature and direction of the series" issue. Or basically, DQ12 development has run absurdly long, because people inside S-E are fighting over what Dragon Quest should actually be, and where it should be it. Because, side issue: there is absolutely zero excuse for S-E not releasing a new DQ game on the Switch, what with it being the most successful thing in Japan ever. That they went the entire life of the Switch 1 without a new DQ game on it was an error in itself.
See, the thing is that they do still make Japan-centric games, like Momotaro Dentetsu and their various sports titles. If there is a "must be worldwide" sensibility, it must operate at a slightly more nuanced level than "all of Konami". Maybe M2, or the execs it reports to, have a "Must Be Worldwide" mandate, for example. Either directly, or as a side effect of a shoestring budget.
My most wanted Castlevania wish? Would be "Symphony of the Night 2". By which I don't mean an actual direct sequel to the game, but a game that follows in its basic design principles: "Just make a big metroidvania style Castlevania game, taking advantage of console power to have better graphics and music than the handheld efforts". It doesn't need weird gimmicks, it just needs a big ass 2D castle to explore with pretty high res 2D artwork and a gorgeous OST.
My initial guess would be "They are only interested in stuff with global sales potential", but they actively make a bunch of stuff like Momotaro Dentetsu that they don't even try to release abroad. So, I don't know. Its probably something complicated involving separate departments with separate purviews.
The real problem, IMO, isn't the sandwiching per se, but the length of time. The sequence of games works perfectly fine, as long as you granted that its more than one Earth Year between Metroid 1 and Metroid 2. If you instead say that its something like about five years between those games? Everything fits nicely.
It would be a retcon, but it would be a really really easy retcon, since "one year gap" basically only comes from the very earliest material about those games, long before Metroid Prime or any of the later sequels. There's otherwise nothing in the games that actually requires Metroid 2 to occur right after Metroid 1 ( not like how, say. . . Other M makes no sense if you don't have it immediately after Super Metroid ).
More than that, what we will hear is disproportionately from those developers who haven't happened to get one. . . because they are the ones not bound by an NDA. Which would be expected to raise the odds of disgruntlement.
That would do absolutely nothing to relate "the public rec list someone is making" with "my own personal experiences". Doubly so since its not like I only play games on Switch. This isn't about wishlists, its about looking to see how closely my own tastes match or don't with _____.
Actually, yes: on the XBox One, which involved essentially doing backward compatibility on an almost game-by-game basis for the 360.
The reason you might be used to the idea of BC as "effortless", is that historically most systems achieved BC by literally including the prior console's hardware in the new console. When a DS played GBA games, it did so by literally running them on the chips of a GBA contained within the DS. Likewise, the original model PS3 had an entire PS2 stuck inside it. This makes the BC simple. . . the problem is its increasingly difficult to actually do at an affordable price. Nintendo certainly was never going to be able to put a Switch 1 SoC inside the Switch 2.
While conceptually I don't have a problem with the idea of a "top down metroidvania", I would agree its silly to use such to try to describe what is otherwise a bog standard Zelda clone.
That said, I would advise against falling into the trap of assuming that a game can only be part of a genre after that genre is "invented". . . because genres aren't invented in the first place. Genre labels are created, when there are enough similar games to bring about the need to create a label to describe them. That means basically every genre label is only created well after the games that form that genre have existed for some time.
TLDR: Yes, Metroid 1 is part of the metroidvania genre, just like Doom 1 is part of the FPS genre despite predating the name for many years, too.
Best guess? It might not be possible to set an arbitrary fixed frame rate. At least, not with the amount of effort they likely budgeted for it, and with the underlying code being a messy kludge by this point.
Or more accurately, until the economies of scale could build up on the express-speed memory cards. Which aren't actually manufactured by Nintendo, note.
Whether these new rumblings are a result of a change of plan, or simply "those foreseen economies of scale are kicking in", is probably impossible to say.
While demos are a 100% good thing for consumers, and really should be pushed as an expected standard. . . be aware of the flipside: yes, in this case a demo sells you on buying a game. However, a demo can just as easily unsell someone on buying a game. Not even just because it reveals a game to be bad, but because it can accurately reveal to the potential customer that what the game offers isn't for them.
From the developer/publisher perspective, demos are a comparatively risky and expensive form of marketing. Which is why, if you want more demos? You need to embrace and encourage skepticism about all other forms of marketing, that don't involve playable copies of the game in user hands.
Bear in mind, unless "no PC" is absolutely literal reality? You probably can play them. Everything up to Cold Steel 2 was originally designed for either the Vita or PSP, and can run on even a very potato of a PC.
Most likely the difference is simple: this is a patent lawsuit, the wiimote included patented tech, while the joycons don't. You can't violate a patent if there is no patent.
See, those are perfectly valid reasons to hate a person, and indeed boycott their work. "Not actually discounting their games just because time has passed" is not, by contrast. Video games are not lettuce, they do not rot if left on the shelf too long.
Pretty much this. The key is to realize that VS isn't an action game, its something halfway between a strategy game and a puzzle game. "Not having to pay attention" isn't a failure of design, its the reward state for successfully optimizing around a given level and goal.
Please explain how to make the Switch 2 better, without:
1. Causing the price to skyrocket to the point that no one buys it
2. Causing it to grow too big to be in any way portable
3. Causing its battery life to plummet until it is useless
Because if your going to claim that "Switch 2 is bad hardware", you really should be able to offer a practical alternative. Otherwise your just pushing lies.
Comments 234
Re: Feature: 40 Games We'd Love To See On Switch 2
Sadly, I wouldn't hold out hope for Baldur's Gate 3. Not because it couldn't release on the Switch 2, and not because it shouldn't: it absolutely could and would sell like hotcakes. The problem is Hasbro- they basically hate Larian and have burned all bridges with them, and probably resent the hell out of BG3 for being an extraordinary success that wasn't part of their "plan". Larian basically admitted in an interview that they have zero prospect of making a port, and I highly doubt Hasbro is going to contract anyone else to make a port ( assuming they even could without Larian's involvement ).
Re: Pokémon's Game Boy Development Process Took A "Great Deal Of Trial And Error"
@Lizuka
We'd probably not even remember Pokemon today. Or possibly we'd remember it as this niche wrestling series that has a relatively handful of hardcore adult fans. In either case, the main impact would have been "It never breaks out with the general audience of children".
Re: Sega Confirms Another Retro Arcade Game For Yakuza Kiwami 3
As for why Sega doesn't rerelease most of their arcade legacy. . . I don't know. Predicting Sega's behavior is kind of tough at the best of times. I feel like the majority of the truth is some mix of "intra-corporate politics" and "we lost the source code".
Re: Talking Point: Metroid Prime 4 And The Burden Of Being 'Good Enough'
@Psycho-Werekitsune
Going to have to fundamentally disagree with. . . everything here. I probably have one or two boss fights left, but in my experience of the game every single boss forces you to engage with its particular mechanics. If you simply try to "tank" a boss, without finding out how to dodge its attacks, where and when to attack to hit or expose a weak point, and what stuff to blast to spawn some recovery items? You will die, every time. Because boss attacks do a relative ton of damage, and they are typically immune to damage entirely without some kind of special targeting or setup. They aren't necessarily super hard to beat ( because those high damage attacks are typically not that difficult to dodge, once you've figured out the proper response, for example ), but they absolutely require engagement.
Re: Sega Confirms Another Retro Arcade Game For Yakuza Kiwami 3
@JayJ
My own personal preference would be a "Super Scaler Collection", focused on the various generations of sprite scaling games starting with Hang On. Preferably with some museum content about their history, development, and respective hardware.
Re: A New, Gothic Title From 'Eternal Darkness' Creator Has Re-Emerged
@martynstuff
On one hand, yeah, that probably would have been healthier for Silicon Knights. OTOH, given Dyack's penchant for sketchy business? I have a sneaking suspicion that things might be less positive for him, personally. Nintendo might find him a lot less like a Takahashi and a lot more like a Spangenberg.
Re: Japanese Charts: Nintendo's Dominance Continues As Switch 2 Flies Past 4 Million Units Sold
Something people need to realize is how disconnected stock valuations are from the actual success of a company. In theory how much a stock costs should be tied to the success or failure of the company, how much profits its bringing in or is likely to bring in. In practice? Since the vast majority of investor profit comes from the resale of stock, not from dividends, the only thing that really matters to investors is the valuation. Thus you get the paradox of stock pricing going down despite revenue going up, because they didn't go up as much as someone had predicted. To say nothing of stock swings based in fads and hype that have nothing to do with actual business behavior at all.
Re: Opinion: I'm Happy amiibo Survived The Console Jump, But These Unlocks Are Getting Silly
@the9000
Yeah, the general reaction to Amiibo's feels very lose/lose. When they don't offer anything meaningful or at all, they get condemned for not doing anything despite costing money. When they do offer something even slightly unique or meaningful, they get condemned for locking content behind a separate purchase.
I feel like the best solution would be to remove the digital function entirely, and just force the fanbase to admit that they are first and foremost decorative toys. Treat the digital bonus aspect as a failed experiment.
Re: Level-5 CEO Says He's Already Started Work On The Next Inazuma Eleven Game
@the_beaver
Could they? As I understand it, Sony owns all of those IPs, which basically means they are going to sit in a pile and rot. Barring somebody in Sony getting the idea that Dark Cloud could be their next hot GAAS shot on goal.
Re: GameStop Kicks Off 2026 By Reportedly Shutting "Hundreds" Of Stores
@Locopath
That depends on whether your actually making the company ten times as valuable ( by increasing revenue, profit, and assets ). . . or whether you are instead simply making the stock prices ten times as high. They are not the same thing, and its very easy to do the latter in ways that produce nothing and contribute nothing.
Re: Persona's 30th Anniversary Website Teases "The Next Chapter For The Series"
@Kalcheus
Unicorn Overlord isn't really a relevant example, because its not a game developed by Atlus. Its developed by VanillaWare, a studio that can and has worked with other publishers before. Their attitudes on what to do with their games don't really reflect meaningfully on what Atlus does with their own work.
( And yes, it is annoying that "publisher" can mean two very different things. I wish there were two separate terms for "Funder of the creation of a game" and "Distributor and marketer of a game". )
Re: Review: Fire Emblem: Path Of Radiance (GameCube) - Aged & Easier Than You're Used To, But Still A Winner
@Expa0
That strikes me as a very PEBKAC problem. If you are inexperienced with a series or genre, you shouldn't let pride get in the way of picking the correct difficulty setting. If you do, that's your fault, not the game's fault.
Re: Larian "Would Have Loved" Baldur's Gate 3 On Switch 2, Will "Certainly Consider" Divinity
@Darknyht
Not just player revolts, and arguably the player revolts are by far the least important. Industry scale rejection and retaliation. The OGL stunt in particular basically pissed off every major media company in the business, because everyone from Microsoft to Disney to Nintendo had IP and business ventures that Hasbro's rewrite effectively meant they were trying to yoink.
Re: Larian "Would Have Loved" Baldur's Gate 3 On Switch 2, Will "Certainly Consider" Divinity
@DennisReynolds
Your being very generous in assuming that the "vile" content that so outrages them isn't "Perfectly consensual gay sex".
Re: Larian "Would Have Loved" Baldur's Gate 3 On Switch 2, Will "Certainly Consider" Divinity
@larryisaman
Its absolutely Hasbro's fault. Remember, Hasbro has a track record of being both evil and stupid. Given that Hasbro resents and abuses WotC, despite being the most profitable division of the company? They absolutely also resent Larian for being ridiculously successful with a license that Hasbro basically signed away for peanuts.
Re: Poll: Which Call Of Duty Do You Want To See On Switch 2?
@TheBoilerman
As someone who actually does have MoH nostalgia. . . why would you expect such? Its a completely different series owned by a completely different publisher.
Re: Ubisoft Starts The New Year With A Studio Closure, 71 Jobs Affected
@White_oyster
Yeah. Its not completely impossible. . . but I'd only believe it if there were unambiguous documentation proving it. Email chains putting the studio on the chopping block long predating any particular hint that the studio was going to unionize, that kind of thing. And with enough detail and verifiability to confirm that they weren't concocted after the fact.
Re: Poll: The Dragon Quest VII: Reimagined Demo Is Now Available, What Are Your First Impressions?
@ElkinFencer10
Key phrase there is "update to run", however. Most games don't, they will run fine off the disk/cart. They just won't have the latest patch. And games which did require a download to function, were typically lambasted for that just like keycards should be.
Re: Resident Evil Requiem's Latest Trailer Teases Bustling City Environment
@Solid_Python
Nothing hypocritical at all about buying digital games. Digital games are fine. Keycards are not the same as digital games. They are digital games, camouflaged as if they were physical games, and then posed as a bad faith substitute for physical games.
Re: Nintendo Switch's Hulu App Will Be Discontinued Next Month
@countzero
Why would it be weird? From Nintendo's perspective, they are not making a streaming device, or a multipurpose computer. They are making a video game console. Which, not coincidentally, is how they make money: selling video games to play on said console.
Support for streaming would literally go against their own financial interests.
Re: The Natural History Museum's Upcoming Pokémon Merch Is All About 'Pokécology'
@Daniel36
Amsterdam debacle?
Re: Final Fantasy Tactics: The Ivalice Chronicles Has Surpassed One Million Sales Worldwide
@Porky
That depends on the game, from what I've observed. Or perhaps more accurately, on the studio and lead developer. For instance, if its a AAA FF or KH title from BD1, no matter how many copies it sells its "meeting expectations". OTOH, a Tomb Raider game by Eidos could sell 5M+ at launch, over 14M lifetime, and become the best selling game in the franchise by a long margin. . . and still somehow "fail to meet expectations".
Re: Shovel Knight Dig Gets Limited Switch Physical Edition From Super Rare Games
I wonder when the people here screaming about the evils of limited production runs, will realize that their choice for most of these games is "limited production of physical copies" or "no production of physical copies at all". The whole reason they are even available for companies like LRG in the first place, is because the actual owner does not judge them worth a conventional retail production run.
Re: Capcom Arcade Stadium Physical Features Five Cover Options, But Which Is Your Favourite?
@Tempestryke
For better or worse, its a simple case of "Capcom doesn't necessarily want to publish a physical copy for everything". Not if they don't think it will sell enough to be worth it. A third party offering to publish it doesn't necessarily change their mind, since that third party is shouldering the risks rather than Capcom. Plus, that third party might have room in their production schedule where Capcom does not ( without Capcom displacing other items that they view as more important ).
Re: One Of 2025's Standout Switch Releases Could Get A Switch 2 Edition Upgrade
@ShadowRJ @Lizuka
Its a good rule of thumb to assume that, when someone starts ranting about the evils of localization and sinister plots by translators best replaced with AI? They are dogwhistling so loud that any actual dogs nearby are getting hearing damage. Don't make the mistake of thinking they are speaking from ignorance about the realities of how translation works; they know exactly what they are trying not to say out loud.
Re: Surprise! Dragon Quest VII: Reimagined Gets A Switch & Switch 2 Demo This Week, Includes Bonus Reward
@IronMan30
While its not universal, I feel like the industry in general has shifted towards being more pro-demo than it was 15 or so years ago. Not sure if there is any simple explanation, though.
Re: Atlus Opens Persona 30th Anniversary Website
@MirrorFate2
Yeah, at the very least they should port the earlier games to modern platforms.
( Cynical theory: they keep using the earlier characters in series promo art, to disguise the fact that they've only actually made three games that they care about. . . )
Re: Dragon Quest 40th Anniversary Logo Revealed, Expect "Various Announcements"
@RumandCohibas
I don't know, its just a gut feeling, but I don't think the issue with DQ12 is a "AAA development time running long" issue. My instinct is that its a "argument over the fundamental nature and direction of the series" issue. Or basically, DQ12 development has run absurdly long, because people inside S-E are fighting over what Dragon Quest should actually be, and where it should be it. Because, side issue: there is absolutely zero excuse for S-E not releasing a new DQ game on the Switch, what with it being the most successful thing in Japan ever. That they went the entire life of the Switch 1 without a new DQ game on it was an error in itself.
Re: Konami Appears To Have A New Switch Game In The Works
@Mana_Knight
See, the thing is that they do still make Japan-centric games, like Momotaro Dentetsu and their various sports titles. If there is a "must be worldwide" sensibility, it must operate at a slightly more nuanced level than "all of Konami". Maybe M2, or the execs it reports to, have a "Must Be Worldwide" mandate, for example. Either directly, or as a side effect of a shoestring budget.
Re: Konami Appears To Have A New Switch Game In The Works
My most wanted Castlevania wish? Would be "Symphony of the Night 2". By which I don't mean an actual direct sequel to the game, but a game that follows in its basic design principles: "Just make a big metroidvania style Castlevania game, taking advantage of console power to have better graphics and music than the handheld efforts". It doesn't need weird gimmicks, it just needs a big ass 2D castle to explore with pretty high res 2D artwork and a gorgeous OST.
Re: Konami Appears To Have A New Switch Game In The Works
@Mana_Knight
My initial guess would be "They are only interested in stuff with global sales potential", but they actively make a bunch of stuff like Momotaro Dentetsu that they don't even try to release abroad. So, I don't know. Its probably something complicated involving separate departments with separate purviews.
Re: The Best Nintendo Switch 2 Games
As a huge Trails fan, that Sky 1 Remake has managed to grab the top spot, even for a moment, makes me warm with glee.
Re: Nintendo Comments On Metroid Prime 4's Placement In The Metroid Timeline
@BrianJL
The real problem, IMO, isn't the sandwiching per se, but the length of time. The sequence of games works perfectly fine, as long as you granted that its more than one Earth Year between Metroid 1 and Metroid 2. If you instead say that its something like about five years between those games? Everything fits nicely.
It would be a retcon, but it would be a really really easy retcon, since "one year gap" basically only comes from the very earliest material about those games, long before Metroid Prime or any of the later sequels. There's otherwise nothing in the games that actually requires Metroid 2 to occur right after Metroid 1 ( not like how, say. . . Other M makes no sense if you don't have it immediately after Super Metroid ).
Re: Feature: "It's Huge For Us" - Devs Talk Switch 2 Reactions, Dev-Kit Disparity, Future Plans
@larausjarod
More than that, what we will hear is disproportionately from those developers who haven't happened to get one. . . because they are the ones not bound by an NDA. Which would be expected to raise the odds of disgruntlement.
Re: "A Knife Can Be Used For Cooking Or As A Weapon" - Level-5 Boss Defends GenAI In Game Development
@AlanShore
Perceived thefts, not actual ones. Copyright does not include the right to demand that no one use a world to learn how to make art.
Re: Square Enix Wants Feedback About The Final Fantasy Series In Its New Survey
@batmanbud2
I have to protest, that's a gross misportrayal.
. . . it went off the rails after 10, and 12 was absolutely part of this, too. ahem
Re: Best Nintendo Switch 1 & 2 Games Of 2025
Trails in the Sky deserves its high spot. Estelle is Bestelle.
Re: 137 Switch 1 & 2 Games You Should Check Out In The 'Hits For The Holidays' Nintendo eShop Sale (US)
@AussieMcBucket
That would do absolutely nothing to relate "the public rec list someone is making" with "my own personal experiences". Doubly so since its not like I only play games on Switch. This isn't about wishlists, its about looking to see how closely my own tastes match or don't with _____.
Re: 137 Switch 1 & 2 Games You Should Check Out In The 'Hits For The Holidays' Nintendo eShop Sale (US)
So, out of curiousity: am I the only one who sees lists like this, and basically goes through to count how many of the titles I've already played?
Re: More Switch Games Have Received Compatibility Updates For Switch 2
@Thomystic
Actually, yes: on the XBox One, which involved essentially doing backward compatibility on an almost game-by-game basis for the 360.
The reason you might be used to the idea of BC as "effortless", is that historically most systems achieved BC by literally including the prior console's hardware in the new console. When a DS played GBA games, it did so by literally running them on the chips of a GBA contained within the DS. Likewise, the original model PS3 had an entire PS2 stuck inside it. This makes the BC simple. . . the problem is its increasingly difficult to actually do at an affordable price. Nintendo certainly was never going to be able to put a Switch 1 SoC inside the Switch 2.
Re: Opinion: Who Needs Link? This Top-Down Metroidvania Is The Best Zelda Game Of 2025
While conceptually I don't have a problem with the idea of a "top down metroidvania", I would agree its silly to use such to try to describe what is otherwise a bog standard Zelda clone.
That said, I would advise against falling into the trap of assuming that a game can only be part of a genre after that genre is "invented". . . because genres aren't invented in the first place. Genre labels are created, when there are enough similar games to bring about the need to create a label to describe them. That means basically every genre label is only created well after the games that form that genre have existed for some time.
TLDR: Yes, Metroid 1 is part of the metroidvania genre, just like Doom 1 is part of the FPS genre despite predating the name for many years, too.
Re: Video: Digital Foundry Reviews Skyrim On Switch 2, And Yeah, It's Bad
@Sirko
Best guess? It might not be possible to set an arbitrary fixed frame rate. At least, not with the amount of effort they likely budgeted for it, and with the underlying code being a messy kludge by this point.
Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts
@IronMan30
Or more accurately, until the economies of scale could build up on the express-speed memory cards. Which aren't actually manufactured by Nintendo, note.
Whether these new rumblings are a result of a change of plan, or simply "those foreseen economies of scale are kicking in", is probably impossible to say.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
@Nonchu
While demos are a 100% good thing for consumers, and really should be pushed as an expected standard. . . be aware of the flipside: yes, in this case a demo sells you on buying a game. However, a demo can just as easily unsell someone on buying a game. Not even just because it reveals a game to be bad, but because it can accurately reveal to the potential customer that what the game offers isn't for them.
From the developer/publisher perspective, demos are a comparatively risky and expensive form of marketing. Which is why, if you want more demos? You need to embrace and encourage skepticism about all other forms of marketing, that don't involve playable copies of the game in user hands.
Re: Trails In The Sky 2nd Chapter Continues Estelle's Journey In Fall 2026
@dskatter
Bear in mind, unless "no PC" is absolutely literal reality? You probably can play them. Everything up to Cold Steel 2 was originally designed for either the Vita or PSP, and can run on even a very potato of a PC.
Re: Nintendo Wins $8.2 Million In Damages Over Wii Controller Patent Infringement
@Nitwit13
Most likely the difference is simple: this is a patent lawsuit, the wiimote included patented tech, while the joycons don't. You can't violate a patent if there is no patent.
Re: Factorio - Nintendo Switch 2 Edition Announced, Free Upgrade For Existing Owners
@The_Nintendo_Expat
That's easy: its a dog whistle for "Actually being held responsible for vile actions and statements".
Re: Factorio - Nintendo Switch 2 Edition Announced, Free Upgrade For Existing Owners
@mouseclicker
See, those are perfectly valid reasons to hate a person, and indeed boycott their work. "Not actually discounting their games just because time has passed" is not, by contrast. Video games are not lettuce, they do not rot if left on the shelf too long.
Re: Oh No, Vampire Crawlers' Gameplay Trailer Suggests It's Going To Suck Up All Our Time
@Pak-Man
Pretty much this. The key is to realize that VS isn't an action game, its something halfway between a strategy game and a puzzle game. "Not having to pay attention" isn't a failure of design, its the reward state for successfully optimizing around a given level and goal.
Re: Tomb Raider: Definitive Edition Updates Planned For Switch Platforms
@Oppal21
Please explain how to make the Switch 2 better, without:
1. Causing the price to skyrocket to the point that no one buys it
2. Causing it to grow too big to be in any way portable
3. Causing its battery life to plummet until it is useless
Because if your going to claim that "Switch 2 is bad hardware", you really should be able to offer a practical alternative. Otherwise your just pushing lies.